I think having a (very) rare alert in which all of the factions team up temporarily to take down a huge wave of androids would be really fun, and would be a way to break up the monotony of just capture/defend a base, and move on to the next one.
@LorcaNomad10 жыл бұрын
That. Would. Be. AWESOME. Y U NO EXIST IN GAME YET.
@hoodenmcburg10 жыл бұрын
***** Yeah but the problem is that your method wouldn't add to the game or keep it fresh. You're just content with it already in its current state, which, let's be fair, is nowhere near perfect, or even finished.
@Sirax12310 жыл бұрын
well, in regards to alerts, it dosent have to be just bots. there could easially be "destroy/defend base" alert. among anything else that would be fun in some way, aside from using what is already being done in game (capture the flag, now capture the continent!).
@TheZedman500010 жыл бұрын
Maybe just create an alert where all three factions WEREN'T doing the same bloody thing they always do- slug it out to capture the continents. Doesn't need them to band together, maybe just make a thing where one faction is trying to defend a massive battleship (one tanks could hit) from the other two that want to capture it for themselves (by destroying it, breaking into it and killing the surviving crew) then escorting it against the other two factions. It would break the monotony while still being PvP, and would allow for more advanced tactics, like a mutual agreement to NOT shoot the guys also damaging the giant thing you want to kill and repair to take for yourselves, so that at the end of the alert if you have it, then the next time that alert appears you will start with it. Maybe even make it start out neutral with AI until someone captures it, so all three factions have to fight over it.
@sb1789910 жыл бұрын
Ally myself with the rebels? HAVE YOU GONE MAD? I WOULD NEVER WORK WITH SUCH SCUM.
@codycarter590210 жыл бұрын
I don't know about turrets and such, but I really want wildlife added, and maybe civilians. the maps just feel so dead I see no point in fighting. just to have some space deer or even a hostile dinosaur creature or something running around here or there once in awhile would liven things up. or civilians that just run away when the fights start to make it feel like I'm actually fighting for a cause.
@TheWineGuy10110 жыл бұрын
Dinosaur-like passive-aggressive creatures would be pretty cool. Especially on hossin! Some Jurassic park vibes there :3
@thedeadwookie2510 жыл бұрын
Quigglesworth oooooh ive got the shivers now! :D
@TheWineGuy10110 жыл бұрын
thedeadwookie25 Got the image of an iinfiltrator unscoping to see a Hossin-Raptor peeking out of a bush staring at him... "Clever girl..."
@thedeadwookie2510 жыл бұрын
Quigglesworth *raptor noises* SCREEEE
@TheWineGuy10110 жыл бұрын
thedeadwookie25 Three low battleranks sitting in a sunderer in the dark... a distant thumping gently shakes the vehicle, causing ripples in the lake... :3
@MartoLun10 жыл бұрын
I'd love it if wildlife interrupted battles now and then. Packs of wolf-like creatures,dinosaurs attacking you if disturbed, giant birds snaching vehicles...
@Crit-Chance10 жыл бұрын
I would lose my shit if they got the Esamir yeti to come out and play.
@JerryCasual00610 жыл бұрын
now that is a great idea think rain, snow storms and sand storms reducing vision
@SleepyRickyC9210 жыл бұрын
Dude I'd love that. Maybe have passive and aggressive creatures to even things out.
@LordCommissarDrac10 жыл бұрын
then they would have to re-write the lore, the lore is that auraxis is dead of life besides plants, but yes it could be cool to have those animals roam around and attack if you got too close.
@Crit-Chance10 жыл бұрын
AJloverftw32 It's about time they added more to this game's story anyway. They could come up with something like bugs from Earth coming into Auraxis in Nanite System shipments, coming into contact with the new atmosphere and flora and morphing into new, much more dangerous beings that decided to inhabit the planet and get rid of all the annoying bipedal creatures that make so much noise.
@JoshinoGaming10 жыл бұрын
I'm hoping for battlefield 2142 style drones that would follow you around, some healed a little bit, could repair things, supporting fire among other functions.
@MattiAceGaming10 жыл бұрын
I think you are right on the money with what some players are concerned about. As you compare this turret with proxy mines et.c. some players probably feel like "not another simular feature, we have enough already". I am also worried about more new bugs. Every time a new update and feature is releazed we see new and seemingly unrelated bugs. There are a lot of thing that needs to be addressed in the game rather than adding new stuff. Anyway, nice video. Thanks for sharing!
@xflamousz10 жыл бұрын
Die example tracers are dickes For some ppl atm. In esfs as well as tanks, etc.
@xflamousz10 жыл бұрын
xflamousz *for example
@thisisammunition10 жыл бұрын
'INFANTRY SCENARIO'. You've just won a Vonic style 3v1 popping meds faster than Darkelf. You have a shred of health left.............A bot kills you. GG! Proxy mines.... Banshees.....PPA.......Tanks shelling from cliffs.....etc What is this game LACKING???? Oh yeah, MORE SPAM!..! For the love of Higby SOE are you freakin' SERIOUS!
@h3artac310 жыл бұрын
I would like to see... Continental scale: "swarm invasion" events by droids where 3 factions will simultaneously protect their owned fortress while clearing out key "hives" that acts as region npc spawn points, or 3 factions immediately lose all their territory and start from each main base to clear out infested camps (reward: unique faction buff, exp, achievements, personal buffs based on score and actions, & etc). Basically 4th faction NPC type of alert. Small scale: droid supply convoys raids (unique player health or damage buffs, temporary unique weapons, & etc) or 4th faction droids scavenging for alien technology scattered throughout the map (reward: exp, unique buff, and temporary unique weapons); & assists: recon drones, droid support drop (droid hounds or mini hovering droid healer). Small scale PVE part will be great when most players are doing alerts and you are stuck in less populated maps.
@cerbanstudios51419 жыл бұрын
Imagine a campaign in planetside, your the commander these are your troops this is your sunder and those are your enemies. Use points on the map to lead your men to death or victory. Yeah that would be cool
@dakotadawn57898 жыл бұрын
So a Planetside RTS
@jawbelly91747 жыл бұрын
Cerbanstudios Basically Arma
@Siemben634 жыл бұрын
5 years laters its here, wrel saw your comment
@Aetrion10 жыл бұрын
What I want to see is automated base turrets that make assaulting empty bases less boring, and I would like to see a slotable autoturret for Galaxies so the vehicle isn't so weirdly dependent on the people that you should be dropping out of it staying inside to give it some defense.
