Ranking EVERY Back Throw Animation in Smash Ultimate

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MockRockTalk

MockRockTalk

Жыл бұрын

✅ Install Raid for Free Mobile and PC: clik.cc/sdibU and get a special starter pack with an Epic champion Knight Errant 🎉 In Super Smash Bros. Ultimate, back throws certainly tend to be on the upper end of the tier list in terms of power, being the most common throw used to take stocks. But do their animations stack up to their functions? Let's find out today with a back throw animation tier list!
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"Super Bell Hill (Remix)" - Mario Strikers Battle League OST
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"DK Rap" - Donkey Kong 64 OST
"Mt. Lava Lava" - Wario Land: Shake It! OST
"Obstacle Course" - Yoshi's Island OST
"Undefeatable" - Sonic Frontiers OST
"Wild Battle - North Province" - Pokémon Scarlet and Violet OST
"Menu Theme" - Metroid Prime Hunters OST
"Future World (Chipzel Remix)" - Cadence of Hyrule OST
"World Circuit Theme" - Punch Out!! Wii OST
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Thanks for watching!
#SmashUltimate #Nintendo #SuperSmashBros

Пікірлер: 491
@MockRockTalk
@MockRockTalk Жыл бұрын
✅ Install Raid for Free Mobile and PC: clik.cc/sdibU and get a special starter pack with an Epic champion Knight Errant 🎉 Thanks for watching everyone! Series has been on the backburner for a little bit while I worked on some big videos on my main channel, but this was a fun one to come back with. Let me know what you thought! *Main channel:* kzbin.info *Twitter:* twitter.com/MrMockRock *Patreon:* www.patreon.com/mockrock *Twitch:* www.twitch.tv/mockrocktwitch *Teespring:* teespring.com/stores/mockrock *TimeBolt affiliate link* (excellent software I use to speed up editing on my videos, use code "MOCKROCK" for a discount): mockrock--timebolt.thrivecart.com/order-page/
@ExistentialCrisis1984
@ExistentialCrisis1984 Жыл бұрын
In advance, I want everybody who came to this comment section to say "no" to seriously stfu and think...mans is paying bills. This is a SKIPPABLE ad. You are CHOOSING to be a shithead. Just don't. Sry for rant, it just peeves me so bad when KZbinrs get shit on for sponsorships. If I see 1 more comment like that, I am close to snapping...ANYway happy to finally be early to a MockRock vid, and no toxicity in sight for now
@moistmarsupial3528
@moistmarsupial3528 Жыл бұрын
@@ExistentialCrisis1984 you are asking to be trolled my friend
@aydenator2770
@aydenator2770 Жыл бұрын
no
@grunkleg.3110
@grunkleg.3110 Жыл бұрын
I thought I was having a feverdream during the sponsored section
@user-ml7vg8nt7l
@user-ml7vg8nt7l Жыл бұрын
Bruh having cloud looking straight at the camera for a single frame that the players can't even notice it is a terrifying idea
@gameboyn64
@gameboyn64 Жыл бұрын
I like how ike is basically the most athletic and jumpy character in fire emblem but sakurai was like "what if ike had arthritis in his knees and back"
@gebis8515
@gebis8515 Жыл бұрын
Same with Ganondorf for Brawl. He’s just as agile as Link in his boss battle, but in Brawl he moves like a 90 year old great grandpa
@gameboyn64
@gameboyn64 Жыл бұрын
@@gebis8515 correct me if I'm wrong but wasn't twilight princess ganon relatively immobile? Like his armor is so thick he stayed standing when he died.
@ElTaitronAnim
@ElTaitronAnim Жыл бұрын
@@gameboyn64 I think Ganondorf staying upright as he dies is more a testament to his incredible strength.
@k1rbyguy
@k1rbyguy Жыл бұрын
@@ElTaitronAnim I think it's a reference to Benkei's standing death. He was a monk in a lot of samurai stories. The legend is he was defending a bridge by himself against an army of archers, so they all shot him from a distance. They clearly hit him multiple times, but he continued standing, so they were afraid to approach. Eventually they went up to him and saw that he had been hit by so many arrows that they were preventing his body from falling over
@sadeknight9112
@sadeknight9112 Жыл бұрын
@@gameboyn64 it’s not that he couldn’t move quickly, it that he choses not to.
