Part 3. Thatched Roofs: Medieval Game Environment in UE4

  Рет қаралды 72,009

Quixel

Quixel

Күн бұрын

Пікірлер: 78
@JonathanWinbush
@JonathanWinbush 3 жыл бұрын
Really appreciating this series so far. Glad you guys went with a medieval look and not do the cyberpunkish esthetic, it's refreshing to see 🤙🏾
@mandalora5325
@mandalora5325 3 жыл бұрын
this is so cool 😭 as someone who's just starting to dip their toes into environment building, seeing the whole process like this is incredibly inspiring and exciting, thank you so much for making this series!
@Joda-sw5kk
@Joda-sw5kk 9 ай бұрын
Where are you now, 2 years later?
@MLLD00
@MLLD00 3 жыл бұрын
Every part of this series blows me away. The workflow and engine knowledge is jus brilliant. It's also most admirable that you take zero shortscuts for perfection. This series made me realise that I need to learn and explore the depth of UE.
@Alexander_S_K
@Alexander_S_K 2 жыл бұрын
It's amazing how much you can do in engine now. Having to forego exporting - reimporting from a DCC for so many operations is a huge time saver.
@CBSuper
@CBSuper 3 жыл бұрын
Just awesome. I didnt even know you could do all this with megascans. Really opens doors for me.
@fddesign
@fddesign 3 жыл бұрын
did you plan to do more step by step tutorial? Can be VERY COOL :)...tremendous work BTW :)
@asddasasdful
@asddasasdful 3 жыл бұрын
They drop hints about what, and how they use it. The rest you can find in the documentation, and by digging through this project freely available in the store. It's worth the time investment to learn this on your own :)
@igormattioli9707
@igormattioli9707 Жыл бұрын
It is insane... Really perfect and hard pipeline, master of masters
@migi847
@migi847 3 жыл бұрын
The ominous music makes the Tutorials so interesting !!
@JC-jz6rx
@JC-jz6rx 3 жыл бұрын
The skills shown here in terms of creativity and basically creating assets out of nothing is pretty damn amazing
@grimmx
@grimmx 3 жыл бұрын
Great tutorial series so far. Would love to see some more detailed deep dives, like spend 30min going through the steps to make those shutters, with the new sculpting tools.
@Soluchi-InfiniteCoCreatorGod
@Soluchi-InfiniteCoCreatorGod 3 жыл бұрын
Awesome work. 😊
@kevinthoomes3919
@kevinthoomes3919 3 жыл бұрын
Really cool set, very inspirational, but a more step nu step approch would be great, for example on how the hatches were created or in episode 1 how the different meshes were merged
@LoganPinney
@LoganPinney 3 жыл бұрын
This is so wild! I think im going to invest in learning how to use that that native Ue geo builder - thanks so much for sharing this deep medieval town break down
@greaver5470
@greaver5470 3 жыл бұрын
I was a little po'd that the 'tutorials' were so glossed over. But... that was before I downloaded the scene from UE Marketplace! Watch this series again with the scene open! There's soooo much there, and it has helpful creator tags ALL THE WAY THROUGH!! If you are not too beginner, but are HUNGRY for proper flows, download it, open it, play with it, IT'S ALL GOOD!!!!....
@ivnstudios6135
@ivnstudios6135 3 жыл бұрын
the house seems to be a real house not a virtual one, and that is stunning
@spaceman2202
@spaceman2202 2 жыл бұрын
It would be really really great to see a tutorial on how to rearrange atlases from megascans like that in photoshop because I understand everything here but have no idea how to do that without messing up the texture, and now its hard to get interesting cards only using one megascans atlas which is all i can use since i dont know how to combine them
@froggyworld
@froggyworld 3 жыл бұрын
