How To Fix Stutter In Games - Frame Rate, Frame Time & RTSS

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Battle(non)sense

Battle(non)sense

Күн бұрын

Пікірлер: 1 300
@_Albuz_
@_Albuz_ 5 жыл бұрын
Using Octavia to explain framerate consistency. Give this man a medal. Great content as always.
@ConstantinDumitru
@ConstantinDumitru 5 жыл бұрын
Did not expect my main in Warframe being used to explain frametime :) that was quite good. Also Frametime is one of the better statistics you can use for an improved gaming experience.
@poposterous236
@poposterous236 5 жыл бұрын
He was actually using Octavia to use music theory to explain framerate consistency. He could have done the same thing in any music program, but Octavia is prettier and all of her friends think she's great.
@corniel657
@corniel657 5 жыл бұрын
Octovia is overpowered bullshit frame, change my mind
@corniel657
@corniel657 5 жыл бұрын
@@Marta1Buck her ball ability to return damage is fkin bullshit, even nyx ult or gara's mirror can't do that shit, she just pull out her balls and then goes invisible, but got the highest damage output, at least saryn ability is fun to play, but her, I personally hate this bitch frame
@brendanmobbs6808
@brendanmobbs6808 5 жыл бұрын
Unless you're a fan of progressive music, in which case that inconsistent beat would sound sick with syncopation and a 4/4 cymbal beat on top ;)
@prieresminion
@prieresminion 5 жыл бұрын
And the award for the most creative use of Octavia's mandachord goes to battlenonsense.
@loop5720
@loop5720 3 жыл бұрын
😳😳😳😳😳699 likes....And yeah, that was creaaatiiive
@charurikum7737
@charurikum7737 3 жыл бұрын
I thought it was madarchod🤦
@noname-gd9gk
@noname-gd9gk 2 жыл бұрын
@@charurikum7737 lol
@noiroitoi331
@noiroitoi331 2 жыл бұрын
@@noname-gd9gk came to see comments coz I read it that way lol
@suudlor
@suudlor 4 жыл бұрын
You, Sir are a Saint. I've been having stuttering/lagging problems on many of my games running on 5700XT. I serached through the internet trying to fix my issues resulting in hours of headache and disappointment. By simply playing around with limiting the frametime utterly fixed everything. Now my joy of playing video games is back. Thank you very much.
@TraeBaldwin
@TraeBaldwin 3 жыл бұрын
shoot this might be it
@geckoop2848
@geckoop2848 3 жыл бұрын
@@TraeBaldwin yes it actually might be.
@thequietalert4369
@thequietalert4369 2 жыл бұрын
Can you please tell me what you mean by limiting the framtime
@gurjidzebuba5519
@gurjidzebuba5519 Жыл бұрын
Its weird cuz i have rx 5700xt and am also facing the same issue. My previous videocard, rx580, had no similiar problem, it came w the gpu since thats only thing i.have changed. Now starting to think that mb there is the problem with rx 5700xts ?
@pajo5014
@pajo5014 Жыл бұрын
@@gurjidzebuba5519maybe
@m1croN1337
@m1croN1337 5 жыл бұрын
You have a talent for explaining these things to people. Great content, I'll share this video with my mates
@tamaica7770
@tamaica7770 3 жыл бұрын
i've tried RTSS to limit FPS in Overwatch, but it doesn't limit any thing. How can i fix it?
@The-Oldest-Dream
@The-Oldest-Dream 3 жыл бұрын
@@tamaica7770 in-game limiter in overwatch is better. Less input lag. Watch other videos on this channel about this topic
@thomasclark8559
@thomasclark8559 5 жыл бұрын
I've been using RTSS for years. I, like yourself, have not found a better limiter. It's incredibly smooth. My only issue about it is that we need a third party application like RTSS to do this. It should be a parameter in the driver control panel, if you ask me.
@kamikatze13
@kamikatze13 5 жыл бұрын
oddly enough, in case of nvidia, there is. accessible via an inofficial tool called "nvidia profile inspector". however, in my and pretty much everyone else's experience, it's worse than RTSS. literally today i took a 240 FPS recording of my screen to measure input delay and compare that as well as frametime pacing of RTSS to the in-driver nvidia capper. long story short: nvidia's driver sucks flaccid cock, we better use RTSS
@thomasclark8559
@thomasclark8559 5 жыл бұрын
@@max0x7ba All the more reason to have the type of limiting it does in the control panel :)
@thomasclark8559
@thomasclark8559 5 жыл бұрын
@@kamikatze13 Yeah, I've tested the NVIDIA Profile Inspector driver method too and it's so laggy I don't think it's even necessary to use a high speed camera to prove it. I find the amount of delay actually unplayable.
@thomasclark8559
@thomasclark8559 5 жыл бұрын
@@yearyellow3640 Score one for team Red, then. Haha. Is it as good as RTSS for frame pacing and input delay?
@kamikatze13
@kamikatze13 5 жыл бұрын
@@thomasclark8559 i measured anywhere between 2 and 9 frames @ 240FPS, so worst-case it's 37.5ms of additional input latency of nvinspector vs RTSS
@NiBy64
@NiBy64 5 жыл бұрын
you should make more vids like this. your netcode analysis are great but you should do a whole long vid on optimising windows 10 and increase framerate and reducing stutter with out lowering visual quality in games if you know what i mean
@GankAlpaca
@GankAlpaca 5 жыл бұрын
u/lowspecgamer
@wasmagpie
@wasmagpie 5 жыл бұрын
@@GankAlpaca without lowering visual quality
@GankAlpaca
@GankAlpaca 5 жыл бұрын
@@wasmagpie do you know that he posts more than just optimal low settings?
