"Any of you aged 15 or under might not have been born when Portal was released" I feel ancient now
@nonymouswisp81762 жыл бұрын
God I wish I could have played portal or bioshock unspoiled
@brycestinemetz6342 жыл бұрын
I am 15, but I still got to play portal and portal 2 unspoiled😄. One of the best games ever in my opinion
@Belgarion1152 жыл бұрын
Good Lord, me too. I don't normally react poorly to such "revelations" but this one really got me.
@rickybobby39602 жыл бұрын
@@nonymouswisp8176 I mean hey I'm young enough that I didn't get to play the original Half-Life unspoiled lol
@nonymouswisp81762 жыл бұрын
@@brycestinemetz634 luckily I got to play Portal 2 unspoiled due to me being a dumb 10 year old during my first playthrough
@samuelsparks002 жыл бұрын
Interestingly, Gabe Newell (when developing Portal in 1989) wanted to add an extremely detailed model of himself into the game waving and doing a backflip. Unfortunately it wasn't possible back in the 80's but I'm really thankful he was added to Portal RTX.
@matthewzaloudek2 жыл бұрын
Crazy how far Portal came from the original 2D concept on the NES. One of those rare examples of a game in development for over a decade that comes out great.
@liquid_oxygen2 жыл бұрын
@@Breadn no it's true, I was portal in 1989.
@arthurconanthebarbarian12882 жыл бұрын
That idea was scrapped in favor of a photorealistic, three-dimensional cake that we see in the end of the game, honouring the founder of Valve, John Valve.
@baransevim39692 жыл бұрын
This is just not true lol.
@iilikecereal2 жыл бұрын
@@Breadn its true, i know because I'm gabe newell
@BluestSoldier2 жыл бұрын
We are dangerously close to see Heavy's posterior with complete lighting fidelity
@FlickazSwag2 жыл бұрын
pyro's shiny booty
@thehazardousmemer17462 жыл бұрын
I like how everyone just agrees with this comment
@ChrisSucks2 жыл бұрын
[tick tock by joji]
@Squishy_yhsiuqS2 жыл бұрын
@@ChrisSucks i am literally going to highertower myself if i hear that gosh darned song one more time
@interrobangings2 жыл бұрын
I want him to sit on me.
@nukeclears2 жыл бұрын
Portal RTX looks like what my brain remembers portal looking like, which I guess means it does an excellent job haha
@Exorion1er2 жыл бұрын
It shows how much our brain can fill in the blanks
@lawncrow2 жыл бұрын
It's pretty much computer generated nostalgia vision
@God_Chaos2 жыл бұрын
@@2kliksphilip can you revisit the game Teardown and retest AMD cards 6700xt, 570, and even older/nwer cards just to do a comparison?
@peterjohnson94382 жыл бұрын
That's because the RTX remix was built on top of a compatibility mode version of Portal with very limited visuals. The original game looked good.
@FiliusFidelis2 жыл бұрын
one pretty always get appalled with the truth, at how games in the olden days REALLY looked like, not how we remember it looking :)
@RazAnime2 жыл бұрын
the technology behind this (RTX Remix) is actual black magic! It hijacks the DirectX render pipeline and splices in your own assets over existing assets; you could for example tell it to swap out that coffee cup asset for a teapot asset *and that actually works* (and you can then make a mod out of that and send it to others) Oh and its completely independent of the game itself meaning this allows modding the graphics of any game ever released that can render with DirectX 9 (currently)
@Ferdam2 жыл бұрын
So it cannot hijack DirectX 10/11? Is that a limitation that can't be surpassed or is it that RTX Remix only supports DX9 for now?
@kingx11802 жыл бұрын
@@Ferdam due to the usage of shaders... Rtx remix cant do it
@zangl29552 жыл бұрын
Yo is this real? Is the zirconium age of modding upon us?
@herobrine0242 жыл бұрын
The amount of DX9 games that use Fixed Function Pipeline Rendering is very small. Portal RTX runs in DX8 mode.
@Half_Finis2 жыл бұрын
Wow
@CssHDmonster2 жыл бұрын
kinda crazy how rtx portal looks like how i remember portal looking like, except the poison piss water which now looks pretty good
@the_sjdo2 жыл бұрын
and is based on the directX 8 version nice
@helplmchoking2 жыл бұрын
Yeah Portal is a pretty good candidate for this sort of 'mod'. Portal already had very clean, crisp and "realistic" designs and graphics, so this mod just enhances it IMO. But it def doesn't work in all games, games with heavily stylised looks where the creators intentionally made their game look unrealistic suffer a bit from the super enhanced lighting. Like the Morrowind example feels weird to me, like it loses a lot of Morrowind's visual identity in the process (although Morrowind is almost unbearably ugly in 2022, at least without heavy nostalgia, so there's a balance). In contrast, I think this tech would make a big difference to Skyrim or Oblivion, which went for more realistic looks than earlier games
@theneonbop2 жыл бұрын
the poison piss water was one of the best looking things in portal 2
@AirLancer2 жыл бұрын
@@helplmchoking The most unbelievable part of Oblivion was how unbelievably ugly every NPC was.
