I am less concerned about not seeing the item being handed over than the fact it appears one character is pulling something out of their butt and handing it to the player character, who then, gratefully, puts it in their own butt.
@mihneaiordan18134 жыл бұрын
Even something like a club *shudders*
@Cuuniyevo4 жыл бұрын
It doesn't look any less weird in Syberia, where Kate stuffs everything, no matter how bulky, into the top of her jacket.
@Toasty_Jz4 жыл бұрын
Nathan Weeks the ass is the inventory that’s what you take fall damage
@DeathnoteBB4 жыл бұрын
Nathan Weeks I always assume it’s meant to represent then keeping it in a belt or at the top of the pants.
@DirgeTV4 жыл бұрын
Not gonna lie, it has bothered me at times to see that. For instance: Kratos stuffing things like a chalice and even a horn back there all while not having clothing remotely suitable enough to fit all that. A diamond or a bracelet sure but the head of a gorgon? I was better off not remembering that one...
@artlessauthorite4 жыл бұрын
Ohh, can't fool me oxbox, I see how you cut away before the rubber band snaps to save on having to make complex animations. Tricky tricky~
@Renanbso4 жыл бұрын
Also when Mike supposedly hands Jane a tenner, the camera is positioned in a way in which we can't see the item exchange hands, saving precious processing resouces
@11jerans4 жыл бұрын
Got em
@ykl12774 жыл бұрын
I saw the rubber band and heard the ow and he's covering his face. I'm sure he's actually hit by the rubber band
@supasf4 жыл бұрын
@@ykl1277 to the untrained eye, yes.
@riseoftheflutes17394 жыл бұрын
@@ykl1277 Press X for doubt.
@iare194 жыл бұрын
I always notice when something heavy is loading because my PS4 starts making sounds similar to V2 rocket.
@jarskil88624 жыл бұрын
😂
@kenzieuchiha11914 жыл бұрын
If that ain't the goddamn truth lmao. My PS4 does it too, like its crying "please no more, stop playing these over complex games".
@sergiocorera4 жыл бұрын
I had the same issue but I opened the console, got it cleaned and changed the thermal paste. It isn't silent now but it is much better. I can recommend doing this but it will take more than 1 hour if you aren't used to do this kinnd of things.
@Noname-om3pp4 жыл бұрын
My PS4 is old af so this is true.
@BewareTheLilyOfTheValley4 жыл бұрын
Made worse if you don't have a PS4 Pro and you play games that have lots of loading screens. I'm looking at you, Final Fantasy XV!
@gchap35384 жыл бұрын
“Human hands are a bloody nightmare” As an artist, I can attest to this. It’s like you have to draw a whole other body on the end of the arm, but set 11 times the difficulty!
@elisabethheiman21044 жыл бұрын
My mom literally once said to me, no joke, as I was complaining about how hard hands are to draw, that "Hands shouldn't be too hard to draw! It's fairly easy!" Says the woman who can barely draw a stick figure.
@felixc5433 жыл бұрын
They are so fiddly! They don't need that many joints!
@romxxii3 жыл бұрын
"wait till you get to the feet!" -- Rob Liefeld, circa late 90's
@gchap35383 жыл бұрын
@@romxxii the WHAT?
@TheMbangel2 жыл бұрын
The hands in the Mass Effect series freaks me out. They look so weird.
@kamalo014 жыл бұрын
Game protagonist: "Here are the 30 wolves' heads that you asked for that I kept hidden behind my belt." NPC: "Looks like its all here. Good job. Here is the Giant Broadsword I promised as a reward that I also kept hidden behind my belt."
@goncalobaia15744 жыл бұрын
Every quest giver in the Witcher 3 has an extra pr-sword kept in their bottom for you to take
@thriceXplus74 жыл бұрын
Sure, "belt."
@J_Braz_3 жыл бұрын
Let me fetch it from my prison pocket for you my hero.
@Reggie20003 жыл бұрын
My problem is that your giving me a rare powerful sword and a blue amethyst, for slaying the wolf that ate your children, and yet your standing here in a burnt out village on your undies as you claim to also be broke and starving.
@gos3583 жыл бұрын
Me while playing Skyrim: *proceeds to carry just about everything I find for later use*
@Loiya04514 жыл бұрын
Some platformers use a trick called "coyote time" (in reference to Wile E. Coyote) to give players a slightly easier chance of pulling off satisfying jumps at the last moment. Whenever the player would fall off a platform, they'd instead be able to jump as if they were still on the ground, much like how Wile E. would keep running mid-air before eventually falling.
@Fucisko4 жыл бұрын
I think that was mentioned in some other outside xbox video, not sure which one though.
@davidmcgill10004 жыл бұрын
Definitely remember it being mentioned in a Shovel Knight video somewhere.
@gedeyogam90964 жыл бұрын
Its an older fact in an older games, that most of us already knows, another example is enemies will miss their few first shot at you, or our indicators of life or ammo have different values, etc
@charlessaintpe85744 жыл бұрын
@@gedeyogam9096 those are all, in fact, in the same video, 6 ways video games tricked you into thinking you're awesome.
@perfectlap93794 жыл бұрын
Yep. You can achieve this by making the collision box slightly longer than the actual sprite/mesh. I have something like this in my game
@etherraichu4 жыл бұрын
With the first one, I like how Skyrim does it. Skyrim doesn't even care. It'll just show the character handing you a hand full of nothing.
@say_hello_sarah97923 жыл бұрын
I was gonna mention that too. They either show an empty hand or dont even bother with any animation at all
@gavinwinkler11473 жыл бұрын
Final Fantasy 12 does too, even in Zodiac Age. It's just a full view of the characters not giving/getting anything. (Yes, I know this comment is a year old, I've been on an Outside XBox binge lol)
@eglacernaable3 жыл бұрын
unrelated but nice niko pfp im a oneshot fan too
@gachayuro2539 Жыл бұрын
BOTW does the same thing
@SpookyGhostLad Жыл бұрын
Sometimes they don't even do that the item just appears in your inventory
@gruggerduggerhoose4 жыл бұрын
“10 seconds to fully dressed? Thats gotta be a record.” Clearly Jane has never witnessed me late for work or the pub before. Lol
@jasperzanovich25044 жыл бұрын
If you are really late then you are done with whatever you are wearing. You can get properly dressed later.
@DirgeTV4 жыл бұрын
Should've seen me trying to get ready for School and showing up Just as the Bell rings. 10 seconds is a skill.
@Oxalis114 жыл бұрын
First time I hear a phrase "late for the pub"
@TayR0C4 жыл бұрын
@@Oxalis11 how did you hear it?
@Spectral_Penguin4 жыл бұрын
Hell I once managed to get dressed, shave, clean my teeth and be in the car on the road all in less than 5 minutes when I was late for work once.
@ZachHixsonTutorials3 жыл бұрын
Just a slight bit of info for those interested in game-dev and animation: The difficulty with handing over items isn't really the hand animation being hard to do (although hands will always be a challenge) but more to do with the fact that "re-parenting," an object is difficult to do correctly. In order to have an object move with the hand, you need to "parent," the object to the bone used to animate the hand which will automatically calculate the offset when the hand is moved so you don't have to. Problem is, when that object suddenly needs to be parented to the _other person's_ hand, the offset calculation needs to be switched over. Since the offset is calculated based on two extremely different reference points, this might end up with the object teleporting across the map instead of into the other hand, and is tricky to get right. Even if you do get it right, it usually involves multiple version of the same object and is super tedious to do.