@TaimatCR
@TaimatCR 5 жыл бұрын
He did one back when Windows 10 had just released
@__aceofspades
@__aceofspades 5 жыл бұрын
I agree, there are a ton of good and bad recommendations on how to optimize windows for gaming, and I dont mean solely for FPS, but microstutters by turning of HPET, truly disabling mouse accel with registry tweaks, etc. Personally I have gone through a bunch of these recommendations, but it would be great to have them all in one place and tested.
@KDiizz
@KDiizz 5 жыл бұрын
I think you might have answered the question I’ve been asking for who knows how long. I just keep spending more and more money trying to achieve smooth gameplay without understanding what actually is causing the issue. Great explanation.
@Esspppiia
@Esspppiia 3 жыл бұрын
Same here
@RobbyHuang
@RobbyHuang 5 жыл бұрын
You literally just explained and fixed the issue I have had with PC gaming my entire life. I cannot thank you enough for this video!
@CDLightt
@CDLightt 5 жыл бұрын
Bad news buddy but you have to be pretty dumb if you havent realized this obvious thing by yourself that whole time.
@Rafael57YT
@Rafael57YT 5 жыл бұрын
@@CDLightt stuuupid
@detroitsniper9399
@detroitsniper9399 4 жыл бұрын
@@CDLightt I wanna grow up and be just like you someday.
@LordFlaggy
@LordFlaggy 4 жыл бұрын
@@CDLightt bad week friend?
3 жыл бұрын
Same here!
@HimitsuSW
@HimitsuSW 2 жыл бұрын
I can't believe this finally helped me figure out the stutters I've been having in games for years. That frametime graph is extremely useful for sure. Thank you for the informative video!
@danielchen2468
@danielchen2468 4 жыл бұрын
This helped me sooo much. Before i ran fortnite at 60 FPS, but it felt choppy and unplayable. I tired finding solutions online but none of them worked. I came by yours and it helped me tremendously. Now i dont have to worry about stutters anymore. Thank you SOOOO Much. !!!!
@yogxoth1959
@yogxoth1959 5 жыл бұрын
Oh my GOD. Finally a fix that works!! Thank you so much, I've been trying to find a fix for my micro stutters for years.
@HCIbn
@HCIbn 4 жыл бұрын
Your fix was probably playing on the lowest settings 😂😂😂
@JtwasLuck
@JtwasLuck 5 жыл бұрын
Wow I had NO IDEA RTSS would be so smooth! I used to use the in-game frame limiter but my god, APEX is running so buttery smooth now with RTSS!
@Kaabob1
@Kaabob1 5 жыл бұрын
I just became a monthly supporter of your channel Chris. Your excellent work has done so much for the community. Hopefully a developer offers you a special position as a consultant one day. Thank you!
@Quixidion
@Quixidion 5 жыл бұрын
Had to watch twice because of the gameplay distracting me, but what a great video. Truly am really happy!
@TeeMaaLyt
@TeeMaaLyt 3 жыл бұрын
*Slurp*
@MommysGoodPuppy
@MommysGoodPuppy 5 жыл бұрын
Never thought about using rivatuner to cap framerate for stable frametimes. This is great!
@loop6913
@loop6913 3 жыл бұрын
I've never even heard of rivatuner! Looks nice.
@naurioxx2409
@naurioxx2409 2 жыл бұрын
Dude, all I can say is oh my god, this helped me so much. The main game I play is apex legends, I frequently get like 170 and 150 fps on apex, but it didn't feel smooth and stuttered a lot. After going to RTSS and setting fps limit to my monitors, I got a much more better experience playing. So thank you
@MordecaiWalfish
@MordecaiWalfish 5 жыл бұрын
Yo @Battle(non)sense -- will you please do a video on the RTSS "Scanline Sync" feature and go over its uses and benefits for people who do not have the luxury of adaptive sync technologies? It seems you often focus on adaptive sync/g-sync use in your videos, but there are solutions for having tear-free experiences with very little input lag with v-sync OFF as well, that does not involve adaptive technologies, and many of your viewers I'm sure would benefit from knowing about this option.
@BattleNonSense
@BattleNonSense 5 жыл бұрын
I have that on my ToDo list.
@RobNomad
@RobNomad 5 жыл бұрын
Battle(non)sense yes, please :)
@MordecaiWalfish
@MordecaiWalfish 5 жыл бұрын
@@BattleNonSense Awesome! I have found very much use for this with games designed around 60hz, that require quick reaction time, like shmups, console ports and such.
@gatsu2753
@gatsu2753 5 жыл бұрын
@@BattleNonSense It will be great to see that video. Earlier when I had 60Hz panel I was using it all the time.
@MordecaiWalfish
@MordecaiWalfish 5 жыл бұрын
@@gatsu2753 Non-adaptive sync/g-sync 120hz-capable panels benefit from it too! Even in games with a hard lock/forced vsync usually at 60hz, enable the /2 mode for Scanline Sync, and you can stay in a high refresh rate instead of the game forcing you to 60hz via vsync, and still have no tearing or negative effects like the game logic speeding up because it's tied to the 60hz output.
@G4meofjones
@G4meofjones 5 жыл бұрын
This video is amazing! It wasn't until about a year ago that I acknowledge frametime. It was always so frustrating that my Alienware would mop the floor with my consoles with regards to framerate, but would always appear inconsistent even with constantly being above 60fps and vsync enabled. I never realized that the RTSS I've had installed on my PC from the start could greatly manage my frametime and give my games an even smoother, more consistent look! Thank you so much!
@WickedRibbon
@WickedRibbon 5 жыл бұрын
Great video. Would be cool to see you cover Scanline Sync. It seems like a fantastic method of covering up screen tearing which doesn't incur an input lag penalty.
@zebanijah
@zebanijah 5 жыл бұрын
chris you are awesome, thanks. you were the reason that i bought gsync but i soon discovered its not perfect on games like cs go. and now you go to a next level and fix the problem. man i cant thank you enough
@danielfried2431
@danielfried2431 5 жыл бұрын
Thats cool man!
