Planetary Management - Idiot's Guide To Stellaris 3.4

  Рет қаралды 119,111

Montu Plays

Montu Plays

Жыл бұрын

Stellars Planetary Management can be confusing. In this Stellaris beginner's guide video I will cover Captial management, Early Colony management and Planetary Management for the rest of the game. We should cover all of the bases in this Stellaris guide! This video has been made for Stellaris 3.4 'Cepheus' and has been released in line with the Stellaris Overlord DLC.
Stellaris Version 3.4
Stellaris Beginner's Guide Series: • Stellaris Beginner's G...
If you enjoyed this video please leave a like & SUBSCRIBE!
Humble Bundle Affiliate link: www.humblebundle.com/?partner...
Patreon: / montuplays
Channel Membership: / @montuplays
Twitter: / montuplays
Twitch: / montuplays
Instagram: / montuplays
Tiktok: / montuplays
And please comment with any feedback, any ideas or if you disagree!

Пікірлер: 258
@chriscross7830
@chriscross7830 Жыл бұрын
Montu is truly GOATed, Simultaneously raising my opinion of Xenos and British people.
@donkoltz1
@donkoltz1 Жыл бұрын
They cannot be trusted, brother. The Xenos are cool, though. (jk love my British cousins)
@OnScreenStarcraft
@OnScreenStarcraft Жыл бұрын
@@donkoltz1 No, you were absolutely right, we can't be trusted - But we can be good fun!
@chriscross7830
@chriscross7830 Жыл бұрын
@@OnScreenStarcraft "We can be Great Fun" 25% of the World's Landmass:🗿
@OnScreenStarcraft
@OnScreenStarcraft Жыл бұрын
@@chriscross7830 Whoa now, "great" fun? That's putting words in my mouth. I'd never make light of the horrors caused by colonialism by implying we were GREAT fun, just that we can be good fun! ;)
@andrewleah1983
@andrewleah1983 Жыл бұрын
@@chriscross7830 What? We built them railways and schools and hospitals. Better than blowing them up like Americans do.
@mtgusa
@mtgusa Жыл бұрын
I have over 2000 hours in Stellaris but still learned something, thanks!
@jargozle5393
@jargozle5393 Жыл бұрын
4 minutes ago.sus
@michaellaliberte5489
@michaellaliberte5489 Жыл бұрын
@@jargozle5393 how is that sus?
@wumpusmcgrumpusesquire6965
@wumpusmcgrumpusesquire6965 Жыл бұрын
@@michaellaliberte5489 didn't have enough time to watch the video all the way through as it was just released
@doians17
@doians17 Жыл бұрын
@@wumpusmcgrumpusesquire6965 could be that he learned something useful halfway into the video.
@cortster12
@cortster12 Жыл бұрын
The game changes so much so frequently that us 2k plus hour players will always be learning stuff, heh.
@neiljopling4693
@neiljopling4693 Жыл бұрын
There is one planet in the Wenkwort system that can achieve -100% upkeep as a forge or foundry ecumonopolis. It is a barren world with the Zen world modifier which adds -15% upkeep. With a Prospectorium Optimizer for another -15% and planetary ascension tier 10 for another -70% the planet will produce alloys or consumer goods out of nothing. Also Wenkwort is an excellent unification centre (especially for Byzantine Bureaucracy).
@cmdrtianyilin8107
@cmdrtianyilin8107 Жыл бұрын
Thank you very much for this video. Had a really hard time managing planets.
@ThePrisoner881
@ThePrisoner881 Жыл бұрын
I'm trying to spin up a co-worker/friend on Stellaris and these "idiot's guides" are worth their weight in gold. Keep 'em coming!
@TimoRutanen
@TimoRutanen Жыл бұрын
Going to be sus for your friend to see this comment!
@ThePrisoner881
@ThePrisoner881 Жыл бұрын
@@TimoRutanen lol he knows!
@Gtreeko
@Gtreeko Жыл бұрын
Really love these guide videos! It’s difficult to find up to date guides as the game has changes a lot over the years.
@blankspace178
@blankspace178 Жыл бұрын
I've been playing for 3 months, I bought most of the expansions on Sumner sale, I haven't won a single game...no regrets.
@blackop3765
@blackop3765 Жыл бұрын
Technocratic Dictatorship buddy, try it
@andrewleah1983
@andrewleah1983 4 ай бұрын
Single games are easy. Try setting the end game further into the future that way you can take your time.
@OnScreenStarcraft
@OnScreenStarcraft Жыл бұрын
Thank you for the in-depth look, Montu!