@jeffextreme54982 жыл бұрын
Exactly this
@revolver2652 жыл бұрын
The solution? A game where characters only ever toss items to each other, even if it's a Ming Vase! (I can already imagine said vase juddering the moment it gets close to the receiving character's hand, before tractor-beaming into their palm)
@ZachHixsonTutorials2 жыл бұрын
@@deezclutches7924 1) Anyone who has ever uttered the term "lazy devs," has never gotten beyond a single Unity tutorial. 2) funny that you mention Blender as while I love and use Blender professionally, it specifically sucks when inverse transforming objects multiple times during an animation, which you'd need to do when switching hands. 3) the type of handoff that's required to pass objects between characters would either have to be done with re-parenting or animating a stack of constraints. Since these constraints aren't usually exported with the model, actually getting the handoff animation into the game engine is going to be a lot of extra work for the artists, and possibly even a custom coding solution. Sure it's possible, and it happens frequently when it needs to, but it's a lot of extra work that doesn't add as much value as it would cost.
@landonewts11 ай бұрын
Thanks for that insight, I never would have considered that. Love finding out details like this about game development.
@Dovah_Slayer11 ай бұрын
Detroit become human (and other david cage games as well as telltale games) is stupid impressive for having hand offs in the game (for example Connor giving Kamski back the gun), then again, it's basically interactive cutscene, so yeah I guess if your game boils down to cutscene with limited player interaction you can get away with a lot more other devs would have to axe to have more effort put elsewhere
@nettaatzili19364 жыл бұрын
In Assassin's Creed Syndicate one of the mooks yells at his fellows to stop attacking Jacob or Evie one at a time. Didn't know Ubisoft were giving us that much credit.
@hugofontes57084 жыл бұрын
Coincidentally, that's was the one AC game I felt combat was at all difficult on occasion (haven't played odyssey nor origins yet) Still mostly very chill fights
@KasumiRINA3 жыл бұрын
@@hugofontes5708 Origins and later are HUGE difficulty spike. They cut the parkour and cool counters to make battles more Dark Souls and no, they don't attack you one at the time... But now they're bullet sponge-y AND you got Dynasty Warriors style moves to attack multiple enemies at the time.
@Wittemn3 жыл бұрын
@@hugofontes5708 Unity has to be given credit there too, I played it recently and you can be hit while doing a counterkill or hit simultaneously by multiple enemies.
@hugofontes57083 жыл бұрын
@@KasumiRINA sounds interesting, I guess I should keep my eye on sales
@lukky66483 жыл бұрын
@@KasumiRINA also they keep yelling in origins " Attack at the same time " Which is funny , and also that line " what is this guy'' makes you feel a lot cooler
@musicadictor4 жыл бұрын
When trying to find the way in video games, I always trust the good old "follow the bad guys" technique, in which you go the way that's full of people you can kill. If the path is empty, you're going the wrong way.
@lfskyden4 жыл бұрын
Also Known As "Oh An Enemy, this must be the way", of course, that only works if you kill them all as you pass
@elementalsgami14 жыл бұрын
"It's some new dialogue, this must be right!"
@marhawkman3034 жыл бұрын
@@lfskyden Yeah why bother putting a bunch of enemy things in dark corners of the map the player has no reason to go to? It can get complicated if it's a map with multiple mission objectives. Open world games will have enemies near the important stuff, but... is that the quest you're on right now, or a later one?
@elementalsgami14 жыл бұрын
@Dahn True, but you know where to go.
@Dargonhuman4 жыл бұрын
@Dahn Half-Life taught me that trick. A trick Halo Combat Evolved taught me was when a game doesn't despawn enemy corpses, you can also use those to find your way back if backtracking is necessary for a level.
@MsKornkitty4 жыл бұрын
Whoa whoa whoa, where was the spoiler warning for Tetris? I am SHOOK that reaching completion made them all just disappear.
@DeviousDryad4 жыл бұрын
ikr!!!!! I can't believe they spoiled the game!! I was so excited to play it!
@TheSportSatellite4 жыл бұрын
I'm also shook that reaching completion made them all disappear! ....oh you were talking about tetris
@arjunsatheesh76094 жыл бұрын
Keanu_Reeves_Woah.gif
@JanAside4 жыл бұрын
@@TheSportSatellite IM DEAD
@fireblade2954 жыл бұрын
They spoiled that one scene in Control that was optional, you'd think they would put a warning for Tetris! Yes, I am the type that CAN get angry at spoiler warnings. Not because of the spoilers, but because I find them stuid. Just be me, and be very hard to impress with twists and reveals...
@tarnim804 жыл бұрын
whenever a video game character gets dressed of camera I like to imagine that they are actually getting dressed Sims-style by spinning in mid air
@AkumaDayo4 жыл бұрын
Omg I thought I was the only one who imagined that lmao
@Darsh00194 жыл бұрын
Now I will always imagine that. Curse you!!!!!
@eagle2194064 жыл бұрын
You mean doing the Wonder Woman?
@UrbanJediWill4 жыл бұрын
Lol, Geralt spinning
@darkspeed544 жыл бұрын
Glad i'm not the only stupid one
@somenerdygirl46964 жыл бұрын
"The universal sound effects of "clothes are happening" I couldn't stop laughing cuz it's true
@MrMarcelo2524 жыл бұрын
Dmc3
@saintmuerte134 жыл бұрын
I heard it immediately
@JuanUys4 жыл бұрын
When I hear "clothes happening", I see foley artists on all fours rubbing some old jeans on the floor with a couple of mics perched alongside.
@Liggliluff4 жыл бұрын
It's either that one, or the sound of a zipper; even for clothes without zippers.
@stormmeansnowork4 жыл бұрын
Speaking of using camera angle to avoid characters dressing up, how can we not mention Kojima using the camera angle to hide a naked Raiden pretending to be detained in a revolving bed and later escaped and dress up?
@TheSecondVersion4 жыл бұрын
One of these days, a studio is gonna flex by showing a character getting dressed, and it turns out it WAS the loading screen.
@hugofontes57084 жыл бұрын
Actual weird flex but okay
@williamsmith69214 жыл бұрын
As physics simulations become more lightweight and accurate and hardware becomes more powerful they wont have to worry about the complex animation of clothes clipping through the body and such since the shirt will just act like a real shirt and all they have to do is animate the character pulling it over itself, which may also be partially procedural
@KasumiRINA3 жыл бұрын
WWE 2k20, an otherwise buggy mess that couldn't manage hair to stop twitching, shown Hulk Hogan properly tear his shirt off during entrance. Problem is if you change his outfit, the shirt magically appears for one shot where he rips it lmao.
@Chloe_Zana4 жыл бұрын
I mean, they're not really teaching the younglings anything, Andy, because they're all dead.
@spacejesus65814 жыл бұрын
Huh, what’re we going to do to find out how this happened?
@VolfKami4 жыл бұрын
They were teaching them not to attack opponents who have the high ground, if Anakin had learned that he would've had less problems
@Gloomdrake4 жыл бұрын
AJXSJS The one time Anakin had the high ground, he got struck by lightning and lost the fight
@VolfKami4 жыл бұрын
@@Gloomdrake if he never learned to not attack the high ground he definitely never learned how to defend it
@Gloomdrake4 жыл бұрын
Sableagle Not the scene I’m referencing
@joeschmo38444 жыл бұрын
Jane, looking at her hands: “It’s not right is it?” I think Jane just found a new field of research, one that definitely won’t involve cutting off people’s hands to replace them with...other things.
@catlover22234 жыл бұрын
Probably robotic claw hands that contain a bazooka in the "fingers" part and a cigarette lighter in the thumb and look suspiciously like Christmas mittens.
