Hey Sam Hogan and also your new game on mobile the stick with it one or something like that it pisses me off, good job
@sebascraft38904 жыл бұрын
hi Sam Hogan
@TechnicalBurhan4 жыл бұрын
Sam please answer my one question. Wherever I go about any Game Dev video I find your comment there. Isnt that a coincidence or you watch videos of every game developer. Answer me Sam. How ?
@Vladimir-V-Kondratyev4 жыл бұрын
Cool
@RaftProduction4 жыл бұрын
I think what would really sell the punch is : 1. Sound effects 2. Sweat particles when getting hit 3. Slow mo on impact
@RaftProduction4 жыл бұрын
Also, mesh deformation. Although I'm not sure that's possible in Unreal.
@kelp-ist34692 жыл бұрын
Mesh deformations And get rid of the slow mo idea but keep it for the final punch to make a grand finale
@MichaNowak-uh2pw Жыл бұрын
dani
@JelleVermandere4 жыл бұрын
A great way to sell the impact of a punch is to add a pause frame at the impact, the stronger the hit, the longer you keep the pause. Games like "Monster Hunter" do that all the time and it really makes you feel powerful
@frostbite66444 жыл бұрын
True and btw a big fan
@K2Industries4 жыл бұрын
shouldn't it be more of a slow-mo then a pause but its still a good idea
@JelleVermandere4 жыл бұрын
Kitula Abdul Kitula you can do either way, when you add the pause frames, it’ll feel more like your fist is stuck on the opponent’s face for a split second before rapidly moving past their face (it’s like you just take sole frames out of the animation) while moving in slow motion will lay more of an emphasis on the motion of the punch including the wind-up and follow through. I’ve seen both used effectively, so it’s up to personal preference I suppose 😀
@monsterhunterdude54484 жыл бұрын
Bird up
@alexanderlinderson26554 жыл бұрын
Yeah I agree, a hit stop would be real effective!
@malakai.20254 жыл бұрын
this man just left a rolling camera and an expensive bike completely unlocked outside while he went shopping. where I'm from that's called suicide
@adamwk594 жыл бұрын
He do not live in USA i think tho
@JustinKing944 жыл бұрын
@Abdul Mtoro III it's vancouver, canada! People are nice here, but I personally won't leave an expensive camera lying around in the open lol
@andrewogolo72574 жыл бұрын
69 likes. No one ruin this
@yackamajez4 жыл бұрын
Didn’t he say he lives in Sweden
@ultrasour70074 жыл бұрын
@@yackamajez no he's Swedish.
@LorcanG4 жыл бұрын
on critical hits you should add comic style effects like "pow" "bang" and stuff
@faisaltaher8514 жыл бұрын
Yes
@frostbite66444 жыл бұрын
Yes it would be soo cool
@noahm.75414 жыл бұрын
yes
@RomanRobotTV4 жыл бұрын
I think that'd be really cheesy. I like the general mood right now where it's a bit more sophisticated than that.
@Nuttist4 жыл бұрын
yeah they need some sort of particles coming off, comic book bubbles could be sick or like some sort of comic book-like squiggles
@zachconquers44734 жыл бұрын
I can see it now... Pontypants’ Punch-Out!!
@marcus8904 жыл бұрын
Imagine his VFX skills really coming to life in this project some day. Looks awesome man!
@CosmicComputer4 жыл бұрын
I was gonna suggest some camera shake and my mans was way ahead of me, also, this episode has %50 more pup and i'm here for that. Some sweat/blood particle sprays would be pretty sweet, juice this bad boy up! (Thanks for the vid man, you dev logs inspire the crap out of me to actually do work on my project)
@Pontypants4 жыл бұрын
Haha thanks for the kind words ^.^ So happy you are enjoying the vids! :D These kind of comments inspire me to keep making videos
@chrisweston69084 жыл бұрын
Not blood.... jelly!
@niceduckbro4 жыл бұрын
@@chrisweston6908 YES! Jello would be super funny!