@Cumbercuke10 жыл бұрын
This.
@charliewalker65199 жыл бұрын
Aetrion i would like a 4th stealth faction that are weak in head to head combat but can decimate a base in minutes if they aren't found. They would wear complete black and all weapons would have a suppressor and they would be far more adept with melee combat, like i said before they would be much weaker when there found to balance out the power difference
@Aetrion9 жыл бұрын
LoL Stacker You have the right idea, but guerrilla warfare shouldn't be something a fourth faction does, but simply something any faction can do when they become outnumbered. The game should acknowledge when you can't play for domination and instead change your objective to sabotage.
@charliewalker65199 жыл бұрын
Aetrion thats a great idea
@Aetrion9 жыл бұрын
Unfortunately a few years too late for Daybreak to still make anyone care again if they did something like that :P
@modellking10 жыл бұрын
I'd really love to see a 4th faction of NPCs... maybe the ancient aliens the VS stole their technology from or something like that... bot's which have impact on the fight between 2 Playerfactions have to be balanced really good, so they don't get a bigger problem in the fight than the players themselves...
@ow124-k3z10 жыл бұрын
Quite frankly, I really don't care what SOE adds to Planetside 2 anymore, so long as it refreshes gameplay. Player versus environment has potential to do just that, so they should go for it. And NS Androids going haywire on the Crown ? F**k, yes please ^^
@Zakurn10 жыл бұрын
Right now anything (aside from weapons) added to the game would be a good thing given its current state
@HNW0010 жыл бұрын
If the game worked better then that would be the best thing.
@MilitantOldLady10 жыл бұрын
Aliens in PS2....make it happen.
@CountCocofang10 жыл бұрын
I always liked the feeling of "ALL of this is player-driven" in Planetside 2. It has this "WOW"-effect when you show someone the game for the first time and drop the line "You see those aircrafts, tanks, this whole army marching forward? All of them are players!". That's kind of jawdropping. With AI making it's way into the game it will dull it down a bit because you have to add "... well, except those things. And those. They are AI. And that as well, that's not a player." It just waters down the feeling. But it opens up a lot of interesting possibilities as well, that might make that worth it. SOE just has to balance the reward properly. A turret that racks up kills while the engineer sits somewhere around the corner repairing it, would be crap. They mustn't be too strong.
@Jeralamo10 жыл бұрын
I understand what you mean but it wont be like "the infantry, tanks and aircraft are all players, except half of them are AI." I dont think its as big an impact as people think. To me it makes more sense that the base turrets are AI, why in the future are they not AI? It wont take anything away, it will only add to the fun.
@Roland59710 жыл бұрын
AI turrets are 100% needed for this game. Currently Aircraft has a HUGE advantage in smaller fights. Especially 1-12. We need players to have to upgrade their play styles as well. Pilots need to play infantry more. If you want to run an air outfit fine, but they should also specifically focus on taking out air defenses AND THEN exploiting air superiority. The current crop of fools we have are grunts at best.
@Jeralamo10 жыл бұрын
Roland597 Fine with AI controlled AA turrets to help the small fights but players can play the game however they want. If flying is what you love to do then you should be forced to play infantry. Pilots do play infantry by the way. (I'm a pilot)
@TheBananaThug10 жыл бұрын
Im more concerned with fun, than spectacle.
@Lake-ts2yl7 жыл бұрын
learn to fly scrub
@xGoodOldSmurfehx10 жыл бұрын
Wrel hey Wrel, im glad you made this video btw you fought at most of the places i fought at 2 days ago as a VS :P anyways, im pretty sure most people will come to accept the idea of bots however still depending how they implement it personally i always thought it would be interesting to have an exclusively PvE COOP battle but at the same time it shouldnt be separated from the actual server/continent if possible and on the other hand i can see full smart AIs having no place in the game itself among players (not only turrets but actual AI vehicles and AI infantry, etc.) so i guess it all depends on how they will implement it, i think they should implement small pillboxes of some sort with automated turrets that helps defending bases since people just simply rush the gate in a derpy fashion, it would add some much needed strategy in base captures :)
@TBaron286510 жыл бұрын
Hot topic. The transportship AI you menshoned (menshened? Idk) would be a topic on itself. Remember the video you did about the playerlogistics?:) would be fun to see instead of a redeploy: a button wich calls for a transportship (maybe a faster AI-driven valkyrie) wich then transports u to your selected location. At the warpgat there will be some bigger ships with their destination marjed above them (for each current fight 1 or more if needed). That would greatly impact the game in terms of spwncamping because lonewolfes or smaller squads have now the abillity to make AI supported gal drops. So instead of just be a spawnroomhero they can redeploy to the warpgate (yes redeploying to the warpgate should be still possible) and then get into one of these airplanes and these will then drop the ppl directly on the A-point or a squadleader-marked-atack-symbol-thingy (you know the squadleader can make these atacksymbols right? They dont have a real use but now they would). HOPE YOU UNDERSTOOD MY BAD ENGLISH :/ SRY WHAT DO YOU THINK OF IT? Also add some ideas And wrel if you like it, plz tell the devs bcz they will more likely make something that's suggested by you :)
@TBaron286510 жыл бұрын
Thx
@SinerAthin10 жыл бұрын
I think NPCs could be cool to have in bases. Maybe to prevent them from just looking like ghost towns. But as a new feature, as more and more players entered the area; the NPCs would disappear. So if there were like 1 player in the area, the base would be fully staffed. But if two zergs met, the base would be empty of NPCs and completely taken over by players instead.
@Nezekk10 жыл бұрын
the very reason planetside is so appealing to me is the fact that i am fighting other humans, some really bad, some really good and smart, some about my level, u get to know your enemies u get to understand them and trick them, u get tricked by them, humans are original in both their good and bad plays, u cannot create this effect when fighting bots. no matter how many randoms u get into their A.I it will eventually become predictable or broken. after playing planetside i can almost not enjoy playing against A.I again. given some time we humans are still smart enough to see throw the coding exploit it and feel that we are doing something empty. i get that server population is slowly decreasing and developers have to look for new ways to 'keep us busy'. i have no problem with merging servers, merge it to the point u have only one left for all i care, i play from Europe on a u.s server and almost never get any issues. please for the love of vanu, don't compromise on the very essence of the game, on the very reason it is so special and unique. i am fine with robot transporters/mining vehicles to add to the flow of the game and 'immersiveness', i don't think i will be able to tolerate a robot taking an active part in the battle field, i don't want bots shooting for me or at me, there are plenty of other games for that, and they probably do it better. #ps2botfree #createhashtagsAsUgo
@JetSunstrider9 жыл бұрын
I do like the NS bot alert where they crash land somewhere on Aurix and start attacking the nearest base. This can allow for bases to be captured by NS. And its the players job to kill as many bots as possible and capture as many NS bases as possible.