@kingkhalagar2836
@kingkhalagar2836 Жыл бұрын
I'd love a video going over which world types are the best, like whether Thrall Worlds are worth actually building, or Hydrocentric worlds vs Gaia vs Ecumopolis etc
@Brotrooper360
@Brotrooper360 Жыл бұрын
Lmao what a coincidence, I was just thinking about trying to find a proper guide on how to handle early game because for some reason in my hundreds of hours of playing this game I CAN'T FIGURE IT OUT
@forbubbles2362
@forbubbles2362 Жыл бұрын
Same
@raptorofwar4415
@raptorofwar4415 Жыл бұрын
Same.
@alexandererhard2516
@alexandererhard2516 Жыл бұрын
Haha earlygame feels the hardest part to me as well (and I don't even play on high difficulty, where the earlygame will be much harder than the lategame due to my pop's efficiency slowly catching up a bit). That being said, I think 3.3-3.4 made the earlygame a lot easier in my opinion, due to: --Edicts not requiring influence activation costs anymore (especially during a time when you want that influence to expand!), but unity upkeep costs (with a bit of upkeep-free influence, now called edict fund). This means you can now change your activated edicts pretty much at will anytime, instead of limiting yourself to the same 1-4 edicts for longer times . In the beginning, you can even run 2 ot more cheaper ones for free or almost free, including the +50% basic resource output ones! It is pretty much a reason for me to rush their techs nowadays, while I would have prioritized the +20% resource ones before. -Removing Admin Cap with a slower scaling, but non-removable penalty essentially speeds up the early/lower population part of the game and slows down the late/higher population part of the game.
@Illianor123
@Illianor123 Жыл бұрын
@@alexandererhard2516 Edict funs was a god send. A really really nice change.
@LucifersAngel-mu4mw
@LucifersAngel-mu4mw Жыл бұрын
I'm a new start and thank you so much for this, I've been playing this game COMPLETELY wrong. I gotta do rework all 8 of my colonies. I didn't even know about the designation system, this makes so much more sense now. I've been dealing with revolts for literal centuries!
@bernardgodfrey3499
@bernardgodfrey3499 9 ай бұрын
Great stuff mate, I've learnt the game from your vids and progressed. Cheers.
@MontuPlays
@MontuPlays 9 ай бұрын
Hey thanks for your support! Im happy that I could help!
@bernardgodfrey3499
@bernardgodfrey3499 9 ай бұрын
Idiot's guide is a masterpiece.
@ifoundmemallet3394
@ifoundmemallet3394 Жыл бұрын
Yo this was super helpful. I’m somewhat new and didn’t know some of this stuff. Thanks for the info man!
@bamsock
@bamsock Жыл бұрын
Thanks Montu! This is is super helpful.
@TriCutNinja
@TriCutNinja Жыл бұрын
Anyone who makes a tutorial for a complicated game is worth my sub, you didn't have to, but you did. Thank you! I've got pretty much everything else (Except maybe fleet building, which is why I go pacifist, lol).
@dev2410
@dev2410 Жыл бұрын
As always extremely informative thank you for your guidance
@alexandreandrade5365
@alexandreandrade5365 Жыл бұрын
As a clerk in real life, I feel bad for my Stellaris counterparts... We are not that useless lol
@doomtraininc8009
@doomtraininc8009 Жыл бұрын
Currently using a trade build that exclusively uses clerks lol.
@DW-zg2oy
@DW-zg2oy Жыл бұрын
Brilliant video, thanks! 🙌
@AsbestosMuffins
@AsbestosMuffins Жыл бұрын
I always love micromanaging but there's a few fun games where I've just Yolo'd it and hit automate on every world outside my core and have worked out rather well
@shawno8253
@shawno8253 Жыл бұрын
I've barely used it but so far it seems paradox has done a really good job with it
@druarde
@druarde 2 ай бұрын
This was great. Thank you!
@ConditionOfMan
@ConditionOfMan Жыл бұрын
Great video, thanks for clarifying planetary management for me. There was a lot in there I didn't know. I was always starting off with a holo-theater, which sounds like the opposite of what I should have been doing LOL
@alexandererhard2516
@alexandererhard2516 Жыл бұрын
If you don't have planetary unification and it's temporary bonus happiness and amenities, that might not even be that bad of an idea to build as maybe the second or third building. If you mean starting new planets with a Holo-Theater, yeah that's probably a waste most of the time.
@radon4872
@radon4872 Жыл бұрын
I was just thinking recently, "I wish Montu would make a video on pop/planetary management." Thanks!
@shortnsweet5325
@shortnsweet5325 Жыл бұрын
Wow this has helped me alot. Thank you
@niveskolec994
@niveskolec994 6 ай бұрын
I really feel like an even bigger idiot right now considering the fact that I still find it very hard to absorb this information. I'll keep on trying though! I think you're really explaining it well.
@RobH73
@RobH73 Жыл бұрын
Great video. I actually didn't know Colony provided such great bonuses, nor that it ended at 5 pops. I'll remember that. I don't know that I agree that 5 mining districts is a lot. I've definitely turned 5 district planets into that specialty due to need, but personally I think 7 or so is a good cutoff for non desperate designation.