@isto_inc4 жыл бұрын
Love the music in this one. I was really vibing to it. 10/10
@bigboybiggins4 жыл бұрын
What did we learn from this? Ponty loves to spell epic with a k.
@Pontypants4 жыл бұрын
damn right!
@nuggetoftruth8654 жыл бұрын
Amazing progress on the game! Looks like all you need are damage indicators and multiplayer capacity, and you already have a working version. Keep it up!
@rebeccarisk17724 жыл бұрын
I love seeing the progress but I especially love your enthusiasm! It's very inspiring. I'm brand new to game dev and I get easily overwhelmed and discouraged. Watching your videos motivates me to keep going!
@Pontypants4 жыл бұрын
That's awesome :) That's why I make these videos :D So glad you're finding some inspiration in my videos :) Keep going and keep learning!
@tunacatfish5385 Жыл бұрын
It looks very satisfying.
@grayjackgaming17464 жыл бұрын
As someone that is literally at step 1 of my own personal journey into game development, I love seeing this process and your thought progression through it all.
@michaelzhao58734 жыл бұрын
The progress you've made has been awesome! Btw, I love the way you incorporate your lifestyle into these devlogs! I hope to try do the same for the devlogs on my channel.
@mj.k954 жыл бұрын
finallyyy yayyyyyyyyyyyyy been wait for this dev vlog for so long
@jpagesb4 жыл бұрын
Don't know how this is all gonna end but what I can say is that it feels really pleasant how much you are polishing certain aspects that in the end will make this game have a remarkable game feel. Really nice job you're doing there.
@jakator32344 жыл бұрын
Holy progress, the camera shake and animations makes the punch seem powerful and it looks super satisfying. And I agree with you about the IK system, having a few misses will make the impacts feel so much more rewarding. Good work!
@metafuel4 жыл бұрын
That Camera lag info is exactly what i suddenly needed. Thank you kind sir. Now to watch the rest. Your skeleton physics are spot on and I would love to know how you got them so realistic. Excellent work and I look forward to seeing the final result.
@Pontypants4 жыл бұрын
Thanks! :D Yeah once I really lock down the physics system I can make a video detailing what I did :)
@metafuel4 жыл бұрын
@@PontypantsEnjoy loving your lady, that cute little furry creature and life in the meantime. Take care and greetings from South Africa. Your videos are excellent.
@MNTNHMESMO4 жыл бұрын
Wow. The punches look really satisfying now. Before, it looked like when you try to punch someone in a dream hahhahahha
@ThePoinball4 жыл бұрын
Awesome Progress Man !! Wow !! Keep up the good work
@ibingeyt60774 жыл бұрын
GREAT!!! I WAS ABOUT TO TELL YOU TO ADD CAMERA WOBBLE TO INTENSIFY THE HITS... but later I saw that you did! You're a Genius man, keep up the good work!
@BramOuwerkerk4 жыл бұрын
Damn the animations with the physics look so satisfying!
@julianolotero66004 жыл бұрын
The animation work you did really makes the punches more realistic, but once the punchy noise is added it will make the punches even more satisfying.
@SurVulHorror4 жыл бұрын
If you are not the best devlogger, then no one is. You are the BEST
@Pontypants4 жыл бұрын
Thank you!!
@SurVulHorror4 жыл бұрын
@@Pontypants I should be the one thanking you. Your series give me a lot inspiration as I want to be a future indie game dev
@przemysaworechwa74524 жыл бұрын
Awesome, as always great to see and hear your enthusiasm in each every progress in game. Can't wait for another episode. Stay safe
@maksy094 жыл бұрын
You really improved the game a lot!! Great work, as always :) EDIT: If you finally knock-out your opponent, you could set all muscles to zero, so your opponent kinda collapses!
@Reqwuer4 жыл бұрын
The game is becoming cooler and cooler.