@tbasherizer10 жыл бұрын
Even having straight-up bots show up to help balance battles now and then would help. Some times it just get too lopsided in favour of one empire over another- having bots to defend undermanned bases alongside the humans could spice things up a bit.
@PowerPawaa9 жыл бұрын
Another idea I had was that when a faction controls a continent it could trigger the spawn of a Kraken or some sort of huge alien-like millions of tentacle like creature which had an absolute shit ton of hp and power. It would spawn in the continent that had been captured and it would make it's way to the warp gate of the capturer to try and destroy it and if it did the other factions could re enter the fight in that continent and the capturers would have a delayed amount of time before being able to spawn in into the continent.
@ryanjdigiorgio10 жыл бұрын
Wrel, as always: Thank you so much for such well put together videos. I really do enjoy listening to your clear and positive feedback.
@charliewalker65199 жыл бұрын
What do you think of a continent where people that are only battle rank 20 and below can play on, that would be optional and and anyone above 20 can't play so that you can get a firm grasp on the game
@WrelPlays9 жыл бұрын
That's already making its way into the game. You can check "Koltyr" out on the Public Test Server.
@charliewalker65199 жыл бұрын
Wrel wow, that's awesome. Thanks man
@texmanro9 жыл бұрын
LoL Stacker Then, what can stop me for making a new character just for fun and rape them?
@WrelPlays9 жыл бұрын
Mr. Tex According to PromptCritical, they'll be actively looking for that sort of thing.
@charliewalker65199 жыл бұрын
Mr. Tex well they could do a scan of your account to see for old characters possibly, maybe they keep the records for your past characters
@MrMacavity10 жыл бұрын
In Planetside 1 the baseturrets did attack enemy vehicles if detected within a certain range, but only fired at 50% max speed. They were mostly "annoying" in that stage so not a huge worry unless you're on a flash I suppose, those would die easy. Engineer turrets were mostly a defensive thing, not that troublesome really, also they disabled from a EMP grenade. I think it could be interesting to see some AI moments brought back to the game. Also one thing I would LOVE to have is automated tailgunner weapons on the bigger vehicles (could also be firing at slower speed if no gunner active).
@EBoredGuy9 жыл бұрын
Had an interesting line of thought recently. Probably due to the fact that I've been playing some classic C&C, but what if you were to introduce a single player campaign to the game? Most of the game play would remain the same but instead be fighting NPC units, and not only that but you could control certain aspects of battle by giving orders to your troops, requesting air support, vehicle support, etc. This would encourage players to not only look at the map every now and then but start to make decisions as to where you need troops the most. Obviously you would need to find the right balance between the RTS mode and the FPS mode so you couldn't just rampage through using only one mode, unless you knew what you were doing of course. Another benefit to this would that it definitely help new players help get the fell of this game as well, at least for the scale wise. You would probably have to explicitly say that the RTS side of things wouldn't be in the online multiplayer, but it would also give a fantastic opportunity to give the game some story and more reason as to why your fighting for the faction that you are fighting for.
@alexm.61489 жыл бұрын
"The idea is never overpowered, its the execution" That is brilliantly put!
@frodood10 жыл бұрын
omg, all of those ideas sound super fun, especially with the alert system, which right now is just "it's time to capture everything..again, yay!!" of course with the battle islands + more varied alert types the game would be taken in to a slightly different direction from now, a sort of 24/7 war sim to a more robust and complete "this is Auraxis, a planet were conflict is a way of life, and you can always help you're faction by maintaining bases from drones, fighting enemy factions, or just head to the VR training rooms to improve your skills". instead of just feeling like mercenary i.e. using my already formed FPS skills to head to the nearest battle and plonk down some bullets, I'd feel more like a soldier in an army, with the over arching command structure of the alerts, plus platoons and squads and faction chat. very exciting, love the vision
@JeffBeefjaw10 жыл бұрын
Brilliantly worded piece Wrel, explained to the core of how ai was historically in ps1 and it's birth in ps2 and it's possible development. In ps1 unmanned base turrets would fire on vehicles that got close enough and those that shot them. Manned turrets fired much faster and could be upgraded. The sensor shield implant could negate all ai tracking unless you took damage, making this implant a very useful ability to bypass the ai. Looking forward to these turrets on live, engies are going to have some fun.
@Nodrog66610 жыл бұрын
I think PvE would be good for the game. It opens up a lot of possibilities, not just the event sentries. The turrets in PS1 were always better when a human was operating them, but there was at least some semblance of base resistance if someone wasn't available. You couldn't just march up to the corner of a base or you'd take some shots. In PS2, a facility or base can have numerous turrets and it's not really reasonable to expect them all to be manned. Having something there to give resistance or at the very least let the humans know what side the enemy is attacking from would be nice. Another thing that might be interesting to see is if Engineers could get a floating sentry to follow them around in place of a deployable turret. Maybe the weakness could be it does less damage than the emplacement or it wasn't very discerning in which hostile it shoots and couldn't target cloaked infiltrators? Fauna I'm...less on board with. It would be interesting to see what SOE could think up for wildlife, but that might just be an unnecessary CPU strain, especially when the focus is PVP. I remember there were textureless concept models for aggressive AI wildlife leaked around PS1, but that never went anywhere. Ultimately, I don't think AI should really extend beyond things that players activate or players can directly interact with. Turrets, sentries, UAVs. Things like that.
@augiegreen95910 жыл бұрын
The floating sentry would never be balanced unless it was purely aesthetic. If it automatically detects in all directions, it'd be impossible to sneak up on an Engineer with one. If it doesn't, it'd still make 1v1 firefights unbalanced. If it did barely any damage, it'd still alert you to the presence of enemies. It just wouldn't work out in the end.
@Nodrog66610 жыл бұрын
Augie Green Okay, well, what if they only attacked targets you spotted? Do you feel that would meaningfully change the sentry's balance?
@nga0510 жыл бұрын
Augie Green yes because heavy are balanced in 1 v 1 fights. But seriously more options is fine and not everything is meant to be balanced 1 v 1 otherwise heavy would have been nerfed many many times which it hasnt as of yet. Besides you could always surprise a engineer even with hover turret just means you need to ensure its range is too great.
