My absolute favorite line from a Hitman NPC was when I was hanging off the ledge of a building, really high up. An NPC noticed me while texting on his phone and said "Don't do it, you have a reason to live." In the most bored, uninterested voice I've ever heard in my life.
@local_cryptid3 жыл бұрын
On the hitman topic, their voice lines change depending on the weapon you're holding. Nothing gives me more joy while playing than hearing a guard yell "drop the fish!"
@SolaScientia3 жыл бұрын
I can't remember which mission it was, but one guard was telling 47 to drop the axe or something and whoever was playing flung the axe at the man's head and killed him, effectively obeying the order to "drop" it, lol. Pretty sure it was Mike or Jane. It might have been the final Patient Zero mission in Hokkaido, but I'm not sure.
@shashwatsharma25963 жыл бұрын
@@SolaScientia with the amount of violent projectile murder that Jane and Mike do, it's probably happened loads
@SolaScientia3 жыл бұрын
@@shashwatsharma2596 For sure. I try to be stealthy, but when I really get noticed I tend to panic a bit and I end up with a lot of non-target kills, and then I usually die. I end up with an all or nothing approach in Hitman because of how I play. I either go through unnoticed except for maybe some bodies found or unconscious people woken up, or I get extremely compromised and then extremely dead if I screw up.
@ButMadNNW6263 жыл бұрын
@@SolaScientia Out of curiosity, how’d you end up doing on the Food Critic? I think we were talking about that target on Twitter. 😊
@SolaScientia3 жыл бұрын
@@ButMadNNW626 2 stars. I got him, but I got very compromised and very shot at it. I was in a security disguise for it, so I ran back to where I'd changed and got back into my starting suit and then it was fine, but yeah, I bungled that one, lol. I wasn't sure how to get him to leave where he was sitting and didn't wait around to see if he'd move. I tranqed his security guard but that alerted the guards right by us, so I just domed the target and hauled ass back to 47's room and hid in the bathroom with my gun out for if anyone came through. I was safe and quickly ran to that corner where I'd knocked out 1 of those 2 guards and got back into my suit. That floor is my go-to for security and staff disguises. As long as you knock out the guy that goes back and forth to his room there first. I didn't bother this time since it was one disguise change. And yeah, I use my middle name on twitter, so that's still me. Same profile pic.
@MattiaBulgarelli3 жыл бұрын
Life is Strange has Chloe's dyed hair getting slightly, subtly discolored after a scene where she swims in the school's pool. Pools contain chlorine that reacts with hair dye, but this is the only place where I see this acknowledged in a game. Just a texture change, no big deal... But they thought about it!
@tzgaming-vh9vg3 жыл бұрын
absolutely adore the first Life is Strange game, never noticed that. Well I'll pay greater attention whenever i get around to replaying it (in the remaster maybe) although I'm not that keen on being hit right in the feels anytime soon.
@BellaVita18903 жыл бұрын
I didn't notice that! That's pretty cool
@Kspice90003 жыл бұрын
@@tzgaming-vh9vg Ahh yes. The game where nothing you do matters and both endings are the same quality of shit.
@aleaf013 жыл бұрын
@@Kspice9000 seriously dude. People enjoy the game. Just because you don't.
@boner_assault2 жыл бұрын
If only they put that much effort into the rest of the game
@Ver_Minh3 жыл бұрын
When characters interact with the ground properly. It is so nice to see when a character walks up stairs or up and down an incline like an actual person and not an anti gravity device floating through the air. Like in Darksiders, how the characters slide up the stairs because their feet are too inhumanly large for the stairs.
@zulubunsen90673 жыл бұрын
As far as I know this is partly because it requires inverse kinematics, which is supposedly a pretty complicated and resource-intensive system to implement. Hence why it has only been properly used in games fairly recently (and can still be pretty wonky at times).
@rondroske36233 жыл бұрын
Wasn't that mentioned in the first video? I remember Jane talking about characters walking up steps and through snow.
@KeybladeMasterAndy3 жыл бұрын
Points docked for toes clipping through the stairs, though.
@res20stupid3 жыл бұрын
In the Insomniac Museum for the second Ratchet and Clank game, there's actually an exhibition that shows how Ratchet's feet will match the incline of the terrain
@alexanderunguez96333 жыл бұрын
This is one of the things that impressed me in LOZ: The Wind Waker for Gamecube back in the day. Link's feet will search for natural resting positions on stairs and inclines both while running and when standing in place.
@swj7193 жыл бұрын
Mike: "... my five star stealth run." Me: "Well, SOMEONE'S five star stealth run."
@84Reyn3 жыл бұрын
Mike: "... my five star stealth run." Mike: (tries to stiffle laughter because its the 93rd take and they need one where he doesnt laugh uncontrallably)
@Zoso148923 жыл бұрын
Mike's had a 5 star stealth run. In fact if I remember correctly it was a SASO which I don't think the others have recorded? Does it change the fact he normally kills half the map? I guess not, but it should! Also he got a stealth kill with an exploding duck, I'd say Mike is winning.
@guuspot9233 жыл бұрын
@@Zoso14892 To be fair, you can get a stealth _double_-kill with an exploding duck and still get a 5-star rating in The Showstopper. You just have to finagle one of your targets into picking up the blinking, glowing rubber duckie that just _happens_ to lay in their path... (and then trigger an evacuation, putting them both in the no-longer-safe-room).
@Zoso148923 жыл бұрын
@@guuspot923 True, but he killed the target, on the stairs surrounded by non-targets and if I remember correctly didn't kill anybody else. I may be making that part up though 😁
@Vinemaple3 жыл бұрын
I love that Mike made that little joke with a perfectly straight face.
@runningwolfpup12933 жыл бұрын
Another little detail that I love for Shadow and Rise of The Tomb raider, is that whenever she takes a hard fall or rough landing, she reaches down to cradle her left side. It's where she got impaled in the first of the reboots and it makes sense for it to bother her after all those years.
