Some fun facts: In addition to all the other named complevels, you can use -complevel vanilla which will automatically detect which IWAD you've loaded. Another source port, Woof!, can use a lot of these parameters as well, especially for all the important complevels (including -complevel vanilla) as well as full support for the new MBF21 complevel.
@ikagura3 жыл бұрын
Nice to know
@AlexeiVoronin3 жыл бұрын
Wow, what a nerd :P
@sunfl0wer_9883 жыл бұрын
Woof, what a nerd AND a furry.
@majamystic2563 жыл бұрын
i think Woof and DSDA Doom are the only 2 ports that support MBF21 right now
@plazmasyt3 жыл бұрын
@@majamystic256 There are a couple more that I know of, FDWL and Pooch.
@Baryshnikov48043 жыл бұрын
16:48 "and special thanks to agonizing rectal pain" gets me every time
@iguana91733 жыл бұрын
That makes me laugh too.
@evilotis013 жыл бұрын
also: "hnnnnnnggggghhh!!!"
@matt.6043 жыл бұрын
@@evilotis01 That's what agonizing rectal pain sounded like.
@MateDrinker333 жыл бұрын
@@iguana9173 I think he might be the same person as "Vladimir Jerkov" (appears in virtually all patron credit rolls to analysis videos published prior to "Why Can Mancubus Fireballs Go Through Walls?").
@AB0BA_693 жыл бұрын
@@evilotis01 CappaBitch is my favorite. I'm just glad Decino is a good sport about these joke/troll/meme names and says them out loud. Cheers, bud!
@dinitroacetylen3 жыл бұрын
A Team TNT engine that breaks a Team TNT classic map. Well, that makes lots of sense.
@MrTomas77773 жыл бұрын
"Bug is a feature" situation
@dinitroacetylen3 жыл бұрын
@@MrTomas7777 the other way around, though.
@MrTomas77773 жыл бұрын
@@dinitroacetylen It's both, I suppose. The stairs bug was like a feature. "Fixing" it introduces a bug.
@hus80sam3 жыл бұрын
"Use GZDoom like a normal human being " - Decino =-2021
@nekrovulpes3 жыл бұрын
Doomworld is probably having a meltdown about this.
@vatsalmamgain50693 жыл бұрын
*angry Purist noises*
@emekoo10273 жыл бұрын
I always heard "cheesydoom" instead GZdoom! 😂
@blarno3 жыл бұрын
Is right. GZDoom 4 life.
@CaveyMoth3 жыл бұрын
I really prefer regular ZDoom, for some reason. XP
@Lemon_Inspector3 жыл бұрын
I like the idea that the existence of demos essentially forces the Doom community to keep bugs forever. It would be interesting to take the source code of the PrBoom engine and color-code it according to the compatibility level it handles, to see all the clutter.
@KopperNeoman2 жыл бұрын
It's just like Worms Armageddon (and Halo games with replays) - older versions are supported. Best seen in Halo 4; old replays won't have the X when your teammates are dead.
@JoeyJoJoJoestarJuniorShabadoo3 жыл бұрын
I remember lost souls spawning out of bounds was a fairly common thing way back when playing on my old 486. I was wondering why it never seems to happen in doomtuber videos, now I know it's been fixed in source ports.
@horst_gott3 жыл бұрын
I am still hearing those monster growls through the walls after all those years. And I still occasionally avoid killing pain elementals near walls
@kinetic033 жыл бұрын
used to always happen to me on playstation doom. Kinda spooky with playstation doom's atmospheric and haunting music
@expendableround61862 жыл бұрын
@@kinetic03 Didn't it also cause PSX DOOM to shit itself if the lost soul wandered around outside the level long enough?
@ayjanu2 жыл бұрын
@@expendableround6186 Yep, it did. kzbin.info/www/bejne/Z3y6aoagiqeKhc0
@mr.pavone9719 Жыл бұрын
It's odd that they don't just re-enter the map given that the textured side is facing the "inside". I'm guessing the one-sided tag is keeping them out.
