Pixel Art Class - Lighting & Shading Basics

  Рет қаралды 165,510

AdamCYounis

AdamCYounis

Күн бұрын

Пікірлер: 144
@crungler
@crungler 3 жыл бұрын
thanks! i didnt know the sun was in the sky and this really helped me!
@oVirtue3
@oVirtue3 3 жыл бұрын
the biggest roast in this vid's entier section lol
@baalfgames5318
@baalfgames5318 2 жыл бұрын
The sun is NOT in the sky. ...It's in space. :3
@forgorbruh
@forgorbruh 2 жыл бұрын
Whats a sun
@psbugs4078
@psbugs4078 10 ай бұрын
Lmao I somehow forgot about the sun
@Carlos-kh5qu
@Carlos-kh5qu 7 ай бұрын
​@@psbugs4078POV: youre a reddit mod
@BeingFriends
@BeingFriends 4 жыл бұрын
Very well done. Sometimes I forget how important physics and principals of nature are so important in art. The fundamentals make a world of difference! - Krozo
@MathByThePixel
@MathByThePixel Жыл бұрын
As a mathematics teacher/content creator, I cannot overstate how fantastic your explanations are here. Your use of the normal curve to explain your palette distribution is brilliant! 👌
@ChaoticCooking
@ChaoticCooking 3 жыл бұрын
The curve distribution of colours was mind-blowing! Such a useful visual aide 🙏
@heycatos
@heycatos 2 жыл бұрын
Hey Adam! Love your videos! I've been doing pixel art for just over a year now, (I think... hard to tell... don't judge me.), your videos have helped me a ton! Especially in character design and the Gestalt principles. It's obvious you're a veteran pixel artist, hats off to you sir. Anywhoo, just wanted to says thanks for the assistance!
@thesleepydot
@thesleepydot 3 жыл бұрын
the intro animation is so smooth and awesome
@andresaraya5198
@andresaraya5198 3 жыл бұрын
this is what I have most difficult when I'm trying to draw. Thank you for your content.
@sinx2247
@sinx2247 2 ай бұрын
Just a small detail at 5:00, that's not exactly how normal distributions work -- the shades on the x-axis should be evenly spaced out. Then, the proportion of shades comes from the fact the if you fill the color all the way to the top of the graph, the shade in the middle will have a larger area than the shades farther out on the side. Great explanation though!
@Livy_lives
@Livy_lives 4 жыл бұрын
How did you just draw that normal curve in one stroke perfectly 😱
@GNARFZable
@GNARFZable 4 жыл бұрын
...with a drawing tablet and practise, I´d think ;)
@azeriustv
@azeriustv 4 жыл бұрын
@@GNARFZable and Pixel perfect turned on
@GNARFZable
@GNARFZable 4 жыл бұрын
@@azeriustv yeah, thats right.... Aseprite is quite a good tool ;)
@halobread
@halobread 3 жыл бұрын
pixel perfect: On
@draizertbr6352
@draizertbr6352 3 жыл бұрын
*10 YEARS OF PRACTICE*
@badratindiedev8328
@badratindiedev8328 Жыл бұрын
Adam is such a nice teacher, during pixel art I got insane progress in one week!
@programoo
@programoo 4 жыл бұрын
This is absolutely fantastic!
@AdamCYounis
@AdamCYounis 4 жыл бұрын
Thanks!
@evasilvertant
@evasilvertant 4 жыл бұрын
Nice tutorial! One thing I think you should also talk about is how different materials affect lighting and shading. For example, depending on whether your sphere is stone or metal, you would have less or more contrast between shadows and highlights. So the distribution of colors should be different based on how reflective the surface of the object is. The difference may be minimal in pixel art, but I would definitely still consider this.
@AdamCYounis
@AdamCYounis 4 жыл бұрын
That's a great point! Definitely harder to convey in pixel art, but very much worth discussing in a more advanced video on materials.
@MyoruTaVyhorDumok
@MyoruTaVyhorDumok Жыл бұрын
this is was so helpful! I don't know anything about lighting and shading (also in pixel art) so thank you SO MUCH!
@ak_oneoneone
@ak_oneoneone 4 жыл бұрын
I'm very thankful that im subscribed to you, im learning so much about pixel art and art in general. Thank you.
@breakdancingcat
@breakdancingcat 6 ай бұрын
shadow is parallel to the light source and color gradient isnt always linear. i never thought of them! thanks!