@rinraiden3 жыл бұрын
It's a small thing, but I always appreciate in a game when a character is using an item in a cutscene and then toss it on the ground, the item is actually laying on the ground afterwards. Doesn't matter if you can pick it up or not, but as long as it's there and didn't simply disappear.
@sidvs88163 жыл бұрын
Or when they shoot in a cutscene and your gun really has a bullet less.
@AllfatherBlack3 жыл бұрын
@@sidvs8816 that's such a nice touch that annoys me too haha. like oh great now im down a quarter mana because of a cutscene but its well done so grumble
@oceanbytez8473 жыл бұрын
@@sidvs8816 or your character reloads at the end of the scene so at least your full gun has a realistic explanation.
@GrndAdmiralThrawn2 жыл бұрын
Or when you use an item, and the game returns an empty or used version of the item to your inventory
@DeathnoteBB2 жыл бұрын
@@oceanbytez847 Tbf that’s not any more realistic than a bullet not being shot, it just helps the suspension of disbelief.
@amokriinprolgiid34093 жыл бұрын
In Horizon Zero Dawn, as a redheaded protagonist, the only places you can be stealthy are in tall plants with red tips. And not only that, but the stealthy outfits are covered in green vines, which makes sense to blend in with the plants. It's a satisfying departure from Assassin's Creed's logic of "if it's moderately tall plants, you can hide in it, even if you're wearing bright white and red"
@theowenrick3 жыл бұрын
... i dont think you can crouch in AC game that you wear white and red in unless youre wear the Ezio suit in every single game.
@justenjoy95453 жыл бұрын
@@theowenrick 😂😂
@eddthehead1233 жыл бұрын
Really? I just hid in any place that I could hide in. Never bothered about the plant colour.
@amokriinprolgiid34093 жыл бұрын
@@eddthehead123 the only places the game let's you be stealthy is either in tall red plants or behind things like barriers.
@thaneshplayz75082 жыл бұрын
That's cool, I played the game several times and have a platinum on the game, but never thought of that. Good catch.
@Lady_Sanctuary3 жыл бұрын
Love the little detail of MIKE being the one to read the line about 5 star stealth runs in Hitman, very impressive irony!
@JackHammer5033 жыл бұрын
Could it be that off camera Mike is a brooding stealth goth? That his explodey persona is just for the glitz and glam of that Hollywood youtube lifestyle? Oh my god I bet he doesn't even like cars! This shatters my universe
@ToxicPotato853 жыл бұрын
Who else? Accident Prone Andy?
@HadokenYourFace3 жыл бұрын
Jumped straight into comments to point this out as well🤣
@youkofoxy3 жыл бұрын
@@JackHammer503 well, he sniped a guy from half block with a pistol and got away with explosive duck single target assassination. So yeah... Makes sense to me.
@sageygaygey3 жыл бұрын
That pause after the line was brillisnt
@sarahmae483 жыл бұрын
The game that comes to mind when I think about tiny details is The Sims 2. Depending on your Sims personality traits, they’ll tend to like or dislike certain interactions and they’ll deadpan look at you through the camera to show their pleasure or distaste. Example: if you tell your shy Sims to go and talk to someone, they’ll grimace at you and walk with their head bowed to do what you’ve demanded of them. Super neat concept I wish they’d brought back in later games
@tamaraburn97963 жыл бұрын
On The Sims 2 I had a sim that clapped his hands frequently as a kid and this quirk went on as he grew into an adult. I saw the animation rarely with a few other sims but never as much or when I had to remake him due to corrupt files. It was a pretty remarkable game.
@joseybryant75772 жыл бұрын
I sunk so many hours into the Sims 2. Little things like that, are what made it so enjoyable.
@Mldy962 жыл бұрын
Sims reacting to what the other is saying in the speech bubbles based on their interests is another nice touch! Or all the little, subtle animations and realistic tidbits. So, so many tiny details, the game was truly a labour of endless love and care.
@Crow_Smith2 жыл бұрын
I don't remember if it was Sims 2 or 3 - but if you keep them in a certain category of style for a long time [i.e long hair] and then change it later, they always look mildly disgusted that you've changed their style. Though it only happens with in game stuff, I noticed they don't seem to react to CC the same way.
@KuueenKumi Жыл бұрын
I never understood why Maxis/EA scrap everything from each game to the next, rather than build on it. I get that sequels need to differ. Yet if they kept most of what made 2 so good and worked from there, 4 would have probably been phenomenal at launch. As it stands I've never played more than an hour of it because of all the amazing things that apparently didn't make the jump to 3 let alone 4
@RangerBeef3 жыл бұрын
Honorable mention to the Achievement Hunter crew for doing a "Things to do" called "Puddle Pile" in the Paris level of Hitman 2. The boys were able to lure a total of 70 people onto some electrified water and the developers saw that video and put an easter egg in the Ark Society level where people would talk about "The two guys who electrocuted 70 people in Paris". Search Hitman Puddle Pile here on youtube for both the video and the easter egg videos. Both are hilarious.
@ThatGuy-zh7jl3 жыл бұрын
I think it’s the Colorado level, not Arc society
@RangerBeef3 жыл бұрын
@@ThatGuy-zh7jl Could be both. The video I saw was in the Ark society.
@Musikur3 жыл бұрын
Hitman 4 better have smarter NPCs who actually don't fall victim to the same stuff over and over
@Lawrence_Talbot2 жыл бұрын
So if anyone follows Penguinz0/Cri1cal/ Charlie White on KZbin or twitch, when hitman 2016 came out, he piled up a bunch of bodies in a bathroom in the Paris level when the game first dropped. He’d just stand but the door, a guard would rush in, and he’d kill the guard and it’d add to the mountain of bodies in the upstairs bathroom. The devs referenced this in Hitman 2 on the Miami level where two guards inside the main tech center will talk about a psychopath who left a pile of corpses in a bathroom
@SupersuMC2 жыл бұрын
@@Lawrence_Talbot The developers love watching Let's Plays. Noted. XD
@snorpenbass41963 жыл бұрын
I actually find Saints Row to have perfected the "character sings along with radio" bit. Not only does the character sometimes sing along with certain songs - in at least two of them they get accompanied by the homie in their vehicle.
