Partnership between Quixel and Epic is amazing. Really enjoyed it.
@willthepotato5 жыл бұрын
It would be nice if a major video game corporation utilized these assets more in their games. It would be awesome to see roads with this level of detail become the standard for graphical detail!
@Dubstepconcept5 жыл бұрын
@Challe3d Yes, yes I do. Half the fun of buying a new game is to see how far you can push it. Does this break, is this in full 3d, does this burn etc.
@sokkero5 жыл бұрын
Sounds cool in theory but would you be willing to wait for wait at least about twice as long for new games to release then right now as well as pay more?
@Dubstepconcept5 жыл бұрын
@@sokkero I absolutely see where you are coming from, I do want this but not if it doubles production time/cost. I think we need to get to a point where these things can be proceduraly generated to be able to take full advantage of them. Time will tell!
@willthepotato5 жыл бұрын
@@sokkero I don't buy new games often, so waiting for a new game wouldn't be much of a problem for me. As far as costs, yes that would probably be an issue for that constant level of detail.
@mitchell17975 жыл бұрын
Pharos EDM This drastically cuts down on production time too and it's far cheaper than current methods, we'll likely start seeing a lot of indie game using these methods since it's so fast, easy and cheap. I have no idea if you have any knowledge of actual game production but it's a very long and tedious involved process.
@aleph6185 жыл бұрын
I love these videos. It'd be interesting to see the total amount of points used to create them.
@etienne408123 күн бұрын
Nice, I really like the decals technic to map details on the floor without adding geometry
@CrownKing24995 жыл бұрын
Amazing!! Please do more videos like this! :o
@quixeltools5 жыл бұрын
More are coming, every week! :D
@CrownKing24995 жыл бұрын
@@quixeltools Awesome, I will watch them all! :D
@UGuruz5 жыл бұрын
*THIS IS AMAZING*
@dyccr5 жыл бұрын
@Nagato is better than Punk Naruto just make it like ue4. The unity and ue tools are similar, or not?
@justadictatorridingonanuke37144 жыл бұрын
@Nagato is better than Punk Naruto Epic the company that made unreal owns quixel I think and that's why you can use assets free on ue4
@J3553xAnotherFan5 жыл бұрын
As a professional Game Master (someone who runs tabletop RPGs/ Wargames for a living) I feel kind of bad after watching these creation videos from Quixel that have been showing up in my suggested videos feed. I hadn't thought to look into digital level design while making my game boards and the inspiration from these videos have really come in clutch to "up my game" in my very niche market. So 'Thank You!' Quixel, but also 'Sorry, my dudes...' These video make me wish I was a digital level designer. I would definitely use your product if I was.
@unrealenvironments-speedle7825 жыл бұрын
beautiful and realistic
@svivan205 жыл бұрын
Wonderful! Thanks for the tip on MS livelink plugin!. Thanks for sharing
@wimtofi55875 жыл бұрын
Hi.. apologies for the comment! Can I get a subscription? :)
@michelles.38354 жыл бұрын
This is a really believable scene. It's familiar to the point that it reminds me of places I've been, and I can picture myself walking through it.
@SteveStap15 жыл бұрын
Trespasser remake Town streets. Totally awesome! This is the level of detail. I have actually noticed, that many of the videos you guys, represent. Are in direct alignment with A Trespasser remake, which was well beyond its time. Trespasser, remake should hold no lower standards than this demonstration. It was well beyond its time, and paved the way to advanced gaming experiences.
@robertmarriott32274 жыл бұрын
These Quixel videos demo some of the most amazing photo-realistic scenes I've seen in a game engine. I can only imagine what they'd look like through a VR headset. I've been playing around with Blender and Unity, but I'm going to have to try Unreal, having seen what it's capable of.
@leonbuzza5 жыл бұрын
Imagine what this will look like in 10 years 😍 you won’t be able to tell the difference between real life or a game
@retatsuka39285 жыл бұрын
You guy should make a game. definitely everybody will love it
@prodachoui5 жыл бұрын
I always watch these but dont even use UE4 lol
@dreamzdziner84845 жыл бұрын
Same here:-)..I always love to see environment creation using Unreal and Quixel does it magically. Respect!
@cyberflixt5 жыл бұрын
@@dreamzdziner8484 I do use ue4 but it still complicated and it's quite expensive even for a perfect road
@dreamzdziner84845 жыл бұрын
@@cyberflixt So basically we have to purchase each packs (Forest,Road,Debris etc) for creating this scene....correct?.
