Amazing Progress on my Game! | Punch A Bunch Devlog #5

  Рет қаралды 93,298

Pontypants

Pontypants

Күн бұрын

Пікірлер: 752
@SamHogan
@SamHogan 4 жыл бұрын
Oh man this is so cool
@Pontypants
@Pontypants 4 жыл бұрын
Thanks Sam! :D
@HundredSoup
@HundredSoup 4 жыл бұрын
Hey Sam Hogan and also your new game on mobile the stick with it one or something like that it pisses me off, good job
@sebascraft3890
@sebascraft3890 4 жыл бұрын
hi Sam Hogan
@TechnicalBurhan
@TechnicalBurhan 4 жыл бұрын
Sam please answer my one question. Wherever I go about any Game Dev video I find your comment there. Isnt that a coincidence or you watch videos of every game developer. Answer me Sam. How ?
@Vladimir-V-Kondratyev
@Vladimir-V-Kondratyev 4 жыл бұрын
Cool
@RaftProduction
@RaftProduction 4 жыл бұрын
I think what would really sell the punch is : 1. Sound effects 2. Sweat particles when getting hit 3. Slow mo on impact
@RaftProduction
@RaftProduction 4 жыл бұрын
Also, mesh deformation. Although I'm not sure that's possible in Unreal.
@kelp-ist3469
@kelp-ist3469 2 жыл бұрын
Mesh deformations And get rid of the slow mo idea but keep it for the final punch to make a grand finale
@MichaNowak-uh2pw
@MichaNowak-uh2pw Жыл бұрын
dani
@JelleVermandere
@JelleVermandere 4 жыл бұрын
A great way to sell the impact of a punch is to add a pause frame at the impact, the stronger the hit, the longer you keep the pause. Games like "Monster Hunter" do that all the time and it really makes you feel powerful
@frostbite6644
@frostbite6644 4 жыл бұрын
True and btw a big fan
@K2Industries
@K2Industries 4 жыл бұрын
shouldn't it be more of a slow-mo then a pause but its still a good idea
@JelleVermandere
@JelleVermandere 4 жыл бұрын
Kitula Abdul Kitula you can do either way, when you add the pause frames, it’ll feel more like your fist is stuck on the opponent’s face for a split second before rapidly moving past their face (it’s like you just take sole frames out of the animation) while moving in slow motion will lay more of an emphasis on the motion of the punch including the wind-up and follow through. I’ve seen both used effectively, so it’s up to personal preference I suppose 😀
@monsterhunterdude5448
@monsterhunterdude5448 4 жыл бұрын
Bird up
@alexanderlinderson2655
@alexanderlinderson2655 4 жыл бұрын
Yeah I agree, a hit stop would be real effective!
@malakai.2025
@malakai.2025 4 жыл бұрын
this man just left a rolling camera and an expensive bike completely unlocked outside while he went shopping. where I'm from that's called suicide
@adamwk59
@adamwk59 4 жыл бұрын
He do not live in USA i think tho
@JustinKing94
@JustinKing94 4 жыл бұрын
@Abdul Mtoro III it's vancouver, canada! People are nice here, but I personally won't leave an expensive camera lying around in the open lol
@andrewogolo7257
@andrewogolo7257 4 жыл бұрын
69 likes. No one ruin this
@yackamajez
@yackamajez 4 жыл бұрын
Didn’t he say he lives in Sweden
@ultrasour7007
@ultrasour7007 4 жыл бұрын
@@yackamajez no he's Swedish.
@LorcanG
@LorcanG 4 жыл бұрын
on critical hits you should add comic style effects like "pow" "bang" and stuff
@faisaltaher851
@faisaltaher851 4 жыл бұрын
Yes
@frostbite6644
@frostbite6644 4 жыл бұрын
Yes it would be soo cool
@noahm.7541
@noahm.7541 4 жыл бұрын
yes
@RomanRobotTV
@RomanRobotTV 4 жыл бұрын
I think that'd be really cheesy. I like the general mood right now where it's a bit more sophisticated than that.
