To learn more about CC characters in Unreal Engine visit our website for all the details 👉www.reallusion.com/character-creator/cc-ue-contorl-rig/default.html
@reallusion6 ай бұрын
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@promptmuse8 ай бұрын
This really is very impressive work. RL team just keep on top of innovative development and inline with what the industry needs. I've been using this and it is so fluid, speeds everything up and I have not run into a single issue thus far. It robust, easy and a perfect bridge into UE for Character Animation. You guys are smashing it.
@lilylikesherpotato34617 ай бұрын
I have to hand it to you this new tool is outstanding. The power of character creator with Unreal's outstanding facial animation.
@atilaswang8 ай бұрын
What a great news! Can’t believe we can now transfer characters and motions from CC and iClone into Unreal and edit them with Control Rig. Love this 👍🏻
@PlacesofMiddleEarth8 ай бұрын
You always could, it’s just that now it’s easier to make a control rig in UE.
@rubberdog8 ай бұрын
Amazing, at last the power in UE to fully control CC characters with ease. Awesome work guys 10/10
@0929enrico8 ай бұрын
unbelievable that we can now control CC characters's body and facial in UE. That's fantastic🎉🎉❤
@vsevolodmetelsky12754 ай бұрын
My personal favourite way to add characters to the Unreal!
@alexvisuals3D8 ай бұрын
WTF GUYS !!!!! THIS IS ABSOLUTELY GAME CHANGER !!!!!!!!! OMG !!!!!! THANK YOU SSSSOOOOOOO MUUUUCCCCHHHHHH
@xaby9968 ай бұрын
Pay up first 😂
@alexvisuals3D8 ай бұрын
@@xaby996 ?
@twistedjourney8 ай бұрын
Ok now I’m impressed and excited!
@Fingle8 ай бұрын
This was a 5 head move by reallusion. Its so hard to get customized metahumans if your not an industry may user. This is going to help SO MANY PEOPLE
@robertdouble5598 ай бұрын
Very, very, VERY nicely done!
@StyleMarshall8 ай бұрын
Awesome RL 👍
@ProjProd8 ай бұрын
Good job guys! This demo is wooooow!
@alexvisuals3D8 ай бұрын
That means so much for facial animation cleaning !
@AriaRedux8 ай бұрын
Incredible!! ❤
@bit-studios18 ай бұрын
This is outstanding and another game changer!!! Can’t wait to implement this. Thanks Reallusion. ❤️👏🏾👏🏾👏🏾👏🏾🙌🏾
@BaseRealityVR8 ай бұрын
More UE intergration YAY! This is super useful and Now I have a genuine reason to Use CC
@MalikFrost128 ай бұрын
I have some questions regarding 'Character Creator UE Control Rig' vs 'IClone Unreal Live Link'? 1. What are the different use cases between this 'Character Creator UE Control Rig' and 'IClone Unreal Live Link'? 2. Why would i use one of these tools over the other? 3. If they are used together, in what way would they be used in unison? This tool does look awesome! I can't wait to look more into this tool!
@reallusion8 ай бұрын
Hi @MalikFrost12, 1) The biggest difference between the two is that Live Link allows you to bring iClone animations into Unreal Engine, while UE Control Rig lets you adjust motions directly within Unreal Engine. 2) Typically, you would use UE Control Rig to make direct adjustments to animations in Unreal Engine. This is particularly handy for quickly applying or fixing interactive motions with objects and props in the level, or for certain types of motions that can't be accomplished using iClone. Additionally, UE Control Rig is compatible with Metahuman Animator if you prefer to use that instead. 3) These two technologies can seamlessly complement each other in the following manner: Begin by using Live Link to transfer the iClone character along with its animations to Unreal Engine. Next, utilize the UE Control Rig to precisely refine the animation according to your vision. For more information, visit the following: www.reallusion.com/auto-setup/unreal-engine/ magazine.reallusion.com/2024/05/30/reallusion-introduces-cc-ue-control-rig-for-streamlined-character-animation-in-unreal-engine-for-free/ www.reallusion.com/iclone/live-link/unreal-engine/
@MalikFrost128 ай бұрын
@reallusion Thank you for answering my question in such detail!
@SkyShazad8 ай бұрын
INCREDIBLE
@EveBatStudios8 ай бұрын
Excited to try this
@axelwilde10818 ай бұрын
Speechless!
@rottenpotatorottenpotato8 ай бұрын
MetaHuman is great but it has some limitations. with CC rig now making my Unreal workflow way better 👍
@NZenClarr8 ай бұрын
Ok i will learn UE next! ❤
@shadyartstudio8 ай бұрын
will metahuman animator work on these characters?
@polymathstudios12328 ай бұрын
that's what i wanna know
@reallusion8 ай бұрын
Hi @shadyartstudio, Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.
@David_Tangarife8 ай бұрын
Amazing Thank you so much ❤
@prooronkon94998 ай бұрын
this is amazing
@ZoharVanunu8 ай бұрын
FINALLY!!!!!!!!!!!!!!!!!!!!!!
