🔥Discover my extensive Blender courses and free rigs : www.p2design-academy.com ❤🖌Post your work using the #p2design and tag me on twitter & Instagram : @pierrick_picaut
@JCBordafdez11 күн бұрын
You just gave me a new workflow. I usually did the retiming after posing the character. I never thought in retiming the reference footage first XD. Not that I won't end up doing it anyway, it all depends in how it feels at the end, but I think this is a great option for staging and planning ahead the shot better. Nice tip. Thank you!
@PierrickPicaut_P2DESIGN11 күн бұрын
Yeah, it's fast and easy... I generaly have an idea of what will be my timing, but I found doing it on the reference pretty convincing. I think that can be very powerfull with 60FPS refences
@JCBordafdez11 күн бұрын
@PierrickPicaut_P2DESIGN with anything really. The way I see it, it's like having a better (custom) timing when staging with your reference. I think the idea is brilliant and very simple. In a way you already time things if using multiple reference for a shot, cutting and placing things together; so changing the actual speed of each footage where desired it's just taking a little extra time staging. So it can be a good benefit at a low timing cost.
@sambamproductions888311 күн бұрын
Wow... You just adjusted my workflow. This is too brilliant to ignore. It makes studying references so much engaging because you're manipulating it to fit your animation.
@katlegodidit11 күн бұрын
I've been doing this for my 2D animations, and yet I never thought it was an actual concept. Thanks for the education.
@daryagd23811 күн бұрын
Such a game changer! Absolutely love this, I'd never think about such workflow. Thank you so much for sharing with us!
@nirmalroyalrich_3d7 күн бұрын
I absolutely love the work of yours and at 08:40 this is one of my favorite animation of your and when i first saw that sudden stop it bugged me too, but i never questioned it. Looks even better now.
@spider25447 күн бұрын
Thats one of the best animation directions i think ive ever seen, and ive been in games for 17 years. Fantastic stuff dude that makes mocap data so much more versatile
@TheHypersonic559 күн бұрын
Fascinating and insightful stuff. Really appreciate you showing your process and highlighting these timing techniques.
@NikolaNevenov8610 күн бұрын
Sweet. The way I did it was cut the clip at the keyframes and drag the start and end keys of each clip. I didn't knew I could add keyframes inside....Thanks!
@Magnum4435711 күн бұрын
The video comes in clutch given what I have to get done this week.
@DannySi9 күн бұрын
This is amazing. Simplifies it so much
@adityasingh-uz7yr11 күн бұрын
Wow! This video is godsend. I would simply use the speed control effect in the effects menu of blender and use graph editor to retime stuff, but this gives retiming, at least for me, a new another meaning!! Thank you Pierrick!!
@alexandreancel642311 күн бұрын
Really useful tips, as usual, thank you Pierrick !
@bayroot738511 күн бұрын
I'm a simple man. I see video from Pierrick, I press the like button!
@ThomasVelvitt10 күн бұрын
No, you are a sophisticated, cultured man 💪🏻
@bayroot738510 күн бұрын
💪@@ThomasVelvitt
@blackvertigoion3611 күн бұрын
I swear, every day, I'm introduced to a feature of blender that I didn't know I needed. Thanks P
@m.filmtrip3 күн бұрын
Crazy, dude 🤩
@duvanestupinan238510 күн бұрын
What a great video, thank you very much!
@ukmonk11 күн бұрын
Great video thank you PP! I always retime my reference video, makes animating much easier as you work out the timing you need before you actually start animating. I do mine in Davinci though, as didn’t know you could do this in Blender. Will try it now!! 😊
@mszczesnik11 күн бұрын
I use something similar to edit mocap in Blender. The "Animated Strip Time" option in NLA.
@PierrickPicaut_P2DESIGN11 күн бұрын
Yes, such a great tool. And I thought about it when I% found this tip.... I wish they were a curve editor for the sequencer too.
@WaterShowsProd11 күн бұрын
That's a good idea too!
@PopStrikers8 күн бұрын
I had no idea this existed. You just changed my life.
@mszczesnik8 күн бұрын
@@PopStrikers I'm glad :-)
@iluv3dcr9 күн бұрын
Thanks man!
@WaterShowsProd11 күн бұрын
That's a great idea about retiming the reference, rather than going back and doing the retiming on the animation after following the reference. It's a bit like doing a live-action animatic for an animated sequence. Ha ha! Great advice.
@4120ify11 күн бұрын
Thanks for this tip ❤️❤️
@chagaze71998 күн бұрын
Encore une info super utile!! Je viens de passer des heures a retimer mes actions dans le NLA... Mais en l occurence pour les shortfilms, si on utilise des cameras complexes ou les objets/perso secondaires qui bougent derriere le personnage principale, editer la video va impacter la camera ou les perso arriere plan qui ne doivent pas forcement être accélérés comme l armature. Dans tous les cas cela permet tres rapidement de tester tres simplement et rapidement avant de déplacer tous les keyframes dans les actions, donc cela reste très utile dans tous les workflows!