@realprion3 жыл бұрын
10:38 I enjoyed this bug quite a bit because I could use it to give the impression of a jammed door. In a megawad I made the player blows up a facility, so rather than just putting a plain old texture there I made it feel like the door was actually stuck and unable to open.
@clonefighter19963 жыл бұрын
-So Boom breaks that. Sorry to hear it...-
@LabyrinthDoomer3 жыл бұрын
What was the name of your megawad, I'd be interested in playing it
@realprion3 жыл бұрын
@@LabyrinthDoomer I had named it "The Pointless and Harrowing Journey of Marvin". It was a comedic piece that filled with inside jokes for my friends. (A slaughter map named "Element of Pain" being a great one). My laptop eventually shit itself and died and the problem is that my only backup was a hard drive that's been lost for a couple years now. Though I could ask to see if the lass I still have contact with has it. Not sure though, even if she doesn't I plan on working on my next project anyhow. Already have plans for another BTSX style chapter going through levels 1-8 but I'm not sure where I'll go from there. Probably going to some Wolfenstein type nonsense and finally make the Meat Cathedral a thing.
@SuperShadow3 жыл бұрын
I have played a few maps that use jammed door but I cannot remember the name.
@T3sl42 жыл бұрын
@@SuperShadow The same effect is made by putting a low ceiling sector behind the door. In fact, make it a crusher and you can confuse and frustrate the player with erratically openable doors!
@PeterLawrenceYT3 жыл бұрын
I so wish compatibility mode was defined in the pwad's filename as a true standard for limit removing map packs to make it glaringly obvious which one is recommended. So like the filename to always be "NAME_doom2.wad", "NAME_boom.wad", "NAME_mbf.wad" etc. Also I wish the game set the right compat mode for me, taking it from the filename as I explained above. Conflictions shouldn't apply as I don't think anyone every loads two map packs at once, especially ones using different compat modes. My main point being, why this gotta be so complicated!!!
@Calinou3 жыл бұрын
I wish source ports could also detect which IWAD to use automatically, so I don't have to try out both doom.wad and doom2.wad when I don't remember :( I understand this is difficult to do without any metadata within the PWAD though. Probably not impossible, but it will require a lot of thinking to not break anything (even more so if you want non-Doom game PWADs to be recognized automatically).
@TheGuyWhoIsSitting3 жыл бұрын
I can’t say I remember everything about wads, but maybe there could be an extra line or two in one of the files that contains text.
@chrism15183 жыл бұрын
@@Calinou Usually it’s safe to assume a WAD is for Doom 2. But I do agree it would be a nice feature to have.
@KopperNeoman3 жыл бұрын
Even if they do conflict, can't you automatically switch compats based on what PWAD the current map is in? Excellent for mixed compat multiplayer on maintenance-free dedicated servers.
@Shepardus3 жыл бұрын
dsda-doom has support for a "COMPLVL" lump in the wad to identify the complevel to use, but I haven't seen wads using it yet.
@NerfPlayeR1353 жыл бұрын
I was _not_ expecting to hear "HNNNNNNNNNGGGGGGGGGGHHHHHHH" come out of decino's mouth at 17:04, but now that it has, I can't stop laughing about it.
@CaveyMoth3 жыл бұрын
Agonizing Rectal Pain, as well
@egorence21493 жыл бұрын
beaks make me coom, even.
@dunndunn38503 жыл бұрын
The broken stairs in MAP30 puzzled me for a long time. Glad to learn about all this! It'll greatly help for future maps, and paying more attention to exploits.
@sakucelty3 жыл бұрын
5:38 “Door Stuck!” said the first imp.
@rolandkatsuragi3 жыл бұрын
Finally a worthy competitor to the Street Fighter II sub-series for all the inane and version specific differences between updates.
@Moleoflands3 жыл бұрын
"It will only attack you against protects of less than 1000 damage"
@sanketower3 жыл бұрын
Decino was sick of playing broken viewers' submissions, so he decided to do a comprehensive compatibility levels video. Moral of the story, don't just test it on GZDoom and call it a day. Nice video, I may switch to PrBoom+ some day, depending of if my Scythe 2 playthrough ends up being a power point on GZDoom.