@augiegreen95910 жыл бұрын
Nodrog666 Actually, yeah. If say, it only shot enemies that you hit in the last 3 seconds then it could work.
@augiegreen95910 жыл бұрын
nga05 Everything should be balanced. Heavy is meant to be, well, heavy. And having more options doesn't make always make something better.
@DailyFrankPeter10 жыл бұрын
If SOE are now writing bots for Planetside 2 and want automated stuff, than perhaps they should ditch the bot turrets, take these coders and write bot Squad Leaders... for those, non prime time, random squads where nobody is doing any commanding. I think even an AI leader who does 3 things: 1) compares squad size against pop, 2) places a waypoint, 3) warns and kicks people who are absent ...might be better than what you sometimes get. One could even think of voting on next target. (If you think about it would just mean improving the mission system by a few lines of code.)
@MRboss117 жыл бұрын
I was in the battle leading up to the assault into The Crown on Inad and the NC has placed 7 auto-turents into a cluster, there was no possible way to get near them, even from above as there were poeple constantly looking. If they could let the infiltrator have a way of destroying them without being detected by them, I think it would balance it out a lot
@greenscorpeon310 жыл бұрын
now after i heard your ideas about AI in ps2, im starting to turn on ''yea why not'' side, only if it is made good, and not more laggy but those 2 ideas about allerts i realy, realy liked : - the payload, convoy thing (at some point one base, maby techplants, would deploy like big armored truck, it has seats to shoot from, but it wont let you drive it, it will drive on its own path, it will stop aswell if there is too heavy ersistance in the way, it will act as another deploy point even when its moving, you can spawnt on it like on a base only if you are close enought and if it needs reinforcements, but i dont know what would it grant, i dont think continent capture would be good idea, because people will make a fucking huge army on just one road) - NS bot melafunction (i dont realy know what could be about this one, but the idea sounds realy cool)
@Senzorei10 жыл бұрын
One cool alert I could think of is that a small fleet of valkyries or other transport vehicles has landed at some point on the map (preferably somewhere where all of the factions can easily get to and you have to kill all of the defending crew (AI/ one of the empires) at there and pilot those valkyries back to your warpgate while being fired upon by some defense sentries that are sent in by either AI or the defending empire (X1 faction alert : A small X (VS/NC/TR/AI) supply delivery convoy has landed at X to refuel! Intercept it and return the resources to the warpgate X2 faction alert: A small X (VS/NC/TR/AI) supply delivery convoy has landed at X to refuel! Intercept it and blow up the convoy. X3 faction alert: Our supply delivery convoy has been detected by the enemy and is being raided! Go to X and defend the convoy for X minutes until the convoy takes off for X continent (that's not the current one) against the enemy! Be weary of sappers who will attempt blowing up the convoy! But these alerts would be short-lived (no more than 20 minutes) and have limited amounts of people entering the battle (so much as to balance out some unfair advantages, such as 10 very skilled players vs 10 unskilled newbies + 30 newbies = better odds).
@Jex13410 жыл бұрын
I really like the payload idea - it'd be awesome if they made a vehicle like the Mammoth from Halo for the job.
@greenscorpeon310 жыл бұрын
Senzorei i got bit confused, but from what i understood, your idea sounds pretty cool aswell
@greenscorpeon310 жыл бұрын
Jex134 yes, yes, a wehicle like that would be perfect :D
@Senzorei10 жыл бұрын
***** To simplify - 3 factions VS each other (either faction + a chance of an AI faction) 1 tries to defend the convoy until it takes off and then you move to defending it in the air by any means, 1 faction tries to blow up the convoy and 1 tries to steal it and bring it back to the warpgate.
@WrelPlays10 жыл бұрын
Discussing Automated Turrets (and other PvE features) in #PlanetSide2. Response has been overwhelmingly positive, so far: kzbin.info/www/bejne/i4eVmKJoib2incU
@Spessforce10 жыл бұрын
Planetside 2 was the first "real" FPS I every played, and I was 13 when I started. So I had a very hard time figuring out how to play and respond to threats that come up. I have gotten a lot better, but having moving drones in the VR room that I could have used to practice tracking targets would have been awesome to get used to fighting players.
@eliassjolin4110 жыл бұрын
I really don't like the Idea of the nanite systems Androids going berserk as that could cause a massive disruption in a fun player driven battle. Imagine pulling back from the crown to a nearby base to set up defences and prepare for an attack only to find it overrun with bots.
@Spessforce10 жыл бұрын
Sean Pennock Heh, your cousin is better than me, .01 KDR. But the great thing about planetside 2 is the *KDR does not matter*! It is about teamwork and supporting the team and capturing bases. Not about ramboing and 360 no-scope headshots and killstreaks (though those are not bad things). That is one of the reasons I play planetside 2, because no matter how hard I work at this point, I don't think I will be able to get my KDR back up, ever! It is not like COD where you have to have a KD of 4 to be allowed to join a team or something, the only time anyone sees it is if they go to your player page, and who does that anyway?
@GhostHandGamer10 жыл бұрын
What's funny is he talk tough, about how good he is. Says he an expert at the flash although he's killed maybe 2 people with one. Then we actually play and he lasts about an hour then gets all sad and leaves.
@Tango35210 жыл бұрын
Elias Sjölin Honestly, I have a feeling it'd be almost the reverse of the original loot cave in Destiny. Here we are, fighting 24v24 against each other when all of a sudden, boom, there's a third faction of 48 bots with various skill levels, just like real humans. But the TR/VS abandon their fight to combine arms and suppress their attempted robotic overlords and kick them back from whence they came. :D
@zarekvanlaningham6089 жыл бұрын
I just had an idea. My idea is for the galaxy. Its a hull slot thing, instead of having room to transport guys around, the gunners still need to be manned, there would be attack drones that have a LMG attached, can't cap points, or do much damage to vehicles but are very effective against infantry. I think this would be super cool if it were implemented.
@produktas10 жыл бұрын
did I misread the Higby in the automatted turret test that new deployable for engi will be drone type?
@pesoen10 жыл бұрын
im for it, as far as what you stated, with nanite systems having automated drones coming in, it would add a fun challenge to the game, without really hammering down on players, unless they happen to be at the location they drop. the moving targets at the training are is also a great point, having something that moves around, and fires back, would add to the learning experience, and automated turrests, is also a great idea, so long as they dont have perfect aim, and need some time to svivel around to the direction they are attacked from.