@insaincaldo3 жыл бұрын
There is also the story bit in Mafia 2. Out getting hammered, only to be reminded that the car you are driving has a body in the trunk, that should maybe have been taken care of before leaving the car in the sun all day. At least the drunk singing is fun.
@delugesofgrandeur3 жыл бұрын
That was what I immediately thought of once the GTA part was being talked about. One of my favorite bits from the series.
@Banquet423 жыл бұрын
"OH BABY, YOU, YOU GOT WHAT I NEEEEED!....."
@drmaulana26003 жыл бұрын
or your mate changing the radio station to their liking
@StevenJQuinlan2 жыл бұрын
Even better, they aren't perfect renditions of the songs. They skip sentences, have occasional trouble with rapid fire lyrics etc. It's a wonderfully humanising moment
@cerberus1443 жыл бұрын
The hidden genius of CJ not being able to sing well is the fact his voice actor is in fact, a rapper who can sing very well adding a layer of hidden humor to the game.
@J6243 жыл бұрын
I know nothing about CJ's voice actor or their singing talents, but I want to say that rapping is not singing. You can rap well and be unable to sing well, so being a successful rapper says nothing about a person's singing ability.
@mariano37163 жыл бұрын
Rapping is a form of singing, as it has a specific intonation, flow and rhythm. I think the original comment meant the VA raps and sings melodically well, too. But this necessity of telling one from the other seems like some genre prejudice.
@TheOneGodofMadness3 жыл бұрын
@@mariano3716 It's speaking in a rythm. It's not singing.
@mariano37163 жыл бұрын
@@TheOneGodofMadness 🤫
@TheOneGodofMadness3 жыл бұрын
@@mariano3716 😂 made my day
@Secondhelix3 жыл бұрын
Mike: "This will severely compromise my 5 star stealth run." Me: Well this video is obviously complete fiction and I can't stand being lied to like this.
@marhawkman3033 жыл бұрын
@Merissa J enh, honestly, we've seen Mike actually get 5-star stealth runs. He once explained that he rarely tries because it's "boring"
@SolaScientia3 жыл бұрын
@@marhawkman303 He has a point. I've tried doing missions the "Mike" way and it's actually a lot more difficult than trying to be as stealthy as possible. Getting noticed makes things so much more difficult and constantly running around while getting shot at makes the actual mission a lot harder than it needs to be.
@SolaScientia3 жыл бұрын
@Di It's so fun. I'm busy saying "oh no" and various iterations of that every time I watch him play. I end up playing very much how Andy plays for the most part. Every so often things go bad and it all becomes a mess. His challenge with the shotgun in Dartmoor was by far the most frustrating and difficult, but it was also a lot of fun.
@JachAnen3 жыл бұрын
Mike: "This will severely compromise my 5 star stealth run." Obi-Wan: "You did that to yourself!"
@Eric-ch6gq3 жыл бұрын
Stealth is for us suspense junkies artificially increasing the difficulty because of our masochistic tendencies.
@philiphunn1943 жыл бұрын
In Horizon Zero Dawn, after Aloy has emerged from a river or pond, she will shake the water off her boots and make a sarcastic comment on how uncomfortable her wet clothes are, almost as if she's judging the player for dunking her in there in the first place.
@liamross3403 жыл бұрын
“ugh these braids will take forever to dry” is my favourite
@philiphunn1943 жыл бұрын
@@liamross340 Aloy is weaponised sass, and I love her for it :)
@todd31433 жыл бұрын
the projector thing is even more impressive when you know that some recent triple a games can't even display shadows or mirror reflections right
@Dreadjaws3 жыл бұрын
Well, Control is using the relatively new raytracing technology, so they can do all of those fancy things with no issue. If you were to turn it off, chances are things wouldn't look so great.
@oceanbytez8473 жыл бұрын
@Scotland Dobson you say that but have you heard of a gaming engine before? All this stuff is pre-designed and modular. Implementation is significantly easier than designing from scratch. Also this is why many games with the same engine sometimes share the same bugs because the issue is at the engine level. IMHO if a AAA company attempts to implement something and does it poorly they deserve the harsh criticism. They literally got handed a functioning tool on a golden platter and fucked it up. Thats on them.
@MrRyuuTakeshi3 жыл бұрын
I really like all the commentary in Hades. Dionysis knows when you have a lot of Ambrosia or Nectar. Hermes acknowledges when you are skipping dialogue. They know which Gods you've already been in contact with. Somehow they even know when you've slept with Meg or Than.
@ZarniwoopIII3 жыл бұрын
That's because it's a well known fact that the gods were all a bunch of gossipy b**ches.
@jardex22753 жыл бұрын
In a pretty obscure exchange, Theseus will notice if you're carrying the Yarn of Ariadne when you fight him. The chance of this happening by coincidence is pretty low, since the item is used up the next time you get a boon.
@gothmissstress3 жыл бұрын
You can sleep with Meg??
@jardex22753 жыл бұрын
@@gothmissstress Yeah, if you win your fight against her, she'll usually appear back at the House afterwards in the lounge. If you keep pushing her storyline by offering her nectar and ambrosia, there will be a chance to pursue her as a romantic interest.
@ariaangela34553 жыл бұрын
@@gothmissstress Yeah. It's a prerequisite for Epilogue
@VulpesObscura3 жыл бұрын
In Prey Morgan's shadow is modeled so well that you can stand in front of a projector and watch them turn their head, move, switch weapons etc in perfect detail. It also changes to reflect picking up the artax propulsion system and the addition of the helmet. I spent about five minutes fooling around in front of a projector the first time I noticed it.
@CassBlackflame3 жыл бұрын
Same.