@FcoEnriquePerez
@FcoEnriquePerez 5 жыл бұрын
Again no chance for Chill? This was the perfect opportunity. It doesn't add delay and limits in a range or a fixed rate. We know you did tested that a long ago, but like people said, you probably encountered a bug, even the chill's developer explained how it's supposed to work. But well, the video is very informative, thanks for your hard work.
@tst6735
@tst6735 5 жыл бұрын
+1 I also want to Chill tested as frame limiter
@badnewsbruner
@badnewsbruner 5 жыл бұрын
Incredibly useful information! I had no idea that RTSS provided such a leg up as far as frametime stability, over an in engine limiter. Good to know!
@MKR3238
@MKR3238 5 жыл бұрын
The RTSS Scanline Sync feature is freakin' amazing, I love it! It completely negates the need for a VRR display for me.
@130rne
@130rne 5 жыл бұрын
Wait what? Software VRR in RTSS? I'm down, THANK YOU because I did not know this was a thing.
@BenTan89
@BenTan89 5 жыл бұрын
It's not VRR, don't listen to bullshit. It's basically moving the tear line to the bottom or the top of the screen where your eyes won't look at 95% of the time. This type of sync has been in used with consoles since the 360/PS3 days, it's nothing new. You'd still want a VRR monitor because majority of them are the only ones that come with higher refresh rates.
@BenTan89
@BenTan89 5 жыл бұрын
@Sarthak Panda during the 360/PS3 era, the first couple years of those consoles launch - they were more powerful than most PCs were at the time unlike the launch of the PS4/Xbone which is the other way around. Anyways, back then screen tearing still wasn't a thing because PC users were still mostly on CRTs or 1366x768/1440x900 monitors, very low resolution and that means many PCs could just brute force pass the tearing limitation. Indeed it's a bit surprising that it took this long for scanline sync to be available to the masses for PC users though.
@klimon531999
@klimon531999 5 жыл бұрын
Excellent guide Chris. I lowered some graphics settings in Battlefield V, turned on future frame rendering and capped my fps at 120fps. Runs very smooth now. Thanks!
@briid92
@briid92 5 жыл бұрын
What gpu, cpu and on which resolution are you playing?
@klimon531999
@klimon531999 5 жыл бұрын
@@briid92 GPU: Gigabyte G1 gaming gtx 1080 CPU: Ryzen 5 1600X Monitor resolution: 2560x1440 @ 165hz P.S. All of my components are overclocked.
@lapin0307
@lapin0307 5 жыл бұрын
A new idea for a video would be explaining scanline sync. Great job as usual.
@ahritmetic
@ahritmetic 3 жыл бұрын
Take note that if you're cpu bound (90%-100% cpu usage) already before limiting your fps then using RTSS to limit your fps might stutter your game. This is the reason why he recommended to lower some of your settings in-game but if you can't lower your settings try capping your fps via Nvidia or AMD control panel.
@amdsixtyfour
@amdsixtyfour 5 жыл бұрын
This changes everything, how did I ever live without this lol
@relikpL
@relikpL 4 жыл бұрын
I love the no nonsense technical approach that's distilled enough to be understandable by most.
@Starkzard
@Starkzard 5 жыл бұрын
Awesome! now I have some very well explained video that I can send to my friends! =) Thanks for making this. PS: Can you research/look into Scanline sync in the future?
@fidelsarcastro1111
@fidelsarcastro1111 5 жыл бұрын
This! The scanline feature is very promising. Would love to his test on it!
@xkeewee
@xkeewee 3 жыл бұрын
Thank you!! I have literally tried every solution but this one in the past few days. I went to the BIOS with overclocking the CPU, tried to get any performance out of my RTX2080 that I could. Deactivated shadows, lowered the graphic settings. But even games like Diablo 3 or even PIXEL GAMES were stuttering around.. Even tried compatibility mode with Windows 7 and 8.. Nothing, NOTHING helped to get rid of those short stutters and frame drops. But this.. THIS was the solution! I really, really appreciate the help!
@RambO5018
@RambO5018 5 жыл бұрын
Great content as always. You could have added that optimizing RAM timings helps improve frametimes a lot.
@alexlutz5594
@alexlutz5594 3 жыл бұрын
I had a 3700x and a 1660 TI and was getting really inconsistent frame delivery in valorant while I was trying to watch streams on my second monitor, so I turned on that frametime graph, turned down the quality till the frame rate was consistent, and then capped the frame rate with rtss a little bit below that, and now my gameplay is perfectly buttery smooth and that line is perfectly flat. I also followed his g-sync monitor guide as well since I have a variable refresh rate g-sync monitor. After that my gameplay is perfect while watching anything on my 2nd monitor as well. Thank you so much!
@_unseenhunter_5093
@_unseenhunter_5093 3 жыл бұрын
Damn his voice is like silk. He could explain literally anything and i could be captivated.
@CornConk
@CornConk 3 жыл бұрын
A genuinely helpful video on this subject. Even if this does not work this is by far the best video to explain why stuttering happens. Thank you
@The_Noticer.