@TimeMasterOG2 жыл бұрын
@@helplmchoking but it doesnt enhance it - it strips the beauty of the og game all the panels are stark white no imperfections on them anymore, and the portals look horrible
@TheMagmaCubed2 жыл бұрын
It's going to be really interesting to bring this kind of tech into the half life 2 maps, given how they run on the same engine and share models and textures between the games
@anonony90812 жыл бұрын
Nvidia is releasing some tools that will make it possible to do ray tracing and even asset swapping in basically any game. You're going to see the modding community blow up making these kinds of remakes and I'm sure half life 2 will be part of that. Go look up the demo they did of morrowind and it's unbelievable. It will swap models on the fly so you can take the old low poly models and replace them with high polygon models and make the game look almost new
@TheMagmaCubed2 жыл бұрын
@@anonony9081 oh yeah for sure, I'm more excited for what we can do day 1 in portal rtx for the moment though lol
@blunderingfool2 жыл бұрын
@@anonony9081 Morrowind already supports resource swapping though, unless there'a some kind of engine limitation this bypasses?
@joee69242 жыл бұрын
As long as they keep the original art style and ambience of the game. It's easy to lose that kind of thing when making these graphics mods.
@outrowed2 жыл бұрын
@@blunderingfool Imagine that on every game made in D9. Sure, Morrowind already have that, but how about Half Life 2? Halo? GTA VC? Star Wars Old Republic, Splinter, AC2, and a whole lot more of D9 games, added with RTX and DLSS.
@JackAllpikeMusic2 жыл бұрын
I have no idea how you did those comparisons where you are seemingly in the exact same spot even while moving around, but that's really neat.
@bit128c2 жыл бұрын
getpos and setpos in developer console + same engine version to record demo on
@CIinbox2 жыл бұрын
In the old half-life engine, you could record and replay gameplay in-engine. Source probably has this feature as well.
@energeticyellow16372 жыл бұрын
demos
@yammoyammamoto83232 жыл бұрын
networked titles send position and orientation over network... ...write this down to a file - along with a time-stamp - you can play it back. This was an extremely common feature in the old days. Quake, Halflife, etc.
@robertwyatt39122 жыл бұрын
I think they might have changed it since the trailer. The lighting looks much more “sterile”, like how vanilla Portal does.
@Julian_H2 жыл бұрын
they also fixed the portals - in the trailer there was no opening animation, they just appeared.
@AdrianRojasF2 жыл бұрын
They definetely did change it. It was unfair to dismiss Ossy's criticism. It really looked unplayable in the first trailer.
@Synergiance2 жыл бұрын
@@AdrianRojasF There are points that still stand, the tile textures are designed completely differently and don't have the same grunge that the originals do, some really rusted metals look like they got a recent clean, the padding on the elevators isn't stained, the lights are all different brightness from the originals, and the pellets still emit way too much light. It's not RTX that's the issue here, I'm happy about the RTX but the new textures aren't great. The glass on the opening room looks great though but its still too clear. I'm hoping we get some more faithful textures in the future, either from nvidia or the community.
@AdrianRojasF2 жыл бұрын
@@Synergiance I think with all these new tools there will be lots of half-assed re-releases coming from AAA companies. But also we'll see so much -incredible- stuff from the community, as always.
@k680B2 жыл бұрын
@@AdrianRojasF if companies will use remix to create half-assed re-releases then modders will use exact same tool to create better versions and re-release them for free companies will be able to poorly recreate graphics in their older games and ask money for it, sure (actually they're able to do that at any given time, but whatever), but will anybody pay for it if somewhere in the world there will be a group of teenagers with too much free time, who will do that better and for free? doubt it. modders are already pretty much remastering plenty of games, and without any fancy nvidia technologies too, if game studios want me to pay for same thing, then they MUST do it better
@PancakeTAS2 жыл бұрын
The room near the end that "isn't lit" is actually a room you enter a couple minutes later in that same map. (spoilers ahead) when you go through the pipe you end up in a test chamber which can be seen behind the glass
@notalostnumber86602 жыл бұрын
The thing with the Chamber 10 that is after Chamber 19, is that it's always lit, so it being dark in RTX mode is weird.
