thanks! i didnt know the sun was in the sky and this really helped me!
@oVirtue33 жыл бұрын
the biggest roast in this vid's entier section lol
@baalfgames53182 жыл бұрын
The sun is NOT in the sky. ...It's in space. :3
@forgorbruh2 жыл бұрын
Whats a sun
@psbugs407810 ай бұрын
Lmao I somehow forgot about the sun
@Carlos-kh5qu7 ай бұрын
@@psbugs4078POV: youre a reddit mod
@BeingFriends4 жыл бұрын
Very well done. Sometimes I forget how important physics and principals of nature are so important in art. The fundamentals make a world of difference! - Krozo
@MathByThePixel Жыл бұрын
As a mathematics teacher/content creator, I cannot overstate how fantastic your explanations are here. Your use of the normal curve to explain your palette distribution is brilliant! 👌
@ChaoticCooking3 жыл бұрын
The curve distribution of colours was mind-blowing! Such a useful visual aide 🙏
@heycatos2 жыл бұрын
Hey Adam! Love your videos! I've been doing pixel art for just over a year now, (I think... hard to tell... don't judge me.), your videos have helped me a ton! Especially in character design and the Gestalt principles. It's obvious you're a veteran pixel artist, hats off to you sir. Anywhoo, just wanted to says thanks for the assistance!
@thesleepydot3 жыл бұрын
the intro animation is so smooth and awesome
@andresaraya51983 жыл бұрын
this is what I have most difficult when I'm trying to draw. Thank you for your content.
@sinx22472 ай бұрын
Just a small detail at 5:00, that's not exactly how normal distributions work -- the shades on the x-axis should be evenly spaced out. Then, the proportion of shades comes from the fact the if you fill the color all the way to the top of the graph, the shade in the middle will have a larger area than the shades farther out on the side. Great explanation though!
@Livy_lives4 жыл бұрын
How did you just draw that normal curve in one stroke perfectly 😱
@GNARFZable4 жыл бұрын
...with a drawing tablet and practise, I´d think ;)
@azeriustv4 жыл бұрын
@@GNARFZable and Pixel perfect turned on
@GNARFZable4 жыл бұрын
@@azeriustv yeah, thats right.... Aseprite is quite a good tool ;)
@halobread3 жыл бұрын
pixel perfect: On
@draizertbr63523 жыл бұрын
*10 YEARS OF PRACTICE*
@badratindiedev8328 Жыл бұрын
Adam is such a nice teacher, during pixel art I got insane progress in one week!
@programoo4 жыл бұрын
This is absolutely fantastic!
@AdamCYounis4 жыл бұрын
Thanks!
@evasilvertant4 жыл бұрын
Nice tutorial! One thing I think you should also talk about is how different materials affect lighting and shading. For example, depending on whether your sphere is stone or metal, you would have less or more contrast between shadows and highlights. So the distribution of colors should be different based on how reflective the surface of the object is. The difference may be minimal in pixel art, but I would definitely still consider this.
@AdamCYounis4 жыл бұрын
That's a great point! Definitely harder to convey in pixel art, but very much worth discussing in a more advanced video on materials.
@MyoruTaVyhorDumok Жыл бұрын
this is was so helpful! I don't know anything about lighting and shading (also in pixel art) so thank you SO MUCH!
@ak_oneoneone4 жыл бұрын
I'm very thankful that im subscribed to you, im learning so much about pixel art and art in general. Thank you.
@breakdancingcat6 ай бұрын
shadow is parallel to the light source and color gradient isnt always linear. i never thought of them! thanks!
@AaronQ643 жыл бұрын
I suck at shading but its nice to see tutorials and some explanation about how its supposed to be done
@baalfgames53182 жыл бұрын
Do skills deteriate over time? I used to be okay at it, but now I suck too.
@Edibles-2 жыл бұрын
This helped me improve pixel art incredibly.
@gallickgunner78492 жыл бұрын
4:22 - It's called the inverse square law for light which basically states that the intensity of radiation is inversely proportional to the square of the distance. Your intuition was spot on or perhaps you had heard of it but forgot. Good job on the video though really liking your pixel art series mate.
@prismarinestars7471 Жыл бұрын
No it's not. The "rule" he was talking about applies regardless of the distance of the light source, even if the light source is at infinity. It's not an effect of light falloff. (And if you think about the sphere being relatively small, like the size of an soccer ball, in most scenes the light source would be many times the diameter of the sphere away from it, so the effect of light falloff wouldn't really be noticeable.) Edit: In fact, I doubt this rule has any physical basis at all, because when posterizing a photograph, by choosing the colors to posterize to you can create any band pattern at all, all of which will be equally accurate, so there's no way this rule could apply to all color palettes like he implied. I think this rule is more just about human perception and what looks good, and for whatever reason banding along the edges of an object looks better than banding straight across the middle.