@Nuttist
@Nuttist 4 жыл бұрын
yeah they need some sort of particles coming off, comic book bubbles could be sick or like some sort of comic book-like squiggles
@zachconquers4473
@zachconquers4473 4 жыл бұрын
I can see it now... Pontypants’ Punch-Out!!
@marcus890
@marcus890 4 жыл бұрын
Imagine his VFX skills really coming to life in this project some day. Looks awesome man!
@CosmicComputer
@CosmicComputer 4 жыл бұрын
I was gonna suggest some camera shake and my mans was way ahead of me, also, this episode has %50 more pup and i'm here for that. Some sweat/blood particle sprays would be pretty sweet, juice this bad boy up! (Thanks for the vid man, you dev logs inspire the crap out of me to actually do work on my project)
@Pontypants
@Pontypants 4 жыл бұрын
Haha thanks for the kind words ^.^ So happy you are enjoying the vids! :D These kind of comments inspire me to keep making videos
@chrisweston6908
@chrisweston6908 4 жыл бұрын
Not blood.... jelly!
@niceduckbro
@niceduckbro 4 жыл бұрын
@@chrisweston6908 YES! Jello would be super funny!
@isto_inc
@isto_inc 4 жыл бұрын
Love the music in this one. I was really vibing to it. 10/10
@bigboybiggins
@bigboybiggins 4 жыл бұрын
What did we learn from this? Ponty loves to spell epic with a k.
@Pontypants
@Pontypants 4 жыл бұрын
damn right!
@nuggetoftruth865
@nuggetoftruth865 4 жыл бұрын
Amazing progress on the game! Looks like all you need are damage indicators and multiplayer capacity, and you already have a working version. Keep it up!
@rebeccarisk1772
@rebeccarisk1772 4 жыл бұрын
I love seeing the progress but I especially love your enthusiasm! It's very inspiring. I'm brand new to game dev and I get easily overwhelmed and discouraged. Watching your videos motivates me to keep going!
@Pontypants
@Pontypants 4 жыл бұрын
That's awesome :) That's why I make these videos :D So glad you're finding some inspiration in my videos :) Keep going and keep learning!
@tunacatfish5385
@tunacatfish5385 Жыл бұрын
It looks very satisfying.
@grayjackgaming1746
@grayjackgaming1746 4 жыл бұрын
As someone that is literally at step 1 of my own personal journey into game development, I love seeing this process and your thought progression through it all.
@michaelzhao5873
@michaelzhao5873 4 жыл бұрын
The progress you've made has been awesome! Btw, I love the way you incorporate your lifestyle into these devlogs! I hope to try do the same for the devlogs on my channel.
@mj.k95
@mj.k95 4 жыл бұрын
finallyyy yayyyyyyyyyyyyy been wait for this dev vlog for so long
@jpagesb
@jpagesb 4 жыл бұрын
Don't know how this is all gonna end but what I can say is that it feels really pleasant how much you are polishing certain aspects that in the end will make this game have a remarkable game feel. Really nice job you're doing there.
@jakator3234
@jakator3234 4 жыл бұрын
Holy progress, the camera shake and animations makes the punch seem powerful and it looks super satisfying. And I agree with you about the IK system, having a few misses will make the impacts feel so much more rewarding. Good work!
@metafuel
@metafuel 4 жыл бұрын
That Camera lag info is exactly what i suddenly needed. Thank you kind sir. Now to watch the rest. Your skeleton physics are spot on and I would love to know how you got them so realistic. Excellent work and I look forward to seeing the final result.
@Pontypants
@Pontypants 4 жыл бұрын
Thanks! :D Yeah once I really lock down the physics system I can make a video detailing what I did :)
@metafuel
@metafuel 4 жыл бұрын
@@PontypantsEnjoy loving your lady, that cute little furry creature and life in the meantime. Take care and greetings from South Africa. Your videos are excellent.
