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@CaptainGulaschАй бұрын
My personal motto is:"Build for fun, play to win." Meaning that I aim to build a deck that isn't a terrible, groan inducing experience to play/loose against, but I won't hold back when actually playing the game, trying to outplay and outpolitic everyone at the table. And I know that this social trickery dimension is very important to my enjoyment of the game. 1v1 Magic doesn't have that, so I am not as interested in any 1v1 formats. And Arena doesn't interest me at all, because I play Magic to socialise and get out of the house in the first place.
@SSolemnАй бұрын
I do the same, but I'm mainly a faerie tempo player xD (and the decks that are not that way have "hoops" I invented for them) I don't use ultra fast mana nor tutors, I like when a deck has different ways to win, and I have to figure it out which one while playing it. But I do play against those "strong decks" (not cEDH) without bothering them for bringing the most busted thing to the table, and even then I do tend to win a lot of the games.
@SnowFoxWithAGasMaskАй бұрын
I like to build jank deck but build them as strong as possible and someone actually started complaining that I used a craterhoof in my BIRD TRIBAL deck. I have no idea how you decide that the wincon for a goofy tribe is the problem when you are running Edgar Markov.
@cronnie994Ай бұрын
I’ve been building decks with heavy restrictions and theme requirements lately. I’m still playing the game as efficiently as I can once I shuffle up though.
@GreatWhiteElfАй бұрын
I'm glad this is one of the top comments, because no one should be complaining about players wanting to have fun playing the game
@SwedeRacerDCАй бұрын
@@SnowFoxWithAGasMask Yeah, that's a little hypocritical of them. Vampires have so much support they don't need a Craterhoof. However, I am always disappointed when I see a Craterhoof show up as a generic Wincon. Apparently you weren't playing Azorius birds, but I think there's enough other ways out there to not just slap in a Craterhoof. I can see that as being anticlimactic to a game. It takes away from the "jank" premise of the deck.
@FlibTheBardАй бұрын
Brought a mono blue list to my LGS and had the rule zero convo with the randoms up there and they seemed fine with it after interrogating me about the deck. Then they salted out after I countered and bounced a few things (I'm not even running free counterspells or cyclonic rift). At this point I'm operating under the assumption that a random person playing commander really just wants to play solitaire and build a rube goldberg machine unless proven otherwise.
@CreepyPastaSaladАй бұрын
And you’d be right.
@Hurricayne92Ай бұрын
Well it is possible to make a computer from magic cards so 😜
@UniGyaАй бұрын
I just tell people if they don't want to get counterspelled they need to stop playing cards that need to be counterspelled.
@jaycue7641Ай бұрын
Mono-Blue tends to make people salty. It just feels like the only game plan is to keep anyone from doing anything. And the worst is when it doesn't seem to have a real wincon or game plan except for saying no.
@onikwaАй бұрын
@@jaycue7641found the salty bad player. If you can't win against someone who doesn't even have a good win condition you might have a terrible deck or are a terrible player.
@rotaloco30Ай бұрын
Of the corner of your eye, you see him crawling on all fours…! Shia LaBeouf!
@malmadorkАй бұрын
SAME BRAIN…. I literally thought this was the opening of the video
@PharaohofAtlantisАй бұрын
Unfortunately you were caught in a new common from Duskmourn - Bear Trap! But you have more than 3 toughness.
@lenajohnson6179Ай бұрын
Actual Cannibal Shia LaBeouf!
@DuxBellorum13Ай бұрын
Came here to post this.
@BeFourCMАй бұрын
JUST DOOOO IT!
@as95ms98Ай бұрын
The "brain on commander" effect is the reason why I don't play commander with randoms at the LGS and I only play commander with friends. When you play with people you know, you avoid all the weird "it's rude to win" mentality cause the main reason you're playing is the just hang out with your friends. It's also why I'll always prefer 1v1 cause when I sit down with an opponent we both know that the goal is to win. Same with cEDH.
@johndtcgАй бұрын
My play group transitioned to cedh a while ago because we were bored of tiptoing around the power level argument. If people want to jump in we give them a big heads up we're playing cedh. Suddenly more and more locals bave started turning up with cedg
@maximillianhallett3055Ай бұрын
@@johndtcgThat’s awesome! It’s almost like people want to play the game as the rules imply, someone wins.
@geezlueaze1951Ай бұрын
I'm the rando with no friends or play group hoping to get recruited but I like playing Mothman 😂
@hlaw2830Ай бұрын
@@johndtcgThe irony is that the people concerned about power level and etiquette are the ones making the format expensive, they're the ones gatekeeping a game they don't even really like. Just saying, a budget agro deck could smash most pods, you just need to play Armageddons.
@Tspang42Ай бұрын
Fr cedh and edh with close friends are the only way commander is bearable
@styfenАй бұрын
I think magic players like that need to learn about what the most prolific game designer in human history thinks about that. Dr Reiner Kiniza tweeted in 2011 the following words: "When playing a game, the goal is to win, but it is the goal that is important, not the winning."
@ahuman7027Ай бұрын
Wow, very interesting quote :o
@lydiasteinebendiksen4269Ай бұрын
Yeah exactly, that's why we don't like armageddon with no plan, because yeah, it may help you win by resetting mana bases, but it doesn't get you closer to your goal of winning. The kind of neuance that really helps understanding a complex game environment.
@saschabaer332724 күн бұрын
@@lydiasteinebendiksen4269 I see Armageddon as basically proactively stopping interaction. You play it when you're ahead on board state to prevent your opponents from overtaking or fighting back against you and thus locking in your victory. It's kinda niche but I do have it in my Sigarda Voltron deck for this exact reason. Once voltron is assembled I just need a few more turns to actually hit everyone, and Armageddon buys me that time
@freddiesimmons1394Ай бұрын
Commander has taught me, from a distance, that people are doughy and soft.
@chasm9557Ай бұрын
We're also fussy because if you really want to make it so your commander doesn't get hit by as much removal, there's plenty of options for legendary creatures that have indestructible and do different things.
@redshirtnumber3494Ай бұрын
Was playing in a commander pod one day and I played Serra Emissary naming creature and one of my opponents, visibly upset, folded immediately, saying “I don’t play removal spells” as if he was proud he didn’t play removal spells and was upset I played Serra Emissary. It really weirded me out, cause it’s a fundamental part of magic. People are strange.
@freddiesimmons1394Ай бұрын
@@redshirtnumber3494 i played a fighting against someone who said he doesn't block. People can be proud to be bad. Commander groups are often like that but en masse
@VenjaminАй бұрын
@@redshirtnumber3494 i have a deck with no board wipes, because it's counter to my idea for the deck. But at the same time... I don't bitch if I get run over by a dozen creatures either. People making niche choices for decks are fine. People bitching about how others play with that info are weird.
@chasm9557Ай бұрын
@@redshirtnumber3494 I know saying "play more removal" is a trope at this point for whatever specific card someone is complaining about, but it's absurd for someone to not play interaction and be upset at you for playing something that needs to be interacted with. If you want to play lower than average amounts of removal then you need to shore up your deck some other way like with tons of card draw so you can get to those removal pieces, defensive pieces that make your own board extremely difficult to interact with, or heavy stax pieces that make the table want to kill you first.
@_Kinevil___Ай бұрын
I love this because my "group hug" deck Ms Bumbleflower was hated on after the first time I ever ran it because I was able to kill the table with a 22/22 bunny. This actually triggered one of the guys in our playgroup as I had said pregame I didn't know if my deck had an absolute win condition.
@valeriosellan284Ай бұрын
fellas is it unfair playing the game of magic the gathering and casting spells?
@_Kinevil___Ай бұрын
@@valeriosellan284 it sure is!
@niknak3039Ай бұрын
@@valeriosellan284this is why I play stax. Fair magic 😅
@brandonbrooks779Ай бұрын
@@valeriosellan284 you're supposed to stroke the ego among other things of the artifact player and let everyone get off *I mean go off
@ShiprokАй бұрын
Is removal such a foreign concept in your pod ? lol
@tapedeccardАй бұрын
Can’t wait to read the whole book.
@mafviseuking999Ай бұрын
My issue with arena is that outside of the one daily you get the game only rewards you for wins and this is an economy issue affecting how i play the game. It means if i want to progress a collection i have to spend my currency on things to win instead of forcing some weird jank deck to work. I could play more games for more chances at winning but i dont have the time or patience to play much more than I already do. Lesser rewards for just playing I think would be more encouraging to more casually engaging with arena.
@RedOphiuchusАй бұрын
@mafviseuking999 I think this is also bad on the competitive side, and it's not just because it counts wins. One of the problems I encountered when trying to build a collection is that going for wins encouraged not just using the best deck in the format but also the fastest deck. The more games you can play, the higher your EV if you're going for number of wins, even with a lower win rate if the win rate difference is not proportionate to the time saved. This has the effect of incentiving aggro decks that end games win or lose, in 5 minutes over control or combo decks that take 15-30 minutes to end games. Unfortunately, this doesn't go away entirely if you shift to just games played because you play more games going aggro as well. It's so unfortunate incentive systems that alter the way people play magic in ways I find unfun.
@mafviseuking999Ай бұрын
@@RedOphiuchus I feel that. I think if the weekly quest steps weren't just win a game but became play 2 games or win 1 game, I don't think the amount of aggro would necessarily increase. The people playing it for the rewards still will but other players might feel its now worth to slow down and those already getting blown out are still getting something.
@RedOphiuchusАй бұрын
@mafviseuking999 I think it would definitely reduce it for sure. If you're going for the max 15 wins every day and suddenly it's only 15 games, then a lot more people will elect to play slower decks because they know the approximate maximum time it will take them is only a few hours instead of potentially 8+. Even just lessening the incentive is good, I agree.