@beenzahir
@beenzahir Жыл бұрын
I better see Incineroar and Dr. Mario in S tier
@louctendo1321
@louctendo1321 Жыл бұрын
And many other suplex and suplex like attacks
@_lensi_4169
@_lensi_4169 Жыл бұрын
Doc's Back throw is probably my favorite animation in the entire game
@bnsz8704
@bnsz8704 Жыл бұрын
Of course
@unknown_source3081
@unknown_source3081 Жыл бұрын
You’re gonna be half disappointed
@rubybadger223mainchannel9
@rubybadger223mainchannel9 Жыл бұрын
I love Doc's back throw hes like get the f out of here you are super sick
@andrewbravo6152
@andrewbravo6152 Жыл бұрын
31:08 I think what's happening is that, at the end of the throw, Cloud's facing slightly too far to the right for his idle. However, instead of rotating him like 1 degree to the left, they actually rotate him 359 degrees to the right, making him spin in a full circle. This doesn't happen at normal speed because the rotation happens between two frames, but slowing the game down adds those frames in the middle of the animation.
@reubenazza5551
@reubenazza5551 Жыл бұрын
on the right track, but the "359 degree turn" thing isnt quite right. its a bit of a tricky one to explain because some characters are programmed to mechanically turn themselves the other way after a throw (DK, mario, cloud, etc) their animation needs to almost "artificially" end in their idle, but mirrored, even before the game registers the character to be considered facing the other way. from that point the game needs to actually mechanically turn the character around, but also set the animation to idle on the same exact frame, so that the "fake" facing-left cloud in the backthrow animation ends up snapping to his real facing-left idle animation. the reason we can see a frame of interpolation is the product of this mechanic in play is that the backthrow animation is one frame off from when his character is set to actually turn. this is very likely a case of the animation itself being either sped up or slowed down by a frame during production, causing the specific anim-end frame to no longer line up with the character-turn frame. its an incredibly rare scenario as cloud is one of 3 non-ambidextrous characters to have a back throw that mechanically turns the character around, the others who are like this just dont have the human error attached LOL
@jonathanlgill
@jonathanlgill Жыл бұрын
@@reubenazza5551 That's a helpful explanation. Very clear.
@jobot0114
@jobot0114 Жыл бұрын
Roy's back throw in Ultimate is the same story as his dash attack in Melee. Can't believe they keep doing him dirty like this 😔
@DoMorrMusic
@DoMorrMusic Жыл бұрын
HCUFURHFY
@KR_Kosmik
@KR_Kosmik Жыл бұрын
@@DoMorrMusic u ok?
@DoMorrMusic
@DoMorrMusic Жыл бұрын
@@KR_Kosmik yeah.
@deadheat1635
@deadheat1635 Жыл бұрын
Wouldn’t it be the opposite? Roy’s Melee dash attack had its animation changed but the attributes were the same as Marth’s, but Roy’s Ultimate back throw had its attributes changed but the animation is the same as Marth’s.
@slimballs9650
@slimballs9650 Жыл бұрын
@@KR_Kosmik BUSTER WOLF!
@benro6564
@benro6564 Жыл бұрын
K. Rool's back throw is absolutely top tier. Dragging the opponent's face across the floor is brutal but also fitting for his character. I thought Ridley's was similar but I was thinking of Space Pirate Rush
@vleessjuu
@vleessjuu Жыл бұрын
I heard commentators refer to it as the credit card swipe and I've been using that ever since
@a1marine105
@a1marine105 Жыл бұрын
​@@vleessjuuimagine being debited or credited because a big repitle didn't like you lmfao
@PrettyKoolCrocodile
@PrettyKoolCrocodile 2 ай бұрын
Hard agree ngl!
@leboiofbois1005
@leboiofbois1005 Жыл бұрын
With Ryu, Ken, and Hero, they aren’t so crashing to the floor, rather rolling their momentum to the ground to launch the opponent. They aren’t falling, they’re moving to the floor.
@LARAUJO_0
@LARAUJO_0 Жыл бұрын
"That's not falling, it's moving with style" ~ Woody
@rocketleax5
@rocketleax5 2 ай бұрын
Yeah I think he wasn't analyzing it right, they look fine
@OrigamiAhsoka
@OrigamiAhsoka Жыл бұрын
That’s genuinely hilarious that cloud’s back throw breaks so bad once you interpolate it. It’s so random 💀
@dextra_24703
@dextra_24703 Жыл бұрын
Palu could be hilarious, like she taps the ground with her staff and grants you the power of flight and you just shoot off
@ABAgamer_
@ABAgamer_ Жыл бұрын
Pit: “YES! THAT’S HOW IT FEELS!”
@heartnet40
@heartnet40 Жыл бұрын
They need to make Palutena's moveset sillier because she probably is the goofiest female character in Smash.