@AllfatherBlack3 жыл бұрын
realtime shadows really make a huge difference when theyre used right. if i remember correctly dishonored does a great job with them. watching shadows is actually an effective method of watching enemies and also gets used for a few cinematic events (something happens around a corner and you can see the gist of it from the shadows)
@kyraeverknight3 жыл бұрын
I absolutely love in final fantasy VII remake that if cloud sits down he moves his sword out of the way like you would if you were sitting on a bench with a sword big as your body! I love it!
@Joshua_Shadow_Manriguez3 жыл бұрын
Right? That's a really good detail.
@RickachuCXVI3 жыл бұрын
My favorite scene was when Cloud tried to swing his sword in his apartment and there wasn't enough space to do it
@Joshua_Shadow_Manriguez3 жыл бұрын
@@RickachuCXVI that's not really a little detail though. The thing where he sit down and moves his sword is.
@RickachuCXVI3 жыл бұрын
@@Joshua_Shadow_Manriguez it's more thought than most games wanna include and I just wanted to point out more times where the game physically acknowledges how massive the sword is
@Joshua_Shadow_Manriguez3 жыл бұрын
@@RickachuCXVI that's because most games avoid putting the character in a tight spot. It's not that special.
@NuserCraft3 жыл бұрын
I assume Ghost of Tsushima has been mentioned in these videos? Seeing as Jin can bow to people and they bow back, he can bow on the corpse of a dead civillian which prompts him to talk about how he will avenge them or such, and when you sheathe your sword, he will clean it if it's bloody and that animation looks gorgeous.
@ScDarkness9132 жыл бұрын
Literally my first thought of this video, the detail in that entire game waa incredible
@medea272 жыл бұрын
On top of the gorgeous graphics & insane detail, the one thing that gets me every time I see it is the incredibly clever mechanic of the wind blowing in the direction you need to follow. It's just _such_ a beautifully realised & subtle mechanic that fits perfectly within the game landscape & it never gets old seeing the fields of grass fluttering in the breeze.... 🍃
@ameennafti68183 жыл бұрын
Disappointed there was not a full video with Andy’s sophisticated commentary on the dog shaped cloud. But this should do❤️
@cae22123 жыл бұрын
Oh it was supposed to be cloud. I understood car for some unknown reasons and let me tell you, I accepted this beautiful mental image right away
@ameennafti68183 жыл бұрын
@@cae2212 the human mind is a wonderful thing.
@D00M3R_MAVS3 жыл бұрын
6:19 the way Geralt wields a sword is actually quite similar to the manuscripts for using a claymore. They actually did all that whirling and stuff. The weight of the weapon is used to build momentum (quite similar to a warhammer, where it's swung around the head a couple of times to build momentum) then once momentum is built up, it's just a case of keeping it going. check out some videos on this stuff. there's some great claymore ones knocking about.
@Icam_here3 жыл бұрын
will always be impressed from the original mass effect when seeing 2 npcs talk to each other Shepard would face the one that is talking rather then staring blankly ahead of themself. it was the first game i noticed this happen in
@Crow_Smith2 жыл бұрын
Always confused me why this wasn't more common, especially if you consider that IMVU [an online, 3D chat software] came out in 2006 and had this feature that whoever most recently talked, your avatar model's head would turn toward them. Granted, it was a quick whip to the side - but still, if something that basic could do it, these higher end games at the time and since then really have little excuse not to have that kind of tracking. [Especially since they know who is going to be talking and when so they could plan where exactly to turn the head for the most realistic look].
@jamesclarkson1563 жыл бұрын
Mike: My 5-star hitman run. Mike's been replaced in one of Andy's schemes again apparently.
@jodinsan3 жыл бұрын
Never have I thought I'd ever hear Mike say those words and I am confused and afraid.
@gothmissstress3 жыл бұрын
Remember that one time Mike actually got a Silent Assassin? What a day...
@AndreyKrichevsky3 жыл бұрын
One of my favorite detailes is the different walking animations in Red Dead Redemption 2. I remember needing to go on a rocky river bank and Arthur suddenly started walking very carefuly, trying not to slip on the wet rock. Then as i was passing through a bush he used his hands to push it aside, all while still making sure not to fall down.
@TheMonacleSpy2 жыл бұрын
The animals in RDR2 are also very realistic animation-wise down to horses being spooked or a mountain lion going for the back of the neck when attacking.
@ZoeBateman3 жыл бұрын
in addition to the "character sings along to radio" thing, I liked in some Saint's Row games where a character starts singing along and another might get annoyed with them and change the radio station to something that character prefers. Obviously I always change the station back immediately, but still.
@barakgrogan44093 жыл бұрын
I’d like to take a moment to appreciate the fine, in-game acting when the Halo leg-watching led to falling off a cliff.
@tba1133 жыл бұрын
No need to shield Piglet from the bear's murder spree, Mike: Piglet is the brains and Pooh is the muscle, it's nothing he hasn't seen before.
@kathrynredmond52942 жыл бұрын
Or training his successor. Piglet did voice a serial killer once, after all.
@ryankohnenkamp89463 жыл бұрын
Jedi: Fallen Order: When you defeat an AT-ST and it falls over, the pilot opens the top hatch, crawls out, and starts shooting at you. He's super easy to defeat, but It's a nice touch
@insaincaldo3 жыл бұрын
Much like the first example, also love Stormtrooper combat quips. Especially when they go from idle chatter about their crappy day, snap into attention, start getting cocky when you are outnumbered, but start panicking when their numbers dwindle. Even to a point of freaking out over getting a hit in, when they are alone, cause who else are you going to take that out on.
@benneh42633 жыл бұрын
One of the best details I found was that you can pluck the missiles fired by the rocket troopers out of the air and send them back, it’s so satisfying seeing one so close to your face before returning to sender and scoring a hit.
@benneh42633 жыл бұрын
It says nowhere that you can do that, but I did it out of instinct and it was so fun discovering it works
@GrndAdmiralThrawn2 жыл бұрын
@@benneh4263 I mean, that’s how you defeat the first AT-ST boss, so it kind of forces you to work that out anyway
@MalcontentFlower2 жыл бұрын
First time fighting them in the docking area, mech left me with a sliver of health. Pilot got me. I wasn't even mad...