@_Ve_98Ай бұрын
@@RedOphiuchus completely. In fact, it matters far more that it is fast than it being good. Even a 10% difference in winrate is negligible if you shave off 4-5 minutes of gameplay every game. It literally rewards playing as little as possible.
@TheEvolver311Ай бұрын
Learn to play Limited I haven't spent a dollar on MTGA in over a year have any card i need for constructed
@drewclark8799Ай бұрын
I feel like there were much better r/edh threads to use for the message of this video. The particular post used as the example here seems very reasonable. On the other hand, there was quite literally a "Am I mean if I attack the group hug player?" thread a day or two ago.
@Shimatzu95Ай бұрын
And the answer is no, since most likely they have a wincon thats barely interactable (second sun anyone?) or just weirdly imbalance the game in a simmiliar way to chaos or stax players.
@CeracioАй бұрын
Yeah I was just thinking this. The post seemed to be pointing out the fact that on MTGA, everyone seems to be gigasweaty and trying to win as fast or as uninteractably as possible. There's nothing wrong with that, but going into a game thinking "I'm here to have fun" when your opponent is going into the game thinking "oh I'm gonna smack this dude SO hard" is going to make for a rather miserable experience. Not to say that you're not allowed to have that mentality, playing to win is a perfectly fair thing to do. The OP was just saying that they didn't enjoy that kind of game, so MTGA is probably not for them. I tend to agree, and have mostly stopped playing MTGA at all, because the only time I was having fun was when playing with the few-and-far-between friends who also play the game.
@RichieCrouchАй бұрын
I always get a bit sad when my mates hate on my nekusar group hug deck!
@Notacylon666Ай бұрын
I view magic through a Modern format lens, so for me there are two groups of people: People that take competitive play seriously, and everybody else. I've come across tons of commander-only players who, once exposed to competitive formats that actually reward skilled building/play, find that they were never fully experiencing the thrill of magic.
@jackstrawFWАй бұрын
Amen
@davideakin3372Ай бұрын
I think part of the problem too is that commander teaches a lot of bad habits that 60 card MtG just doesn’t because rollbacks and missing interactions etc. are usually given a pass. I started from playing Modern religiously and then bled a little into commander, took a long break, and came back to find out that playing commander games at the new LGS near my house was just outright PAINFUL with all of the idioms people start imposing on the game. “You can’t play this, you can take this back, etc.” are all just things that make it much easier to play poorly or poorly construct your deck and get it away with it IMO
@brodericksiz62527 күн бұрын
My only big problem with any competitive format in any card game I know is that the "skilful deckbuilding" almost always turns to netdecking, with maybe a little wiggle room for tiny changes in the deck list for tech cards depending on what kind of decks you're likely to fight against, and I just don't find that fun, or very skilful for that matter. There tends to be like a dozen of competitive tier 1 or tier 2 decks that almost everyone uses, where's the skill in that? Does it really take all that much acumen to gather together a deck list that you largely copy-pasted from a site? There's thousands and thousands of cards, a lot of which with fun concepts and ideas, with interesting ways in which they would change a game, that see little to no play in most formats because they're not part of the dozen or so actually playable decks. That's no fun, I hate that. There is fun to be had in winning, to be sure, but just trying to win at the expense of everything else about the game is not fun for me and I'm not willing to spend money to buy cards so that I can have that experience. Is there a competitive format that I like and think is skilful and interesting? Actually yes: it's draft. In draft there is actual skill involved in the deck building process because you can't rely on a deck list copied from online, you only have a selection of cards available and will often be forced to make sub-optimal choices because the optimal card simply isn't available to you. Also, there is the aspect of keeping in mind that the cards you don't choose will be used against you, so sometimes you may have to choose between picking a card because it would be good in your deck or picking another because it would be too obnoxious to play against. That whole thing requires actual decision making and you will often find yourself in a situation where there is not a clear "best" choice, which rewards experience and instinct. Math problems can be fun. It is fun to map out the most mathematically optimal way to reach a goal and then execute on that mathematical plan, I will not deny that. That said, it is no longer fun to me if, after having been able to do that, I will have to play dozens and dozens of games in which there is only one game plan and that game plan is the most mathematically optimal. Where's the variety? Where's the imagination? Where's the fun in playing the same matchups over and over and over again until the next set drops? I won't say that there is no place for competitive gameplay, there definitely is, but you can't tell me that playing standard requires skill in the deck building, since 99% of the time deck building in standard is just net decking. Having a good win rate does require skilful play, absolutely, but with no variety in what kind of opponents I face I grow bored quickly. That's why I don't like standard very much. A format less competitive in nature allows for a wider variety of play, and you may sometimes have to face cards and win conditions you never even heard about. That requires more improvisation, more imagination, and I like that. Also, being able to build a functioning deck from a collection of cards you already own, with only a little help from buying singles, can also require skill, because you don't have at your disposal the most optimal tools for the job and have to make do with what you have available.
@C42ST3N20 күн бұрын
This. I once played with a random group commander as we have finished modern at fnm. Played a creature t1 and on my t2 was looking at my opps and there were two without a blocker. One ramped so i targeted him with my attack and he felt upset because i attacked him and asked me "why do you attack me" in a tone as this was something criminal to do 😅
@RENEG4DE4NGELАй бұрын
I like to play Sealed to scratch "that itch" and I really can't recommend it enough. It puts everyone on as even a power level as possible and tests your luck, deckbuilding from limited resources in limited time, and 1v1 skill. It also manages to be both high stakes and low stakes, as taking 1st typically just means a few more packs, but that doesn't stop it from feeling important in the moment. And the more players who show up to Sealed and other pre-release events, the more fun it is for everyone, the more/better prizes your LGS will provide, and the more it shows WOTC that Draft Boosters need to come back.
@thechikage1091Ай бұрын
Sealed and draft have been some of the most fun I've had in magic. The boys and I are picking up our Duskmourn boxes Friday after work and coming back to the crib to do sealed
@MonsterMasher137Ай бұрын
Real, played a 4 player sealed with Ikoria not that long ago and it was one of the most interesting games of Magic I’ve ever played. My win condition was a Pyroceratops… with lifelink and deathtouch 😂
@C42ST3N20 күн бұрын
I have a vintage cube in paper (many proxy) and it such a nice format
@RucarlosАй бұрын
Commander sounds like the most bipolar format. On one hand, you'll get shunned if you try to win. But on the other, everybody is salivating for the next cookie cutter $40 Made For Commander combo piece.
@vilelucaАй бұрын
Social format. People have different expectations.
@JD-gk7ehАй бұрын
"Try to win" is overly simplified. What it means is that if you come in swinging from turn 1 trying to end the game on turn 5, when everyone is still setting up their mana, that's when you get shunned. But even, shunned is a harsh word. People won't really appreciate that it ended before anyone really got to play much. They probably won't want to play with you much more. Imagine if some guys were playing basketball and let you in on a game and while you were tying your shoes to get ready, they finished the whole game and were walking off the court when you were ready. It's something more like that.
@canamrockАй бұрын
The secret is that Commander is actually multiple formats at the same time, and you often only learn what version of the format you're expected to be playing by the others in-game, even if some level of pre-game conversation occurs.
@picassodillyАй бұрын
It’s not just commander. There’s all sorts of people who basically just play 60 card casual that will get salty if you wanna play a deck that’s even vaguely meta.
@oldmarcussalesАй бұрын
@@JD-gk7eh Then isn't it easier for the banlist to be much bigger with everything that can warp games and therefore make decks much slower and staying on the same pace throughout the game? I don't even like cEDH, but a game of Commander has the objective to win. Everyone wants to win, but most people also get annoyed that their opponents might also want to win and play cards that show they want to win the game. This conversation about power levels shouldn't exist in the first place, just like how it doesn't exist in 1v1 formats.
@massv953Ай бұрын
Im from an era were "commander" was called EDC and we played to win. One of my LGS is full of people that seem to want games to go on forever and I try to win in as few of turns as possible. They have tried to ban whole mechanics from their game thats not even part of commander rules. They hate any combos, they hate when I use vintage cards, They even get mad when you use board wipes...its madness
@VelgrauderАй бұрын
While I applaud that the guy was able to come to such realization, the point still stands that the mentality is still the norm in Commander, to the point that card design is already being influenced by it. Lest we forget that Nadu was changed at the last minute because playing at instant speed is considered rude in Commander. In a set made straight for Modern.
@themoops4006Ай бұрын
nadu was also not playtested at all in his final iteration which i think is more so the problem overall with recent card design mistakes
@thekilla1234Ай бұрын
I gave up on "casual" commander long ago. People always told me that it's way more chill than cEDH but I couldn't disagree more. I have played cEDH with randoms a lot and most of them are super chill because we are all there to play the same game and it ends up being a laugh. Sure, there are bad eggs and salt mines, but you can avoid them and still have a good variety of players to play with. It's easy to build a community of cEDH players because they are all there to do the same thing. Casual commander on the other hand is way more stressful because unless you only play with the same 4 people, you know not everyone at the table is on the same page and it's like walking through an emotional minefield where casting any spell has the potential to set of one or more of those mines and the atmosphere from that point on is pure shit. I often feel like a good amount casual players are actually more competitive than cEDH players in their own little world. It's a very strange experience and I don't like it.
@william4996Ай бұрын
I find every discussion about this topic literally boils down to "Everyone has a different reason for playing and everyone is always pointing fingers at the other side to say it is the wrong way to play." The only real answer is: play how you want to play and try to find likeminded people to join you. Thats it. There really isn't a wrong way to play commander. Its just preference.
