RTX Remix: These Remasters are Making Progress

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2kliksphilip

2kliksphilip

Күн бұрын

Пікірлер: 615
@obhwg
@obhwg Ай бұрын
can rtx remix remix my marriage
@hundvd_7
@hundvd_7 Ай бұрын
Looking at the folders at 9:40, I don't think so
@Kannatron
@Kannatron Ай бұрын
idk if u can rtx remix ur marriage bro, i think its deprecated
@dhoffnun
@dhoffnun Ай бұрын
No, but PBR helps there, too
@hyperixz
@hyperixz Ай бұрын
now your ex will have upscaled 4K textures and will require a more expensive gpu to run!
@kchqq
@kchqq Ай бұрын
you should maybe just enable HDR, dunno
@KommanderKarl
@KommanderKarl Ай бұрын
I'm working on the Half-Life 2 RTX project with Orbifold Studios, incredibly fascinating venture. RTX Remix is truly such an exciting tool, I need to be playing more with it. If you ever read this Philip, I've been a long time fan far before I became a KZbinr myself (I was fuckin HOOKED on your Odgrub series). I think you and I could collaborate on some cool shit. I'm a game developer, worked on two shipped PS5 titles, I know game engines inside and out. HMU!
@levzzz7726
@levzzz7726 Ай бұрын
what the actual hell, never thought you were a game dev too
@gamespender8605
@gamespender8605 Ай бұрын
​@@levzzz7726right?? completely unexpected
@Sein82
@Sein82 Ай бұрын
he worked on ​postal 4@@levzzz7726
@_Salok
@_Salok Ай бұрын
How could you have worked on TWO ps5 games when the ps5 has no games tho :p
@TFB2022
@TFB2022 Ай бұрын
i hate diggers
@heat.death_999
@heat.death_999 Ай бұрын
Honestly I like the vanilla effect of RTX Remix's path traced lighting without all of the texture reworks. Some upscaling can be nice every now and then, but there's a charm IMO to using the original textures, just with path tracing.
@njdotson
@njdotson Ай бұрын
The hard thing is making the textures all match each other in color and style. But that's the thing, you can mess around textures or leave them as they are in this case
@Randomest_Productions
@Randomest_Productions Ай бұрын
@@njdotsonomg its you!!!
@mschulmeister6519
@mschulmeister6519 Ай бұрын
I think it would only need roughness maps everywhere due to how modern lighting is handled, if theres no layer to tell the engine how reflective things should be it all looks like flat plastic... Compare that to the original way Source handles lighting, you can get away with just literal images cause the reflectivity of the material is calculated by pixel when you import it to the engine, and i'm talking about lighting only, not reflections, for the reflections you need a specular map, basically what roughness map is to engines these days
@aronseptianto8142
@aronseptianto8142 Ай бұрын
i think it falls to the same pitfall as with similar minecraft HD texture pack and such. It adds too much visual noise and did not leverage the look of the game
@smellvadordali9806
@smellvadordali9806 Ай бұрын
the parallax mapping looks really bad
@BigCheeseEvie
@BigCheeseEvie Ай бұрын
Call of Pripyat with rtx remix will be phenomenal
@cocoabuttervaseline
@cocoabuttervaseline Ай бұрын
makes me wonder how things like emissions could be affected with rtx remix
@nikivarvar
@nikivarvar Ай бұрын
openxray devs did consider backporting (or outright reimplementing) fixed function pipeline (what makes RTX Remix work) code from older builds of stalker, its still being worked on, so maybe soon :^)
@BigCheeseEvie
@BigCheeseEvie Ай бұрын
@@cocoabuttervaseline Turning Red (2022)
@BigCheeseEvie
@BigCheeseEvie Ай бұрын
@@nikivarvar I've seen an ancient build of the game with rtx remix, looked great
@johnconnor5124
@johnconnor5124 Ай бұрын
well, there are unfinished ports of the Trilogy to UE5 from Red Panda and there's also a modified IX-ray platform, which implements a ton of optimizations and modern features to the original engine, and there's a Shadow of Chernobyl: Update mod in the works which overhauls the first game of the series, although when this mod will be released is unknown i expect it to be out sometime next year because the only locations left according to authour are CNPP, Pripyat (which is halfready) and a couple of others, and there's always Anomaly :Р
@SafemilkGames
@SafemilkGames Ай бұрын
Thanks so much for showcasing my work on Bloodlines! I have so much more on the way! Glad you enjoyed poking around the apartments. My plan is to put out a proof of concept soon! I've been sneakily taking breaks to remaster other parts of the game which is kind of slowing me down a bit... Thanks so much for checking out and showcasing it, can't wait to show you what I have cooking up next! Also just as a side not wanted to state for clarity, in my case, I'm not using ANY of the AI tools.
@CalavErik
@CalavErik Ай бұрын
This looks a lot like those nintendo hire this man memes
@chimbo7787
@chimbo7787 Ай бұрын
There's a man who has artistic vision, He's showing up Nintendo with each decision, He makes it in a flash, And all the assets clash, Do his artistic skills know no boundaries? NVIDIA, hire this man! NVIDIA, hire this man! He's using RTX Remix in any way he can, Take Mario's model for the first step, And put him in a field filled with stock assets, Then adjust the lighting gain, And though it runs at 40 frames, This man's still a master of the medium, NVIDIA, hire this man! NVIDIA, hire this man! He's using RTX Remix in any way he can, Make a model's textures look realistic, With no regard for artstyle or the aesthetic, Oh, crank the bloom and then, It'll really look next gen, This man truly is a fucking genius, NVIDIA, hire this man! NVIDIA, hire this man! He's using RTX Remix in any way he can...