@kittyratrawr
@kittyratrawr Жыл бұрын
@@heartnet40 jigglypuff: (i actually don't know if she was confirmed female or if that was just assumed but whatever, technically still possible)
@Mr.Tw1sty
@Mr.Tw1sty Жыл бұрын
​@@heartnet40 Goofy Godess 😊
@shattermelon496
@shattermelon496 Жыл бұрын
​@@heartnet40 wendy
@kestrelynn
@kestrelynn Жыл бұрын
It has been TOO long since a video here I genuinely think you're a top tier content creator smash bros doesn't appreciate enough. Your main channel is so high quality with incredible editing and this channel is great in its own right as listenable, interested and well structured content
@Moon-nk3co
@Moon-nk3co Жыл бұрын
Ness’ Back Throw has always amused me from the moment I saw it. It works so nicely for everything.
@xolotltolox7626
@xolotltolox7626 Жыл бұрын
snake's backthrow is a direct rip from his CQC moveset in snake eater, although in that game it is A LOT more violent as the move there slams the enemy into the ground to knock them unconscious, and the collision is really loud and impactful
@uselessgod-4934
@uselessgod-4934 Жыл бұрын
Forever indebted to that slam throw 🙏
@drazerowx8211
@drazerowx8211 Жыл бұрын
Just to clarify, for certain throws, especially the ones pulled from styles like judo, the thrower touching the ground doesn't need a thumpy feel. The thrower (tori) doesn't crash into the ground (why knock the wind out of yourself to throw someone). Ryu's throw shows him shifting onto his back as he does in both the game and with the real life move. Ken's is a little less explainable, but that probably comes with the flashiness.
@nc7718
@nc7718 Жыл бұрын
You didn't even mention that k rool's has a fire trail effect because he's generating so much friction. He has he best overall animations in the game in my opinion.
@dextra_24703
@dextra_24703 Жыл бұрын
That's from incineroars belt
@YounesLayachi
@YounesLayachi Жыл бұрын
@@dextra_24703 no, the fire trails appears with all characters
@edtrin175
@edtrin175 Жыл бұрын
I can't wait for you to get to the Neutral Air Animation Tier List and then have to rank, like, 14 different versions of the "sex kick."
@gameboyn64
@gameboyn64 Жыл бұрын
The roy chrom thing almost feels like late in development they realized back throw was a easy kill confirm and decided rather than change the animation, the knockback, or the first actionable frame, to just make the throw earlier in the animation
@lasercraft32
@lasercraft32 Жыл бұрын
Mockrock: Yeah they're just copying Mario... Also Mockrock: I like how Shiek's back throw parallels Link's. *puts it in A tier...
@FedoraKirb
@FedoraKirb Жыл бұрын
“Copy” vs “parallel.” Shiek brings a new idea with an old animation.
@lasercraft32
@lasercraft32 Жыл бұрын
@@FedoraKirb I think you mean the opposite... an old idea with a new animation. Conceptually its the same, but the animation is slightly different and more fitting for Sheik.
@FedoraKirb
@FedoraKirb Жыл бұрын
@@lasercraft32 Yeah, that’s a more accurate way to put it.
@castform7
@castform7 Жыл бұрын
Sephiroth and Meta Knight have to be my favourites because of how they play with the idea of throwing someone backward (which is a funny way of saying I really like teleporting).
@dubblebrick
@dubblebrick Жыл бұрын
The interpolation issue with Cloud's back throw might be stemming from the fact that it turns him around, so the game interpolates a frame or 2 of him turning around as he returns to idle.
@ScatLuigi
@ScatLuigi Жыл бұрын
i'm thinking that maybe him returning to idle stance and turning to face the other way happen on the same frame, and slowing the game stretches that process out in a weird way?
@dubblebrick
@dubblebrick Жыл бұрын
@@ScatLuigi I looked at the animation script and it turns Cloud around on frame 15 (the frame the throw hitbox ends), so my guess is the game checks his facing direction once he's idle again. Since frames are being interpolated, the game assumes he's still facing the same direction for a few frames (real time) until, in-game, Cloud's state switches to idle, the game checks his facing direction, and his model is corrected. Edited bc I clicked post on accident before I finished
@hyperdense8589
@hyperdense8589 Жыл бұрын
52:15 I think that Jigglypuff’s lack of deflation (for lack of a better term) is probably because it’s too short. Pretty much every opponent hits the ground first, so Jiggs never even lands, which is what really causes it to go flat. I’d put it in A tier.