@keeganlafferty13954 жыл бұрын
*insert X to Doubt and Are you sure about that memes*
@FrenchToast6634 жыл бұрын
cyborg kittens with mittens probably
@GhostOfLorelei4 жыл бұрын
I assume all the upvotes are volunteers... And I assume the thumbs up will be removed and replaced without whatever those volunteers end up with on the ends of their arms.
@carlosalonsolunarivera73814 жыл бұрын
I read cutting hands and had a comment reflex i had to suppress I want to live a quiet life
@Dreadjaws4 жыл бұрын
That whole "not showing a character getting dressed" trick is so ubiquitous that sometimes even movies do it. It is, of course, for a different reason: sometimes the full outfit actors are wearing is not the same as the separate pieces shown, and sometimes suits have some trickery that they don't want the audience to notice. Take a look, for instance, at the Raimi Spider-Man movies, where you see Peter holding his mask and then it cuts to him mimicking pressing it over his neck while it was obviously already there. Or even the famous kiss scene in the first film, where MJ painstakingly makes the effort of bending the mask inside, just so people can't see the mask's actual insides, which likely include some molded bits to keep Spidey's face from showing his lips.
@killertruth1864 жыл бұрын
True, although I do think that there's a bit of actors doesn't want to be seen getting dressed or undressed in front of the camera. Even child actors.
@Omaru19824 жыл бұрын
My favourite is superhero masks, where they obviously have eye makeup on around the eyeholes, but when they take the mask off they have a clean face.
@billghli4 жыл бұрын
@@Omaru1982 like Batman Returns ms where they clearly show one shot with eye make-up and the next without because it's 1 take when he rips the mask off so can't wear the make-up 😅
@mattgerlach7444 жыл бұрын
Also the Hays Code which was enforced from the 30s through the 60s and prevented films from showing "any licentious or suggestive nudity - in fact or in silhouette." It's convenient that movies had already made the "look away" strategy a standard practice before 3d animators even came onto the scene.
@killertruth1864 жыл бұрын
@@billghli True, because that would be uncomfortable for the actor. If heanaged to smudged his makeup.
@jasonblalock44294 жыл бұрын
Another trick that's pretty common is giving the player more life than it would appear based on their health bar. It seems like you should only be able to take one more hit, but you can actually take two or three. It helps make the battles feel frantic and dangerous if the player's health is constantly in the red, while the devs give the player extra wriggle room to pull off their awesome reversal of fortune. (Ubisoft *loves* doing this.)
@hotmatrixx4 жыл бұрын
Epistemology: the theory of knowledge, especially with regard to its methods, validity, and scope, and the distinction between justified belief and opinion.
@ThatGuy218724 жыл бұрын
Thank you
@shavagreycastle4 жыл бұрын
The more you know *rainbow noises*
@thesong78774 жыл бұрын
"Hmm. That's clearly the right way. Time to go every other way first." I've always noticed the "enemies won't all attack" one, I just tell myself their afraid of hitting each other instead of me, or obsessively looking for openings without realizing they don't need one.
@apomk24 жыл бұрын
I pretend it's just a case of the bystander effect. "Oh there's an opening, should I attack? Ah, nevermind, I'm sure someone else will"
@kevinperry88374 жыл бұрын
The Shadow of Wardor games do this pretty well. Enough idle animations mixed with having a good amount of enemies attacking keeps the sense of fighting off 30 orcs alive
@apolloaero4 жыл бұрын
@ he combined shadow of war and mordor together
@loganmerema72844 жыл бұрын
Is it just me, or does Kingdom Hearts not do this? Or am I just bad at the game?
@LurchibaldBioshock4 жыл бұрын
Did that with Skyrim, and ended up wondering why I found so many unlockable words of power but yet encountered no dragons to get souls from to unlock them, turns out you need to do the main mission that gets you to kill the dragon, to unlock wild dragons appearing... whoops xD
@hyliandoctor4 жыл бұрын
One little trick I remember is called "culling." This when the game only loads in objects that can be seen by the game's camera, instead of everything at once.
@DEEJAYWAL4 жыл бұрын
In video games the old philosophers were right. Objects don’t exist if no one is looking at them.
@rogainegaming69244 жыл бұрын
I remember using this trick to spawn cars in GTA SA.
@hhaavvvvii4 жыл бұрын
Most of the time culling is just polygons, and it's basically required if you want performance. Usually the actual game entities are still loaded and functional.
@W0ND3RB0Y14 жыл бұрын
It's only on the graphical side... It's not rendered in the 3D space, but it's there.. Occlusion boxes used to be common..
@someguy1ification4 жыл бұрын
This is the worst in dynasty warriors games. If you are on a horse you can move faster than the game can load the objects you bring into range, so you can stop in the middle of a mostly empty field and have a bunch of guys spawn on you. Or, more accurately, have to wait for them to appear so you can kill them.
@josephattwell10064 жыл бұрын
11:00 Regarding the "Mr. Incrediable puts his hand through his suit's hole," the animators begged the director to let Mr. Incrediable just look at the shirt and say it was ripped rather than having to rig and animate the suit.
@GodsBoss4 жыл бұрын
The rubber band thing is something I did actually notice, because it just can't be that you have been driving faster than the AI, have consistent lap times, but the distance to the cars following you at some point keeps constant.
@nauscakes18684 жыл бұрын
I remember during one of the old Half-Life 2 games, they had a 'narrator mode,' and they talked about how it sucks to design a really cool set piece, only for the player to be staring directly at a tire laying on the ground, and missing the entire event. That was like 15 years ago, and I always get a chuckle when I think of it.
@rootsandbonesart4 жыл бұрын
Having actually animated a hand in 3d, I can confirm that hands are one of the worst/most difficult things to animate.
@heleneandersson76494 жыл бұрын
My experience from trying to draw them is similar. I usually end up partially concealing them, feeling happy if the thumbs end up on the right side. Hands are weird.
@NotHPotter4 жыл бұрын
But my tummy is making the rumblies only hands can satisfy...
@FrenchToast6634 жыл бұрын
also feet
@rootsandbonesart4 жыл бұрын
@@FrenchToast663 absolutely
@Puremindgames4 жыл бұрын
Having never animated a single thing and can't even get a character to move in Unity(My Game Dev dream died before it began) I can also confirm.
@noakai4 жыл бұрын
"That's Nintendo, they can get away with it" is the most true comment on the entire internet.
@savagelogic86744 жыл бұрын
Nic C Nintentards are the worst lol
@GoAway37294 жыл бұрын
*luaghs in Nintendo switch online*
@jasonbliss60304 жыл бұрын
@@savagelogic8674 No one agreed, but you tried.
@savagelogic86744 жыл бұрын
Jason Bliss Try what? Stating my opinion 😂. Even so, clearly there are people who do agree with me, despite me not trying to convince anybody.
@jasonbliss60304 жыл бұрын
@@savagelogic8674 Maybe displaying your opinions with insults is why your channel didn't quite take off. No need to be so bitter about Nintendo fans.
@Confron7a7ion74 жыл бұрын
My favorite trick is how the original Doom games looked 3D despite the games being entirely 2D.
@OrangeyChocolate4 жыл бұрын
I heard about that a while ago. Didn't they design Doom as a top-down game, then bring the perspective down to eye level to achieve the effect?
@Confron7a7ion74 жыл бұрын
@@OrangeyChocolate Basically yeah. Same for Wolfenstein 3D. It was impossible for home hardware to render 3D at the time. The games that invented the 3D FPS genre were actually 2D top down dungeon crawlers.
@Dargonhuman4 жыл бұрын
@Dahn Also why you could shoot "flying" enemies like Cacodemons without needing to look up as they were essentially walking on invisible stilts that were part of their hitbox.