@SneedFeedAndSeed
@SneedFeedAndSeed Ай бұрын
HE'S USING INCOMPREHENSIBLE ALGORITHMS IN ANY WAY HE CAN!
@wiltOSTechnologiesYT
@wiltOSTechnologiesYT Ай бұрын
Thank you for featuring our project, Philip! Honestly didn't even get far enough in the game with RTX to see that building collapse section, so it's awesome that you found that. You mention stealth in the game not effected by the lighting, but we're hoping to change that in the future. Dark Messiah is all about adapting, so we will want to have the stealth mechanic be more closely linked to RTX's lighting, allowing players to solve some problems in their own way. Though, this does take some reverse engineering to program in, so that'd be further down the line. Still need to figure out how the color correction filtering back in, and reimplement the Dark Vision spell! To address something here, I see a lot of comments / feedback, and as negative or rude as some may be, seeing what people have issues with is exactly what we're looking for, because we've been building this for Dark Messiah community as a whole, old or new. This entire work is being done by a single guy, and iterations come based on priority, so this helps us see what works and what doesn't. Some of the assets in this video are a little outdated, but people mention some great criticism on POM usage and especially detail usage, so we'll be doing another pass on those textures to make sure we've satisfied that. We have another video cooking up with the updated assets including some character designs, so here's hoping we're taking steps forward and see some improvement. That being said, we often poll the Dark Messiah community for feedback, so if you want to be involved in the process, speak up! We are here because we love the game first, so let's share some love!
@DouglasQuaid999
@DouglasQuaid999 Ай бұрын
The project looks really good. I can't wait to check out the final version
@mbsfaridi
@mbsfaridi Ай бұрын
You should see the playthrough of Dark Messiah done by Funhaus of Rooster Teeth.
@VolkanKorki
@VolkanKorki Ай бұрын
Can we download an early version of the enhanced assets?
@gytux0258
@gytux0258 Ай бұрын
RTX remix is really cool. Although dark messiah with enhanced assets looked worse in basicly every example.
@cookie_space
@cookie_space Ай бұрын
You don't like 3D stones?
@johnderat2652
@johnderat2652 Ай бұрын
The falling house trap and the falling barrels looked better
@gytux0258
@gytux0258 Ай бұрын
​@@minhuang8848 Hardly infinitely. But in dark messiah the lighting was definitely the biggest improvement. Most of the improved assets looked really off.
@rawman44
@rawman44 Ай бұрын
Yeah the parallax occlusion mapped stuff looks so weird. I think that should be reserved for things that don't have much depth, then new models made for things with more depth.
@gytux0258
@gytux0258 Ай бұрын
@@rawman44 It kinda seems they went overboard with it. Trying to get more dimensionality than the technique is meant for. But mostly its just cohesiveness. Some of the assets just dont look like they go together. Also sometimes the detail feels excesive? Where an original asset will fade into the background, while the enhanced version draws the eye. That sort of thing.
@phepheboi
@phepheboi Ай бұрын
Those enhanced assets are horrible. It's like someone pushed the displacement from 1 to 10 and just added a bump to make the shadow info look even worse. Normally it should be not that extreme or at least smooth it out with gaussian.
@NostraDavid2
@NostraDavid2 Ай бұрын
It'll take a while before we'll see quality stuff pop up; Right now people are just playing around with the tech to learn it. It'll take experience for us to figure out what actually looks good or not.
@Willie6785
@Willie6785 Ай бұрын
yeah, it all looks furry
@bablela26
@bablela26 Ай бұрын
The reason old games look bad imo is because of low quality models, rarely texture (unless it's overly stretched or tiled). It's particularly noticeable on the ground and big object that have so little polygons, with clearly visible seams
@pathway4582
@pathway4582 Ай бұрын
VtMB looks really good imo, but Dark Messiah is in a pretty rough state.
@phepheboi
@phepheboi Ай бұрын
@@NostraDavid2 PBR is like a standard for years. Internet is full of insanely good and free PBR materials/textures. And definitely with ComfyUI you can and could upscale or create your own. This looks more like someone did a quick thingy he did and didn't know better. I mean, with "classic" shading techniques you could get better results. There are artists or studios like valve, that just make texturing a "craftsmanship". Good "materials", even tho there maybe just 2k per texture, blow out ones that even have up to 16k per texture node.
@Interference22
@Interference22 Ай бұрын
Can't say I like some of the parallax occlusion mapping (POM) being done with the Dark Messiah remix: the technique tends to fall apart when you push it too hard. See the wood on the buildings at 5:13? How the edges look all streaked and uneven? That's what I'm talking about. POM works by basically building a surface out of slices based off a height map. At close range, and at oblique angles, it's really easy to break the illusion, especially if the number of slices isn't very high or the height map has some very sharp changes in height like the wood. Stick to using it on either smooth changes in depth or shallower details.
@yobson
@yobson Ай бұрын
it obviously looks bad and phillip would have said so if this wasn't a paid advertisement
@yobson
@yobson Ай бұрын
@@TheRadioSquare yeah he can praise the technology and say it's great a great tool for modders to use, which it is. he can also mention how in the dark messiah case it has been utilized poorly and has an ugly result.
@quarterpastbedtime
@quarterpastbedtime Ай бұрын
The Dark Messiah enhanced assets has high potential and I am sure its gonna get better, but holy shit it looks ass right now.
