Is that using Vertex shader to decodes animations from VAT? How can you bake that texture? Houdini? Tks youu
@marwi_1234 ай бұрын
Hi, it was using computebuffers here if i remember correctly. There's a public repo by now: github.com/needle-tools/gpu-animation
@woodsmanthepeasant2 жыл бұрын
wow nice job
@BlackDragonProductions6 жыл бұрын
Hey bud, is there any plan to release a package to use this? would there be a possibility to purchase this plugin from you for use in a project we've got? Great work by the way, really impressive
@marwi_1236 жыл бұрын
Hey, thanks. I haven't had the time to fully cleanup the code and iron out issues I had with e.g. multiple meshes per animation. Maybe you havent seen it yet but Unity recently posted a blog post about their own skinned mesh instancing solution and I think it would be better to use that once they release it because naturally there will be more support blogs.unity3d.com/2018/04/16/animation-instancing-instancing-for-skinnedmeshrenderer/ otherwise don't hestitate to send me an email or msg and I can see what I can do for you
@marwi_1234 ай бұрын
Late reply but github.com/needle-tools/gpu-animation