I have nearly 700 hours in this game, have had multiple successful bases, and have never used transit tubes because I thought the tubes acted as tiles, blocking dupes from jumping from one side to the other. I have no idea where I got that idea from, but my mind was blown when I saw one of your dupes do exactly what I thought was impossible. I proceeded to have my head in my hands for a solid minute or two. Doesn't help the tubes were expensive enough on plastic that I never thought of testing them out..
@GCFungus Жыл бұрын
Haha, I can see why you might have thought that! And at least now you know for future. That is the thing with ONI, you never stop learning no matter how many hours you have!
@I_Lucid_Dreamer10 ай бұрын
@@GCFungusthat’s why i love this game
@barak-ht1oc2 жыл бұрын
I read somewhere that unlike ladder and tiles, transit tube speed dont scale with + athletics, and are actualy slower for most decent leveled dupes.
@GCFungus2 жыл бұрын
Yes I believe this is correct, and the wiki says that to match transit tube speed would require an athletics attribute of 35 on a plastic ladder, or 27 when running across metal tiles. In most cases, the transit tube is the quickest method.
@ahmataevo Жыл бұрын
You made the printing pod room the place for triage cots while having poke shells running around in there? You monster!
@Tamizushi Жыл бұрын
Once I have my glossy drecko ranches setup, I lite to progressively replace every normal tiles and ladder I have (except in very hot area) with their plastic variant. Plastic tiles and ladders actually take half the mass in raw material from regular tiles and ladders. Since a drecko produces 150 plastic every 2 cycles, they now effectively allow me to reclaim 300 kg of raw material per 3 cycles, or 100kg per cycle. Not a bad deal at all imho. And all my dupes now move faster as a bonus.
@sossololpipi96332 жыл бұрын
is it just me or does GC's voice get deeper every tutorial bite
@GCFungus2 жыл бұрын
Haha - I started with my headset mic, then upgraded to a proper one and then finally got an equalizer on it so it sounds much better now! I'd very much like to remaster the earlier tutorial bites because of the audio quality, but will only do that once I've got out all the new ones first.
@nicolasfelipe14 ай бұрын
very nice quick overview, thx.
@jamesaust32722 жыл бұрын
Oni needs to link your account for new players lol
@seb_yt669511 ай бұрын
when you explore/expand, do you care about mixing gases? I am kinda hesitant to just ruthlessly dig in one direction because I will get a gas piniata in my base.
@GCFungus11 ай бұрын
Generally no, as long as you have a sufficient oxygen supply. As long as you are making enough oxygen, then that will primarily fill any space you dig, and the hydrogen will float well above the base and the rest of the gases will sink down below. But at that point you are basically pressurizing the whole planetoid. Alternatively you can liquid lock in the base fully, just pressurize that and deal with carbon dioxide properly at the bottom. Then for dupes out exploring I would always recommend atmo suits anyway as that will avoid any gas problems for them.
@mochalo49122 жыл бұрын
nice tutos
@Dodgaming11514 күн бұрын
When exploring i'm heavily slowed by ph2o and po2 as i don't want slime to go everywhere. Should i not care about it ?
@GCFungus11 күн бұрын
Once you have atmo suits it likely won't matter. Early on you can definitely work you way around it to avoid getting the dupes infected, but if they do it's not the end of the world. I wouldn't let it slow me down too much but I will avoid the slime if it's convenient, basically.
@kesooo724 Жыл бұрын
I just wanna thank you and let you know how awesome and beneficial your videos are to my ONI gaming experience (compared to most video tutorials I've watched). Every time I watch a single video from this tutorial playlist you made, I always learn something quick and instantly apply that learning in my current playthrough. Keep it up!
@GCFungus Жыл бұрын
Thanks for leaving such a kind comment, it means a lot to get all the positive feedback!
@kesooo724 Жыл бұрын
@@GCFungus Oh btw I was just curious, if it won't be a lot of work would it be possible to have subtitles in at least all the tutorial videos? Sometimes the yt generated english subs may not be accurate all the time (English is just my second language so I miss a few tiny details). Other than that I appreciate your work!
@GCFungus Жыл бұрын
@@kesooo724 I have done that for the ones I've made more recently and I did go back and do some of the old ones, but there are earlier ones that are still missing those. I will try and get the oldest ones but will have to find the time!