@george36615984
@george36615984 Жыл бұрын
Well, sometimes you could get unlucky and 5 is the most amount of districts among your planets, but I think Montu used that planet specifically for a point about reaching your district capacity limit.
@ramrod1290
@ramrod1290 Жыл бұрын
Absolutely favorite intro to date
@evankimori
@evankimori Жыл бұрын
24:00 I'd love to see a build strat like this for Devouring Swarm empires who turn enemy pops into Food and as such: have a near constant food overflow when Warring. I know you can just use HFs to keep food prod above head level and then just exterminate-sell food to turn enemy pops into cash but I'd like to hear some more gameplay ideas. Great video here!
@meh6371
@meh6371 Жыл бұрын
Micro managed that like button
@MontuPlays
@MontuPlays Жыл бұрын
Thanks for your support! I hope you enjoyed the video!
@joofbing
@joofbing 5 ай бұрын
A year later this guide is still very good 🎉
@MontuPlays
@MontuPlays 5 ай бұрын
I have a 3.8 version out at the moment which is slightly more up to date
@rift8966
@rift8966 Жыл бұрын
Top notch, as always. 👍
@Dalmango
@Dalmango Жыл бұрын
My prayers have been answered!
@teddyhoffman8391
@teddyhoffman8391 Жыл бұрын
Finally! A guide meant for me!
@DroopyD08
@DroopyD08 Жыл бұрын
Just a heads up, if you ever remake this for a newer version. The resource numbers at the top were cut off in this one, but you were making references to them. Great guide by the way, keep em coming.
@user-oq3db9bv4z
@user-oq3db9bv4z Ай бұрын
Thank you Montu for your guides I have started playing stellaris after 2 years I was really struggling with game Didn't know what was happening and why, why my planets are revolting again n again Your guide really helped me. But I want to give a suggestion, do make a detail guide for playing tall 2024 in this patch with machine and arc furnance origin,
@manofcultura
@manofcultura Жыл бұрын
If you play aristocratic elite. Moving the first enforcer to a noble job is worth the build slot early on, pop 10-30 planets really shine with the extra stability.
@Shurdus
@Shurdus Жыл бұрын
Your meta build videos showing multiplayer strategy had me intrigued and taught me far more than videos like these do. I understand that these videos are aimed at newer players, not the ones who stomp grand admiral AI, so mad respect for these videos too. However, would you please make more multiplayer videos showing good tactics to employ?
@SlayXemnas
@SlayXemnas Жыл бұрын
In the late mid game I like to build districts and buildings on new colonized planets even if I don't need them yet. With a huge empire the managing of building stuff at the moment it's needed takes too much time imo.
@Shadowdoctor117
@Shadowdoctor117 Жыл бұрын
you could try the sector automation mechanic
@CrypticCode97
@CrypticCode97 Жыл бұрын
@@Shadowdoctor117 No don't do that sector automation is horrible, instead activate planet automation and select a designation. The optimization is quite good
@Ben.....
@Ben..... Жыл бұрын
planet automation actually works
@survivor-3572
@survivor-3572 Жыл бұрын
Very helpful 👍
@PO-en8ty
@PO-en8ty Жыл бұрын
That is a nice vid. I would love some basic concepts regarding building-focused planets (Unity/Science/Fortress-Slave/Refinery) vs. district focused (Alloys/Energy/Minerals/Food) planets. Maybe some thoughts on resort, thrall and prison worlds? I'd also appreciate some insights into what best to do with ring worlds, habitats and hive/machine/city worlds. As I see it ring worlds are best suited for science as they get special districts and are not reliant on buildings, habitats are mostly good to replace mining stations effectively multiplying strategic resource deposits, hive worlds are the best fit for Energy/Minerals/Food production
@alexandererhard2516
@alexandererhard2516 Жыл бұрын
My Ringworlds are always science, as anything else you can do there usually has superior alternatives in most cases. CG/Alloys? Ecumenopolis or for Gestalt, just normal planets. Food? Just normal planets or Hydroponics Bays. Trade for non-gestalts? Habitats, especially with Mercantile Tradition Tree giving 1 Merchant per Trade Habitat District. Energy for gestalts? Again just normal planets or Habitats. For normal planets and Ecus/Hive/Machine Worlds, you can even boost the production with the Orbital Ring buildings, which you can't do with a Ring World!
@justincronkright5025
@justincronkright5025 Жыл бұрын
13:35 - I LOVE *'Explanding'* my Empire every game! Wide & Explanded for the wins!
@apollogamer8758
@apollogamer8758 Жыл бұрын
Tip top video! :)
@kbrug2309
@kbrug2309 Жыл бұрын
One thing that I did not see mentioned here was which world should be prioritized for ascension tiers
@MontuPlays
@MontuPlays Жыл бұрын
Don't.