@MNTNHMESMO
@MNTNHMESMO 4 жыл бұрын
Wow. The punches look really satisfying now. Before, it looked like when you try to punch someone in a dream hahhahahha
@ThePoinball
@ThePoinball 4 жыл бұрын
Awesome Progress Man !! Wow !! Keep up the good work
@ibingeyt6077
@ibingeyt6077 4 жыл бұрын
GREAT!!! I WAS ABOUT TO TELL YOU TO ADD CAMERA WOBBLE TO INTENSIFY THE HITS... but later I saw that you did! You're a Genius man, keep up the good work!
@BramOuwerkerk
@BramOuwerkerk 4 жыл бұрын
Damn the animations with the physics look so satisfying!
@julianolotero6600
@julianolotero6600 4 жыл бұрын
The animation work you did really makes the punches more realistic, but once the punchy noise is added it will make the punches even more satisfying.
@SurVulHorror
@SurVulHorror 4 жыл бұрын
If you are not the best devlogger, then no one is. You are the BEST
@Pontypants
@Pontypants 4 жыл бұрын
Thank you!!
@SurVulHorror
@SurVulHorror 4 жыл бұрын
@@Pontypants I should be the one thanking you. Your series give me a lot inspiration as I want to be a future indie game dev
@przemysaworechwa7452
@przemysaworechwa7452 4 жыл бұрын
Awesome, as always great to see and hear your enthusiasm in each every progress in game. Can't wait for another episode. Stay safe
@maksy09
@maksy09 4 жыл бұрын
You really improved the game a lot!! Great work, as always :) EDIT: If you finally knock-out your opponent, you could set all muscles to zero, so your opponent kinda collapses!
@Reqwuer
@Reqwuer 4 жыл бұрын
The game is becoming cooler and cooler.
@whoatsnew1451
@whoatsnew1451 4 жыл бұрын
Whoa!! Its looking way better with those hit animations. Loving the realistic rendering as well. Can't wait to play this :D
@dylangonsalves7003
@dylangonsalves7003 4 жыл бұрын
Your Videos are all really good and punch a bunch is starting to come together! (I have been here since 200 subs)
@Pontypants
@Pontypants 4 жыл бұрын
Thanks for sticking with me
@grayjackgaming1746
@grayjackgaming1746 4 жыл бұрын
1:24 OHHHHHHH.... you were raising your desk.... Phew.. :p
@Pontypants
@Pontypants 4 жыл бұрын
lol xD
@volcano3398
@volcano3398 4 жыл бұрын
I still can't believe this channel doesn't have 100K subs considering the production quality of these videos!
@jooshylmao8888
@jooshylmao8888 4 жыл бұрын
Underrated youtuber not gonna lie.
@YtFroggy
@YtFroggy 4 жыл бұрын
Man the level of hard work in this video just make me go yessssssss Please never give up you are the best KZbinr I have ever seen this level of good content like this.
@Pontypants
@Pontypants 4 жыл бұрын
Hahah thanks so much Froggy! I will keep doing my best ^.^
@mariuswagenaar9281
@mariuswagenaar9281 4 жыл бұрын
It looks super fun and cartoony I can't wait for demo
@johncedricbautista8149
@johncedricbautista8149 4 жыл бұрын
thanks to you Pontypants this series motivate me to become a game developer too. although i dont have any idea about how it works still im trying to study it myself
@Pontypants
@Pontypants 4 жыл бұрын
Welcome! :) Yeah just start small and keep learning! It's awesome, I love it! :D
@ovidiuc.p.4834
@ovidiuc.p.4834 4 жыл бұрын
You are an amazing and awesome person, with great ideas! I love all your work and you keep me motivated to pursue my dream of becoming a game developer. You are great, in case I forgot to tell you already!
@Pontypants
@Pontypants 4 жыл бұрын
Hahah thank you so much!!!
@martinzavodny
@martinzavodny 4 жыл бұрын
man you're true inspiration, keep up the good job you're doing
@JeremySeiner
@JeremySeiner 4 жыл бұрын
So great! Excellent progress! It's great to see this game really coming along. Really enjoying this series. Super inspiring!