@axelprino
@axelprino Ай бұрын
To be brutally honest while I find this incredibly impressive from a technical standpoint I think in actuality it looks like crap, it kinda ruins the look of the games because it robs it of all the charm of how the art-style was originally crafted specifically to fit the graphics they were working with at the time, a much more subtle approach that only aims to slightly improve things here and there without messing with the original look would probably be a lot better. A game that wasn't designed for dynamic lighting won't always look good with it, in fact it usually won't. The only exception to this being the Bloodlines example since it seems like the intent there was indeed just to polish rather than doing drastic changes simply because it's possible now.
@keatonwastaken
@keatonwastaken Ай бұрын
I think VTM:B is the absolutely one of the most impressive Remix projects, it looks so good and like an actual remaster, some games with RTX just look not great but some look amazing. I really wish Remix wasn't hindered by Pixel Shader, so much potential is there if we are ever to figure out a way to work around it.
@SafemilkGames
@SafemilkGames Ай бұрын
Mod author here! That means a lot, I'll keep pushing hard on it! Thanks for your kind words! Hopefully I'll put a demo out soon so you can check it out...
@pathway4582
@pathway4582 Ай бұрын
@@SafemilkGames Are you working on it alone? Very impressive indeed.
@SafemilkGames
@SafemilkGames Ай бұрын
@@pathway4582 Thank you! I hang out in the Vampire Remix discord with some others who are also doing some experiments and remastering other bits. We mainly help each other solve issues etc. But the stuff in the footage and on the ModDB only includes the work I've done. I will keep going by myself as long as I can ;3
@__relax
@__relax Ай бұрын
@@SafemilkGames looks incredible; compared to that dark messiah stuff earlier in the video, it's night and day - I was ready to write this vid off tbh until the VTMB footage came up and I was super impressed, and finding out it was all the work of one person, doubly so
@Ike_of_pyke
@Ike_of_pyke Ай бұрын
He even did the soap in the bathroom (I'm not joking )
@chimbo7787
@chimbo7787 Ай бұрын
There's a man who has artistic vision, He's showing up Nintendo with each decision, He makes it in a flash, And all the assets clash, Do his artistic skills know no boundaries? NVIDIA, hire this man! NVIDIA, hire this man! He's using RTX Remix in any way he can, Take Mario's model for the first step, And put him in a field filled with stock assets, Then adjust the lighting gain, And though it runs at 40 frames, This man's still a master of the medium, NVIDIA, hire this man! NVIDIA, hire this man! He's using RTX Remix in any way he can, Make a model's textures look realistic, With no regard for artstyle or the aesthetic, Oh, crank the bloom and then, It'll really look next gen, This man truly is a fucking genius, NVIDIA, hire this man! NVIDIA, hire this man! He's using RTX Remix in any way he can...
@Sopsy_Hallow
@Sopsy_Hallow Ай бұрын
while i think some of the tool is cool (i hate the AI stuff but whatever) i feel like, aside from being a cool tool, it isnt that good, or atleast wasnt shown to be. i feel like so many "graphical updates" to old games just try to slap newer techniques on it and try to make it look "right" and "realistic" but end up having things look very bad and unintentional. especially in more finely crafted experiances, lighting and texture choices are often stylistic design choices and not just engine limitations (even if they stem from engine limitations, there are still ways to do things very intentionally within a limitation) that a lot of mods ive seen just straight up miss maybe if you dont like the original style its fine (plenty of old games had a very brown look for some reason) or if the modder puts in a ton of work to stay faithful to the original vision it can still work, but just giving a game "better textures" and "better models" and "rtx lighting" does not make it a better looking game at all quite a few of the examples just made me say "this looks significantly worse", no offense to the modders but it just seems misguided
@Nekrozmik
@Nekrozmik Ай бұрын
yeah, especially when lighting is so important to the look and feel of a scene, when remastering something you really want to make sure you dont stray too far from the original lighting direction or else it just feels. wrong. especially if you dont know how to properly light it yourself also the overexposed bloom in the dark messiah makes it feel very tacky to me
@xkinsey3831
@xkinsey3831 Ай бұрын
why hate the ai stuff
@Raulikien
@Raulikien 20 күн бұрын
@@xkinsey3831 Ignorant luddites. Real time AI video will take over all remasters
@squade4873
@squade4873 2 күн бұрын
​@@Raulikien take over != popular people hate ai because its generating slop and it is unoriginal. Human made stuff will still be more popular than Ai.
@andrewhamel1
@andrewhamel1 Ай бұрын
Interested to see how RTX Remix continues to evolve and what the communities do with it. We had a discussion at the office yesterday about how some of us believe someone experiencing Portal for the first time should play the original as opposed to the RTX version, curious to hear your thoughts Philip.
@bradysullivan7120
@bradysullivan7120 Ай бұрын
Personally as someone who hadn't played the OG and had simply heard of it I actually played the RTX version first. I don't actually think it matters which one you experience first because the writing and puzzles are the games main draw, neither of which are really affected by the pretty lighting. So if you're someone with a good PC who's brain goes "Unga Bunga" at pretty colored lighting then I'd recommend RTX over the OG simply because the "soul" of the game remains the same and you get your pretty lighting. And if you'd rather have a more performant experience(either out of desire or necessity) then you can just play the OG, Its not like the RTX version made any improvements to the puzzles or dialogues.
@johnclark926
@johnclark926 Ай бұрын
I’d say that for a first time player, it’s important to at least get a taste of what the original game looks like before deciding whether to stick with the RTX version. First time players should be informed about the pros and cons, especially for Portal where the RTX version disables the shader effects that are important for the look and feel of the portals.