@cyberflixt5 жыл бұрын
@@dreamzdziner8484 as i seen we need a subsuscription Edit : 30d free and 9$ the month
@xN3vUr4H4 жыл бұрын
@@cyberflixt 9 a month for everything? I'm new in this and I want to make games like these and hope some big companies notice me. 9/month sounds very cheap
@ddankhazi5 жыл бұрын
Thank you for this great workflow demonstration.
@michaelpinkrah74385 жыл бұрын
Oh!Man you are a natural game creator, i like your videos a lot it has really helped me, Thank You!!! and keep it up until you reach a higher level in game creation Good Luck!!!
@allroundgamingrounder44783 жыл бұрын
I am definitely going to use Mixer soon in the future. It looks very much worth it.
@baps20053 жыл бұрын
Ngl the view are really stunning
@AziatkaTravel5 жыл бұрын
That’s so good bro keep it up
@topomanist5 жыл бұрын
I find this very attractive, I do scale models and some dioramas. Currently I'm working in a diorama inspired en The Last Of Us, your video is the perfect tutoríal for me, thanks!
@blobropch0p4 жыл бұрын
Quixel has the best quality tutorial.
@Samh2324 жыл бұрын
For anyone struggling with Vertex paint channels not appearing - it seems newer version of Unreal use the "weight" painting section instead of "color".
@coveknamesecu5 жыл бұрын
I have a problem: I have done exactly like you, but when its about painting in channels - nothing happens. And when I want to create material blend, final material is just one from the ones that I used for blend. Do you know how to fix? And which version of UE 4 do you use? Thank you!
@bran65734 жыл бұрын
same here
@kushagrakartikeye61735 жыл бұрын
These are basically Indian roads but better
@ashxveer2515 жыл бұрын
😁😁😁😅😄😅😁😂😁😂😁😂😁
@prathamreddyzindabad91764 жыл бұрын
Hahahahahahahahaha:|)
@watcher88194 жыл бұрын
insanely racist comment!
@kushagrakartikeye61734 жыл бұрын
@@watcher8819 ah yes an indian kid addressing a problem in his country is racist. Damn all these snowflakes should toughen themselves up a bit.
@ale-pg3xb4 жыл бұрын
@@watcher8819 you surely are a fun guy
@EpicScapes5 жыл бұрын
What are the exact steps/setup to make the decal blend with props placed on the street like shown at 5:00? Thanks!
@himanshuchauhan10153 жыл бұрын
Did you find out how he did it. maybe some other tutorial to learn.
@EpicScapes3 жыл бұрын
@@himanshuchauhan1015 The decals blend automatically over multiple assets. No extra steps needed. Now that I actually used it, it makes more sense :)
@himanshuchauhan10153 жыл бұрын
@@EpicScapes thanks, I am trying to do it in blender, but does not look realistic, looks flat
@felsenstern5 жыл бұрын
Streets... YAY!!! ;-). The only thing missing is Wiktor's Cyperpunk Environment from his Streetvid converted to Apo!
@generichuman_2 жыл бұрын
Another way to do this, is to just photoscan the roads in Winnipeg where I live.
@REktSigMa Жыл бұрын
See in Radiant the 2-D editor allows you to draw out your map, like when you hold m1 and move the mouse it will draw out a brush that is the geometry, like you can draw a straight brush then convert it to a curved patch, terrain patch, curved brush etc. Where is the 2-D editor on Unreal? Thanks.
@korystanley5675 жыл бұрын
I was wondering can you do a unity3d of same seen but show how you did sidewalk? Great video and very inspiring ❤
@alexanderlocksmith5 жыл бұрын
Would be great indeed!
@whiteoutwolf61315 жыл бұрын
Sidewalk was made in a different program
@asadaziz69165 жыл бұрын
unity lul
@niceduckbro4 жыл бұрын
Quixel is owned by unreal engine ,I don"t think you can use the megascans library in unity.
@korystanley5674 жыл бұрын
@@niceduckbro I didn't know that I purchase two or three assets from unity3d asset store maybe a year or two ago and i use the unity Bridge but the assets depreciated so that probably why smh the book of the dead was made with megascan kzbin.info/www/bejne/h6rPaXZtqrx7g8U
@mestnmestn5 жыл бұрын
It’s not post apocalypses road, it’s regular road of Russia. Something even better.
