Perfect NORMAL MAP Edge Bevels - How to fix double edges in angled geometry - Texturing Secrets #02

  Рет қаралды 6,027

Thiago Klafke

Thiago Klafke

Күн бұрын

Пікірлер: 15
@MarcSantana
@MarcSantana Жыл бұрын
A video about custom vertex normals would be awesome
@ruivoalemao
@ruivoalemao Жыл бұрын
Qualquer dica do Thiago é valiosa 👍👍
@TKEnvironments
@TKEnvironments Жыл бұрын
Opa, valeu Ruivo Alemão :D
@amassasa
@amassasa Жыл бұрын
Eu apoio este sentimento hahaha
@XibaD
@XibaD Жыл бұрын
This is great! Although cannot reproduce in Blender. Data transfer modifier doesn't allow to select individual vertices...
@TKEnvironments
@TKEnvironments Жыл бұрын
Im sure there’s an addon for that, its a simple operation :)
@shinin645
@shinin645 Жыл бұрын
Hi I had the same issue when using blender and I found the solution to be very easy - "alt+N" to bring up the normal edit menu, and there is two options called "copy vector" and "paste vector" which will do the same thing. Also you need to turn on "auto-smooth" for manual edit normal to work ("shade flat" basically clear out all manual normal edit). Hope this helps!
@TKEnvironments
@TKEnvironments Жыл бұрын
@@shinin645 thanks for updating the thread!
@XibaD
@XibaD Жыл бұрын
@@shinin645 Thanks for the info!!!
@ThiagoOSaraiva
@ThiagoOSaraiva Жыл бұрын
Thanks for the video, Thiago! It was such a very good and straightforward explanation! I'm looking forward to use this technique in my next study! And I hope soon I can practice and learn more with your others tutorials on Gumroad!
@xdghost1913
@xdghost1913 Ай бұрын
does anyone know similar tool in 3ds max ?
@pawpotsRS
@pawpotsRS Жыл бұрын
what if you could create bevel in that part and then use a transfer data modifier.
@TKEnvironments
@TKEnvironments Жыл бұрын
not sure what you mean :) is that Blender talk? I only know Maya talk :D (for now)
@pawpotsRS
@pawpotsRS Жыл бұрын
@@TKEnvironments it's blender talk but I was assuming if there's same type of modifier in Maya, I come from Maya too I just forgot which is it.
@joshuanelson9415
@joshuanelson9415 8 ай бұрын
@@pawpotsRS For Maya, I think that's called "Attribute Transfer" or something of the like. I don't really use it bc it's bit of a pain lol.
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