@dr_hex92583 жыл бұрын
Ty man
@lg3sculpty3 жыл бұрын
Ive seen u before on in a coment section on a random video😃
@johncormier4 жыл бұрын
These videos are fantastic. Keep them coming!
@freezybean33502 жыл бұрын
I'm always trying to subscribe after each video and realize every time I'm already subscribed to you. Your perspective and advice is so helpful! Thank you for your hard work :)
@LordMobias4 жыл бұрын
Loving the videos and the constant updates mate, keep it up :)
@memesthemaker84293 жыл бұрын
Damn this was very good, I loved it
@joashorencia85144 жыл бұрын
I really enjoy your vids, keep it up and looking forward to the next one.
@mythicalwraith70264 жыл бұрын
Love your videos, wish I could have caught this in the stream
@disbelievepapy85512 жыл бұрын
This is a very helpful video! Thank you!
@Tktktkoi3 жыл бұрын
oof dude this helped me so much you can't imagine
@idorus3 жыл бұрын
thank you i downloaded this game called pixel petz and you have to customize your own pets and its pretty hard but i want to make cute ones
@K12ladylee Жыл бұрын
Really appreciate this tutorial, thanks!
@aristokrat84672 жыл бұрын
yeah, but active highlight look in direction of a viewer/camera, it's not part of passive highlight. Those two parts independent
@GreyAreAnimating2 жыл бұрын
Wait so you tell me that sun is not in underground?
@OrquideaBay4 жыл бұрын
Thank you very much and congratulations on the great video! I'm Brazilian and I'm not fluent in English, but I managed to understand and learn a lot, great work and good luck with your games! ❤
@halobread3 жыл бұрын
Sou br também mas sou fluebte
@Crimson_pathfinder Жыл бұрын
Thank mate for this lessen i really enjoy it & it was easy & helpfull
@loganabel93213 жыл бұрын
for a sphere, use a sin wave instead of normal distribution.
@loganmedia11428 ай бұрын
Aren't they basically the same thing in this instance? Or do you mean use the negative parts of the sin wave as well? Otherwise I see no real difference.
@NicholasLashway Жыл бұрын
Finally made myself watch a tutorial! Thanks for the video!
@hjups4 жыл бұрын
I think the normal distribution you are talking about comes from the cosine curve. There's a dot product in there which becomes squared for specular lighting with an index of 2, and cosine^2 looks sort of like a bell-curve. Also, I think you meant the Fresnel effect and not rim lighting. Rim lighting would require a light source to be behind the object. The Fresnel effect is an increase in the reflectivity at glancing edges.
@AdamCYounis4 жыл бұрын
The cosine^2 relationship was introduced to me as I was recording this clip by someone in the comments. I'm surprised that I landed so close with intuition alone. r.e. rim lighting vs fresnel effect. I actually was referring to the former, but just name dropping, really. The deeper topic is that light is additive, and that often there are multiple sources on the subject, so it's possible (likely) to have more than one effect going at the same time. Fresnel is for very reflective subjects, if I'm not mistaken, which is rare in real life.
@hjups4 жыл бұрын
@@AdamCYounis Coming close by intuition is impressive. Even though I know the physical lighting theory, I never really thought about what it meant for the shading - knowing the math isn't as helpful if you aren't using a computer to do the calculations. For Fresnel, it applies to every surface actually. Take any flat surface and rotate it under a light to be nearly edge on, and you will see the effect. So plastic, rubber, paper, etc. Surfaces with large displacement will probably not exhibit it though because the varying height occludes the Fresnel reflections. It also depends on the light position in relation to the surface normal, but you typically will have some form of Fresnel (even if it's not visible) on every surface due to bounced light. An obviously it will be more apparent on smoother round objects which always have a glancing surface visible.
@halobread3 жыл бұрын
math
@jaysanprogramming68183 жыл бұрын
Thank you very much.
@rebornreaper1943 жыл бұрын
Where did you learn this stuff?
@nashonightmare7 ай бұрын
Super useful
@KIBIFoxX3 жыл бұрын
8:17 , я слышу тут "Ставь лайк" xDDD Смотрю ваши видео-уроки , и как остальные ,этот так же помог Спасибо!