@expendableround61863 жыл бұрын
Last time I played Scythe 2, I had a gore mod, and it ran just fine.
@ravagerslb3 жыл бұрын
You need to use prboom if you want to tackle sunlust with pistol start. GZDoom will make the last level unbeatable in UV, because the beginning uses a trick that won't work and will make things wayyyy too hard
@sanketower3 жыл бұрын
@@ravagerslb What trick? I've already beaten God Machine on GZDoom
@DinnerForkTongue3 жыл бұрын
@@ravagerslb What trick? Be more specific please.
@vatsalmamgain50693 жыл бұрын
@@DinnerForkTongue I think he is talking about the thing that revived the dead enemies. That Archie-DeHacked thing. Edit: Or that candle telefragging Cyberdemon on that Secret. I can be wrong though ¯\_(ツ)_/¯
@TheMrrandomxbox3 жыл бұрын
This will never be relevant to me as a casual Doom player, but I love watching your videos on oddities of Doom’s code and how small changes can have massive effects. Good stuff!
@Over9000BPM3 жыл бұрын
This explains all of the deeply weird things I encountered trying to make a door that one time I attempted to make a map.
@autumn_of_thought3 жыл бұрын
WOW Thanks Mr. decino. Tweaking comp levels has always been confusing to me. This is a much anticipated video.
@koolandblue3 жыл бұрын
Everytime one of these analysis videos comes out, I’m always amazed at how intricately programmed Doom was and how dedicated the commnuity is to improving the game and keeping it alive.
@privatedino32393 жыл бұрын
Yellow videos the best
@T-West3 жыл бұрын
So great to see this explained! I've never been a fan of demons falling off of ledges in complevel 9. But then again everything that's different from the version 1.666 I played from floppy disks in the 90's still feels off to me.
@EMDakka3 жыл бұрын
Where's the rest of the pacifist campaigns? There are Empires waging war for ages wiating on your teachings!
@sdwvit3 жыл бұрын
yo t-west watches decino, why am i not surprized
@Cucuska23 жыл бұрын
Is this a crossover episode or what?
@Dinjoralo.3 жыл бұрын
I do appreciate mentioning using GZDoom like a normal human being. Genuinely.
@inverse_of_zero3 жыл бұрын
18 minutes of decino DooM analysis = 18 minutes of bliss 😍
@n00f3 жыл бұрын
9:52 was hoping the floor motion behavior would be touched upon. A recent viewer map had me confuzzled. Thanks, magic man
@Maldito0113163 жыл бұрын
The only complevel setting I used to change were Monsters are infinitely tall, and Explosions have vertical push, both mostly for Cacodemons
@chrismingay60053 жыл бұрын
Not once had I ever considered that the "blazing doors" double sound effect was a bug!
@rafaelemerencio10003 жыл бұрын
Oh boy, I recently started making levels, and I have so much to learn. This video will help me a lot, and I will probably rewatch it several times in the future lol. Thanks decino, you're amazing :D
@travalisarcane91123 жыл бұрын
5:28 "Please!! I beg you! We're dead! You're a genuine dick-sucker!" Doors stuck is a classic that will have a place in my brain till I die.
@clownpiece59923 жыл бұрын
You should make a video about all the various Doom engine bugs and limitations, such as tooti-frooti and visplane overflow.
@iguana91733 жыл бұрын
Yes he should definitely.
@DinnerForkTongue3 жыл бұрын
Tooti-frooti, VPO, VSO, blockmap (by referencing Coincident), infinite height (maybe mentioning Borogk), hall of mirrors... bugs exist aplenty after we've pushed the engine so far beyond what it was made for!
@cakeman75553 жыл бұрын
@BrutalGoober Zedek
@jacderida3 жыл бұрын
Great video! Another little interesting fact btw: complevel 11 forces the use of -shorttics when recording demos.
@decino3 жыл бұрын
Isn't shorttics the default for all demos?
