- Texel Density: bit.ly/3leU9pu - Sprytile 2.8: bit.ly/2QgFeN8 - Pixel texture grid: www.dropbox.com/sh/36x76ap3t2tcb90/AABc5syghYMCojgkHZWUwdJ1a?dl=0 Tip The Artists: ko-fi.com/mortmort - Secret link: bit.ly/3hsrieQ Notes: English is not my first language so hope you understand everything!
@sosasees4 жыл бұрын
Before this comment, I never noticed that English was not your first language. In your videos, you have always spoken and written it as if it was.
@thefriendlyaspie79844 жыл бұрын
English is not my first language either, and your English is quite good though :)
@fogryu4 жыл бұрын
Hmmm, I did all the steps up to 16m30, three times. And each time it doesn't work at all haha. (I end up with results like that : www.dropbox.com/s/6hholjz7835lpxj/Texture_Problem.PNG?dl=0). It didn't work on the same kind of model as your sign at the beginning either. I'm on Blender 2.91, did something change ? Does anyone know? I really wish I could work on this kind of style, but I probably do something wrong, it never works right haha. Heeeelp, haha. Thanks!
@MortMort4 жыл бұрын
@@fogryu It's hard to say without seein all the steps you've taken, but my guess would be. Either you've missed or done one of the steps wrong. Or, perhaps you've scaled the model outside of "edit mode" and therefor the model is stretched, you can reset the "object mode" scaling with [ALT+S] and see if anything happens? Otherwise on top of my head I'm not sure, feel free to join the community Discord then I can perhaps have a closer look
@miumusic65103 жыл бұрын
Your english is quite good. It's not my first language, but I still understood you perfectly.
@Dogacc4 жыл бұрын
It's almost impossible to find anything about Blender pixel art on the Internet. So glad that I have you dude, you inspire me.
@bgustinjr3 жыл бұрын
Agree 100%
@noiJadisCailleach10 ай бұрын
Viewport Overlays: set Scale to: 0.0625 set Subdivisions to: 16 Scene: set Unit System to: None Texel Density: set texture size to size of actual texture set TD: 0.1625 Modeling: After doing a transform: - right click, selection to grid UV Unwrapping: - Selected to Pixels
@uriii952725 күн бұрын
one question, why exactly this numbers are used?
@Arkhansyd4 жыл бұрын
If anyone messes up like I did and is getting weird UVs when cube unwrapping or any scale issues, remember that when scaling in object mode you mess up with how the software interprets the scale of the object in 3D space. You just need to go back to oject mode > select the whole thing with A > CTRL+A to bring up the "Apply" menu > scale. Make sure it's done by going to the Transform options and checking that the scale is set to1. You can then go back to edit mode and continue the tutorial.
@NiftyDev3 жыл бұрын
I want to just say that I love you
@Khenarthi3 жыл бұрын
If you ever need someone to take a bullet I got it covered
@ambermccoy67313 жыл бұрын
You're an absolute hero thank you so much!
@pigabeen9092 жыл бұрын
thank you SO MUCH!!!!
@luckysun18522 жыл бұрын
thank you so much
@bytecauldron Жыл бұрын
Hey friends, just a small detail for 21:43. The "Extract Palette" option doesn't appear in the UV editor image options anymore. Seems like that has been moved to the image editor. So if you're confused why that option isn't showing up, it's because you need to switch to the image editor view.
@NuhgitKyng9 ай бұрын
thank you so much
@aemetts4 ай бұрын
i love you
@AveragePixel4 жыл бұрын
Dude i used to spend hours sorting my UV maps just to get them to be pixel perfect. This almost feels like im cheating now
@user-mo5tk7ys4c4 жыл бұрын
i love you dude your videos are straight eyecandy
@capnanaya46424 жыл бұрын
@AveragePixel Do you make everything on your own? Motion graphics, models, etc?
@AveragePixel4 жыл бұрын
@@capnanaya4642 yes
@subhasish17184 жыл бұрын
Can you help me understand something? I do not get how to use the png image as a 3d object :O I have only done 2d drawings so far and it is my first time trying to learn 3d. Is there an option in unity or game engine that directly converts png images into 3d objects or maybe we have to place each side on it individually?