@leonberdot5752
@leonberdot5752 Жыл бұрын
I noticed a common complaint among throws that use the martial arts move-- the, how you say "tomoe nage"-- that there's not enough of an impact when they hit their back against the ground. I feel like that's kind of the point, isn't it? The idea isn't that they're slamming their backs onto the ground to make a throw. That would hurt. They bend their legs to lower them to the ground, and *roll* onto their backs to use that momentum to propel the opponent.
@matteoschiro7710
@matteoschiro7710 Жыл бұрын
I love how vicious Ridley’s back throw looks, but then when I use it I always get disappointed by how weak it is. Also does anybody else like MK back throw? I can’t really say why, I just think it looks cool.
@vick7868
@vick7868 Жыл бұрын
Teleportation is cool, that's why. It always looks clean😊
@jonathanrussell8998
@jonathanrussell8998 Жыл бұрын
As someone who’s actually done some judo I actually really like how Hero’s back throw is animated, the way he goes down and gets back up so smoothly is how you would *want* a throw like that to go. You obviously don’t want to be slamming your own back into the ground to throw someone lol, you actually want to go down with a bit more of a smooth roll like that so you don’t hurt yourself. I know it doesn’t have that video gamey sense of impact but I still like it. (Fun fact, Judo actually translates to the gentle way, which sounds hilariously unfitting on the surface but the art is about smooth manipulation of your enemy’s body, momentum, and weight which also requires the same smoothness in handling your own body, and I feel like this throw does a nice job embodying that)
@jstar3382
@jstar3382 Ай бұрын
That's my issue with his ranking. The move doesn't look sharp because it's not supposed to be, and the movements are somewhat stiff and don't flow well because they don't in real life.
@Sparkjolteon
@Sparkjolteon Жыл бұрын
it's a weird thing to say but Min Min in general may have the best recovery animations in the game. they've all got a ton of personality and really fun trajectories i'll never get tired of watching her get back up from a down smash
@rootedcorgi7742
@rootedcorgi7742 Жыл бұрын
Sora also has some really nice recovery animations but that might be because floaty design
@Moss_Dude
@Moss_Dude Жыл бұрын
I know where Doc is going And I'm pretty sure the "spinning mario throws" that lack a hitbox are that way because the characters are holding their victims closer to their body as they execute it.
@FedoraKirb
@FedoraKirb Жыл бұрын
I still remember MockRock citing Dr. Mario’s back throw animation as the best in the game in his clones video. Let’s see if that holds true three years later.
@TJF588
@TJF588 Жыл бұрын
Pac-Man's is kinda whimsical, I like it well enough. He's definitely cartoony enough to make it work if it could be considered workable.
@wyz8339
@wyz8339 Жыл бұрын
It's criminal that Wario doesn't say "Have a Rotten Day!" and "Get outta Here!" when using back throw.
@grunkleg.3110
@grunkleg.3110 Жыл бұрын
All the giant swing throws should go into the "Wheeee!" tier
@jonathanlgill
@jonathanlgill Жыл бұрын
One thing I want to say for this whole series is that I really appreciate your ability to describe the animation in hyper-specific terms. I try to "play along" and look at each of these animations as I'm watching, try to assess what I like or dislike. But it's hard to convey that, especially when this selection of moves was basically an assortment of backwards tosses, spins, kicks, and slams. You use a very descriptive vocabulary that's quite illuminating.
@ingothasnolife8040
@ingothasnolife8040 Жыл бұрын
Surprised nobody mentioned this, Steve Back Throw is a Reference to Minecraft, it's literally how the Fishing Rod _actually_ works, it doesn't pull objects to you but instead flings them right past you, essentially throwing them backwards. His Back Throw animation is basically a more Stylized version of the mechanic.
@TLTheLegend
@TLTheLegend Жыл бұрын
man this is such a throwback. I'll escort myself out
@moony_otter
@moony_otter Жыл бұрын
For 32:20, I have an explanation, since I've done some 3D game animations myself, and it is an interpolation issue. Basically, it has to do with the variables behind the animation. Cloud when facing right can be considered to have 0 degrees of rotation on the Z (vertical) axis, and when facing left, his rotation is 180 degrees. However, the spin's animation makes him turn in the opposite direction, the animation ending with Cloud at -180 degrees instead of positive 180. At normal speed, you won't see this since the animator will just sync up the flipped and normal poses, however when interpolating them, Cloud will do a 360 degree spin from -180 to 180. The reason this happens with Cloud and not any other characters is a bit more technical, but can be summarized that the wonky animation isn't exactly interpolated, rather it's considered animation blending since it's a jump from one unique animation (the throw) to another (the idle) and Cloud hasn't turn greater than 180 degrees. Also, game engines only go from -180.0 to 179.99... and will overflow/underflow if the Z rotation variable exceeds either amount. So, in reality, Cloud turned LESS than 180 degrees, which is why the full rotation occurred. That is my interpretation at least, having done a couple animations that involve a spin, I've had to deal with this issue, and I tend to just have one animation be the turn, then the next frame silently do a 360 with snap-to-position on that single frame to avoid these interpolation issues.