@jacderida3 жыл бұрын
@@decino Yeah, but you can override it with -longtics, but doing that has no effect if you're using complevel 11.
@decino3 жыл бұрын
Understood!
@Shepardus3 жыл бұрын
Same with complevel 9. -longtics is a thing thanks to a version of the Doom II executable hacked to record with longtics, which never existed for Boom and MBF. Worth noting that MFB21 _does_ support -longtics, thankfully.
@juanchol213 жыл бұрын
@@decino i think is forced in boom Mode but not in MBF 🤔
@RiiViiMedia24243 жыл бұрын
6:54 Those souls are forever lost.
@ezgoodnight9 ай бұрын
My RetroRGB article on Source Ports was released today, and I cited this video in it. I'd post the link but KZbin would probably assume I'm doing a spam. Love your channel, you're the reason I'm like this now, decino.
@decino9 ай бұрын
Just checked it out, very nicely written! Thanks for the mention.
@SentyPurr3 жыл бұрын
Doom will always have so much quirks and tiny jank that you still discover things to this day. Also, nice choice of music. This one's from Akeldama, I believe.
The fact that there's still interesting stuff about classic Doom for you to make videos about speaks to just what a great game Doom/2 is
@ardag14393 жыл бұрын
Thanks, decino! I was actually emotionally hurt a few times due to this whole -complevel business.
@iguana91733 жыл бұрын
Yup and me too.
@Jobby_James3 жыл бұрын
It is nice that you are analysing source ports like PrBoom+ is great detail, I think this will help those get a better understanding of the significance of -complevel parameters and the differences between source ports and versions. I am curious to know what font you use for these videos, as I like it due to its legibility and typeface. I am referring to the text that is usually white with a black border and isn't text in DOOM.
@decino3 жыл бұрын
Font is Consolas Bold.
@doomerrasa84753 жыл бұрын
@@decino yellow background video on doom fonts confirmed?
@conzmoleman3 жыл бұрын
i’ve always been confused/surprised as to why the boom ledge fall off physics were generally used as standard by most erstwhile purists, since it seems like a pretty significant difference from the original id engine behavior.
@Leahi843 жыл бұрын
Thank you so much for explaining this. I had been really confused as to what the (-complevel 9) in your videos had meant. This was great to learn about.
@not_creative_with_username38343 жыл бұрын
This is awesome, well written and very clear and undestandable even for a casual player like myself.. thanks!
@WSADKO3 жыл бұрын
This video needs to be seen by any aspiring doom player
@zatozatoichi79202 жыл бұрын
Most of the aspiring ones already know about this tho.
@TVdinnermasterchef3 жыл бұрын
Another great analysis vid mate. When I eventually get a PC, I will consult these vids on mapping tips whilst making my own maps. I'll call my WAD Sunlost, since I'll be aiming for Sunlust but, sadly, ending up miles away from my intended destination.
@Rozay4033 жыл бұрын
I was so perplexed by the stairs thing when I was doing my TNT pistol start run! This explained it though, holy heck. Blessed af that I got my decino fix. Love always!
@AjStormheart3 жыл бұрын
I had no idea that doom had this many levels to how it ran, also I agree with the double door close sound, having just play once did not sit right with me and felt off considering I grew up with the game, its just a little charm.
@peterhawes96803 жыл бұрын
Thanks for more great eDoomcation, Decino. I recently had problems recording a demo for Map 14 of Valiant because I had tinkered with the compatibility settings a long time ago but it didn't cause problems until doing an MBF map.
@cherubswrath88203 жыл бұрын
So basically, PRBoom+ is the linux of doom engines
@TheHardGameQuestion15 күн бұрын
so what is windows?
@omegasaturn35982 күн бұрын
@@TheHardGameQuestionGZDoom
@DoomKid3 жыл бұрын
Someone has probably told you this by now, but if you have 2 shells left in the SSG, vanilla doom and doom 2 will not play the reload animation (which makes sense) but -complevel 9 will. Great vid as usual man.
@decino3 жыл бұрын
I briefly mentioned it in the weapons overview video.
