Рет қаралды 136,315
I believe these are the last units we have tested yet! I am quite surprised that I receive lots of comments asking sometimes what are these units when they are seen in other videos!
So, as already known, these units can be acquired when a Spy infiltrates a Battle Lab. Depending the faction's Battle Lab you will also get the corresponding secret unit. As you can understand, only allied players can get those units since the usage of spy is essential. Of course, capturing allied building with any other factions and recruiting spies will still allow you to get these units.
The Allied factions have pretty much a complete "set" of infantry thus getting those units may not help them much. On the contrary, the Soviet factions lack a lot on that part and a Chrono Commnado or a Psi Commando would be very helpful.
Those units are not that unique since they are mostly a combination of some other units. They quotes also do not differ from those they represent. So, in short this which unit you get depending on the Battle Lab you will infiltrate.
Allied Battle Lab - Chrono Commando
Soviet Battle Lab - Chrono Ivan
Yuri Battle Lab - Psi Commando
Chrono Commando - $2000
The most expensive infantry unit in the game. It's cost also matches that of a Kirov and elite naval. Despite it's high cost though this unit deserves every dollar. The abilities this unit has along with chronoshift grant great mobility. It can erase an entire base in seconds without even noticing.
Chrono Ivan - $1750
To my eyes, the weakest out of the three tech units mainly because of that high price. A Chrono Commando can do nearly everything much better. Chrono Ivan would be quite a good choice to put TNT in structures that are instantly destroyed but still it's high cost and low survivability make him always a risk to train.
Psi Commando - $1000
A very good unit overall which combined with the Allied technology can really cause chaos. It's also finally a mind-control unit which can be easily promoted. And when it reaches elite status it has double the range which can be a game winner.
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