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Пікірлер: 72
@NOTHINGEVERLASTFOREVERRR Жыл бұрын
Or you can just delete top and bottom of the face, and re fill again with ctrl F and select grid fill
@petitbeats15829 ай бұрын
Thats probably the best, the topology still bad because of only one vertice on top and bottom faces.
@gptf42586 ай бұрын
Я обычно выделяю n-gon, нажимаю i, потом M и центр
@jumpy2783 Жыл бұрын
Topology bros just make this stuff so much harder 😂
@AbsoluteHellOnWheels6 ай бұрын
You don't use this cylinder for any actual modelling, it's just for heaven's sake. A topology-good cylinder, nothing more than that
@roneeeee261011 ай бұрын
Just select that face >extrude >scale >extrude >merge at the center 🗣️
@djo6666 Жыл бұрын
You can let Ngons or tris on flat surfaces
@vossfilmes6 ай бұрын
exactly!
@mrhanan9221 Жыл бұрын
Bro grid fill is better isn't it
@Sychyov Жыл бұрын
or just insert faces. Ngons are fine as long as they're completely flat.
@dchannel2211 Жыл бұрын
@@Sychyovnope thats still a bad idea if you want to use it for games. U need quads for better texturing
@a.t6066 Жыл бұрын
@@dchannel2211false
@AtomkeySinclair Жыл бұрын
Not all is graphical. If you want to print the shape, then it makes some difference how you cap a cylinder when slicing - for instance, try printing a tube... I Boolean a cylinder from a cylinder to get the tube. Sometimes my slicers work better depending on how I have constructed the primary object before converting to stl format. Finding a repetitious print fail sometimes leads me to changing my geometry in blender and then try a new .stil file out.
@MB-rg7sc11 ай бұрын
@@dchannel2211Not really Topology for texturing only really matters around the edges as not enough supporting edges can cause some nasty stretching
@orus_inantis Жыл бұрын
You can simply use crease on these edges, and subdivision works perfectly
@ramalshebl607 ай бұрын
you're right, everybody hates on creasing for no reason
@AbsoluteHellOnWheels6 ай бұрын
@@ramalshebl60 What? Never seen anyone hate on crease before. It's just not used often(Or atleast, I don't)
@rbettsx6 ай бұрын
I guess folks are wary of creasing because it doesn't always export, unapplied, and sometimes you want more control over the density of geometry near interpolated normals.
@zenarch86184 ай бұрын
inset + grid fill
@skade2456 ай бұрын
Bro. Just delete the top face, make a loop selection and grid fill, you can even extrude inset a ring of faces before that and get even better topology
@marcelosantosdesign11 ай бұрын
Shift + E (1000) resolve isso!
@luciomartinezumansky-cn3cy9 ай бұрын
Thanks
@EmptyBoiled6 ай бұрын
And here i am still wondering how to change the default cube
@AtomkeySinclair Жыл бұрын
Absolutely excellent example. Great content ~ thank you.
@padre8611 Жыл бұрын
Better use grid fill since tris are not the best choice at subdiv modeling
@MattproThe Жыл бұрын
It all depends on the final usage. He's not using Tris, as you can see he's removing at the end 1 edge every 2 of them, to make them all quad (Diamond shape quad). This is the most common usage for cilinders while being "all quads grid fill" you have no curvature. For example, if you want to make a weapon Bullet Case, you need to use the method on this video, not a grid fill quad.
@MudraptorGaming Жыл бұрын
@@MattproThethanks for the explanation, I wasn't sure what the advantage of this was until you mentioned the bullet 👍
@padre8611 Жыл бұрын
@@MattproTheyou are right, my bad
@jeonmaehok Жыл бұрын
@@MattproThe😅😅😅😊
@jeonmaehok Жыл бұрын
@@MattproThe😊😊😅😊😊😊😊😊😊😊😅😅😅😅😊
@oskars_l6 ай бұрын
nice 😊
@DonkLearningLair6 ай бұрын
if you can create something cool with it with the least vertices possible its good right
@strider54029 ай бұрын
Very bad tutorial, he never showed how to delete default cube.
@ArijanRace9 ай бұрын
You are right ☝️
@rogaalik13795 ай бұрын
Awesome
@tungiska Жыл бұрын
Amazing
@ptootie56578 ай бұрын
My cylinders work just fine what
@im.bugland7 ай бұрын
Or just hear me out, crease the edge so subd works
@Aves_111 ай бұрын
Could also just inset the top face on the original cylinder then triangulate the center face instead of the bezel and dissolve. You say this is “pro” but its just overcomplicated
@jesselindholm2963 Жыл бұрын
saved
@If_you_canАй бұрын
tf is up with your 3D curser??
@kslegendgg31289 ай бұрын
Game name
@lafix23418 ай бұрын
Roblox
@PeterFoxKills9 ай бұрын
И в центре звезда все равно. А могли быть квадраты нормальные
@ХолденКолфилд-м6я9 ай бұрын
Я применяю бевел. Мне так гораздо проще. Но этот способ я не знала. Его было бы удобно поименять в других задачах. Спасибо😊
@Verhuyashik10 ай бұрын
Bevel
@spikespiegel99196 ай бұрын
there's no bad topology - there's topology for certain use cases. bad video