A short video demonstrating how to model and unwrap damage decals. Useful on assets like ruins, debris, and concrete chunks.
Пікірлер: 11
@Squeegiefilms16119 жыл бұрын
Thank you, please keep making videos like these! They are extremely helpful to people like me who are just starting out in 3DS max and game development.
@MZONE3D9 жыл бұрын
Like the noise modifier on the selection! great little tip
@dominik_vit9 жыл бұрын
I love you man .. you are my inspiration. I am from CZ so i cant visit your school but i still want to make good game so i am learning from youtube and yours videos are awesome! THANK YOU
@needlessToo9 жыл бұрын
Thanks for this. I was thinking about some good ways to do decals too.
@ezelominish37679 жыл бұрын
Thx :) Love your Videos !
@SuWoopSparrow9 жыл бұрын
Can you go over the process of creating the tilable textures in ZBrush? It's hard to find a good tutorial on sculpting tilable textures as opposed to using the insert method like in the other video that you made.
@brennandunn39858 жыл бұрын
Do you have any episodes for like active damage for destruction from explosions? Thanks
@ribthiefz82839 жыл бұрын
Just wondering, is there a reason why you use cryengine over UE4 or similar engines? Currenly learning UE4, should i swap to cryengine?
@Futurepoly9 жыл бұрын
+Ribthief z No I think UE4 is great and I'll be adding more support for it in the future. The thing I do love about CryEngine is the instant feedback when iterating. Because of the real time lighting you get to view your scene exactly as it will be. With Unreal you can achieve a higher quality to the lighting but it takes a very long time to dial it in.