@The_Noticer. 5 жыл бұрын
One detail is missing. And that is the difference between a framerate capped by the CPU, or by the GPU. You can have a variable framerate whilst not having any stuttering so long as your GPU is the one that is tapped out. If the CPU becomes the bottleneck, then you get inconsistency in when drawcalls are processed and as a result stutter. Since the render engine runs on a single thread still, any processing done in a "context thread" that is not done means that frame will be delayed. This can occur before the CPU marks itself, or even a single thread, to 100%. As the wait time for that process to be finished will not show up in that core average load%. I like the idea of how Battle(non)sense tackles the idea, but not the means. He notes you should lower settings, but as stutter most commonly stems from a CPU bottleneck, you should lower settings that lower the load on the CPU. Meaning draw distance, geometry detail, real-time physics, etc. Any pixelprocessing features predominantly done on the GPU can stay on. And these can also cause the framerate to dip below the set framerate cap without causing stutter. In fact, INCREASING GPU related features can smooth out the framerate, as the GPU becomes the bottleneck and the average framerate drops (just like it would by setting max. framerate cap with RTSS). And lowering settings can, as I just demonstrated, lower pixelprocessing features and move the load more towards the CPU (as framerate increases). This is especially true when gaming on multi-core CPU's with lower overall coreclock. They can handle a lot of context threads, but the renderthread is chocked up easier due to the lower coreclock. For example Threadripper CPU's or Ryzen. Also, yes, RTSS is fucking amazing.
@BattleNonSense
@BattleNonSense 5 жыл бұрын
If you are CPU or GPU limited highly depends on the game (and your hardware ofc.). Some games are heavy on the CPU but light on the GPU and vice versa.
@The_Noticer.
@The_Noticer. 5 жыл бұрын
@@BattleNonSense Yes, but you can retain some of the graphical fidelity lost by lowering settings by only increasing those that impact GPU (or vice versa, lowering those that affect CPU). Your method, whilst effective, can leave certain system (depending on their CPU/GPU balance) with low GPU load whilst on medium settings. When just lowering a select few settings will be sufficient. THings like AA/AF/Post-processing are done on the GPU and as a result can just be left on. Things that effect CPU (Geometry, draw distance, phsyics) are usually (with the exception of draw distance) the things that are least likely to be noticed when lowered. Whilst GPU features like lighting, shadows, SSAO, AA, AF are noticeable. And again, you get no stutter whilst the GPU is bottlenecking.
@marcalbert674
@marcalbert674 5 жыл бұрын
Been following Battle(non)sense for a loooong time now, always top notch content. Perfect explaining of frametimes and framerate consistency for dummies as well as a nice reminder for the advanced.
@ElonMusk-FanZone
@ElonMusk-FanZone 4 жыл бұрын
Some things he doesn’t understand well. Rivatuner only gives every last frame rendered at the consistent times. This won’t make the delay between the frame render and the frame preciew consistent. The rendertime of the frame is always different depending on the action going on on your monitor. This frame capper only displays the last rendered frame on the consistent times. You can’t force your GPU to take a certain time to render a scene, it’s unpredictible as it’s a game where the action depends on your input.
@bartekbrzeczyszczykiewicz7615
@bartekbrzeczyszczykiewicz7615 11 ай бұрын
try it
@Dreamtwister2k
@Dreamtwister2k 4 жыл бұрын
This information is extraordinarily useful! Your channel is the only one I've seen that delves in these technical yet I understandable concepts in a way that is easy to digest and apply. Congratulations on having unique and useful content. Keep it up!
@LastExceed
@LastExceed 4 жыл бұрын
5:00 I like how your pc tries to open a .json file with photoshop
@michaellitzner2818
@michaellitzner2818 5 жыл бұрын
Thanks for this, I have been aware of this stuff for sometime, but it will be nice to be able to point unbelievers to a good explanation. I was hoping to see you touch on SSync and give us some input latency results though.
@bladesin2448
@bladesin2448 4 жыл бұрын
i used this to straighten out some fps issues came acrosse the video on accident glad i did it helped alot thanks for such help :)
@danielcoelho127
@danielcoelho127 5 жыл бұрын
I don't usually comment on youtube videos but this is excellent work, same for some of the other content I have seen so far. Hope those subs skyrocket for you soon.
@MrSunglxzz
@MrSunglxzz 5 жыл бұрын
Instantly added to my "favorite videos" list.
@mr.waffles2555
@mr.waffles2555 2 жыл бұрын
Thank you for saving my eyeballs. I’ve tried everything to get Apex running smooth and this ultimately fixed all my issues. I really appreciate you going into such great detail.
@KenneyBear
@KenneyBear 5 жыл бұрын
Are you planing on do a Netcode test off The Division 2 Netcode ?
@KenneyBear
@KenneyBear 5 жыл бұрын
@@swat37 Nah bruh, 50 hours in and i'm loving the game.
@KenneyBear
@KenneyBear 5 жыл бұрын
@@swat37 The Division 2 is Dedicated servers, but i would still like to know the Tick rate off those Dedicated servers, is it 40hz or 60hz, that's why i want a Netcode Vid.
@jaaz77
@jaaz77 5 жыл бұрын
Wow. I've been waiting for this video for years. My gaming experience improved tremendously because of this. Thank you!
@sebastianvangen
@sebastianvangen 5 жыл бұрын
4:57 "Änderungsdatum" the word is so similar to the Swedish "Ändringsdatum" that's why we are a family of language.
@1mperialfist
@1mperialfist 4 жыл бұрын
@Akram Menacer yup these are germanic group of languages
@alexstefan1693
@alexstefan1693 2 жыл бұрын
You made my day, I was always wondering why my experience isn't smooth, even with a G sync monitor. The information from this video are game changing.