@waffleman8053
@waffleman8053 Жыл бұрын
Mewtwo's back throw has always been a favorite of mine. I'm glad to see you think the same way.
@allisthemoist2244
@allisthemoist2244 Жыл бұрын
Ken better get s tier. The throw may suck, but it's so well done in animation
@squid_kid5108
@squid_kid5108 Жыл бұрын
I think more back throws should utilize the space in front of the character to build up speed. For example, what if Robin pushed you forward and then use very strong wind particles to make you move very fast while frantically moving out of the way. I think that could be cool.
@jojo6783f
@jojo6783f Жыл бұрын
I so wish they would do the incineroar pause thing right before the suplex instead of when hitting the ground. So he winds up, holds the opponent above him for a split second and than boom. A quick death.
@RandomPotato106
@RandomPotato106 Жыл бұрын
The amount of edits in this video is actually surprisingly great, like it has more edits than the other animation tierlists videos and i know this night not sound as much but the fact that it is in a 1 hour and half long video is surprising to me. Also this totally answers my question with the throw animation stuff which is good and i didn't expected a throw animation video to go this long, but i'm not complaining at all.
@robofistsrevenge3288
@robofistsrevenge3288 Жыл бұрын
Banjo main/fan here, and considering how the duo's animations are top tier almost across the board, their backthrow is a rare miss. _Especially_ considering the fact that they _could've_ made it a very blatant "Pack Whack" reference. In Tooie, Banjo does swing his backpack around, but he only does so once. And that one swing looks and feels like it hits _hard._ Giving him that kind of swing backthrow, but making him only swing them once (like a mix of Mario and Dr. Mario) would've been _sick._
@TaleOfTheToaster
@TaleOfTheToaster Жыл бұрын
Love to see something as minor as throws getting spotlight here, very agreeable as ever. I don't think Wolf's is as bad as you make out, always thought that was pretty cool? But as ever I learned so much
@matlotl
@matlotl Жыл бұрын
- Sora's is a brilliant smooth animation. It being the same idea as Mario's throw should not detract from the animation itself, and if anything works as a connective tissue between the first and the final smash fighters - similar to how Banjo links to Mario because of N64 platformer era stuff. Its unique enough with the unique flowing animation to warrant being at least on par with Mario's. Personally I think it is much better due to how unique the keyblade disappearing is and the slightly overexaggerated Disney-esque animation with how he performs an extra almost unnecessary spin before returning to idle - the Disney style exaggeration helps a ton of his moves to stand out despite perhaps having very similar overlap with other moves in the game (e.g. his up air). - With the shotos and Hero the solid landing on their backs is the point - its a controlled martial arts technique, and the rigid ending reinforces that. Toon Links is more cartoony to fit his character and as such he has a less solid landing on his back, but it still works very well for him for this reason. - For Pacman I think the rather abrupt stop to his spin provides a sense that there is a lot more force being applied to the throw, almost like how a cartoon character digging their feet into the floor to stop running also suggests there being extreme force behind the run - in this case, replace the running with spinning and I think it matches the concept similarly. - With Zelda I think it looks weaker because the opponent does not follow her hand's arc very accurately, with the opponent lagging behind a good bit. As such it almost seems as if they get thrown too late for there to be any force behind it, despite the ingame function being the contrary - look to Mewtwo's back throw to see how the opponent should move along with the arc of the hand. - Min Min's returning to idle animation as she gets up looks incredibly unnatural - how is she creating the force to get up? Her arms don't even touch the floor (let alone push into the floor) to suggest she is using them to get up, and it does not look like she is using her legs either - it looks like she just sort of pivots on her feet to get up? To me it looks like she has a string attached between her shoulders that is being pulled directly up to return her to her idle state; it looks almost puppet-like. - Incineroar's looks like it should bury the opponent with how much force is being applied. It would work as a free kill follow up too, which effectively is the same as the absurdly early kill potential it already has so it wouldn't be much of an issue design wise - plus a revenge boosted one would apply massive damage as the opponent gets buried, which would mean they natrually stay in the floor longer too.