@SnickerXYZ2 жыл бұрын
@@notalostnumber8660 more lighting sources means more calculations so it might be better to have less lights on at a time until they’re in view of the player (might be wrong though)
@vyor88372 жыл бұрын
@@SnickerXYZ but it's supposed to be in view.
@SnickerXYZ2 жыл бұрын
@@vyor8837 well yeah but it’s still a pretty expensive game so if a room doesn’t absolutely need to be rendered it’s just not I guess
@vyor88372 жыл бұрын
@@SnickerXYZ That screams "we didn't actually optimize anything at all". Which is... accurate considering that most of the performance loss isn't even in the raytracing bits.
@MarphitimusBlackimus2 жыл бұрын
Wait a minute, you mean it's not pronounced "Portalrtx"? Then what the hell have I been saying all this time!?
@robinrai49732 жыл бұрын
I personally don't like some of the tech demoey looking assets like the cubes, but I mean shoot, it's a tech demo! I'll be happy to try the game out when it's publicly out.
@harbingerdawn2 жыл бұрын
And of course there will probably be modders making more faithful versions of some of these assets pretty quickly, so it shouldn't be too hard to touch up
@SnrubSource2 жыл бұрын
I really hope someone makes a version of the mod that has good assets
@axelolord2 жыл бұрын
This. It is tech demoey FIRST and a game second. Yes there's a lot that has been improved but at the same the over the top pro-RTX changes feels like when 3d gimmicks were pushed in movies so there were things being thrown at the camera constantly, and the asset changes make it feel disjointed and completely changing the feel of the game. Where in the original the static light was often very deliberate now it's all 'oooo RTX, look at the pretty lights'. The light being used as subtle progress hints is also something that's been used for decades now and that is NOT being replicated from what I've seen so far. Overall it just feels... amateurish. Like some mods that make the game 'better' by people that do not grasp the idea of design consistency. @harbingerdawn Ultimately this. Modding meritocracy will fix it.
@grantlauzon52372 жыл бұрын
Portal was kind of a tech demo.
@MadmanEpic2 жыл бұрын
In fairness, the weird cubes being shown off in this video are secret settings you have to go out of your way to enable, by default they just look like the originals.
@acomputer1212 жыл бұрын
Noby seems to be commending you for how slick your side by side comparison is here. Great work, number 2.
@AuxKipchak2 жыл бұрын
That L4D clip, what a lad
@Heavenira2 жыл бұрын
where's it from?
@robjohnson19962 жыл бұрын
thanks, I thought I was the ONLY ONE.
@AuxKipchak2 жыл бұрын
@@Heavenira The 2009 pornography, Left 4 Head
@Heavenira2 жыл бұрын
@@AuxKipchak bless
@oddishsmile73682 жыл бұрын
I think my biggest issue is just that it looks so much darker. Walls that used to read to me as white now look gray, and I'm just not the biggest fan of that.
@kholdstare902 жыл бұрын
Yeah, it's lost the sterile laboratory feel of the game which is part of what made it stand out. GLADoS isn't some omniscient quasi evil AI, she is a middle manager of a big box store and you're an employee sent to get some stock item.
@joao343862 жыл бұрын
Imo that should be pretty easy to fix if you have a level designer co-operate. Even though original portal looks more “bland” in comparison, each texture, wall, and model has a specific purpose for being what it is, where it is, and the way it is. Someone looking at the game from a player’s perspective or even the perspective of someone who hasn’t played it before is likely not going to be able to know those purposes and therefore risks making changes that directly conflict with the original design intentions.
@rickybobby39602 жыл бұрын
"If you're ages 15 or under then you weren't even born when this was released" Jesus that is so weird. That gives me existential dread to think about
@TrustyGun22 жыл бұрын
You could just load the HL2 maps into Portal since they share like literally every asset. There wouldn't be any updated textures or models but you'll still get lighting raytracing, and the combine energy balls I guess.
@mar2ck_2 жыл бұрын
It uses DXVK to translate the game into Vulcan so it can access all the fancy Vulcan ray tracing APIs. It's the same project that gives CSGO vulcan support and is the reason dx 9/10/11 games run so well on Steam Deck, I'm surprised you didn't mention it.