@Deathtoo11-j7e3 жыл бұрын
Он сказал staff light
@wernergraef91411 ай бұрын
What pallet does he use and how do I find it? I'm new to Aseprite
@RealPancakes39 ай бұрын
i need to know this aswell like for example im currently trying to shade a persons face and cant find good skintones for the shading
@declanbainbridge55119 ай бұрын
He made his own palette for his game
@wernergraef9149 ай бұрын
@@declanbainbridge5511 :(
@FlamingFoxProd9 ай бұрын
@@RealPancakes3 If you haven't already, I suggest studying hue shifting; Brandon James Greer has a great video on it, and it's very necessary to know for coloring, especially something like skin. Make sure the darker skin shades progressively get more red and more saturated (this can be applied to any skin tone).
@metaknich4 жыл бұрын
Thanks for the video pls keep doing it , this help us a lot :)
@samuelcrzz91032 жыл бұрын
Thanks men, great video ✋️
@Kamikaz0r Жыл бұрын
man i love your tutorials,any tips for us who are just starting and we have zero drawing skills and knowledge? also do you feel the pen is important for aesprite or should i stick with mouse?
@AdamCYounis Жыл бұрын
The pen is important to me because I'm most comfortable drawing with one, and it places very little stress on my hand over long sessions.
@Kamikaz0r Жыл бұрын
@@AdamCYounis Thank you Mister ! i will get one then !
@pedropaulofaria61264 жыл бұрын
Will you do a class on backgrounds or landscapes?
@pixelzlec56753 жыл бұрын
good pixel art
@MrLoser-ks2xn2 жыл бұрын
Thanks!
@OrthodoxChristian2 жыл бұрын
Super useful!
@Banana212193 жыл бұрын
How did you get your palate like that? And the shader under it??
@juicedup144 жыл бұрын
0:56 Lot of devving?
@skollskollskoll4 жыл бұрын
juicedup14 haha yeah I noticed that too
@arturssi4 жыл бұрын
You are making realy quiality videos! Thanks for that! Helps me a lot. Could you tell how are you making the cliping masks? How do you draw only on the color so it doesnt go over? The same as on the character toturial, you even painted with 2 masks at the same time (for red and orange).
@blazinge42073 жыл бұрын
Click on pencil tool, go to the top, click ink, then shading. Selct the hues you want, reorder them as desired, and begin shading.
@arturssi3 жыл бұрын
@@blazinge4207 Thanks for the reply, ill try that out!
@blazinge42073 жыл бұрын
@@arturssi No problem man! Let me know how it goes 😊
@gatozzz54893 жыл бұрын
Can anyone help me? What command do you use in 4:56? I need that in my life
@mustafayurekli14023 жыл бұрын
thats the magic tool rectangular variant shortcut ''M''
@loganmedia11428 ай бұрын
@@mustafayurekli1402 You mean Marquee?
@markgash15713 жыл бұрын
👍🙏
@seksula3 жыл бұрын
Whats that program you are using
@zzuuko3 жыл бұрын
aseprite you can get it from steam
@MatheusOliveira84923 Жыл бұрын
Nice video
@CubbyCuber-r9z Жыл бұрын
how the actual f did this guy make me understand this true skill man keep it up
@shin45903 жыл бұрын
What app is he using?
@derivedbw98853 жыл бұрын
aseprite
@tenshi_tries3 жыл бұрын
You can find it on steam
@BizKwikTwist3 жыл бұрын
You can also compile it for free from the developers github
@cakecake25393 жыл бұрын
@@BizKwikTwist you can get it for free? I checked the website and dont know how to get it lol
@MondySpartan2 жыл бұрын
@@cakecake2539 You can get it for free but you’ll have to do advanced compiling stuff.
@MarxyBasement4 жыл бұрын
Yay shading
4 жыл бұрын
Show... Like! 👏
@amirul34604 жыл бұрын
How maximum and minimum canvas for a pc game
@rijeonghyeok26383 жыл бұрын
Where i can find your palette?
@sanstheelumbu3 жыл бұрын
Apollo pallete in lospec
@emtirabl57093 жыл бұрын
Him: nothing is mirror perfect Mirror: Am i a joke to you?
@helloworld55554 жыл бұрын
i use ms paint and i never get good at shading
@halobread3 жыл бұрын
you should switch to paint.net, its better than ms paint atleast
@lv99redchocobo37 Жыл бұрын
how did you get that shader tool thingy in aseperite?