@alexanderunguez96333 жыл бұрын
I was always impressed with how Link climbs stairs in The Legend of Zelda: The Wind Waker. You see lots of model clipping and floating feet on stair steps since its easier to set up the collision as a smooth ramp. Not in Wind Waker for GameCube though, if you stop on the stairs between two steps it's easier to see this. Both of Link's feet will independently change position to rest on the closest foothold whenever he's on sloped surfaces. Completely unnecessary but also super impressive, especially for the time.
@anarchyantz15643 жыл бұрын
Mike: "This will severely compromise my 5 star stealth run." Err guys? I think Mike has been replaced by a Synth as that is definitely not something he would normally say or do.
@ddjsoyenby3 жыл бұрын
either that or mike forgot he's mike.
@golentan3 жыл бұрын
Andy disguised himself as Mike, hitman style.
@philiphunn1943 жыл бұрын
Synth?! **Brotherhood of Steel intensifies**
@anarchyantz15643 жыл бұрын
@@philiphunn194 Well they do like to "Steal" anything does that Brotherhood. :)
@anarchyantz15643 жыл бұрын
@@golentan Well once Jane takes out the insides you too can walk around in your very own "Mike Skin Suit". Just try to ignore the slight wet squishy feeling around your bum though.
@AngelBeatYunara3 жыл бұрын
In Bloodborne and Dark Souls 3, the Doll and Firekeeper react to the emotes you perform in front of them. It's really really cute. Especially when the Firekeeper twirls when you do the Toast emote.
@SolaScientia3 жыл бұрын
The Doll also reacts when you wear the doll clothes in front of her and emote. Her reaction of giggling at my Hunter is probably my favorite, along with her applauding me. I need to get back into Dark Souls 3 and see the Firekeeper's reactions. I wonder if the woman in Demon's Souls also reacts to emotes. I haven't tried them in front of her in that one. What is cute about the woman in Demon's Souls is that many times when I've traveled back to level up or go to another world, she's usually sitting on a step with her legs stretched out in front of her and she's moving her feet around aimlessly. I stopped and just watched her a while when I saw her doing that.
@ButMadNNW6263 жыл бұрын
Thanks for the tip! I’m working my way through DS3 and I’ll have to try that. 😄
@AngelBeatYunara3 жыл бұрын
@@SolaScientia They're so dang precious!
@SolaScientia3 жыл бұрын
@@AngelBeatYunara They are. I love it when the Doll isn't just standing waiting for me and is instead tending to a grave or taking a nap. The keeper in Demon's Souls sitting on the stairs waving her feet about is the cutest thing though, and I actually stop and watch her a bit every time I'm back there. It's such a cute little thing that the devs took time to put in there. Not having played the original, I don't know if she did it then as well or if it's new.
@benglaser13453 жыл бұрын
I'm so glad Control made this, and in one of the rooms (the subject 9 one, i think?) there's also a window on the side so if you look at the reflection while standing in front of the projector, you will see that the movie is still going in real time and has a silhouette cut out of it. It was my first real exposure to ray tracing and i was just blown away
@lethalboom30083 жыл бұрын
Idea: Special attacks / finishers that seem ineffective and I’m pretty sure I could survive, actually. Stealth takedowns involving 2 seconds of asphyxiation come to mind.
@_b1ack0ut43 жыл бұрын
stealth takedowns that have very short chokes are not in and of themselves unrealistic. More unrealistic, is that the guards will stay unconscious for extremely dangerous amounts of time, and definitely have very bad brain damage. However, on the topic of those chokes, a blood choke can knock a person out in a matter of seconds, as you're cutting the blood from the brain, instead of just obstructing the airway. It's waaaaay faster, and you have to be careful practising them in whatever martial art of your choice is, as they REALLY tend to sneak up on you before you can tap out sometimes
@insaincaldo3 жыл бұрын
On the other end there are also allot of "I'ma knock you out by blunt force trauma wielding a heavy object, that actually caved your skull in. You will be fine in about 5 minutes."
@waterinmyotter62453 жыл бұрын
I still remember playing the original Deus Ex for the first time and being amazed when my boss told me off for going into the women’s restroom.
@thegreatpineapple44253 жыл бұрын
Happens in Mass Effect 2 as well. EDI, the ship's AI, will inform Shepard that it's the wrong washroom.
@Jonathon_Hennessey3 жыл бұрын
In the legend of zelda twilight princess Link will sometimes swing his sword back and forth before sheathing it and in Metroid Prime when using the x-ray visor you can see the bones in Samus's arm.
@brendanhart5173 жыл бұрын
That twilight princess spin is actually controllable, if you defeat a “tough” enemy then sheath you always get the spin…I spammed it a lot once I learned that
@alexanderunguez96333 жыл бұрын
@@brendanhart517 It also activates every time if you sheath after performing the mortal draw skill. * edit* (regardless of enemy type)
@gothicbutterfly0133 жыл бұрын
And it has to be within a certain time frame after killing the enemy, specifically. I used to do it a lot
@aidanjones8288 Жыл бұрын
It’s always fun to do after beating mini bosses
@thecalibadger18193 жыл бұрын
"Grand Theft Auto-Tune" had me laughing out loud.
@thosewhodig3 жыл бұрын
Saw the title and thought of Deadly Premonition. Despite having the clunkiest driving I've ever played, it's also one of the very few non-driving sims to feature indicators and windscreen wipers.
@ianp19863 жыл бұрын
“That will severely compromise my 5 star stealth run” Yeah, sure Mike, that’s what did it. Not the clown suit, video footage or hundreds of civilian corpses in your wake
@Doublemonk05062 жыл бұрын
No one can snitch on you if they're all dead
@Konki3 жыл бұрын
"This will severely compromise my 5 star stealth run." Send shivers down my spine.