@DarkoP9.132 жыл бұрын
Does that mean with DXVK ye can translate other games too? meaning dx10 & dx11 , why wouldnt they mention this if it was possible. They only said you can only import games with dx8 or dx9 with "fixed pipeline" whatever that means. If it uses DXVK why cant they translate newer games(maybe they would be to intense for this RTXDI (i think) which they call path tracing
@kitlith2 жыл бұрын
@@DarkoP9.13 i'm not sure how relevant usage of dxvk is to game compatibiliy. It sounds like the core idea behind rtx remix is presenting a fixed-function interface, and internally using their own fancy raytracing shaders. Stuff that uses the fixed function interface then gets magically raytraced. Games that don't use the fixed function interface use... well, shaders, which can do whatever they want, and they can (and do) handle, say, lighting, in many different ways. This is no longer a single interface for you to work with, but effectively a different interface for every game, or even every material. Thus, they don't target those games.
@mar2ck_2 жыл бұрын
@@DarkoP9.13 One of the slides in Nvidia's presentation was "RTX Remix Runtime: The Machinery Behind the Magic" and DXVK is listed for "D3D9 -> Vulkan Conversion". They didn't mention how D3D8 will work, my guess is maybe they're using dx8to9 + DXVK so DX8 -> DX9 -> Vulkan. That or Nvidia are the one's commissioning the D8VK project that popped up on Github recently.
@NostraDavid22 жыл бұрын
I'm hoping we can add ancient directX. So I can run this old game that's close to my heart: Little Big Adventure 2 I think seeing that Ray traced would break my brain. That was dx6, IIRC, which didn't even have translucency, so no actual see-through windows.
@electricdazz2 жыл бұрын
Isn't Vulkan owned by AMD? Funny how Nvidia uses it.
@diogoduarte80082 жыл бұрын
The first thing I noticed was the cleanness, it isn't something that bothers me but it's noticeable and I would prefer I little more dirt in the walls nevertheless that stile is great in portal 1
@Blazik3n992 жыл бұрын
Yeah, I noticed that too. The original Portal has a great atmosphere, and a lot of that is down to the dirty/disused feel that the facility has, and how that contrasts with the sterile white aesthetic. It looks like they tried to make the remake closer to the brand-new clean chambers from Portal 2. Can't really complain too much though, it seems like this is pretty much a tech demo with Valve's approval rather than an official remaster or anything like that.
@existentialselkath12642 жыл бұрын
While grunge and dirt is important to photorealism and different art styles, it was often cranked up to 11 in 360 era games to compensate for the lackluster lighting by baking in a ton of high contrast detail to the textures. Modern remasters will almost always look different because of this. That being said, they may have gone to the complete other end of the spectrum this time and a bit more dirt wouldn't hurt.
@Chopper1532 жыл бұрын
It looks like Portal 2 which I don't mind at all.
@UD503J2 жыл бұрын
I think they're using different textures to more align with the story. At 4:12 you can see "dirtier" wall tile textures in the areas behind the testing chambers. I think it meshes with the story really well. In Portal 2, you can clearly see progressively cleaner surfaces as GLaDOS cleans up Aperture after she is reactivated, and I think this portrays that: GLaDOS is keeping the test chambers clean, but she can't "see" behind the scenes so those areas are a little dirtier.
@Jasmine__1352 жыл бұрын
crazy how it doesn't look too different on its own, might just be my brain but Portal RTX is just how the original Portal looking in my head. side-by-side, its no contest
@deepwebwhirlpool2 жыл бұрын
its kinda like how i saw videogames as a kid, going back and playing them again they look worse than how i remember
@dulcebelluminexpertis41472 жыл бұрын
@@deepwebwhirlpool It is a big reason i don't go back and replay some of my favorite games. I enjoy the version of it in my head from when i was a kid and don't want to ruin it.
@faizfrez27292 жыл бұрын
@@dulcebelluminexpertis4147 that is literally a coping mechanism
@officer_baitlyn2 жыл бұрын
@@faizfrez2729so?
@dulcebelluminexpertis41472 жыл бұрын
@@faizfrez2729 didn't say it wasn't. lol
@elvis_mello2 жыл бұрын
The difficult part for me is that, if no comparison was made, I would find most things quite normal. Things seemed way prettier when I played portal for the first time. It's kinda like mount and blade: in my head, the graphics always looked like bannerlord for all versions.
@RC--ji2ov2 жыл бұрын
Warband still has a lot more color and character to it than bannerlord imo
@zafelrede48842 жыл бұрын
Warband still looks better than bannerlord.
@1337Ox2 жыл бұрын
8:51 oh no, I see what you did there :D
@noamias48972 жыл бұрын
I was looking forward to see you covering this
@notguitargatekeeper2 жыл бұрын
3:59 your transitions are insane even though you have to game hop between comparisons well done my friend
@brsvideos81432 жыл бұрын
"So we can expect modders in the community to make their own raytraced versions of older games very soon." Gordon Freeman picking up his shiny, raytraced crowbar: "Ah, shit. Here we go again."
