Part 4. Foliage: Medieval Game Environment in UE4

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Quixel

Quixel

Күн бұрын

Пікірлер: 71
@timsonss
@timsonss 3 жыл бұрын
I WISH I KNEW PROCEDURAL FOLIAGE THING WAY EARLIER. Seriously, Quixel staff, Thank You! Best tutorials, that you guys have.
@alexisboyer6482
@alexisboyer6482 3 жыл бұрын
The wind gusts visible in the grass is something I've strived towards for a long time. Looks excellent!
@adriaperez6446
@adriaperez6446 3 жыл бұрын
a step by step tutorial would be SOOO sick :)
@JonathanWinbush
@JonathanWinbush 3 жыл бұрын
A friend just showed me how to use procedural foilage yesterday very powerful stuff
@jeromeyjohnson4867
@jeromeyjohnson4867 3 жыл бұрын
Nice. A Tutorial on the way?
@JonathanWinbush
@JonathanWinbush 3 жыл бұрын
@@jeromeyjohnson4867 from me?
@JonathanWinbush
@JonathanWinbush 3 жыл бұрын
@Hd Movie Clips but this is a tutorial here yea?
@CBSuper
@CBSuper 3 жыл бұрын
That procedural foliage tip is perfect!
@SomeKindOfMattias
@SomeKindOfMattias 3 жыл бұрын
Fun fact: Motion Four way Chaos is also the name of my special dance move Jokes aside, really hitting it out the park, once again, with this series
@xjuliussx
@xjuliussx Жыл бұрын
i love his voice! wish he could be in a package voices where we could use it for free! so nice and soft!
@somename371
@somename371 3 жыл бұрын
Binging this incredible series :)
@monkeydgoofy8074
@monkeydgoofy8074 2 ай бұрын
damn Procedural foliage is a game changer
@Skytrain84
@Skytrain84 3 жыл бұрын
Thanks for the videos. One thing that I often see glossed over is the creation of the large foliage (ie: trees). There aren't fully assembled tree assets in the Megascans Library. Were the trees made up of the trunks and branches available and combined together? Or were those trees created in a program like SpeedTree?
@Ruleoverdarknes
@Ruleoverdarknes 3 жыл бұрын
The trees are from the Temperate Vegetation: Spruce Forest asset pack in the Unreal Engine marketplace.
@greaver5470
@greaver5470 3 жыл бұрын
I was a little po'd that the 'tutorials' were so glossed over. But... that was before I downloaded the scene from UE Marketplace! Watch this series again with the scene open! There's soooo much there, and it has helpful creator tags ALL THE WAY THROUGH!! If you are not too beginner, but are HUNGRY for proper flows, download it, open it, play with it, IT'S ALL GOOD!!!!....
@anthonymalagutti3517
@anthonymalagutti3517 Жыл бұрын
Exceprional content as always on all your series ! Thank you
@Jsfilmz
@Jsfilmz 3 жыл бұрын
GODDD LIKEEE
@victorjonsson2900
@victorjonsson2900 3 жыл бұрын
Hello Jakob! =D Great awesome stuff from you people at Quixel as alweys. I have a question (+some sub questions xD): How did you guys aproach making the trees? Did you use like the bottom stumps from your library and combine them with tiling materials and atlases by hand in a modelling software? Or did you use a standalone foliage creator tool like Speedtree or something more procedural like with Houdini to more automate and streamline the process?
@NathanRech
@NathanRech 3 жыл бұрын
trees are from 'Tempere Vegetation: Spruce Forest'. it's free on the marketplace
@The9PointStar
@The9PointStar 3 жыл бұрын
amazing! btw.. which could it be the resolucion of the monitor they are using in the video?
@CupMcCakers
@CupMcCakers 3 жыл бұрын
Procedural Foliage is great, but very clunky to use and too limiting, would love to see an update to this feature with a focus on usability and more controls.
@idobasteker3290
@idobasteker3290 3 жыл бұрын
How did you make/get the realistic sky atmosphere?
@izzak6189
@izzak6189 3 жыл бұрын
"To create the wind there is a really simple method" *Goes on to say if you want to look more in depth at the complex node network go in and look at it and analyze it at your own pace* lol, we need this guy to do full tutorials on smaller chunks of this process. obviously not the whole thing just the sweet spots
@peggywalters2040
@peggywalters2040 3 жыл бұрын
At time stamp 6.04 you mention a link to the documentation. Where is that?