@timothyoswald86183 жыл бұрын
In Fallout 4, the grunts and comments from your character as you skip dialogue are tied to the tone of each response, and are often really funny.
@larbmining3 жыл бұрын
I noticed that halfway through the story and thought the npcs noticed and cared the way I skipped dialogue
@MadSwedishGamer2 жыл бұрын
Yeah, many of the right face button/arrow key responses are hilarious; there are even some unique lines for certain conversations.
@narke17233 жыл бұрын
I loved control especially when you threw a chunk from the floor it left an indent or when you chucked something at a cement railing and it broke
@carriefrazier18093 жыл бұрын
Whelp, there goes my chance to be the first person to remark on Mike's "5 Star Run"....
@thaias96543 жыл бұрын
Said the entire comment section
@eleanorsmith71523 жыл бұрын
I immediately paused the video and came here for that very purpose!
@philippegauvin-vallee93713 жыл бұрын
I remember the Abstergo office in Assassin's Creed IV. By walking around, you could hear what your coworkers think of Abstergo activities, their issues with the Animus, their colleagues, etc.
@cpard2d23 жыл бұрын
In Gravity Rush 2 you can interact with the NPCs through emotes, some of them let you greet them and you can even hip attack them. My favourite is Kat eating ice cream or doughnuts, she actually eats them! The game also has a talisman that lets you attract dogs, if you're wondering why or what for, you're not asking the right questions.
@spinal_capped3 жыл бұрын
Me, a paraplegic: “Oh yeah, that is what legs look like!”
@stephaniepines39613 жыл бұрын
I'm really liking Andy's shirts latley. I love how they are both dark with a hint of color, it shows his personality well :)
@disassemblyrequired34383 жыл бұрын
That Evil Dead Shirt is AWESOME!!!
@crystaljones19353 жыл бұрын
Andy is just darkly adorable.
@wackstickles23 жыл бұрын
I know its not really a "subtle" detail per say but being able to actually see the specks of ash on Kratos' skin in GOW 2018 when I first played it blew me away
@DistinctionDave3 жыл бұрын
I can't remember if this got covered last time, but some of the little details I love have been; Spiderman sounding out of breath if he's fighting/swinging while talking in the latest game Trevor turning off your radio choice if you don't like it in GTA V Skyrim barkeeps calling out their help to serve you food and drinks if you sit down in a tavern
@mattd32243 жыл бұрын
A feature I always appreciate is when one NPC hands an item to another. Halo Reach was the first one I noticed it in. It seems like a complex animation.
@rashkavar3 жыл бұрын
There's actually a fair few videos that debunk back scabbards in real life, and even a prototype Shadiversity made up of plywood showing a means of making a functional one (one side of the scabbard only runs halfway up the blade, and the side of the scabbard closest to the body runs up further than it needs to to cover the blade - this acts as a guide for inserting the blade behind your back into the slot, and the half-cover is sufficient to hold it securely in place but still allow one to draw and sheath one's sword safely. Otherwise, you have to use an awkard halfswording grip (holding it by the blade in the middle) to get it high enough to reach the opening of the scabbard or stick with swords that are substantially shorter than your arm (at which point any benefit of the back scabbard is lost because a shortsword isn't exactly dragging on the ground anyway.)
@RedReaver073 жыл бұрын
This is hands down my most favorite video! I watched Mike's section with Piglet over and over, and it's still hilarious 🤣 that's some class A script writing!
@moonboio3 жыл бұрын
The most recent little thing that impressed me in a game was in Chapter 15 of Uncharted 4; your footprints show in the dust on top of the bookcases when you stand on them.
@darkstalkerkaathe45823 жыл бұрын
Broaching the subject of characters getting annoyed when you skip through dialog and far cry 5, I notice the same thing happens in dark souls 2. If I start walking far enough away so that their dialog cuts off an NPC will express annoyance at my hurry
@alexandrinesimard36333 жыл бұрын
I'm always impressed by all the unique lines some characters will have depending of the oppoent in Soulcalibur 6. It goes from intros and outros to specific lines in combat being different. My favorite though is that during Reversal Edge against Maxi, every characters have a unique line talking about his hair! Except Cervantes... who comments on his eyebrows! Always makes me chuckle.
@KP-br8tm3 жыл бұрын
One of my favorite "little details in games" comes from Dragon Age: Inquisition. In the Haven, specifically the jails beneath the Chantry, the hanging ceiling braziers will be knocked around by the hilt of a two-handed weapon if the player character is Qunari. (I have not noticed it with other player races.)
@res20stupid3 жыл бұрын
Quests in Horizon: Zero Dawn can be changed based on player input, including when in the story you do the quests. For example, the early side quests around the Nora's Sacred Lands have two intro dialogues - whether they were done before the Proving (when Aloy is still an outcast) or after (being named a Seeker). A side-quest you can get early on is to find a Nora girl who left to kill the man who murdered her father. If you do so, Aloy will actually prioritise her when you meet the guard captain on your way across the border. The story mission to track down the hunting party will change based on two other moments - going into old ruins and killing the bandits who set up camp around there (an objective to that quest you can do early) and if you cleared out corruption zones around the Sacred Lands. And also, if an NPC has an objective to gather items and Aloy already has the required items, she'll just hand it over and skip that step.
@PatrickLongblkwhtrbbt3 жыл бұрын
Skyrim is the KING of this here. Speaking to Durnehvir, 1)before you discover your dragonborn identity, 2)before you defeat Alduin, 3) after either of those things, will all net you different dialog. Same with Miraak. Same with Hermaeus Mora, during his ogma infinium quest and during his Apocrypha quest.
@1Holbytla3 жыл бұрын
I remember playing X2: Wolverine’s Revenge and popping Wolvies’ claws manually for the first time. I sat there, sheathing and un-sheathing them for a long time, panning the camera and marvelling at how satisfying it was to me, done well for the first time in a Wolverine video game. Also, bullet damage was cool to see when it was new in games (maybe in Goldeneye?): I remember shooting words and happy faces into walls until they faded or you’d see the first holes disappear as you made new ones because the game would only remember so many. I also think there were recognizable major star constellations in the sky in Wind Waker? Or perhaps in another game, but it was a nice little detail.
