R&D - Unity GPU Skinned Mesh and Animation System: 56 Million Vertices with dynamic skinning quality

  Рет қаралды 2,489

Marcel Wiessler

Marcel Wiessler

Күн бұрын

more frequent updates / marcel_wiessler

Пікірлер: 8
@ophuocaiai9557
@ophuocaiai9557 4 ай бұрын
Is that using Vertex shader to decodes animations from VAT? How can you bake that texture? Houdini? Tks youu
@marwi_123
@marwi_123 4 ай бұрын
Hi, it was using computebuffers here if i remember correctly. There's a public repo by now: github.com/needle-tools/gpu-animation
@woodsmanthepeasant
@woodsmanthepeasant 2 жыл бұрын
wow nice job
@BlackDragonProductions
@BlackDragonProductions 6 жыл бұрын
Hey bud, is there any plan to release a package to use this? would there be a possibility to purchase this plugin from you for use in a project we've got? Great work by the way, really impressive
@marwi_123
@marwi_123 6 жыл бұрын
Hey, thanks. I haven't had the time to fully cleanup the code and iron out issues I had with e.g. multiple meshes per animation. Maybe you havent seen it yet but Unity recently posted a blog post about their own skinned mesh instancing solution and I think it would be better to use that once they release it because naturally there will be more support blogs.unity3d.com/2018/04/16/animation-instancing-instancing-for-skinnedmeshrenderer/ otherwise don't hestitate to send me an email or msg and I can see what I can do for you
@marwi_123
@marwi_123 4 ай бұрын
Late reply but github.com/needle-tools/gpu-animation
@nickgennady
@nickgennady 6 жыл бұрын
Is this using a vertex shader?
@marwi_123
@marwi_123 6 жыл бұрын
Nick Korta yes it is
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