Procedural Styrofoam: Cinema 4D & Octane Tutorial

  Рет қаралды 6,002

Nojs Graphics

Nojs Graphics

Күн бұрын

Ever wondered how to nail that Styrofoam look in C4D & Octane? I've been experimenting, and I've got some tricks to share. Jump into this tutorial and let's craft some procedural Styrofoam together.

Пікірлер: 17
@mishakvakin
@mishakvakin 11 ай бұрын
Thank you for the tutorial! It’s very helpful (and the material is slightly more versatile than a similar material by gsg). I don’t have a specific tutorial request, but more of a reflection out loud. In practice, I often have to create scenes with different materials side by side, like styrofoam, glass, metal, and wood. The challenge of achieving photorealism in mixed scenes is that each material looks best in specific lighting and scale. Tutorials often create a sterile situation that is rarely encountered in practice. It would be interesting to see how you approach such tasks.
@NojsGraphics
@NojsGraphics 11 ай бұрын
Thanks! That's an interesting perspective. I've never considered it from that angle before. In situations like these, it's crucial to ensure settings and values align with real-life expectations. Simple aspects, like the hue, brightness, and saturation of albedo, often play a more significant role than many realize. These values can change based on environmental lighting conditions, color space, and other factors, such as the number of light bounces. Perhaps a list like "20 Tips for Achieving Realistic Renders" could be a future topic to explore.
@蔡林儒
@蔡林儒 11 ай бұрын
Very happy to see your update, because it has been a while since I saw your new video
@gv0zdysh0k
@gv0zdysh0k 11 ай бұрын
Ahhhhhh, I'm working several years with octane, but cudn't understand why triplanar is not working))))()()()) thank you)))))
@NojsGraphics
@NojsGraphics 11 ай бұрын
Thanks and your welcome!
@NastEdits
@NastEdits 11 ай бұрын
Greate job! Thanks
@先生靖
@先生靖 11 ай бұрын
What is the difference between GGX(energy preserving) and octane brdf mode? Your tutorials are all about switching to GGX mode, is octane mode hard to use
@NojsGraphics
@NojsGraphics 11 ай бұрын
In short, there are several benefits to using GGX with energy preservation. It allows for anisotropy, excels at preserving light energy when adjusting material roughness, and provides a better specular "tail" with low to mid-level roughness. Overall, GGX with energy preservation is the most versatile option, which is why I always recommend switching to it.
@ColinCharles3D
@ColinCharles3D 11 ай бұрын
Simple and straight to the point, thank you good job !
@elliotverhaeren1945
@elliotverhaeren1945 11 ай бұрын
I want the same tutorial about a sponge material.
@NojsGraphics
@NojsGraphics 11 ай бұрын
Interesting idea! I'll definitely add it to my list.
@yasirjaved6677
@yasirjaved6677 2 ай бұрын
Great Job! Thanks can you share velvet marital tutorial?
@AlexiEffects
@AlexiEffects 11 ай бұрын
Very cool! Learned a lot from this one. Great work. If i had to choose for another texture tutorial, id say anything that has a stylized look. I've personally been trying to find a way to get a painterly effect, and recently came across a technique that utilizes painted Normal maps to produce this. Something like that would be a godsend!
@NojsGraphics
@NojsGraphics 11 ай бұрын
Thanks! I'll definitely look into that. I'm familiar with that method, and it's also feasible to implement it in Octane to some extent. The real question is whether we can achieve that within Octane without resorting to Substance Painter, and just how far we can push the stylized look in Octane!
@AlexiEffects
@AlexiEffects 11 ай бұрын
@@Stiegosaurus right, so perhaps there's a way to generate a painterly effect procedurally and then apply the hand painted normal map based on it. Sort of a two- step solution
@ahmadgharib3826
@ahmadgharib3826 11 ай бұрын
great
@huntethan-jt2gz
@huntethan-jt2gz 11 ай бұрын
cool!
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