@necrolicious3 жыл бұрын
a suggestion for the "commenter edition" in "The Darkness" on the OG xbox, when you pull the trigger on your controller slowly, and not completely press it, the hammers on the guns move to match how much you've pressed the trigger button. I am sure there are many other games that use this effect, but "The Darkness" is the only one I remember clearly.
@jamesmackes45312 жыл бұрын
Hand Cannons in Destiny do this as well
@necrolicious2 жыл бұрын
@@jamesmackes4531 is that so? I've never played Destiny.
@jamesmackes45312 жыл бұрын
@@necrolicious it's alright. Not a fan of the way it's monetized, or the new direction Bungie takes seemingly every year, but the core gameplay is undeniably fun. You need at least one other friend who wants to play it though. On top of all that, it's a time sink.
@necrolicious2 жыл бұрын
@@jamesmackes4531 that's one of two reasons I've never played it. Firstly I don't play many shooting games, and secondly if I want to do group content I'll play Warcraft/Vermintide. I watched my nephew doing a raid in destiny, but after an hour fighting waves the group wiped, and they had to start again from scratch, that would drive me mad.
@jamesmackes45312 жыл бұрын
@@necrolicious Yeah you've pretty much got the right idea. Games as a live service I've really come to despise, just give me a complete experience out of the box and leave me alone.
@emrfish63 жыл бұрын
2:27 Ah yes, Mike's famous 5 star stealth runs. We always love those. *explosion somewhere*
@zenkaiangel9773 жыл бұрын
In Metal Gear Rising Revengeance, Raiden's sheath is all high tech and if you look closely, especially during cutscenes, it will move around using it's little mechanical arm to allow him to draw or sheath it with either hand and from basically any angle, it even slides down the arm to make sheathing it on his back easier Also, barely related, but same game, Sam also has an awesome scabbard that is fairly similar but still unique 😇
@sleeplessindefatigable63853 жыл бұрын
Battlefield 1 is chock full of little details, such as the weird reload cycle for the Lebel and MG08, but the smallest and cleverest detail I can think of is that the game actually makes a distinction between newer smokeless weapons, and black powder weapons like the Gasser and Vetterli-Vitelli rifle. The black powder guns will kick up significantly more smoke and generally fire a slower projectile than the smokeless guns.
@IamaPERSON3 жыл бұрын
Yakuza 7, bread cutscene. Seriously, why is it so good?
@gigaman58503 жыл бұрын
Ikr did they actually mo cap the bread or what ? 🤔
@kirbyrawstorne3 жыл бұрын
The fact that a dog shaped cloud has formed inside the oxbox studio is pretty impressive to be fair
@H0lyMoley3 жыл бұрын
I have to say, I've never played a Far Cry game, but the combination of 1) pet murderous bear called "Cheeseburger", and 2) cats as quest rewards, has pretty much sold me.
@1Holbytla3 жыл бұрын
… And what a cat! Peaches the mountain lion, I believe. I like Cheeseburger for a pet murder-bear, too. 😅
@riveramnell1436 ай бұрын
That’s why I want to play. Just do the quests for Cheeseburger and Peaches then let them finish the game 😂.
@samjj19913 жыл бұрын
Latest Modern Warfare game has a lot of this as well, like only discarding a magazine if the clip is completely empty. Great video as always guys :)
@outsidexbox3 жыл бұрын
oh it does that in resident evil village too - very cool detail!
@L-927613 жыл бұрын
Andy: "blame the producers of space jam a new legacy!" Yes, Andy I always do!
@GarmrsBarking3 жыл бұрын
Mike: My 5 star stealth run Me : Yeah right... Like that is ever gonna happen...
@birdiepitchfeather633 жыл бұрын
I’m always impressed by the little things, so I’m gonna love this
@shashwatsharma25963 жыл бұрын
There is a very obvious adult joke here that I shall refrain from making
@JachAnen3 жыл бұрын
That's what she said @Shashwat Someone had to
@birdiepitchfeather633 жыл бұрын
Haha, touché
@miss-petrolea3 жыл бұрын
I know it's not on Xbox, but I really like how Jin, in Ghost of Tsushima, always cleans his katana before sheathing it, because in real life you do NOT sheathe a dirty katana. Even better, there's several animations for it that are, to the best of my (admittedly limited) knowledge, realistic methods.
@cozy_kelpie3 жыл бұрын
It's not just katanas, you really shouldn't sheathe any kind of sort when it's dirty. It does bother me in games where that clearly doesn't happen.
@Elros043 жыл бұрын
the best joke in the whole video was Mike mentioning his 5 star STEALTH run XD
@CalebFaulkner2 жыл бұрын
This video just reminded me of how phenomenal the Tomb Raider reboot was. I wish I could forget these games and play them again for the first time. They did such an amazing job.
@butter_scotch3 жыл бұрын
"...that'll severely compromise my 5 star stealth run" said Mike never
@GriffinWolf3 жыл бұрын
No no, I think he says that all the time. About two minutes into each level. Or 8 seconds, in the case of Hitman Miami...
@victoriousf.i.g.33113 жыл бұрын
The "no squat" jumping animation always flips my uncanny valley switch. No one goes from flat-footed to 2 feet off the ground without gathering for a spring unless they're the professor who invented Flubber.
@rosskwolfe3 жыл бұрын
The funniest line in this video was easily Mike saying: "My five-star stealth run." XD
@acoupleofschoes3 ай бұрын
Something I appreciate and have re-noticed in the Paper Mario TTYD remake, doors are solid objects that characters react to. When you go to open a door, your character moves out of the way depending on where you're standing in order for the door to swing open, the door will push your companion or other characters if they don't move, and if you're standing in the path when someone opens it from the other side, you'll shout and jump aside. It's so nice to not see collisions turned off and hands and limbs passing through moving doors in 2024, it was almost unheard of in 2004.