@DaDeadDuck
@DaDeadDuck Жыл бұрын
Yeah, those got nerfed to the ground and are nothing more than a joke now
@jameshill8493
@jameshill8493 Жыл бұрын
Haven’t played in years. Came back to a whole new game😂
@Toastythebold
@Toastythebold Жыл бұрын
Good vid ty :)
@joehelland1635
@joehelland1635 Жыл бұрын
My like buttons so well managed, it clicks itself!
@MPaz-kw1rt
@MPaz-kw1rt Жыл бұрын
Good stuff
@zurielviraj505
@zurielviraj505 Ай бұрын
This doesn't really go over ascending planets or how to get an ecumenopolis world. Two things I really wanted to learn about.
@henryheinecke2994
@henryheinecke2994 Жыл бұрын
I love how you say stelloaris+ i subbed u
@sam-bf4lt
@sam-bf4lt Жыл бұрын
me after invading primitives: every heard of a factory?
@Nemo2342
@Nemo2342 Жыл бұрын
You should probably also link to your fantastic Automation guide
@goldyloxje
@goldyloxje Жыл бұрын
Hot damn, 1600+ alloy production on the ecumenopolis at 23m
@paladin1164
@paladin1164 Жыл бұрын
Montu please try out the Clone Armies origin! I've been playing it with FP and between the ship bonuses and the admiral bonuses, your fleets are absurdly OP. With the clone vats and Fanatic xenophobe growth speed boost, the main problem early game is having enough minerals to build jobs for your pops. I've also gone Artificers so I can get building slots more easily because you don't really have time to build city districts at first since you will fall behind on jobs. Between this and Aquatic trait, your economy can really skyrocket, peaking at around 50-60 pop growth between your three planets until you eventually turn them into normal pops. I think it could be a really amazing origin if people play around with it, so I'd love to get your opinion.
@acoasma829
@acoasma829 Жыл бұрын
no offence, but it is widely known that clone army is absolute op. the bonuses you get are insane and the downsides can be bypassed very easily.
@paladin1164
@paladin1164 Жыл бұрын
Why would I be offended? I literally said "your fleets are absurdly OP." It seems very strong to me but I haven't seen a single guide mentioning it, so I want someone better than me at the game to figure out an "optimal" way to play it.
@user-gt5cw8hp8w
@user-gt5cw8hp8w 9 ай бұрын
This video solved all of my problems in 26-secound
@Mofock1986
@Mofock1986 Жыл бұрын
aaaa Yes Montu not forsaking us Nooblords
@justincronkright5025
@justincronkright5025 Жыл бұрын
And one thing I wish to ask/touch upon previously & especially now - is your pursuance of going for 'Energy Credits Early on Your Capital'. I am asking, because I've had games (a recent one in particular) with a 21 homeworld with many mining districts, but only a few energy ones. Would it be prudent (MAYBE ONLY or ESPECIALLY) if I have a separate energy world as my first 2 colonies to focus on the minerals at home on the capital, because I just have so many extra slots due to the planet size? It already helps out that I don't need so many housing districts, because I'm usually spiritualist & masterful crafters. Giving me 1 to 2 free building slots (which building 3 extra industrial districts is... I know are less efficient on the capital), but because I'm going for Minerals on the Capital anyway, the -20% Industrial worker consumption is then somewhat negated and I balance out the two crucial resources earlier as usually a xenophobe empire with more sprawl (necessary outposts & starbases). I've also felt as if the game has needed an EMPIRE FOCUS for our worlds. Such that if it happens that a planet is large or a good size especially - you might be able to use it as a more balanced world to help keep aspects of your economy afloat, whilst still advancing/progressing other aspects. But unlike colonies it requires between 10 population (and an upgraded colony shelter to administrative building) or perhaps just up the population to 15 to 20 or more for this designation. E.g. a focus gives +5-10 amenities, +5% resources from jobs, +10% governing ethics attractions, -10% population upkeep (food/minerals/energy & consumer goods).
@Mika-ph6ku
@Mika-ph6ku Жыл бұрын
Sounds like you just gotta move your capital as soon as you can when that situation comes up and make your former capital a mining world.
@TheBigMan0706
@TheBigMan0706 Жыл бұрын
Can you do a video on how to deal with Piracy in your empire?
@ioioioio5997
@ioioioio5997 Жыл бұрын
i have over 2000 hours play on grand admiral and only learned about job prioritization from this video. it seems so obvious now lol
@Nederlanderssss
@Nederlanderssss Жыл бұрын
Bro is there a guide about fleet composition. I have seen the invidual cruisers builds, corvette etc. But like fleet comp, is it worthwhile to make a corvette only fleet (like a police fleet, automatically patrolling your empire) or perhaps a destroyer/titan combo Destroyers as fodder to protect the titans. I am most curious about that, I am playing single player mostly. And sometimes with a buddy a MP game, but then never against each other.