@Aldagar1000
@Aldagar1000 4 жыл бұрын
This video is misleading. The way RTSS operates is by blocking the CPU from submitting a new frame to the GPU until a specified time interval is reached (so with a limit of 60 fps, RTSS will make the CPU wait ~16.67ms since the previous frame was submitted to the GPU to deliver a new frame). This is a very accurate method but it introduces a tiny ammount of input lag and motion judder, since what determines what is displayed in a frame is the data that is presented to the CPU, not when this data is submitted to the GPU for being rendered. In other words, the CPU creates a new frame, but RTSS delays the submission of this frame to the GPU. The way Afterburner and other overlay monitoring software calculate frame times is by measuring the delta time between GPU submissions, that's why they show a perfect flat line when using RTSS, but it's not a good representation of frame pacing. The optimal method to measure frame times is the way that software like OCAT, FrameView and CapFrameX do it. These programs show you detailed data of every single frame they capture, and the thing that interest us the most is the delta time between the start of consecutive frames (the frames being presented to the CPU). From what I can gather, RTSS is not very accurate at presenting new frames to the CPU, albeit it can improve some badly optimized games. Interestingly, Scanline Sync (a RTSS feature) is the most accurate method I've discovered, but it doesn't work well with all games and it introduces problems of its own. In order to achieve the smoothest motion possible, you should use VSYNC if you have a fixed refresh rate monitor and in-game limiters if you have a G-Sync/Freesync monitor. I encourage anyone who reads this to test it by their own.
@reffyweffy
@reffyweffy 4 жыл бұрын
He mentioned that RTSS introduces one frame of additional delay in the video. But it does this better than any other frame limiter out there, and the benefit of having a consistent experience will usually outweigh the downside of one extra frame of delay.
@pitchdark587
@pitchdark587 4 жыл бұрын
Nope v sync increase input lag
@drewskii3289
@drewskii3289 5 жыл бұрын
Was getting random frame drops down to 20-30 fps with a normal consistent 144 fps on fortnite which i had the in-game limiter set to and this completely fixed the problem, thanks my man liked & subbed!
@booster6227
@booster6227 5 жыл бұрын
You should include the fact, that sometimes inconsistent frametime and stutter are game engine based problems, which cannot be fixed via lowering graphic settings or fps limit. Escape from tarkov for example, which has stutter caused only by the Unity game engine.
@devooQTR
@devooQTR 5 жыл бұрын
well said
@BattleNonSense
@BattleNonSense 5 жыл бұрын
That stutter is then down to poor optimisation where even the most powerful hardware struggles to provide enough performance to get the game running. However, when a dev tries to get an engine to do things that it's overwhelmed with, then this is not the fault of the engine. ;-)
@booster6227
@booster6227 5 жыл бұрын
@@BattleNonSense, partially true. Sometimes optimizations cannot be achieved in current version of game engine, like in EFT. Even Battlefield series struggles with DX12 stutters. So far haven't been able to fix it.
@spartansEXTEEL
@spartansEXTEEL 4 жыл бұрын
Your English has improved considerably, keep up the good work man🇺🇸.
@igotbluesdevils
@igotbluesdevils 5 жыл бұрын
Could you try and analyze RTSS's ScanLine Sync function, in detail? I'm using it for my 60 hz display, and it really feels almost like an inputlag-free vsync! :D Great vid, by the way
@FliskerX
@FliskerX 5 жыл бұрын
It is insanely good if you got enough horsepower in your pc to generate the extra frames.
@UshankaMaster
@UshankaMaster 4 жыл бұрын
Can I use it for 30 FPS gaming, but on 60Hz monitor?
@N1ghtR1der666
@N1ghtR1der666 5 жыл бұрын
This is absolute gold, you really don't know what your missing untill you use this method and now I cant go without it, games feel so much more immersive even at lower frame rates
@mirkomarchiori7817
@mirkomarchiori7817 5 жыл бұрын
What about the problem with windows not eliminating the ram standby list and creating stuttering, I am not quite sure if it is called exactly that, but people came around with that in pubg where you could end up with 7/8 gb of data in the ram standby list after just 1 match making the game really stuttering. Basically the fix is to create an event in windows that frequently clean that cache or using a program that does that, anyway at least to me and other people really improved the gameplay, so I woul really love to hear what you have to say about that
@dogbog99
@dogbog99 5 жыл бұрын
Mirko Marchiori 1st time i’ve heard of this.
@Viztell
@Viztell 5 жыл бұрын
process hacker is very good for doing just that, i clear my when i start a new game.
@BattleNonSense
@BattleNonSense 5 жыл бұрын
Never heard of this, but on the other hand I am not using S3 (standby).
@mirkomarchiori7817
@mirkomarchiori7817 5 жыл бұрын
@@BattleNonSense I might be sound stupid, but what is s3?
@gatsu2753
@gatsu2753 5 жыл бұрын
​@@BattleNonSense It's old problem that to my knowledge appered first in Win10 1709 (mayby earlier). In short version Windows doesn't clean memory fast enought and when game need one there are fps drops. I'm also playing PUBG and cleaning the standby memory helps alot with fps drops and stuttering. I use ISLC (Intelligent Standby List Cleaner) from wagnardsoft (maker od the DDU) to do that.
@kissu_io
@kissu_io 5 жыл бұрын
This channel's content is soooooo underrated. ♥ Kudos for Warframe use case explanation too. 👍🏻
@AJDOLDCHANNELARCHIVE
@AJDOLDCHANNELARCHIVE 5 жыл бұрын
It goes far deeper than this. DPC latency, optimising Windows via disabling services, finding the best driver versions for basically everything (again reducing DPC latency), all of these things will have a major effect.
@__aceofspades
@__aceofspades 5 жыл бұрын
This is unfortunately the truth. PC's and windows were never built for just gaming, and game mode barely does anything. There are a ton of registry tweaks, disabling intrusive services, bios tweaks, etc that all should be done to improve your gaming experience. Id LOVE if someone made an unofficial windows 10 iso that was a pure gamers version, no mouse accel, no unneeded services, bloat removed, etc.
@AJDOLDCHANNELARCHIVE
@AJDOLDCHANNELARCHIVE 5 жыл бұрын
@@__aceofspades It's equally as detrimental to audio recording/production too, where real-time performance really matters. That's part of the reason I am still using Windows 7 Ultimate since I've got everything streamlined and optimised. Custom Windows 10 iso sounds good, but would probably get flagged by Microsoft pretty quickly with all the spyware they crammed into 10. Windows XP Black Edition was basically that, a user-made, highly streamlined XP .iso.
