Game Feel, Remakes, and Crash Bandicoot

  Рет қаралды 28,331

Novacanoo

Novacanoo

Күн бұрын

Пікірлер: 122
@KingKlonoa
@KingKlonoa 7 жыл бұрын
I've never been able to quantify game feel, but now I believe I can. I can state my gripes with Crash 1 with more nuance now thanks to this. It's an interesting point about the marriage of game feel and level design; never thought of it that way. Another thing: I didn't know until this video that Crash 3 had a longer release. I'm sure if I went back and tested it, I'd feel it too; yet, I've never noticed. I've also been playing the N.Sane Trilogy a lot lately, so perhaps the unified control scheme in that game made me forget about how 3 controls. One last thing: I more or less agree about the remakes of 2 and 3 being about visuals. There is one thing that REALLY bothers me though, and that's the load times. They aren't so bad playing through levels normally, but since this game doesn't have a retry button, the deathless routes are a pain in the ass to complete. You've gotta quit out and re-enter the level, and there's a loading screen for both the entrance and exit of a level. They could have easily fixed that with a level retry option, but it just isn't there for whatever reason. Great video, I jumped a little when I saw you in my feed. It's been a while.
@dimitriiii
@dimitriiii 5 жыл бұрын
No one is reading this long ass comment these people just read the first thing you typed and then liked
@dimitriiii
@dimitriiii 5 жыл бұрын
Nerds
@lujojcordujij4826
@lujojcordujij4826 4 жыл бұрын
@@dimitriiii If yoh don't want to read a long comment, just get the fuck out and shut up😂 you aren't obligated to read it lol
@intrepidconqueror8199
@intrepidconqueror8199 7 жыл бұрын
Wow, didn't know you were such a big fan of Dark Souls.
@BoukenJima
@BoukenJima 7 жыл бұрын
As someone who never played the original Crash games I'm surprised to hear that they varied in game feel while the remasters don't. Everyone dissected these games over the past two weeks yet I've never seen anyone bring this up before this video.
@thejedisonic67
@thejedisonic67 7 жыл бұрын
They kind of "unified" the control schemes in all three games (except for the hog stages. Still a fight to control the poor thing.)
@timblake2862
@timblake2862 4 жыл бұрын
"In reality you're to blame for failing to compensate the specific feel the developers have gone for. Whether you blame the controls or not depends on whether you think compensation is a good source of challenge." That's a good way of summing up Crash 1's difficulty. Once you understand Crash's momentum and you get used to compensating, you are able to land with precision anywhere you want. I wish that'd be brought up more often.
@gnbman
@gnbman 4 жыл бұрын
I enjoy the positive takeaway. It seems you took critiques of your previous videos into account.
@JacobGeller
@JacobGeller 7 жыл бұрын
Unrelated to the content, but using Furi music in these always makes me want to play it again
@DolanDuking
@DolanDuking 10 ай бұрын
Omg obscure jacobgeller comment
@shammytv
@shammytv 7 жыл бұрын
This video is fucking excellent, really great job man
@muchmoonies
@muchmoonies 7 жыл бұрын
Shammy I am super happy to see one of my favourite youtubers on a video from a channel recommended by another favourite youtuber
@GoodBloodGames
@GoodBloodGames 2 ай бұрын
You're my new favourite youtube channel. Thanks for your work on these!
@EggPlanet492
@EggPlanet492 7 жыл бұрын
Fantastic video. I've never seen ADSR applied to gaming but it fits perfectly. If anything, this has encouraged me to maybe pick up the Crash remakes sooner than I was initially planning. Cool stuff.
@RamHoot
@RamHoot 7 жыл бұрын
New favorite out-of-context Novacanoo quote: "The boy has an evident release phase and momentum to his movements" Nah but for real, thanks for introducing ADSR envelopes to all us scrubs, but also for expressing the game feel is about the suitability of those envelopes to the tasks asked of the player.
@evilagram
@evilagram 7 жыл бұрын
It's about more than that, but it's an important part. People should read the damn book instead of thinking they know this stuff.
@RamHoot
@RamHoot 7 жыл бұрын
Chris Wagar I mean yeah, of course, anyone wanting to talk about game feel should. Same reason I only ever try to discuss software and engineering concepts I'm credible about. FEEEEEEL
@evilagram
@evilagram 7 жыл бұрын
Game where it takes a while to accelerate to top speed but you stop on a dime, super meat boy. If you release the directional pad, you instantly stop.