@doms_the_beatsmith
@doms_the_beatsmith 3 жыл бұрын
Here you go - docs.unrealengine.com/en-US/BuildingWorlds/OpenWorldTools/ProceduralFoliage/QuickStart/index.html
@Fettman89
@Fettman89 3 жыл бұрын
Who did you voice in Skyrim? Great tut.
@pawelb2682
@pawelb2682 3 жыл бұрын
Simply Superb work (and workflow) as always! One question regarding the Trees (I'm downloading your project but can't wait to study it's details ;) )So... I know, such "Geo" is super hard to scan, almost impossible... are you using Speedtree in this case? Or maybe something like MaxTree collection and simply processing it with your maps and implementing the movement afterwards? Thx and looking forward to the next projects
@pawelb2682
@pawelb2682 3 жыл бұрын
ehm ok, never mind, found the answer in the comments :D anyways, super super work!
@MagicSwordFilms
@MagicSwordFilms 3 жыл бұрын
I love the procedural foliage but for some reason only some of my instances are actually casting shadows, even with the setting turned on. Like one cactus has a shadow, and the one next to it doesnt... from the same foliage asset
@SaltyCoffeeCakes
@SaltyCoffeeCakes 3 жыл бұрын
Big thanks for these video's!
@CGDive
@CGDive 3 жыл бұрын
I am curious how you make your foliage look so dense, even at a distance. A while ago I played around with UE4, trying to achieve a similar look and I kept having the problem that the engine "culls" distant vegetation that are below a certain threshold of size or something. I tried a lot of different settings and nothing solved this problem completely.
@staviq
@staviq 3 жыл бұрын
Easy. It's a render. They are showing fake renders for the most part. If you actually download the demo and try to run it yourself, it looks meh even if you crank up the settings to cinematic.
@CGDive
@CGDive 3 жыл бұрын
@@staviq Do you mean a render from UE4 or offline render from maya/max?
@staviq
@staviq 3 жыл бұрын
@@CGDive Probably UE4 render, but i get the feeling they used 8k textures for the render, and then downsampled everything a lot for the live demo to make it playable at all. In the live demo, if you look at the growing crops rigth after the start of the map, it is so blurry and has so much dithering you can barely make out what it is.
@CGDive
@CGDive 3 жыл бұрын
@@staviq Interesting. But if you can even get this quality using semi-offline rendering it still has use cases. Even if it's not a game or a true real-time app
@MrZyprez
@MrZyprez 3 жыл бұрын
@@staviq Lmao.. time to invest in new computer then XD nothing is blurry or dithering!
@stefanrichter7415
@stefanrichter7415 3 жыл бұрын
4:29 I would love to, but I only have an Intel Core i7-7700k, a GTX 1070 and 16 GB of RAM. So my PC is way too bad for 8k textures. It would be perfect if you could release the project again in 2k textures :)
@admirhalilovic7965
@admirhalilovic7965 3 жыл бұрын
I got an 1800x, gtx 1060 and 16GB ram and I am runing the project just fine after some tweaking. Just hide the volumetric clouds and tweak some foliage density and draw distances. As for textures they imported 4k-8k but the max ingame is lower than that so it runs fine on 8GB gpu. You can tweak the texture res. youself, just open a texture and go to settings and set the max ingame res you want.
@stefanrichter7415
@stefanrichter7415 3 жыл бұрын
@@admirhalilovic7965 The problem is that in cant even open the project... When i want to open it, it loads about an hour and then it just disapered like nothing was opend... So i cant hide any things :/ Can i just delet some files in the explorer or would it destroy the project? ^^
@admirhalilovic7965
@admirhalilovic7965 3 жыл бұрын
@@stefanrichter7415 When opening the project 1st time the engine needs to compile all shaders so it takes a long time (1-2h) it gets stuck at 45%, 55%, 95% you just need to wait it out.
@ddankhazi
@ddankhazi 3 жыл бұрын
The narration is way too serious. …and than… they bring out the guillotine. :D Good content. Nice job guys.