@potheadfromthefuture2450
@potheadfromthefuture2450 5 жыл бұрын
Where can i get more info about the services, registry and bios tweaks that you talk about?
@AJDOLDCHANNELARCHIVE
@AJDOLDCHANNELARCHIVE 5 жыл бұрын
@@potheadfromthefuture2450 Which version of Windows are you using? I did most of my optimisation through trial and error (with periods of having crashes all of the time due to disabling some important services haha..). These two links are good starting points, but don't have everything covered; www.overclock.net/forum/6-intel-motherboards/1433882-gaming-mouse-response-bios-optimization-guide-modern-pc-hardware.html steamcommunity.com/sharedfiles/filedetails/?id=607576835 Download a program called "Latency Mon" and monitor your DPC latency (leave it on for 30 mins or so whilst gaming or browsing) and see if you have any drivers that are causing large amounts of latency. www.resplendence.com/latencymon
@SunbladeNL
@SunbladeNL 5 жыл бұрын
Very good Quality over Quantity Channel! Keep it going
@vineetmaan1
@vineetmaan1 5 жыл бұрын
you content is amazing as always 👍
@viatori8200
@viatori8200 5 жыл бұрын
Thanks! Managed to get rid of my micro-stutters in Division 2 thanks to this tool and your tips!
@notmyname5449
@notmyname5449 5 жыл бұрын
Can you make a video about how regularly clearing standby memory improves frametimes? Since the Windows 10 Creators Update there is a bug in the OS that causes stuttering when the entire RAM is occupied by standby memory (basically automatically cached files). The difference between full and not full RAM is obvious when you make benchmarks including 1% and 0.1% minimum frametimes - especially in PUBG. However major parts of reddit still see it as placebo regardless of what numbers I present them with. Maybe a video from you would help. The tools that provide you with the needed functionality would either be emptystandbylist.exe or Intelligent standby list cleaner.
5 жыл бұрын
Agreed, this is a very important issue which causes stutter in games, even on high end rigs... I personally use Intelligent standby list cleaner and feel it helps.. would appreciate a video on this topic too.
@Prekek
@Prekek 5 жыл бұрын
a Video about that would also interest me
@Zsolti0819
@Zsolti0819 5 жыл бұрын
OMG it helped me to fix the stuttering on my MSI laptop! all games ran really poorly, i didn't know why, until now, thank you man
@mustafasattar6808
@mustafasattar6808 4 жыл бұрын
DeStRoYeR fps limit for warzone ? I also have msi gtx 1070 i have some not smooth game performance
@Alegzandr
@Alegzandr 5 жыл бұрын
From an esports point of view, would you rather do uncapped fps for minimum input lag or constant framerate with stable frametimes ?
@2728rick2487
@2728rick2487 4 жыл бұрын
Dont know if its the best choice.. but I always play with uncapped fps without freesync or any kind of sync and lowest settings for max fps
@tavernub
@tavernub 4 жыл бұрын
i think also. coz few fps = increased input lag, in my opinion. but and when i lock my fps even on a large value, i got more input lag..
@Alegzandr
@Alegzandr 4 жыл бұрын
@@tavernub yes, but is it easier to master a constant slightly higher input lag or an inconstant low input lag ?
@Frozthax
@Frozthax 4 жыл бұрын
This actually worked for me. I was hestitating to use RTSS, but I did it anyway. its supersmooth now. unbelievable
@willjohnsonjohnson
@willjohnsonjohnson 5 жыл бұрын
Using RTSS to limit the framerate feels like my in game camera is dragging through mud when I aim. The frametimes are more consistent, but the input lag is too high.
@battyflaps5410
@battyflaps5410 5 жыл бұрын
In some games your best off increasing the graphics settings to get it to play smoothly. I did this in H1/Z1BR now it feels better than it did at minimum settings.
@FliskerX
@FliskerX 5 жыл бұрын
Yea, the input lag is not too bad, but it still sucks. I have best results with G-Sync/Fast Sync combo. If one does not have G-Sync monitor than Scanline Sync, the new feature of RTSS is absolutely amazing.
@VeganNinjaZombie
@VeganNinjaZombie 5 жыл бұрын
Strange because the input lag that RTSS causes is supposed to be tiny. He did another video compairing it a while back.
@FliskerX
@FliskerX 5 жыл бұрын
@@VeganNinjaZombie "supposed" heh, just try it. Depends on who sensitive you are. Some people might not even notice it, some hate it.
@oneguyramble
@oneguyramble 5 жыл бұрын
Thank you so much for this video, this problem has been plaguing my games for such a long time, and now I just did what you said and they're all running smoother than ever
@NamFlow
@NamFlow 5 жыл бұрын
And what if you are also recording with Replay Buffer from Shadowplay or OBS? I believe you should then up the framerate limit a bit? Great video and analysis btw.! Keep them tips and tricks coming! (-;
@BattleNonSense
@BattleNonSense 5 жыл бұрын
Recording/streaming does come with an (small) FPS impact. So when you are trying to figure out which FPS value your system can maintain, then you should be recording/streaming while you do that. Otherwise you might face unstable frame times as soon as you record/stream. If you record/stream at 60FPS then you definitly want to aim for a value at least slightly higher than that. :)
@qiyuxuan9437
@qiyuxuan9437 5 жыл бұрын
For games like BF5 that is extream CPU heavy, using the new NVENC in OBS is the best option I think.
@MarioManTV
@MarioManTV 5 жыл бұрын
Battle(non)sense could you elaborate on why you’d want to render slightly more than 60 FPS specifically when streaming? I would think that that would lead to a sort of frame pacing mismatch on the stream, since it would drop any excess above 60 FPS, and thus make the game appear to “micro-lurch” faster and slower even while maintaining a locked 60 FPS video.