@AzeriaАй бұрын
social commander DOES exist online, but it exists using discord alongside Table Top Simulator or Cockatrice or Webcams
@graceggaleАй бұрын
Winning is fun. If you're not winning then the secret sauce to having fun is understanding that attempting to win and even losing are also fun. It's like the first rule of good sportsmanship
@maxchenmusterhausen5311Ай бұрын
Nah, the Road is what should be fun (my opinion of course). Winning or losing doesnt matter, for me they exist to end the game, because all good things need an end. Ad / Thara for example is a very, very bad ending. It all about the "how" and for me, that holds true the whole game. If someone boringly slams down staple after staple and the same boring things, the road is not fun - and then i need to ask "why even play?". If i sit down 2 hours for a game it should be fun until it lasts. 30 minute commander-games can only tick my "negative-boxes", so they are out of the question. But in the end, i dont blame the players - i blame 10% edhrec, 85% wotc-commander design with powercreep and 5% commanderyoutuber who cant wrap their head around verdalken artifacts. Now we have a powercreeped format with a bad rc that doesnt want to balance a game that is in dire need of balancing.
@2424LarsАй бұрын
I recently was playing a game against a Phoenix deck, I had two options which I thought would both lead to a win. I chose the fun option over the boring option, which in the end turned out to be a misplay and I lost. However I still felt good about going for the fun option even though I lost, since I know I wouldn't have had fun if I had won the boring way
@taylon5200Ай бұрын
Exactly. If you love magic like i do, you have fun just playing whether win or lose. Its about the journey, not the destination. Im not the mc, other people can pop off too. More people need that mentality.
@definitelynotadjАй бұрын
This is why Spike Feeders is the best commander channel. Everyone is unapologetically trying to play their best, whether with cEDH decks or not. Commander doesn't have to be about winning but surely all games are at least somewhat about trying to win?!
@hallucinogenicjello5847Ай бұрын
What I like most about the spikes is the mental. They can all show up with jank decks and just play them well. Not filled to the brim with expensive cards doing silly things, but tuned game plans even with jank starting points. I even changed out a few pieces in my own decks just seeing how stuff like a random $3 card they used in a match actually plays, compared to stuffing generic commander goodstuff cards in. And even when one deck stomps on camera, its not "that deck is BS" but "that deck was cool!" Love their content, my favorite commander channel
@Shawn-f3xАй бұрын
@@definitelynotadj A lot of LGSs everyone IS trying to win. They just lean away from aspects of potential deck-design they know won’t result in enjoyable experiences for 3 other players. Edict recursion, for example, is really strong against a ton of decks in EDH, but play it too often and you increase the # of people on Win-from-Hand Combo, which at least here, not a lot of people are really keen on. Does that mean no one should ever loop an Edict-creature at a casual table? Of course it doesn’t. But if your Meren list can do 3 loops in a turn by T4, *while* still pursuing the rest of your game-plan, you might be coming near the line where you’re imbalanced to the present available decks. It’s not just about a deck in a vacuum, but what influence you want to have on the design spaces of others. My friend went too far with the Edict loops, and found everyone had begun designing with him in mind, and all of a sudden he was getting clowned on. Which then led to him switching decks, people laying with weaker cards in the 99 for a couple weeks (Though the Yasharns shutting off Fetches was funny as Hell), and the next time my friend came around w/ Meren, he’d throttled back some on the Edict creatures, in exchange for more value.
@StrongButAwkwardАй бұрын
To preface my POV here; it's coming from someone who's been playing since I was 11 in 1998. I have played casually (60 card casual, EDH, about every variant that has been thought up by MTG casual players (e.g. Color Star, Emperor, Chaos rules, Vanguard, Secret Allies, etc) and in most ways to play in sanctioned competitive play (Standard, Legacy, Modern, Sealed, Draft, 1v1, 2-headed giant, etc). I'm not some newbie and I'm not song long time never-got-gud shallow part of the kiddy pool casual player that just whines instead of getting better at the game. I specifically appreciate that there are different modalities of ways to play MTG that are *by design* better suited for certain kinds of game experiences vs others and which the current MTG player community as a whole would lean back into that instead of continuing to force EDH, a format with a specific vision and intent, to be all those to all people and in doing so forcing it to be many things that it is not designed for or good at delivering game experience-wise. I think when we lean into playing formats/modalities for their strengths and intended uses we get to really experience what they are good at, what makes them fun in a special and unique way that is different from other formats. Playing MTG formats for what they offer that other formats or modes of playing don't rather than wholesale flattening all of magic down to one format and then forcing it to do everything for us whether it will only ever do many of those things poorly or be fundamentally/structurally incapable of doing some things. Which is what it feels like has happened for a large swatch of MTG players. For may part, I don't really have a problem with people wanting to win games. I don't even have problems with the vast majority of win-cons outside of boring, broken and tired super compact 2 card wins at the core of nearly identical combo/control shells because why are we purposely missing the point of casual by trying to turn it into Legacy/Vintage? Really feels like people that want to *cosplay* as competitive players so they can feel like big brain smart bois because *actually* playing in 1v1 competitive formats is to scary and if they played a bunch of Legacy or Modern they wouldn't be so eager to just play more of the same type of games with the same type of decks with the same types of cards, just devoid of player skill being anywhere near as important to who wins. Other than that? I just don't want to see the same fucking wincons in every single deck of a certain color regardless of the commander or theme or w/e. It's just fucking tiring, and that's before the fact that it's disappointing to see EDH start as a format focus on variance, identity, theme, uniqueness and a showcase for interesting ideas.... devolve in a format where the average card selection among decks is *more* homogenous and same-same that it ever was in 60 card casual days. It's very "you were suppose to destroy the Sith, not become one". Like, IDK, I don't hate Lab Man or Craterhoof or w/e. I *do* hate it feeling like the vast majority of players can't do anything better or more original that just default to one of the same handful of generically good wincons in a given color as every other player to the point where the majority of decks that have blue and draw a lot of cards just win with Lab Man regardless of what they decks are suppose to be about. LIke, does every deck with green and creatures need to have a Craterhoof in it just in case or could people just please put a tiny bit more effort or thematic weight to their choice of win-con button card because there are so, so, so, *so* many of them and I would like to see more unique win-cons rather than the same ones over and over across most decks and most players.
@axethorАй бұрын
I think the commander mentality is unique to Magic because it's become the face of magic at this point. Competitive games very often do have non-competitive options within them that fill a role similar to commander. LoL has ARAM which started as a custom game with self-enforced rules, much like commander. StarCraft and Halo both have a plethora of custom game modes made by fans that completely change how you play. CoD has the zombie horde mode. But at the end of the day, these are modes within the base game. You aren't jumping right into ARAM when you first play LoL, you play regular matches first and it unlocks later. For Magic, EDH is now the base game. Many players jump into that first, and it molds how they look at the rest of the game.
@TheAverageGuyTAGАй бұрын
This mentality also exists in Dead By Daylight, actually. Very similar mindset among some casuals not helped by the fact that the game is very poorly balanced for high-level play.
@tabbuneАй бұрын
"Commander is the ARAM of MtG" is baffling yet true
@aris.7564Ай бұрын
If I had a penny for every poster who showed up on r/Pauper expecting it to be as laid back as Commander, I'd be able to afford another deck.
@WeregoateeАй бұрын
"I just want to build a deck from my bulk to play tournaments" "I think this pile of 6+ drops with no ramp and no removal is really good, what do you think?"
@Ornithopter470Ай бұрын
Pauper is so great. It's a very chill community, because everyone there generally seems to be pushing the same direction.
@kylekonop4801Ай бұрын
Commander magic may be the biggest case of " square peg jammed into a round hole" in the history of gaming.
@VenjaminАй бұрын
That's an interesting point. Especially since the round hole has been carved through to make it into a square now.
@SnackCakesАй бұрын
I play group hug, so I never win. But all my best memories of edh are from games I lost while doing something wonky. If winning is your only way to have fun, you only have fun a part of the time.
@vilelucaАй бұрын
Great point.
@Ornithopter470Ай бұрын
My fondest memories of playing magic are snatching defeat from the jaws of victory playing with my friends. On both sides.
@henriquealvesxavier2313Ай бұрын
If you only have fun by winning, you're gonna have a bad experience a good portion of the time - and that would be applicable to every competitive game or sport ever. But that's a gross misrepresentation of competitiveness as a whole. The point is to have fun by *attempting* to win - it's the joy of trying hard. I can have tons of fun and memorable moments from losses, but I'll get bored to death if people are intentionally playing suboptimally even if it leads to me winning. I agree with the reddit post shown here. Commanders social aspect brings about a different type of 'fun' - essentially hanging out with friends - and people unfortunately mix those things up and come to inaccurate conclusions about the base game.
@SnackCakesАй бұрын
@@henriquealvesxavier2313 Yeah if winning is your only goal, you're missing out on the real fun. Fully agree with you
@Supremo801Ай бұрын
I will never understand the mindset that playing a game for fun and attempting to win at a game have to be mutually exclusive.
@2424LarsАй бұрын
On Arena they often are though
@spikysmoothnessАй бұрын
Commander games should be fun but they should also end. 1 hr/game is great! But if it reaches that 2hr-3hr mark everyone is a hostage and would like to go home or play a new game/with other pods. If you want fast wins? You can look for a cEDH pod or let people know as you all sit down because I guarantee you that if you let people know you'll try to win (Yeah I know, we all assume that's what we're here for but for some people they just want to hang out and do their hobby.) People will enjoy racing one another for a win, cEDH or not, speed varying depending on cards etc.