@JacobAvnerPr1mus39 жыл бұрын
It seems spitfire turrets are the single thing not constantly bitched about on Connery. I find them rarely enough, and when I do, I can usually duck back to cover, then shoot it a couple times. How far off are the moving dummies for vr? I've wanted them in for a long time now.
@Undech017 жыл бұрын
I would like to see the spitfire turret utilized in a similar way to how the engineer turrets were used in kill-zone shadow fall. It had a limited 90 degree field of view, but if anything walked in front of it it was dead.
@TheLdoubleE10 жыл бұрын
I shared this idea a while back on the forums too. A Alert-Type PVE Event would be pretty nice.
@1Mackinzoid10 жыл бұрын
I always thought it would be cool if, after you took a base, that a few npc soldiers would spawn just for that base. It would be like a mini reward for the capture and would make it so that there are no more empty bases lying around. Would also make ninja capping a little more fun. I have other thoughts about whether or not they would respawn, or if players would have a way to repopulate or add more NPCs at a base that they hold. But that's a lot of depth and might be better discussed in a forum thread.
@arieltorresiii10 жыл бұрын
It'd be nice if we had a "Defend the Convoy" type alert for EVERYONE, the lattice lines would drop and prob show the [convoy?] lines to show where it's course is. This gives time for defenders to lead in advance and clear the area or for attackers to set up the area with traps and wait patiently to ambush. Idk if this is too personal of an objective but probably have some REALLY HUGE vehicles that would be your convoy to protect. You could also use some AV/AI/AA turrets already mounted on the enormous vehicle. A convoy protected could be 100 points depending on health left (engineers could have repair stations inside the vehicle) and a convoy destroyed could be 15 points. Idk it's just a concept... of course many things would have to be more thoroughly thought through.
@isaacpendragon10 жыл бұрын
Totally agree with you Wrel. I'd love to see an AI based alerts as well, a really effective method for newer players to learn the game without being murdered by veteran players over and over again and rage quitting in the end. Automated base defense turrets is also fine for me, makes it harder to sneak around a base since, well, in large bases they're rarely manned in the first place anyway, which defeats the 'base defense' purpose.
@Alex-pg8zl10 жыл бұрын
As a way to add minor defences to otherwise undefended bases, I can be on board with that. AI can play the roles that a normal player would find too boring such as guarding a base that has only the potential of being attacked.
@27POP2710 жыл бұрын
Automated machinery definitely fits this futuristic setting. I'd have no problem imagining wars in these futuristic set times would be almost exclusively automated.
@CRX-F6R9 жыл бұрын
I love how in the midst of getting down into a deep discussion, you're here doing better than i've ever seen on this game...
@RenegadePawn9 жыл бұрын
Another very fine discussion, Wrel. My admiration for your method and competence only continues to grow.
@TheGokki10 жыл бұрын
I think its really needed. Creeps would probably be bad, but things like [predictable] turrets, deployable turrets, escort-type payload objectives... all that would be very nice.
@Jeralamo10 жыл бұрын
I LOVE the idea of low orbit transport ships. I imagine them being like a galaxy with a higher flight ceiling and everyone can spawn and drop from them. This could really lessen the redeploy side meta. SOE could reduce a few spawn options and add the low orbit transport in their place. The low orbit transport could even be a facility bonus (biolab,amp station, techplant)
@SleepyRickyC9210 жыл бұрын
Sounds pretty awsome, although the implementation could be a bit complicated. This sounds a little like the HART from PS1, which were shuttles that would leave a faction's sanctuary (basically Warp Gate) every few minutes. The shuttles drop podded players, except the shuttles don't physically orbit, but just allows players to drop-pod on one of the continents.
@Halomanx5406 жыл бұрын
As it stands now we could add bots to Koltyr since it's supposed to be an advanced VR room, their job would be simple rush control points and defend them until captured they would spawn from AI Sundy's when attacking and spawn rooms when defending but only in small numbers this gives players on Koltyr something to do when queued out from regular play since the koltyr pop. is pretty small most of the time. You could have two types one to simulate a more experienced player by sprinting until a certain distance or line of sight of targets then firing in bursts and the other sprinting until line of sight of targets before ammo dumping and walking towards nearest target. What do you guys think?
@Tango35210 жыл бұрын
So, for those of you that don't frequent the reddit PS2 sub, Xander put up a map of a beginners area that will be available for both PS4 and PC. They haven't done much more than show a top down map, but it's coming, and going to be instanced, as it's only going to be like 48v48.
@Book-noob10 жыл бұрын
What about if a faction on a server has much less population during an alert? Should there be bots to give that faction a chance?
@scumcookie10 жыл бұрын
I could just see it now: running upstairs with a couple teammates to recap a point and being met by a room full of automated turrets. Oh the horror. Anyway, would love to see bots in VR training, be fun to practice on something moving instead of shooting at mannequins.
@khainestar10 жыл бұрын
I for one like the auto turrets in PS1. The base turrets did fire at a lower rate, but if you weren't paying attention could rip you up. That is where tactics came in. Stealth vehicles and high alt drops into the bases. Take out the defences and then move in on the rest of the base. A well placed spitfire turret was a hugely annoying thing, but it made you think instead of the zerg mentality that existed. Imagine if you hit you shield defuser, rolled into an area, mines badly damage the vehicle, and some wily engie has set up a couple of turrets to pick off the repair crews. People would need to track them down and take them out fast before the vehicle went boom, or it killed everyone.
@c0baltl1ghtn1ng10 жыл бұрын
I kinda like the idea of the NS Bots going haywire. They could capture a base themselves, or at least turn them neutral. Have it as a 'capture continent' alert type and it could be pretty interesting. For engie deployables, I could see an automated turret having some use, although I would guess it would have a mechanic like the medic's bubble-thing: limited amount of deployments per resupply, only one at a time, only out for so long, and relatively short range. I think it'd be kinda neat to see each faction having their own type of turret, too: NC gets a little shotgun that stings in closed spaces, TR gets a mini chaingun that just shoots and shoots and shoots, and VS gets a steady lazer beam with a bit more range but less power overall, but that's wishful thinking on my part. As for AI players, I'd like to see them spawn in in response to a ghost cap every now and again, even if they just stop the cap, then pull a flash and drive around until they flip and explode. Bots could also help with zergs, too, either for or against: A buncha bots follow your army into that biolab you're going for, and a buncha bots are responding by trying to attack the base connected to the biolab to prevent its capture.