@lakshyasanghavi1783
@lakshyasanghavi1783 4 жыл бұрын
Bro tried in Android too. Having redmi note 5 pro(60hz display) and i decreased game graphics little bit and turned on frame limiter. IT WORKED LIKE A CHARM!!! Very minor frame drops are still there (about 37-38 fps out of 40) which are even unnoticeable. Thanks a lot.
@Mabifield
@Mabifield 4 жыл бұрын
Using videogames to explain problems... Schools: wait, that's illegal
@Piterixos
@Piterixos 5 жыл бұрын
So glad a bigger channel made a video about this most underestimated gaming tool.
@Dan00tz
@Dan00tz 5 жыл бұрын
Destiny 2 anticheat does not allow any programs such as RTSS or any record software to be used so my question is how is it possible to test it?
@ultrachocobo4795
@ultrachocobo4795 5 жыл бұрын
enable stealth mode inside rtss and it works, atleast it does for me
@alexandre9673
@alexandre9673 2 жыл бұрын
I've suscribed right now to your channel because you've this particular, clever pedagogical method of going to the point. Thanks a lot for the quality and intellectual honesty of your presentation. You make us earn one thousand of hours of checking some unintelligible others pretending experts. Best regards with all the wishes for this year.
@repeatrepeatrepeat
@repeatrepeatrepeat 5 жыл бұрын
Can you do a video on RTSS Scanline sync for us casuals without gsync or freesync panels
@xiFlynn
@xiFlynn 2 жыл бұрын
Did not expect to see Warframe in this video. Nice lmao
@Limeayy
@Limeayy 4 жыл бұрын
Please do a video on the new Nvidia Maximum Frame Rate feature vs RTSS.
@nerdianz8081
@nerdianz8081 3 жыл бұрын
Is Nvidia Max Frame Rate doing the same thing ?
@Limeayy
@Limeayy 3 жыл бұрын
@@nerdianz8081 apparently RTSS is better.
@IRoNaLdoCR7
@IRoNaLdoCR7 5 жыл бұрын
Great vid. From my experience you can still get smooth gameplay amd frame times even without capping the frame rate. It also depends on the game and to some extend on GPU and CPU ( not their specs but how they work). For example when I play Tomb Raider (2013) I do not need to cap the frame rate. I still have a smooth line on the frame time graph and it feels very smooth. Even when the framerate goes to like 60/70 fps it feels almost as smooth as with 144 fps. I remember when everyone was worried that Forza 4 ran at 30 fps on the 360 although previous Forza games ran at 60. But when playing you felt almost no difference because they managed to achieve what was descriped in this video.
@Creastionist
@Creastionist 5 жыл бұрын
Good point. Smoothness is not always about how high your fps can go. If the game engine code is bad then your frame times will also suffer even at over 100 fps. A game like Insurgency Sandstorm is a good example. High frame rates will not help for the game stutters.
@AtomBaenger
@AtomBaenger 5 жыл бұрын
Please make a video about scanline sync
@jimos9878
@jimos9878 2 жыл бұрын
FINALLYYYY.. A SOLUTION!!!!!!!! I had some freaking spikes and with RTSS I had seen that my frametime/framerate at that time from almost steady as it was at all times, it spiked on full. THANK YOU MAN!!!!!!
@dmentegp6165
@dmentegp6165 5 жыл бұрын
One question, what's the purpouse of "Scanline Sync"?
@HappyBeezerStudios
@HappyBeezerStudios 5 жыл бұрын
to have tearing at a part of the monitor, where you don't notice it as bad.
@dmentegp6165
@dmentegp6165 5 жыл бұрын
@@HappyBeezerStudios curious, thanks you
@FliskerX
@FliskerX 5 жыл бұрын
@@dmentegp6165 Actually you can move it outside of the monitor, so you get perfect input lag and v-sync like experience, downside with this is that you need extra power for that.
@shadowwarrior97
@shadowwarrior97 4 жыл бұрын
So let me get this straight... having a higher fps in general reduces input lag, but if your fps is inconsistent (because of variance in game, it always will be if uncapped) your input lag will increase as your fps falls causing your inputs to be inconsistent as they have different input lags. To fix this you can use an FPS limiter, these will bring your fps and frametimes to a much more consistent number, making your inputs consistently stay at the input lag you have at your capped (lower) fps. If you use the in game limiter it doesn't keep as consistent frametimes as rtss, but rtss adds 7ms of input lag compared to in game limiters (in an older video you did). So your options are: uncapped (lowest input lag on average but highest variance due to inconsistent fps), ingame capped (input lag stays around the same level), rtss capped (input lag stays perfectly stable but adds more lag by default than the other 2 options for the same fps). Am I correct here? Am I missing something? it would seem to me like the best option overall is probably in game limiter. Also, do framerate limiters change input lag if they aren't really limiting anything. For example: you have a consistent easy thing on screen that runs at 150 fps consistently (like you're just looking at an empty game map with no players causing the fps to drop), does turning on a framerate limiter and setting it to 150 change your input lag when compared to that unlimited 150. I would think that RTSS and other external limiters would still introduce that input lag they have but would the in game limiter negatively affect input lag?
@N0N0111
@N0N0111 5 жыл бұрын
0 gaming content creators on YT know about this. 0 +Billion dollar worth game studio's know about this. 0 GPU makers know about this. 0 Gaming Monitor brands know about this. Please let them know!
@FliskerX
@FliskerX 5 жыл бұрын
They do know about this the game studios/gpu & monitor makers. The issue is there is no one perfect solution. The one described in the vid is not perfect, input lag from RTSS sucks. So you can get this stable framerate, but you pay the price with higher input lag. I sure don't want to do that for example.