@whoatsnew14514 жыл бұрын
Whoa!! Its looking way better with those hit animations. Loving the realistic rendering as well. Can't wait to play this :D
@dylangonsalves70034 жыл бұрын
Your Videos are all really good and punch a bunch is starting to come together! (I have been here since 200 subs)
@Pontypants4 жыл бұрын
Thanks for sticking with me
@grayjackgaming17464 жыл бұрын
1:24 OHHHHHHH.... you were raising your desk.... Phew.. :p
@Pontypants4 жыл бұрын
lol xD
@volcano33984 жыл бұрын
I still can't believe this channel doesn't have 100K subs considering the production quality of these videos!
@jooshylmao88884 жыл бұрын
Underrated youtuber not gonna lie.
@YtFroggy4 жыл бұрын
Man the level of hard work in this video just make me go yessssssss Please never give up you are the best KZbinr I have ever seen this level of good content like this.
@Pontypants4 жыл бұрын
Hahah thanks so much Froggy! I will keep doing my best ^.^
@mariuswagenaar92814 жыл бұрын
It looks super fun and cartoony I can't wait for demo
@johncedricbautista81494 жыл бұрын
thanks to you Pontypants this series motivate me to become a game developer too. although i dont have any idea about how it works still im trying to study it myself
@Pontypants4 жыл бұрын
Welcome! :) Yeah just start small and keep learning! It's awesome, I love it! :D
@ovidiuc.p.48344 жыл бұрын
You are an amazing and awesome person, with great ideas! I love all your work and you keep me motivated to pursue my dream of becoming a game developer. You are great, in case I forgot to tell you already!
@Pontypants4 жыл бұрын
Hahah thank you so much!!!
@martinzavodny4 жыл бұрын
man you're true inspiration, keep up the good job you're doing
@JeremySeiner4 жыл бұрын
So great! Excellent progress! It's great to see this game really coming along. Really enjoying this series. Super inspiring!
@MythicLegionDev4 жыл бұрын
I really like the screen shake, camera lag, and how the boxer is reacting to being hit! Maybe you could test out how hit pauses for heavy hits feels? Also I'm not sure how Unreal handles things, but I know I had to set up a separate script to update camera effects in Unity - all other scripts just give that one parameters to use.
@Pontypants4 жыл бұрын
Yeah I'm wondering if there is some simple way in Unreal to freeze time for a couple of frames or so. That would be very handy for testing it out
@knighttoad51154 жыл бұрын
I'm just going to give some of my suggestions for the game (which is turning out great btw :D) - Maybe some sort of slowmotion effect when the player lands a powerful hit - Maybe particles of some sort when the character is hit Great progress on the game, can't wait to see the complete version :D
@Pontypants4 жыл бұрын
Thanks a lot! :D
@ItsOrangyyHere4 жыл бұрын
These devlogs are so cool! The animations are so satisfying! Can't wait to play a demo, keep up the good work!
@Pontypants4 жыл бұрын
Thank you! :D
@Ninja_Sandwich4 жыл бұрын
I really love your devlogs! I've been watching them the same day as they come out, afterwards I just crave more! :P Keep it up, it's super enjoyable to watch!
@Pontypants4 жыл бұрын
Thanks so much :D So happy you are enjoying the videos
@iam_me23034 жыл бұрын
You’re killing it with the edits man
@Pontypants4 жыл бұрын
@eleddio4 жыл бұрын
This is so cool man! Can't wait to see how this project turns out!