@2424LarsАй бұрын
If I sit down for a game of Commander, I expect it to last at least 2 hours, that's one of the only reasons to play Commander for me
@otterfire4712Ай бұрын
I've found a playgroup where we generally have a solid power level, it's not CEDH but we all know the game well enough to generally play competently. Variance comes from trying out different commanders and decks, sometimes tuning them up if we vibe with the deck. Only real contention thus far has been one friend using Armageddon in one of his decks. Most of us aren't fond of the card due to its unsavory effect.
@styfenАй бұрын
I think that LD shouldn't be a taboo in Commander games as long as the player has a game plan involving it. Not touching lands means Green maintains a huge edge in Commander because ramping is its thing in a format where ramping is essential because the design requires mana. Otherwise, it's great to find a pod of people on the same page, that is the whole goal of a regular commander group.
@casteanpreswyn7528Ай бұрын
@styfen this is why I run Ezuri's Predation in my Jolrael deck. MLD *with* an actual wincon.
@thechikage1091Ай бұрын
@@casteanpreswyn7528 I put a Ruination in my Zada, Hedron Grinder deck because there are so few non-basics in it. I haven't tested it yet, but the idea is to basically delay the table a turn or two so I can really grind on that Hedron if you know what I'm sayin'
@themoops4006Ай бұрын
@@styfen green is definitely not the strongest color in commander and mld almost always leaves the non-green players further behind, the green player will recover more quickly. people also just don't like not being able to play, its not about winning or losing its just boring sitting there with no lands when you have a limited amount of time to play. i usually treat mld as a high-priority game-ending threat and try to remove that player immediately.
@michaelakadap924Ай бұрын
As a player who runs Armageddon in my Kaalia of the Vast deck. I understand the card hate. But I only play the card when I know I’m going to win. I don’t just blow up everybody’s land for no reason. That being said it has backfired on me. Leaving everybody at the table pretty much start the game over. Preferably you would Need like a protection spell that removes your cards from play for that turn. Meaning that you don’t lose any lands. Though I have gotten people so mad that they choose to allow Armageddon but counter my protection spell and remove my commander off the field. But I play CDH so it’s just something that I expect from the group I play with. If we get a new person at the table and they don’t want particular cards played if the table agrees upon I don’t mind not using them. But I will not remove them from my deck instead, I will draw a new card draw onto that particular card that is socially banned.
@SestzeАй бұрын
This is a dense and sprawling topic that I applaud you for trying to tackle inside of a 15 minute video. I knew nothing about Brawl, so I couldn't really draw any parallels between Commander and Brawl. After reading up on it, things started to make a bit more sense. You know this, but I didn't. Brawl is split into two categories: Standard, which is a 60 card singleton format with a commander that uses only standard legal options, and Historic, which is (and correct me if I'm wrong) 100 card singleton with a commander that uses any card printed in the Arena client. Other small concessions are that your commander can be a planeswalker. Standard Brawl offers a limited card pool with a build-around-me commander, which limits what win conditions you can typically see. Historic brawl's card pool is a bit more broad, but still limits what options you might see out of a higher powered format. Still, there are stronger combos and certain strategies afforded by the Historic format. You start at 25 in 1v1, and 35 in multiplayer, and the ban list is constantly updated if things seem out of band for a commander. This is compared to Commander, which is 100 card singleton with a commander with a fairly limited ban list from the entire lifetime of MtG centered around a 4 player game. There are a lot of things that can kill you seemingly out of nowhere in this format if the decks are built correctly. Even if a deck isn't going to kill you outright, there's cards like Blood Moon, Arcane Laboratory, Null Rod or Rest in Peace that can turn off entire strategies many of whose analogues inside of Brawl are outright banned from the jump or made into creatures instead. Arena Brawl is a 1v1 format in Bo1 that rewards you more for winning than losing, yet has no matchmaking ranking beyond weight assigned to specific cards. Standard Brawl may be a reasonable onboarding point (easier deckbuilding, narrower card pool, limited set of win conditions), but Historic has plenty of nasty combos without the interaction that paper magic provides such as Fierce Guardianship, Force of Will or Force of Negation. Adding planeswalkers to your list of commanders also unlocks guaranteed hosing options in your commander slot like Liliana of the Veil for midrange stompy decks or Teferi, Time Raveler to deny interaction. Beyond that, we also have the same free mulligan rule that Commander has, which lend a bit of an edge to combo oriented strategies. If you're optimizing for best gains from the Arena format, you're leaning into combo decks that can duck or deny interaction and then looking at the two free opening hands you get and choosing to instascoop if you didn't get the nuts or a matchup you wanted. You are incentivized to not treat your opponents as people, and simply just burn through them at the fastest pace possible for the rewards. In paper commander, you're signing up to play with 3 friends (or strangers, depending) for a set amount of time, and it's often in the interest of the group to "Rule 0" what you're fighting against to attempt to have some semblance of a fun, balanced game. There's often no reward structure in paper commander, and what constitutes "succeeding" with your deck doesn't necessarily mean winning. You can opt out of fighting infect, land destruction, hand disruption, fast mana, or infinite combos before you even sit down to play. Further limitations on budget, even with proxies, results in soft bans for EDH staples like Rhystic Study, Smothering Tithe and Dockside Extortionist. This rule 0 discussion expands the card pool and viability of strategies that would usually not see the light of day in a format with the possible power level and breadth of cards that Commander has. I think the original poster can be forgiven for expecting the two to be similar, if only because Brawl has a similar ruleset to Commander. That similarity stops at the rules. The incentive structure, anonymization and platform are completely different and vastly change how you approach deckbuilding and play. Attempts to cross those streams by adding or removing incentives have been disastrous. If you take away the incentive structure from Brawl, people would not play that mode other than for fun. Given the choice between modes that do reward you for playing it versus modes that don't, people will gravitate towards modes that reward you. If you add incentive structure to Commander, you end up with debacles like the Moxfield cEDH tournaments with rampant cheating and collusion. I guess the tl;dr of all this is: Brawl is not Commander. It wears its skin and pretends to be Commander, but in reality the nature of how its designed and how it lives inside of the Arena ecosystem makes it a competitive format. Brawl markets itself as being a casual format while at the same time incentivizing competitive play which results in constantly mismatched expectations.
@_Ve_98Ай бұрын
Winning CAN be an obstacle to fun, it's a thoroughly documented thing: we call it grinding/farming. Winning is fun, that's true, but there's a point where winning becomes the goal and overrides the fun, and our brain has a horrible tendency towards optimizing fun out of a game. We usually don't notice because most games are designed to ensure that the optimal way to play is also the most fun. But this is not true of Arena or most free to play games. Because making people not enjoy playing is a way to get people to pay. I'm not saying commander isn't partially at fault, but the arena economy will really rot your brain if you let it. Especially the season pass. I'm a fucking competitive tryhard and I know it, yet the perverse incentives of the area economy made winning into a chore, something I had to do to not waste the gems I had already spent on the season pass. It was miserable, I hated it and even quit magic for a year after because it was actually making me more unhappy than not playing at all. To me this sounds like someone in the same situation, someone who fell onto the dark patterns of the game until fun became a complete afterthought to grinding. They just lack the game design language to properly explain their experience.
@cherry9787Ай бұрын
I hate Arena due to it's overbearing economy. I would love to try it as a more "accessible" introduction into 1v1 magic but I DESPISE all the F2P pitfalls
@hlaw2830Ай бұрын
Lol, you are NOT a competitive try-hard, you're just a filthy casual from 20 years ago, prior to the creation of this new ultra-feminine level of casual. Like, seriously, 20 years ago 5 Color banned sleeves in hopes of eliminating expensive cards, and thus making the format more accessible... so, I picked up a second set of dual lands and power and raw dogged 'em.
@IronWilliamАй бұрын
Yeah. This, I can't add anything worthwhile, this is just correct.
@cameronmoerer6244Ай бұрын
This argument is exactly why EDH became a thing in the first place. We played a competitive format and wanted something fun to do on the side. It was our way to recharge the fun when we were getting too competitive. But the thing is, that's what it was meant to be, a casual thing to do on the side when we weren't being competitive. It wasn't originally intended to be this front and center format. Now that it is, player's idea on what a magic player is or should do is completely skewed. I have the most fun playing Magic when i'm playing competitively. I will play how I want and I will play to win. I also accept that when I build janky rogue decks and they don't do well, it's my own fault. I stopped playing commander because there's social structures in place now that tell people how or how not to play commander. I love Grand Arbiter Augustin IV. He's one of my most favorite commanders from back in the day, and I would continue to use him if I could, but it's not socially acceptable (even though I feel there are much worse commanders now). It's crazy how bad and toxic people think Rhystic Study is when they find a card like Guardian Project perfectly fine. Realistically, you're drawing way more cards off the Guardian Project than the Rhystic Study. Just because you're "making" the opponent pay 2 to make it so you don't draw. Imagine how bad Guardian Project would be if it had that text on it. As soon as people feel like they're being "taxed", they think they don't get to have fun anymore. Part of these games is strategy and figuring out ways to beat your opponent. If you want to play solitaire and win with your opponent not interacting, you should literally play solitaire.
@Shawn-f3xАй бұрын
If you want to make winning through optimal deck design your entertainment experience, you’re literally spoiled for choice with cEDH and all the 60-card formats. Why does EDH have to be filled with super consistent 9.5s, with anyone who’s not down for that at the LGS being a big baby who’s complaining too much? I played Legacy competitively for several years, albeit back in the day. If I never play another game against another angle-shooting, win-at-every-cost-except a rules breach that can’t be hidden/explained away Sweatlord, it’ll be a not-insignificant component of my dying content. I came back to MtG for EDH precisely because it was everything that the game I fled without a backward glance was not. Of course I object to EDH becoming cEDH-lite. To be clear: Players should be playing to win. Of course they should. I’m even supportive of staple use, just short of beginning to look like 65% of a cEDH list, because I’d be a hypocrite otherwise. But building a list you know will be a misery for everyone but you? In EDH? Why? I have this conversation frequently with a friend who loves non-targeting Edict loops. In a play-space where we’re trying very hard to get people to stop emulating the pubstomper Combo players, him frequently blowing out *everything and anything* where multiple creatures on board is part of the game plan is 100% counterproductive to generating less win-from-hand Combo Artists. “XXXX, your Meren list is incredibly effective, and I’d love it if you could shelve it for 6-7 FNMs, until we can get more people willing to play something not designed to windmill a Vito-infinite or Dualcaster as the game plan.”