@spiritmuse4 жыл бұрын
Dargonhuman - That isn't actually true, there's a video out there that debunks parts of this and points out that, for example, projectiles can fly over players' heads, which wouldn't be possible without a z-axis. So while the map itself is 2D, players and enemies do move in a 3D space. And the reason you can fire up at enemies is because the game auto-aims your bullets upwards to where the enemy is.
@dj1NM34 жыл бұрын
@Dahn If you play through "Duke Nukem 3D" it is painfully obvious that the game is really 2D mapped, as nothing at all can overlap. Heck even the lifts/elevators can't go straight up/down and "stair-step" to avoid overalpping, with the levels of the multi-story buildings laid out sort-of like blades of a fan off the eleveators so they also don't overlap. It also explained how you could be "squished" when shrunk by an opponent that seemed to be flying hundreds of feet in the air above you. . Then "Quake" came out only five months later (June 1996 Vs January 1996) with true 3D, in particular the spiral ramp you fight your way up overlaps mulitple times and you can see that if you "mouse look" around to look up, into the distance.
@LunaDeaminac4 жыл бұрын
“The other option was to put all the characters in mittens.” Ah yes, the Undertale solution.
@Dark_Mishra4 жыл бұрын
Almost every Disney character ever too so they can avoid fingernails.
@cheatcode4364 жыл бұрын
*Facepalms*
@DaSaintDemon4 жыл бұрын
Enemies attack in small numbers. DARK SOULS: We dont do that here
@boriskalashnikov4894 жыл бұрын
@QUEENDOM absolutely not, I have legit gotten hit by 4 at the exact same time or at slightly different times one after the other
@deathbykonami54874 жыл бұрын
Ornstein and Smough have entered the chat, followed by the Four Kings
@deathbykonami54874 жыл бұрын
@@VincitOmniaVeritas7 with the right set up and upgraded equipment, the first stage of the fight is a cakewalk (just make sure you summon Solaire beforehand, despite looking flimsy he can tank several hits from both and hold his own against a berserk Ornstein making the fight alot less stressful)
@TheWitchfinderGenral4 жыл бұрын
*laughs in Kingdom Come: Deliverance*
@theminerboy56944 жыл бұрын
Neither does Minecraft.
@Ceece204 жыл бұрын
One trick Video Game developers do is to make me believe my life is actually more interesting than it is in real life. Otherwise known as the “immersion effect”.
@MyKillerson4 жыл бұрын
Only, it's not a trick...
@TheValiantBob4 жыл бұрын
How about Fallout 3, where in order to make a metro work, they made the traincar a hat, had an NPC beneath the level wear it, and then have that npc run super fast?
@Karak-_-4 жыл бұрын
That was game developers working with what engine programmes gave them, it was probably too dificult to add moving platforms. Bethesda...
@bett4314 жыл бұрын
Modern problems require modern solutions...
@joeschmo38444 жыл бұрын
Oh, Bethesda, between this and Mephala being a talking side table, I’m starting to think your just having “ridiculous design solution” contests behind the scenes.
@No_nameOG4 жыл бұрын
TheValiantBob in actuality, it occupied the “glove” slot, but replaced the head. So the NPC had only one hand.
@jarskil88624 жыл бұрын
Fallout 3 has working metro? Huh?
@wamblingwimblingwumblingwo33924 жыл бұрын
5:50 I see you what you did there. Saving money by not animating Mike handing over the tenner to Jane.
@davidgarner41644 жыл бұрын
I've always seen "rubber banding" labeled as "Catch up mode" in older racing games menus, and it even used to be something you could toggle on and off. Before this video I've only ever heard of "rubber banding" being used to refer to lag in multiplayer. when you're running along then get snapped back to a previous position making movement almost impossible.
@MoistGrundle4 жыл бұрын
We called it rubber banding back in the late 90s. It was pretty fitting for some games; you'd be out in front forever, and then out of nowhere 2nd place would fly by you right around the finish line, just like they had been flung by a rubber band.
@KasumiRINA3 жыл бұрын
It makes kart racers so frantic! You're last in Crash but got a ball lighting thingy and everyone falls down.
@CombustibleCake4 жыл бұрын
hey game devs, here’s a lil cheat for you: if all the characters were naked all the time, you wouldn’t need to animate any clothes physics at all :)
@hackerx73294 жыл бұрын
But then there would be a lot of extra hair to animate.
@PUNISHERMHS_20214 жыл бұрын
@@hackerx7329 not necessarily
@shaece7984 жыл бұрын
Welcome to the world of PC Mods.
@WanderingAwayToTheNextDay05134 жыл бұрын
Just make them human robots with only hair on top of their heads
@VakomSunrunner4 жыл бұрын
Japan: We tried but everyone's a massive fucking prude.
@GrandParadigmLLC4 жыл бұрын
Surprised Hitman wasn’t shown at all for the clothing segment.
@musicadictor4 жыл бұрын
was thinking the same thing!
@brentage50004 жыл бұрын
They were shown, we just couldn't see it. Because Hitman.
47's true power is to make some vague cloth-rustling noises for three seconds and then appear in a completely different outfit. (His other one is being able to keep a crowbar, a wrench, a screwdriver, two poisons, three guns and five types of explosives in the pockets. Even if there are no pockets.)
@sharif474 жыл бұрын
On a similar note, we did get to see (more or less) Layla Stockton stripping on camera in Hitman Absolution.
@FriendB4 жыл бұрын
"Hands are weird". Whelp, I don't think Jane's ready to hear about feet.
@GameHammerCG4 жыл бұрын
You mean leg hands?
@antenna_prolly4 жыл бұрын
I'm sure there are a number of watchers ready to hear about Jane's feet.
@Xanderj894 жыл бұрын
You can keep those static though, fingers need to wiggle around and manipulate things.
@A_Lo_TX4 жыл бұрын
Let’s see her feet and we be the judge. 🙂😇
@dannyeye14 жыл бұрын
"Hands are weird." Proceeds to spend eternity baby-splaining this incredibly simple concept.
@davham274 жыл бұрын
Metal armor stretching and bending when the character moves around. It just makes it look like they're wearing rubber.
@gurugeorge4 жыл бұрын
There are a lot of little graphical things like this on models that were formerly not really noticeable, but are now starting to get annoying as the general level of graphics goes up. Wonky shoulders, bendy armor like you say, feet not properly positioned on an incline (although this is much less common now, they seem to be on to that these days), things like dresses and trenchcoats not having cloth physics, various clipping issues, etc. But the biggest bugbear is still jerky animations. The industry is due for a major "pass" (which may take several years) on models to sort all these little niggles out, I think. I think what we really want to see now are pretty much fully realistic 3-d, physics-based everything, cloth simulation, separate physics reacting gear (e.g. ammo belts, scabbards, etc., being independent physics things that jiggle about as the person runs, not fixed and painted on, that kind of thing) with really smooth animations. Again, games here and there are _starting_ to get this done (e.g. Red Dead), but there's still a long way to go.
@Lucy666Fernandez4 жыл бұрын
@@gurugeorge I mean...you sure can get that if you're ok with the game being about 10 minutes long and burning up your entire hardware.
@wwaxwork4 жыл бұрын
Also changing shape depending on if it's being worn by a man or a woman.
@Steampunk_Kak4 жыл бұрын
@@gurugeorge they were able to simulate that actually! Except it was a 10 second long display that took a computer worth about 18 thousand dollars 24 hours to render properly... Yeah, we are still a good ways away from full on 3d real physics rendering in games.
@edi98924 жыл бұрын
Mordhau makes it painfully obvious with neck plates.