@alexc78574 жыл бұрын
the punch looks pretty powerful! I like the style a lot but some ideas to make it look even more powerful would be to use his legs to step into the punch, swing his arm in a longer range of motion so his arm starting further back (like the longer you hold down a button the further back he throws from = harder punch + longer recovery time / compare to jab (short range of motion with rapid recovery for combination punches)At the moment he's got a nice in between hook that looks awesome. Keep it up. I think the most difference will be with how the hit player reacts, when the punch throws him of balance, or a KO and the legs give out, cant wait to see this project develop, you will do amazing
@Johan123594 жыл бұрын
That camera shake on the hits is so satisfying 👌👌. I think having the enemy move backwards with his feet after being hit would make the hits feel more powerful too and add some more dynamic movement to the game play
@lukeskywalker47004 жыл бұрын
Awesome the animations are so sick and the visuals of the game are ultra unique))
@t3rbtetra12274 жыл бұрын
NICELY DONE
@rikdegraaff8914 жыл бұрын
I love the way the muscle relaxation turned out. I think you should add a second hidden variable which controls the rate at which the muscle strength returns. And have this variable very slowly return as well. That way, the boxers will take longer to recover from consecutive hits. This could also tie into the difference between body hits and headshots. body blows could mainly drain the secondary hidden variable, that way they don't do much direct damage, but make consequent hits harder to recover from. Punches to the head could mainly drain the primary variable (which is directly tied to the muscle strength). The exact way these two variable should interact is difficult because there are many options. The secondary could just affect how quickly the primary one recovers as I said earlier, but it could also make fits deplete the primary one more, or lower the maximum value of the primary variable. It could also have a direct effect itself like making animations slower, or punches swing wider. The best solution would probably be a combination of all of the above. I also feel like there should be one variable in the mix which doesn't replenish at all. Throwing a punch should also have a small impact on the secondary variable (which I suppose is stamina), that way punching away at an opponent until they fail to defend properly might actually be worse for you than for your opponent. I'm not sure if I mentioned this before, but it would be super awesome if some of the parameters involved in all of this would be the stats of the boxer. It would also be really cool to use IK for the legs. That was a lot of text again, sorry about that. Keep up the great work, I love seeing your progress and can't wait to play a demo of your game.
@Pontypants4 жыл бұрын
Thanks for the awesome suggestions!! :D
@Pontypants4 жыл бұрын
I'm definitely thinking about stamina/health and very much in line with what you are saying. It will come down to testing and seeing what feels fair and fun I think. The word here is *balance*
@rikdegraaff8914 жыл бұрын
@@Pontypants it's very nice to hear that your thoughts on the matter are similar to mine, makes me all the more excited to play it when it's done. After I made this comment, I saw on your trello board that you are planning to work on the stamina system as part of the advanced combat system. I think it's definitely the right idea to get the basics working first and making something that's playable so you can put it out there. Perhaps you could make the parameters involved in the health and stamina system configurable, so players can play around with them and let you know what feels fun to them. I think you'll likely have to do some real play testing before releasing this game and making it easy to tweak those parameters will make life a lot easier. I don't think you'll have much trouble finding people eager to test your game considering the following you've deservedly gained over the last few months. Lastly, thank you again for taking the time to read and respond to comments, it's really cool of you. PS: have you considered starting a patreon? I have no idea how many people would be willing to support you, but you never know.
@kikooo99894 жыл бұрын
Wow this series is really fun,keep up the great work!
@MatBbo4 жыл бұрын
Amazing work! Very entertaining to watch and getting some really wholesome vibes from it. You got yourself a new subscriber :D
@Pontypants4 жыл бұрын
Thank you! :D And welcome!!! ^.^
@connorlangan044 жыл бұрын
For super hard punches, to make it feel like they have even more impact you need to to have the game pause on a frame where the punch is hitting the opponent. An example would like what they sometimes do in anime or smash bros.
@roboflo72434 жыл бұрын
Bruh, dis some promising progress! Really happy to see you making these big steps! :) Good job!
@techbud14 жыл бұрын
YES a new video. I know its going to be awesome
@ikea85364 жыл бұрын
This game is looking super nice so far! I think adding as much juice to hitting punches is something that's gonna make it more fun to play, so I'd suggest trying out extra effects like particles or having the punched character flash white or red for a brief moment.
@deusmaximus23844 жыл бұрын
I think making the shorts more loose and adding physics to them would fit the game really well. Nice work keep it up :)
@arctic30762 жыл бұрын
I love how casual this guy is and his life seems so chill
@zaidmermam25244 жыл бұрын
Cool Man Keep going + you are awesome and I believe that this game gonna be pretty famous in the future Love your content ❤
@stupidvarietyhour4 жыл бұрын
I can see myself playing this for hours, great job Ponty!