This is awesome, thanks for the video! Are there any plans from unreal to do step by step videos to get a grasp of these new in engine workflows?
@alexanderlysak7911
@alexanderlysak7911 3 жыл бұрын
This is superb!!! Marvellous!!!
@ogarga666
@ogarga666 3 жыл бұрын
wow ,this is beyond amazing. Thanks so much.
@pop2147
@pop2147 3 жыл бұрын
The modelling tool is awesome. And that's sculpt tool.
@ToastyOrchid
@ToastyOrchid 2 жыл бұрын
So this was for assassins of creed I knew I seen it somewhere :D
@tomasklecer6674
@tomasklecer6674 3 жыл бұрын
Respect... Thanks for your work!
@GDi4K
@GDi4K 3 жыл бұрын
Wow. I didn't know there's a modeling toolkit in Unreal Engine. I'm eager to try that out.
@tylerclinton3475
@tylerclinton3475 2 жыл бұрын
The Mixer section definitely needs a detailed breakdown. Making those roof meshes is a very simple step, and this was more than enough to do the same for my own, but I have completely dug through Quixel's KZbin and there isn't an adequate breakdown texturing something in this context. For instance, applying the Thatch Roof material only to the edges & undersides of each row. I'm struggling building the masks to do that. I understand how I can piece together my discoloration masks. But then the final layer that is activated suddenly adds a bunch of displacement to the mesh. Is that all that is happening? Using the displacement map and upping the strength?
@enensis
@enensis 3 жыл бұрын
This is so interesting most of it went over my head deffo need to watch it a few times but I am abit of a noob on unreal. Also Jacobs voice is epic he should narrate movies
@slothsarecool
@slothsarecool 3 жыл бұрын
Very interesting, thanks!
@MrHuman-iy5lw
@MrHuman-iy5lw 3 жыл бұрын
Wow these tools so usefull
@guilhermenaco
@guilhermenaco 2 жыл бұрын
It would be great to understand better how you did the atlases of the windows. On 07:02 I didn´t got it how you applied the decal on the mesh.
@carlstrand1
@carlstrand1 3 жыл бұрын
Learning a lot and a detailed overview is great. It’s a shame that it didn’t stay fully in UE and having to go into Houdini. Is this a future aim is to get all the tools needed into UE? It’s getting tiring to learn so many other programs. I do love how blender is achieving this in-house methodology and wondered if you had the same path?
@user-bz7gt4zi7r
@user-bz7gt4zi7r 3 жыл бұрын
Unreal engine has that fortnite money 💰 so I think it has the best future .Unity is very good too.
@tarettime9392
@tarettime9392 3 жыл бұрын
I think UE is moving towards a complete production pipeline in program. I think if blender can keep up with ue over the next year we might have two complete pipeline programs dominating the industry
@2020Tech4U
@2020Tech4U 3 жыл бұрын
great work
@iOwlPro
@iOwlPro 3 жыл бұрын
Love it!
@nfrancisj2122
@nfrancisj2122 3 жыл бұрын
you mentioned performance by baking down. Is that video available?
@LeoChou
@LeoChou 3 жыл бұрын
AWESOME!
@impossibletechsage
@impossibletechsage 3 жыл бұрын
What are your system specifications for this?
@Perry-wy2fc
@Perry-wy2fc 3 жыл бұрын
wow ...! Just WOW !!!
@AniMAYAanimation
@AniMAYAanimation 3 жыл бұрын
Freaking awesome
@faustoart
@faustoart 3 жыл бұрын
I'ts very nice, but it's impossible for me to follow it as a tutorial, I should need a lot more of information. And I have one question. How much time do someone need to create just one roof with this techniques? At least one or two days, no??? (for me, maybe weeks :-D)
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 жыл бұрын
After a year practice you be faster right, well I know would take me that long
@tylerclinton3475
@tylerclinton3475 2 жыл бұрын