@codacious14
@codacious14 6 жыл бұрын
Crash feels great to move. Always funny to see people complain about "issues" that apparently exist I was never even aware of.
@Weighty68
@Weighty68 7 жыл бұрын
Another fantastic video, actually pointing things out other KZbinrs have yet to mention in their own videos about the remakes.
@MilesQuickster
@MilesQuickster 6 жыл бұрын
This conceptualization of gameplay really helps explain ways I can describe the behavior of gameplay more clearly, and my subjective experiences with individual games & with how they play. Thanks for making this video
@Qweellz
@Qweellz 7 жыл бұрын
Never thought of movement in respect to level design, good video man!
@newo1990
@newo1990 4 жыл бұрын
It's amazing how hard it is to find videos talking about NST physics vs the original. Most videos are clickbait gameplay comparisons with 0 commentary. So thanks! I've been playing NST with the D-pad exclusively. Those slippy platform edges are a glitchy pain in the arse tho.
@PumpkinSwag
@PumpkinSwag 7 жыл бұрын
The music in this vid is fantastic!
@Zearo298
@Zearo298 7 жыл бұрын
Excellent video as always, Nova, keep up the great work! You did an excellent job explaining ADSR envelopes even to people who don't have a musical background. Props to you for crediting Swink and his book for that. I look forward to anything you put out next, take your time.
@ZakeryEDM
@ZakeryEDM 7 жыл бұрын
I liked that Crash Twinsanity music😁😁
@rylandmalcolm3825
@rylandmalcolm3825 3 жыл бұрын
There's giving an opinion on the feel of a games control and then there's questioning the nature of the control it's self. Great vid
@JizzburnGigaqueer
@JizzburnGigaqueer 6 жыл бұрын
Excellent video man - I searched for a video on this topic on a whim, and just so happened to find exactly the kind of analytical breakdown that I wanted! Cheers.
@WhiskyWyrm
@WhiskyWyrm 7 жыл бұрын
This was really nice food for thought!I've played the games to the death, and currently dipping into the remasters, but this was something I was only just conscious of and could never really put into words.The graph is an interesting way of putting it.Safe to say you'll have changed how I'll look at any games I play in future, so thanks for the new perspective! P.s You can thank shammy for the new sub.
@johnnyvanguard8978
@johnnyvanguard8978 7 жыл бұрын
"I eat open topped cranberry jam sandwiches with chicken and call them pizzas" - Novacanoo 2K17
@TurboButton
@TurboButton 7 жыл бұрын
lol nice graphs nerd
@Novacanoo
@Novacanoo 7 жыл бұрын
Thanks Discount Game Maker's Tookit #2
@TurboButton
@TurboButton 7 жыл бұрын
woh
@JosephAndersonChannel
@JosephAndersonChannel 7 жыл бұрын
HOLY FUCK.
@Novacanoo
@Novacanoo 7 жыл бұрын
Joe can on only wish his comments sections were half as banging as mine.
@Exigentable
@Exigentable 7 жыл бұрын
this is pretty dope for a comment section. thanks to Joe for the referral. Excellent channel, writing, analysis, editing, delivery etc! definitely a notification worthy channel
@johnisblessed4782
@johnisblessed4782 7 жыл бұрын
Never really thought of it like that before, gonna have to check out that book. Now that I know about the ADSR analogy, Ratchet and Clank make so much more sense. Thanks!
@TehInternetScum
@TehInternetScum 7 жыл бұрын
Nice to see you back, Novacanoo! Hope the past semester at uni went well!
@theSato
@theSato 7 жыл бұрын
Wait..is that Danger in the background? That's major brownie points, haha - 07:46 is my jam for life. :D
@tee_toes
@tee_toes 7 жыл бұрын
He actually went and did it.
@ADxTygon
@ADxTygon 7 жыл бұрын
Great video dude
@RamHoot
@RamHoot 7 жыл бұрын
YO THAT SYNC TO THE MUSIC @10:48 you king!
@STOPPEDINCOLORADO
@STOPPEDINCOLORADO 6 жыл бұрын
Just came to subscribe from Shammy's video but found out I was already subscribed. So basically, I haven't been getting any updates in my subscription feed. Wowzers.
@TheRealDustinNunn
@TheRealDustinNunn 4 жыл бұрын
The Crash Bandicoot 1, 2, 3 and CTR remakes are lacking the Naughty Dog engine.
@PauLtus_B
@PauLtus_B 7 жыл бұрын
Rather bizarre we still have games that simply don't succeed when it comes to game-feel. I still can't get over how plain bad it feels to walk in the Witcher 3, it just comes off as straight up input lag.
