Really appreciating this series so far. Glad you guys went with a medieval look and not do the cyberpunkish esthetic, it's refreshing to see 🤙🏾
@mandalora53253 жыл бұрын
this is so cool 😭 as someone who's just starting to dip their toes into environment building, seeing the whole process like this is incredibly inspiring and exciting, thank you so much for making this series!
@Joda-sw5kk9 ай бұрын
Where are you now, 2 years later?
@MLLD003 жыл бұрын
Every part of this series blows me away. The workflow and engine knowledge is jus brilliant. It's also most admirable that you take zero shortscuts for perfection. This series made me realise that I need to learn and explore the depth of UE.
@Alexander_S_K2 жыл бұрын
It's amazing how much you can do in engine now. Having to forego exporting - reimporting from a DCC for so many operations is a huge time saver.
@CBSuper3 жыл бұрын
Just awesome. I didnt even know you could do all this with megascans. Really opens doors for me.
@fddesign3 жыл бұрын
did you plan to do more step by step tutorial? Can be VERY COOL :)...tremendous work BTW :)
@asddasasdful3 жыл бұрын
They drop hints about what, and how they use it. The rest you can find in the documentation, and by digging through this project freely available in the store. It's worth the time investment to learn this on your own :)
@igormattioli9707 Жыл бұрын
It is insane... Really perfect and hard pipeline, master of masters
@migi8473 жыл бұрын
The ominous music makes the Tutorials so interesting !!
@JC-jz6rx3 жыл бұрын
The skills shown here in terms of creativity and basically creating assets out of nothing is pretty damn amazing
@grimmx3 жыл бұрын
Great tutorial series so far. Would love to see some more detailed deep dives, like spend 30min going through the steps to make those shutters, with the new sculpting tools.
@Soluchi-InfiniteCoCreatorGod3 жыл бұрын
Awesome work. 😊
@kevinthoomes39193 жыл бұрын
Really cool set, very inspirational, but a more step nu step approch would be great, for example on how the hatches were created or in episode 1 how the different meshes were merged
@LoganPinney3 жыл бұрын
This is so wild! I think im going to invest in learning how to use that that native Ue geo builder - thanks so much for sharing this deep medieval town break down
@greaver54703 жыл бұрын
I was a little po'd that the 'tutorials' were so glossed over. But... that was before I downloaded the scene from UE Marketplace! Watch this series again with the scene open! There's soooo much there, and it has helpful creator tags ALL THE WAY THROUGH!! If you are not too beginner, but are HUNGRY for proper flows, download it, open it, play with it, IT'S ALL GOOD!!!!....
@ivnstudios61353 жыл бұрын
the house seems to be a real house not a virtual one, and that is stunning
@spaceman22022 жыл бұрын
It would be really really great to see a tutorial on how to rearrange atlases from megascans like that in photoshop because I understand everything here but have no idea how to do that without messing up the texture, and now its hard to get interesting cards only using one megascans atlas which is all i can use since i dont know how to combine them
@froggyworld3 жыл бұрын
This is awesome, thanks for the video! Are there any plans from unreal to do step by step videos to get a grasp of these new in engine workflows?
@alexanderlysak79113 жыл бұрын
This is superb!!! Marvellous!!!
@ogarga6663 жыл бұрын
wow ,this is beyond amazing. Thanks so much.
@pop21473 жыл бұрын
The modelling tool is awesome. And that's sculpt tool.
@ToastyOrchid2 жыл бұрын
So this was for assassins of creed I knew I seen it somewhere :D
@tomasklecer66743 жыл бұрын
Respect... Thanks for your work!
@GDi4K3 жыл бұрын
Wow. I didn't know there's a modeling toolkit in Unreal Engine. I'm eager to try that out.
@tylerclinton34752 жыл бұрын
The Mixer section definitely needs a detailed breakdown. Making those roof meshes is a very simple step, and this was more than enough to do the same for my own, but I have completely dug through Quixel's KZbin and there isn't an adequate breakdown texturing something in this context. For instance, applying the Thatch Roof material only to the edges & undersides of each row. I'm struggling building the masks to do that. I understand how I can piece together my discoloration masks. But then the final layer that is activated suddenly adds a bunch of displacement to the mesh. Is that all that is happening? Using the displacement map and upping the strength?
@enensis3 жыл бұрын
This is so interesting most of it went over my head deffo need to watch it a few times but I am abit of a noob on unreal. Also Jacobs voice is epic he should narrate movies
@slothsarecool3 жыл бұрын
Very interesting, thanks!
@MrHuman-iy5lw3 жыл бұрын
Wow these tools so usefull
@guilhermenaco2 жыл бұрын
It would be great to understand better how you did the atlases of the windows. On 07:02 I didn´t got it how you applied the decal on the mesh.