@MythicLegionDev
@MythicLegionDev 4 жыл бұрын
I really like the screen shake, camera lag, and how the boxer is reacting to being hit! Maybe you could test out how hit pauses for heavy hits feels? Also I'm not sure how Unreal handles things, but I know I had to set up a separate script to update camera effects in Unity - all other scripts just give that one parameters to use.
@Pontypants
@Pontypants 4 жыл бұрын
Yeah I'm wondering if there is some simple way in Unreal to freeze time for a couple of frames or so. That would be very handy for testing it out
@knighttoad5115
@knighttoad5115 4 жыл бұрын
I'm just going to give some of my suggestions for the game (which is turning out great btw :D) - Maybe some sort of slowmotion effect when the player lands a powerful hit - Maybe particles of some sort when the character is hit Great progress on the game, can't wait to see the complete version :D
@Pontypants
@Pontypants 4 жыл бұрын
Thanks a lot! :D
@ItsOrangyyHere
@ItsOrangyyHere 4 жыл бұрын
These devlogs are so cool! The animations are so satisfying! Can't wait to play a demo, keep up the good work!
@Pontypants
@Pontypants 4 жыл бұрын
Thank you! :D
@Ninja_Sandwich
@Ninja_Sandwich 4 жыл бұрын
I really love your devlogs! I've been watching them the same day as they come out, afterwards I just crave more! :P Keep it up, it's super enjoyable to watch!
@Pontypants
@Pontypants 4 жыл бұрын
Thanks so much :D So happy you are enjoying the videos
@iam_me2303
@iam_me2303 4 жыл бұрын
You’re killing it with the edits man
@Pontypants
@Pontypants 4 жыл бұрын
@eleddio
@eleddio 4 жыл бұрын
This is so cool man! Can't wait to see how this project turns out!
@alexc7857
@alexc7857 4 жыл бұрын
the punch looks pretty powerful! I like the style a lot but some ideas to make it look even more powerful would be to use his legs to step into the punch, swing his arm in a longer range of motion so his arm starting further back (like the longer you hold down a button the further back he throws from = harder punch + longer recovery time / compare to jab (short range of motion with rapid recovery for combination punches)At the moment he's got a nice in between hook that looks awesome. Keep it up. I think the most difference will be with how the hit player reacts, when the punch throws him of balance, or a KO and the legs give out, cant wait to see this project develop, you will do amazing
@Johan12359
@Johan12359 4 жыл бұрын
That camera shake on the hits is so satisfying 👌👌. I think having the enemy move backwards with his feet after being hit would make the hits feel more powerful too and add some more dynamic movement to the game play
@lukeskywalker4700
@lukeskywalker4700 4 жыл бұрын
Awesome the animations are so sick and the visuals of the game are ultra unique))
@t3rbtetra1227
@t3rbtetra1227 4 жыл бұрын
NICELY DONE
@rikdegraaff891
@rikdegraaff891 4 жыл бұрын
I love the way the muscle relaxation turned out. I think you should add a second hidden variable which controls the rate at which the muscle strength returns. And have this variable very slowly return as well. That way, the boxers will take longer to recover from consecutive hits. This could also tie into the difference between body hits and headshots. body blows could mainly drain the secondary hidden variable, that way they don't do much direct damage, but make consequent hits harder to recover from. Punches to the head could mainly drain the primary variable (which is directly tied to the muscle strength). The exact way these two variable should interact is difficult because there are many options. The secondary could just affect how quickly the primary one recovers as I said earlier, but it could also make fits deplete the primary one more, or lower the maximum value of the primary variable. It could also have a direct effect itself like making animations slower, or punches swing wider. The best solution would probably be a combination of all of the above. I also feel like there should be one variable in the mix which doesn't replenish at all. Throwing a punch should also have a small impact on the secondary variable (which I suppose is stamina), that way punching away at an opponent until they fail to defend properly might actually be worse for you than for your opponent. I'm not sure if I mentioned this before, but it would be super awesome if some of the parameters involved in all of this would be the stats of the boxer. It would also be really cool to use IK for the legs. That was a lot of text again, sorry about that. Keep up the great work, I love seeing your progress and can't wait to play a demo of your game.