@Usual_User3 жыл бұрын
As Ukrainian can confirm (our road pretty similar))
@manda3dprojects9665 жыл бұрын
I want to live in a world like that, I like the grass on the middle of the road.
@JeanMarcWanner4 жыл бұрын
This is completely amazing ! Wonderful ! I just downloaded UE4 for several weeks, I am completely new in 3D creation, but want to learn myself and began with basic UE4 tutorials. Im an not sure if I should continue first continue investigating UE4, or directly continue by exploring Quixel Bridge and Mixer. I added by default all the Megascan content in my UE4 library, but after I saw that most of them are done for UE4 up to 4.24, and now it is 4.25. (same for many other free content). Will all Megascan content be upgraded to work also with 4.25 and higher UE4 releases, or should I downgrade UE4 to 4.24 instead of 4.25 ?
@REktSigMa Жыл бұрын
Yō nice video bro. I am a new creator from Call of Duty Black Ops3 Mod Tools the level editor over there is called Radiant. I am trying to learn all Unreal Engine Tools, that is the hardest thing to learn for me is "How does the editor work? Like what all tools are in this editor? What are the short cuts keys? How to toggle the 2-D editor? The 2-D editor is probably the most important thing is creating geo. Imo. The 2-D editor allows more control over drawing out brushes, placing hidden barriers such as "Clips" I will eventually figure it out, but there is just so much to take as is with any level editor". Thanks for the video. Beautiful lighting as well. Lighting is another video all together I am sure, but lighting as a tremendous impact on this scene that is not mentioned in this video. Unless these lights are all default sun volumes etc.... If that is the case, then shadows place a big part in how a scene looks. Shadows and position of the direction of the Sun Volume controls how shadows appear. Anyways great video .
@devm32405 жыл бұрын
That's really simple and amazing
@CanalTioDZ5 жыл бұрын
Uau vc é incrível cara continue com seu ótimo trabalho !!
@kurre49345 жыл бұрын
This....this is AMAZING!
@integragemi72345 жыл бұрын
Love it autocad and cinema 4D are far superior in render , but create a mesh is a nightmare. I am jealous how UE made it so easy.
@MAX3D25 жыл бұрын
Seems like this would be used primarily in a smaller scene or for eye candy shots. Can this same amount of detail be used on massive large scale environments the size of Fallout4 or Skyrim? Or for 64-kilometer terrains without killing the hardware? What would be the size and scope limitations?
@stormolflak2 жыл бұрын
Thank you, I will use more decals
@Dragonheng5 жыл бұрын
I have a small question how it looks with Quixel if, VR technology continues to advance in stride, especially with the tehma phantom sense. Because Quixel does more than just a large textures database. Or will the Tehma be interesting for a couple of decades?
@ayaanrashid5655 жыл бұрын
Ubisoft wants to know your location. You're awesome!!!!!! Love from India
@ayaanrashid5655 жыл бұрын
@My Friend India is great thats why... The platform you're showing your cheap worth on is owned by an Indian.
@GAMEBR0VIP24623 жыл бұрын
how do you get the mesh like the shape of the road with the sidewalk and curb
@DaysOfFunder5 жыл бұрын
Beautiful.
@btmanimations70795 жыл бұрын
What PC are you using, BTW great vid awesome scene
@crotchet64395 жыл бұрын
Imagine making a game with these graphics
@justadictatorridingonanuke37144 жыл бұрын
It would probably lag or max out at 60 fps on the best PC's
@levz1184 жыл бұрын
Games do have these graphics, you just don't really notice it in person, not to mention you are not in a freecam flying around at different angles.
@solomonkane-ocacadordedemo55715 жыл бұрын
*Amazing!!!* _I love your videos!_ 👏👏👏🍃✌
@deimosplays91884 жыл бұрын
Maybe make a full tutorial on how to make the material blend etc, after making mine, when I paint nothing happens even though I followed everything step by step
@sebastiancastianos14614 жыл бұрын
Sounds like your mesh needs more geometry. Vertex painting relies heavily on the amount of polygons on the mesh. If you're worried about performance, you could start off with a low poly... increase the polycount (I use Blender, so apply a subdivision modifier on "simple" setting, x2-4), import to unreal... vertex paint as you see fit... then bake the textures (many ways to do this in unreal) then apply to the low poly mesh.
@leaf76504 жыл бұрын
@@sebastiancastianos1461 Wow. I had the same problem as him and you helped me to solve it. You saved me a lot friend, thanks. (sorry for typos, I'm Brazilian)
@gokupiske59654 жыл бұрын
@@sebastiancastianos1461Thank you very much !!! You are my savior!!!!!