@dragonoverlord20104 жыл бұрын
"Hands are weird." - Jane, and now every stoner watching this
@fish39774 жыл бұрын
try psychedelics next
@okami-shaman95484 жыл бұрын
Now to observe feet.
@socalledchaosaus4 жыл бұрын
Jane being creeped out by hands and turned on by the witcher...gold 😂😂!
@Hellwyck4 жыл бұрын
"They call 'em fingers but I never seen 'em fing"
@shaqueeshameeshachaneeshal43394 жыл бұрын
"at least no one does that anymore" *Laughs in fallout 4*
@swine134 жыл бұрын
Hello, this is Bethesda. We are here to claim the $7.50 you owe us for that laugh emote you just used. 🤚
@Xue-tu4 жыл бұрын
@@swine13 This is ea, we regret to inform you that the command you just used is locked by dlc. To unlock this command buy the charging people for laughing pack for 20USD
@ZennMagic3 жыл бұрын
Warframe, although the game is so optimized it takes 2 seconds to load anyway
@tomsharp69864 жыл бұрын
I love the mirror trick developers use to simulate a working mirror, which is to just have the player control a model in a flipped environment but in reverse .
@UncannyBeagle Жыл бұрын
I guess I never really thought about how they did that, that's really clever.
@jonbaxter22544 жыл бұрын
Talking about animating someone putting clothes on, I was really impressed when Geralt put his boots on in Witcher 2. Seems like a simple thing, but I don't think I'd ever seen it in a game.
@23Scadu4 жыл бұрын
I think the hidden hand-overs have more to do with the difficulty of shifting an object from being in the hierarchy of one model to another. When it's shown there's usually two copies of the item, one attached to either character, and one just goes invisible as the other one pops in. Sometimes you can even see a frame where it's doubled or completely gone, at least in older games.
@fetseroony4 жыл бұрын
StraightOuttaJarhois Exactly! Came here to say that, but was hoping some one else already said that!
@lordeilluminati4 жыл бұрын
This issue is even on a deeper level, the concept of "moving data" doesnt exist in the computer world at all, it is always a combination of copy first, delete the old afterwards or "tell the user that this file is now on a different folder" even though the files technically remain on the same place.
@XHandsomeJackX4 жыл бұрын
Diablo ignores the "few enemies attack at once" rule.
@JopiesausGaming4 жыл бұрын
Because Diablo isn't the genre at which that technique is aimed, because unit-slotting is mostly prevalent in fighting or action games, not older style click and kill rpg's like diablo or sacred
@KasumiRINA3 жыл бұрын
Beatemups also had enemies attacking at once except for counter based ones where you time your assassin parries for spectacle.
@SeverusStudios19803 жыл бұрын
@@KasumiRINA Streets of rage, Double Dragon ahhhh good ol games
@zarnox30714 жыл бұрын
Related to unit slotting, prioritising enemies that are on screen over ones that aren't. That way, it doesn't feel unfair because you were killed by something from behind that you didn't know was there.
@kevinperry88374 жыл бұрын
DOOM 2016 did this very well. With Doom 2016 enemies were able to kick each other out of slots in order to keep the enemies on screen the primary targets
@zarnox30714 жыл бұрын
@@kevinperry8837 That's where I got the idea from.
@someadventuretimefan50894 жыл бұрын
I abused this feature on devil may cry 5 to beat it on the hardest difficulty along with bloody palace. I would purposely rotate the camera so only 1-2 enemies were on screen. Made it alot easier
@hugofontes57084 жыл бұрын
@@someadventuretimefan5089 that sounds so weird it's almost wrong, the obvious strategy would be to keep as many enemies in sight as possible but no, meta is better
@psychodrummer15674 жыл бұрын
"you were killed by something from behind that you didn't know was there" aka "The Tony Montana Demise".
@narcspector4 жыл бұрын
I knew we would see "Squeezing Through Tight Gaps to Hide Loading" in a List eventually, they've been mentioned by OXBOXTRA so many times, both in streams and SOTW and etc, it was just foreshadowing lol. OMG, AND the "Valve Follow the Light Rule", for which all of the above applies! 😂
@zevo93144 жыл бұрын
i thought they were gonna mention the naughty dog yellow. which does the same thing as the light, but in naughty dog, just go where you see yellow
@narcspector4 жыл бұрын
@@gamecavalier3230 Titanfall 2's so damn good lol
@narcspector4 жыл бұрын
@@gamecavalier3230 if you like action shooters where you can do stylish moves and move ridiculously fast, play Vanquish! The Remaster with Bayonetta (it's a Dual Pack Bundle) just came out, and both games hold up so well, and look great on new gen hardware!
@Jhakaro4 жыл бұрын
It's not really a valve thing, more an art thing which is also more a psychological thing. Our eyes naturally go to wherever contrast is greatest.
@hollylucianta67114 жыл бұрын
Bloodborne plays a really nasty trick with this, they show you a big beautiful glowing window in a dark house and you're so fixated on it the first time that you don't notice the werewolf charging you from the side...
@imnotapipe4 жыл бұрын
My "can't unnotice" switch has been on about hidden loading screens since I learned that that was why doors took so long to open after you shot them in Metroid Prime.
@Legendary_Detective-Wobbuffet4 жыл бұрын
That blows my mind. I was always so impatient with those doors!
@butdontaskme53454 жыл бұрын
I really thought dark souls was where you were going with that lol
@Dark_Mishra4 жыл бұрын
imnotapipe Agreed. Nintendo is one of the best at hiding loading in their games - especially Zelda titles. How many Zelda games have actual loading screens? Even the ones that do only fade out for mere seconds compared to Skyrim or Fallout.
@starlitalpha74 жыл бұрын
I've got you one. Characters dont sleep under covers/sheets for the same reason they don't change clothes on screen. One of the few exceptions to this is deadly premonition of all games.
@Beliasa014 жыл бұрын
I just noticed FF7 REMAKE does the "sliding through a gap" alot XD
@mrflip-flop31984 жыл бұрын
The "one bad guy at a time rule" doesn't always happen on the Assassin's Creed series, well, at least not on Black Flag. Sometimes two or three bad guys would try to attack you at once and if you counterattack them, an epic animation plays of you murdering them through a very quick series of kicks, jabs, and sometimes, acrobatics.
@Perri-Winkle4 жыл бұрын
But two or three isn't all of them
@deathbykonami54874 жыл бұрын
Assassin's Creed Origins and Odyssey don't abide by that rule The soldiers took lessons from Dark Souls enemies and attack en masse
@lachlancole68274 жыл бұрын
@@deathbykonami5487 I know, how dare that Spartan soldier interrupt me while I'm about to squeeze this other guys head into his body with a big ol' mace
@SyndicateOperative4 жыл бұрын
I mean, it didn't in the original either. People often complained they'd be locked into fighting one guy while another blindsided them.