@ryanwilhiteАй бұрын
A comment you criticized in your video on proxies comes to mind where someone asks their pod if it's okay to play with proxies, and the response they get from someone is, "Sure, just let me just grab my proxy deck that is insanely overpowered and can win on turn 3." Playing Arena online feels like you are playing against that person, so I will only play on Arena against the people I play paper magic with in real life. One of the only times I tried playing online, I lost on like turn 4 to someone running the sanguine bond/exquisite blood combo doing one damage to me. They're allowed to play to win, and I'm allowed to not play against them if I think it's a pointless, unfun endeavor.
@spenserroxsoxАй бұрын
If you are basing power on whether a deck has proxies or not then maybe you should find another playgroup. If my friends said: "we are playing with no infinite combos" and I pulled out my proxy deck that has no infinite combos, and they said: "ok since you are playing proxies I will play infinite combos" then I will switch to my proxy deck with infinite combos. This logic runs through until we are playing cedh.
@KyleTremblayTitularKtreyАй бұрын
Bro just play solitaire its more your speed.
@_Hierophant6 күн бұрын
Imagine getting a 2% infinite in your hand and you literally make someone stop playing, I would not be able to stop laughing
@codytx2Ай бұрын
Too many players want 4 player solitaire games. Participation trophy mindset.
@GodotGodfreyАй бұрын
I also feel there's a distinction to be made here between "trying to win" and "trying to make someone else lose" which has a level of nuance in and of itself when talking about social aspects of the game. Like I feel there's a discernable difference between knocking someone out of the game *just because you can* in a game that's probably going to go another hour or two vs. doing so because you have an exit strategy and can clean up the rest of the table in the next couple turns once they're gone. Or doing so because they have something on board you need gone and player removal is your only real option to get rid of it.
@iamthepkmmasterАй бұрын
There's also a lack of an unranked mode, or casual mode, that is meant for fun. However that can become a problem where it's either filled with bots for farming (Duel Links has this problem in its casual duel mode) or it just becomes the same as a ranked match without the risk to your rank.
@wolframflorianАй бұрын
This is an important video. A lot of points that needed to be addressed. And I’m absolutely guilty of sometimes blaming my opponents for lost games and being salty, that their decks (that tried to win) win against my casual, funny meme-deck. Maybe that’s just the reality of commander that all players just have to deal with. After all … it’s a complex game. In every possible way and sense of the word.
@richardthomas7925Ай бұрын
I’ve seen the reverse. Guy started with arena and try playing control in a four pod. Then got mad that he lost.
@majestyzx9081Ай бұрын
You can definitely play control in a pod. It just looks a lot different than playing 1v1. Guy must've thought that he could Thoughtseize his way to victory against three opponents.
@richardthomas7925Ай бұрын
@@majestyzx9081 pretty much all his removal was one for one. I showed him how to play control with my Sauron, the Dark Lord deck. I use the army with sacrifice outlets and grave pact effects.
@blazewalker7313Ай бұрын
@@richardthomas7925You're a monster for that alone but I like the cut of your gib G 😂
@RedOphiuchusАй бұрын
So, I will say that actually, you do see this in Call of Duty and other lobbies. Years ago, for a brief overlap of my interaction with the Call of Duty community I found a large thread of CoD players complaining about SBMM. Not that it was broken and not appropriately matching them with people of equal skill, but that they DIDN'T WANT to be matched with people of equal skill. They had an above average level of skill and wanted to get more games where their opponents were noticeably worse than them so they don't have to "sweat" to win. Some put out the argument that they're streamers, and it's hard to sweat and be entertaining to an audience at the same time. Anyway, my point is that this is definitely happening in other games, and I find it extremely bizarre.
@BungeyjumpАй бұрын
Above average COD players don't realise that when they play with players of a similar skill, those players have similar ability to delete them. Being above average and then switching input methods to a new one, ie you are now much worse, is interesting to demonstrate how effective SBMM is. You quickly get adjusted to games you are competetive in and it's quite enjoyable, not easy, but feels fair. Then when you queue with the same buddies as before you realise how much the game has been putting you in lobbies of your level, as you return to trickier lobbies and get destroyed.
@ceeagelevair3630Ай бұрын
Thats not years old that´s recent. After Activision? or whoever manages the onlinemode leaked their data of how and why MM worked all the above points were regurtitated. Fact was if not for SBMM the playercount would run dry very quickly.
@RedOphiuchusАй бұрын
@ceeagelevair3630 for me, I saw the arguments in like 2019 which is, imo, old at this point. But I agree, SBMM definitely helps retain players for longer and increases the chances players will move up the ladder by creating a difficulty curve in a multiplayer game.
@cherry9787Ай бұрын
People need to shut the hell up about SBMM because you're not losing because of some magical algorithm putting you into an impossible match, but because people are just getting better at video games in general. Especially post pandemic where people did nothing but play games for hours a day like some addicted redditor. If you want to be "entertaining without having to sweat" then go play some Weenie Hut Jr. game like Destiny
@JohnFromAccountingАй бұрын
Before Planetside 2 died, it was a good showcase of how scale overcomes matchmaking. It doesn't really matter if one player is a demon with a kdr of 6. If the other team brought 120 players vs your 70, you will lose. There was no matchmaking because individual players couldn't totally change the outcome.
@korsvisscher4898Ай бұрын
Im more and more realizing commander just isnt for me. The politics, the power level nonsense. Ive just really been enjoying 60 card constructed, and would love to play more canlander and gladiator for singleton vibes
@davidwales9657Ай бұрын
the kind of people who play commander are just not the same kind of people that play 1v1
@LewbeeАй бұрын
Yeah, commander for me has turned into a social activity, which also happens to feature magic
@OctopiWalgreensАй бұрын
not true at all lol
@georgenorwood8979Ай бұрын
All fun and games till you start playing 1v1 commander
@villainousTCGАй бұрын
I mostly play commander in at my lgs which is 1v1 commander...so you're wrong and you should feel bad.
@davidwales9657Ай бұрын
@@villainousTCG literally the worst format
@AdmiralAlfredoАй бұрын
I almost find it impossible to play EDH with randoms at my LGS because one too many times the player(s) I sit down with want to play to such a casual extreme that I have been literally yelled at for interacting with my opponent's board. Mind you, I'm not sitting down with a hypertuned/cEDH deck to pubstomp people, I specifically have built decks to play at a lower power level for these random pickup games and even still I have extremely casual-minded players groaning at interaction. The "casualization" of EDH has poisoned the well imo and doesn't allow players to interact with each other. Long gone are the days of being able to sit down and play games with anyone and have a good time, it's all feel-bads because one player starts winning and another player goes on a tirade because of it. People don't want to make good game decisions anymore in these random pickup games either, they want to hard-target and revenge the player who dared to interact with their board. I have legit been singled out in a game because I played Path to Exile on an opponent's commander who was leading ahead by turn 5 and meanwhile I've missed 3 land drops. Casual players take this game way too seriously and I think that's the tragic irony here. Casual players are so up tight over a "casual" game of EDH that they make it unfun for themselves and those around them.
@jw7500Ай бұрын
I am gonna have to be real with you Vince, I have met much, much more chill people in cEDH, of all formats compared to casual commander. People in casual are soooo spineless in my experience, they get upset and scream at even the tiniest things. I want to express that I obviously leave my cEDH at home (Tymna Bloodpod and Food Chain Prossh) and bring something fun, like Teysa....but jeez, even then they constantly complain. Thankfully it's not all of them so far, but there are a LOT of people in this hobby that just want a participation trophy. In cEDH on the contrary, it's all high power and people go: "oh, well shit we just lost. That sucks, care for another round?". Same in my local Horus Heresy pod and the few times I've been to a Heresy event. People don't throw temper tantrums when they lose or their favorite model goes kaput. They appreciate the others army, fluff, paintjobs and of course good piloting.
@bloomcrawlerАй бұрын
I miss the old days of magic where it didn't revolve around cmdr, and the social aspect was talking about your deck builds and playing, but that's okay I just play in formats I enjoy.
@Paul-ip1jhАй бұрын
Yeah I don't like how EDH is now "the social format." Standard and Draft used to be social formats. I wasn't sitting in a cubicle by myself when I went to all those FNMs. EDH is fun but it isn't THE social format.
@TheInverseableАй бұрын
yea for real commander is the poison that needs to be drawn out, I dont like singleton vintage and people think its weird all the time.
@Neocyberman1Ай бұрын
Contradictory oppinion here, this is fine. It takes a lot of emotional maturity to come to an agreement with four people that youre just here to have fun. Standard isnt being hurt by casuals who want to play 60 card casual, it just means theres something not in standard that would attract these people. So they act out the way they want to play. There are three ways of playing commander "im playing to win", "check This out", and "cedh" and theyre all fine! If these people as you say, are acting improperly, dont have the ability to become compatible with winning as a core goal, then theyll just go back to commander or make a new format. Which is fine! I would go so far as to say the first half of this video has nothing to do with the second. No post was provided here to describe the "commander mentality". I really feel as if this is a bad feeling thats being had rather than a reality with specific things that can be tackled.