@Baba-li6hc3 жыл бұрын
I'm curious, do you use blender for all animation?
@simschleider4 жыл бұрын
I've been waiting for this for a looong time, but since everyone has commented the same, I want to say something different: Thanks Mort for keep doing tutorials even with all the stuff you have going on in your life. You will always be a super talented KZbinr and an amazing person, and I wanted to take a moment to appreciate that. I'll be here with any content you'll make, even if you won't make a lot of it, so keep doing what you love and good luck on what the future will bring you
@hanyodossta3 жыл бұрын
You are a life saver. I am moving from a pure pixel art to a 3D pixel art approach in my game, and was feeling really overwhelmed with the transition to Blender. You just saved me days of work and opened up a whole world of possibilities to me. Thank you so much for posting this. This is, hands down, one of the best tutorials on YT and an instant subscribe from me.
@Uradamus4 жыл бұрын
You can set things up to be shadeless by just not using a shader node at all, take an image texture node and plug it directly into your material output to get a dead simple shadeless setup that won't muck with the scene lighting like emission can. Also worth noting that you will generally want to disable the filmic color correction that Blender has on by default, that will mess with the colors of your textures when rendering. In the render properties tab, go down to color management, and change the view transform from filmic to standard.
@CornCamp3 жыл бұрын
As a blender newbie I'm having trouble finding out what I need to do to accomplish this myself. Do you think you could turn me in the right direction to find resources on this? Do you know if this is good for exporting into unity?
@Uradamus3 жыл бұрын
@@CornCamp For stuff that needs to be sent to a game engine, it might be best to use a principled shader with the roughness set to 1 and the specular set to 0. That will get you something that reacts to lighting but is fairly flat. Then you can set whatever environment settings Unity provides to use a white full strength ambient light, so you are basically getting pure white light from all directions giving that same sort of shadeless look and feel without the possible restrictions that come with a true shadeless material. Though I have next to no experience with Unity, so some of this is just speculation. At least that was the setup a friend and I went with in Godot though, which allowed us to still use distance fog on the environments and 2 directional lamps set in opposite directions so that one was pointing down and to the east to add a little bit of highlights to the top and west sides of environmental stuff and the other facing up and to the west set to be a negative lamp that takes light away to add in some darker shading on the lower and east sides of the things in the scene. We also kept the characters out of the lighting groups affected by those lamps, since we didn't want that extra level of shading added to them, since they had a fair bit of lighting data baked into their textures that the lamps would have clashed with.
@CornCamp3 жыл бұрын
@@Uradamus Cool, thanks! I will experiment with that.
@LegendaryGelder3 жыл бұрын
So I was having massive problems with the Texel Density (I downloaded a previous version of Blender, also tried different version of Texel Density, still had problems), but I found out you can just calculate texel density on your own, and my number ended up being different (dunno why). To calculate the texel density yourself grab the measuring tool and measure what is supposed to be 1 pixel/gridspace, and this will give you a measurement in meters. Texel Density is measured in pixels per CENTIMETER (px/cm = texel density), so you have to convert that number from meters to centimeters. If the measurement says "0.039063" for example, that's 3.9063 centimeters. The length you measured earlier was for one pixel, so then do 1 / (whatever number your measurement was). In my case the calculation was 1px/3.9063cm, which equals: 0.25599672px/cm. Et violin, you have your unique texel density.
@caveirainvocada9438 Жыл бұрын
That's great! i was wondering how i could figure out a slightly denser pixel density and this is gonna help a lot!
@rensrijpstra51496 ай бұрын
Thanks for the explanation! I was struggling for hours with the texel density until i found your comment.
@velvetboy13 жыл бұрын
Dude. These tutorials are superb. I feel like tutorials using these types of software don't give much information to people using it for the first time-- but you go over every little detail so that there's no confusion. Keep it up, and thank you!
@MortMort3 жыл бұрын
You made my day thanks I hope to find energy to get back to this again soon! And very happy it was useful!