@greenguykanoe29123 жыл бұрын
Love me some ducino's educational videos. The editing is top notch
@LeeAndergen3 жыл бұрын
Not only informational, also *really* useful! Thank you for making this video
@markh.8763 жыл бұрын
"PrBoom+'s Compatibility Levels Explained"? That's the worst misspelling of "Going Down Level 09" I've ever seen in my life! :)
@emmecuh3 жыл бұрын
Or maybe "Stardate 20X7 Map 3"
@Erik-bt3om3 жыл бұрын
I think GD map09 is going to be the end of Decino's blind run victory streak.
@lhfirex3 жыл бұрын
Maybe it's "going down compatibility level 9" instead!
@CounterGoose535 күн бұрын
I just swapped over from the 2024 steam port to PrBoom+ and this video is a life saver. Thank you Pumpkin Man
@thestabbybrit47983 жыл бұрын
The most intimidating thing about classic Doom is figuring out how to launch it.
@mrscruffles8012 жыл бұрын
Through Doom Eternal
@zatozatoichi79202 жыл бұрын
In the age of Google, it really shouldn't be.
@evenfallabeksylt92713 жыл бұрын
Possibly the first video I've seen where the author thanks some AGONIZING RECTAL PAIN. Also, good for another analysis video, it'll help drive the subscribers count up and ultimately draw near the next Sunder adventure!
@MateDrinker333 жыл бұрын
My memory isn't good, but I think he MIGHT have appeared in "Why Can Mancubus Fireballs Go Through Walls?".
@evenfallabeksylt92713 жыл бұрын
I really don't know. Everything is possible at this point.
@СергейМисюк-ж1к3 жыл бұрын
At the beginning of all things... Decino mutated. This gave him a superpower of explaination. Which is cool. Because I always like to know more about doom, and compatibility is one of that things that concerns me the most. P.S. All these fragments of gameplay footages gives me what we russians call "Vietnamese flashbacks". Even though I didn't played most of these wads yet.
@GameplayandTalk2 жыл бұрын
Great video, I've always found the complevels confusing. This cleared up a lot of questions I had.
@Spectere3 жыл бұрын
I literally hit the thumbs up button the instant I saw the title. Thanks for tackling this!
@theineffableword10723 жыл бұрын
These videos always bring me a cozy comfortable feeling. Thanks Decino :)
@ihatetrollingGaming3 жыл бұрын
this video convinced me to give prboom a try, and while I've kinda been spoiled by gzdoom's general smoothness, prboom is honestly a pretty good engine, speaking as a non-purist player doesn't change the fact that the chainsaw is a fucking hideous stuttering eyesore in prboom
@csikocska3 жыл бұрын
I didn't know about compatibility levels inside source ports. It's good to know that the known issues are fixed in PrBoom + and GzDoom in default settings. Thanks for this informative video content. :)
@plazmasyt3 жыл бұрын
I counted the Souls in the thumbnail. Only 19, there's still room for three more before the limit is broken, so maybe that Meatball shouldn't be looking so smug. How can he be sure the limit is removed? c:
@fus1322 жыл бұрын
11:04 "Collapsing E1M1 isn't real, it can't hurt you" Collapsing E1M1:
@QuotePilgrim3 жыл бұрын
"you can just use GZDoom like a normal human being" cracked me up 😆 I don't like using GZDoom for anything that doesn't require it, but I also am not super concerned about 100% accuracy. If a wad runs in PrBoom+ then I'll just use PrBoom+ without specifying a complevel, if it requires GZDoom, I'll use GZDoom. I can only see myself using a specific complevel if the map I'm playing really only works with that complevel and breaks otherwise.
@Dollar_Store_Cacodemon3 жыл бұрын
Been reading and watching a lot of tutorials/guides on PB+ lately as have only been using it for about 4 months. This was useful and interesting too, thanks dc 👍
@Carnage71623 жыл бұрын
These settings were always confusing for me and it was one of the reasons I uninstalled all versions of Doom and stopped trying to speedrun it. My career ended before it begun :(
@technoman90003 жыл бұрын
Awesome thanks for going through all those settings, my eyes glazed over when I opened the PrBoom+ options...