@Pontypants
@Pontypants 4 жыл бұрын
Thanks for the awesome suggestions!! :D
@Pontypants
@Pontypants 4 жыл бұрын
I'm definitely thinking about stamina/health and very much in line with what you are saying. It will come down to testing and seeing what feels fair and fun I think. The word here is *balance*
@rikdegraaff891
@rikdegraaff891 4 жыл бұрын
@@Pontypants it's very nice to hear that your thoughts on the matter are similar to mine, makes me all the more excited to play it when it's done. After I made this comment, I saw on your trello board that you are planning to work on the stamina system as part of the advanced combat system. I think it's definitely the right idea to get the basics working first and making something that's playable so you can put it out there. Perhaps you could make the parameters involved in the health and stamina system configurable, so players can play around with them and let you know what feels fun to them. I think you'll likely have to do some real play testing before releasing this game and making it easy to tweak those parameters will make life a lot easier. I don't think you'll have much trouble finding people eager to test your game considering the following you've deservedly gained over the last few months. Lastly, thank you again for taking the time to read and respond to comments, it's really cool of you. PS: have you considered starting a patreon? I have no idea how many people would be willing to support you, but you never know.
@kikooo9989
@kikooo9989 4 жыл бұрын
Wow this series is really fun,keep up the great work!
@MatBbo
@MatBbo 4 жыл бұрын
Amazing work! Very entertaining to watch and getting some really wholesome vibes from it. You got yourself a new subscriber :D
@Pontypants
@Pontypants 4 жыл бұрын
Thank you! :D And welcome!!! ^.^
@connorlangan04
@connorlangan04 4 жыл бұрын
For super hard punches, to make it feel like they have even more impact you need to to have the game pause on a frame where the punch is hitting the opponent. An example would like what they sometimes do in anime or smash bros.
@roboflo7243
@roboflo7243 4 жыл бұрын
Bruh, dis some promising progress! Really happy to see you making these big steps! :) Good job!
@techbud1
@techbud1 4 жыл бұрын
YES a new video. I know its going to be awesome
@ikea8536
@ikea8536 4 жыл бұрын
This game is looking super nice so far! I think adding as much juice to hitting punches is something that's gonna make it more fun to play, so I'd suggest trying out extra effects like particles or having the punched character flash white or red for a brief moment.
@deusmaximus2384
@deusmaximus2384 4 жыл бұрын
I think making the shorts more loose and adding physics to them would fit the game really well. Nice work keep it up :)
@arctic3076
@arctic3076 2 жыл бұрын
I love how casual this guy is and his life seems so chill
@zaidmermam2524
@zaidmermam2524 4 жыл бұрын
Cool Man Keep going + you are awesome and I believe that this game gonna be pretty famous in the future Love your content ❤
@stupidvarietyhour
@stupidvarietyhour 4 жыл бұрын
I can see myself playing this for hours, great job Ponty!
@LordHighTorturer
@LordHighTorturer 4 жыл бұрын
I think tattoos as customization would be cool. Especially drawing your own and placing them on the character. The game looks awesome , keep it up!!
@Sybyh
@Sybyh 4 жыл бұрын
WoW You don't progress quickly but you focus on details that make the game great. *Awesome!*
@tyleranders9972
@tyleranders9972 4 жыл бұрын
Love the videos man. The game is really coming along
@piaandersson1576
@piaandersson1576 4 жыл бұрын
Good video! Good mix between the game and your daily life.
@Arkogelul
@Arkogelul 4 жыл бұрын
Great progress! Loving the short. I'd make it get back to its muscle state faster after getting hit. Keep it up!
@theintern3481
@theintern3481 4 жыл бұрын
Pigeon refuses to fade into the comments...Pigeon knows channel growth..Pigeon will always be here, Pigeon will rise amongst other Dev channels...Pigeon will join you...You inspire Pigeon.. Pigeon will not stop giving thanks..