@AaronQ64
@AaronQ64 3 жыл бұрын
I suck at shading but its nice to see tutorials and some explanation about how its supposed to be done
@baalfgames5318
@baalfgames5318 2 жыл бұрын
Do skills deteriate over time? I used to be okay at it, but now I suck too.
@Edibles-
@Edibles- 2 жыл бұрын
This helped me improve pixel art incredibly.
@gallickgunner7849
@gallickgunner7849 2 жыл бұрын
4:22 - It's called the inverse square law for light which basically states that the intensity of radiation is inversely proportional to the square of the distance. Your intuition was spot on or perhaps you had heard of it but forgot. Good job on the video though really liking your pixel art series mate.
@prismarinestars7471
@prismarinestars7471 Жыл бұрын
No it's not. The "rule" he was talking about applies regardless of the distance of the light source, even if the light source is at infinity. It's not an effect of light falloff. (And if you think about the sphere being relatively small, like the size of an soccer ball, in most scenes the light source would be many times the diameter of the sphere away from it, so the effect of light falloff wouldn't really be noticeable.) Edit: In fact, I doubt this rule has any physical basis at all, because when posterizing a photograph, by choosing the colors to posterize to you can create any band pattern at all, all of which will be equally accurate, so there's no way this rule could apply to all color palettes like he implied. I think this rule is more just about human perception and what looks good, and for whatever reason banding along the edges of an object looks better than banding straight across the middle.
@dr_hex9258
@dr_hex9258 3 жыл бұрын
Ty man
@lg3sculpty
@lg3sculpty 3 жыл бұрын
Ive seen u before on in a coment section on a random video😃
@johncormier
@johncormier 4 жыл бұрын
These videos are fantastic. Keep them coming!
@freezybean3350
@freezybean3350 2 жыл бұрын
I'm always trying to subscribe after each video and realize every time I'm already subscribed to you. Your perspective and advice is so helpful! Thank you for your hard work :)
@LordMobias
@LordMobias 4 жыл бұрын
Loving the videos and the constant updates mate, keep it up :)
@memesthemaker8429
@memesthemaker8429 3 жыл бұрын
Damn this was very good, I loved it
@joashorencia8514
@joashorencia8514 4 жыл бұрын
I really enjoy your vids, keep it up and looking forward to the next one.
@mythicalwraith7026
@mythicalwraith7026 4 жыл бұрын
Love your videos, wish I could have caught this in the stream
@disbelievepapy8551
@disbelievepapy8551 2 жыл бұрын
This is a very helpful video! Thank you!
@Tktktkoi
@Tktktkoi 3 жыл бұрын
oof dude this helped me so much you can't imagine
@idorus
@idorus 3 жыл бұрын
thank you i downloaded this game called pixel petz and you have to customize your own pets and its pretty hard but i want to make cute ones
@K12ladylee
@K12ladylee Жыл бұрын
Really appreciate this tutorial, thanks!
@aristokrat8467
@aristokrat8467 2 жыл бұрын
yeah, but active highlight look in direction of a viewer/camera, it's not part of passive highlight. Those two parts independent
@GreyAreAnimating
@GreyAreAnimating 2 жыл бұрын
Wait so you tell me that sun is not in underground?
@OrquideaBay
@OrquideaBay 4 жыл бұрын
Thank you very much and congratulations on the great video! I'm Brazilian and I'm not fluent in English, but I managed to understand and learn a lot, great work and good luck with your games! ❤
@halobread
@halobread 3 жыл бұрын
Sou br também mas sou fluebte
@Crimson_pathfinder
@Crimson_pathfinder Жыл бұрын
Thank mate for this lessen i really enjoy it & it was easy & helpfull
@loganabel9321
@loganabel9321 3 жыл бұрын
for a sphere, use a sin wave instead of normal distribution.
@loganmedia1142
@loganmedia1142 8 ай бұрын
Aren't they basically the same thing in this instance? Or do you mean use the negative parts of the sin wave as well? Otherwise I see no real difference.
@NicholasLashway
@NicholasLashway Жыл бұрын
Finally made myself watch a tutorial! Thanks for the video!
@hjups
@hjups 4 жыл бұрын
I think the normal distribution you are talking about comes from the cosine curve. There's a dot product in there which becomes squared for specular lighting with an index of 2, and cosine^2 looks sort of like a bell-curve. Also, I think you meant the Fresnel effect and not rim lighting. Rim lighting would require a light source to be behind the object. The Fresnel effect is an increase in the reflectivity at glancing edges.