@wayneseymour13 жыл бұрын
I Love your videos and the way you break down and explain how things are made and work especially with mixer of which I am a green beginner. Which brings me to my question. If I create a road texture in mixer with sewers debris and imperfections(post apocalyptic) and I want to create a road in twin motion using my texture I created. Do I have to make several different textures in mixer then apply them to same sized primitive objects in twin motion to create a stretch of roadway , the reason I ask about making several different textures of the road is to avoid repetition. Do you have a tutorial that shows how to make a road in twin motion like that or is my way of thinking correct? I’d like your expert advice and guidance on this .Love your videos, I’ve learned a lot from what I have watched, I look forward to seeing many more about mixer. do you have a full tutioral on how you created to geometry for the road>
@archviz4you5 жыл бұрын
Amazing! Super cool!
@jack846995 жыл бұрын
For this realistic lighting, did you modified the .ini file?
@sebastiancastianos14614 жыл бұрын
Check this guy out. Helped me a lot watching this series to understand how lighting works. kzbin.info/www/bejne/aWiUinSkhqtqaas
@sebastiancastianos14614 жыл бұрын
It boils down to making sure your meshes either have supporting edge loops, or that you setup your smoothing groups correctly... depending on if you are using Blender, Modo, 3DsMax, etc... Also depends on how you've setup Unreal Engine. Making sure to check off "Use Normal Maps to Calculate lighting", etc.
@ultimateflyingarrow12104 жыл бұрын
the Brush thing doesn't work after 3 texture blend in material ?? ? i really love it and it's awesome But Can't help myself , I want to use it please help......
@ryancherewaty36213 жыл бұрын
Does this have RVT or something? How are the meshes blending into the ground?
@fahadqadeer16154 жыл бұрын
Tremendous way to explore the possibilities of Unreal Engine, Countless Thumbs :)
@hman28755 жыл бұрын
I love these videos.
@lets-do-this5 жыл бұрын
postapocalyptic? its a main street street in latvia... :P
@favc0975 жыл бұрын
Hahaha same in downtown Ecuador 😂
@artembainov18274 жыл бұрын
hahah .. Krasnoayrsk (Russia) near my house ))
@y1nger6524 жыл бұрын
I’ve spent hours in the Unreal material editor trying to implement the different channels to make it look realistic and not just a flat material. Does Livelink do this?
@zhangxiaoliao97194 жыл бұрын
Y1NGER livelink is a plugin to blend material
@FahimAhmed0054 жыл бұрын
How is the performance of this specific scene? Is it possible to run this smoothly on VR as it is?
@WesleyOverdijk2 жыл бұрын
Did you ever find an answer?
@ModelWhatYouSee4 жыл бұрын
Does anyone have any idea how to use the Blend Material setup with source materials at different texture sizes? Say I have two 2x2 materials, and one that isn't. Right now when I tried that auto blend material setup, it works great, but the one material doesn't have the correct scale. Is there a easy way to manipulate the tiling for one of the Blends? Any help would be awesome! Thanks!
@C-0-C-05 жыл бұрын
Amazing! Thanks!
@BlenderIndonesia3 жыл бұрын
Hi, I tried several time doing vertex painting and always failed with error "unhandled Exception: EXCEPTION_STACK_OVERFLOW", am I miss something? thanks for the tutorial.
@Techtipsdtyagi4 жыл бұрын
Please make a video on scene lighting please
@mrsiryeah6024 Жыл бұрын
can i use the same method shown here to export custom textures using UE5.1 or even 5.2?
@julmdamaslefttoe35595 жыл бұрын
CANT WAIT FOR TARKOV .12
@romandanilov19523 жыл бұрын
У меня в городе такие же дороги=) Привет из России.
@i_amthearteest41294 жыл бұрын
Looks awesome
@purpleaquarium4 жыл бұрын
where can we find the DecalActors as its showing here? When we import decal surfaces from Bridge they have a blurry outside area unlike here where its just the Decals. Would much appreciate your help on this.
@addisonagamer18674 жыл бұрын
What graphics card do y'all use?
@jayhop9609 ай бұрын
can we get an updated version of this?
@wildartworks6 ай бұрын
hi, I didn't understand how you built the main road and sidewalk
@mindped Жыл бұрын
what do the decals or details look like at the end of the road where the asphault meets another material? It looks uneven.. how was it done?