@joeblack4436 Жыл бұрын
Sorry if the comment is long... lol As far as I'm concerned, definitely before further exploring, one of the first priorities must be to dig out a large swamp biome and use the pool of polluted water at the bottom to generate oxygen. Clean-up is easy. Solid tiles right above the pool so that when you build it the top of the water touches it. Leaving a gap for mesh tiles (5-10 or so) out of the way. Ideally the polluted water should fill the mesh tiles somewhat to start with (build a few tiles below water if need be) CO2 must not be able to occupy the mesh tiles in the begginning. A carbon skimmer and water sieve on the far right of the solid tiles. A deodorizer on each mesh tile. A manual generator, coal generator and smart battery to power it all. I usually set the battery to around 10~20, but if you're short on manpower 90~100 is of course dandy. More evenly spaced mesh tiles with deodorizers along the vertical ladder for initial clean-up. It helps if you dug out the space in the way that has no vertical obstructions along the roof and floor between the vertical mesh tiles and any pockets of polluted oxygen. The gases must flow freely. As long as you leave the resulting room sealed in for a few cycles all the polluted air will be purified and the slime lung will have cleared out in another few cycles. Enough time to get some decent farms/ranches going. Including of course Drecko. Then you can place a gas pump somewhere at the top of the space to get the oxygen. It's good to have a large space as this will embody a large volume of air, and the gradual lowering of pressure ensure a stable supply of new polluted oxygen completely free of slime lung, which is immediately purified by the deodorizers. A pool like that can supply a lot of the oxygen for your base for a long, long time, and make sure that your diffuser back at the base doesn't have to work nearly as hard. Less heat generated, etc. I always have a few 1 000kg storage bins with ice in my water reservoir for my base early game, to slowly refill it and provide solid proximity cooling early game for the kitchen and science rooms, and if you run the gas by that, then with minor tweaking of insulated vs normal pipes you can get the temperature of the gas to a nice 20C or so, which then gradually ensures your base stays close to that ideal 20-25C living temperature for the dupes during the early game. I prefer it as my first substantial semi-sustainable source of oxygen, since there's already ample benefit to digging out a swamp biome. Which can be be done very early in the game. Gold is useful. Reed fibre is useful (Essential for my close toilet loop system as the polluted water overflow even). Sedimentary rock is a great food for hatches, and for enough hatches that you get a lot of power and carbon early in the game without needing more useful rock types. Tons of algae. Even slime is useful. And it's just really easy and makes the rest of the game stress free with regards to oxygen. Oxygen is officially included once you've done this. Also as another pro [miser] tip. My mini-SPOMs are way over unity. I even tune up the hydrogen generator hooked up to them (I usually build 4 in a neat compact design that I like to use that can supply a rock solid steady 2kg of oxygen a tick and a lot of excess hydrogen). And the best way to deal with that, if you can achieve it, is not some fancy system of power line automation, but simply to use bridge overflow to send the excess hydrogen away. Great way to power early refined metal production including steel (when there's power great, if not meh). Usually quite a bit of excess hydrogen can make its way into a gas reservoir in whatever room your doing such things in while the dupes are sleeping.
@GCFungus Жыл бұрын
That is definitely a long comment, but appreciate the time you took to share. I think that is definitely a viable strat to use polluted water, but there are other ways. My preference is to rush a SPOM, and use the hydrogen as you said. I can get that done before cycle 30 and the power really helps with super sustainable, which I commonly do as part of all achievement runs.
@joeblack4436 Жыл бұрын
@@GCFungus Yeah that's doable. Though going for the super early SPOM always leaves me unhappy with the base design. Still getting Super Sustainable as early as cycle 30 is an admirable meta+ achievement. I never get it, nor go for it, due to my play style. My aims for cycle 30 are more along the lines of 25-30 dupe morale, and a sealed and insulated central residential (only. i.e. nothing but single rooms/washrooms, great hall, nature reserve, massage clinic, atmo suits, and CO2 management.) base. Streaking, yodelling, balloons, etc are big meaty bonuses early game and in my mind more than worth it. As well as avoiding as many deleterious ailments as possible. I see such a foundation as a worthy objective, since from then on everything is easier and more efficient. Getting there at cycle 50 or so at a stretch makes the rest of the playthrough fairly hyper-efficient.
@charles04239 ай бұрын
Can dupes in transit tubes pick which way to go or is it fixed?
@GCFungus9 ай бұрын
I believe it's working as intended now.
@thaconaway2 жыл бұрын
Technically, you dont need a transit tube access point to exit a transit tube, just a place to land
@GCFungus2 жыл бұрын
You are correct, and I did consider adding this but ultimately decided it would be clearer for players unfamiliar with transit tubes to simply recommend adding the access points at both ends to avoid dupes potentially getting stuck.
@Mgis905 ай бұрын
Now I'm trying to find info on what exactly counts as "a safe landing area beneath it". I've noticed dupes can jump out of horizontal exit, even across 1tile gap. So a landing like a Knight in chess is possible. (When tube ends on 3rd tile from floor) But now I don't wanna test all cases
@RO_9er Жыл бұрын
whats the ssed of the map?
@GCFungus Жыл бұрын
The shots are taken from my Most Dupes Record Attempt base (which you can find all of the VODs for also on my channel). The seed I used is: V-OASIS-C-8003192-0-0. Note though that the last 0 there refers to the story traits, and my map has none as I started before they were introduced. If you want to enable them all then you can use V-OASIS-C-8003192-0-C3, or enable them in the story traits tab before starting.
@steeneugenpoulsen81742 жыл бұрын
You really need to try to stop with ladder - Up/Down ladder - Ladder. It is slower than ladder space up/down ladder space ladder. Second problem ladders can be used like a floor or on the ladder tile it self, when used on the ladder the dupe JUMPS to the side to move, this is again INCREDIBLE slow. So always do Solid Tile -> Space -> Up/Down Ladder -> Space -> Solid Tile. Don't make Up/Down Ladder and firepole without a space in between them. Space - Up/Down Ladder - Space - Pole - Space, step off should be tiles not ladders. Your dupes is spending most of their travel time on your inefficient layout. Make Flat Floors, up and down climbing = slow. Certain type of tiles give a speed buff when you use them for ladders or floors.