@AdamCYounis
@AdamCYounis 4 жыл бұрын
The cosine^2 relationship was introduced to me as I was recording this clip by someone in the comments. I'm surprised that I landed so close with intuition alone. r.e. rim lighting vs fresnel effect. I actually was referring to the former, but just name dropping, really. The deeper topic is that light is additive, and that often there are multiple sources on the subject, so it's possible (likely) to have more than one effect going at the same time. Fresnel is for very reflective subjects, if I'm not mistaken, which is rare in real life.
@hjups
@hjups 4 жыл бұрын
​@@AdamCYounis Coming close by intuition is impressive. Even though I know the physical lighting theory, I never really thought about what it meant for the shading - knowing the math isn't as helpful if you aren't using a computer to do the calculations. For Fresnel, it applies to every surface actually. Take any flat surface and rotate it under a light to be nearly edge on, and you will see the effect. So plastic, rubber, paper, etc. Surfaces with large displacement will probably not exhibit it though because the varying height occludes the Fresnel reflections. It also depends on the light position in relation to the surface normal, but you typically will have some form of Fresnel (even if it's not visible) on every surface due to bounced light. An obviously it will be more apparent on smoother round objects which always have a glancing surface visible.
@halobread
@halobread 3 жыл бұрын
math
@jaysanprogramming6818
@jaysanprogramming6818 3 жыл бұрын
Thank you very much.
@rebornreaper194
@rebornreaper194 3 жыл бұрын
Where did you learn this stuff?
@nashonightmare
@nashonightmare 7 ай бұрын
Super useful
@KIBIFoxX
@KIBIFoxX 3 жыл бұрын
8:17 , я слышу тут "Ставь лайк" xDDD Смотрю ваши видео-уроки , и как остальные ,этот так же помог Спасибо!
@Deathtoo11-j7e
@Deathtoo11-j7e 3 жыл бұрын
Он сказал staff light
@wernergraef914
@wernergraef914 11 ай бұрын
What pallet does he use and how do I find it? I'm new to Aseprite
@RealPancakes3
@RealPancakes3 9 ай бұрын
i need to know this aswell like for example im currently trying to shade a persons face and cant find good skintones for the shading
@declanbainbridge5511
@declanbainbridge5511 9 ай бұрын
He made his own palette for his game
@wernergraef914
@wernergraef914 9 ай бұрын
@@declanbainbridge5511 :(
@FlamingFoxProd
@FlamingFoxProd 9 ай бұрын
​@@RealPancakes3 If you haven't already, I suggest studying hue shifting; Brandon James Greer has a great video on it, and it's very necessary to know for coloring, especially something like skin. Make sure the darker skin shades progressively get more red and more saturated (this can be applied to any skin tone).
@metaknich
@metaknich 4 жыл бұрын
Thanks for the video pls keep doing it , this help us a lot :)
@samuelcrzz9103
@samuelcrzz9103 2 жыл бұрын
Thanks men, great video ✋️
@Kamikaz0r
@Kamikaz0r Жыл бұрын
man i love your tutorials,any tips for us who are just starting and we have zero drawing skills and knowledge? also do you feel the pen is important for aesprite or should i stick with mouse?
@AdamCYounis
@AdamCYounis Жыл бұрын
The pen is important to me because I'm most comfortable drawing with one, and it places very little stress on my hand over long sessions.
@Kamikaz0r
@Kamikaz0r Жыл бұрын
@@AdamCYounis Thank you Mister ! i will get one then !
@pedropaulofaria6126
@pedropaulofaria6126 4 жыл бұрын
Will you do a class on backgrounds or landscapes?
@pixelzlec5675
@pixelzlec5675 3 жыл бұрын
good pixel art
@MrLoser-ks2xn
@MrLoser-ks2xn 2 жыл бұрын
Thanks!
@OrthodoxChristian
@OrthodoxChristian 2 жыл бұрын
Super useful!
@Banana21219
@Banana21219 3 жыл бұрын
How did you get your palate like that? And the shader under it??
@juicedup14
@juicedup14 4 жыл бұрын
0:56 Lot of devving?