@dustymcwari4468
@dustymcwari4468 11 ай бұрын
Yeah, its kinda awkward how the opponent is shot from Incineroar like that, even in normal speed, burying them would make much more sense, and would make it even more unique overall, as well as fitting, because burying and trapping the opponent on the ground sounds like a dirty tactic a heel would do if they could
@captainmega6310
@captainmega6310 10 ай бұрын
Nah I rather not have it get buried
@insomniacnerd5592
@insomniacnerd5592 Жыл бұрын
Man. Your content is so top quality that I don’t mind the wait to get it. This series gives me a lot of appreciation for things that I mostly overlook, but it also ruins a few things for me, like I’ll never be able to look at Roy and Chrom’s back-throw the same way again. King K. Rool consistently proves that he was done a great service in this game animation wise.
@axr1798
@axr1798 Жыл бұрын
38:47 Funniest moment in this series so far.
@gageduff3677
@gageduff3677 9 ай бұрын
Oh my god i never realized how brutal terry's back throw is jeez
@ShowWithNoName
@ShowWithNoName Жыл бұрын
I never knew Incineroar had that shit eating grin while holding enemies.
@YaHomieScooty
@YaHomieScooty Жыл бұрын
I tend to agree a lot with these tier lists, but no way is Incineroar A tier. Literally my favorite throw animation overall. Great video regardless!
@artist-gj
@artist-gj Жыл бұрын
To be fair to Shiek as a character, in the context of OoT, she had to live through Ganon's take over of Hyrule in real time. So that's multiple years of hiding and probably fighting she had to do.
@jswayne7546
@jswayne7546 Жыл бұрын
YES!!! I've been waiting for another episode. Thanks for not forgetting the series.
@wpower7435
@wpower7435 Жыл бұрын
It took me a while to notice the flames on K.Rool's back throw every time I notice some orange yellow until I've realized it's flames. Like you said it does fit his character very well.
@somedegenerate6622
@somedegenerate6622 Жыл бұрын
In terms of animation, Incineroar and Doc are my fav back throws. Incin's back throw is just RAW as hell with that suplex And Doc has the "this clinic is closed, it's time to go home" yeet
@doggo4078
@doggo4078 Жыл бұрын
I personally love this channel the more informal and opinion based content is a very refreshing contrary take of your mock rock channel. I love both of the channels but I have a sweet spot for you just talking. Love the content.
@SpecsJigglypuff
@SpecsJigglypuff Жыл бұрын
These ranking videos are some of my favourite content on the platform, ty so much
@mermanpsi
@mermanpsi Жыл бұрын
I love these videos. I watch them over and over and never get bored of them. I really enjoy this throw episode. Though, I main Zelda, so seeing her back throw (one my favorite back throws) put in C tier made me sad. But, your reasons are justified. Just great job on this video and I am very much looking forward for the next animation tier list (and I don't even mind the wait because the amount of work and effort you put in with editing and filming these videos make it completely worth the wait)
@carcharo7
@carcharo7 Жыл бұрын
I love how deep Zelda bends down and effortlessly swings them past her - underrated!
@YounesLayachi
@YounesLayachi Жыл бұрын
1:08:00 with Steve the funny thing he does with backthrow where he places a block above the ledge then stage spikes his opponent into it is hilarious
@loganalleman
@loganalleman Жыл бұрын
I think some of the 'desynched' throws like Zelda, Lucas, and Greninja are conveying a whip around feeling with the delay. Look at Steve's and how the opponent is thrown well after the rod stops moving. It's easy to see with Steve since the fishing line is visible, and I think the others look good if you know what they're doing. Also, the pause on Incineroar's is just really high hitlag for exaggerated impact, like when a revenge side-b connects.
@ShowWithNoName
@ShowWithNoName Жыл бұрын
Terry has some tough jeans damn.
@DoctorNovakaine
@DoctorNovakaine Жыл бұрын
"Marth, and the other various Marths..." It almost feels like you're DARING someone to gripe about it. Another entertaining and elucidating video. I don't know what other people say about it, but I really enjoy you going through the minutiae of the animations. It showcases details that I really just never would have noticed playing the game normally. I know these probably take nigh forever to make but I hope it's rewarding enough that you keep doing it.
@liv9520
@liv9520 Жыл бұрын
Been binging your content again recently, was v happy to see this show up in my sub box!!
@robstanley46
@robstanley46 Жыл бұрын
If there was a “funniest throw animations” I think Luigi’s back throw would also have to be S-tier. As a luigi main it’s hard not to laugh mid-game when using the move😂
@slurmpasreal998
@slurmpasreal998 Жыл бұрын
ive been waiting for a throw list for so long oh my goodness
@rocrod430
@rocrod430 9 күн бұрын
I like the facial animation on Toon Link a lot He really hits them with the "Did I do thaaaat?"