@milkman-oq7xi
@milkman-oq7xi Жыл бұрын
Love it
@alexanderc9462
@alexanderc9462 Жыл бұрын
I swear you come back to stellaris after a while and the core mechanics randomly change
@TheBrokenMeeple
@TheBrokenMeeple 4 ай бұрын
Your initial start mentions not having clerks. If you are playing a trade Megacorp does that suddenly change?
@dustinv7945
@dustinv7945 Жыл бұрын
Good video
@jazdigance6403
@jazdigance6403 Жыл бұрын
Wow he really just came out here and swung at commercial zones, the backbone of any megacorporation
@melange78
@melange78 Жыл бұрын
I never build hydroponics on starbases, I always feel the need for stuff like anchorages are far more important given how efficient the planetary farms get later in the game.
@LCInfantry
@LCInfantry Жыл бұрын
Hydroponics farms are great
@melange78
@melange78 Жыл бұрын
@@LCInfantry It is still a bad strategy as it is very easy for an enemy to sweep in and destroy all your food production, particularly in the late game. I understand the min-max aspect of it but in real game situations it is much cheaper and safer to just add a few farm slots on some planets or do some rural worlds with high farm output to offset the risk of having to do massive changes during a blitz.
@LCInfantry
@LCInfantry Жыл бұрын
@@melange78 Yeah later in the game you will have to supplement with actual farms to allow more food production so you aren’t having to buy it once your empire population increases. But in the early game - to mid game it’s pretty decent in allowing your pops to produce other needed resources rather then wasting their time on food production. The research tech to increase the percent of food produces also increase your starbase hydroponics farms food production, but it isn’t as efficient because the base number is I think is 10 food. But it’s still produces food. If you got 30 stations upgraded to have 3 building slots…. What else are you going to put in there? Hydroponics is a great choice…. Because why not? Once I get a ring world set up, I’ll usually dedicate one section to food only.
@melange78
@melange78 Жыл бұрын
@@LCInfantry Yes but the problem is that you don't get the hydroponics early enough for me to motivate that strategy. I tend to get hydroponics a little bit after I need them and then I have already solved the problem and I will most likely benefit more from using the few space stations I have for stuff like trade platforms and anchorages.
@LCInfantry
@LCInfantry Жыл бұрын
@@melange78 I usually get the tech to pop up in the 1st - 5 techs usually. I’ve played about 6 games in the past few months, and I can pretty regularly get it very early on in my personal experience. Maybe I’m making different choices to prok it to show up, idk. I usually pick food % production, society research %, and starbase amount increase early on. Off the top of my head, I can’t remember what else I usually pick. Also usually go with discovery as first tradition to allow for more research options.
@Viiz0
@Viiz0 Жыл бұрын
Should I always aim to get rid of clerk jobs, or just in the early game? What if I took the Mercantile traditions?
@ifoundmemallet3394
@ifoundmemallet3394 Жыл бұрын
Can you make a guide on how to do a gestalt/machine empire?
@MrRaviden
@MrRaviden Жыл бұрын
@Montu Plays - any updates worth mentioning to this for 3.6? E.g. did unity changes made unity worlds more useful?
@WittyEgPlant
@WittyEgPlant Жыл бұрын
What should I do with world that has buffs for food example -Lush- Habitabillty +10% Food from jobs +20% Max Agriculture districts +4
@kylemonteiro7143
@kylemonteiro7143 Жыл бұрын
I’ve had this game for years now on pc and consoles but never could really get into it cause I didn’t fully understand it but these guides have really helped me to enjoy this game and been playing for 8hrs a day for the past few weeks. Is the dlc worth getting for $135 seems like a lot
@135million
@135million Жыл бұрын
Pick and choose the DLC you want, no need to get it all at once. Start with Utopia
@AliAkbarAzizi
@AliAkbarAzizi Жыл бұрын
Why not putting robot assembly in all planet and rush it? and why it's not number #1 priority? since it boost pop grow speed, can you help me with this? thank you.
@MaxHaydenChiz
@MaxHaydenChiz Жыл бұрын
This video raised a question for me: how much more efficient would amenities jobs have to be before there was a payoff to deliberately having high amenities instead of just hitting the requirements? You did a similar holotheater vs gene clinic calculation a while back. And while I don't expect any radical results, I would be curious about how much of a buff would be required for a normal empire to benefit from excess production.
@alexandererhard2516
@alexandererhard2516 Жыл бұрын
Oh this will be very, very difficult to calculate exactly due to both the amenities to happiness, happiness to stability and stability to resource gain all not being linear, but changing at 100% of amenities needed, 50% happiness (bonus happiness being lost if some bonus are already at/near 100% or negative lost if you are at/near 0%), 50% stability, and after all that, a lot of jobs you have probably have different tech/trait/building percentage modifiers. Basically the reason I say screw it, I make more amenities if I am negative and don't bother with more amenities if I am already positive. Although I will still build stuff that isn't primarily about happiness, like Research Institute on a tech world, which gives a Science Director job that also produces a bit of amenities.