@Overbound
@Overbound 5 жыл бұрын
This ADSR analogy is a great idea. I wonder what the classic Sonic jump graph would look like.
@DrakesCove
@DrakesCove 6 жыл бұрын
This is a great, well thought and informative video!
@Tardsmat
@Tardsmat 7 жыл бұрын
Very dramatic Music choice for a video about crash. I love danger tho.
@JBLightning.
@JBLightning. 5 жыл бұрын
Oh really crash twinsanity beach music
@ventriloquistmagician4735
@ventriloquistmagician4735 4 жыл бұрын
thanks Novacanoo
@yellowfamilyfunny3065
@yellowfamilyfunny3065 6 жыл бұрын
Overwatch is an example of great game feel, each of the unique characters feels precise and accurate in their respective moments and the moment to the moment gameplay is very snappy
@toastbrot97
@toastbrot97 7 жыл бұрын
once you played "my only chance" at 10:13, i couldn't focus on the video anymore. I freakin' love that track :D
@HeavyEyed
@HeavyEyed 7 жыл бұрын
WOH
@DuelScreen
@DuelScreen 7 жыл бұрын
You should have more subs because of the quality of your content.
@duncanclark8933
@duncanclark8933 7 жыл бұрын
New Novacanoo? Best day of my life.
@nullnull7089
@nullnull7089 7 жыл бұрын
Dustforce has my favorite game feel of any game but I hated how sluggish it felt at first before I got used to it. If you only do basic movement it feels like the attack is excruciatingly long but once you understand how the dash works with slopes it gets pretty crazy.
@niemand7811
@niemand7811 Жыл бұрын
Now there is a thing in Crash 1 original most people don't know. Something where Crash borrows from Mario games and it shines throughout the bridge levels when "one-plank-gaps" appeear. Take a good guess from here. Of course thexy "fixed" it in the remaster.
@valkyriefandango252
@valkyriefandango252 7 жыл бұрын
As a fellow kiwi bro, good job uploading at *_real nigga hours_* Also, lose the music mate. I can tell you put a lot of thought into these scripts. There's no reason to distract from the commentary, it's too good for that. This channel is obscenely underrated my dude, don't ever fucking stop making dope shit.
@m.czandogg9576
@m.czandogg9576 7 жыл бұрын
Valkyrie Fandango I feel the music adds to the video :D
@warhawk4431
@warhawk4431 7 жыл бұрын
I think the music could stay since it adds to the more quiet parts of the commentary, but it shouldn't be overpowering over his voice like how some parts of this video do.
@theSato
@theSato 7 жыл бұрын
Wait.. is that Danger in the background? You're awesome, Danger is my jam, haha
@ThePreciseClimber
@ThePreciseClimber 6 жыл бұрын
It's not danger, it's music.
@ragenFOX
@ragenFOX 7 жыл бұрын
youknow, i was gonna ask you on twitter if you're going to make a video about nsanity trilogy. and here you are!
@thewayfarer8849
@thewayfarer8849 7 жыл бұрын
Woo! Another video, awesome
@cocacraesh
@cocacraesh 7 жыл бұрын
now the question is: do you design ADSR around your leveldesign or your level design around your ADSR?
@niclasbelrra
@niclasbelrra 7 жыл бұрын
cocacraesh It's almost always the second, as movement is ussually the very first thing you prototype, although you can change it later and, so, you may have to change some of the content you've already created.
@LeafGreen906
@LeafGreen906 4 жыл бұрын
wait so is the original crash 1 even harder? im playing it for the first time on the switch now and its one of the hardest games ive played it feels like they dont even give you an inch for 80% of the jumps
@0why
@0why 7 жыл бұрын
Always glad to see another video man, I've watched most of your naughty dog series and it always bugged me that spyro was never a part of them, any chance we ever get a video on some of them?
@8steps2perfunction
@8steps2perfunction 7 жыл бұрын
Tha Kiwi Returns!!
@SuperBlahmaster
@SuperBlahmaster 7 жыл бұрын
To be fair to Crash 1, I don't think it actually requires that much precision. The platforms are spaced in such a way that if you just keep jumping and don't overcompensate, you will generally land safely. There's a flow/rhythm to the game's levels. If anything the problems come when you THINK you need to be precise and second guess your movements. This unfortunately doesn't apply to the remake, which changed the physics to such a degree that the rhythm of movement no longer exists.