@ОлександрВождай5 жыл бұрын
I love your videos. Awesome:)
@AznNub4Life3 жыл бұрын
Im so new to this. what do you use to build out the original mesh for the floor?
@itsjxomusic2 жыл бұрын
This looks so good!!! 😍
@budgiesenpai68945 жыл бұрын
Imagine you have the budget to work with all these assets :D
@dandonche8514 жыл бұрын
If you use UE4 exclusively you can access everything inside Megascans for free I believe.
@jankowal17914 жыл бұрын
Its possible make this create material blend for landscape?
@عبدالرحمنمحمدحسين-ك3ر4 жыл бұрын
Can you create a tutorial on how to create the road itself without those paintings? i mean i need to know how to create the road itself the main road so later on i can paint on but can't find any videos on youtube that shows how to create the road itself!
@d1mantisrelic454 жыл бұрын
Hey Quixel how did you make the sidewalk, also how do you blend road material and curb material?
@Medicbobs2 жыл бұрын
2 questions. Do static meshes like this drop FPS? And any recommendations or direction on how to do a large map like this?
@maxxdreams97174 жыл бұрын
Thank you for the lesson! But I still don't understand how to set up the material itself in the decal. The material that is imported from the Bridge, I do not understand how to switch the mode to "Deferred Decal" Whereas with ordinary materials there is no such problem. Please tell me how to do this?
@Kawaiistar82315 жыл бұрын
Lightning tutorial please
@heyheyhophop5 жыл бұрын
Can one download this exact scene somehow to test the performance?
@marlo3d2883 жыл бұрын
So good!
@Medicbobs4 жыл бұрын
Stupid question but can someone point me in the right direction on how the lighting is so good and the texture quality? How to do all that
@tobiasschneider82475 жыл бұрын
did you get the decals from megascans too?
@zeon3d755 Жыл бұрын
Where can we download this work? So that we can learn from the work.
@stevezyzlol67713 жыл бұрын
where can i find the puddle decal? did you make your own?
@iGame360fficial5 жыл бұрын
Man if you could import these into blender, and then into SourceFilm editor. These would make amazing terrain.
@kamilszczepaniak11074 жыл бұрын
please tell me, how much this project weighs?
@GiorgiBekurashvili3 жыл бұрын
You are amazing !!! Thank you !
@Filip_Z5 жыл бұрын
Thats unreal
@HenryKellyGameArt5 жыл бұрын
How did you get the mixer to work, I can't seem to get it to work? i've added the locations etc for export settings still nothing.
@Udaykumar-xq8gb5 жыл бұрын
I have try to create landscape in ue4 everything was fine but the grasses look very bad from top (basically it's disappear ) and weird shadow after bake please help me out and btw grass was from megascan
@ClouD4CS5 жыл бұрын
Can you plz tell us how you did the sidewalk too...
@ALT-91672 жыл бұрын
You should try and do an abandoned highway in the middle of nowhere
@phee3D5 жыл бұрын
Hey man great job I just have a question that I can't seem to find an answer for. Why do people use Unreal Engine to make scenes instead of using something like blender or some other 3d modelling tool? So many scenes people make in unreal engine are meant just to be scenes and not levels, so again, why not use a 3d modelling software for that instead? why unreal engine?
@quixeltools5 жыл бұрын
Unreal Engine is a true real-time game engine and our workflow/pipeline matches actual triple A video game production workflow. Internally at Quixel, we use every rendering solution available. From Real-Time engines to Ray-Tracing VFX & Animation renderers. Our tools (Megascans, Mixer, Bridge...) are software agnostic. They work to their full potential in all rendering solution. Quixel has a long relationship with video game creation, yet, our tools are used in big VFX and animation productions. I hope I answered your question! - J. | Quixel Moderator
@phee3D5 жыл бұрын
@@quixeltools Ah so the real time development is one of the appeals. Should have been obvious. Thanks a lot that does answer my question!
@quixeltools5 жыл бұрын
@@phee3D You're welcome! Feel free to join us on Discord: discord.gg/gxUr5Gx (we have official Quixel staff members in it) and for more we also have our official forum: quixel.com/forum
@DerSmily4 жыл бұрын
how can I activate the glare between terrain and mesh?
@ArnoldVeeman4 жыл бұрын
Hello!? You guys need to update your Bridge software for it won't open (latest downloaded version as of febr 12 2020) I Use macOSX 10.15. Please update it asap. Thanks in advanced