@Nykomil
@Nykomil Ай бұрын
@@bradysullivan7120 the "soul" is everything, graphics too because it's literally the intended look of the game
@Blaze6108
@Blaze6108 Ай бұрын
@@bradysullivan7120 Well, Portal is a case where you can easily make the argument that the RTX version is similar enough (it's Valve-approved after all) that it's a pretty good representation of how the game is mean to be in the first place. For something like Black Mesa and HL1, for example, you have to make a deliberate choice over whether you want the shinier, less faithful experience or the original. However I think it's also pretty fair to say that it's still better to play the original version of the game at least once in any case, to see what it was like originally, as it's nigh-inevitable for some things to get 'lost in translation' (one that was pretty notorious for example were the bright orange indicator lights emitted by sphere catchers in Portal 1, which were absent in the RTX version and even make a gameplay difference).
@slyseal2091
@slyseal2091 Ай бұрын
Portal isn't really the right choice for this question, because it's stylised in a fashion that specifically distances it from reality. It's also not really from the era of games where devs had to "downsize" the mental image of their game for the available technology, i.e. Deus Ex doesn't actually take place in a universe where humans are limbless blocks of concrete. Raytracing wouldn't objectively improve tf2's art style either, to offer an obvious comparison. I think this question is far more meaningful for the HL2 remix, since except for the alien tech everything is just an attempt at emulating real environments/objects/people.
@Finnishmanni
@Finnishmanni Ай бұрын
I hate how you can clearly see that the walls are AI generated. They have that weird warpness effect and glossy. Same with floor. At least for now most of the floors have a anti glossy film on them.
@jorge69696
@jorge69696 Ай бұрын
You can adjust the glossiness of a material. Things being too reflective was a problem before AI as well.
@canaconn2388
@canaconn2388 Ай бұрын
I think it might be partially due to the type of sampler used
@strawwagen
@strawwagen Ай бұрын
He doesn't care about that, but you do. when you do it, you can prompt that out.
@danielsmokesmids
@danielsmokesmids Ай бұрын
thats why real human made textures are always superior
@lodomir5519
@lodomir5519 Ай бұрын
you can tell it's ai generated because you wered told it was. If you looked at the dark messiah textures and were told it was ai generated you would have thought the same
@sulfur2964
@sulfur2964 Ай бұрын
Dark Messiah looks baaaaad with rtx remix, damn
@starrysock
@starrysock Ай бұрын
Yeaa a lot of the new materials don't look well made honestly. While the old ones are definitely flat, you can tell the devs were skilled and knew exactly what they were doing with them. This is one of the few cases I'd prefer if they just kept the original colour map, added an AI-generated specular and normal map and just left it otherwise. Parallax mapping always looks extremely janky unless it's used really subtly and intentionally
@sulfur2964
@sulfur2964 Ай бұрын
@@starrysock Yeah, some of the materials look like it's your first day at blender, ugly and over tuned, completely clashing with style
@hotch4421
@hotch4421 Ай бұрын
its just genuinely a skill issue with the people making stuff with RTX remix, get a team of developers that actually know what they're doing with proper art direction and it'll result in a good product, right now its just a bunch of amateurs/programmers and non-artists doing glorified AI upscales, not everyone is making new assets, Dark Messiah would look incredible if given a proper team to work on it.
@jayceneal5273
@jayceneal5273 Ай бұрын
@@hotch4421 precisely. Alot of people are using these custom made mods made by sometimes just a single guy and using it as an example of why raytracing is bad? But if you look at HL2 RTX its genuinely an incredible and transformative experience when put into the right hands. This isn't really a new thing though, graphical "enhancement" mods have been around forever and 95% of them have always looked like dog shit
@sanderhackerhd8369
@sanderhackerhd8369 Ай бұрын
No! The lighting is much better, especially in that house on the cliff!
@дигл_лайв
@дигл_лайв Ай бұрын
I don't think I like the new materials in these games and even many light changes. It feels a lot less deliberate and removes a lot of the charm. It just reminds me of Warcraft Reforged. Those games weren't made with this lighting or with these textures in mind. Surely some places will look a lot better and maybe more immersive then they were originally, but it feels like many more won't. For example for almost all the examples in this video I preferred the look of the original lighting and textures. But maybe it's just me.
@crestofhonor2349
@crestofhonor2349 Ай бұрын
I love the enhanced lighting but the textures I agree. They don't really fit
@jorge69696
@jorge69696 Ай бұрын
The lighting in Reforged kinda sucks though. It wasn't a problem for the original because it was highly stylized but if you make things more realistic, it sticks out.
@starbez
@starbez Ай бұрын
You should play portal rtx. That's what a proper remaster looks like. These ones are in early stages.
@MuffinTastic
@MuffinTastic Ай бұрын
@@starbez portal rtx is such crap, they had to ruin the artstyle of portal 1 in order to show off the real-time raytracing in a way you can actually notice. it's because portal 1 was already raytraced, it just used *baked* raytracing and most things are static, so if you don't ruin the artstyle and make everything ridiculously reflective and refractive, you won't notice real-time raytracing
@GAHAHAHH
@GAHAHAHH Ай бұрын
As someone who has been working with ray-tracing since 2011 in my opinion this is one of the worst showcases for the technology I have ever seen. Parallax mapping I almost never use but the values seem way too high in this example and they are full of aliasing, artifacts and banding issues. The lighting has terrible tone mapping/gamma correction and there is just something wrong with the indirect lighting and ambient lighting that I can't quite pin down but it overall just looks too dark in the shadows. Not to mention all the textures have a overly sharpened and filtered look to them and don't get me started on the "ai stuff". It doesn't help that all of the examples even in their original form had a for lack of a better phrase "burnt" look to them, even at the time of release I remember people complaining about the "lighting" in all these games to an extent that they thought there was something wrong with their tv or graphics settings. It should have been an easy victory yet they failed.