@darkespeon643 жыл бұрын
in the new pokemon games their wings flap and feet make tapping sounds
@ddjsoyenby3 жыл бұрын
THAT IS SO COOL!
@darkespeon643 жыл бұрын
@@ddjsoyenby you can turn off the music in the settings. Zigzagoon has cute taps
@ShaenMOGaming3 жыл бұрын
Impressive that they actually found the "Steve" dialogue referenced by the commenter for Hitman.
@JohnWilliams-cr2sz3 жыл бұрын
Mike trying for a 5 star stealth run in Hitman? Okay, OX, I don't appreciate being lied to.
@Nintendo6412002 жыл бұрын
Honestly, I love little details in video games and sometimes those little details are just oddly satisfying.
@thompson10413 жыл бұрын
Mike: "This will complicate my 5 star stealth run." Andy: "You've never had a 5 star stealth run."
@Zoso148923 жыл бұрын
He's the only one I remember recording a silent assassin suit only run, so arguably Mike did it best.
@lynnyburd12433 жыл бұрын
That lady never deserved Peaches. The only companion from a game so good I had to buy a shirt of her which aptly says 'Don't f*ck with Peaches'. It's amazing.
@shotgunshells23 жыл бұрын
Peaches and Cheeseburger turn that game into a walking sim.
@simondiusv61903 жыл бұрын
Wow, a Mr Ed reference. I'm nearly 40 and I only know about that because my mum watched it as a little girl! Topical stuff 🧐
@res20stupid3 жыл бұрын
I only know it due to a *really* dark joke in Fresh Prince of Bel Air.
@ButMadNNW6263 жыл бұрын
I’m 42 and saw reruns of Mr. Ed when I was a kid. 🤷🏼♀️
@clockworkmonsters85903 жыл бұрын
In Borderlands 3 you can play as four characters. Depending on the character you pick, they each make different noises according to your action, like puffing for running and grunting for mantling walls. The first two characters are young and so don't immediately start puffing, only when you've run for a while, but the character Zane Flint is canonically in his fifties, so he's always puffing and grunting and groaning immediately, and even better, the fourth character is a robot so they don't need to breathe and therefor don't make any noise aside from when they're talking. I love little touches of detail like that. I laughed when I realised the other characters aren't nearly as noisy as Zane, because they are more fit than him (or a robot)! XD
@cody-adricharper58485 ай бұрын
There was something similar in dead island. It too had four PC's, Sam (the best), Logan, Purna, and Xian Mei. All are in decently good shape, but all will start puffing when sprinting. Except Logan, the ex-NFL quarterback. He never starts puffing when sprinting. Something I found interesting. Also, totally unrelated, but all the license plates read D34D I574ND. Always made me smile.
@Daalington3 жыл бұрын
Dream-like haze? Thank you, Dr. Darling, no further questions
@mistermack49873 жыл бұрын
I never really paid attention to GTAs soundtrack because the PC version always had an MP3 folder so you can put your own music in it
@worsethanyouthink3 жыл бұрын
Game clip: "$uicide" Andy: "it's something we all might be happier if we just made the time to do" 14:15
@yoholup193 жыл бұрын
Jesus I know Andy went through an emo phase but I didn't know he's still on it
@Stratelier3 жыл бұрын
_Undertale_ had a single moment of #7 ... early on in the game there is a frog who will tell you which button to use to skip dialogue, and WILL comment on whether or not you skipped through its own dialogue in the process. Related to #7 is something I'd love to see in more RPG/adventure type games: When you are given a sidequest with some ostensible urgency, once you've completed it, the questgiver's dialogue (or, if appropriate for the sidequest, its resolution) changes to reflect how long it took you to _actually do_ it.
@facent5232 жыл бұрын
One of the best feelings in an FPS game is for your character to actually have a visible body
@nicholasvinen8 ай бұрын
Mirror's Edge did that well. Not exactly an FPS though (it can be at times).
@blockeontheleafeon2 жыл бұрын
In Tomodachi Life, when a camper asks for Play Coins, you can close the game and re-open it with the amount they want and they'll react to it. I love little details like this.
@CinnaScone3 жыл бұрын
“This is going to ruin my 5 star stealth run” Yes, very funny, Mike. Unless it involves a duck, I’m not buying it.
@CinnaScone3 жыл бұрын
Also, oh dear lord. Grand Theft Autotune?
@CinnaScone3 жыл бұрын
Fair play, though, that was a truly impressively bored face.
@DollarDude3 жыл бұрын
In the Sony Spider-Man games, Spider-Man's voice lines are delivered slightly differently depending on whether or not he's web-swinging or otherwise exerting effort when he says them. Every single line of dialogue was recorded twice, for the sake of a small detail that almost no one would even notice. It's mind blowing.
@Feasco3 жыл бұрын
also if you trigger an event while in the middle of a phone conversation the script will acknowledge the call got interrupted and carry on the conversation from where it left off
@gothnerd8873 жыл бұрын
What about references to other games? Those are pretty cool details.
@echo12345ish3 жыл бұрын
Another cool detail is from The Last of Us Part 2, when you play as Abby and look down in certain levels, she gets vertigo and her body language changes. Super cool stuff
@mgw31333 жыл бұрын
Mike? A 5 star stealth run? I'll believe it when I see it.
@Lionmonkey4real3 жыл бұрын
Nothing beats dialogue skilling in i-ninja where MC just does a loud "Shhhh".
@TheWindii3 жыл бұрын
I love that every comment is about Mike's 5-star stealth run. Maybe he means the rubber-duck incident that somehow didn't get him compromised?
@RickachuCXVI3 жыл бұрын
What about when he crushed someone with a chandelier via shotgun shot in a crowded room
@navtektv3 жыл бұрын
The idea of Mike getting a five star stealth run on Hitman. 😁😂😂🤣🤣
@brandongamble42293 жыл бұрын
Loved the halo legs. Bungie has done it with their other games to so its always a great thing to have.