Pro Modeling Tip #13 - Cylinder Topology (Arijan)

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Aryan

Aryan

Күн бұрын

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#blender #tutorial #topology #shorts #modeling #cylinder

Пікірлер: 72
@NOTHINGEVERLASTFOREVERRR
@NOTHINGEVERLASTFOREVERRR Жыл бұрын
Or you can just delete top and bottom of the face, and re fill again with ctrl F and select grid fill
@petitbeats1582
@petitbeats1582 9 ай бұрын
Thats probably the best, the topology still bad because of only one vertice on top and bottom faces.
@gptf4258
@gptf4258 6 ай бұрын
Я обычно выделяю n-gon, нажимаю i, потом M и центр
@jumpy2783
@jumpy2783 Жыл бұрын
Topology bros just make this stuff so much harder 😂
@AbsoluteHellOnWheels
@AbsoluteHellOnWheels 6 ай бұрын
You don't use this cylinder for any actual modelling, it's just for heaven's sake. A topology-good cylinder, nothing more than that
@roneeeee2610
@roneeeee2610 11 ай бұрын
Just select that face >extrude >scale >extrude >merge at the center 🗣️
@djo6666
@djo6666 Жыл бұрын
You can let Ngons or tris on flat surfaces
@vossfilmes
@vossfilmes 6 ай бұрын
exactly!
@mrhanan9221
@mrhanan9221 Жыл бұрын
Bro grid fill is better isn't it
@Sychyov
@Sychyov Жыл бұрын
or just insert faces. Ngons are fine as long as they're completely flat.
@dchannel2211
@dchannel2211 Жыл бұрын
​@@Sychyovnope thats still a bad idea if you want to use it for games. U need quads for better texturing
@a.t6066
@a.t6066 Жыл бұрын
​@@dchannel2211false
@AtomkeySinclair
@AtomkeySinclair Жыл бұрын
Not all is graphical. If you want to print the shape, then it makes some difference how you cap a cylinder when slicing - for instance, try printing a tube... I Boolean a cylinder from a cylinder to get the tube. Sometimes my slicers work better depending on how I have constructed the primary object before converting to stl format. Finding a repetitious print fail sometimes leads me to changing my geometry in blender and then try a new .stil file out.
@MB-rg7sc
@MB-rg7sc 11 ай бұрын
​@@dchannel2211Not really Topology for texturing only really matters around the edges as not enough supporting edges can cause some nasty stretching
@orus_inantis
@orus_inantis Жыл бұрын
You can simply use crease on these edges, and subdivision works perfectly
@ramalshebl60
@ramalshebl60 7 ай бұрын
you're right, everybody hates on creasing for no reason
@AbsoluteHellOnWheels
@AbsoluteHellOnWheels 6 ай бұрын
@@ramalshebl60 What? Never seen anyone hate on crease before. It's just not used often(Or atleast, I don't)
@rbettsx
@rbettsx 6 ай бұрын
I guess folks are wary of creasing because it doesn't always export, unapplied, and sometimes you want more control over the density of geometry near interpolated normals.
@zenarch8618
@zenarch8618 4 ай бұрын
inset + grid fill
@skade245
@skade245 6 ай бұрын
Bro. Just delete the top face, make a loop selection and grid fill, you can even extrude inset a ring of faces before that and get even better topology
@marcelosantosdesign
@marcelosantosdesign 11 ай бұрын
Shift + E (1000) resolve isso!
@luciomartinezumansky-cn3cy
@luciomartinezumansky-cn3cy 9 ай бұрын
Thanks
@EmptyBoiled
@EmptyBoiled 6 ай бұрын
And here i am still wondering how to change the default cube
@AtomkeySinclair
@AtomkeySinclair Жыл бұрын
Absolutely excellent example. Great content ~ thank you.
@padre8611
@padre8611 Жыл бұрын
Better use grid fill since tris are not the best choice at subdiv modeling
@MattproThe
@MattproThe Жыл бұрын
It all depends on the final usage. He's not using Tris, as you can see he's removing at the end 1 edge every 2 of them, to make them all quad (Diamond shape quad). This is the most common usage for cilinders while being "all quads grid fill" you have no curvature. For example, if you want to make a weapon Bullet Case, you need to use the method on this video, not a grid fill quad.
@MudraptorGaming
@MudraptorGaming Жыл бұрын
​@@MattproThethanks for the explanation, I wasn't sure what the advantage of this was until you mentioned the bullet 👍
@padre8611
@padre8611 Жыл бұрын
​@@MattproTheyou are right, my bad
@jeonmaehok
@jeonmaehok Жыл бұрын
@@MattproThe😅😅😅😊
@jeonmaehok
@jeonmaehok Жыл бұрын
@@MattproThe😊😊😅😊😊😊😊😊😊😊😅😅😅😅😊
@oskars_l
@oskars_l 6 ай бұрын
nice 😊
@DonkLearningLair
@DonkLearningLair 6 ай бұрын
if you can create something cool with it with the least vertices possible its good right
@strider5402
@strider5402 9 ай бұрын
Very bad tutorial, he never showed how to delete default cube.
@ArijanRace
@ArijanRace 9 ай бұрын
You are right ☝️
@rogaalik1379
@rogaalik1379 5 ай бұрын
Awesome
@tungiska
@tungiska Жыл бұрын
Amazing
@ptootie5657
@ptootie5657 8 ай бұрын
My cylinders work just fine what
@im.bugland
@im.bugland 7 ай бұрын
Or just hear me out, crease the edge so subd works
@Aves_1
@Aves_1 11 ай бұрын
Could also just inset the top face on the original cylinder then triangulate the center face instead of the bezel and dissolve. You say this is “pro” but its just overcomplicated
@jesselindholm2963
@jesselindholm2963 Жыл бұрын
saved
@If_you_can
@If_you_can Ай бұрын
tf is up with your 3D curser??
@kslegendgg3128
@kslegendgg3128 9 ай бұрын
Game name
@lafix2341
@lafix2341 8 ай бұрын
Roblox
@PeterFoxKills
@PeterFoxKills 9 ай бұрын
И в центре звезда все равно. А могли быть квадраты нормальные
@ХолденКолфилд-м6я
@ХолденКолфилд-м6я 9 ай бұрын
Я применяю бевел. Мне так гораздо проще. Но этот способ я не знала. Его было бы удобно поименять в других задачах. Спасибо😊
@Verhuyashik
@Verhuyashik 10 ай бұрын
Bevel
@spikespiegel9919
@spikespiegel9919 6 ай бұрын
there's no bad topology - there's topology for certain use cases. bad video
@ArijanRace
@ArijanRace 6 ай бұрын
You watched and commented, W for me 🎉
@GawkyDevotee
@GawkyDevotee Жыл бұрын
Not good, you've got a pole
@Ася-п2й7е
@Ася-п2й7е 10 ай бұрын
ahaha "Pro" tips.
@cgdranser
@cgdranser 10 ай бұрын
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