@mikah89984 жыл бұрын
what a legend, i got a new pc a while ago and was thinking about making a 3D pixel game now that i finally have a good graphics card. This tutorial makes blender look 10 x easier, thank you mort
@astrowyrm68714 жыл бұрын
we miss you mortmort, please upload more of this series, or anything!
@MortMort4 жыл бұрын
Getting settled here in Sweden and have been working on the next video! hopefully it wont be long, coming along great!
@astrowyrm68713 жыл бұрын
@@MortMort yeah understandable, glad you're back now though
@madcountofdumont77424 жыл бұрын
I'm just a 2D kinda guy I'm only here to help the algorithm. Love ya Morty!
@jacques-dev Жыл бұрын
Please make an update video for blender 4.0 :)
@sejize3 жыл бұрын
This just blew my mind, i started pixelart 4 months ago and now I want to try this style! A lot to learn !
@mmettler424 ай бұрын
I'm a senior software engineer who is getting into game jams. I know a lot of the coding side, but art and 3D Modeling has always scared me. Thank you for making such a great technical video to make it seem less scary!! :)
@paulogodoyp4 жыл бұрын
I've been waiting for this video specifically! I'm so excited to make pixel-like models!
@TheAtticus823 ай бұрын
I know I'm 4 years late but my god, this is the best video on this topic I've ever seen. Great stuff!
@JannisX11 Жыл бұрын
Watching this video made me realize how difficult this whole process was before low poly in Blockbench was a thing.
@st4r1169 ай бұрын
this is the god particle of Blender Pixel art tutorials
@aguedaloreto24204 жыл бұрын
I don't speak much English, but I make the effort to watch your videos over and over again to understand. I think your channel is wonderful, I love Blender, and I want to get more into the pixelart So thanks!
@SampoPesonen4 жыл бұрын
Ive been using the old Blender for years and I had pretty ok workflow for the 3d pixel art. This was the best introduction to the new Blender with my favorite art style!
@capnanaya46424 жыл бұрын
I've been waiting for this, thanks a ton!
@Devonaxx4 жыл бұрын
I love these! please consider doing more of these 3D pixel art texture tutorials. Maybe you can do a series of them. starting slow and explain how to do things, set things up, making sure the model is pixel perfect (even complex ones) and then starting to going a bit more advanced. table/chair > Lantern > Backpack (with scroll sticking out)>Sword/hammer > War Banner > chandelier > cute house etc. You could even in more advanced sections of the tutorial go into animation, exporting the model and using game engines to load everything up and see the model+textures clear and crisp. This would be so good. There are lots of people out there that love this style and want to learn how to make it from someone that knows what they are doing.. Please consider it! 🤗
@dill_TV Жыл бұрын
Second time watching after I realized when modeling I needed to use this pixel perfect workflow even for N64 models. Really good video
@maistrogaming79114 жыл бұрын
Damn such a combo pro pixel artist and becoming 3d designer ....you will pass the level of rock....
@B4NTO3 жыл бұрын
20:00 seems to have changed. Trying to right click in texture mode but i cant select and deselect parts of the model with just right clicking on the faces. It brings up a color menu selector Blender 2.92 Seems to be Shift+Left Click as default blender settings.
@gaffeOS3 жыл бұрын
Thanks for this!
@Iglum4 жыл бұрын
"Ctrl + alt + Q" For quad view is my favorite to use in my small preview window then i unlock the view in the n panel :)
@filipepais2265 Жыл бұрын
One of the best tutorials I've ever seen on this topic!
@FatterPidgeon2 жыл бұрын
Bless you for the depth of your tutorial AND for supplying links to everything. Even the UV checker textures.
@Zvrra3 жыл бұрын
Okay I am going to watch this whole thing because I REALLY want to learn how to texture in this art style.
@LeonIsLate4 жыл бұрын
This is the best tutorial on this topic so far! Great job Mort you are such a good teacher
@narnonarno55293 жыл бұрын
I wouldn't expect anything less from a Mojang dev. Thank you so much.
@CShep993 ай бұрын
3:07 1.) press x to delete cube 2.) shift + a 3.) add cube :D
@salbertron4 жыл бұрын
It would be really awesome if you did a video like this with a character model.