@MaxHaydenChiz
@MaxHaydenChiz Жыл бұрын
@@alexandererhard2516 Worst case, you console create a bunch of worlds of different types, and then crank the amenities jobs up and down to see how inefficient it is to move workers into amenities. Then just average them together. The production shortfall is the buff you'd need. If I had better familiarity with Stellaris modding, I could probably make a script that would do this.
@alexandererhard2516
@alexandererhard2516 Жыл бұрын
And here I was thinking you expected a calculated answer thaz works for all cases haha. Anyway as you were mostly concerned with the positive amenities case, I'll just assume the following case: Going from 100% to 200% amenities, with full happiness benefit and full stability benefit (meaning you didn't lose anything from already high happiness and amenities) Going from 100% to 200% amenities gives you +20% happiness, assuming no losses that's also +20% pop approval rating, which (above 50%) is +12% stability, which is +7,2% resources and Trade Value. Now lets assume the start of the game (probably the situation more favorable for this comparison), with no bonuses from tech and only bonuses from stability and traits, I'll expect most jobs to have 110-130% productivity. Assuming 120% producitvity already, adding 7,2% only increases relative productivity by 7,2/1,2 = 6% actual productivity. So your jobs get 6% more productive. Assuming for example your capital with 30 pops, 30/30 amenities produced/required (Those numbers are probably not exact, but should at least be close to reality), and you want to go from 30/30 to 60/30 amenities, you'll need 3 Entertainers for example, that's 10% of your pops. So you lose maybe 10% of your jobs to make the remaining jobs 6% more efficient. In general, a rather bad tradeoff, and entertainers would have to make at least wice as much unity to make going for 200% amenities worth it.
@danielcollins1187
@danielcollins1187 Жыл бұрын
What should you do as a machine empire with no need of food or goods?
@Illianor123
@Illianor123 Жыл бұрын
Normally my first building is a Gene Clinic and then Clone Vats later to increase the pop growth. After that I start pushing for whatever the main purpose of the planet is. Is this wrong? Didn't think about unemploying the enforcers and colonists early. I also hadn't considered just building lux housing for the ammenities instead of the holos.
@briannaherrington949
@briannaherrington949 Жыл бұрын
The Wenkwort System is my favorite place to establish a Tech/Unity world
@MontuPlays
@MontuPlays Жыл бұрын
I would say it is better to specialise it for unity, it is harder to find bonuses to unity, so the relative bonus from wenkwort is much higher for unity production than science. Though both are 100% a valid option
@briannaherrington949
@briannaherrington949 Жыл бұрын
I forgot that the Hypercomms Forum has a small bonus to Unity output from jobs, I've always overlooked it since I don't use that building in the early game. I needed that reminder, thank you
@shortnsweet5325
@shortnsweet5325 Жыл бұрын
Is automated districts available on console? I looked and I didn't find it but im not sure if I missed it or dont realize it's there. I would really like to learn how to use the automation feature for when you get alot of planets.
@UCKszbcV
@UCKszbcV 9 ай бұрын
Would it be wise to build the robot assembly plants as the first building or sector in a new planet?
@TreysYoutubes
@TreysYoutubes Жыл бұрын
I have played Stellaris since release but with the relatively newish planet management is there any effective way to balance housing and available jobs or is it often impossible to match it perfectly (without messing with job limits)
@sirensoulegaming4158
@sirensoulegaming4158 Жыл бұрын
Assuming you're not playing with Agrarian Idyll, Master Crafters or the Subterranean origin (Basically anything that messes with the usual rules for housing and building slots). General rule: Early game, maximizing the output of individual pops without breaking a fragile economy is key, so balance as much as you can, so only build city districts when you absolutely need them (e.g pops have filled all housing, or you need an extra building slot e.g. for strategic resources, or to create research labs/Unity jobs on a tech/Unity world). We don't want a surplus of empty jobs eating up energy upkeep, and minerals need to be invested in a focused manner. Once you have a stabilized/stronger economy and you know the long-game scope of a planet (how big you want it to get, does it need all building slots, etc etc) then I think it's a good idea to build a few city districts ahead of time to give surplus to housing. Extra housing increases planetary capacity, which has the knock on effect of increasing pop growth. If you know for instance that the world is mostly going to be a generator world but with a few refinery buildings as well, I'd take into account how many build slots you need for those refineries, for an energy grid, a Monument, any other relevant building e.g. entertainment buildings. One of the nice things about this is that a few of the buildings you often want require a planetary capital (e.g. you want a Psi Corps and a Research institute on the planet), in those cases you can build city districts to get your other buildings in place first, then eventually you will get extra building slots naturally for those 2 as the capital building upgrades. If you're playing with the civics/origins that mess up the usual rules of building slots/housing, the general principle applies but how it's executed slightly differs. E.G With a subterranean origin, 3 mining districts gives you a building slot, and 6 extra housing. that's more housing than a city district early game, but less once they have weather control and anti grav engineering. These extra districts also eat up more upkeep and Subterranean origins have growth penalties, so it needs to be managed carefully in the early game. if your economy is booming, then you don't particularly care about the upkeep and just put the mining districts down. TL:DR Housing surplus results in growth bonuses, so you can't go wrong overshooting it a bit on housing, once your economy no longer requires you to care about district upkeep.
