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I'm putting my deep dive hat on again today and - after as much research as I could muster - think I've compiled a near exhaustive list of Star Citizen's professions - present and future. I've tried to place it in the context of a crafting economy and back my crystal balling with context and source material from the devs. Hope you enjoy & please let me know what I missed!
My referral code for some extra starting cash: STAR-MY2H-6P9B
Come say hi on discord: / discord
If you'd like to fund my burrito habit: patreon.com/loudguns
Thank you to the wonderful Anorii for the awesome backing music - Nebula One!
A big shout out to the folks at the SC wiki (starcitizen.tools/) who were able to get that data on the underlying commodity ingredients for recipes with their fancy data mining skills!
Also a massive thank you to CIG for the resources they put out there for us in the community.
Further watching from me if you like your dives deep:
- Base Building & Land Claims: • Stake Your Claim - A d...
- Capital Class Ships: • The Biggest & Baddest ...
- NPCs & AI Crew: • "Make it so" - a Deep ...
As many of my sources as I could remember (I'm not at Uni anymore and you're not my lecturer):
- CitCon 2951: Crafting Worlds: • CitizenCon 2951: Craft...
- ISC Fall 2020 - Air of Refinement: • Inside Star Citizen: A...
- ISC Fall 2022 - Cargo Show: • Inside Star Citizen: T...
- CADs - Economy of Spaceships: • Star Citizen: Calling ...
- ATV Anniversary Special - CO & Land Claims: • Star Citizen: ATV Anni...
- ATV Kiosks & Commodities: • Star Citizen: Around t...
- Persistent Universe Game Ideas Forum: • Persistent Universe Ga...
- Loremakers Guide to the Galaxy - Bremen: • Star Citizen: Loremake...
- Loremakers Guide to the Galaxy - Goss: • Star Citizen: Loremake...
- CitizenCon 2949 - The Adventure Continues: • Star Citizen: CitizenC...
- Ship Shape - The RSI Apollo: • Star Citizen: Ship Sha...
--Chapter Markers---------------------------------------------------------------------------------------
00:00 - Intro
00:58 - Channel Credits
01:32 - Crafting for Context
04:22 - Commodities (Also context!)
05:41 - The Idea of Professions
07:51 - Exploration
10:18 - Science
11:32 - Data Broking / Inforunning
12:48 - Mining
14:39 - Salvage
16:10 - Refining
18:03 - Farming & Agriculture
19:37 - Construction / Base Building
22:40 - Crafting / Manufacturing
24:01 - Cargo Hauling & Trading
27:17 - Transportation
29:15 - Security & Mercenary
31:44 - Bounty Hunting
33:08 - Medical
35:00 - Repair / Refuel / Rearm
36:45 - Piracy
39:06 - Wetwork
40:53 - Smuggling & Fencing
43:30 - Racing
44:51 - Final Thoughts