@suspecm6316
@suspecm6316 Ай бұрын
This is all awesome and there is something good about Nvidia almost officially supporting modders, but at the same time I'm not very comfortable with literally the most valuable company in the world using unpaid volunteers to market their AI stuff.
@lodomir5519
@lodomir5519 Ай бұрын
nvidia doesn't own comfyui nor stable diffusion
@suspecm6316
@suspecm6316 Ай бұрын
@@lodomir5519 ???
@vir2plus
@vir2plus Ай бұрын
@@lodomir5519 ya, but it's part of their propaganda machine
@Drek492
@Drek492 Ай бұрын
Make no mistake this is all for the sake of marketing, I would be surprised if any of these projects were ever finished
@bebobo1
@bebobo1 Ай бұрын
@@Drek492 when it comes to game modding projects are rarely finished even when made by passionate, unpaid hobbyists. even if these ones are made with ulterior motives, the result will probably not be significantly different from status quo.
@CriticallyInsane
@CriticallyInsane Ай бұрын
3:40 ah yes, pabst blue ribbon
@sgcs
@sgcs Ай бұрын
Honestly sometimes the addition of pathtraced lightning in these old games that weren't made for this just ruins the atmosphere in them.
@eborge9711
@eborge9711 Ай бұрын
sudden french jumpscare 11:53
@JomasterTheSecond
@JomasterTheSecond Ай бұрын
Those enhanced assets on Dark Messiah look _so_ fucked, especially the bricks, holy shit.
@too_oden2199
@too_oden2199 Ай бұрын
Personally would love to see Enter the Matrix and Splinter Cell Chaos Theory tackled by Remix, could look absolutely amazing. Great video again, love it when you cover this side of things
@telefrag.
@telefrag. Ай бұрын
The problem with Splinter Cell games might be that realtime shadows would be different from pre baked ones and it could mess with the gameplay because visibility depends on the original lighting.
@terrestrialTerror
@terrestrialTerror Ай бұрын
"Here's the original assets" *the textures switches to something that can charitably described as having the consistency and look of vomit* "and here is the enhanced assets" "Here's the original floors" *a slightly glossy stone texture that otherwise looks fine gets changed to something that looks like it was pushed out of a newbies attempts of making a cool bumpmap while somehow being GLOSSIER than the original* "And here's the improved floors with displacements" This video is not showing what you think it's showing. I'm a huge fan of ray tracing, light is inherently fascinating to me and I love playing with optics in real life but jesus fucking christ these assets are horrible. The effort needed to make matching roughness / normal / metalness maps to the textures while also keeping the original look and intent of the game is how it should be done. Ray traced lighting adds a nice sense of presence for all of the objects and rarerly clash with the original artistic vision of the work since they're using techniques to approximate what light *would* look like. These textures take away from this. I personally believe the path traced half life mod is *nearly* a gold standard here (they loved volumetrics a bit too much and it was very distracting when used) and it should be a guide when adding ray tracing to these old games.
@mil260zs
@mil260zs Ай бұрын
im still the most excited about hl2 rtx, but even then, all that new tech from nvidia fascinates me, probably as much as you phil
@benjaminaburns
@benjaminaburns Ай бұрын
Dear Mr. Klik, I'm glad you were able to find a video sponsor that aligned with your content.
@GAHAHAHH
@GAHAHAHH Ай бұрын
As someone who has been working with ray-tracing since 2011 in my opinion this is one of the worst showcases for the technology I have ever seen. Parallax mapping I almost never use but the values seem way too high in this example and they are full of aliasing, artifacts and banding issues. The lighting has terrible tone mapping/gamma correction and there is just something wrong with the indirect lighting and ambient lighting that I can't quite pin down but it overall just looks too dark in the shadows. Not to mention all the textures have a overly sharpened and filtered look to them and don't get me started on the "ai stuff". It doesn't help that all of the examples even in their original form had a for lack of a better phrase "burnt" look to them, even at the time of release I remember people complaining about the "lighting" in all these games to an extent that they thought there was something wrong with their tv or graphics settings. It should have been an easy victory yet they failed.
@brewkirk
@brewkirk Ай бұрын
Nerrel made an incredible video about remastering metroid prime textures, the painstaking effort of each minute detail is really astounding. "Using AI" would've likely glossed over many of these tiny decisions and result in a much less convincing aesthetic. On a related note, the AI textures were entirely unconvincing.
@LL-yd8zz
@LL-yd8zz Ай бұрын
Frankly, Im getting the vibes of fanmade "remasters" of old games circa xbox 360 era that would just SLATHER everything in bloom and HDR and just lead to an eyesore from the Dark Messiah project. I dont wanna hate on a fan project, but it seems to me their aims are quite misguided with the "enhanced" textures completely changing the original games stylistic choices. Not to mention the high definition textures looking out of place on the simplistic low poly environments. The version with just the RTX looks miles better. That said, it's still cool tech, but I think great care will have to go into using it to get passable results. I think the Stalker games would be excellent candidates for this!