@flamezombie110 жыл бұрын
I disagree with it being 80% the player's fault if they step on a mine; that's basically saying 'it's your fault for looking for enemies and not staring at the ground in the somewhat rare event that an infiltrator that you probably haven't seen before placed a bunch of mines'. Of course, if you step on multiple mines knowing full well that someone is sneaking around placing them, that's your fault. The first mine you step on however is largely completely random and makes you feel cheated; you have to hit a moving target that can react and fight back while all this guy did was press 4 and plop down a mine somewhere.
@flamezombie110 жыл бұрын
But as always, it's almost never individual people that cause anger at tactics like spamming HE tank rounds or rocket pods at choke points. It usually happens whenever a giant clan just zergs a clearly unorganized and usually much smaller force. I have no clue how SOE would go about fixing the problem of massive number advantages but that seems to be the main issue of the game right now.
@femi987910 жыл бұрын
Similar to the mention of shotguns. The main users of shotguns tend to be LAs, therefore they always have an advantage in placement, even if you're using a shotgun. And what about the chance of you being in a place that will not be to your advantage if you were using a shotgun... places where the range of encounters varies a great deal eg. amp stations. Tank zerging as well. It really isn't easy to just 'pull one tank' against a whole platoon of tanks. It really isn't.... I've tried it before :'(
@ObtuseCanadianGaming10 жыл бұрын
Wrel So another great video that really captures what I’m sure a lot of players are feeling. I don’t have a real issue with some automation in Planetside 2. However, I’m very weary of the implementation. The devs have, unfortunately, been known to not always put their best foot forward (look at the latest pumpkin stuff, there were other bugs that should have been addressed first). I think that automation could definitely have a positive aspect on the game as a whole, as long as it’s used in moderation. I just don’t want the devs to rush things. Let them get it right first; put it on the PTS and give plenty of time for comments and suggestions. I’m sure I’ll be playing Planetside 2 for many months to come, but I want, and I’m sure most others do too, a game that works first, and is fun to play second. So as a question, what do you think is the best ways for the devs to implement some of the ideas into the game?
@eldeurtheenderdragon98388 жыл бұрын
My opinion is that if they would add bots, they would be in both vr training and the four (five if you count Koltyr) continents. In the main continents you could have a player purchase AI soldiers and have them attack down a certain path according to the luttus system. These bots would have the default weaponry specific to the light assault class (minus the special equipment like c-4) and could have better weapons/abilities if the player spends more certs on spawning bots. The more bots you wish to create, the more nanites you have to spend. Ex. For every 50 nanites you use, the soldier count goes up by 1. At 750 nanites used (normal maximum nanites one can have), a single group can contain 13 (one more than a full player squad). All of the bots would be light assaults, unless you use use cents to purchase the other classes. If a MAX is in the group, there can only be up to three in any given AI squad. If you are an engineer, you can deploy a "Bot Beacon" which allows you to spawn in a group of three bots anywhere you want via. Drop Pods.
@PowerPawaa9 жыл бұрын
I've been thinking this for a while but what if at random times in the day on a random continent and on a random area of the map a huge black hole would open in the sky and a huge army of some sort of secret faction would land (loads of them) and some soldiers were faster than others and stronger. Also a leader should spawn who is also very powerful and he is heavily guarded as this huge army progresses through the map. Upon killing the leader gives the killing faction loads of exp.
@improvetheself155410 жыл бұрын
I think that having full on bots could help with some of the more "dead" or "empty" servers... Though I agree that the turrets should do less damage than currently, they should not be ignored, but they should still be dangerous... What if they fired a Beamer like weapon at a slow rate of fire, but the engineer could pull out a remote control tool so they could control it with a more carbine like weapon... Though leaving the engineer open to attacks on his body... Just a though :)
@Jason98726210 жыл бұрын
I heard there was talk about npc Alien faction 'invasion events' that would require all 3 factions to unite against them.
@saturnice9 жыл бұрын
I'd like to see them in VR training. Something you can actually learn to fight against. While I've done a fair job learning to combat the enemy while my boots are on the ground of in a tank, I get destroyed whenever I take off in an aircraft. I never have time to try to learn how to survive, much less fight, in the air. I mean, a less aggressive and effective AI, giving you a chance to learn how to avoid enemy fire and return fire effectively while flying would be great.
@Nessinby8 жыл бұрын
And today the turrets are in and they are OK, not OP or anything, but still effective when it surprises or helps to overwhelm an enemy or placed down a narrow passage way where it doesn't have to turn too much.
@ViolenVaymire10 жыл бұрын
Ive been wanting automated base turrets since launch.nothing would make me more happy then to see them implemented.
@susangoaway10 жыл бұрын
And what's about the Meteor Strikes in Planetside 1? Or the sandstorms? And there was a Black Ops Squad, which was randomly chosen for a few hours. These had 1000 hp and access to every weapon.
@nineinchwhales10 жыл бұрын
Black ops squads sounds amazing buy should be locked to people over a certain level
@Qmalvadore10 жыл бұрын
One thing that I think would be cool, (this is unrealistic but my own personal Planetside fantasy) is to have Aliens descend from the sky in big alerts over continents, and there would be a fourth NPC alien faction for a brief time. Maybe players could only go to another continent once the mothership is destroyed? Like a generator overload thing, and what I'm picturing as a giant classic saucer (a la "Independence Day) could have big gravity lifts in the center. I think that'd be pretty cool.
@miendude10 жыл бұрын
I've always dreamed of an alien 4th faction causing random events in game where all factions would ally with each other for a short time to defend world against an invasion. With this new development, as far-fetched as it may be, it might just be possible in the distant future.
@ValorPhoenix10 жыл бұрын
This shouldn't be too complicated a topic. A DotA style game has bots that attack along lanes, but the gameplay is primarily about the 5v5 PvP action. Planetside 2 has a lattice system, so they could even have a type of automated force pushing between bases and rebuilding automated turrets. They should be clearly different from player vehicles and Maxes, say the big bases deploy spider walker turrets that slowly march out to preset extended defense positions. Far more interesting than wandering into an enemy base and facing zero resistance because no one is there.. "We've taken out the Damocles Walker guarding the NE jump pad, take out the bot bay before the base sends out another!" They would essentially be environmental hazards, but the players should also be able to support them. Part of base defense could be someone taking out the AM snipers and heavies taking out the automated base defenses while repairing what was broken.
