Switching Topology on Blendshapes with StickToSurface Node

  Рет қаралды 4,432

Faceform

Faceform

Күн бұрын

In this video, we will show you how to change topology on dozens of blendshapes automatically using the new StickToSurface node.
Imagine you have a set of blendshapes or characters created in one topology and later you decide to modify or completely change the topology on all the models. You will learn how to make it automatically in minutes without having to re-wrap every model.
We will use a set of 45 FACS expressions of an actor and convert them into MetaHuman topology. To do that we will wrap the MetaHuman mesh to the target actor in a single expression and propagate this change to all the expressions using the StickToSurface node.
Find out more Wrap tutorials on our website: faceform.com/wrap-tutorials
0:00 - Introduction
0:38 - Fast topology switching with StickToSurface node
2:40 - Accurate matching between topologies with CartoonWrapping and point correspondences
4:48 - Fixing wrapping artifacts with Brush node
7:18 - Precise topology transfer with StickToSurface
8:07 - Exporting blendshapes preserving original file names with Python scripting trick
#faceform #wrap #metahuman #retopology

Пікірлер: 11
@wegotguns3325
@wegotguns3325 10 ай бұрын
This deserves more traction
@infiniterealities4D
@infiniterealities4D 11 ай бұрын
So good! Thank you Faceform.
@FaceformWrap
@FaceformWrap 11 ай бұрын
Thank you very much! We often use it for 4D processing when we need to convert already processed sequence to a different topo. I hope you find it usefull in your 4D pipeline too.
@infiniterealities4D
@infiniterealities4D 11 ай бұрын
@@FaceformWrap Super smart! These tools are so incredibly useful. Thank you for making these awesome videos.
@elartistadelosartistas
@elartistadelosartistas 8 күн бұрын
Amazing!!. But Do you know a workflow to adapt these blendshapes to a different character face in terms of shapes, volumes and proportions and still keeping these blendshapes addapted to the previous mentioned characteristics?. Many thanks
@sebbosebbo9794
@sebbosebbo9794 11 ай бұрын
amazing..... thx... what a great tool... thats how tools should work amd presented. .
@tejasnivalkar4605
@tejasnivalkar4605 Ай бұрын
how to face riging apply to other face
@oregoncity6483
@oregoncity6483 10 ай бұрын
Where can I find this warpaint texture?
@deswzc4091
@deswzc4091 6 ай бұрын
have you found it?
@oregoncity6483
@oregoncity6483 11 ай бұрын
А что делать, если каждый кадр заново происходит упаковка? Получается немного разная топология каждый раз, так как результат ноды wrapping всегда разный
@stpauldudko
@stpauldudko 11 ай бұрын
EEEE! Гудиньский pointdeformer можно отправить на пенсию )
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