@peepsbates2 жыл бұрын
8:52 PHILIP NO. WHY DID YOU UNLOCK A DORMANT PART OF MY BRAIN THAT REMEMBERED THIS?
@oscujic1002 жыл бұрын
8:51 Philip is a cultured individual 😏
@almas46632 жыл бұрын
Nvidia provided us with some really groundbreaking technology to work with. The modding community will go wild with this!
@Ferdam2 жыл бұрын
Hopefully it is as good as how they announced it to be. Can't wait to mess around with it
@almas46632 жыл бұрын
@@Ferdam Can't wait to see ray-traced Bioshock the most! If Nvidia-remix truly uses AI to create screen-based accurate materials - An underwater art-deco city is gonna look so beautiful... This game is as old as first Portal, so I'm sure Nvidia Remix supports it
@MLWJ19932 жыл бұрын
Honestly, I'm skeptical about how well this will actually work in practice. I expect this to run into quite a bit of issues that may or may not have a workaround for them without having to touch the original renderer in some way or another. I guess we'll see in the future if this really is the silver bullet we've all been hoping for.
@FAKEAXIS2 жыл бұрын
@@almas4663 Bioshock does not have a fixed function pipeline, if it has shaders, it will not work.
@tarakivu88612 жыл бұрын
They do this to get Raytracing into games and people to buy their overpriced RTX cards
@_cyber_cookie_2 жыл бұрын
i absolutely love it how he adds a spoiler alert to such an old game, it may be silly but i'd hate to get such a classic spoiled for me
@spacebassist2 жыл бұрын
It's a courtesy and shows respect for the viewer. A good story is still a good story 15 years later, there's no justification in spoiling it for anyone who hasn't heard it yet
@ad_nauseous2 жыл бұрын
8:51 - I don't know if I should be proud or ashamed that I know that clip reference.
@eugkra332 жыл бұрын
Games always look so much better in your memory than they do when you actually go and look back on them. The original does look very aged.
@rozzorblop2 жыл бұрын
8:52 you naughty naughty boy philip.
@dallinivie2 жыл бұрын
Portal 2 would look so breathtaking with RTX.
@Hysteria982 жыл бұрын
Portal 2 is STILL breathtaking as is, IMO. Played it for the first time since it came out 11 years ago, now on the Switch, and it is fucking stunning.
@dinglesplat32812 жыл бұрын
@@Hysteria98 that’s very true, it is amazing already. But with RTX? Could legitimately be the most beautiful game of all time.
@JQLiFiCE2 жыл бұрын
2:04 i know that this is kinda late, but as portal is based on the source engine, you should be able to use getpos and set pos to have 100% identical footage (just with and without raytracing), if you sync it to the right keyframe (iE the portalgun firing). maybe that helps for future videos :) otherwise great video as always :)
@elliehugg2 жыл бұрын
I think what he meant was like, since there was no way to disable raytracing he couldn't do raytracing comparisons with the new materials, so instead he had to compare the raytraced new portal w/ old materials against the old/og portal
@Pluvillion2 жыл бұрын
How about recording a demo instead?
@notalostnumber86602 жыл бұрын
@@Pluvillion ; That's exactly what he did. You see how sometimes the cube "lags" behind mouse movements? that's because Phillip recorded a demo and is playing it back. Also how the jumping at the beginning of the game looked off, that's a telltale sign of being a demo
@spyroevan2 жыл бұрын
I think it’s really cool, but I’m also pretty upset that they didn’t bother remaking the old baked lightmaps for things like windows. The rooms seem so much more bland without the window lighting
@p_x_2 жыл бұрын
This was also my thoughts. I get that it's a tech demo, but lighting was used to quite literally highlight certain parts of puzzles, feel of the level, etc, and a simple replacement doesn't replicate the original intent. I'll enjoy it for what it is, though.
@vyor88372 жыл бұрын
@@p_x_ something that runs like shit?
@yesyes-om1po Жыл бұрын
They probably could have, but the lighting in OG portal is ridiculously unrealistic, the walls are all white, the entire room is white. That shit is going to reflect like hell, so the light wouldn't be nearly as concentrated. The only way to get similar light would be to have the light come exclusively from the window, and it'd need to be fairly dim.
@vale_3k2 жыл бұрын
11:25 ... I never realised how much seeing two *reflections* of a portal would break my brain - I can't even imagine the tech wizardry needed to pull this off either. Mind blowing!
@mercury50032 жыл бұрын
3:11 I think ossys video was less about the betrayal of the games art style but more about the games visual direction and how it influences gameplay. or at the very least thats what I had gathered from it.
