Introduction to SelectPointsWithSplines Node

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Faceform

Faceform

Күн бұрын

Dear friends, we are glad to introduce a better way of wrapping topology onto your scans using splines to define where specific edge loops should be located at the scan surface.
Selecting spline correspondences provides greater control over the polygon flow of your models and leads to less clean up for eyelids, lips, nasolabial fold, etc.
Download the latest version of Wrap: faceform.com
0:00 - Introduction
0:54 - Wrapping your Basemesh onto a Scan
1:20 - Using Polygroups to Exclude Sockets from Wrapping
2:29 - Basic SelectPointsWithSplines Workflow
3:39 - Selecting Splines on a Scan
4:51 - Converting Splines to Point Pairs
5:30 - Drawing Splines on Eyelashes
9:19 - Drawing Splines on the Nasalibial Fold and Lips
11:05 - Closing Lips
13:17 - Fine Tuning your Wrapping Result with a Brush Node
#faceform #wrap #retopology #photogrammetry #splines

Пікірлер: 8
@JonCG
@JonCG 9 ай бұрын
This is Awesome Bro!
@TheRealJerseyJoe
@TheRealJerseyJoe 9 ай бұрын
Love it !
@coloremblem
@coloremblem 2 ай бұрын
Very exciting tool, use this for a lot of projects and it never disappointed me. Just one thing: If I want to select splines that are hidden under specific polygons it would be a gamechanger if I could hide some polygons temporary just to be able to select the splines underneath. If my character has gums for example I am not able to set the splines correctly without some kind of hacks. Anyways this is awesome and so helpful for setting up points in wrap :)
@jbibianjr
@jbibianjr 9 ай бұрын
Very nice addition!
@vickyvikiss
@vickyvikiss Ай бұрын
Is there any chance we tracked point in 3dequalizer and import here? If yes , could you please explain me how?
@zijun490
@zijun490 Ай бұрын
Google Translate,How to keep the wrapped points symmetrical? The wrapped model is symmetrical. If one part of the model is deleted, it will be mirror symmetrical, but it will not be symmetrical after being wrapped.
@mordecai1484
@mordecai1484 6 ай бұрын
That is a very useful tool indeed, but for me it doesn't provide good results. ( my meshes aren't so similar) Is it possible to merge points from "SelectPointPairs" and "SelectPointsWithSplines" nodes? I think not, but still asking. For me best workflow would be to still use "SelectPointpairs" and use "SelectPointsWithSplines" for complex looping areas.
@coloremblem
@coloremblem 2 ай бұрын
You can just save your individual points from the select point pairs node to a json file (available in the node itself) and then import it with the loadPoints node (You must set the Format to Point on Triangle) and voila it works :)
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