@soirema5 ай бұрын
Attaching external art software to Blender?? I have been working in Blender for 8 years never heard of it!! 😮 thank you so much!!!!
@shakibdewan7441 Жыл бұрын
My man, I can't describe how grateful I am to be able to watch this video tutorial for free. Thank you so much for uploading this amazing content! I've been searching all around the internet to learn this type of stuff and this tutorial has everything I needed. Really appreciate it, keep it up man :)
@juanse1907 Жыл бұрын
Started learning blockebench and KZbin recommend me this video and dang the unwrapping thing here is a god compared to the other software.
@EricFaries4 жыл бұрын
This tutorial is really awesome, but i feel like there is an untapped potential for a 3D modeling software, or one specific plugin, that effectively makes all of this vastly easier. By which i mean, it's designed and built for doing 3D pixel art style modeling. Everything snaps perfectly to a pixel grid, the UV unwrapping automatically aligns everything pixel perfect, that sorta thing. We have art programs specifically for doing pixel art, let's get a 3D software to do the same XD
@griseouslight4 жыл бұрын
I have no experience with it myself, but it seems a tool called Crocotile 3D is designed in the way that you describe.
@markedforstrike3 жыл бұрын
My first thought: hah, thats easy, I will do cooler sign without this tutorial Me after two hours of literally banging my head on keyboard with UV and textures: well, now Im completely lost and NEED this tutorial Thank you dude. Today I learned more than just pixel perfect texturing - I got a lesson about why overconfidence is a slow and insidious killer
@bossmeep64673 жыл бұрын
i saw someone made a very nice pixel perfect model and he linked this immediately clicked and subscribe this gonna be useful a lot a ton
@SoyerCake3 жыл бұрын
The cool looking ps1 lady with a bike?
@bossmeep64673 жыл бұрын
@@SoyerCake yes
@UnrulyVet2 жыл бұрын
This is what I was looking for. I don't need a shader, I needed workflow input. Thank you for posting this!
@CanalDojogames4 жыл бұрын
Woooooow what i was thinking to do for my game. I suddenly passed by your tutorial i saved here and remember of your channel. They look so great
@Macalaka3 жыл бұрын
I googled pixel perfect blender addon, found this video, first thing you mention is pixel perfect UV addon. Happy days :D
@ellopropello3 жыл бұрын
now, how awesome is that i got this tutorial in my recommendations today. thank you for this cool and easy to follow tutorial!
@joshford2564 жыл бұрын
Thanks for this amazing tutorial. It's honestly a godsend for me, who understands textures enough to get it working, but is very slow at the process. I really appreciate this upload! Edit: If you didn't tell us in the comments that English wasn't your first language I wouldn't have even noticed. Everything was very understandable
@tylermiller92123 жыл бұрын
I'm planning to start making a game using a mix of Voxels and low poly assets. This video is perfect for my needs. Thank you!
@leatherandpoemscharmyman57744 жыл бұрын
I make 3D models, you can set your set TD bellow instead memoryze numer, there is a formula... however the template setting for the smallest are 1.28 and 0.64 ... where density is px/cm...also for not repeat the process for "snapping to the grid" and make weird streching... when you set the pixel denstity and try to match with the scene... you go to the scen tab go again to ortographci and press selection to grid instead of unwraping again and make the pack island again, you can save the last 3 o 4 steps...just make orthographic projection with (1 keyboard) and match...
@mustafahuseynov4801 Жыл бұрын
Thank you! Saved motivation to go on with development of my indie FPS game
@十七-g9n8 ай бұрын
Thank you for your awesome video! Like the style of your video that goes so patient and your pixel arts that are so cute!
@Константин-о8в2й3 жыл бұрын
This is the best tutorial about pixel art modeling and textureing in Blender! Thanks man! :)
@dill_TV Жыл бұрын
Ok, feel like I'm learning so much about UV unwrapping!!!
