For everyone wondering in 3.4, I finally found out instead of the Transfer Attribute node, we now use the Sample Nearest Surface node in this case, plugging it in exactly the same way he plugs in Transfer Attribute here. And thank you CGMatter for this and all your other tutorials; I needed to know this technique for alot of prospective projects!😁
@trochilusneon3141 Жыл бұрын
Thank u mate this is exactly what I'm looking for!
@alfiedabomb2 жыл бұрын
the transfer attributes trick and combining them to make a UV system is genius! thank you!
@Dmitry21842 жыл бұрын
Shout out to the cg matter dude this one actually looks like a seashell nice job 👍🏻 👏🏻
@KefuP Жыл бұрын
13:37 Transfer Attribute - Sample Nearest Surface
@leaf46452 жыл бұрын
If anyone is struggling with holes in their mesh, Just put a subdivision surface after the merge by distance.
@mihailazar24872 жыл бұрын
Your computer's gonna die
@Tingleton112 жыл бұрын
@@mihailazar2487 bro my computer dies just creating a cube
@todesdigga38912 жыл бұрын
I always think I know everything you gonna tell and always learn new tricks! Great
@jimsmindonline2 жыл бұрын
Brilliant, I was always confused by the transfer attribute node. This really showed it nicely. Although it's been changed in 3.4 it still works fine with the new nodes.
@xaviervicens52172 жыл бұрын
Which node did you use instead transfer attribute?
@xaviervicens52172 жыл бұрын
Find it, Sample Nearest Surface
@Tingleton112 жыл бұрын
@@xaviervicens5217 thanks for actually telling us instead of just saying resolved
@Dingle.Donger2 жыл бұрын
The star shape made it look like ice cream or a churro depending on the exact shape of the star
@jesseisstuckinside6 ай бұрын
Hey, I'm at 9:25 on Blender 4.1 and things have been going okay so far, but when I reach the part with turning the curve into a mesh into a volume, I only get sporatic points of the shell centered around the center. I have found a fix for this, and it's toggling "Fill Caps" in Curve to Mesh. However, this gets rid of the hollow inside the snail shell.
@Bau-3d5 ай бұрын
i also facing the exact same issue and searching for a work around
@Bau-3d5 ай бұрын
after curve to mesh - mesh to curve - resample curve - points to volume
@goatpepperherbaltea78952 жыл бұрын
Next tutorial is nose tracking
@jozafax2 жыл бұрын
This is insane, thank you!
@wigligigly33752 жыл бұрын
This is so random but cool at the same time. Thank you for this
@TarekAlShawwa2 жыл бұрын
Tutorial starts at 2:50
@jaymcleinevaristo9802 жыл бұрын
there's no mesh to volume in my node??
@bloom9452 жыл бұрын
the uv trick was neat
@jackryan85884 ай бұрын
I’m going to do things with this!
@mortican09 Жыл бұрын
Amazing tutorial! One question though: is there a way to "apply" the node group in order to create a mesh that can be used for sculpting? Every time I try it says I should convert the curve to mesh, but adding that node on the end does not work at all...
@raulgalets2 жыл бұрын
hey mr cube, i remember you asked blender for a way to quickly deletr annotations: alt + d it is
@marcusbrasilite Жыл бұрын
Nice video, but I had to use "points to volume" cuz I didn't find "mesh to volume" in Blender 3.2, there's a way to fix that?
@chiefchugger46832 жыл бұрын
very cool
@gianniroden8155 Жыл бұрын
Thank you 💪 🙌🙌🙌
@ratuldebnath81342 жыл бұрын
great tutorial
@rokaya.22502 жыл бұрын
simply u iz crazy good
@FeRReTNS2 жыл бұрын
FUCK YEAH COFFEE
@Bildungsromanx Жыл бұрын
What feature did you add key frames to to animate it like that? Curling from the inside to out?
@FunkinArchive2 жыл бұрын
She sells seashells on the seashore...
@FunkinArchive2 жыл бұрын
@@WorldOfFunYT due to the laws of supply and demand no-one wants to buy shells cause there's loads on the sand
@adamPhoebe2 жыл бұрын
sheshellssseashellssss
@morfgo2 жыл бұрын
When continue America walk
@datodavita12122 жыл бұрын
you are crazy :)
@sevfx2 жыл бұрын
"you can plug the normal map into AO"... Wow, thats too op, they should nerf it.
@SebastianDecilia2 жыл бұрын
Maldito loco 😵
@Lavxa6 ай бұрын
Very awesome stuff! I am working on a shell generator.. Where full models of shells are randomly missing chunks, with pours etc. With random noise values on each shell. Thank you for this