@LordHighTorturer4 жыл бұрын
I think tattoos as customization would be cool. Especially drawing your own and placing them on the character. The game looks awesome , keep it up!!
@Sybyh4 жыл бұрын
WoW You don't progress quickly but you focus on details that make the game great. *Awesome!*
@tyleranders99724 жыл бұрын
Love the videos man. The game is really coming along
@piaandersson15764 жыл бұрын
Good video! Good mix between the game and your daily life.
@Arkogelul4 жыл бұрын
Great progress! Loving the short. I'd make it get back to its muscle state faster after getting hit. Keep it up!
@theintern34814 жыл бұрын
Pigeon refuses to fade into the comments...Pigeon knows channel growth..Pigeon will always be here, Pigeon will rise amongst other Dev channels...Pigeon will join you...You inspire Pigeon.. Pigeon will not stop giving thanks..
@Pontypants4 жыл бұрын
Pigeon will never be forgotten. Perhaps a pigeon will appear in the game... one day
@theintern34814 жыл бұрын
@@Pontypants Pigeon has noted such kind actions, Pigeon is Honored. Pigeon must keep secrets, Pigeon sees a 'ïñtrêstìñg' future..That is all.. Good winds and much bird seed. -PigeonDev
@martinl67904 жыл бұрын
Man is this cool! I love how you put so much thought into your animation system, the results you manage to achieve are amazing! You're making me consider transitioning over to Unity from GameMaker: Studio ^_^ Can't wait to get my hands on your game :D
@gamepass5054 жыл бұрын
Wow looking forward to play the demo , I'm so excited man!
@legacytriforce4 жыл бұрын
Just wanted to say, I am currently going into my 4th year of college in a degree of game design and simulation and love watching these amazing dev logs. I am currently working on a home project that mimics a simplistic version of Sea of Thieves but just wanted to say thanks for the inspiration and that I can't wait for your next episode. Also one thing I thought might help sell the hitting animation since yours are physics based is to add a force to the impact of the punch.
@milboxr97722 жыл бұрын
If love to know how its been going for you 2 years later
@legacytriforce2 жыл бұрын
@@milboxr9772 Hey, well honestly I haven't been able to work on my own stuff with finally graduating but hopes to get back into my projects soon! 😁
@milboxr97722 жыл бұрын
@@legacytriforce oh dang you actually responded, thanks, well good luck then
@bingers_tv4 жыл бұрын
Looks really good! A suggestion would be a little more body movement in the punches, a little twist from the whole body and hips
@Pontypants4 жыл бұрын
Yes, I agree 100%. A but of twist from the hips and feet will help I think
@goma81674 жыл бұрын
Amazing progress man! I love it.
@atutahidownes994 жыл бұрын
Just a suggestion, you could make some boxing gloves which you could customize or each pair of gloves could come with different perks or upgrades? anyway, really enjoy your vids Keep it up :D
@fakesiyanda4 жыл бұрын
Most anticipated episode
4 жыл бұрын
you can make it so when an opponent is K.Oed his body strength goes to 0, to really show he's been defeated.love your videos, been here since 1k
@Pontypants4 жыл бұрын
Yeah, definitely will turn a KOed character to a ragdoll :) Thanks for sticking with me!!
@arvidurs4 жыл бұрын
Can't wait to play it! It's gonna be EPIKKKKK!
@Pontypants4 жыл бұрын
LITTTT!
@igrb4 жыл бұрын
I really like to see your proccess, keep it up man
@ShawnTheRazor4 жыл бұрын
Devlog and Vlog all in one, nice video man.
@FreddieHulbert4 жыл бұрын
Its crazy youve already got 10k subs! Iv been watching you since the start of this series which i think you had abt 1k subs! Keep it up!
@Pontypants4 жыл бұрын
Yeah it's grown pretty rapidly :) Thanks for sticking with me
@GMGuru4 жыл бұрын
Great updates :) Looking forward for a potential demo, keep up the great work ethic!