@Pontypants
@Pontypants 4 жыл бұрын
Pigeon will never be forgotten. Perhaps a pigeon will appear in the game... one day
@theintern3481
@theintern3481 4 жыл бұрын
@@Pontypants Pigeon has noted such kind actions, Pigeon is Honored. Pigeon must keep secrets, Pigeon sees a 'ïñtrêstìñg' future..That is all.. Good winds and much bird seed. -PigeonDev
@martinl6790
@martinl6790 4 жыл бұрын
Man is this cool! I love how you put so much thought into your animation system, the results you manage to achieve are amazing! You're making me consider transitioning over to Unity from GameMaker: Studio ^_^ Can't wait to get my hands on your game :D
@gamepass505
@gamepass505 4 жыл бұрын
Wow looking forward to play the demo , I'm so excited man!
@legacytriforce
@legacytriforce 4 жыл бұрын
Just wanted to say, I am currently going into my 4th year of college in a degree of game design and simulation and love watching these amazing dev logs. I am currently working on a home project that mimics a simplistic version of Sea of Thieves but just wanted to say thanks for the inspiration and that I can't wait for your next episode. Also one thing I thought might help sell the hitting animation since yours are physics based is to add a force to the impact of the punch.
@milboxr9772
@milboxr9772 2 жыл бұрын
If love to know how its been going for you 2 years later
@legacytriforce
@legacytriforce 2 жыл бұрын
@@milboxr9772 Hey, well honestly I haven't been able to work on my own stuff with finally graduating but hopes to get back into my projects soon! 😁
@milboxr9772
@milboxr9772 2 жыл бұрын
@@legacytriforce oh dang you actually responded, thanks, well good luck then
@bingers_tv
@bingers_tv 4 жыл бұрын
Looks really good! A suggestion would be a little more body movement in the punches, a little twist from the whole body and hips
@Pontypants
@Pontypants 4 жыл бұрын
Yes, I agree 100%. A but of twist from the hips and feet will help I think
@goma8167
@goma8167 4 жыл бұрын
Amazing progress man! I love it.
@atutahidownes99
@atutahidownes99 4 жыл бұрын
Just a suggestion, you could make some boxing gloves which you could customize or each pair of gloves could come with different perks or upgrades? anyway, really enjoy your vids Keep it up :D
@fakesiyanda
@fakesiyanda 4 жыл бұрын
Most anticipated episode
4 жыл бұрын
you can make it so when an opponent is K.Oed his body strength goes to 0, to really show he's been defeated.love your videos, been here since 1k
@Pontypants
@Pontypants 4 жыл бұрын
Yeah, definitely will turn a KOed character to a ragdoll :) Thanks for sticking with me!!
@arvidurs
@arvidurs 4 жыл бұрын
Can't wait to play it! It's gonna be EPIKKKKK!
@Pontypants
@Pontypants 4 жыл бұрын
LITTTT!
@igrb
@igrb 4 жыл бұрын
I really like to see your proccess, keep it up man
@ShawnTheRazor
@ShawnTheRazor 4 жыл бұрын
Devlog and Vlog all in one, nice video man.
@FreddieHulbert
@FreddieHulbert 4 жыл бұрын
Its crazy youve already got 10k subs! Iv been watching you since the start of this series which i think you had abt 1k subs! Keep it up!
@Pontypants
@Pontypants 4 жыл бұрын
Yeah it's grown pretty rapidly :) Thanks for sticking with me
@GMGuru
@GMGuru 4 жыл бұрын
Great updates :) Looking forward for a potential demo, keep up the great work ethic!
@leololcat
@leololcat 4 жыл бұрын
Can’t wait for this guy to make more things!
@TheBendixSA
@TheBendixSA 4 жыл бұрын
Not using the IK on the hook was a very good idea... BUT that made me think, if you use the IK targeting method for the left hand for a jab I think that would look VERY good boxers often use the jab to keep an opponent at distance. having that left jab targeted like that should look amazing.. then with the free skill based right hook for follow up. Also well done! it's looking awesome!