@somethingsomething9006Ай бұрын
I think it's a "problem" that stems from the very nature of Commander itself. You are not there to play normal magic, you're there to play Commander, which is a fan game mode that appeals to a LOT of people. You're not there to play Standard and play around what is in rotation, expecting certain creatures and spells, having ways to get your deck rolling while planning around knowing the possibilities. Instead, there are many MANY people who are there to play their cool and quirky Fallout or Lord of the Rings deck, they have emotional attachment to playing _their_ commander with _their_ wincons and deck techs, which is why we get people salty about removal and board whipes, because it's actual Magic and not "But my cool Sauron combooooo" This is why this isn't a thing in Standard, you expect actual magic, thus when Island hits the board you're aware of the mechanical reality instead of everyone emotionally invested in playing solitaire and "having fun" with no one interrupting them ever. This is why I left Commander, I simply got bored of people not wanting to actually engage with MtG and accept removal, counterspells, board whipes, bouncing, and this is coming from a mostly mono black mid range player who has never dabbled in control and has no interest to.
@behemoth9543Ай бұрын
I recently played a duel commander deck in a 4 player commander game, an aggressive Boros deck. I was fully aware that I probably just didn´t have the reach to actually win the game because it just wasn´t a good fit with far too low a curve etc. but I wanted to try it. I did NOT expect some people to get as angry as they did when I blew up their ramp creature with an Incinerate or countering something they tapped out for with a Mana Tithe to slow them down. Neither of those cards are actually good in multiplayer Commander but goddamn, some people are completely oblivious to turn 1-4 interaction and attacking people before they can get online. Of course I eventually lost since I just couldn´t compete with 7 or 8 mana spells and people had way too much life but christ, one of them actually treated me like I brought a cEDH list and deliberately wanted to pubstomp. That attitude is just so foreign to me, I don´t know how you would get someone like that to play a 1v1 format.
@VolkbrechtАй бұрын
Probably just the shock of experiencing something new :) Commander hasn't started to accelerate only last year. Dockside is five years old at this point. People should have gotten used to meaningful plays in early rounds, and for their opponents to be ready to stifle those plays to stop things from spiraling out of control.
@EwMatiasАй бұрын
Managing aggro is a skill and part of commander. You complaining that people retaliated when you fucked with them, by your own admission not for any good reason, strikes me more as a misunderstanding of the game on your part than theirs.
@toastymansabeАй бұрын
I once vandablast someone's turn 1 sol ring, he wasn't happy
@kodicraftАй бұрын
@@EwMatias ??? what does "not for any good reason" mean, do I need a doctor's note to play the game now? slowing down your opponents is a perfectly legitimate strategy to keep an advantage, and getting hostile because a player is playing the game is just toxic behavior
@EwMatiasАй бұрын
@@kodicraft Not any good reason means it didn't result in you winning. To the contrary, it contributed to you losing.
@neomagusАй бұрын
Any format where players raise an eyebrow to you if you cast Stone Rain can’t be taken seriously 😂
@AndyPrimeOne23 күн бұрын
I hate the "pay to win" arguement. No I am just old, I opened my duals from packs as a child, my cradles where 20 bucks tops. I paid more for my 1 ring then I did for mana crypts, og dual, cradles, and so on.
@TroyLambert-b5cАй бұрын
My only takeaway is that Craterhoof Behemoth is exactly camping in Modern Warfare.
@XJBG1001XАй бұрын
Starting off, I've been told I have a scrub mentality because I actively choose not to play easy win cons like demonic/thoracle. I play doomsday so my opponents have an opportunity to stop me from my 5 card win pile. I play cards like tergrid without any way of forcing my opponents to discard. This way of playing has left me more happy than watching a tergrid windfall resolve. Seeing people actively having to play around a card, instead of it just deflating the game; that is what I enjoy. I cant remember many wins, but I remember lots of fun stuff like a force of will off the top of a rhystic trigger, countering a demonic/thoracle combo... that game lasted another 3 hours as a slong.
@RazgrizAce67Ай бұрын
Based on what the OP wrote, I don't think he was saying that the other Arena players trying to win are bad for doing so. It sounded like they were self reflecting that type of environment just wasn't for them which is 100% ok. Competitive environments are not everyone's cup of tea.
@erik556Ай бұрын
the game is literally a competition
@RazgrizAce67Ай бұрын
@@erik556 yes, but there is a breadth of players perspective: from "winning is all that matters" to "it would be nice to win, but I want to focus on fun first" to "I just want to play silly cards and have no interest in winning"
@erik556Ай бұрын
@@RazgrizAce67 playing silly cards is totally fine, the expectation is that you don't be a whiner when you lose. it's a game that has an end, there has to be a winner. If a 4 person pod includes 4 people playing silly cards with no intention of winning then 3 of those people are unnecessary, just goldfish your deck, it's the same thing.
@RazgrizAce67Ай бұрын
@@erik556 1. I wasn't talking about being a sore loser, agreed that is not good behavior. 2. Goldfishing is not the same as playing with friends. I have a deck where I play the un-set card Eye to Eye which is literally a worse version of Murder which is in itself worse than most kill spells so obviously I don't play it trying to be efficient and win the game. I play it because it makes for hilarious times with my friends. I don't get those moments by myself either.
@erik556Ай бұрын
@@RazgrizAce67 yeah no doubt. i think playing powered down ( and still trying to win ) is not what we’re talking about. its the doughy “dont play to win at my table” attitude that is stupid and leads to 3 hour games that feel like purgatory
@haymaker424Ай бұрын
I do agree with you, that the mentality is hurting the game a little bit. However, I think that you are missing that the reason behind this change, and I know you are aware because you've talked about it before, is that the company has promoted commander above the other formats to an extreme. Standard is almost dead because of Arena. If you step away from it for even a second you lose perspective of the meta game. Modern is now a rotating format because of power creep and Modern Horizons, so the money involved in keeping up with that format is gotten out of hand as well. So commander is the format where you play the most fun and sometimes most expensive cards, but it's cheaper overall because those cards stay useful a lot longer. And, to your point about time spent investing in the creative aspect of the game, that's where deck building comes in. For me, I love spending hours going through all the cards I've amassed and updating my decks or brewing whole new ones with the new cool commanders that have come out. And maybe the biggest reason of all for this change, is simply the fact that we live in a world where people want to play games from a more casual point of view. Sure, plenty of competitive games still do well, but casual gaming has really grown because it tends to be cheaper and doesn't require the hours of devotion to get good at them, hours many people need to spend working because of real-world problems. I play commander because I can sit around the table with my friends and have fun playing magic. I can't go to the stores and play in their tournaments on their schedules very often, I just have too many other responsibilities. I love watching LSV play Vintage Cube online, but I simply don't have the time to spend getting good enough at that format, so I live vicariously through him, and when I play it's casual. If I do want competitive, I draft the newest set until I get bored or run out of money/gems.
@douglasrouxel1761Ай бұрын
I think the comparion to Warhammer 40k is really interesting - because that has been on basically a complete opposite trajectory to Magic. 1/2/3rd Ed Warhammer 40k was about putting the biggest possible armies on the table as easily possible and have a big old fight - the mechanisms in the game were so unbalanced and randomised that any mismatches in the strength of the armies was pretty much moot. 40k was D&D in space, as a board game, with a lot of help with the narrative and more guns - events were more about who could paint the best and have the biggest most impressive looking games than who actually won. Look back at Games Day in the 90's - Golden Demon and the Slayer Sword were the big prizes - for painting! - yes lots of games were played of 40k and Fantasy Battle but you would be lucky to get a single game in over the course of a day - definitely not enough for a tournament. Games Workshop and tournament games probably starts with Blood Bowl, and is solidified into 40k with Necromunda in 1995 - but it's a trajectory towards matched play and tournments being a significant thing. My interest in GW is mostly 90's but I've dabbled over the last few years and the more interesting thing is that the more "board game" the games have got (Necromunda/Blood Bowl/Kill Team) the more readily they fit into a match play tournament structure - which is obviously very different to Magic.
@christopherreay3242Ай бұрын
It really makes me sad how few players turn up to even prerelease these days. It used to be a great time to get the whole community together, and now there's sometimes more people playing Commander at prerelease events than we get in the event itself :( On the flip side, my local scene had a bunch of Store Champs over the last month or so, which was great to see!
@Lembo101Ай бұрын
My LGS only has commander events. I miss Friday night Magic drafts... and I have to drive 45 minutes to the nearest city for a game of cardboard standard.
@christopherreay3242Ай бұрын
@@Lembo101 this was definitely an exception, although we have regular drafts with a dedicated group of people
@themoops4006Ай бұрын
didn't pre-releases get a price hike this year with the transition to play boosters, probably a big part of it
@christopherreay3242Ай бұрын
@@themoops4006 it's been like that for a couple of years, but it certainly hasn't helped
@FugueNationАй бұрын
I do feel like even in standard, playing IRL is about winning, but there is also a great amount of sportsmanship, and people are generally friendly, and happy to provide advice and all that. Arena and such, tends to be sterile, very clinically focused on winning, lacking the rest of the experience one can enjoy at your LGS
@WizardLogicАй бұрын
This issue actually isn't a new thing, it's just a terminally discussed thing by people who spend more time concept testing magic and theorycrafting, than actually sitting down and playing. I started playing commander back in 2015 and some of the rule 0 banlists from the LGS players were ridiculous in hindsight. One of the most extreme examples I remember was a player who banned all countermagic, which included effects like remand and redirects, banned all hatebears, stax pieces, extra turns, true name nemesis, hand disruption, and color hate. In his words commander needs to be fun, or it isn't worth wasting both the time he spent playing, and the money he spent on his deck. Needless to say I and many others didn't play with him.