@gerritvalkering10682 жыл бұрын
Just because a few enemies seem to break the rule, doesn't mean the game doesn't use the slotting mechanism. In many cases, it's fully intentional.. I'm very certain of the first assassin's creed did it, The Witcher 3, Shadows of Mordor and assassins creed odyssey. From the comment on Black flag, I'm equally certain. My first experience with the first AC game, I still remember quite a bit of it, and one thing I remember is screwing up a mission and getting cornered by soldiers. I figured I'd kill them and escape, not realizing the game spawned endless new guard patrols once the one I was fighting got low on members. That's how it felt at least, and I kept thinking that I'd run out of enemies at some point. 30 minutes later, they were still fighting me, attacking one at a time. All I had to do was counter the one attacking me, and resist the urge to do a follow-up attack. Because the moment the counter finished, the next would attack. I noticed it also in The Witcher, especially because I started the game too easy, so I went up to Death March after an hour or so on each difficulty. The group mobs attack in turns and the biggest difference in difficulty is the speed in which they chain their attacks, how long they wait on one another. Odyssey I don't really recall examples. but Shadow of Mordor never attacked in a way that I couldn't counter. If en enemy attacked while I was countering one enemy, I could, with a quick reaction and some situational awareness, counter the next attack instead of finishing the moves on my first counter. Since that is actually possible, I assume it's intended. Why is it intended? Because I feel like a Boss when I pull it off. Same with Black Flag. The fact you have that epic three-way counter means that the game helped you do that. And it did that by using the slots as discussed in the video, just more creatively. If it didn't, some enemy would mess up your face while you're stuck in your three-way counter.
@Badgerfan44 жыл бұрын
I can't hear the tetris theme song anymore without hearing Jane's lyrics to it.
@HovektheArtist4 жыл бұрын
Da dedada deda de dedada tetris song
@kaushtubhchauhan4 жыл бұрын
Which video was that?
@walterwallman35664 жыл бұрын
@@kaushtubhchauhan it's called something like anoying songs we can't stop humming
@Badgerfan44 жыл бұрын
@@kaushtubhchauhan 7 Most Infuriating Songs
@00pugsly484 жыл бұрын
Neither can I! I’ve also done my best to spread it to everyone I know so they can suffer with me too
@AlmightyPolarBear4 жыл бұрын
What about locking the camera so you cannot see the endless void surrounding the level?
@AlmightyPolarBear4 жыл бұрын
@Manek Iridius I was referring to camera controls.
@returnfromtheash4 жыл бұрын
Love the detail of Mike's 'rubber-banding' happening off screen!
@zevo93144 жыл бұрын
you cant animate rubber bands hitting someone, thats too much work
@FrenchToast6634 жыл бұрын
Mick*
@senhowler4 жыл бұрын
Anyone else wonder if any of them accidentally slipped?
@MrGlenn4424 жыл бұрын
*Mork
@riotangel47014 жыл бұрын
I _immediately_ noticed the blocked hand gestures when started playing *Witcher* games. Even though previous games never animated hands, somehow CDPR made them bloody blatant.
@Wittemn3 жыл бұрын
Now in Cyberpunk they just wave in your general direction to send you money.
@KSINregirat3 жыл бұрын
@@Wittemn what about after the big update?
@Wittemn3 жыл бұрын
@@KSINregirat It was just HUGE amount of bug fixes. And to be fair, There were several hand animations in the release patch like those guitar animations that are extremely accurate. My comment was just poking fun at an in-universe concept, not trying to jump into the hate bandwagon. I actually loved the game even with all the bugs since release, I have 220 hours on it on steam.
@tabibutler44444 жыл бұрын
“Enemies attack in small numbers” Me: *looking at kingdom hearts II and III’s 1000 heartless battles suspiciously*
@X1erra4 жыл бұрын
Even in that situation they're attacking less often than usual. Plus it's not really 1000 3D models on screen. You cannot unsee the background 2D sprites once you go HD in KH2. Loots of trickery going on, including things like a very low enemy render distance and some unit slotting, or maybe it's just the AI of those enemies being dormant most of the time.
@labra654 жыл бұрын
Nice to see you here
@jcthefirst4 жыл бұрын
"Clothes are Happening" needs to be a t-shirt.
@gruggerduggerhoose4 жыл бұрын
I’d buy it
@RazorO2Productions4 жыл бұрын
jonocard Customink is your friend
@siobhanlawper10514 жыл бұрын
Hard agree
@k1ngk4gl34 жыл бұрын
This title is no joke. Some of these have been ruined for me since I noticed them in the 6th gen. Along the lines of handing items, how about when characters kiss? The game keeps frame until the last second before switching to a back-of-the-head angle. Well... The smart games do, anyway. What about games that entice our nosey nature by having 2 NPCs stand around spoon-feeding exposition in the guise of a conversation?
@TheAbbeyoftheEveryman4 жыл бұрын
King Kagle lol hitman. 2 guards just happen to be talking about the bosses pet tiger that he visits every day or some shit like that
@powerpc1274 жыл бұрын
Now I want to see a video of a game character actually making out with someone in engine just to see their lips awkwardly glitch through one another.
@HalNordmann18 күн бұрын
The obscured kiss is also a classic of movies, mind you
@Kaynos4 жыл бұрын
-"Here take this, it came from my butt" -"Thanks i'll put it right back there"
@kj88403 жыл бұрын
Little did we know how ubiquitous fecal transplant was in video games.
@busterfixxitt4 жыл бұрын
It's gratifying to know that the term I spontaneously used to describe how Burnout 3 kept the cars together is the actual industry term. Clearly, it's an accurate analogy. Also, for those who don't know, the burnout series continues under the name Dangerous Driving & Danger Zone for the Crash levels. Also, they made an indoor golf version of the crash levels.
@gellister4 жыл бұрын
Some of these I don't mind. Unit slotting is a concession to allow a player a manageable situation. Lighting to direct you is subtle enough that even if I recognize it thereafter, I rarely do during gameplay. The item hand-offs I kind of just giggle at now because it is so "video gamey" alongside the getting dressed being a thing that is just far too graphically taxing at this point to be worth the dev time (animate a piece of clothing to morph over a differently textured model and then try to swap that model out for the fully dressed model with the camera still on them, not worth it). The falling off ledges just allows ragdoll physics to get played up, which I always find a joy. On the other end: Rubber banding can go to hell. The number of times I have lost a race in a game due to my superior driving having a minor hiccup at the end and the cars behind me that should've been twenty seconds back zoom by to the finish, it's not fun, it sucks. I have quit racing games due to this. And the sliding in narrow hallways needs to go away once consoles get SSDs for their storage, because I am so sick of it. It has stuck out like a sore thumb for years because I know what is going on.
@ZemosMacleod4 жыл бұрын
100% agree with Mike that finishing the race 30+ seconds ahead of the competition is far more enjoyable than having rubber banding ai constantly cheating for a fake sense of competition.
@skippy29874 жыл бұрын
Hello Need For Speed. You can beat the dominate time but lose because the AI gets infinite grip, power, and traffic smashing power as they fall further behind
@beauson19834 жыл бұрын
Mike: "that car is from 1971, it should be broken down on the side of the road somewhere" Me, sitting within 10m of three cars from the 70's: "cold Mike, cold..."
@dracosfire72474 жыл бұрын
What are you doing on the side of a road somewhere?
@personman11484 жыл бұрын
My dad has an Alfa these guys have no clue about cars.
@killertruth1864 жыл бұрын
And he shown a porshe 911.
@beauson19834 жыл бұрын
@@killertruth186 I'll give him that though, Porsche have been building 911's since at least 1968
@killertruth1864 жыл бұрын
@@beauson1983 True. And I had realized on The Crew, that if you are driving a slow car being at high speed. While the player with a higher performance police car can catch you and arrest you on the go, which that made zero sense.
@Danceofmasks4 жыл бұрын
I played DmC: DmC. Dante actually got dressed while flying through the air.
@mrsirty30194 жыл бұрын
Came to the comment section to say this! 😂
@mrflip-flop31984 жыл бұрын
The developers made the effort of blocking Dante's crotch with a slice of pizza. Classy.
@Danceofmasks4 жыл бұрын
@@mrflip-flop3198 Someone probably made a mod to remove that pizza LUL
@wavion24 жыл бұрын
I went and watched this on youtube to see what y'all were talking about... I imagine I'm going to start getting some interesting ads now...