@kylehawyes4700
@kylehawyes4700 4 жыл бұрын
Been loving your video series. I'm curious about what you do for work because I can see you could definitely take this game very far and this could always turn from a hobby to career.
@common_json
@common_json 4 жыл бұрын
This sounds like so much fun! You've officially spurred me to try it out! Let's see how that goes...
@vanceagher
@vanceagher 4 жыл бұрын
I love this game!
@Christoff6025
@Christoff6025 4 жыл бұрын
Oh man! Those blue shorts are "da bomb" 😅 Love them!
@Bepi.T.Frog.productions
@Bepi.T.Frog.productions Жыл бұрын
This was the first got into watching devlogs I watched this when it came out and it was so fun to watch it’s development❤
@BKing007
@BKing007 4 жыл бұрын
Ponty : uploads Me : *YEAH BOI*
@rodrigopinto9564
@rodrigopinto9564 4 жыл бұрын
Man amazing vídeo, loved the boxers!
@genericturtle9202
@genericturtle9202 4 жыл бұрын
I love how you integrate parts if your regular life into these vids, it shows that all you need is devotion and perseverance to make a game and be proud of it. Also could you do things on yt stories so that we can see smaller things that you have achieved
@Pontypants
@Pontypants 4 жыл бұрын
Thank you! :D So happy you are enjoying the videos! Yes I can, probably, I know there is a sub limit before you can do stories but I think that's 10K so... YES I think so! :D
@abdullahnoor7114
@abdullahnoor7114 4 жыл бұрын
@@Pontypants looking forward to them!
@yusufhabib3507
@yusufhabib3507 4 жыл бұрын
if you take too much damage ur shots falls and add animation to pull it up
@henryrobersonn
@henryrobersonn 4 жыл бұрын
LOVE THE DEVLOGS!!!!
@Cowstar-f1w
@Cowstar-f1w 4 жыл бұрын
I think the game looks awesome and I would certainly play okay
@adambrower7148
@adambrower7148 4 жыл бұрын
Your doing it fast with quality, great job
@spring3281
@spring3281 4 жыл бұрын
"Super epic mode engaged" should be a thing you can activate in match that makes you over powered or big for a few seconds 😁
@indieak4528
@indieak4528 4 жыл бұрын
Sjuka animationer!! Sjuk video som vanligt!
@smcanalbell
@smcanalbell 8 ай бұрын
Amazing videogame!!🎉😊❤
@nellysaluya3583
@nellysaluya3583 4 жыл бұрын
Ideas i have for the game 1.Slowmo when the player hits a big punch. 2. A air particle when player punches 3. Powers? Like uhmm fire punch or whatever. Take any good ideas from this comment ponty! :D love ur vids i will keep watching them. ❤
@K2Industries
@K2Industries 4 жыл бұрын
maybe a comic style boom when a punch hits
@nellysaluya3583
@nellysaluya3583 4 жыл бұрын
@@K2Industries good idea! :D
@Pontypants
@Pontypants 4 жыл бұрын
Thank you! :D
@lonelylama5222
@lonelylama5222 4 жыл бұрын
Great idea!
@nameame1925
@nameame1925 4 жыл бұрын
Suggestion there should be things that protect you from punches like helmets Just a suggestion because it wouldn’t matter that much really, also loving the series
@MANDO71
@MANDO71 4 жыл бұрын
Wow that was a great progress from last episode!!! As you said, maybe the shake effect is more appropriate when you get hit, not when you hit someone, but I think that if you punch someone very strong you actually get shake. Maybe you can use the hit registration system you showed at the beginning of the video to understand when you're punching hard the enemy and apply the camera shake also on the attacker. These videos are so intresting, I hope you'll keep this way because I like them so much!😃💪🏽
@babarlebarbar2709
@babarlebarbar2709 4 жыл бұрын
Yeeey ! nice progress. To add further more impact, you should consider sound, it adds a lot to feedbacks, and shouldn't be long to add (at least a first version of it). Get some bassy punch sounds with a "random" node in a sound cue, maybe another sound cue (with more fleshy sounds maybe ?) for when we reach the head, and voila !
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