@vilelucaАй бұрын
Lol this player you described wears diapers. I bet ya.
@possiblystevo9141Ай бұрын
@@WizardLogic i have friends like this, although nothing gets banned they’re only satisfied by creature damage or burn, “fair stuff” - they just need to run a lot more removal but refuse to, because more permanents = more synergies.
@2424LarsАй бұрын
Some of these bans definitely seem like they would make the game more fun though
@koops689929 күн бұрын
@@2424Larsnah
@Brando88KernАй бұрын
Thanks for the generalization
@ADPRadioАй бұрын
Commander was never good and it sounds like you're inches away from admitting it.
@samhillier5167Ай бұрын
Was really waiting for Shia LaBeouf to jump out at me in that intro
@MetalPheonixАй бұрын
I personally have 2 playgroups. My friends who play and the kids at work that I teach magic to (for reading, math, logic, and planning.) With two of my playgroups, we have all kinds of different levels of decks, some are funny, some are cedh. With the kids, they're kids. I teach the casual 60 card up to 4 of anything goes. But also Commander. They learn that playing is great, winning, is also great. If the goal is to win, then you should try to win. I intentionally teach them that "if you respect your opponents, you win as soon as you can so that you can shuffle up and play again." I also ask them after the game, what didn't work in their deck, and what kinds of things did they need that aren't in their deck? At no point do I ask them what their opponent did.
@curtissearle6462Ай бұрын
As someone who plays only casual edh fully agree.
@ScarletAxetia24 күн бұрын
I realize back when I got to play edh in person with a playgroup, we all had a shared vision that never matched this fluffy solitare battlecruiser commander. Tatyova with Prophet of Kruphix and a real tropical island. Our resident blue enjoyer had Narset and Force of Will. That's the commander I enjoy it was so fun and exciting. We played strong cards and were trying to win. High power edh is what I want to play
@MysticDojoАй бұрын
this is something I still struggle with, I started off playing yugioh for years which it's basicly just 1 format that powercreeps itself every new sets, so to keep up you have to constantly optimize to keep up with the meta (same sense as playing in a smash bros lgs vs with casual friends/family). When I switched to edh for years I was pissing off a lot of players and I didnt understand why, my mindset was unchanged from playing other tcg's, and most ppl dont play a game with the intention to lose. But yea I've learned commander is an anomaly in that sense
@jonathanhilton7265Ай бұрын
The poster mentions towards the end that they found themselves looking into meta options for Brawl and didn't like that they had to do that. When a format is dominated by a handful of highly optimized decks it gets boring when that's all you face. It's like invading in Elden Ring and just seeing a bunch of rivers of blood and moonveil spam, regardless of whether you can beat it or not it just gets old. Granted commander pods can also have metas but I do tend to find that commander players are often a lot more open to having a lot of decks they use regularly and try to vary their play patterns. This leads to a softer meta a lot of the time. Meta also isn't objectively bad but having to build around it isn't always for everyone and I tend to believe that that's where a lot of the "I don't like people who play to win" comes from.
@CianDelanoАй бұрын
I can... completely understand the posters position... as it is a feeling I often get too... with the bigger issue being Arena is the only way I can really play mtg regularly as... am a broke ass person, even budget decks are hard to justify... I want to play magic, I don't care if I win or lose most the time, I just want to be able to play my silly decks with my absurd concepts and actually get to... you know... play... but like... 80% of the decks I run into on Arena are either Hyperspeed Samey wincon, No you can't do anything, or Don't care I built a fort and am going to sit in it until I can one shot you without any risk to me... and hey, I get it, playing to win a competitive thing makes sense... I just wish there was a ranked for it for those people that play the same eight or so commanders to heck off too so I can play my silly or not perfectly optimized stuff without having to go through 20 or so matches to find one where it's a more even match and they don't instantly concede... I play mtg as a leisure activity and am tired of everyone who plays it like they have to be absolutely optimum in unranked random or else it doesn't matter... I miss casual games I suppose is what I mean... I hate that Arena is making me feel like all Praetors and a handful of other cards are now an "Easy Mode" for players, anything where no thought is required and the card alone does everything for you... I hate that that is what these perfectly built super high power decks have made me think the hyper optimization or Nothing but Legendaries is either Easy Mode or "Look at how much money I have" assholes... as I know that isn't the case. .... not even going to get into how often people tend to always get the exact answer they need to either go off or shut down what I am doing, it is crazy how often that happens... alright, going to stop now, didn't mean to rant... just tired.
@DeanTheAdequateАй бұрын
Commander vs. Arena gives me different types of fun. I grew up in 90s magic and when I returned 20 years later I had to learn about commander and I loved how creative it was. But being back for 3 years now I learned quickly that the competitive flavor between the different formats had to be held to different expectations or you'd get... exactly what you're seeing. I love my commander pod and we sharpen each other all the time, tinkering with our decks to make for lots of fun games. But in Arena its admittedly a little harder to get that creativity but instead you have to make play patterns that win you games. But even then I argue that if you're not going for rankings Arena does a good (not great) of putting you against decks that are your skill level so you can bag out a quick 1 of 1 game here and there. So a standard deck with a play pattern out of the meta doesn't have to just get blown out of the water all the time. Like any other hobbiest style game, you get out of it what you put into it and for MtG you have to tailor your play to fit. That's just how it goes.
@algernonsblackwoods5859Ай бұрын
I just recently started playing again after forever, like 1999. Arena is awesome. TCGplayer is awesome. Being able to get the exact card I want and variant is awesome. What is not awesome is how people seem to think trying to win is mean or rude. Nobody thought that way when I was playing back then, all my friends and locals at the comic shop played to win even in casual games. That made it fun for us.
@scaredycat3146Ай бұрын
Yeah arena made me realize that I care more about the social aspect of paper magic than the actual game. Digital magic is super boring to me. Getting to mythic the first time was somewhat fun, but after that it became stale quickly. But players always tried to gatekeep what is and isn't the "real" way to play magic long before edh existed. Go to any tournament and play a bogles pile and watch your opponent make excuses how your win doesn't really count. Or the meme level complaints about tron we had for more than a decade.
@AntonioBaker-q4o26 күн бұрын
0:12 DUDE YOUR LEGS ARE YOLKED!
@loneshadow29Ай бұрын
I normally play commander and went into a standard event (mainly for a promo) and built the deck the same as I do my commander decks. it will definitely be my last standard event. the 1v1 format is completely different and it seemed like everybody I was playing had their decks optimized to the point to where I couldn't even begin to get my board state up before I was at 0. at least with commander, you have to deal with 3 other opponents so there's a better chance to get your board state up and for casual, it's fun to see how everyone's deck plays and being able to socialize.
@zarflingАй бұрын
You make valid points that I do agree with, but I think there’s a social side without concern of winning not being fully explored. While I also agree that competitive play has a social aspect, I think there are players gravitating to Commander for social engagement over winning. The game provides a great reason for sitting with others in person enjoying a shared interest. The divide has been discussed a lot lately and I think a lot has to do with which people prioritize when stacking social engagement and winning games.
@martaneon5310Ай бұрын
I am not against proxies. I'm against "cards that usually get proxied." I'm kind of tired of seeing the same power cards all the time, especially when there are budget options that may not be as powerful, but maybe have a unique synergy that maybe you didn't think of before. In theory, proxies are great, in practice, I find it limits creativity. Then again, I know this isn't going to change so I request this: If you feel you HAVE to proxy the super expensive meta cards, please get fun art on them. Make your Ragavan an Infernape. Make Urza drunk in his art. Don't just get proxies that look like the standard version of the card. Get crazy with it.
@vilelucaАй бұрын
Bingo. If you "have to" proxy all the optimal cards, you're just not creative.
@allanturmaine5496Ай бұрын
Lots of games have that casual salt. You win a round in a shooter it's "Go to comp" or "you're so sweaty" or some other seething. Why do people who win have to feel bad for trying? Or feel bad for swapping tactics mid-match to counter the enemy? Or sideboard in things against strategies you don't normally need to worry about?
@VolkbrechtАй бұрын
They don't. But the point remains valid: any PvP game ultimately is really ONLY about winning. Whatever other expectation you may have for the game, it's not going to be there, not in the long run. That's not an obvious realization for many, so it is worth pointing it out.
@allanturmaine5496Ай бұрын
@@Volkbrecht also, throwing for goofs annoys me. It's a tee hee moment for the thrower, and a pain in the ass for teammates. Or an insult to the opponent's effort.
@Arctanis-vt3hlАй бұрын
Well, this example depends - you should be playing with other people who are trying. If you're playing with people who are just playing for fun (I know this is subjective), for example, maybe fun means they get to shoot some people at least half as often as they are killed. If they are playing against you and you're really good, they aren't going to achieve that goal, so it's not fun for them. If you're playing with others that are trying just like you are, the playing field is even and you're likely to have fun since there will be no complaints.
@allanturmaine5496Ай бұрын
@@Arctanis-vt3hl I wouldn't ever play that way myself, but you bring up a valid point, I guess.
@ThebizelАй бұрын
that intro is pure cinematic genius
@folixmuteАй бұрын
I agree with some aspects of the "commander is meant to be fun" attitude in that you can build a deck that does fun things, but if everyone brings a "fun" deck that doesn't do anything to actually finish the game makes for drawn out games that get dull
@vahnvega1990Ай бұрын
I love playing Standard/Timeless in Arena, I don't feel bad for winning the match. In commander, I have to constantly worry if what I'm doing is a dick move. Am I focusing on one player too much? I hope I didn't just turn my turn into a game of Solitaire. I hope I didn't just accidentally "king make". etc.