@lucywucyyy2 жыл бұрын
the way light shines through the portals is amazing
@ocircles7382 жыл бұрын
Damn, this is such a perfect game to do raytracing on. When someone did it with Quake 2 it was like "oh, that's some pretty neat lighting I guess" but it just didn't do all that much for imo. But here with the clinical setting and art direction of Portal it REALLY shines. Absolutely gorgeous.
@daviddavidson52312 жыл бұрын
08:51 Philip, you bastard, you've just uncovered a core memory that I've long forgotten. Now i've gotta go google it
@roussin_2 жыл бұрын
"any of you aged 15 or under may not have been born when it was released" damn it, I'm officially old
@lamMeTV2 жыл бұрын
the buttons look delicious
@Luka2000_2 жыл бұрын
Boy I can't wait to turn my PC on and set it on fire with this
@DubElementMusic2 жыл бұрын
The Source Engine with RTX is AMAZING :)
@jack34892 жыл бұрын
I'd love to see the original deus ex with updated visuals and raytracing support. I hope someone talented enough to do it thinks the same
@arkaua2 жыл бұрын
@@dan_loeb There's DX8 and 9 renders for Deus Ex though? Just get Kentie's Launcher.
@sacrieur78992 жыл бұрын
"It's free for people who already have Portal" *Look at my poor computer* Yeah ... well not gonna try...
@scav31672 жыл бұрын
Looks fantastic, i imagine the community is gonna go nuts with these HD assets
@biqbagel2 жыл бұрын
i personally really love the new elevator, especially how they redid the padded panels. actually feels like aperature intended the test subjects to already be going through mental distress.
@DemonixTB2 жыл бұрын
the assets in the base game are actually basically the same resolution as here, the view with original assets option actually uses the worst, directx 8 cut down assets so its not a good comparison
@spaceman-pe5je2 жыл бұрын
@@DemonixTB they aren't, though, even in the non dx8 version. the new assets literally are higher poly and of course pbr
@daniel-andersson2 жыл бұрын
This technology still makes my jaw drop. It's insane how much graphics have evolved in such a relatively short time.
@mattifine43482 жыл бұрын
My first thought was half life 2 when you mentioned how it’s a platform that did the Ray tracing. I’d honestly even be prepared to drop like 20 bucks on it
@machinen22 жыл бұрын
I love that if this game was published by any other company they would sell it as a full remaster for full price
@flowmastaflam2 жыл бұрын
1:32 why does the lighting look way better in the original portal lmao
@AvenDonn2 жыл бұрын
RTX in old games makes them look like how you remember them looking
@chiralanomalous29042 жыл бұрын
I think the fact that it looks the same as I remember is testiment to how good looking portal was with it's limited graphics capabilities
@jaetundra2 жыл бұрын
You're a fucking mad lad for showing this off this is crazy news
@luna0102 жыл бұрын
that video was based on the first trailer. since then, a lot has been improved. when I saw the reveal trailer, I really disliked the art direction, but I have no issues with the released version.
@intothemindofaidan2 жыл бұрын
As a 3080 user, I can confirm you can play this game at 1440p Quality with max RT at stable 60fps.
@Ferdam2 жыл бұрын
Didn't know content creators would get early access, good because I was really curious how it would look like outside the promotional content nvidia has released so far.. Still, I'll play it and enjoy the RTX stuff, definitely. People complain too much like if this version was to replace the original one and ruin forever the art style lol Lastly, the RTX Remix thing is what has brought my attention when they announced it in September, I hope they'll release it soon so I can mess up with it in other older titles
@TheG_Boy2 жыл бұрын
it was a fun experience to blast thru i can't wait to see people mod RTX into more titles
@0Blueaura2 жыл бұрын
cant wait to see crazy development going for RTX half life 2, or any other game tbh. it unlocks such potential
@scraub89132 жыл бұрын
Wow that looks really cool, so crazy these days that we can PLAY games that look like this instead of just seeing an edited "This will be portal in 2017" picture
@BigBenlolz2 жыл бұрын
Cant wait for Skyrim RTX, even though ReShade Path Tracing is pretty good aswell. Now imagine if Nvidia would still push this along with PhysX.
@thomasaa13612 жыл бұрын
I found your channel yesterday after finishing Half Life 2 for the first time (despite having played chapter 1-2 a million times as a kid) and Im so glad I did. Your Half-Life summary videos are awesome and to-the-point.
@Operator_Krystof2 жыл бұрын
Just two days before its going to be released, can't wait to try it out with my raytracing graphics card. I kinda like the futuristic design but something tells me that it doesn't fit. Well, it will give me a reason to replay Portal again.