@skumletor10 жыл бұрын
As far as I can remember automated turrets were no problem at all in starsiege: tribes. if we heard the sound of a deployable, we got to cover and lobbed a few grenades and problem solved. and unlike mines, you may actually have a chance to spot the turret and do some countermeasures
@zj607410 жыл бұрын
I personally think automated turrets will be a huge force multiplier for the engineer. To me, the class doesn't feel like it has enough killing potential considering that explosives are hit-and-miss/semi-luck-based at best. I'd like to see it where higher levels let you place down more of these and you could lock down an area with them just with good placement. It'd also give rocket launchers more of a use in infantry play outside of MAX killing and rocket primary. AI base turrets? Bring them on! Give them low level auto-repair while we're at it. Base turrets felt like little more than cert pinatas in larger fights anyways. I'd even go so far as to have base guards akin to Titanfall grunts. 300HP, terrible aim & damage, but enough so they can kill you if your stupidly careless. Suddenly it'd make 1 man ghost caps near nonexistent and actually give some real challenge to a solo cap.
@lpatt617410 жыл бұрын
I think the bot alert thing is a good idea, they could make event type thing out of it, like nanites of the dead being against zombies rather than what they did this year.
@TheDragonman5510 жыл бұрын
Berserk security bots sounds kinda cool, do you attack the bots to gain points for the alert? do you attack the other faction's players to stop them from winning? or do you take advantage of the distraction cause by bots taking over a base to grab a bunch of territory? It could work as an alert type.
@maxximuss10 жыл бұрын
i like the idea that this would be introduced, but if there were npc assaults it would have to be random attacks, if it was setup to attack with population or success this would effect strategy in a negative way, although i dont think this would be what you see, i think you will see automated defenses on spawn rooms.
@FAO_IronMan10 жыл бұрын
Battlefield 2142 had deploy-able sentry turrets and they worked well. Only thing I can see happening is a whole platoon or more of engineers deploying turrets. That's like doubling your force to a degree. So I'd say limiting the area you can deploy or the number of turrets in an area may be needed. I'm excited to see what's to come. Good or bad I'll be playing.
@STRYKER146710 жыл бұрын
and dont forget about the titan, i know they wanted to make a similar ship to planetside its called bastion carrier, but they never finished it ;P
@MrLAYER200910 жыл бұрын
I like the idea about the nanite androids malfunctioning. For the servers that have alot of alerts going to one faction it would be nice to have something "go wrong" for a specific faction that keeps them from winning all the time.
@kalskiratta86339 жыл бұрын
I wouldn't mind some PvE in forms like piloting (maybe a few turrets) on a large ship like the Bastion Fleet Carrier, or vehicles that we have to escort/destroy. but as far as infantry NPC's go I would only really wanna see them when the server population gets low such as late night.
@refreshingryan9 жыл бұрын
i think that special alerts involving npcs would be good for us it would give us something else to do during alerts instead of the usual continent domination or maybe a special mercenary contract system involving npcs
@MrSavethefrogs10 жыл бұрын
Whatever they do, I wish they would do something substantial. Its been 2 years and the play style is generally the same as it was at launch. More specifically, I'd like to see something that utilizes more of the map than the outposts and bases themselves that is not holiday driven (I.E. the ANTs that Zoran talks about in his video). Also, It would be awesome to have a continent that is almost entirely Urban. Skyscrapers, parks, large avenues, and perhaps even an underground train/sewer network to fight over.
@LettuceJuice10 жыл бұрын
What if they made the engineer auto turrets only work when the engineer who placed them is within a certain proximity of the turret?
@happy_moth10 жыл бұрын
AI would be awesome in PS2, you just have to know how to balance it. Remember ZOE pre-nerf? That's where I think the AI turrets are at, being on at all times. Give them a battery life and a wind up time and they will be a defender's support tool. The wind up time is important as it lets skilled players avoid taking damage from something they were prepared for, like any other non-player threat in the game already. Similar to the turret in Tribes Ascend, where the turret beeped for a while giving you time to fusor it.
@TheZedman500010 жыл бұрын
But don't make the wind up time so crazily long that even oblivious players that can't aim can easily take them out, as that would defeat the purpose. The wind up time should be just enough that a skilled player using the right tool for blowing up a turret (I'd assume a rocket launcher or grenades, or maybe an accurate high damage gun) can take it out, but someone not skilled enough or with the wrong equipment (a skilled LA player with just a carbine SHOULD die to a turret they try to take on directly- if he's not going to get his team to help him out he deserves a death.) And maybe they should make it skip the windup if enemies get too close- perhaps it's just the computer system identifying targets and something on the uniform of the soldier only identifyable at mine or C4 placing range instantly lets it know he guy is hostile, so that you actually need teamwork to take it down rather than just one guy with C4. Then again, I'm HIGHLY against C4, being a tank driver, and are somewhat irritated occasionally by AT mines but I usually avoid them. TL:DR: Windup can't be long enough for idiots to get free certs, death to C4-wielding LAs, death to LAs in general, I drive tanks. Rant over.
@lordfishlad10 жыл бұрын
I have a request for a video; my friends and squadmates seem to dislike the heavy assault's overshields.They've said it's too hard or even impossible to deal with a heavy assault in a one on one encounter. Ironically, as a heavy assault, I've found that aiming for the head or using mobility to one's advantage has given me the upper hand. I was wondering if there are other ways to deal with them while saving my precious sticky grenades for max units. Thank you for the great videos!
@dirtpoorchris9 жыл бұрын
Maybe hologram gernades. You throw 1 gernade and it makes 30 fake soldiers that all run at the closest directive and disapear in 1 shot, for confusing the enemy. If you use holograms it wont be cool if the player only spawns 2 or 3 holograms. But if you could throw 1 holo parrot drone out and it makes 30 fake soldiers that all run at the enemy base... that could be cool.
@RightYouAreHarry10 жыл бұрын
i believe it would be a great addition so long as its executed correctly and insuring that this doesn't affect the already shaky performance or connection. i do think that bots could be a amazing feature so long as their not necessarily used to make fights bigger. but instead used as a sort of assistance for the new player that may not have friends that play or is unable to for a squad . for example. the bots run off a vehicle style terminal using resources to spawn them and having a command menu to give them orders to say enter or exit a galaxy. there would be more to it this is just an idea off the top of my head. also things like AUTO pilot for a liberator so it will hold still as you get into the gunner seat. these smaller changes would help drive the experience of what its like to lead a squad for new players and older veterans. again these are just ideas and are not well thought out.