@devlinwekesa729511 күн бұрын
Your videos are always a great lesson and I really enjoy them Regards Pierrick
@derkamon5 күн бұрын
I used to block according to reference, then throw the reference away and continue from my head 😅 but that way I can keep my reference during all the animation process, and get the timing ready from the get go thank you
@PierrickPicaut_P2DESIGN5 күн бұрын
@@derkamon yes, me too. But now I believe it’s a great way to experiment and train the eye.
@salientfilm8 күн бұрын
dam u blender. dam u 2 hellll. lol. nice!! keep creating and inspiring!
@8bpuser6597 күн бұрын
Great advice
@codymadeira362511 күн бұрын
Thanks for this!
@simonp.74113 күн бұрын
Merci pour le contenu que tu fais Pierrick. Je serais curieux de connaitre ton avis sur le soft Cascadeur. Est-ce que pour toi c'est une vraie alternative à Blender et si tu trouves que toutes leurs features font gagner du temps.
@VincentBurmeister10 күн бұрын
Thanks a ton for this! Already added to my workflow. Could you give me a hint how to translate this to mocap raw data? Much appreciated
@PierrickPicaut_P2DESIGN10 күн бұрын
With the NLA. You can use time remapping on an action. Check out my NLA videos
@kilutica3D11 күн бұрын
Thank you for the Tutorial ☺
@Villain_Productions11 күн бұрын
Thanks a bundle, P2!
@WendellRamos11 күн бұрын
What an amazing tip.
@animationpractice116611 күн бұрын
wtf!! THis is insane!! Would it be possible to dive in deeper into this video editor? I have not messed around with it at all. I only use it to string together png's into a mp4 file, when rendering with cycles. In theory, I could make clips of VFX explosions and projectiles with alpha channel. Then add them AFTER an animation, as a video on top of a video!!
@jaye661210 күн бұрын
this feels like a pseudo mocap workflow, maybe you should clip in on the talks at the blender foundation on how to implement a proper mocap workflow into Belnder Perik
@PierrickPicaut_P2DESIGN10 күн бұрын
Use the NLA
@princekiminou192711 күн бұрын
tu rend l'animation tellement simple
@dagoelius11 күн бұрын
Thundercats intro was famous for its retiming action sequences.
@randuxy10 күн бұрын
@Pierrick Picaut - I use to do this in Maya using QuickTime pro on an imagine Plane. Can the video in Blender be added to an imagine Plane in the Layout scene?
@PierrickPicaut_P2DESIGN10 күн бұрын
I’m not sure but I think you can. Just try drag and drop in a 3D scene
@randuxy10 күн бұрын
@@PierrickPicaut_P2DESIGN I mean while it is still in the blender Video Editor, so you could still retime it while using it in the Layout scene as a reference. I thought you might know off hand since you have used this Blender feature.
@PierrickPicaut_P2DESIGN10 күн бұрын
TBH I always retimed animation in other software… a simple habit, but I would probably use blender now, because I like the tool. Also I never drop references in my 3D view, I give them a wich check in a jsy frame pro.
@Andrii_broov3rD5 күн бұрын
Hi, Pierrick. I recently purchased the AOER2 course. Would it be possible to exchange it for your other course, Alive, or request a refund to switch courses, as they are the same price? I’ve realized that I’d like to focus on developing animation skills first and return to rigging later. Thank you.
@PierrickPicaut_P2DESIGN5 күн бұрын
Done 😊
@Andrii_broov3rD5 күн бұрын
@@PierrickPicaut_P2DESIGN Yeah!! Thank you))).
@szmeew6 күн бұрын
OMG It could be a powerful tool...
@jannraquitome849511 күн бұрын
Is this lesson included in your course?
@PierrickPicaut_P2DESIGN11 күн бұрын
Nope... not yet at least :)
@cgbintang11 күн бұрын
@@PierrickPicaut_P2DESIGN this is very useful, you should put it into your animation course as an additional resources, your course is amazing so far!
@WynterLee-e2u11 күн бұрын
Can the lecture video subtitles be converted to Korean?
@liffaman11 күн бұрын
i'd say, you're a bit of a genius! 😅😅
@Ranss-game11 күн бұрын
Hi pirerick can u do some lips sync tips tutorial animation
@PierrickPicaut_P2DESIGN11 күн бұрын
Not in my plan ATM
@Avishek-b5y6 күн бұрын
Hi pierrick,Can your course cover weight painting? I subscribed Blender studio, others youtube videos but i can't understand how to weight paint clothes base mesh &weight painting empty Grup. I just visit your website interested to buy rig course.
@PierrickPicaut_P2DESIGN6 күн бұрын
@@Avishek-b5y yes, it’s explained in detail
@Romaelzo11 күн бұрын
you have no idea how we can easily do this in maya! :D everytime i think about learning blender i find something that scares me! because it will never be as easy as maya for animation
@PierrickPicaut_P2DESIGN11 күн бұрын
@@Romaelzo you should try tho. There are a lot of neat features with blender
@Romaelzo11 күн бұрын
@@PierrickPicaut_P2DESIGN i was really planning to buy ur animation course but every time i compare it to Maya workflow and tools i get cold feet :D still thanks for the content i like it!
@naplex739010 күн бұрын
@@Romaelzo the course is still very good even if u don't use blender ,but u must be used to maya so u can follow up with the tools.