@HeyHogla16 күн бұрын
Mostly commander player here as thats what my lgs has but my pod definitely plays to win, we're always upgrading our decks to make them more and more broken. I started playing magic via pioneer tournaments so i like the competitive streak and when i lose i evaluate my deck to see what i can improve
@FreegremАй бұрын
2:15 id compare it more to complaining about people "trying to win" in RP servers on stuff like gta but you opened regular gta not the rp server
@_Ve_98Ай бұрын
The problem is selling brawl as commander on arena. It's not. It has all the power level issues of commander without the social counterbalances. The problem is that this isn't the player's fault, wizards made the format and the daily rewards for winning, of course people will try to win as much as possible. Game design shapes player action.
@gabbathehut3235Ай бұрын
Winning is indeed fun, but i'm guessing the person that made that post never found out.
@Mazz-Mayhem25 күн бұрын
Well i guess my 2 favorite decks are great at either end. Roxanne, and the new Rendmaw both have pretty budget builds being less than $200, while also having very high power and efficient versions. Rendmaw actually ends up taking advantage of what are very niche cards and making them complete bombshells in the deck. Compost and pygmy kavu to name a couple of cheap but super effective cards.
@chancedavis7529Ай бұрын
I miss discard and land destruction. I use to play legacy and modern and limited and this was normal game actions. After my game store closed, I only get to play with the new to magic only commander players. I didn't realized I missed LD or discard stuff till realized it was a while so I bought a few decks with it in them and it was over whelmingly frowned on and being told that isn't real magic. Me being almost 40 had to tell the kids that in fact it is a real way to play
@antsy1Ай бұрын
I'm a pretty competitive person so playing to win is something I do quite naturally. Arena is good for scratching that itch even though I lose quite often bc I can't be bothered to grind and update my 2 brawl decks. But that's OK :) In paper, I have only played commander once due to lack of playgroup. So I mostly play kitchen table magic and draft from every 4 months or so. I enjoy deckbuilding with the cards from my "collection", resulting in just fun (imo), janky decks. I think if 60 card formats want to gain players, making "kitchen table magic" an "official" casual "format" like commander that can be played at LGS would actually be a good move. That way new players can try deckbuilding for 60 cards and get used to playing 1v1 in the lgs environment. Then it's probably easier to update your janky deck by swapping out the 7 cards that are randomly not legal in standard. Even competitive people can be shy and intimidated by unknown environments so having that casual entry would be nice (at least for me).
@D-Boy22Ай бұрын
I'm a casual gamer at hearth, especially in MtG. But I totally agree. The goal of the game is to win. Especially in Magic. Either you're content with what you did or you play for the win. Anyway in EDH, if everything's balanced perfectly, you can only expect to win 1/4 of the time. And that's if you play with just 4 people. My win rate is low, mostly cause I don't like to play meta stuff, even within my pod. But if I run a game where I had a good number of interactions, I'm satisfied. And if y'all wanna know, I'm a Mono White Angel core player. But lately, I've been enjoying Dimir Control. Playing since Enditch Moon.
@krismoe31Ай бұрын
Yeah. I like my first EDH deck quite a bit, but I know it is low power and I may not have too much fun if the opponents are very aggressive. It is a Laughing Jasper Flint-outlaw deck, and the strength of it is that it can match power level a fair bit if I manage to get a lot of creatures out. Unless that happens, it is a fairly weak deck. Yesterday I played a game at my LGS where the player who thought it was "fun" to phase out our cards one by one indefinitely complained that I cast Insurrection after he got out 4x 8/8 Krakens that won me the game. Apparently, this is too simple of a win con. People be weird
@RiverGloomАй бұрын
I'm going to blur the name on the post.... But you know who you are
@invisiblediscos9412Ай бұрын
I've been having a difficult time playing at my lgs the last 3 months because of the current mentality. I've got everything from precon to cedh but even when I pull out a precon I consistently am presented with discontent or arch enemy. In some ways it's a compliment to my deck building other ways it just feels like the only time people have fun is if they're the one to win.
@zacharythorp609518 күн бұрын
You're right on the nose about the tabletop board game aspect. It's there reason I've nearly completely divested from Magic (*kinda), Arene especially, into actual tabletop games. It's not that I can't be cutthroat competitive, it's that I don't *want* to be. The time pressure and anonymity of Arena only makes the experience worse. That said, when in Commander games, I do want to win and it's totally fine to have the occasional steamrolling from a deck that usually doesn't do it.
@moldbreadАй бұрын
So, in short. MTG can be much better with its social element (not mentioning format as this can also be true for 1v1 formats). Where you can better set expectations both for your play group and yourself. Something that, the online clients like Arena mainly lack, causing the primary expectation of "win" to be the focus, which should be the expectation anyway, regardless of "Unranked" or "Ranked" pool. In the end, your expectations of what you do are gonna be what set your overall experience. If you play "casually" in any game, your expectations should be ok with losing, but if you're playing at all, there is some "want" to win, whether that be through your planned "play" going off, disrupting the table at least 6 times, etc. you have a "win condition" that makes your brain happy, even if you lose the primary point of the game.
@mr.nobody6726Ай бұрын
Since my LGS closed down I have mainly played commander and such in a small friendgroup. I play a lot of different formats but my friends rarely do. I have now built a cube and asked them to play it with me because I wanted to introduce them to other fascets of magic. We now try to get a vintage cube draft going every once and a while and just last weekend a friend asked me if we could play some constructed sometime because they wanted to try out a „4 of“ format. Now they are thinking of maybe proxiing a modern deck to jam with and we have raised the thought of maybe having a small pauper league that we play once in a while.
@artist91fbАй бұрын
Only playing legacy, I am absolutely thrilled and excited when my opponent bags a win. Of course is a feel bad, but I thoroughly enjoy the collective experience of a competitive event, it’s ups and downs and sometimes we find the space for jokes and banters even at competitive level. I had good laughs even at eternal weekend or at the axion events. ❤
@DiphendaraАй бұрын
I start to play magic only in arena but leave it bcs i just play vs meta and got bored but once i discover Commander i LOVE IT, i have like 15 decks in least than 2 years and i'm happy if the game is fun. I don't win? No problem if my deck has done "its thing" and if don't i need to think about my deck, my plays etc Some ppl have fun just by winning but usually they get annoyed if they don't in a Commander game
@zengamer321Ай бұрын
that intro was hilarious and the punchline was just spot on.
@zonkoАй бұрын
Regarding proxying duals, I found out that gain lands from Tarkir are really good for altering them and turning them into painted dual lands! The reason is is that the mana ability is waaaayy at the bottom, which gives you a much bigger canvas to work in
@fasterbuilder11Ай бұрын
The best alter is a sheet of cardstock
@zonkoАй бұрын
@@fasterbuilder11 to each their own
@Stormbringer00529 күн бұрын
I've always said it's important internalize your losses. I have my own restrictions on my decks I typically avoid things that create severely negative experiences for others like extra turns or excessive tutoring but I don't expect others to do the same and I don't get salty when they do things I don't like doing. That being said i still build them to be strong. I build my decks to have synergy, interact and win and I don't apologize for it. I've had people tell me my decks are too complicated, I run too much removal, etc. I don't take feedback like that into account when I tweak my decks.
@ShrimpzorАй бұрын
I agree so much with this video omg. Thank you. As a player that comes from Starcraft, I realize that personal growth is all about reflecting on one's own mistakes and looking to improve. People who bitch about people "trying to win" is crazy to me.
@tko_5Ай бұрын
I like to play janky decks. I've realized I've had to lower the janke and add power back into my deck. The LGs I go to has slowly powered up and now people want to play at this high-powered level. I want to just have fun and be social at the table. But that's not for everyone. I'm learning how to play in my space as well as respect others. But sometimes people get too into this game. Great video and great insight
@nextgenerationnerds4782Ай бұрын
Its interesting to see the difference in thought process and culture on different channels. I can absolutely see how it might be frustrating trying to just play a game with legal cards and people start flaming you... but also I don't want to be repeatedly blown out of the water because a guy decided to spend $3000+ on a single deck.
@Bloodfire83Ай бұрын
I think a LOT of people forget that you can still have fun while trying to win. Without at least making an attempt to win the game, you're just pointlessly shuffling cards.
@stephenfowler2895Ай бұрын
Also keep in mind where commander is generally multiple player format, brawl is a 1v1 format. In a multiple player format you can have more time for politics, their are other people who can stop players from doing broken things, and the games take longer to play so you get more of the social interaction that player enjoy. However, brawl is a 1v1 format their is which is going to be faster and more competitive. You really do have to approach them as two very different formats that need different deck building and play strategies.
@ConradIacobellisАй бұрын
Commander is what you want Commander to be. The key to Commander is finding people who are in the same mind set about Commander that you have. You want to have super competitive Commander? There are people who want to do that. You want to create jank decks? There are people who want to do that. I try to play casual and social Commander, but I am definitely playing to win, I am just not creating sweaty or highly optimized decks to do so. 1v1 MTG is all about winning. 1v1 is all about making optimized decks to beat your opponent.
@jolteon345Ай бұрын
There definitely is a disconnect about expectations when playing Commander. There was someone on Reddit who mentioned winning most of their games, then listed commanders and went “Well these two are tuned but not that bad” and it’s like pulling teeth to figure out what “not that bad” means. It leads to general advice because people don’t have anything to go off of. Then instead of considering other perspectives or actually giving us details, they went on about the subreddit “gatekeeping” and pretty much going “Oh I’m considering this commander, just give me other ideas or screw off” while only giving a single list. We can’t help you if we don’t know what’s too strong for your group, what’s “not that bad”, or if you just plain won’t consider anything past your own perspective.