@Hilichurlos
@Hilichurlos 3 жыл бұрын
Please tell me how to remove the text of the game menu when rendering video in cinematics? This text always pops up in my cinematic videos((
@deep_breathe
@deep_breathe 3 жыл бұрын
3:19 how much is the diagonal of your monitor? On my 32 inches, I don't see anything))))
@fddesign
@fddesign 3 жыл бұрын
step by step tutorial available soon? :D
@ddankhazi
@ddankhazi 3 жыл бұрын
Funny. Not likely.
@GvRDesigns
@GvRDesigns 3 жыл бұрын
Great tutorial! What trees did you use?
@karelvitek122
@karelvitek122 3 жыл бұрын
Looked into them, they used Project nature Spruce forest
@Midnightreckoning13
@Midnightreckoning13 3 жыл бұрын
@@karelvitek122 thanks!
@GvRDesigns
@GvRDesigns 3 жыл бұрын
Great, thanks for the feedback. Anybody have an idea when Full Trees will be available in Megascans?
@lorenzoferrario1552
@lorenzoferrario1552 3 жыл бұрын
@@GvRDesigns soon! And it will be mind blowing
@GvRDesigns
@GvRDesigns 3 жыл бұрын
@@lorenzoferrario1552 Yes! can't wait.
@n1lknarf
@n1lknarf 3 жыл бұрын
5:10 procedural foliage volumes
@איתמריצחק-ז7פ
@איתמריצחק-ז7פ 2 жыл бұрын
Hey guys maybe somebody of you can help me? I tried to understand why when I paint with the foliage tool the performance on my pc really went down so when I tested the foliage tool with RenderDoc and the GPU visualizer I saw that when I painted a static mesh with the foliage tool it took a double amount of time to render the object than just placing the object without the foliage tool (same object same size same position of the camera) so anyone here knows if it’s just the downside of the foliage tool or it might be fixed?
@itandroneda
@itandroneda 3 жыл бұрын
Why is nothing said about trees? Where to get trees if Quixel does not have them?
@NathanRech
@NathanRech 3 жыл бұрын
the trees they've used are from 'Temperate Vegetation: Spruce Forest' lmao
@LumberingTroll
@LumberingTroll 3 жыл бұрын
trees are large, making them pretty hard to scan. there are lots of tree assets on the marketplace as well.
@milagro2300
@milagro2300 3 жыл бұрын
Use Speedtree
@franklinfisher1132
@franklinfisher1132 3 жыл бұрын
How do you properly set up the live link to use your master materials like you were saying?
@NathanRech
@NathanRech 3 жыл бұрын
6:04
@diaba4032
@diaba4032 3 жыл бұрын
how i can make livelink in ue4?
@panzerplayz3105
@panzerplayz3105 3 жыл бұрын
HOW THIS IS SOO OPTIMIZE
@samuelkilik8233
@samuelkilik8233 3 жыл бұрын
please create a game ready trees ....
@avikdafadar4641
@avikdafadar4641 3 жыл бұрын
Crazy😳♥️
@CalmBurger
@CalmBurger 3 жыл бұрын
4:28 is a lie, ENTIRE setup is not available. You dont get the gradient scripts :D
@vankatasiva2797
@vankatasiva2797 3 жыл бұрын
Trees?
@pcuser8388
@pcuser8388 3 жыл бұрын
How to use the master Material in other Project, everything is Black. SM_Road_Module_01 BP_path Road 01 M_BlendMaster_paint M_BlendMaster MI_RoadA Please give me a Answer Thank You
@pcuser8388
@pcuser8388 3 жыл бұрын
"Please feel free to drop your question....i cant wait to see you in the next one" But you also cant give a Answer. Thank you Very much, very helpful.
@BursaProduction
@BursaProduction 3 жыл бұрын
Still setting the wind is not straight forward for a not deep knowing person, i wish Unreal would implement a simple editor for that without looking at that node trees and linking elements together ahhh.
@buster5661
@buster5661 Жыл бұрын
Wow this is a bit of a nothing burger, thanks a lot pal
@russiaboss6019
@russiaboss6019 3 жыл бұрын
Зачеем мне это в рекомендациях?
@Hilichurlos
@Hilichurlos 3 жыл бұрын
Please tell me how to remove the text of the game menu when rendering video in cinematics? This text always pops up in my cinematic videos((
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