@skollskollskoll
@skollskollskoll 4 жыл бұрын
juicedup14 haha yeah I noticed that too
@arturssi
@arturssi 4 жыл бұрын
You are making realy quiality videos! Thanks for that! Helps me a lot. Could you tell how are you making the cliping masks? How do you draw only on the color so it doesnt go over? The same as on the character toturial, you even painted with 2 masks at the same time (for red and orange).
@blazinge4207
@blazinge4207 3 жыл бұрын
Click on pencil tool, go to the top, click ink, then shading. Selct the hues you want, reorder them as desired, and begin shading.
@arturssi
@arturssi 3 жыл бұрын
@@blazinge4207 Thanks for the reply, ill try that out!
@blazinge4207
@blazinge4207 3 жыл бұрын
@@arturssi No problem man! Let me know how it goes 😊
@gatozzz5489
@gatozzz5489 3 жыл бұрын
Can anyone help me? What command do you use in 4:56? I need that in my life
@mustafayurekli1402
@mustafayurekli1402 3 жыл бұрын
thats the magic tool rectangular variant shortcut ''M''
@loganmedia1142
@loganmedia1142 8 ай бұрын
@@mustafayurekli1402 You mean Marquee?
@markgash1571
@markgash1571 3 жыл бұрын
👍🙏
@seksula
@seksula 3 жыл бұрын
Whats that program you are using
@zzuuko
@zzuuko 3 жыл бұрын
aseprite you can get it from steam
@MatheusOliveira84923
@MatheusOliveira84923 Жыл бұрын
Nice video
@CubbyCuber-r9z
@CubbyCuber-r9z Жыл бұрын
how the actual f did this guy make me understand this true skill man keep it up
@shin4590
@shin4590 3 жыл бұрын
What app is he using?
@derivedbw9885
@derivedbw9885 3 жыл бұрын
aseprite
@tenshi_tries
@tenshi_tries 3 жыл бұрын
You can find it on steam
@BizKwikTwist
@BizKwikTwist 3 жыл бұрын
You can also compile it for free from the developers github
@cakecake2539
@cakecake2539 3 жыл бұрын
@@BizKwikTwist you can get it for free? I checked the website and dont know how to get it lol
@MondySpartan
@MondySpartan 2 жыл бұрын
@@cakecake2539 You can get it for free but you’ll have to do advanced compiling stuff.
@MarxyBasement
@MarxyBasement 4 жыл бұрын
Yay shading
4 жыл бұрын
Show... Like! 👏
@amirul3460
@amirul3460 4 жыл бұрын
How maximum and minimum canvas for a pc game
@rijeonghyeok2638
@rijeonghyeok2638 3 жыл бұрын
Where i can find your palette?
@sanstheelumbu
@sanstheelumbu 3 жыл бұрын
Apollo pallete in lospec
@emtirabl5709
@emtirabl5709 3 жыл бұрын
Him: nothing is mirror perfect Mirror: Am i a joke to you?
@helloworld5555
@helloworld5555 4 жыл бұрын
i use ms paint and i never get good at shading
@halobread
@halobread 3 жыл бұрын
you should switch to paint.net, its better than ms paint atleast
@lv99redchocobo37
@lv99redchocobo37 Жыл бұрын
how did you get that shader tool thingy in aseperite?
@lv99redchocobo37
@lv99redchocobo37 Жыл бұрын
neverimind i figured it out neat c:
@mightyhellscream5014
@mightyhellscream5014 Жыл бұрын
@@lv99redchocobo37 how did you get it >.>
@mightyhellscream5014
@mightyhellscream5014 Жыл бұрын
@@lv99redchocobo37 nvm got it :p
@thecolorblue7427
@thecolorblue7427 Жыл бұрын
@@starlightgaming1576 nevermind you got it
@smlel8293
@smlel8293 2 жыл бұрын
4:30 basically, light particles are waves (not talking in a quantic way), so yeah, they can't be linear
@spindash64
@spindash64 3 ай бұрын
I think it's trigonometry rather than quantum physics: a surface will be best at directing light into your eyeballs when it's directly evenly between you and the light source. On a curved surface like a ball, small deviations from that sweet spot are less noticeable than small deviations away from the "sour spot" of surfaces that are either not able to bounce much light, or aren't facing _you_ much.
@cybrwww
@cybrwww 8 ай бұрын
7:03
@jimisv5215
@jimisv5215 4 жыл бұрын
How can I get your pallette?
@_Jarkor
@_Jarkor 4 жыл бұрын
Make a screendump, then let Aseprite do a palette from the picture.