@reev32 жыл бұрын
the most perfect game with the most perfect graphics
@FixedKarma2 жыл бұрын
My main problem with portal RTX is that it looks too clean.
@TurboBass2 жыл бұрын
Portal is meant to have these rooms that are so high tech and futuristic looking that there's just ambient light everywhere. No shadows or anything. It is meant to be this sanitized environment. This is a very very bad reimagining of it. Some parts make sense, and maybe it would have been better to do this to Portal 2 than the original, but the rooms are all ruined with this whole "Omg look me, I can add way too much to something meant to be subtle" thing they've got going on.
@promc28902 жыл бұрын
I would kill for a Dark Souls RTX remix
@KingLich4512 жыл бұрын
now that's an idea!!
@herobrine0242 жыл бұрын
Its very unlikely to work for any Dark Souls game since theyre all on DX9 or higher.
@tututoller2 жыл бұрын
@@herobrine024 RTX Remix is designed to run on games that are either on DX8 or 9
@promc28902 жыл бұрын
@@herobrine024 dark souls remastered runs at DX11
@Deliveredmean422 жыл бұрын
@@herobrine024 Given that they did Morrowind which was DX7 or DX8 then this can be possible.
@qudruplem8570 Жыл бұрын
I only noticed the use of macros in this video in order to provide accurate comparison screenshots now. What an unnecessary yet very welcome addition to make the video that much more special! thank you big man
@XradicalD2 жыл бұрын
While we have two conversations at hand (portal rtx and the technology itself) I think the technology is fascinating. While no doubt it requires some tinkering first, this can be a neat addition to old games that may be forgotten by the devs themselves or are not interested in such graphical updates. I wonder how such implementation can work with emulators (I hate to pull the emulator card but it'll be necessary for the conversation) some old titles certainly will never see such a graphical remake ever so this could be the next big thing. If people can make High resolution texture packs no doubt some support can come off from it. Whichever scenario it'll be interesting to look forward to.
@birms32872 жыл бұрын
That Left 4 Dead clip >_>
@Virjoinga2 жыл бұрын
I will definitely learn RTX Remix. I have some games from my childhood that would benefit greatly from raytracing
@Ashleyboomer.2 жыл бұрын
Nvidia listened and fixed the portals instead of dark blue/orange on the inner outline and light blue/orange on the outer outline they fixed it to be light at the bottom then fade darker at the top
@postalenjoyer2 жыл бұрын
Amazing video, love it!
@4Pickledonions2 жыл бұрын
I still remember them Csgo days love your videos 2kliks
@Hikarmeme2 жыл бұрын
Considering that Source already used baked raytracing, I wonder how the calculations for the environmental lighting differ. Since the two look so drastically different.
@klbk2 жыл бұрын
8:51 , I see what you did there. Lmao
@insector20932 жыл бұрын
Since you can mount Half life 2 on top of Portal ( and therefor Portal RTX ), you should technically be able to use this technology with half life 2 too without really doing anything with the software itself. would be cool if you could test it out!
@frostyodran58932 жыл бұрын
i am also pretty sure team fortress 2 coud do that as well
@117johnpar2 жыл бұрын
I just realized they made a bit of a joke in portal 2 about how long it took them between games. 5 years. 5 years is less than average for big titles these days. takes 4x as long because the asset textures are 4x the size.
@bitbat92 жыл бұрын
I hope someone does FEAR in RTX Remix. That would be fucking insane
@Nulley02 жыл бұрын
Everytime the Portal vs Portal RTX views are switched, I swing from 'feeling Amazing' to 'feeling uneasy', Help needed
@DrWillz19962 жыл бұрын
This is probably one of the more exciting gaphical developments of the last few years
@ConeRodrigoSwag2 жыл бұрын
I honestly kind of like the "outdated" look of Portal, it's what makes it unique. And it's not because of a design choice, it's because that was the graphical capacity of the time it was made, and I think that's special. (Not to mention the game is super easy to run on modern PC's as a result)
@GDsergio2 жыл бұрын
Can't wait to make my 2060s scream for dear life.
@paulparsons54312 жыл бұрын
I have a RTX 2060 12gig Zotac Gaming graphics card, It played the Portal RTX just fine It sat on 70% usage and stayed there. Never heard my 2 fans go hard either. Nvidia is lying to us just to make us buy a better graphics card.