@MisterW0lfe
@MisterW0lfe Жыл бұрын
is an Alien Zoo ever worth building?
@kasus7201
@kasus7201 Жыл бұрын
I have a question for resettlement. Do i need to build the star base building only in the system from where the pops migrate or do i need to build one also at the destination?
@billalberkerky7069
@billalberkerky7069 Жыл бұрын
I'm pretty sure the transit hub just increases the chance that a pop will choose to leave, and it rolls that chance each month. The possible destination planets are decided based on their immigration attractiveness, which I don't believe the transit hub affects.
@kasus7201
@kasus7201 Жыл бұрын
so i only need one at the world from where the pop wants to migrate and not at the destination ok thx
@arifizamnudin3370
@arifizamnudin3370 Жыл бұрын
Hello montu, I have a mod that enables clerk jobs to increase research output, so are clerks actually useful?
@cruzjesse97
@cruzjesse97 Жыл бұрын
Yes
@LatePerkele
@LatePerkele 5 ай бұрын
Here I am, looking for a guide for an idiot, and realizing I need the idiot - idiot -guide. And I've been playing the game like six hours now.
@kerryforyeshua7453
@kerryforyeshua7453 Жыл бұрын
Please make a geniuses guide to Stellaris? For those that have beaten 25x crisis and max fallen empires before the year 2300. On their first go around...
@OptimusR4
@OptimusR4 Жыл бұрын
I should get a collage credit for this game.
@gabrieljoseozanan6989
@gabrieljoseozanan6989 Жыл бұрын
Is it really important to have a Mining World? I usually mostly treat them much like Agri Worlds (avoiding them the most I can, basically). My main goal is to eventually have a Prospectorium or just a bunch of Vassals + Market keeping me afloat until the Matter Decompressor rolls around and if I do go red due to overexpanding alloy/research production, I mostly just throw a bunch of mining districts into a Research World & put the +minerals in there until I can demolish it. In the rare cases that All my research worlds suck for mining, I tend to colonize a tomb world and toss all my bots down the mine shafts until it can be terraformed into yet another Research/Unity world. (Or slaves, if I'm running spiritualists) They usually only last for about 15 years, at most, anyhow.
@alexandererhard2516
@alexandererhard2516 Жыл бұрын
I think the CG, Alloy and Advanced Resource demand is just too big to go on without miners. I think going completely without farmers is way more reasonably possible (especially with Orbital Rings giving you access additional Hydroponic Bay slots equal to the number of planets, but keep in mind that the actual specialization buildings give you much more value than a Hydroponics Bay) To go on without miners (and actually have good Alloy and Research production, because space deposits won't get you that far) you practically require a prospectorium vassal, as you said. But keep in mind that you'll have to pay some science in return for that, and you have to actually get that vassal first). Relying on the market with too big of a deficit (so that mineral prices climb up to their maximum) is a really dumb idea. If you're able to afford the energy for that, you could have just made miners instead of technicians and satisfied your minineral needs with less pops!
@jennyalberts5641
@jennyalberts5641 Жыл бұрын
@@alexandererhard2516 if he is allowed to do diplomacy with the ai (or do market shenanigans), that is easily the best way to get minerals. if not, miners are needed. Seeing how he mostly wants to use his pops for unity/science, hes probably relying on outsourcing basic resources and industry to the lesser people in the galaxy.
@gabrieljoseozanan6989
@gabrieljoseozanan6989 Жыл бұрын
@@alexandererhard2516 It's really not too hard to get vassals! I mostly move my ships to their borders, take a bunch of area & a couple of worlds, then accept blank peace before they can retake most of it. Because of Grand Admiral bonuses, even those small empires can often pay some 100-200 mixed resources from 30% tax and take only some 30-60 science from 15% subsidy, which means 2 of my boosted researchers! After taking a couple of vassals, there's even the chance that a friendly empire will just ask me to become their patron!