@carlstrand13 жыл бұрын
Learning a lot and a detailed overview is great. It’s a shame that it didn’t stay fully in UE and having to go into Houdini. Is this a future aim is to get all the tools needed into UE? It’s getting tiring to learn so many other programs. I do love how blender is achieving this in-house methodology and wondered if you had the same path?
@user-bz7gt4zi7r3 жыл бұрын
Unreal engine has that fortnite money 💰 so I think it has the best future .Unity is very good too.
@tarettime93923 жыл бұрын
I think UE is moving towards a complete production pipeline in program. I think if blender can keep up with ue over the next year we might have two complete pipeline programs dominating the industry
@2020Tech4U3 жыл бұрын
great work
@iOwlPro3 жыл бұрын
Love it!
@nfrancisj21223 жыл бұрын
you mentioned performance by baking down. Is that video available?
@LeoChou3 жыл бұрын
AWESOME!
@impossibletechsage3 жыл бұрын
What are your system specifications for this?
@Perry-wy2fc3 жыл бұрын
wow ...! Just WOW !!!
@AniMAYAanimation3 жыл бұрын
Freaking awesome
@faustoart3 жыл бұрын
I'ts very nice, but it's impossible for me to follow it as a tutorial, I should need a lot more of information. And I have one question. How much time do someone need to create just one roof with this techniques? At least one or two days, no??? (for me, maybe weeks :-D)
@KiwiHawk-downunder-nz3 жыл бұрын
After a year practice you be faster right, well I know would take me that long
@tylerclinton34752 жыл бұрын
I watched the video a few times over, played with all the used tools a lot, and I created my own roof mesh in a couple days. The problem I’m having is using Mixer to create the roof’s Thatch material.
@grey_box3 жыл бұрын
Ok, i need to learn ue... again
@LucianoJacomeli3 жыл бұрын
i like to see the tutorial for optimization! 6:09
@garrytalaroc Жыл бұрын
Yeah it looks cool but it burns my PC at 10-15fps. So many draw calls. How tf do I use this. I have 3070Ti and 16Gb.
@Maxation3 жыл бұрын
Is there any more info on that Houdini atlas scatter tool? Is it available to download?
@dandysd60873 жыл бұрын
You can publish that mixer scene?
@SanderAgelink3 жыл бұрын
What DCC is that? I've never seen it
@SanderAgelink3 жыл бұрын
Found it; RizomUV. Never heard of it before
@javierfernandez37273 жыл бұрын
I'm really curious about the sculpting tool in UE4, is it a plugin?
@AlexiosLair3 жыл бұрын
Now this is all built in
@reck1011013 жыл бұрын
wait, you can sculpt in 4.26?!!! They fly now?!?!
@LucianoJacomeli3 жыл бұрын
what is the software to UV in 3:00?
@DeathDealer-DD3 жыл бұрын
i think Rizom UV
@AlexiosLair3 жыл бұрын
It is
@RogueSecret3 жыл бұрын
Looks like Witcher 4 ;P
@ascension66993 жыл бұрын
still confused why a 2d texture kills performance.
@tarettime93923 жыл бұрын
If it's high res it takes up valuable ram the more hi res textures you have the more ram it takes up. A 4k texture might be a couple mb but if you had to have one for every 3d object you'd have nearly a gig per building
@ascension66993 жыл бұрын
@@tarettime9392 4k textures on a 1080p screen shouldn't perform better if that was true.
@tarettime93923 жыл бұрын
@@ascension6699 I'm not sure what you mean. Texture resolution has nothing to do with screen resolution
@ascension66993 жыл бұрын
@@tarettime9392 shouldn't. that's why i said why does it perform better if it's the same? lol
@ascension66993 жыл бұрын
@@tarettime9392 cuz technically 2k textures should run better on 4k screens, but they dont. :D
@colby43903 жыл бұрын
What app is at 3:09
@Maxation3 жыл бұрын
Rizom UV
@Hilichurlos3 жыл бұрын
Please tell me how to remove the text of the game menu when rendering video in cinematics? This text always pops up in my cinematic videos((
@dszarts3 жыл бұрын
Is my world even real?
@samuelkilik82333 жыл бұрын
this vedio need a more detail explanation ...
@wilismatrix98473 жыл бұрын
To have all those skills, need a decade of practice !
@henrykelly67703 жыл бұрын
you do know tutorials usually actually consist of tutorials not 7 minute breakdowns of what you did right?
@linezgames38933 жыл бұрын
Not worried about Polys? 10 sec later he deletes 1/5th of them? I thought it didn't matter? I 100% doubt "It just works" ue5 will work for an actual game. UE is a movie creator at this point now. Unity here we come!!!
@grimmx3 жыл бұрын
Was that really hard to understand? He was not worried about polys at THAT stage of the design process, eventually he reduces them for the final game asset. I would think 100% Epic know what assets work in the engine, as they've had experience shipping games with it.