The ending tune is one of the best SID tunes i've ever heard in my life. Outsanding ! Long Live C64 !
@Akira6258 жыл бұрын
Agreed, that SID chip was ahead of its time. The C64 continues to impress me.
@Asterra23 жыл бұрын
I admit I don't fully understand all the SID tricks out there, but I'm hearing two traditional SID voices plus two digital voices, all at the same time. While graphics are going on at 50fps. That definitely defies what I understood to be possible. It legitimately sounds like something from the Amiga.
@NuntiusLegis4 жыл бұрын
Such demos are mindblowing. If only interactive games could come close to that.
@Adrian-rc2ss2 жыл бұрын
Great in every aspect!!! this is absolute masterpiece
@timoloef3 жыл бұрын
excellent demo... makes me wanna connect my real c64 once more to see this on a real crt
@waynecuff31403 жыл бұрын
Fairplay this demo is incredible 😍
@tomek1553 жыл бұрын
The best C64 Demo of all time ! 🤗
@jonasm90965 жыл бұрын
Remarkable programming skills, respect.
@miserychordia4 жыл бұрын
This demo was awesome in so many ways :)
@LordmonkeyTRM7 жыл бұрын
The soundtrack is mind blowing!
@unfa00 Жыл бұрын
Stunning.
@SlimbTheSlime3 жыл бұрын
The amiga ball has nothing on the cube at 2:25
@jovovichnik9 жыл бұрын
Now that parallaxed landscape effect is close to what I was hoping for in the final version of my abortive game "Colony".
@OLIV3R_YT7 ай бұрын
Awesome 👍
@ppravier18 жыл бұрын
Fantastic achievement.
@xoen6 Жыл бұрын
This is insane.
@danimationstips3 жыл бұрын
Nice work
@transilvanischervampir6662 жыл бұрын
Super Demo 🐸
@samuelshock62927 жыл бұрын
2:25 KYOOB
@johneygd3 жыл бұрын
You don’t need a 16bit system, a C64 is just more then enough.
@YQN21494 жыл бұрын
WOW
@strassenbahntk4 жыл бұрын
On the very top of the C64, no, the 8-bit Olymp forever.
@dajan7777 жыл бұрын
How the hell could they achieve the paralax scrolling in 5:45? If C64 can do that, how come no game ever used this?
@philrod16 жыл бұрын
Daniel Janec - I don't know if this is how it was done, but if were me.... I'd make a full rectangle, non-parallax but distorted image for depth, and use maths (tables) to work out how many pixels need to move in each frame. Honestly, I don't know if this is possible on the C64.
@roygalaasen4 жыл бұрын
FuckYouGoogle I think you are onto something here. There seems to be some slight tearing every 8-ish pixel, just the size of one character. If we assume that the perspective changes is an illusion, then your explanation is spot on, just for every line that moves is moving by a different amount each frame, which is pre time calculated in a fixed table. I.e., if you want to move one pixel every 5 frame, you just make a premade table with values 0, 0, 0, 0, 1 and repeat. And if you want 3 pixels every 5 frame for another line, values 1, 0, 1, 0, 1, then repeat so that you in practice will move pixels on two successive frames once in a while to maintain the ratio. Any other possible tricks?