@digital7384
@digital7384 Жыл бұрын
You were asking about Steve grab acting weirdly, it's a property of slow motion is all. Timer, training, and special smash affect it 1:07:45
@kicksyo2171
@kicksyo2171 Жыл бұрын
It wouldn't work as a back throw, but I'd love to see Sora use the same throw as Sully when he throws Vanitas in Monstropolis. If you've never seen that before, do yourself a favor, and look it up and enjoy.😂
@mbot1901
@mbot1901 Жыл бұрын
I would argue for the judo type back throws the fact that they *don't* crash into the ground shows that the technique is good, if you look at real judo masters preforming this throw they are very controlled and accurate as to not hurt their backs on the way down
@Hellos886
@Hellos886 8 ай бұрын
Ik I’m late but something I like about docs is that if you kill someone with it he does the hand cleaning thing which is really cool
@Your_Ahiru
@Your_Ahiru 3 ай бұрын
I think the pause for inciniroar make it so much better and impactful
@lemguins7031
@lemguins7031 9 ай бұрын
With the "judo throw" (tomoe nage), it isn't the impact with the ground that make the strength but how much backwards momentum is built in the opponent before the leg is fully extended to give the final push of all that force in the right direction before letting go of them. Not having a beefy smack with the ground is actually good technique, because all that does is impart wasted inertia into the ground that should be transferred by the leg.
@JacobPDeIiNoNi
@JacobPDeIiNoNi Жыл бұрын
I kind of disagree about byleth. I mean I don't think incorporating the lance would be a bad idea and I think you could maybe do something cool with having them do a toss-into-stab thing with the animation like how fox and falco do a toss into a gun shot. Probably would've looked really cool. But what they went with was really the more creative interpretation IMO. Having them wrap the chain sword around their opponent is an interesting way to build off of the sword's unique aspects, whereas I'm not sure you could do something as interesting with the lance. I think it would've worked to stick with the direction gimmick for the throws, but for me it doesn't really bring them down just using the sword.
@TerrorWinds
@TerrorWinds 8 ай бұрын
Pretty sure Byleth's back throw is a reference to the sword combat art animations in Three Houses where they spin around before landing the blow
@heyitsjay4934
@heyitsjay4934 Жыл бұрын
Not too relevant but I find it interesting Link's forward throw might have inspired an animation in BotW, where when he throws a Stalkoblin head, he kicks it! Might just be a coincidence, but the animation is pretty similar.
@cassiuspeter9673
@cassiuspeter9673 Жыл бұрын
I haven't watched the full video yet, but after seeing that sponsorship, I had to get my thoughts down. And my thoughts are: MockRock blew it. That was a FANTASTIC hook to a sponsorship, and creating a fake ad full of buzzwords was very attention grabbing, but this should have been saved for the next VPN sponsorship. Something like "The internet is a tricky, deceptive place. That's why you need ___ VPN to protect you so that you can browse in peace". The meta joke of "all youtubers will eventually tell you to play RAID" just didn't live up to what I was ready for.
@runningoncylinders3829
@runningoncylinders3829 Жыл бұрын
Looks like the weightiest version of a throw if even from the fact alone they gotta get you thrown from the opposite direction you're facing. There may be some other funny throws like burrowing ones, but these are my main idea of a throw.
@OneAndOnlyDanky
@OneAndOnlyDanky Жыл бұрын
I think Lucario as asymmetrical because he’s supposed to be in a fighting stance, if I remember correctly most martial arts/fighter type characters aren’t ambidextrous
@nutmegdoesstuff1339
@nutmegdoesstuff1339 Жыл бұрын
I think Steve's grab breaking in slow mo, and samus's back throw too, is probably the same reason it makes Luigi's grab get funky too.
@cozasful
@cozasful Жыл бұрын
How is nobody talking about that sponsor bit? Mockrock the only youtuber that makes me watch the sponsored parts
@DauntlessBlade___
@DauntlessBlade___ Жыл бұрын
Another amazing list MockRock!
@TJF588
@TJF588 Жыл бұрын
Doc Mario's coat flutter in that pause before the yeet, _sakuga~_
@poke4074
@poke4074 Жыл бұрын
YAY! New animation tier list! Lets GOOOO!
@user-fk1zp8uq7l
@user-fk1zp8uq7l Жыл бұрын
LETS GOOO I'VE BEEN WAITING FOR THIS
@axolofa
@axolofa Жыл бұрын
54:30 my BEST guess is this: Lucario is based on boxing (boxing has roots in Egypt, Lucario is a Fighting-type based on Anubis) among other various fighting styles, and, just like Little Mac, he probably is trying to keep proper fighting stance.