@yobson
@yobson Ай бұрын
the PBR materials in vampire the masquerade look excellent, the dark messiah team need to take notes
@elliejohnson2786
@elliejohnson2786 Ай бұрын
That AI stuff looks great for rapidly developing a bunch of examples in-game that can be seen with the lighting, presumably close to real time. Saves a lot of effort from testing out different combinations, not liking it, then having to change it up. It also gives a great way to "brainstorm" some ideas and just throw them at the page, i.e., if you wanted a complete re-do of textures in a different style.
@schmecklin377
@schmecklin377 Ай бұрын
I really hate this idea that higher resolution textures, reflections, and higher poly assets make a games visuals better. The original artists had an artstyle in mind when they made everything, and youre just arbitrarily changing it because "more realism better" without caring how the new things clash with the rest of the game. I actually really dislike how most modern AAA games look and i really dont want old games to look anything like them
@darudesandstorm7002
@darudesandstorm7002 27 күн бұрын
its always been the case with these 'graphical enhancement' mods for decades at this point. they nearly always look out of place and serve to highlight just how important art direction is in any sort of visual medium.
@OriginalBosss
@OriginalBosss Ай бұрын
Shame emulation can't take advantage of this i'm hoping it can in the future the amount of awesome PS2 titles that can be remastered with this would be amazing!
@Gaming_Legend2
@Gaming_Legend2 Ай бұрын
sadly for now all we can do is literally port those old games to pc somehow, like that one dev who ported Majora's mask to pc to run natively
@JEASOUA
@JEASOUA Ай бұрын
it'd be beautiful to replace the lighting in old games and have PBR textures. I've emulated the 3DS and PSP monster hunters with upscaled textures and they'd look so good with RTX remix.
@narutrixil
@narutrixil Ай бұрын
Why can't emulators take advantage of this? Its not uncommon seeing shader mods for emulated games.
@sampletxtVideos
@sampletxtVideos Ай бұрын
An rtx remix of Shadow of the Colossus would go extremely hard
@Deliveredmean42
@Deliveredmean42 Ай бұрын
@@narutrixil And that's the thing, RTX Remix cannot use newer APIs, and most emulators runs on DirectX 11, 12 and Vulkan nowadays. There is a reason why they had to make a cursom commands to run Dark Messiah to run on DX7 and not DX9.
@MattJSowards
@MattJSowards Ай бұрын
This is so incredible!
@Henrix1998
@Henrix1998 Ай бұрын
Incredibly cool but depressingly vendor locked
@2dcatgirlirl
@2dcatgirlirl Ай бұрын
really cool stuff! i remember playing with rtx remix and comfyui separately on separate occasions in the past, but now with the newfound knowledge that they can be combined... :o
@bmqww223
@bmqww223 Ай бұрын
there is a deus ex (2000 )remake where a modder , ports all the assets with proper lighting faithful to original, to unreal engine 5 with lumen .... since dues ex was made in unreal engine, you can check it out i am excited being an OG Deus ex (2000)fan.....
@Fridge_Fiend
@Fridge_Fiend Ай бұрын
Wow Philip is literally the only one who can get me excited about ai and he does it everytime
@viralillie
@viralillie Ай бұрын
the lighting in dark messiah looked great but oh my god those textures are terrible, genuinely disgusting
@crestofhonor2349
@crestofhonor2349 Ай бұрын
Personally I love the original textures in many of these games with material upgrades. Many of the texture upgrades look out of place. The upgraded lighting and materials is all I want as it makes the games look great. Making the textures higher res without making it look too detailed or too much is a difficult balance to achieve
@dan_loeb
@dan_loeb Ай бұрын
those ai generated textures don't seem to tile properly. is there any support for seamless tiling? if not, that's pretty unusable for most game textures.
@mbgamer0592
@mbgamer0592 Ай бұрын
Yes there are a huge amount of tools for that and yes it can be fixed haha
@dan_loeb
@dan_loeb Ай бұрын
@@mbgamer0592 oh yeah, ofc, but in the software itself i mean. the type of novice who would depend on it is unlikely to go beyond the rtx remix built in tools.
@maxeatbug
@maxeatbug Ай бұрын
@@dan_loeb this is only partially true in my opinion, I think anyone whos trying to get into this is inevitably going to need to rely on another program to clean things up and I think that isn't going to change unless RTX remix becomes completely flawless which it wont
@acenio654
@acenio654 Ай бұрын
That looks extremely good! Loved how great the Dark Messiah remix looks.
@vadnegru
@vadnegru Ай бұрын
After all those years, Dark Messiah still looks amazing. So much love and work has been done to achieve that look and allso run well.
@Kiyuja
@Kiyuja Ай бұрын
I love the progress with RTX Remix. Not only does it show off modern rendering tech (and serves a little bit as an ad for Nvidia), but it also encourages fans to bring older games to a new audience who otherwise would've never looked at it. My personal favorite so far would be GTA San Andreas. Not only was there a huge HD texture effort anyway, but it also would show nicely how a true "definitive edition" would look like
@Legitti
@Legitti Ай бұрын
Nvidia throwing money to youtubers now to talk about this 😂
@KingVulpes
@KingVulpes Ай бұрын
I wish NVIDIA would throw money at me
@guffingtonreal
@guffingtonreal Ай бұрын
The new assets look kind of weird and nobbly in Dark Messiah.