@sanstheelumbu
@sanstheelumbu 3 жыл бұрын
Apollo pallete in lospec
@user-mx7qp9ls3o
@user-mx7qp9ls3o 3 жыл бұрын
You look like you do pixel art
@Blowitch
@Blowitch Жыл бұрын
unfortunately no that's not how light works a single light ray does not "scatter", it just splits into two rays (one that reflects and one that goes through the material with a slightly different angle, all depending on the material) what we see when we look at the surface of a box is the reflection of a large amount of those light rays
@ArgentavisMagnificens
@ArgentavisMagnificens Жыл бұрын
He didn't really said it was a single light ray. It's heavily implied that the arrow is pointing from a generic light source.
@PewPew_McPewster
@PewPew_McPewster Жыл бұрын
@blo unfortunately no that's not how light works First off, at 1:41, he clearly used the term "some light" which most of us should reasonably interpret as a large amount of rays, which is the right way to go about describing diffuse scattering. So right off the bat your interpretation is wrong. Second, and perhaps more concerning, is your willingness to try and apply the concept of "a single light ray" to describe "diffuse scattering" when the abstraction that is "a single light ray" is fundamentally incompatible to describe diffuse scattering. Diffuse scattering already implies a large amount of rays so the fact that your mind went to "a single ray" to try and describe it shows your intuition is wrong. Furthermore, "a single ray of light" doesn't actually physically exist, it's just a convenient shorthand when we don't want to bust out the fancy Fourier maths or wave PDEs or worse, quantum mechanics. So for you to try and treat "a single ray of light" as a physical entity to get scientific about only shows a fundamental lack of understanding of how light works. No need to be pedantic when you've misunderstood AND are scientifically wrong :) P.S. "unfortunately no that's not how light works" is a terrible way to start any argument because that's literally asking for an "um actually". We're still having difficulty wrangling a single photon effectively so I wouldn't bust that line out unless I really wanted to taunt someone.
@lotion5238
@lotion5238 4 ай бұрын
​@@PewPew_McPewsterbro busted out the optical science degree to own a commenter on KZbin
@meliodas2667
@meliodas2667 3 жыл бұрын
I can't understand...
@viothewisp6468
@viothewisp6468 3 жыл бұрын
This did not help at all
@saslykvogard1077
@saslykvogard1077 3 жыл бұрын
Unlucky dude :)))
@viothewisp6468
@viothewisp6468 3 жыл бұрын
Listen man, im retarded ans slow already, can u please tell me something idk already so i can know how stupid i am
@saslykvogard1077
@saslykvogard1077 3 жыл бұрын
@@viothewisp6468 ah man, you don't have to be mean at yourself like that. From my point of view, you're not dumb, although I don't know you yet so yeah. if ya need help you can ask for somebody, even I can help with that.
@viothewisp6468
@viothewisp6468 3 жыл бұрын
Thx i guess
@saslykvogard1077
@saslykvogard1077 3 жыл бұрын
@@viothewisp6468 uhm, okay :)) hope you already found a video that explains better the way of shading.
@ihateme2039
@ihateme2039 3 жыл бұрын
I am having trouble with what to draw. I end up copying something I see in a tutorial. When I try the make even the simplest thing like dog or cat I get stuck. It's fustrating.
@kun4i_135
@kun4i_135 2 жыл бұрын
exactly same.
@jaredjones6570
@jaredjones6570 2 жыл бұрын
Focus on shapes- modify the shapes until they fit together and match the perspective. Then make a new layer with more details- maybe one layer in gray scale to get the shading, another layer to get the colors, etc. IDK if that's what you struggle with tho... But that process has helped me
@dandymcgee
@dandymcgee 2 жыл бұрын
I think you're confusing "common" with "simple". Just because cats and dogs appear everywhere in the real world, does not make them simple to draw! Organic and livings things are very complex and detailed. Don't get discouraged; just keep trying different techniques and drawing it many times then picking your favorites and trying to understand what you like about those ones in particular. That's how you form your own style.
@luqthedumbass
@luqthedumbass 3 жыл бұрын
what r u using to draw
@Iblamefrooze
@Iblamefrooze 3 жыл бұрын
Aseprite
@marre995
@marre995 2 жыл бұрын
@@Iblamefrooze u can get it for free by compiling it look it up
@johnhill160
@johnhill160 2 жыл бұрын
@@Contmotore I am a cheap fuck so I pirated it, but I should probably buy it down the line.
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