@HellaLuckyThirteen2 жыл бұрын
So portal was one of the first FPS (esque) games I ever played. Stuck with integrated graphics from an ancient Phenom II processor. The way Portal RTX looks now is what normal Portal looked like to me when I first played it. PS2 titles were what I was used to, so that mediocre graphical leap might as well have been the Grand Canyon. It was immaculate, spectacular, and all mine. I really like how ValvE is still such a welcoming company amongst a sea of those who aren't. Even if it is Nvidia, a giant hardware and media conglomerate, it's still a welcome project. So again, thanks ValvE.
@sourceeee2 жыл бұрын
Can’t wait to download this and put my 3080 to work 🎉
@hernimaniak23792 жыл бұрын
i hope my 3070 can achieve atleast 60 fps haha
@1GTX12 жыл бұрын
@@hernimaniak2379 It can on 1080p with DLSS on performance, and graphic settings on performance.
@ShreddedShredder02 жыл бұрын
Personally, I would love to see another Thief game (not a continuation of the reboot) but with ray-tracing. Imagine being able to create your own shadows to hide in them.
@alberthofmann4202 жыл бұрын
Very nice comparison footage Philip! How did you manage to syncronise your movement between the two versions?
@tobcyxob2 жыл бұрын
Probably he recorded a demo file of his movement.
@verylostdoommarauder2 жыл бұрын
This is weird, it's recognizable but it doesn't feel the same. I guess it's proof that there's something about Source graphics which really lends to the atmosphere of the game.
@kuntercode2 жыл бұрын
You should try to load half life 2 maps into Portal with RTX!
@robinrai49732 жыл бұрын
After playing it I agree with you, while some assets feel a little loud like the cubes, the game feels very natural and looks and feels like Portal unlike videos of it. The energy ball's light is straight out of r/simulated, beautiful
@refusesack48972 жыл бұрын
Many of the new assets are reminiscent of the half life 2 cinematic mod's "improvements", though most of them look pretty good
@herobrine0242 жыл бұрын
Fully Modeled Alyx
@CMWinter2 жыл бұрын
What was that Left 4 Dead mini cut-scene thing?
@DeepWeeb2 жыл бұрын
The whole "Portal RTX ruins the OG's art direction" debate doesn't holds much water when you consider that 1) It's not a replacement for the original as it can still be played directly from Steam 2) It's free for all Portal owners on Steam 3) Even in the RTX version you can play with the original assets It's not like most remasters where the original gets delisted or isn't well preserverd to begin with and the remastered version with more controversially subjective changes is the only way to access to a game you already played but have to pay again
@MrVicho132 жыл бұрын
whether it ruins the art direction or not, it has nothing to do with the availability of the RTX or original version. so that's a wrong point. Just the third one makes sense for what are you trying to demonstrate.
@DeepWeeb2 жыл бұрын
@@MrVicho13 I'm talking about stuff like the GTA trilogy being removed from Steam (and still not being back on Steam) to push a much worse product at full price (personally I always thought "Definitive Edition" looked like ass from the reveal, most people seemed fine with it until they saw how broken the game was) Portal RTX doesn't tries to erase the original at any level, so if I don't like how it look I can always ignore its existence, it's not like I have a raytracing-capable GPU anyways lol (an it doesn't even enforces to own one to still play the original)
@SpookyPancakes9 ай бұрын
it’s more or less just caught in the crossfire of the complaints on remasters in general
@salty13552 жыл бұрын
I found that adding -windowed -noborder -novid to the launch options helped a lot with the crashing (making it borderless full screen)
@erikbrand66822 жыл бұрын
the trailer seemed to be much more exaggerated with the RTX effects, than actual gameplay, at least to me but RTX looks absolutely fantastic
@owlgoddess85342 жыл бұрын
it’s definitely imperfect, but this is probably the best usage of RTX i’ve ever seen
@vriska2222 жыл бұрын
honestly it looks like they toned down and fixed a number of the issues from when ozzy's video was released. i also quite disliked the look in the reveal, but the state its in as of your gameplay looks much better, especially since theres an option to play with the original assets/textures. i still wish they just used the portal 2 design for the cube, though.
@nebuc722 жыл бұрын
Phillip, that was a Left 4 Dead porn parody! You aren't the only one subject to such sights from forums back in 2009 😩
@chrisa.23232 жыл бұрын
Honestly can't wrap my head around people being upset at this game for existing? Portal is ancient, everyone's played it, its like an hour long game for most. This is really just a tech demo, and shows off RTX really amazingly when compared to the old game.
@SpookyPancakes9 ай бұрын
I do like this, I just think it should be recognized that you don’t wanna have THIS be what is pointed to when telling people to play portal.
@motboy82 жыл бұрын
There's no game quite like Portal (not even Portal 2). RTX looks gorgeous. Can't wait to try it someday.