@iiPotatoes
@iiPotatoes 7 жыл бұрын
As someone who has never played crash before the remakes, I found the controls to be god awful for the first game. I even bought crash 1 on psn to make sure it wasn't just me. I found that not only was almost every jump easier to make, but I also felt precise. I'm really not understanding what everyone's frustration is with the first games controls are. Especially compared to the remake.
@StonyHarpy
@StonyHarpy 7 жыл бұрын
Sorry to reply to an old comment but it's possibly the fact that people forget how games played, or conflate those memories with how modern platformers move, so being similar to what they're familiar with makes it "better". I can also confirm that the original version's controls are fine, having played through it a few months ago, I'd even go as far as saying the platforming feels pretty good.
@looklook876
@looklook876 5 жыл бұрын
StonyHarpy Was going for gold relics in crash 1 NST and kept failing jumps on sunset vista. Tried the original crash 1 on my PS3 and I ran trough the level on my first try with no deaths. It's really annoying me that they made the remakes control worse and that a lot of people don't mind.
@GarryLarryBarry
@GarryLarryBarry 3 жыл бұрын
Crash 4 has what I call sack of potatoes physic.
@samuelraji8343
@samuelraji8343 6 жыл бұрын
I thought the reason Crash felt super slippery was because my emulator was trash.
@jumponearth1673
@jumponearth1673 7 жыл бұрын
I know most of you will disagree with me but I prefer playing the original crash 1 vs the remastered version. I do prefer the remastered version for the other 2 games. But however 30 fps does mean your inputs will be read 30 fps compared to the original 60 fps. Meaning your inputs will be drastically less responsive.
@MemoriesLP
@MemoriesLP 7 жыл бұрын
StarStormNess Really? I cant see any diference.
6 жыл бұрын
great thanks!
@ZacFrazier
@ZacFrazier 7 жыл бұрын
Good to have you back Nova. And on ADSR, would jumping have its own specific graph independent of running? Because I feel like decay would work well with jumping, though its hard to mentally work that into the graph because most games don't sustain a jump. I guess they could just be Attack, Decay, Release?
@Novacanoo
@Novacanoo 7 жыл бұрын
The thing is, jumps have two. The lateral movement ASR envelope changes while in the air in most games, so releasing the controls slows you down differently to if you were on land. Then you have to think about the jump itself, which has a separate one for how it works vertically, which as you say is actually more like an ADR envelope since you can't jump upwards forever. Basically, I simplified it for the sake of introducing an abstract, unknown concept. The book is where all this stuff is at.
@ZacFrazier
@ZacFrazier 7 жыл бұрын
Gotchya. I downloaded to book, I'll have to read up more. What chapter is it?
@gilgamesh310
@gilgamesh310 7 жыл бұрын
I need to get around to playing a Megaman game someday.
@barthesist
@barthesist 7 жыл бұрын
Hey nova, love the video, all your videos in fact, and I was just wondering if you will ever make more Ratchet & Clank analyses.
@tvirus9369
@tvirus9369 7 жыл бұрын
did you know you can walk over the small gaps on the bridge levels in the original crash
@MemoriesLP
@MemoriesLP 7 жыл бұрын
tvirus8193 on the remake too.
@whitedude877
@whitedude877 7 жыл бұрын
I've enjoyed all of your analyses, Novacanoo. Damn good stuff. Just wanna say that in this video, as The Toxic Avenger began to build up, it started clashing with and taking away from your voice. Especially 10:50-11:10. I'm not saying remove such a thing entirely from future videos, but perhaps keep the mix down until the moments where you are not speaking? Again, damn good content.
@mrmogensen
@mrmogensen 6 жыл бұрын
2:27 wait what?? it was great!
@SuperAngryPacman
@SuperAngryPacman 7 жыл бұрын
Man, how rad is the Twinsanity soundtrack? Do you have any plans on analysing any post Naughty Dog Crash titles? Great video, as always.
@Novacanoo
@Novacanoo 7 жыл бұрын
No plans, sorry. Next is a Splatoon video.
@menzoueda2931
@menzoueda2931 7 жыл бұрын
It's pretty strange to me these ADSR envelopes don't change mid-air whereas that would seem and feel more logically.
@MegaSemi
@MegaSemi 6 жыл бұрын
I think they do change in Crash 2, there's barely any attack when you move forward mid-air.
@H2ODrinkIt
@H2ODrinkIt 7 жыл бұрын
Shammy just shared this on twitter. Excellent analysis.
@nngnnadas
@nngnnadas 7 жыл бұрын
does "every variation is appropriate sometimes" includes the choices that you said it's obvious why they are almost never done?
@MuffinHop
@MuffinHop 4 жыл бұрын
Can you make a video on Crash 4?