@razaverses8 ай бұрын
Will this plugin inside UE only work for characters from Character Creator or can it be used with imported characters created anywhere?
@reallusion8 ай бұрын
Hi @razaverses, All CC3+ characters are compatible with the CC UE Control Rig system, which is also compatible with ActorCore and AccuRig characters. To learn more, watch this tutorial video: kzbin.info/www/bejne/iqPbc4uio6qab80
@fx71056 ай бұрын
nia so pretty 😍
@musashidanmcgrath7 ай бұрын
These rigs are still built on the UE4 skeleton. Is there a reason for that? Seems crazy that you would build these fantastic free assets and then not use the UE5 skeleton, considering UE5 is now a few years old.
@reallusion6 ай бұрын
Hi @musashidanmcgrath UE4 bones still exist due to different spine segment counts with the UE5 skeleton. However, UE5.4 offers enhanced retargeting features, making it easier to transfer animations from UE4 to UE5, even with UE4 bones. Please follow up, if this solution does not work for you.
@AnimatorHeadSpace6 ай бұрын
Is there a way to get the 'Mouth Sticky' and 'Mouth Press' controls onto the CC Control rig plugin? I seem to be missing some controls from the face board when using the CC Control Rig plugin after having exported FBX from CC4. I chose the highest face detail when exporting too.
@reallusion5 ай бұрын
Hi @AnimatorHeadSpace, MH Face Control has more controllers than CC Face, now with an additional ""Mouth press"" control. Please let us know of any other type of controllers you will need and we can plan to include them in a future release.
@AnimatorHeadSpace5 ай бұрын
@@reallusion Sweet! For the mouth, it would be cool if we had 'zipper' controls for the corners of the lips. That way it'll be easier to form mouth shapes/phonemes when it comes to doing lip sync animation. This is essentially what the 'mouth sticky' on the MH Face would do. Basically, zipper controls on for the corners of the mouth is a must have for any Animator wanting to do serious facial animation. Also, it'd be really cool if we got actual FK controls on the tongue. That would be sick :D Thanks.
@MrYoungfly18 ай бұрын
Ha! I love it.
@josegarciaga49158 ай бұрын
Cool!!!!!!
@呂佳蓉-h3s8 ай бұрын
With AccuRig, I can rig the old models and import them into Unreal. So convenient!!!!!!
@alexvisuals3D8 ай бұрын
Yup ! And now you can take advantage of his controlrig ! This is game changer !
@HR-zg9ci8 ай бұрын
What do you guys think? How does cascadeur play a role here? Is it relevant?
@vasdek28 ай бұрын
I am trying to install this plugin to UE 5.3.2. It seems like it is installed but it does not appear anywhere. Not in the plugins options, not in the right-click menu to create a CC rig. I have updated also to the latest version of auto setup but still nothing.
@reallusion7 ай бұрын
Hi @vasdek2, It's recommended to submit your questions with clear screenshots and/or screen recordings to our support team. We'll try to solve your issues as soon as possible: www.reallusion.com/CustomerSupport/User/FAQList.html
@leejungsuk74118 ай бұрын
Can I understand this as saying that metahuman facial capture can be used in Unreal? (Full compatibility with existing metahuman facial expressions and DNA modifications, etc.) I use cc and iclone, but am switching all my pipeline to Unreal Custom Metahumans due to the quality of facial capture. I would appreciate it if you could reply.
@ikus84278 ай бұрын
dont think they are releasing something that allow you to switch ur stuff to metahuman. I think it’s another way. Saying hope ppl move from metahuman to cc or ic. But I’m not sure about this. Let’s see how the official reply.
@reallusion8 ай бұрын
Hi @leejungsuk7411, Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.
@3DMartinez2 ай бұрын
My download of CC UE Control Rig does not show up anywhere after I add it to my library, I cant access it... Anyone else have this issue?
@reallusion2 ай бұрын
Hi @3DMartinez, Make sure to enable/check the plugin in the Plugin panel as shown in the video. If it still doesn’t appear, try restarting your UE project. Check out this tutorial for reference: courses.reallusion.com/home/iclone/pipelines/unreal?v=getting-started-with-cc-control-rig-for-ue-%7C-unreal-control-rig-plug-in-tutorials
@brocscogmyre55925 ай бұрын
I'm very new to animation, what is a control rig for when most people seem to retarget using mixamo
@reallusion4 ай бұрын
Hi @brocscogmyre5592, CC UE control rig is made for animating CC character faces and bodies in Unreal Engine. Mixamo is only for character rigging for body animation and lacks detailed controls.
@brocscogmyre55924 ай бұрын
@reallusion can the control rig do everything that mixamo characters can do? And I'm guessing it must be harder than mixamo retargeting especially since the launch of ue5.4
@aryanbarure14794 ай бұрын
Im facing grave issues with my character which is making it very deformed in unreal. Any solutions? Any suggestions?
@reallusion4 ай бұрын
Hi @aryanbarure1479, It is recommended to submit your issue with clear screenshots and/or screen recordings to our support team, and we'll resolve it as soon as possible: www.reallusion.com/CustomerSupport/User/FAQList.html
@raffrex97488 ай бұрын
Could animatable stretching bones be added to iclone without any extra costs ?