@dromendus3 жыл бұрын
hey decino am I allowed to piss in the comments or do I have to go somewhere else
@decino3 жыл бұрын
Whatever helps the algorithm.
@patmurphy76033 жыл бұрын
Damn I actually really needed this video lol. Recently got a new laptop and I've been wanting to play some wads but really have no idea what to use for various ones. I know some stuff but definitely not NEARLY as much as I'd like to. So any future videos on this stuff like u mentioned will be most welcome lol
@adammclaughlin8453 жыл бұрын
Using Gzdoom is like playing games on console: as simple and streamlined as possible. Using PrBoom is like gaming on PC: extra layers of complication that people insist are needed, when they aren't.
@mrscruffles8012 жыл бұрын
Yeah, simple and streamlined until you look at the options menu.
@Cataflexia3 жыл бұрын
your videos makes me teleport to my childhood when i've my 486 dx2. and of course, great information! it clarify me many question that i have. thanks a lot!
@biggiestos23613 жыл бұрын
DOOR STUCK
@lukepardini23073 жыл бұрын
Really enjoy these in depth videos where you explain the inner working of Doom and the source ports. Keep them coming 👍🏻
@DasPanoptikum3 жыл бұрын
This video made me realize, that I will just stay with GZDoom. Looks like I'm just a normal human being
@expendableround61863 жыл бұрын
I know sone will get irritated with me due to my remarks, but akin to a pair of a _wired_ headphones, one can plug in GZDoom to nearly anything and it will work almost all the time. Do yourself a favor and get an extensive set of source ports, though. You're only twisting your own legs if you only use one.
@Orochi97Jr8 ай бұрын
6:53 7:00 The Lost Souls are living to the their name.
@SomeDudeOfficial3 жыл бұрын
5:26 *get out of my way man! dOOr stUck! dOOR STUCk!*
@JiggyA3 жыл бұрын
Thanks for this. Your Doom content is the best and I always get pumped up and more motivated to play after watching your videos.
@THEpaulyBOY443 жыл бұрын
I have always had the bell on for your channel bro and I don’t know why but I haven’t had a notification for months from you I just came across this vid and realised not just I have missed so many vids I have to catch up on but damn my guy you have gained some subs I’m glad you so deserve it this channel is so underrated for old skool DooM 👍🏻👍🏻👍🏻👍🏻🇬🇧🇬🇧🇬🇧🇬🇧
@humanbeing_3 жыл бұрын
NICE! Great idea for this video to explain all of these things. As always, GREAT VIDEO! 👍
@osmo_95773 жыл бұрын
Awesome in-depth -guide again! This will help me muchos with my amateur mapping project. And that Spoopy Boi in ~8:30 is doing some... Very spoopy stuff😂
@FioFiorello3 жыл бұрын
I work really long hours and have to take the train home for about an hour and a half at 3am. I get home a few hours before i have to be at work again. It sucks every time, but when Decino uploads an analysis? Well, on those nights, I feel alright!
@Filip.7773 жыл бұрын
13:44 that blue key is very aesthetically pleasing, love it
@decino3 жыл бұрын
Obscure little feature where keys reset the yellow bonus screen blend.
@Filip.7773 жыл бұрын
@@decino very interesting, I tought it was just good timing haha glad that I noticed it though
@Chozo_Ghost3 жыл бұрын
ZDL (ZDoom Launcher) is also a really handy way of loading in WADs and Complevel parameters! Also yay, more Tooshie :D Also LOL at the "Just use GZDoom like a normal human being" joke. That's the source port that I've mained for years now, and have just recently started doing more tinkering with PrBoom+ and DSDA-Doom. It's honestly hard to pull away from one that I've used for so long so I usually just say screw it and stick with what I know.
@expendableround61863 жыл бұрын
I honestly gave up trying to figure out PRBoom+ because I'm much too dim and impatient. I'm not trying to be an ultra-competitive player, I'm just trying to play a game. Oh, and ZDL is a lifesaver.
