AWESOME SPIDERS THEY LOOK 3 DIMENSIONAL! CUTE PUMPKIN! THANK YOU SO MUCH FOR THE TUTORIAL!!
@valentinebonde8590Ай бұрын
hahahah its an onion
@redkingrauri3769 Жыл бұрын
I take forever on animations and whenever you release a new vid I learn something new and applicable to whatever project I'm doing. Currently making a game grumps animated and I swear people will probably see visible progress on what I learned as the scenes progress. And I'm ever grateful for that!
@OnionSkin Жыл бұрын
Curious to hear what stood out in this one!
@redkingrauri3769 Жыл бұрын
@@OnionSkinI'd say the part about giving the face an ability to move around the head as it was. Allows for a simpler smaller head turn before a change in pose.
@fabio_gioffre11 ай бұрын
great video! honestly never thought about connecting pegs like that, what a cool effect.
@insaniaac Жыл бұрын
lets go onionskin! love to see more videos from yoU!
@JLynnToons Жыл бұрын
The spider is soooooo cute
@hadjustoart8195 Жыл бұрын
Eeeeyy, interesting, I like this kind of videos when you teach some tricks of the program. Thank You
@ichieyamato Жыл бұрын
SO CUUUUTE
@BardAnimations Жыл бұрын
简洁干练的动画表现方法。很棒!谢谢❤
@seagulldreams Жыл бұрын
Awesome 👀So many beginning harmony tutorials are straight up dry. This one is rad! and powerful! Lots of great ideas and tips 💪
@Wonders_of_Reality Жыл бұрын
Neat spider! Quick and easy solution. Here’s a topic for a new video. How about you try to create a moderately complicated leg rig? I’m wondering how you‘re going to make the deformers and hierarchy that would allow the animator to switch between classic FK and some system that resembles IK. 100 % inverse kinematics is not just impossible to create in Harmony without heavy-duty scripting but also not necessary since it makes the character “made of wood”. A couple of years ago, my team and I tried to write an IK expression. Oh well, it worked, but only in After Effects. As it turned out, Harmony’s java syntax is different.
@OnionSkin Жыл бұрын
It’s a great suggestion. I hesitate a little because it’s common for new riggers to really go down the rabbit hole of making things far too complex to the point it actually holds animators back. I’m my experience I’m noticing animators preferring more limited rigs that are easy to modify on the fly, although keen to hear if your experience has been different. For a standard leg build I do a 3 piece auto patched envelope with the top of the hierarchy in the foot, as I find realigning a thigh to the hip is a lot more forgiving than a foot to the floor.
@Wonders_of_Reality Жыл бұрын
@@OnionSkin That’s exactly the point of finding the balance between functionality, usability and preparation time. As you probably know, there are plenty of scripts that can create a nearly perfect limb rig, but only in 3D. If only Harmony would support a fracture of Maya features! Alas. I’m going to try scripting again, but next time I’ll let ChatGPT figure out the syntax differences.
@nashineworksoriginal64233 ай бұрын
this was WAS to fast. i didn't even know what things did and where they where. sucks i cant find a good slow tutorial on the tools so far.