Ogryn SKULLBREAKER! Gameplay! Darktide Class Overhaul Patch #13 - Latrine Shovel & Rumbler BUFFED

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Hank

Hank

Күн бұрын

Check out The Action Window for a more detailed look at the changes coming to Darktide in Patch 13! / @theactionwindow5008
And coming soon: The Ogrynomicon, the ultimate guide to the new and improved Ogryn! Subscribe to keep an eye on my channel and be the first to know.
The existing subclass for the Ogryn, the Skullbreaker, has been adapted into the new skill tree in exciting fashion and with several notable upgrades. This build is represented by the first branch, which goes down the left side of the tree and is all about smashing heretics to pieces with powerful heavy attacks, sporting such upgrades as...
- The Blitz: Big Friendly Rock, which is exactly what it says on the tin: a piece of stone rubble that the Ogryn has simply picked up and stuffed into his pocket. It doesn't explode in any way, but the Skullbreaker throws these rocks with enough enthousiasm to kill most unarmored targets in one hit -- up to and including Mutants. With a carrying capacity of four that automatically replenish over time, we can truly say that this blitz ROCKS.
- The Ability: Indomitable, a direct upgrade to the Ogryn's default Bull Rush ability that doubles the charge distance and allows you to barrel straight through enemy Ogryns. Can be further upgraded to restore toughness per enemy hit, and to apply bleed to everything you trampled or provide stacks of bonus damage based on how many enemies you smashed through. A classic ability that is now better than ever.
- The Aura: Bonebreaker's Aura, +10% heavy melee attack damage for you and your allies in coherency. An upgraded version of the default Intimidating Presence aura. You and your mates krump 'arder. Simple as.
- The Keystone: Heavy Hitter, a passive that gives you up to 5 stacks of +5% bonus melee damage upon hitting an enemy with... well, a heavy attack, as the name implies. Can be further upgraded to provide bonus attack speed, give additional toughness from killing enemies, and letting light attacks refresh the stack duration. This upgrade is instrumental in turning your heavy attacks into the force of nature they were always meant to be. Break skulls, crush ribcages and snap bones with every augmented swing.
... and many other talents and stat nodes besides. I highlighted the ones I used in this Shovel build at the start of the video.
Additionally, the Latrine Shovel received a series of buffs this patch that unchained its true potential. With extra damage and uncapped cleave on its light and sweeping heavy attacks, the Shovel now pairs beautifully with the reworked Brutal Momentum to decapitate several enemies at once with each formidable swing, while Thrust gives you the power necessary to hit important oneshot breakpoints. Built like this, the Shovel is now a true jack-of-all-trades that many Ogryn players will come to love even more.
The Rumbler also received buffs to its damage output, letting you kill groups of lesser enemies and kill pesky Specialists even on Damnation, and its Adhesive Charge blessing now sticks to enemy Ogryns as well as Monstrosities. While also incredibly powerful on a Gunlugger build, it works beautifully in any loadout and brings a potent combination of crowd control and firepower. You can never have too many explosions.
[Mission: Hi-Intensity Hunting Grounds Damnation on Relay Station]
#darktide #darktidegameplay
00:00 - Build
02:50 - Rock!
03:20 - Adhesive Charge on enemy Ogryn
04:50 - Shovel buffed hordeclear (Brutal Momentum + Bleed)
05:20 - Mission
07:00 - Funny Rock
07:40 - Charge through Ogryns AND regen toughness
08:45 - Beautiful Rock throw
09:20 - Enemy Bruisers buffed (scary now)
09:50 - Mission
12:40 - Smarter AI director (punishes team with horde + specialists for splitting up)
13:10 - Mission

Пікірлер: 19
@spooks_0_0
@spooks_0_0 9 ай бұрын
That rock throw at 8:50 made me laugh, you just throw the rock and plop just ragdolls outta there haha
@postpwnmalone
@postpwnmalone 9 ай бұрын
Woooooow they really put in work. It seemed like there was mostly one optimal skill tree for each class before, this looks amazing
@blackknightz5036
@blackknightz5036 9 ай бұрын
Shoot rippa, hit with me club, throw big rocc, simple as~
@TheCrepper98
@TheCrepper98 9 ай бұрын
You forgot to add, earn rations, protecc lil' 'uns
@mrhat1073
@mrhat1073 9 ай бұрын
they added UI elements to see your team's skills, but no UI element to see their weapons? that's something people have been asking for
@williamking331
@williamking331 9 ай бұрын
I think..... you can just look at their weapons in thier hands?
@mrhat1073
@mrhat1073 9 ай бұрын
@williamking331 as it is right now, characters only have their melee out. I want to know what ranged weapon people bring to better plan things out
@minhkieu21
@minhkieu21 9 ай бұрын
@@williamking331this is for pre-game lobby, you can only see melee weapons and not the range weapon they are using. There is a mod you can use called ShowEquiped that fix this. It is pretty suck that currently you can't see what everyone are using for range weapon in pre-game. Helps alot to know what build people are running. Also it is bugged that if you change your loadout and build, the UI still show their previously equipped skill and blitz.
@thaddeushill7080
@thaddeushill7080 9 ай бұрын
Nyeh I Subbed :3
@thaddeushill7080
@thaddeushill7080 9 ай бұрын
Hail to the Void Brother
@Brocklander309
@Brocklander309 9 ай бұрын
What do you think of the patch??
@hankjw_dt
@hankjw_dt 9 ай бұрын
I think it's awesome. I was part of the playtesting program and we've been refining it for months. Absolutely worth coming back to Darktide for if you stopped playing in the past.
@MrEricoze
@MrEricoze 9 ай бұрын
I genuinely can't get a grip on Rumbler. Is "sticky" blessing a must? Because without it - it's a sub par damage and grenades bouncing any direction except where you want them too. Direct shot + explosion does not kill a Gunner on Malice, at least it seems like that. What am I doing wrong?
@hankjw_dt
@hankjw_dt 9 ай бұрын
Direct shots against a few enemy types like Maulers and Gunners will bounce out of range before the grenade detonates, true. You are probably better off arcing the grenade so that it lands at their feet and the explosion knocks them down. Adhesive Charge will let the grenade stick to Crushers, Bulwarks, Reapers and Monstrosities but nothing else. It's still a must-have blessing though in my opinion. You use the Rumbler to destroy hordes and squads of mid-tier enemies, direct impacts + Adhesive Charge against enemy Ogryns, and precision shots against enemy Specialists for countersniping.
@MrEricoze
@MrEricoze 9 ай бұрын
@@hankjw_dt thank you for the answer! Any suggestion on how to get a blessing? Atm I figured you can buy a Rumbler blessed with Adhesive Charge from a shop (if there is any), or buy a basic version and upgrade it couple of times to get a random(?) blessing. Did I miss something? And excuse my silly questions, I'm new to Darktide )
@hankjw_dt
@hankjw_dt 9 ай бұрын
@@MrEricozeThat's correct, along with two additional sources of blessings: Emperor's Gifts after you complete a mission (these come in Transcendant quality after you finish a Damnation mission and are a source of free Blessings for your collection) and the Requisitorium from Sire Melk, where you can spend ingots from weekly contracts on weapons that can also roll high tier Blessings. It's all very random, unfortunately, and currently the weakest part of the game. I hope it gets reworked as well.
@courtnie97
@courtnie97 9 ай бұрын
Wait, the patch is already out?
@DanielHodgeVoice
@DanielHodgeVoice 9 ай бұрын
Says preview build in top left corner
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