@lv99redchocobo37 Жыл бұрын
neverimind i figured it out neat c:
@mightyhellscream5014 Жыл бұрын
@@lv99redchocobo37 how did you get it >.>
@mightyhellscream5014 Жыл бұрын
@@lv99redchocobo37 nvm got it :p
@thecolorblue7427 Жыл бұрын
@@starlightgaming1576 nevermind you got it
@smlel82932 жыл бұрын
4:30 basically, light particles are waves (not talking in a quantic way), so yeah, they can't be linear
@spindash643 ай бұрын
I think it's trigonometry rather than quantum physics: a surface will be best at directing light into your eyeballs when it's directly evenly between you and the light source. On a curved surface like a ball, small deviations from that sweet spot are less noticeable than small deviations away from the "sour spot" of surfaces that are either not able to bounce much light, or aren't facing _you_ much.
@cybrwww8 ай бұрын
7:03
@jimisv52154 жыл бұрын
How can I get your pallette?
@_Jarkor4 жыл бұрын
Make a screendump, then let Aseprite do a palette from the picture.
@sanstheelumbu3 жыл бұрын
Apollo pallete in lospec
@user-mx7qp9ls3o3 жыл бұрын
You look like you do pixel art
@Blowitch Жыл бұрын
unfortunately no that's not how light works a single light ray does not "scatter", it just splits into two rays (one that reflects and one that goes through the material with a slightly different angle, all depending on the material) what we see when we look at the surface of a box is the reflection of a large amount of those light rays
@ArgentavisMagnificens Жыл бұрын
He didn't really said it was a single light ray. It's heavily implied that the arrow is pointing from a generic light source.
@PewPew_McPewster Жыл бұрын
@blo unfortunately no that's not how light works First off, at 1:41, he clearly used the term "some light" which most of us should reasonably interpret as a large amount of rays, which is the right way to go about describing diffuse scattering. So right off the bat your interpretation is wrong. Second, and perhaps more concerning, is your willingness to try and apply the concept of "a single light ray" to describe "diffuse scattering" when the abstraction that is "a single light ray" is fundamentally incompatible to describe diffuse scattering. Diffuse scattering already implies a large amount of rays so the fact that your mind went to "a single ray" to try and describe it shows your intuition is wrong. Furthermore, "a single ray of light" doesn't actually physically exist, it's just a convenient shorthand when we don't want to bust out the fancy Fourier maths or wave PDEs or worse, quantum mechanics. So for you to try and treat "a single ray of light" as a physical entity to get scientific about only shows a fundamental lack of understanding of how light works. No need to be pedantic when you've misunderstood AND are scientifically wrong :) P.S. "unfortunately no that's not how light works" is a terrible way to start any argument because that's literally asking for an "um actually". We're still having difficulty wrangling a single photon effectively so I wouldn't bust that line out unless I really wanted to taunt someone.
@lotion52384 ай бұрын
@@PewPew_McPewsterbro busted out the optical science degree to own a commenter on KZbin
@meliodas26673 жыл бұрын
I can't understand...
@viothewisp64683 жыл бұрын
This did not help at all
@saslykvogard10773 жыл бұрын
Unlucky dude :)))
@viothewisp64683 жыл бұрын
Listen man, im retarded ans slow already, can u please tell me something idk already so i can know how stupid i am
@saslykvogard10773 жыл бұрын
@@viothewisp6468 ah man, you don't have to be mean at yourself like that. From my point of view, you're not dumb, although I don't know you yet so yeah. if ya need help you can ask for somebody, even I can help with that.
@viothewisp64683 жыл бұрын
Thx i guess
@saslykvogard10773 жыл бұрын
@@viothewisp6468 uhm, okay :)) hope you already found a video that explains better the way of shading.
@ihateme20393 жыл бұрын
I am having trouble with what to draw. I end up copying something I see in a tutorial. When I try the make even the simplest thing like dog or cat I get stuck. It's fustrating.
@kun4i_1352 жыл бұрын
exactly same.
@jaredjones65702 жыл бұрын
Focus on shapes- modify the shapes until they fit together and match the perspective. Then make a new layer with more details- maybe one layer in gray scale to get the shading, another layer to get the colors, etc. IDK if that's what you struggle with tho... But that process has helped me
@dandymcgee2 жыл бұрын
I think you're confusing "common" with "simple". Just because cats and dogs appear everywhere in the real world, does not make them simple to draw! Organic and livings things are very complex and detailed. Don't get discouraged; just keep trying different techniques and drawing it many times then picking your favorites and trying to understand what you like about those ones in particular. That's how you form your own style.
@luqthedumbass3 жыл бұрын
what r u using to draw
@Iblamefrooze3 жыл бұрын
Aseprite
@marre9952 жыл бұрын
@@Iblamefrooze u can get it for free by compiling it look it up
@johnhill1602 жыл бұрын
@@Contmotore I am a cheap fuck so I pirated it, but I should probably buy it down the line.