@KuraIthys4 жыл бұрын
Funnily enough the behaviour of video game enemies (and those in martial arts films) is mentioned as a tactical goal in the book of 5 rings... Where Miyamoto Musashi notes that his general strategy for taking on large crowds of enemies is to use his long sword to keep large groups away from him, then move to funnel them into a position where he can attack one at a time with his short sword. The difference with game characters of course is that Miyamoto (no, not THAT miyamoto - though it's possible they're related, which is an interesting thought) actively works at making sure only one person attacks him at a time, while in games the enemies patiently wait their turn...
@DarkcIoud11114 жыл бұрын
"10 seconds to get fully dressed; that's got to be a record." Honestly for most guys, that's just a casual clothing exercise. If we're running late for work or something, we can cut that time down to 3 seconds flat.
@FlushGorgon4 жыл бұрын
Honestly. that's just what honestly doesn't mean.
@ienzio77954 жыл бұрын
@@FlushGorgon I'm not sure what was wrong with their sentence that made you feel the need to be annoying but okay
@FlushGorgon4 жыл бұрын
@@ienzio7795 It means that it's a lie: men don't get dressed in 10 seconds, even less so in 3 seconds.
@DarthSagit4 жыл бұрын
Meanwhile in Yakuza men get undressed in 1 second
@Bl4ckWo1f14 жыл бұрын
@@DarthSagit in yakuza men swap entire outfits mid song
@darthmaul5894 жыл бұрын
I always notice reflections and how they’re done. Sometimes it’s still images(Cube Maps), other times it only reflects what’s on screen(screen space reflections), sometimes it will be a low res real-time reflection(RE2 Licker Room) or maybe they mirror geometry behind the surface(like the MGS 2 Tanker section beginning area).
@jasperzanovich25044 жыл бұрын
I played Vampire the mascerade last year so I was not surprised that they didn't have mirror reflections but then again I am a vampire.
@Ckoz28294 жыл бұрын
Fugly Duckling The recent Hitman games do mirror reflections quite nicely. The reflection is just a bit low res, but the cool thing about it is NPC’s will notice you sneaking up on them through the mirror. Can’t think of any other game where they do that. I also think it’s vary cool how in racing games, when you pass through a tunnel, the lights reflect off your car and you see a stream of individual lights trailing off the roof of your vehicle.
@noctiliogames3504 жыл бұрын
Don't forget the trick where they muddy up or otherwise dirty the mirror so the reflection can't happen.
@EmApex4 жыл бұрын
Having a transparent surface with a mirrored version of the room behind it was super common a few generations ago when hardware wasn't strong enough to even attempt real reflections. Pretty much all PS2/GameCube/Xbox games used that method when they had something that was reflected, even Mario 64 used it for the mirror room. It's a really clever technique that was used all over the place, but you don't really notice it until it's pointed out to you because of how effective it was
@coder0xff4 жыл бұрын
And then there was ray tracing.
@Pseudowolf4 жыл бұрын
"I'll give you a tenner instead!" Baller move, Mike.
@tomgymer77194 жыл бұрын
Jane is right, mittens are great. Imagine how cute Geralt would look in a nice pair of woollen mittens. Adorable.
@whyteterror41684 жыл бұрын
There are actually gauntlet mittens you can wear in the game.
@nobodyinparticular96404 жыл бұрын
Everybody had mitten hands in the ps1 era :v
@joeschmo38444 жыл бұрын
@Nobody In particular except for the people who had blocky permafists
@eddzyeddzy61584 жыл бұрын
Rubber-banding in sports games used to be called "computer assistance" going back into the 90s. Not sure if they still have a toggle for it these days, but it served the same purposes. Keeping the game close and to prevent blowouts. The lead team would go peewee league and couldn't do anything right and the losing team would become all-stars and could do wrong. It got amplified when they started adding in things like play/team momentum and Heat. so when the assistance stopped the former losing team was still Red hot and the other team was super cold. Developers trying to coverup the differences between Sim and arcade.
@TheMeanAdmin3 жыл бұрын
For subversion of number 6 - try Kingdom Come Deliverance. If you turn your back on an opponent - they'll make sure to capitalize on it before you'll get to say "why are they attacking me?!"
@almostambidextrous4 жыл бұрын
"the world isn't ready for full-frontal Geralt" stupid world hurry up
@supasf4 жыл бұрын
Lmao 😂
@luuketaylor4 жыл бұрын
Hmm...
@Y337n3ss4 жыл бұрын
“I really thought we’d end up demonstrating that somehow” *rubber band enters view* *_”AAAAAAAA-“_*
@wolfcafe37454 жыл бұрын
I love how perfectly cut that was
@SuperJudoflip4 жыл бұрын
“Hands are weird” -Kira Yoshikage would like a word
@Omaru19824 жыл бұрын
Realising the amount of effort that goes into Hand Animation really makes me appreciate that Ocelot juggling 3 revolvers Russian Roulette scene in MGS3 a hell of a lot more.
@KasumiRINA3 жыл бұрын
MGS3 is a masterpiece in the way it was directed, rarely games get so close to being cinematic without sacrificing gameplay.
@the-engneer2 жыл бұрын
The Boss RIP😢
@Etrigan2524 жыл бұрын
Point 1, hands. The reason is actually that it is very complicated to have two characters exchange a an item and make it look realistic due to the exchange of the item in the hierarchy of the data. Just to parent an object with the right facing to a joint in the animation skeleton of the hand and pass that parented hierarchy information to another tree ( the other character) requires some serious planning and praying to the gods of physics. As most characters require interactions with physics, rag doll, collision objects and other rules. In the past I have seen, instant model switches, but these also can cause bugs do to physics and collisions. The fastest way for this exchange to happen with the least amount of issues with physics is to not do it at all.
@spooky_electric4 жыл бұрын
"Handing items" seems to be code for itchy butts. I see you, game developers.
@emmad43084 жыл бұрын
Thanks! Now I can't unsee! AHHHH
@therealsulaco4 жыл бұрын
Jane, if you think hands are bad take a long look at feet some time.
@patrickmccurry15634 жыл бұрын
Feet are just mutant hands, and hands are just mutant feet if you think about it.
@gruggerduggerhoose4 жыл бұрын
Dave Brohman toe-tally agree with you my dude
@isaiescamilla5504 жыл бұрын
I appreciate hands and feet
@FrenchToast6634 жыл бұрын
Well, faces are weird, too. You know, the way they're smooth... smooth... smooth... and blech! You know? All bumpy and holes, I mean, what are eyes like? It's like a science fiction movie. Don't get me started on lips. Like the edges of a severe wound.
@wyntertheicewyvern62264 жыл бұрын
Have you ever looked at feet in a Bethesda game? It looks like the toes are just fused together, with notches to indicate you have toes, not flippers. Imagine how hard animating feet would be? There are so many individual and simultaneous movements when we walk. It would be a nightmare.
@MagTheMercenary4 жыл бұрын
To add on the 'follow the light' bit, action platform games have a specific level design to them as well that will assist in cluing the players on where to make the next jump literally - Uncharted for example follows that Naughty Dog yellow (essentially following a yellow hued path) while Tomb Raider or Jedi Fallen Order has ledges/walls that have scruff marks on them. Cool little tricks from clever game design that.
@aaronmathewson55224 жыл бұрын
The worst example of rubber banding was a boat racing game called hydro-thunder. It had a mechanic in it that no matter how good you were, when you first started the game it had a preset number of times you would have to race a course before it would let you win. I tested this by, after beating the game, taking the starting boat, and running the starting course multiple times. I then started new, and put down the exact same times, and came in 10th instead of first.