I watched the video a few times over, played with all the used tools a lot, and I created my own roof mesh in a couple days. The problem I’m having is using Mixer to create the roof’s Thatch material.
@grey_box
@grey_box 3 жыл бұрын
Ok, i need to learn ue... again
@LucianoJacomeli
@LucianoJacomeli 3 жыл бұрын
i like to see the tutorial for optimization! 6:09
@garrytalaroc
@garrytalaroc Жыл бұрын
Yeah it looks cool but it burns my PC at 10-15fps. So many draw calls. How tf do I use this. I have 3070Ti and 16Gb.
@Maxation
@Maxation 3 жыл бұрын
Is there any more info on that Houdini atlas scatter tool? Is it available to download?
@dandysd6087
@dandysd6087 3 жыл бұрын
You can publish that mixer scene?
@SanderAgelink
@SanderAgelink 3 жыл бұрын
What DCC is that? I've never seen it
@SanderAgelink
@SanderAgelink 3 жыл бұрын
Found it; RizomUV. Never heard of it before
@javierfernandez3727
@javierfernandez3727 3 жыл бұрын
I'm really curious about the sculpting tool in UE4, is it a plugin?
@AlexiosLair
@AlexiosLair 3 жыл бұрын
Now this is all built in
@reck101101
@reck101101 3 жыл бұрын
wait, you can sculpt in 4.26?!!! They fly now?!?!
@LucianoJacomeli
@LucianoJacomeli 3 жыл бұрын
what is the software to UV in 3:00?
@DeathDealer-DD
@DeathDealer-DD 3 жыл бұрын
i think Rizom UV
@AlexiosLair
@AlexiosLair 3 жыл бұрын
It is
@RogueSecret
@RogueSecret 3 жыл бұрын
Looks like Witcher 4 ;P
@ascension6699
@ascension6699 3 жыл бұрын
still confused why a 2d texture kills performance.
@tarettime9392
@tarettime9392 3 жыл бұрын
If it's high res it takes up valuable ram the more hi res textures you have the more ram it takes up. A 4k texture might be a couple mb but if you had to have one for every 3d object you'd have nearly a gig per building
@ascension6699
@ascension6699 3 жыл бұрын
@@tarettime9392 4k textures on a 1080p screen shouldn't perform better if that was true.
@tarettime9392
@tarettime9392 3 жыл бұрын
@@ascension6699 I'm not sure what you mean. Texture resolution has nothing to do with screen resolution
@ascension6699
@ascension6699 3 жыл бұрын
@@tarettime9392 shouldn't. that's why i said why does it perform better if it's the same? lol
@ascension6699
@ascension6699 3 жыл бұрын
@@tarettime9392 cuz technically 2k textures should run better on 4k screens, but they dont. :D
@colby4390
@colby4390 3 жыл бұрын
What app is at 3:09
@Maxation
@Maxation 3 жыл бұрын
Rizom UV
@Hilichurlos
@Hilichurlos 3 жыл бұрын
Please tell me how to remove the text of the game menu when rendering video in cinematics? This text always pops up in my cinematic videos((
@dszarts
@dszarts 3 жыл бұрын
Is my world even real?
@samuelkilik8233
@samuelkilik8233 3 жыл бұрын
this vedio need a more detail explanation ...
@wilismatrix9847
@wilismatrix9847 3 жыл бұрын
To have all those skills, need a decade of practice !
@henrykelly6770
@henrykelly6770 3 жыл бұрын
you do know tutorials usually actually consist of tutorials not 7 minute breakdowns of what you did right?
@linezgames3893
@linezgames3893 3 жыл бұрын
Not worried about Polys? 10 sec later he deletes 1/5th of them? I thought it didn't matter? I 100% doubt "It just works" ue5 will work for an actual game. UE is a movie creator at this point now. Unity here we come!!!
@grimmx
@grimmx 3 жыл бұрын
Was that really hard to understand? He was not worried about polys at THAT stage of the design process, eventually he reduces them for the final game asset. I would think 100% Epic know what assets work in the engine, as they've had experience shipping games with it.
@yenkule
@yenkule 3 жыл бұрын
whole tutorial was a bummer
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