@shiftsync9988
@shiftsync9988 Ай бұрын
I just looked into RTX Remix today. It's amazing what visual doors are opened for modders. Always wondered what older games, especially RPGs looked like with realistic lighting
@thisismysuperawesomeusername
@thisismysuperawesomeusername Ай бұрын
Phillip I fuckinb' love you, I watched the 90s' Interview With The Vampire a week ago and it stirred up my love for VTM:B again. Seeing THIS is shocking and I am both scared by how easy it seems and nerdgasming over the potential for ALL THE PERFECT GAMES... until some crazy visual trick comes out that demands a 24 core cpu and 3 rtx 4090s with 256gb ddr5 ram. Tech Consumerism is so cool, i love being one of the kid-brains from MGS4
@Mugnum_
@Mugnum_ Ай бұрын
The prompts part is interesting, imagine if with enough computing power you could store prompt presets, and have game generating level's textures while loading the game, with a bit of deviation each time. It's not about saving disk space, rather mixing things up, could take it a step further and have a slider that affects how different they should be. Or make it part of gameplay as some sort of modifier based on actions.
@streetsking1
@streetsking1 Ай бұрын
Please, more RTX Remix tech videos. :)
@plebisMaximus
@plebisMaximus Ай бұрын
It's really cool and interesting tech. One of the very few things that make me regret getting an AMD card, please keep showing it off as it develops.
@Nors2Ka
@Nors2Ka Ай бұрын
Damn, that switch to full "remix" at 3:58 was disgustingly hideous. Really outs people who have no clue how incongruent levels of detail makes things look really bad.
@sanderhackerhd8369
@sanderhackerhd8369 Ай бұрын
The grass looks weird
@veg411
@veg411 Ай бұрын
@@sanderhackerhd8369 so do they bricks and foliage. Everything looks awful, but muh rtx means it must automatically be better.
@licious6033
@licious6033 Ай бұрын
realistic lighting is def cool and im excited for whats to come in the future, but the all lit "bad" lighting has something really nostalgic to it
@dark1810
@dark1810 Ай бұрын
god damn i want the vtm bloodlines remaster so much
@SafemilkGames
@SafemilkGames Ай бұрын
Mod author here! I'm on it! Hopefully putting out a demo in the near future to mess with!
@dark1810
@dark1810 Ай бұрын
@@SafemilkGames bless you kind sir
@AdamMorganIbbotson
@AdamMorganIbbotson Ай бұрын
Masterpiece video - and exactly the man I was waiting to cover this
@KalkuehlGaming
@KalkuehlGaming Ай бұрын
Very enjoyable video. I like this kinds of topics and awesome that you got sponsored by nvidia.
@william1k
@william1k Ай бұрын
Wow it's been so long since I saw someone talk about dmmm, making me want to play it again :D thanks!
@ArchLars
@ArchLars 21 күн бұрын
IF you want a good example of a ray tracing mod, check out the one for Doom. It's actually very well done. Vampire mod also seems like it has potential. You just need modders who absolutely love these old games to do the mods, not script kiddies slapping on some tool and saying "EnHancEd"
@Dr_McKay
@Dr_McKay Ай бұрын
Can’t wait to see Splinter Cell Chaos Theory in RTX Remix
@BearFOXThirty
@BearFOXThirty Ай бұрын
Some of these AI textures remind me of some of the texture choices for Half-Life 2 Cinematic Mod 😂 i think RTX Remix is very cool tech but I definitely think artists who have a grasp on coherent visual aesthetics are the ones I'm excited for Remix mods from. Thanks for the video Philip!
@reptarien
@reptarien Ай бұрын
POM (Parallax Occlusion Mapping) has been a big thing in the Skyrim SE modding scene as well. It does a HUGE amount towards making older games look brand new when options like Nanite are unnattainable. Even more impressive, Skyrim modders figured this out without any help from NVidia or AMD. ENB supported the feature first and then Community Shaders created support for it as well. Really great examples can be found in the mod "Skyland Complex Materials". It doesn't have any PBR to it as that hasn't been finalized yet but the Community Shaders developers are working almost daily on it, and there are PBR assets for Skyrim on their discord (all WIP but extremely promising nonetheless). It's certainly the next step for amazing visuals in a 3/8/13 year old game. Great to see NVidia bringing all of this tech to games that don't have such dedicated communities as Skyrim for free. Probably one of the coolest things they have done.
@cluckendip
@cluckendip Ай бұрын
The OG Resident Evil 4 with the HD Textures Mod and RTX Remix would be an absolute treat to the eye if that was ever to be made.
@bizz7612
@bizz7612 Ай бұрын
"Not that I have an obsession with early source games, but.." hmm... I don't think I believe that :P
@liegon
@liegon Ай бұрын
So fitting, I was looking for RTX remakes/remasters of Deus Ex only yesterday! Vampyre too, by the way.
@aaron_ow
@aaron_ow Ай бұрын
I'd love a remix of Thief, such a good game for the time.
@jayceneal5273
@jayceneal5273 Ай бұрын
none of the games are really compatible atm, but the INSTANT it is i'm going to try it. it would be THE game to use rtx remix with. especially thief deadly shadows
@thesyndrome43
@thesyndrome43 Ай бұрын
@@jayceneal5273 I'd love for Deadly Shadows to get a RTX Remix mod, I've always loved the lighting in that game, and it's heavy use of shadows and striking light sources seems like a perfect fit for pathtracing
@jayceneal5273
@jayceneal5273 Ай бұрын
@@thesyndrome43 yep, it's like it was made for it. Currently rtx remix does hook but there's some issues which prevent it from being useable. But as it gets better and better it may just be possible yet
@roadent217
@roadent217 Ай бұрын
The first two Thief games should work simply because Garrett's visibility was dependent upon his direct line-of-sight to the light source. As long as the lights aren't too bright, and there's a strong contrast between dark and light areas without much light bouncing off of surfaces, it should be possible to keep the lighting faithful to the original.
