'Rig as you go' is basically how I've operated for my animations for the past 5 years. I haven't reused a rig in a very long time to be honest.
@キラキラくりくり頭 Жыл бұрын
Do you use blender? Or are you using these concepts in different software?
@AdobadoFantastico Жыл бұрын
Word, it's better to have a system that's fast to set up new features than trying to pre-fabricate a complete solution. Maintaining rigs for YEARS on my last project was very tedious.
@icecreamhero2375 Жыл бұрын
One of my favorite parts of hand-drawn animation is how the lines are slightly inconsistent when a character is moving because it's impossible for the artist to draw the character exactly the same way. Like when a character's arm is moving. The body would stay exactly the same but the arm and hand would be drawn slightly differently in each frame. I think the line shake helps give the illusion of more movement.
@yagonagos Жыл бұрын
I vote to call this process "tween-up" cause it aint only cleanup and it aint only tweening
@mechantechatonne3 ай бұрын
In Moho, animating by moving around the vector points is called point animation. Moho can interpolate the points and you also have the option of fixing areas that look weird when you rig by animating the points correctively.
@brianwhite9339Ай бұрын
Disney did that in the 90s and early 2000s!!
@OliPutland Жыл бұрын
There was a Disney show (can’t remember what it was called) using Flash (I think) which had rigged heads and hand drawn bodies. Nice to see an example of this sort of working method in practice. It’s weirdly obvious, but not at the same time! A great vid as always!
@sergiopop Жыл бұрын
Motor City is possible?
@fledgeking Жыл бұрын
@@IcedDrinkAre you drunk?
@hoseinbebany11 ай бұрын
Snow White & 7 dwarf yes that's the movie
@ss81407 ай бұрын
Yep think Motor City did this
@derock4art6086 ай бұрын
Came across this by chance. I did this method for my anime work recently. Cacani does a good job using essentially shape tweens for line work but the program lacks some key transforming tools so it can be tedious. So for my latest project, which you can see posted on my channel, I opted to create a rig for the full body shot and tween and mask certain parts using shapes in animate cc. This also included the shadows. You can achieve traditional work by being smart in how you optimize the workflow.
@Zeruk Жыл бұрын
I am so silly for not doing this more! Love this thank you
@Kylesamuels Жыл бұрын
For the term you're looking for, I just use "Tradigital Animation"
@egehamidoglu Жыл бұрын
Cool term 🤟🫠
@OnionSkin Жыл бұрын
I think Toon Boom themselves coined this term. I believe the original use case for it is funnily enough a FULL traditional workflow, just that you're using a tablet and software rather than literally animating on paper. When TB started its main purpose was to scan in pages for digital colouring. So when drawing directly into software became more normal there needed to be a term to separate the two methods. These days we tend to throw it all under the umbrella of traditional.
@AlexMint Жыл бұрын
In Blender, I don't rig my 2d animations, but when I can get away with it, I'll draw on like fours and use the sculpt tool for tweening.
@OnionSkin Жыл бұрын
Yo that’s sick. I love animating with voxels for this reason. 3D but with a stop motion mind set
@AriGrabb Жыл бұрын
This was great!! I've been increasingly curious about hybrid workflows for rig/traditional and there is very little information on it. I thought this was fascinating and helpful to watch your process. Very inspiring. Thank you for making it. "wet vector" is an interesting but gross term for that style. I think I've heard Gregzilla simply call it "copy and paste animation" before. Dunno.
@nodewizard Жыл бұрын
Great technique if you're doing a personal project. Studios won't let us touch anything that isn't already rigged and ready to go. But, I do enjoy this wet-vector marriage between tradigital animation and cutout animation. I also prefer do all of my cleanups with the pencil lines and a mouse (and all of my animatics in Storyboard Pro with a Cintiq).
@DatYouTubeGuy Жыл бұрын
Something like this would be so much more easy and efficient in Moho tbh.
@fledgeking Жыл бұрын
Moho is pretty costly
@DatYouTubeGuy Жыл бұрын
@@fledgeking Not as costly as Toon Boom
@fledgeking Жыл бұрын
@@DatKZbinGuy Over time, sure, but $400 up front just to learn a new software might not be worth it if the income stream doesn't support it. I'd personally learn Moho because I don't have previous experience with either software and it'd be cheaper over time, but if I had been with Toonboom for a long time (and it's been industry standard), I might not consider it to be worth it. Honestly I don't know in this situation 😅
@BVK. Жыл бұрын
Sick! I'll try to show this to my fellow animator buddies, they should know about this!
@dachi_art Жыл бұрын
There's a lot of potentials mixing deformers and constraints with frame by frame
@ss81407 ай бұрын
Very nice, what you’ve shown here could probably be achieved in Adobe Animate cc.
@crabofchaos78818 ай бұрын
Let's frigging call it wetcor. It can stand for "wet correction", but in actuality it's just a way to say "wet vector" without thinking about Zone Sama. Sorry to all the dyslexics out there, it's probably way too close to the word "vector".
@StartAnimation Жыл бұрын
How long did you take on this one? How much time do you spend often animating?
@aplanebagel Жыл бұрын
omg god you read my mind : i was working on a similar workflow
@hadjustoart8195 Жыл бұрын
Awesome!
@cyberen Жыл бұрын
You deserve to be hired by Toonboom for these videos!
@AdobadoFantastico Жыл бұрын
IDK who you are and haven't watched yet, but I've been animating for quite a few years and I expect a very based take. Purism is a non-useful fantasy.
@OnionSkin Жыл бұрын
So was my take based? I need closure.
@warawanaide Жыл бұрын
IZ ME
@warawanaide Жыл бұрын
I am honored
@PutineluAlin Жыл бұрын
Don't make the animation look cheap.
@fledgeking Жыл бұрын
Don’t come back until you can make this look expensive.
@Shadows_Inc Жыл бұрын
I always called this process Vector Animation. It was pretty popular in Flash back in the day. After all, a tween isn't what defines a vector, personally I find the manipulation of lines the more important part of a vector. (Other than how it's data rather than pixels like raster)