@xenodude480510 жыл бұрын
I would love to see NPCs added to Planetside. In the form of Wildlife, "Grunt" troopers or maybe even civilians. In my opinion, NPCs add so much more life to battlefields and tend to elevate players significance in the world to something bordering Master Chief, instilling a "Badass" feeling in the player. Although, I have seen some comments with concerns as to how said NPCs would function, and how powerful they would be. I'm going to say Titanfall hit it dead on. The NPCs weren't exactly threats of any kind, but they had voices and characters and gave the player something to shoot at while looking for other players. In so many words, it kept the player active in an immersive and rewarding way. How I would like to see this implemented into Planetside 2 would be somewhere along the lines of how Titanfall did it, but when the player dies by an NPC, it shouldn't deduct any kind of points, no less reduce KD or Score. NPCs should roam in squads, take objectives, interact with other NPC squads in collaberative efforts or defense efforts. I would love to see mini-missions appear on the map where the player can help some NPCs take an objective, or sneak into a compound with patrolling npcs; Something along those lines is what I'm thinking of. Of coarse NPCs don't really have a fighting chance against players, but their purpose is really for atmosphere rather than anything else. Also, maybe a ability to control or command NPC squads would also be kinda cool, or send units on missions. Just an additional thought. I would appreciate it greatly if someone read this and provided some feedback.
@LouseGrouse10 жыл бұрын
It would be cool to see some kind of NPC that would force the three factions to ally. Don't know how it would work, but it would be cool.
@rwbooboy999 жыл бұрын
Automated defensive turrets from the base would be good but they need to target specific things like AT turret needs to target ground vehicles only and AA turret targets airplanes.
@sky_comet9 жыл бұрын
if i could add one ai system into planetside i would make it so that instead of resources just teleporting i would make convoys that transport them that you could intercept and protect i think it would just make the world seem more alive when your not at the front and give you something different to do that just take bases or spawn camp
@tenaciousdean617910 жыл бұрын
I think an interesting idea would be to have 'fill in the gap' between how many players are on the continent. For instance, if there are 100 VS players there would be 100 bots, but for every person who signs in, you lose one bot. This means that once the limit is reached, there will be no more bots. Therefore meaning that there's a constant stream of number of enemies (200) and one faction isn't completely outnumbered by another.
@ringosis10 жыл бұрын
With the zombie AI being developed for H1Z1 I could really see a PvE game type working really well in PS2. Something like a wave based, horde game where you need to hold out or complete objectives, like Left 4 Dead crossed with Starship Troopers.
@Tenosyn10 жыл бұрын
Personally, I think if the turrets are there for area denial ( low enough damage so that you really shouldn't die to it, but enough to make it so you can't ignore it ) they should be completely fine. Also the AI could work well for helping out one-man MBT. Like make the gunner's gun work on an inforior AI if unmanned ( lower firerate and other fires on target that are hit with the main gun ). They would still lose to 2-man tanks, but at least they stand a chance.
@ZippytheHappyChimp10 жыл бұрын
AI can also be used for a new class of missiles, something between the worthless lockons, phoenix, and engi turret. Something you don't mention about the AI use in those other games is that it's primarily used to pad out teams, to make fights "fairer" (or even allow them to start when numbers are low enough)
@ezramuskat1399 жыл бұрын
Having unique alerts in general could also be a great addition to the game.
@adamknight508910 жыл бұрын
Quick thoughts 1. Automated turrents from Engineers - Yes, it's great, have a tight limit just like with mines though 2. Automated base turrets - Would love to see this, there would have to be some kind of compensation, e.g. it should be some utility that replaces others and you can only automate one turret at a time 3. Nanite androids - Yes sounds awesome but not all the time, only on alerts, e.g. which empire can kill the most NS androids within 30/45 minutes
@garganchua10 жыл бұрын
if people really hate bots, can we atleast have remote control drones and cars like call of duty? im not a call of duty player, and many people hate it when a game "call of duty's it" but its remote control, so a real player is controlling it, and its super fun to use
@sibiris847410 жыл бұрын
Well, it would be great to have some sort of a special event type alert like that. But most likely, something that awesome would be hard to develop and ultimately not worth it for the devs to work on. Not too sure if I like the idea of bot turrets or anything like that in planetside, its already hard with the mines and everything...
@rakshithnaravajjala259810 жыл бұрын
Thing about TF2 is, Wrel , the amount of players per map at any given second. In Planetside 2, the amount of people is staggeringly higher than any other game that comes to mind. Now imagine player-deployed automated turrets.
@michaell.768510 жыл бұрын
My biggest concern is what would happen if you get 50 engies placing them inside an amp station where A point is along the railing. It would make a difficult base to breach even harder and how would you go about countering that? emp nades maybe it would all depend on their fire rate along with their range and damage of course but with 50 of them it wouldn't matter it would just be chaos.
@lightningxvx99629 жыл бұрын
Personally coming from Dust 514, I would like to see either Drones and or Artificial Intelligence (Aliens or VANU) and have all of the players join forces to defeat this entity. And if they do it will kind of be like Capture the Artifact (CTF)/ 'King of the Hill' type game mode. Winners get a 10% CERT Bonus for a few hours. Just my two cents.
@simonlamoureux54409 жыл бұрын
The Vanu are aliens, the vanu Sovereignty is a cult about the Vanu. Just a bit of PS2 Lore.
@KIMIRgodSBKimirGod10 жыл бұрын
How do you get a higher fps, mine has a high of 20 and low of 1
@TheJetnerd10 жыл бұрын
PvE is awesome when they combine it with the mission system adding somewhat random/unpresictable and mobile objectives
@theoracle194510 жыл бұрын
Firast video I've watched since the 60 FPS upgrade. As someone who mostly plays on console, It looks glorious in 60 FPS.
@CuranosActual10 жыл бұрын
Personally, I would be all for them implementing some sort of movement in the target dummies in the VR training to help newbies learn how to lead their targets. I'm iffy on the concept of having drone armies appearing during alerts. It could have potential for being a good thing, but I have a hard time trusting that Sony would do it well, or at the very least do it without needing to have multiple hotfixes. As you pointed out in the video, an automated turret wouldn't really be all that different from a proximity mine or a well placed tank mine. It would be a deployable that a person would have to be on the lookout for, but I'm in agreement with others that think that the turret itself shouldn't do as much damage as what a manned turret does.