@jayceneal5273
@jayceneal5273 Ай бұрын
@@roadent217 yep. I've seen people suggest it's not possible due to global illumination but with enough tweaking it definitely could work. Also, hidden in the developer settings you can actually disable global illumination bounces altogether, which would also improve performance while being 1:1 with the rasterized lighting
@JZStudiosonline
@JZStudiosonline Ай бұрын
I hope these mod teams learn the importance of restraint. Just because you can go nuts with displacement mapping doesn't mean you should.
@Thomas_Angelo
@Thomas_Angelo Ай бұрын
I wish RTX Remix was just a simple button to remaster games like DLSS or DSR. Would be super cool
@Dribbleondo
@Dribbleondo Ай бұрын
Parallax Occlusion Mapping is honestly amazing.
@NobbsAndVagene
@NobbsAndVagene Ай бұрын
Another person who loves Dark Messiah! I did not expect this. That game was an underrated gem.
@NostraDavid2
@NostraDavid2 Ай бұрын
Drakan: Order of the Flame RTX Remix, LETS GOOOOO
@lachlanlau
@lachlanlau Ай бұрын
There's that one youtuber who reminded us that Baked-in lighting forgoes the need for things like RTX and DLSS/other upscaling
@johnderat2652
@johnderat2652 Ай бұрын
For a game like Dark Messiah of Might and Magic baked lighting can't solve everything. One of the main aspects of the game is how interactive it is, how the environment can shift. Real-time lighting solutions can solve this
@AmelpsXett
@AmelpsXett Ай бұрын
vampire rtx remix is actually awesome
@mschulmeister6519
@mschulmeister6519 Ай бұрын
The only good looking thing of the whole video is the radio :(
@ciupenhauer
@ciupenhauer Ай бұрын
DID I JUST SEE A vtm bloodlines REVAMP?!
@njdotson
@njdotson Ай бұрын
This does sound like something that would be fun to just mess around with. Not even thinking of anything useful but just making a game out of messing with games
@jeffhyo1220
@jeffhyo1220 Ай бұрын
Thank you Phillip! Very cool
@bosstapia1417
@bosstapia1417 Ай бұрын
Thank you for your great work!
@williama.2476
@williama.2476 Ай бұрын
Path-tracing is amazing. Love to see it.
@MisterKrakens
@MisterKrakens Ай бұрын
The amount of Immersive sims in this video
@perfectlyroundcircle
@perfectlyroundcircle Ай бұрын
I think there is value in playing the originals. Changing stuff every few years alters the experience.
@mastafull
@mastafull Ай бұрын
It's great seeing it in action!
@turbet5
@turbet5 Ай бұрын
it would be great to see Dear Esther with RTX remix the game itself already have good quality assets and handcrafted lighting, but there is always place for enhancement
@Brutik5
@Brutik5 Ай бұрын
Dark Messaiah with RTX lightning is excelent and I see it only as visual benefit from what you showed. But I am puzzled on the textures. To me it is too different from the original that I no longer recognize the game almost, and the 3D effect seemed weird/dreamy or simply too pronounced. I personally don't like it.
@existentialselkath1264
@existentialselkath1264 Ай бұрын
Still awaiting better OpenGL support and games like KotOR to work. Been recreating some of the assets for my own curiosity anyway, would be nice to use them.
@ordinaryoreo8297
@ordinaryoreo8297 Ай бұрын
thumbnail mouse at 13:53 yw
@Insanabiliter_In_Linea
@Insanabiliter_In_Linea Ай бұрын
Wow, that Deus Ex mod is amazing, in the original you can barely even see the cats.
@pepsiman9882
@pepsiman9882 Ай бұрын
finally an easier way to overhaul DS2 lighting
@Great.Milenko
@Great.Milenko Ай бұрын
hope someone mods thief, a game like that might really benefit from a remix since the maps are all kind of "raytraced" when theyre compiled anyway. so finally having fully FULL dynamic lighting and shadows could really add a lot to the world.
@julianbronte4297
@julianbronte4297 Ай бұрын
imagine this stuff in 10 years, its gonna be crasy
@balsalmalberto8086
@balsalmalberto8086 Ай бұрын
can RTX make me not an uncharismatic ghoul.
@smugmode
@smugmode Ай бұрын
Thanks for being upfront about the Nvidia sponsorship
@KingVulpes
@KingVulpes Ай бұрын
I really hope we get DX9c support some day, it would open up so much more
@DeMoNELectro
@DeMoNELectro Ай бұрын
this tool is the Saver will save old games :D doing our own remaster
@TrulyGodsGoofiest
@TrulyGodsGoofiest Ай бұрын
Now this is proper usage of usually useless features.
@WarriorRazor
@WarriorRazor Ай бұрын
And then there's this picture of a mouse.
@dafff08
@dafff08 Ай бұрын
imagine the possibilities. all these classics getting a revamp and bringing them back to life. perhaps younger generations would see what playing good games is like, rather than getting spoiled by good looking but soulless triple a garbage, that are lowering standards for almost a decade.
@patrickkrenz515
@patrickkrenz515 Ай бұрын
Dark Messiah's remixed stone brick textures look like frosted mini wheats. 4:50
@M0DERN_B0REFARE
@M0DERN_B0REFARE 15 күн бұрын
So, I had no knowledge of RTX Remix or what it can do. Now I find myself wanting to have a bit of fun re-mastering (or as it will likely be, butchering to a hilarious extent) some older games. That's many future hours of my life being wasted on many funny/stupd textures etc... Thanks for that. 😂
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