@Point5_
@Point5_ Жыл бұрын
I guess the cloud thing is because when he ends the animation, he faces left, but he was faxing right before the throw so he snaps to facing left but the move makes him facing left so he immediately snaps back to left. Idk, just a theory
@harinandankaleeswaran3192
@harinandankaleeswaran3192 6 күн бұрын
thank you for making my animations more realistic by talking about how to in terms i can understand
@MatttGFX
@MatttGFX Жыл бұрын
What likely happens during Cloud's backthrow animation is that his transition to his idle stance during the ending lag is likely built into the animation itself, while his root point that dictates which way he's facing isn't updated until the very frame the animation is over so at slower gamespeed, during that one frame, you get this really wonky animation of Cloud spinning around really fast because during that frame the game thinks he's still facing the other way and tries to fill in the time from then until he's facing back
@jonathanrussell8998
@jonathanrussell8998 Жыл бұрын
Huh, I never actually picked up on what Wolf’s back through was but it actually looks way cooler in slow mo, the idea of him tossing you up in the air then hauling back and absolutely swinging in you with his claw like that is so cool. Also I never even realized Ridley’s back throw was a ground rake, I always thought he was just spinning and flinging them, I think that says a lot about how lacking it is lol.
@Spark25293
@Spark25293 Жыл бұрын
Fun fact: Gorillas are capable of turning you inside out from your butthole, be glad DK is holding back.
@FuryJack07
@FuryJack07 Жыл бұрын
... oh. Ok. Good to know. 🥶
@theillusionist1494
@theillusionist1494 Жыл бұрын
I do find it weird that Mii Gunner’s back throw is always the laser even if you haven’t chosen that for neutral special, would have been cool to see a throw change depending on your choice for another move
@Sjono
@Sjono Жыл бұрын
13:39 “I’ll throw in all the fighting game characters and Kazuya” Bruh the shade
@cosmiikat-wav
@cosmiikat-wav Жыл бұрын
I wonder how it would look if they made Roy and Chrom have more of a "stomp" rather than a trip, I think it would work well for the faster animation and different angle.
@mettatonex7221
@mettatonex7221 Жыл бұрын
Weird pick, but Rosalina's Back Throw is my favorite in the game. I know it ended up in S tier so it's probably not that weird, but it might be strange just because of heavy candidates like King K. Rool and Sephiroth. Something about the orbital motion and the great momentum it builds up just makes it so satisfying to see in action.
@jpd6414
@jpd6414 11 ай бұрын
THISSS
@hero_star_
@hero_star_ Жыл бұрын
For Lucario, if I had to take a shot, it's likely similar to Little Mac where their stance is based on an asymmetrical fighting stance, hence they're also asymmetrical
@carson2258
@carson2258 Жыл бұрын
Looking forward to future throw analyses to see if Cloud keeps his wonky interpolation
@MrFancyDragon
@MrFancyDragon Жыл бұрын
“You work it Toad!” Is something I would never think MockRock would say XD
@AssasinUnderCover
@AssasinUnderCover 11 ай бұрын
With incineroar i feel like that little pause just gives that extra OOMPH imo, like your head got slammed RIGHT into the ground your brain is probably shook af Also with jigglypuff and kirby’s suplex they’re both not actually hitting the floor lmao suplexes don’t do that or else you’d be hurting yourself just as much as your opponent
@ericeasley7633
@ericeasley7633 Жыл бұрын
Clicked this frame 1, I love this series :)
@KimFareseed
@KimFareseed Жыл бұрын
31:55 Thank you for extending it. Sure is odd.
@darklion2704
@darklion2704 Жыл бұрын
If incineroar isnt S tier i will riot
@benro6564
@benro6564 Жыл бұрын
I got bad news for you
@idiotwithacompruter7476
@idiotwithacompruter7476 Жыл бұрын
Shieks is awesome because it shows how controlled and trained she is as she is in the recovery animation.
@Matteo_nr1_evermore_stan
@Matteo_nr1_evermore_stan Жыл бұрын
Yesss I love these videos and I’ve been waiting for back throw. (Doc is gonna be S tier, I just know it)
@antoniopriego5660
@antoniopriego5660 Жыл бұрын
It's interesting that you gave much importance to Mario's (and similar) collateral hitbox but you didn't think about it with the rest of the characters For instance Corrin's backthrow hitbox even has a tipper and it kills a lot
@paulnewton2284
@paulnewton2284 Жыл бұрын
The sound effect on Mii Gunner's back throw is the same one used for their Laser Blaze special. (The one you never see because the charge shot and the grenade are infinitely better.)
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