@JunayedMahin3 жыл бұрын
ahh peace of mind about a week ago i commented about making a video like this and its here already . thanks mr .Decino
@wilburthemango3 жыл бұрын
awesome video as always decino!
@erickbirkin36223 жыл бұрын
Maybe the most useful video so far, at least for me. I always have a mess in my compatibilities settings. Thanks bro.
@JouMxyzptlk Жыл бұрын
I was one of the boom beta testers, right after the source was released. Boom back then was the only engine which not "increased" the limitations (visplane oveflow, HOM when complexity gets to high etc), it REMOVED those limitations. Caused quite some funny bugs, and making them reproducible was the challenge.
@cubesolver25643 жыл бұрын
0:22 I love the homage to ITG/Simply Love with those arrow graphics.
@Roy-hn4ek3 жыл бұрын
decino being the greatest DooM buddy ever. Thank you for this video, made a lot of things clearer for me. :)
@thewaver83 жыл бұрын
Fantastic as always! Waiting for a port comparison video one of these months... :D
@Gleanerizer3 жыл бұрын
I figured this video was coming sooner or later. A great overview of the topic, thanks for this! 👍
@the_fatshark3 жыл бұрын
Thanks and great analysis video once again. So much more clear now all those comp level terms.
@rayft1422 Жыл бұрын
Awesome Video Thanks.. Sorted out out a slight non-infighting problem by using the correct Comp Level.. Who would have thought 😅
@alexbaxthedarkside3 жыл бұрын
Thanks for this vid Decino it is Super useful, only bug I can recall which didn't occur to me as a bug was being telefragged by a monster spawn even with iddqd invulnerability enabled on icon of sin on vanilla Doom 2, so yeah this is super useful, was not aware of alot of these, very interesting and informative!!! :)
@batsuuri.gantulga3 жыл бұрын
I never knew there were this many compatibility options for wad files. I have learned something today. Thanks, decino!
@maxonreese3 жыл бұрын
5:26 "OUTTA MY WAY SON!"
@RetroGamingWithEdgarRivera3 жыл бұрын
That's quite fascinating in fact I was testing some Boom Wads maps on crispy Doom only find it out that sure enough it requiers PrBoom to play correctly as I start to play more Boom wads the more I understand the compatibility on each Wads.
@bauul.3 жыл бұрын
FYI Crispy can never properly play Boom maps: it's a purely limit-removing source port, so aside from removing some basic limits has no support for anything other than the features available in the vanilla game.
@VGamingJunkieVT2 жыл бұрын
7:55 The funny thing is the invulnerability powerup isn't affected by the death floors, possibly an oversight. You can just type idbeholdv and you're safe in all versions.
@ruinsleepless90983 жыл бұрын
Bahaha, good to know I'm not the only one who makes that sound when they screw up a VO recording, can't count the number of times I've done that now. Handy info though, thanks for compiling it and making it easily understood
@carl.wunsche3 жыл бұрын
I've been waiting for this one! Thank you decino
@TimeofDying003 жыл бұрын
Oh wow, I never knew that double door sound was a bug, I just always assumed THAT was the sound. See, this is why I come to these videos, I can still learn something about a game I've been playing for almost 30 years.
@viti952 жыл бұрын
Thanks for this video, I've been able to understand much better complevels and add correct support to FastDoom thanks to it!!
@xX_Lol6_Xx3 жыл бұрын
Little fun fact: In chocolate Doom and crispy doom you can also use "complevels" by using the -gameversion command to emulate the desired exe, normally it's not used since they emulate the behaviour of the game based on the Iwad loaded. Obviously you can't use boom or mbf wads, but it's still cool nonetheless
@VaterOrlaag3 жыл бұрын
2:35 I actually tried running Eviternity in plain old MBF under DOS (well, Dosbox) for giggles. It crashed on loading map 2.
@INFERNOPL9993 жыл бұрын
Thank you, this is great! Exactly what I needed, you're the best!