@kinkazax Жыл бұрын
Hello, Something very important ! : you need to do ctrl a apply scale. Otherwise your UV will get distorted. Great video
@dankodev Жыл бұрын
I LOVE THIS SO MUCH!!!! After hours and hours of suffering, I've not only found this godsend of a video but also an addon that saves hours of time!! I'm going to go do a back flip or something
@pscanlon14103 жыл бұрын
Thank you for going through this step-by-step
@iamnaudar4 жыл бұрын
omg i was looking for that kind of tutorial for making a whole universe using pixelated low poly models for so long ! it's a little late now btw
@1oneRanger-016 ай бұрын
Very helpful tutorial !!! You almost save my life.
@xyeona96242 жыл бұрын
Thank you very much for this tutorial, it's easy to follow along and to understand. The only problem I had was when I did the cube projection, the faces on the front and back came out squashed for apperently no reason at all. The issue resolved itself for, again, apperently no reason when I tried cube projection again a couple of times and it suddenly worked perfectly. Thanks again, love your work
@AndyDuplain3 жыл бұрын
Excellent video! Many thanks! For me I get better results setting the TD to 1.6, not 1.625, when using a 64x64 texture.
@loneryouth4 жыл бұрын
Hey Mort! Thanks alot for the Tutorial, i never would've been able to find this out myself :D For all of you trying it and not getting the results you expect - i had issues myself, cause you have to keep in mind that EVERY WORKSPACE has its own Grid, so always do this in the same workspace, otherwise it'll ll get funky and weird. Its a little fiddely, but it works if you just check regularly.
@potatopen52824 жыл бұрын
Thank you so much for this long-awaited tutorial!
@beebster73 жыл бұрын
Fantastic little workflow for 3D pixel art :) Thanks for sharing.
@LeonIsLate4 жыл бұрын
yaay the video's here finally !
@robotonwheels2551 Жыл бұрын
Such a great tutorial. I like how you make everything feel achievable. Really looking forward to trying this out!
@leomarques52183 жыл бұрын
Another good solution is to create custom brushes using an pixel art tool and painting then in the mesh, the unique thing is that you will have is some pixels distorted, but in meshes that are not voxels, this is inevitable
@gaelschlupp99634 жыл бұрын
Thank a lot ! I went through so much trouble to get pixel perfect and you did it with ease, thank !!
@zappackmc992 Жыл бұрын
Really appreciate this existing lol, I am very new to Blender and attempting to use it for pixel art projects makes it even harder so big thumbs up from me 👍[big].
@shaunjaeschke49007 ай бұрын
It took me a bit to solve, but if you have weird warping issues after snapping to pixel, move up to a bigger size UV image!!
@ogmadigital6772 жыл бұрын
Was trying to get this to work, but couldn't get texture islands to fit correctly when setting the Texel density. Changed texture sizes, tried repacking islands, etc. Eventually realised that with this methodology there's a direct relationship to object size in the world and the texture (duh), so directly resizing the object in Edit mode and snapping to the pixel grid allowed me to fit it on the 48x48 texture. Hopefully this will be useful to someone else - because it'll mean I'm not a completely singular idiot...!
@iamjustaduck75922 жыл бұрын
I have exactly the same problems with the texel density. I don't understand why but it's always way too small
@harofax77263 жыл бұрын
I've been hunting for something exactly like this for so long, eventually trial and errored my way forward but thanks to you I can kinda shave of the imperfections. Those addons especially help so much with the alignment and whatnot. Thanks man!
@luckysun18522 жыл бұрын
so good!I am so happy to find such amazing tutorial, thank you so much for making it!
@cathalk4 жыл бұрын
Great tutorial, thanks! Have the links to add-ons and pre-made grids gone missing?
@Eladroks4 жыл бұрын
These tutorials are amazing, thank you so much!
@wizardothefool3 ай бұрын
I was wondering why that style felt so uncanny. ITS PERFECT
@DreambornMuse3 жыл бұрын
God bless you MortMort, I've been dying to figure out why nothing was lining up.
@aFewBitsShort3 жыл бұрын
Looking forward to that sprytile video..
@VOXIDD4 жыл бұрын
This is so nice of you to show us this, thanks Mort. Well explained!
@J3FFBezos2 жыл бұрын
This is the tutorial I needed, thanks man!