@airshow406
@airshow406 4 жыл бұрын
Ooof, ok, I have to disagree hard on Crash 1’s remake being the best way to play it. The saving feature being more generous is nice but the changes to the physics actually make certain levels, ESPECIALLY the Arctic bridge ones so insanely brutally difficult as to be near impossible. Watching the original PSX footage of Crash breezily cruising along bouncing off turtles is a far cry from the fickle, clumsy downright frustrating task to trying to do the same thing in the remake.
@niemand7811
@niemand7811 Жыл бұрын
Crash 1 remaster you mean? This game had never been remade. RE2 got a remake.
@jurgenshantz4273
@jurgenshantz4273 6 жыл бұрын
Nice music. This is from furi right?
@mhe7374
@mhe7374 4 жыл бұрын
I think you should be quite Crash is the best character in gaming I can respect your opinion but this is basically saying CwASh Is diFfY
@clashmanthethird
@clashmanthethird 7 жыл бұрын
Why is there a link at the end to a video of Albert Wesker yelling Chris?
@Novacanoo
@Novacanoo 7 жыл бұрын
The secret will forever be behind the curtain.
@ZeDitto3
@ZeDitto3 7 жыл бұрын
What kind of games are you now looking to cover on your channel? It should go without saying that you should cover as you please but as a longtime viewer, these are the games and series that I'd like to see. I'd also like to note that this comment isn't just to give my recommendation. I genuinely want to know what you have planned. -The Infamous series -Sly -Spyro -Halo -Newer Ratchet and Clank Titles. Maybe even Deadlocked specifically as the game had uniquely snappy controls. This is a short list because you can make hours of content with few games, let alone a series. I'd also like to see what kind of games you recommend. You stay very objective mechanics of a game but it would hurt to have specific videos on what YOU prefer. Maybe you could take the mechanical magnifying glass to your explanation on such a title. Anyway, good to see another video of yours. Don't disappear for another 6 months. We miss you. It's cold and lonely here in a KZbin comments section.
@Novacanoo
@Novacanoo 7 жыл бұрын
Next up is something on Splatoon single-player, maybe just the first game, possibly both. Infamous is possible at some stage down the line.
@MetroidPrime388
@MetroidPrime388 7 жыл бұрын
please please, do an analysis of Metroid Prime please please pretty please
@carlosalbertotorres6609
@carlosalbertotorres6609 5 жыл бұрын
Great video but the music you put in the background is distracting and sometimes it's louder than your own voice
@breakingpoint252
@breakingpoint252 6 жыл бұрын
I’m confused, you said it felt awful in the thumbnail but it seems like you’re saying the opposite
@niemand7811
@niemand7811 Жыл бұрын
Also there really isn'Ät a difference between Crash 2 + 3 original in terms of gameplay. GAMEPLAY is the term you're lacking here.
@carlosalbertotorres6609
@carlosalbertotorres6609 5 жыл бұрын
Holy hell and your sound levels only get worse as the video progresses, honestly wtf were you thinking at 10:13
@Novacanoo
@Novacanoo Жыл бұрын
Lmao this is really funny you're totally right
@anxdmeme4208
@anxdmeme4208 6 жыл бұрын
Bethesda's Fallout and Elder Scrolls games have the most terrible movement of any triple A games. The windup is so slow, it can feel downright unresponsive initially. Thankfully the movement is of little importance there.
@deadlandplacebo1695
@deadlandplacebo1695 3 жыл бұрын
Song at 10:17?
@Lucrei.
@Lucrei. 6 жыл бұрын
Unless it had impeccable level design, I'm not sure why you'd play a platformer without fanagling compensation.... that's the game play, isn't it? I think it's a bit disingenuous to say something has bad game feel because it's difficult.... although game feel is just about the most subjective term possible, so I don't really like it.
@y2commenter246
@y2commenter246 7 жыл бұрын
Thumbnail change?
@etiennelatour3435
@etiennelatour3435 6 жыл бұрын
Furi soundtrack hmm
@wddedee
@wddedee 7 жыл бұрын
while I found this informative, I had a hard time with the pacing.
@niemand7811
@niemand7811 Жыл бұрын
You do not "compensate" for a game feel the programmers intended. You simply become good at a game or not. How could you even have more then one video without anyone booting you off.
@niemand7811
@niemand7811 Жыл бұрын
Interesting "feel" concept. But luckily gaming reality ignores your feelings. Quite literally. If that thought concept ever took off the gaming world would have turned hyper woke over night.
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