@tylertinney82944 жыл бұрын
Andy: “What are you guys teaching the younglings these days.” The Jedi: too dead to answer.....
@zexus4804 жыл бұрын
What about the way naughty dog levels paint everything yellow to tell you where to go? I can’t stop looking at suspiciously yellow things now.
@zevo93144 жыл бұрын
i honestly didnt know this was a thing til i watched troy baker play through the last of us, and now i cant unsee it. though props to them, i've played through it a couple times, and watched a handful of playthroughs, and never noticed it til it was pointed out to me
@jaredsmith5124 жыл бұрын
Thats basically the same thing as the light but the light is more common
@Kris-wo4pj4 жыл бұрын
Or white like god of war. Horizon zero dawn was annoying with all the yellow tho
@damp22694 жыл бұрын
but that isn't subtle, or maybe i caught on immediately and that is the weird case. i caught on on uncharted 2 (my first uncharted game) when i tried to grab a ledge on the falling train but i had to go to a pipe instead. seem like the ledge would be the logical path because the pipe was just dangling and looked incredibly unsafe. some games are less obvious than others too and uncharted is pretty ok, GOW and HZD tho....
@NeoTechni4 жыл бұрын
Even Disney Infinity did it.
@CSmyth-4 жыл бұрын
9:10 "You know what you've never seen in a video game? A 3D character getting painstakingly dressed or undressed" DMC. Naked Dante in his trailer. Literally the opening scene.
@the_sakaala88734 жыл бұрын
Also i can swear that romance scene with Miranda in ME:2 includes some undressing
@retrogamernes31214 жыл бұрын
Also that scene in Final Fantasy X where Riku is taking off that rubber suit. Yes, the camera cuts in sections and she's already fully clothed underneath it, but we see her taking it off
@iamthejolson4 жыл бұрын
Great example of someone falling to their death: Spartan kicking enemies off mountains in AC Odyssey
@cm3747874 жыл бұрын
"Unit slotting" actually happens IRL, it's a mob mentality thing. The thing that sets humans apart from other predators is endurance, so when you have a group against one other human IRL like that, the instinct is to let one guy fight at a time and just swap him out when he gets tired or beatup too much while the target has no such luxury. You literally have to train this stuff out of people. ...guys...we ARE in a simulation o.0
@IndoorSitup4 жыл бұрын
interesting
@Bobert42424 жыл бұрын
medieval combat gaming (heavy boffer larps to be precise) would mostly concur with this aside from flanking actions, I wish video games would simulate the actual mentality of attacker 2 using the opening that attacker one caused...but yeah, you tend to go 2v1 or 3v1 because of space and to keep people from tripping each other up while the rest of the attackers block viable retreat strategies
@mine_mom4 жыл бұрын
Um. No. If I'm in a group of even 3 dudes were jumping his ass. Way more likely to take them down and makes logical sense. Unless its Batman then im running lol.
@paulghencea90374 жыл бұрын
@@mine_mom That's a very scummy Way of doing it mate, you fight someone you fight them alone.
@tarekmoneimsaid4 жыл бұрын
I remembered that someone found a command to enable third-person mode (through the Cheat Engine) in Doom Eternal. Let's say it had some... interesting side-effects. For instance, projectiles are not fired from the weapon model, but from where the weapon would be in first person. More interestingly, launching a grenade or using the flamethrower would still play the first person animation, popping up on screen behind the player model. The weirdest one, however, is the climbing animation: a pair of giant arms spawn on top of the doom marine model.
@ArcticFox78952 жыл бұрын
we bought those hands what you gonna do about it
@senhowler4 жыл бұрын
Mike: Crossing the line a full thirty seconds before the other racers is fun. Me: I'll never know :(
@theyawningari4 жыл бұрын
The last time i was this early High King Torygg was still alive EDIT 1: thanks for 86 likes! iwasn't expecting this to get noticed ;3
@butter_scotch4 жыл бұрын
Love a Skyrim reference any day
@dallydaydream4 жыл бұрын
I hear Ulfric Stormcloak murdered the High King... with his voice! Shouted him apart!
@theyawningari4 жыл бұрын
how did this get 75 likes? XD
@H0lyMoley4 жыл бұрын
@@theyawningari Too much lollygagging.
@roguishpaladin4 жыл бұрын
@@theyawningari Have you heard of the high elves?
@andrewsprojectsinnovations63524 жыл бұрын
2:23 also saves the developer from having to customize and check the animations for every character and every. single. item. This shortcut makes a lot of sense in that regard.
@TuffMelon4 жыл бұрын
Other games: Unit slotting Kenshi: *Violently beaten to death by sticks because you never get a chance to relatilate*
@justinjacobs15014 жыл бұрын
Love and hate that game so much.
@NorseGraphic4 жыл бұрын
Rubber-banding is mostly used for companion-NPC's to keep them at your side during missions etc. One example is the player (you runs) and if they can't keep up, they'll teleport to your position behind your back where you can't see them.
@megamanbeck73544 жыл бұрын
For all its faults, 2012's DmC did actually show Dante putting clothes on, albeit quickly and mid-air
@missbexiee4 жыл бұрын
Um, I am *absolutely* ready for full-frontal Geralt.
@varunchaturvedi25814 жыл бұрын
Probably my favourite moment in this video is Mike looking terrified as five rubber bands point towards him.
@ourkeving4 жыл бұрын
He has a high level of trust of/with? his coworkers. I'm not sure I'd let anyone do it.
@Taracinablue4 жыл бұрын
I hope someone makes fanart of it, lol
@coreysierchio46504 жыл бұрын
"Must be why he easily gives up his wallet."
@DeathBringerBecky4 жыл бұрын
@@ourkeving in. You trust in something.
@CookiePieMonster4 жыл бұрын
I learned at around age 15-16 (currently going on 28) about the guiding lights trick. I forgot what string of games I was playing, but the guiding light was so obvious (not as obvious as *Glowing Green Exit Sign* but still pretty damn obvious) that I started looking in other games for the same thing. Imagine my shock.
@bloomingteratoma4 жыл бұрын
this is the first time i've watched this channel in years. man, the nostalgia shot me straight to 2013.
@LMixir4 жыл бұрын
Well, whatever Mind-contr- "enhancing" Tri- "technique" Jane performed on Mike seems to be working splendidly.
@jedihorjus4 жыл бұрын
Excuse me, the world is _definitely_ ready for full-frontal Geralt
@Slashes_To_Ashes4 жыл бұрын
15:24 I was waiting for a 3rd example that said “and Mario Kart...just used that damn blue shell”
@MrGlenn4424 жыл бұрын
came here to make this comment. Well, not *this* comment. That one ^^^
@Leanzazzy4 жыл бұрын
Things like rubber banding and making only few enemies attack you at a time are so common they are pretty well-known. Observant people will notice the lack of dressing or hand animations. But lighting the path is just a stroke of genius. It's so subtle you do not even suspect it and it fools you into thinking you navigated the level all by yourself.
@K0DeX4 жыл бұрын
"Something games have done even BEFORE they went 3D!" *Shows clip of game that uses full motion video of real life action.* You can't really GET much more 3D than that
@MiloKuroshiro4 жыл бұрын
FMV is still 2D. It's literally 2D footage on a 2D axis
@K0DeX4 жыл бұрын
@@MiloKuroshiro You're arguing semantic. The rendering of any 3D scene, whether footage or a real-time render is still considered as having 3 dimensions.
@TheHuskyK94 жыл бұрын
*4 D*
@jic14 жыл бұрын
@Manek Iridius They are. That's the literal truth.