@janthummler35484 жыл бұрын
This workflow is pricesless, thank you very much!
@IZMAUS4 жыл бұрын
Amazing stuff as always.
@EctoDylan2 жыл бұрын
if anyone is having trouble with the bucket tool going outside of the uv, you have to go to the settings tab for tools on the right and turn bleed to 0
@cahydra2 жыл бұрын
I am trying to make lego inspired bricks and I think this is what I needed
@vincenzo22882 жыл бұрын
Hey, your tutorial really helped me a lot. Simple and effective. Thank You very much.
@gianniroden81553 жыл бұрын
Thank you MortMort for this help full tutor.
@mmeritt36273 жыл бұрын
Fantastic tutorial and workflow/process. I watched it twice and made some of my own objects with your ideas :)
@Syvies3 жыл бұрын
That's a really good tutorial! If you already know some Blender basic this is perfect to learn how to optimie UV map and also do cool looking assets that mixes a retro 2D wirh some 3D! I really liked it and it gave me more ideas to experiment on!
@Olistar2554 жыл бұрын
Thank you very much for this tutorial :> And you have a wonderful voice!
@sams_sekai4 жыл бұрын
So excited to try this out! Thanks a tonne, so clear! :)
@mQumboz Жыл бұрын
thank you for this detailed tutorial. for anyone making games, always use 16, 32, 64, 128 textures.. do not use 48, 72, or something like that. it will look ok in blender but once you use a game engine you get a lot of stupid artifacts. experienced that with threejs.
@supercolom644 жыл бұрын
Dude I've been looking for a video like this for so long, thank you so much :)
@jessdragon1214 Жыл бұрын
Thank you so much for the tutorial, this is vey help full indeed
@thebadshave5033 жыл бұрын
Your timestamping is an absolute pleasure.
@BatonyRobson3 жыл бұрын
Thats a nice tutorial and pipeline. Thank you
@cookie_8842 жыл бұрын
Texel Desity link to the website here: mrven.gumroad.com/l/CEIOR and also Sprytile: jeiel.itch.io/sprytile
@craigberry57134 жыл бұрын
Brilliant. Very well explained. Well worth the wait. Thank you!
@estebanNsputnik4 жыл бұрын
Love your work!, i started making pixel 3D models and this video helped me a lot
@DiiaBloodyRain4 жыл бұрын
29:03 there is a problem here, when you opened Aseprite there were already a texture for you to overlay and work with as a refrenece to where your suppose to draw but what I don't have one or I just want to directly go to asprite with all the UV islands in the texture premade?
@xelivouss4 жыл бұрын
in the UV editor, in the "UV" menu at the top, at the very bottom there's an option called "Export UV Layout" which exports a transparent image that shows the approximation of where the UV islands are.
@DiiaBloodyRain4 жыл бұрын
@@xelivouss did that but when I do it get effected by Ani Aliasing how to stop that?
@xelivouss4 жыл бұрын
@@DiiaBloodyRainin the export dialog that pops up, theres a sidebar on the right side. you can change the fill amount to 1.0, and each corner will be marked with a dark black spot. There will still be aliasing around the UVs, but the filled inside is the only part that matters and you can mostly ignore the aliasing (or fill it in with a solid color if it bothers you). Alternatively you can change the output format to SVG and then use something like inkscape and export from there as png but that's a little more annoying.
@garrettbillian63404 жыл бұрын
@@DiiaBloodyRain Export UV, set Fill Opacity to 0.0, Resolution to 1024x1024, export type as .png and hit Export. Name it appropriately and open this file inside your software of choice. If it's Asesprite, you need to import as new reference layer. If you're using Krita, you'll want to use the reference image tool in the toolbar and it will probably need to be scaled down to your editing size. The higher resolution UV export, the less aliasing it will show as a reference layer. You don't need to use svg format with this technique.
@MortMort4 жыл бұрын
I use the fill tool in blender to fill them out with different colours as reference I show it breathy in the video :)
@ProperDev3 жыл бұрын
Your videos are so inspiring... seriously, they have so much polish and you are insanely talented. Followin' ya for everything now.