@smiteritekite158
@smiteritekite158 4 жыл бұрын
LIFE SAVER!!!!!!!!!!!!!! I was confused why ksp satrted to run horribly all of a sudden snd all I had to do was lower the frame cap to 60. I’m liling and subbing right now and my hands are shaking i cant even think straight
@johncena-zo1uf
@johncena-zo1uf 4 жыл бұрын
Hi Battle(non)sense or to anyone out there reading this! This really helped a lot with stable frametimes, but sadly I still get microstutters/frametime spikes when crossing certain zones or walking into new areas. Within an area I get absolutely butter smooth gameplay, but when I walk into a new area I know has the microstutter, it will evoke the microstutter. The microstutters don't happen at random and are reproducible. I think I have pretty decent hardware to run these games in the first place (5700 XT, R5 3600, 16gb 3000mhz). Is the game just poorly optimized or what? Should I get a high speed NVME ssd? Anyway, when I watch other videos on youtube crossing the same "areas", I see the exact same places evoking the stutter. So is this completely normal phenomenon?
@adilb1087
@adilb1087 4 жыл бұрын
i have the same problem frametime micro stutter drops down from to 25 fps on my rtx 2070 super ryzen 5 3600 16 gb ram he still couldnt help me i dont know what to do its so bad
@lordmada1282
@lordmada1282 4 жыл бұрын
THANK YOU SOOOO MUCH!! I was so furious with my Rocket League stuttering even when it's 250 fps now it's smooth as it can be! I love you THANKS
@taba9974
@taba9974 3 жыл бұрын
i use RTSS have steady frames and still have spikes, wtf
@selexoree
@selexoree 3 жыл бұрын
same bro same
@Felix-ve9hs
@Felix-ve9hs 5 жыл бұрын
I use RTSS and MSI Afterburner for over 5 years now and since i bought my first FreeSync Monitor (75Hz) and it's so super smooth :)
@TheReverenZ
@TheReverenZ 5 жыл бұрын
Hey man, what do you think of Chill as a frame limiter when available ? I feel like it doesn't introduce a single frame of input lag and the frame pacing looks great on my end.
@tst6735
@tst6735 5 жыл бұрын
+1
@Mr_3raqi
@Mr_3raqi 4 жыл бұрын
Thank you so fkn much! i did exactly what you did in the video and i now have a butter-smooth gameplay! you rock, man!
@tsujimasen
@tsujimasen 5 жыл бұрын
Can you compare scanline sync vs framerate limit for frametime pacing?
@zerosick
@zerosick 5 жыл бұрын
it was pretty rare to see this kind of videos on youtube, I will gladly try everything you talked about thanks!
@EatYOuRNuGGeT
@EatYOuRNuGGeT 2 жыл бұрын
Perfect framerate. with RTSS still stutters in every single game. replaced GPU, CPU, RAM, SSD, PSU and Motherboard and tried every single thing i could think of. this is so annoying holy f.
@selexoree
@selexoree 2 жыл бұрын
Same bro same
@andyb355
@andyb355 2 жыл бұрын
Yes i noticed on my freesync display that even though rtss shows a flat line and a consistent frametime, if you bring up the refresh rate on the monitor osd you will see that the refresh rate is allover the place causing stutter it often goes outside the refresh window causing tearing. Limiting framerate in game or with rtss messes it up somehow. If you just leave the game to output frames as normal it works perfectly smooth if it stays within the refresh window.
@xeri4697
@xeri4697 5 жыл бұрын
this is the fix i was desperately looking for, finally got a stable input lag value (sim) THANK YOU SO MUCH! EDIT: After playing a while with rtts framelimit i noticed that the game actually runs more irregular than usual so i deinstalled it
@hanspaul6145
@hanspaul6145 5 жыл бұрын
How is this affecting the Future Frame Rendering option in the graphics menu of bf5? Can it still be turned on or do I have to turn it off in order to achieve those frametimes?
@potheadfromthefuture2450
@potheadfromthefuture2450 5 жыл бұрын
Nice work, i really hope you elaborate and dwell deeper on this topic. There is not much information out there about stable frametimes.
@hamzatamim8379
@hamzatamim8379 5 жыл бұрын
Pffffft just download some RGB RAM my dude
@hugofasima
@hugofasima 5 жыл бұрын
You are insaaaaaaaaaaane! Thank you for all of your videos. As an engineer I understand what it takes to understand and find out what is really causing a problem. Thank you, you are a real Professional!
@filnn
@filnn 5 жыл бұрын
DO you mind making a netcode video on Hunt: Showdown?
@MarksShrimpTanks
@MarksShrimpTanks 4 жыл бұрын
before I had to camp for kills but now I am getting games where I am a couple of a nuke, my frame rate was all over the place from like 80 to 160 ish on all maps , I used RTSS to fix it at 144ps because my monitor is 144hz and the game is playing like butter now. the only issue I do get is some direct x or dev something crashing the game.. always on a pred missile as it loses its outer casing and there is a flash of fire, I remeber the last cod doing the same as you killed someone the flash of the gun would crash the game.
@TheEvil909295
@TheEvil909295 5 жыл бұрын
I have FPS Drops in Battlefield 5. The FPS are locked at 120 but they sometimes fall to 110 and then it stutters. If I reduce the graphics settings and the FPS locked to 100, I have the same problem. What could be the reason. CPU: i7 8700k GPU: GTX 1080ti RAM: 32GB 3200 CL 14
@kameronatake4573
@kameronatake4573 5 жыл бұрын
The Evil I have the same issue with a Ryzen 7 2700 and an RTX 2060
@Max72095
@Max72095 5 жыл бұрын
try clearing all of your assignments, the assignment tracking feature is bugged
@takapoipoi1831
@takapoipoi1831 3 жыл бұрын
You are, I don't know how to describe, a genius, brilliant, intelligent, a scientist. You are!
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