@reallusion8 ай бұрын
Hi @raffrex9748, Sorry, iClone does not currently support stretchy bones.
@lilylikesherpotato34617 ай бұрын
I rigged a character, no problem. When I add a second character the first rig disappears, even though I rename the first character???
@reallusion6 ай бұрын
Hi @lilylikesherpotato3461, Select Character A in the scene, then add a CC_Rig_BP track in the Sequencer. Repeat these steps for Character B. For reference, watch the following video: kzbin.info/www/bejne/e4XMeHtofMx1rZo
@PKComedyClips-y5n7 ай бұрын
Ye konsa software hai
@TheBlackbirdii8 ай бұрын
no love for unity ?
@bashir248 ай бұрын
does the CC control rig take metahuman animator facial animation?
@reallusion8 ай бұрын
Hi @bashir24, Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.
@sundayreview81528 ай бұрын
when will he see a texture node editor for character creator?
@lilylikesherpotato34618 ай бұрын
if I could use the metahuman facial animation on cc characters with this rig I would no longer use metahumans or Maya... is this possible, can you do a tutorial?
@reallusion8 ай бұрын
Hi @lilylikesherpotato3461, Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.
@motionfigura8 ай бұрын
is it possible to animate the face using the metahuman animator system?
@reallusion8 ай бұрын
Hi @bananarocketlauncher2, Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.
@imvisuals2158 ай бұрын
i am unable to add cc control rigs to any other characters other than the two provided. Are we waiting on an update?
@reallusion8 ай бұрын
Hi @imvisuals215, All CC3+ characters are compatible with the CC UE Control Rig system, which is also compatible with ActorCore and AccuRig characters. To learn more, watch this tutorial video: kzbin.info/www/bejne/iqPbc4uio6qab80
@imvisuals2158 ай бұрын
@@reallusion thank you. I just needed to activate the plug-in🤦🏽♂️🤣
@binyaminbass8 ай бұрын
Does this mean that I can use Metahuman Animator with these facial rigs?
@reallusion8 ай бұрын
Hi @binyaminbass, Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.
@achie14797 ай бұрын
Does it work on a blender character?
@reallusion6 ай бұрын
Hi @achie1479, We offer a free Blender Auto Setup plugin that allows you to animate the CC standard skeleton using Blender Meta Rig. For more details, please refer to the following information: kzbin.info/www/bejne/ppvcn4N6hNapgaM kzbin.info/www/bejne/eZSsqICopcqrrdU
@freedomofspeech21002 ай бұрын
Can this work with character creator 3?
@reallusionАй бұрын
Hi @freedomofspeech2100, CC3 characters can only use the body rig, not the facial rig. To use the full-body rig, you would need to use a CC3+ character and you can convert a CC3 character to CC3+. manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/05_Character/Converting-CC3-to-CC3-Plus.htm#:~:text=Open%20a%20project%20or%20load,Convert%20CC3%20to%20CC3%2B%20button
@brandhuetv8 ай бұрын
wawww! any detailed tutorials for all this examples!?
@reallusion8 ай бұрын
Hi @brandhuetv, There are! Check out the following video tutorials (with more to come): kzbin.info/www/bejne/iqPbc4uio6qab80 kzbin.info/www/bejne/rna0Y418qbOLbdU
@fong888 ай бұрын
what 🤣🤣the last thing stop me from purchase CC is that difficult to connect 3D model animation between CC and UE. This is game changer
@wewantmoreparty8 ай бұрын
Please make proper plug in for Houdini
@IbizanHound28 ай бұрын
What if I want to animate a cyclops?
@reallusion8 ай бұрын
Hi @IbizanHound2, As long as your cyclops was made from a CC character base, you can operate it using the CC UE Control Rig.
@IbizanHound28 ай бұрын
@@reallusion Thanks for the answer, but doesn't a cyclops require a completely different facial rig than the usual 2 eyed models?
@IndianCitizen048 ай бұрын
Instead of giving overview please give a tutorial demo. I already made ControlRig for CC using Modular ControlRig and it is applicable to all cc characters but this plugin is not giving the bone control as giving by my controlRig.
@alexvisuals3D8 ай бұрын
Tutorials always come a short period of time after the launch video. I guess we can expect some tutorials soon
@reallusion8 ай бұрын
Hi there, Thanks for your comment, please see the getting started tutorial right here: kzbin.info/www/bejne/iqPbc4uio6qab80
@alexvisuals3D8 ай бұрын
@@reallusion Amazing ! Thanks
@juko87948 ай бұрын
This add-on should also be within cc4..
@MakeTurnBasedGreatAgain8 ай бұрын
plz release
@Silentiumfilms0078 ай бұрын
Is it free?
@FilmryStudios8 ай бұрын
wtf
@asdadas306 ай бұрын
nice ghosting, glad to see that unreal is giving all this tool but still a lot problems... grrraaaaaaarughghrhgr
@ikus84278 ай бұрын
seriously? It’s free?? Omg.. your company is so kind and generous 🫡