@thewanderers97
@thewanderers97 Жыл бұрын
How do ascension tiers on planets work? I only noticed it was actually a feature a few days ago since the button was so unassuming that I just subconsciously ignored it, is it of any use? Edit: planetary ascension tiers not ascension perks*
@MontuPlays
@MontuPlays Жыл бұрын
Yeah, trust your subconscious
@Bruh-ff2tw
@Bruh-ff2tw Жыл бұрын
Considering that I can’t designate my capital as either a forge or a factory world, what archeologies should I build it I make it an ecumenopolis
@Illianor123
@Illianor123 Жыл бұрын
Probably tech. You more than likely won't need the consumer goods., or would be better off with a seperate factory planet.
@johanngreffrath2357
@johanngreffrath2357 9 ай бұрын
How applicable is this video to the current 3.8 game? What exactly changed / is no longer applicable?
@muhmbuhls2027
@muhmbuhls2027 Жыл бұрын
Thumbnail made me lol
@swardinc
@swardinc Жыл бұрын
hmm does the enforcer not provide a boost to happiness?
@hunterhoover4140
@hunterhoover4140 Жыл бұрын
Man I’ve been doing planets so wrong I thought it was a bad idea to build duplicate buildings so all of my planets have like a few of everything
@bisca9578
@bisca9578 Жыл бұрын
I wanna know how people get to like 200 force limit in the early to mid game like I am 45 years in and my force limit is 80 ships ?
@DrewPicklesTheDark
@DrewPicklesTheDark Жыл бұрын
_Me playing an aristocratic divine empire with a god emperor._ Well obviously every planet is going to have noble estates and temples.
@alotofswaghaver
@alotofswaghaver Жыл бұрын
Is there a reason you I see you build alot of luxury housing on your planets? I usually just build holo theatres, are they worse?
@whoramastercheif
@whoramastercheif 9 сағат бұрын
I'm on my first playthrough of this game and I find this guys videos really hard to make sense of. To me it's just a video Wiki. I'm sure more advanced players get some value. When I push people out of clerk jobs they just become unemployed and I have max buildings. He doesn't really explain the mechanics very well for beginners because he seems to assume we know everything already, like what all the squares mean and when should I replace districts and how many of each do I need with what buildings.
@abyssstrider2547
@abyssstrider2547 Жыл бұрын
Question: How can i get so many volatile motes?
@That_Guy_Named_Epyk
@That_Guy_Named_Epyk Жыл бұрын
Ik how to but maybe I will learn something
@baneofbalor5881
@baneofbalor5881 Жыл бұрын
Are clerks really just no use at all? Is there any situation in which you'd use them? If I have a forge world with city districts should i just disable the job permanently?
@MontuPlays
@MontuPlays Жыл бұрын
Yes. Exactly, disable the clerks permanently
@cortster12
@cortster12 Жыл бұрын
I'd you're a megacorp with a certain federation type you can get unity, energy, and consumer goods from trade value. So it does have its niche. But aside form that, clerks really are useless, and even then much of your trade value will be from elite jobs do to being a megacorp, not the clerks anyhow. You can have like one or two planets dedicated to trade value as a megacorp and the rest basically disabled everywhere still if you play your cards right.
@TrentLayell
@TrentLayell Жыл бұрын
First comment for the algorithm! 😉
@michaelsmith1380
@michaelsmith1380 7 ай бұрын
How do pops go up a level once they are created?
Stellaris Planetary Automation Explained
15:00
Montu Plays
Рет қаралды 187 М.
The Complete Idiot's Guide To Stellaris 3.4
29:47
Montu Plays
Рет қаралды 154 М.
DO YOU HAVE FRIENDS LIKE THIS?
00:17
dednahype
Рет қаралды 49 МЛН
Дибала против вратаря Легенды
00:33
Mr. Oleynik
Рет қаралды 4,4 МЛН
Stellaris Starbase Design
11:51
Montu Plays
Рет қаралды 142 М.
「Stellaris」 10 Tips To Improve Your Economy - Advanced Min-Max
11:40
The Rarest Ships in Stellaris
13:11
ASpec
Рет қаралды 95 М.
Stellaris Defence Platforms
15:32
Montu Plays
Рет қаралды 259 М.
2023 Stellaris Beginner's Guide | Part 4 | How to Manage Planets
40:24
Stellaris Destroyer Design - Early & Midgame
14:53
Montu Plays
Рет қаралды 145 М.
Stellaris 3.8 Weapons Tier List
39:09
Montu Plays
Рет қаралды 378 М.
Stellaris 3.9 Megacorp Empire Guide
7:02
Volairen
Рет қаралды 21 М.
Stellaris 3.11 Species Traits Tier List
57:23
Montu Plays
Рет қаралды 103 М.
What Is The Strongest Mid-game Crisis? - Stellaris Lore
18:42
The Red King
Рет қаралды 67 М.
МАЙНКРАФТ НО МЫ ИГРАЕМ В БУТЫЛОЧКУ!
23:34