This tutorial covers a simple and fast way to create a bowl of berries using procedural methods in 3DS Max.
Пікірлер: 14
@lordavius7 жыл бұрын
I'll wait for the version with simulated berries filling the bowl. I know you're saving this one for later 😉.
@lavart70435 жыл бұрын
Another amazing tutorial. If you didnt disable Selection Brackets from viewport intentioally the J key toggle disable/enables it. However i am using 2018 and maybe it was disabled in 2017.
@paulneale5 жыл бұрын
I hate those selection brackets.
@GamingRevenant7 жыл бұрын
This is pretty awsome =D
@Jimbobuk103 жыл бұрын
nice tut again, thx....watched a couple of your videos now can I ask a question why do you use an form to scale things rather say and edit poly modifier?.....just interested thxs
@paulneale3 жыл бұрын
Lower over head and easier then having to select all the verts.
@Tracks7777 жыл бұрын
Great content
@simplifiedmaya65915 жыл бұрын
you didn't show where the particle system you used is !!!
@AliNaserGFX7 жыл бұрын
finally new video , it very helpful :) thanks
@nisk607 жыл бұрын
Interesting but why use Pflow instead of the Scatter compound object?
@paulneale7 жыл бұрын
Scatter works well and actually renders a lot faster but you can't have multi sub materials assigned. And I just wanted to show another way. People think of particles for FX but why not use them for modeling as well!
@simplifiedmaya65915 жыл бұрын
and how the result can be exported to an obj file ?