@leololcat4 жыл бұрын
Can’t wait for this guy to make more things!
@TheBendixSA4 жыл бұрын
Not using the IK on the hook was a very good idea... BUT that made me think, if you use the IK targeting method for the left hand for a jab I think that would look VERY good boxers often use the jab to keep an opponent at distance. having that left jab targeted like that should look amazing.. then with the free skill based right hook for follow up. Also well done! it's looking awesome!
@kylehawyes47004 жыл бұрын
Been loving your video series. I'm curious about what you do for work because I can see you could definitely take this game very far and this could always turn from a hobby to career.
@common_json4 жыл бұрын
This sounds like so much fun! You've officially spurred me to try it out! Let's see how that goes...
@vanceagher4 жыл бұрын
I love this game!
@Christoff60254 жыл бұрын
Oh man! Those blue shorts are "da bomb" 😅 Love them!
@Bepi.T.Frog.productions Жыл бұрын
This was the first got into watching devlogs I watched this when it came out and it was so fun to watch it’s development❤
@BKing0074 жыл бұрын
Ponty : uploads Me : *YEAH BOI*
@rodrigopinto95644 жыл бұрын
Man amazing vídeo, loved the boxers!
@genericturtle92024 жыл бұрын
I love how you integrate parts if your regular life into these vids, it shows that all you need is devotion and perseverance to make a game and be proud of it. Also could you do things on yt stories so that we can see smaller things that you have achieved
@Pontypants4 жыл бұрын
Thank you! :D So happy you are enjoying the videos! Yes I can, probably, I know there is a sub limit before you can do stories but I think that's 10K so... YES I think so! :D
@abdullahnoor71144 жыл бұрын
@@Pontypants looking forward to them!
@yusufhabib35074 жыл бұрын
if you take too much damage ur shots falls and add animation to pull it up
@henryrobersonn4 жыл бұрын
LOVE THE DEVLOGS!!!!
@Cowstar-f1w4 жыл бұрын
I think the game looks awesome and I would certainly play okay
@adambrower71484 жыл бұрын
Your doing it fast with quality, great job
@spring32814 жыл бұрын
"Super epic mode engaged" should be a thing you can activate in match that makes you over powered or big for a few seconds 😁
@indieak45284 жыл бұрын
Sjuka animationer!! Sjuk video som vanligt!
@smcanalbell8 ай бұрын
Amazing videogame!!🎉😊❤
@nellysaluya35834 жыл бұрын
Ideas i have for the game 1.Slowmo when the player hits a big punch. 2. A air particle when player punches 3. Powers? Like uhmm fire punch or whatever. Take any good ideas from this comment ponty! :D love ur vids i will keep watching them. ❤
@K2Industries4 жыл бұрын
maybe a comic style boom when a punch hits
@nellysaluya35834 жыл бұрын
@@K2Industries good idea! :D
@Pontypants4 жыл бұрын
Thank you! :D
@lonelylama52224 жыл бұрын
Great idea!
@nameame19254 жыл бұрын
Suggestion there should be things that protect you from punches like helmets Just a suggestion because it wouldn’t matter that much really, also loving the series
@MANDO714 жыл бұрын
Wow that was a great progress from last episode!!! As you said, maybe the shake effect is more appropriate when you get hit, not when you hit someone, but I think that if you punch someone very strong you actually get shake. Maybe you can use the hit registration system you showed at the beginning of the video to understand when you're punching hard the enemy and apply the camera shake also on the attacker. These videos are so intresting, I hope you'll keep this way because I like them so much!😃💪🏽
@babarlebarbar27094 жыл бұрын
Yeeey ! nice progress. To add further more impact, you should consider sound, it adds a lot to feedbacks, and shouldn't be long to add (at least a first version of it). Get some bassy punch sounds with a "random" node in a sound cue, maybe another sound cue (with more fleshy sounds maybe ?) for when we reach the head, and voila !