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@JillTGear Жыл бұрын
Coming from magic, even we have combo decks that can have long ygo marvel combo turns. The difference is that the steps are much MUCH easier to follow along between each card due to readability.
@baileydombroskie304611 ай бұрын
Does MTG have combos that if played out fully in paper take about 4 months straight? Unfortunately or fortunately (depending on ur preference) yugioh does have 1 combo like that. The combo was discovered back in the early to mid 2010s and as more cards release the said combo gets longer and longer. It's a deck that can make an infinite loop that loops a card that lets u name a card and I forget if it banishes it or something. I forget exactly. It's fun to watch if u r mad in the head like me. It takes a special kind of person to enjoy that shit, the shit that can take forever.
@TheEmperorGulcasa11 ай бұрын
I feel like even most MTG combo decks don't run like Yugioh ones. They usually involve like 2 card combos that go off and win like splinter twin and pestermite. Yugioh combos, due to all the pieces searching more pieces from deck and having no real resource results in them having these long branching combos involving looping through pieces in the deck, grave and extra deck that MTG just can't usually replicate. Maybe like Storm or Eggs, but those are very rare and usually mistakes that are cordoned off into specific formats.
@iloveyandex486211 ай бұрын
@@baileydombroskie3046 Yes, but those combos are nonndetermenistic in nature.
@manchovieclemmons238011 ай бұрын
@@baileydombroskie3046 mtg has comboes like that. Someone "built a computer" using a board of mtg cards. In fact, since there are no limits to what mtg can have on the board, it hasthe potential to get far more complicated than yugioh due to boardstate alone
@baileydombroskie304611 ай бұрын
@@manchovieclemmons2380 I remember I had watched that vid many years ago. I don’t remember much but I remember it was about a very specific combo line that ended on a boardstate that made it so either player can not make certain actions and has to make other certain actions, and then 1 of those actions was a random action and either way it always ended in the turn being forced to end, then the person who made the board gets to infinitely recycle the last 1x2 cards in the deck to prevent deckout and it enabled the boardstate to persist. Well how I c it is the combo line to get to the end board is very much reminiscent of the usual yugioh combos I was referring to. However the difference lies in the end board. That 1 deck that u mentioned ends on a board that dictates wat actions can and can’t do and forces both players to play infinite turns like so without getting any closer to a win or lose. And in yugioh such a board wud actually be illegal and the card(s) that is determined to be the cause wud be destroyed to stop said gamestate to occur. And also yugioh does not have cards that dictate wat ur opponent has to do in a given situation. We instead only have floodgates that make certain actions not possible (such as “both players can’t activate trap cards”), negates and other disruptions. And in some cases like the 1 I mentioned we have combos that instead of ending on the opposing boss monsters and such they intend to make an infinite loop of some kind to win the game at some point, normally requiring the player performing the combo to reach a specific boardstate and then complete a combo line that starts and ends the same that can create some kind of progression, therefore not being a 2 or more card interaction that occurs and does so infinitely. Even if yugioh had cards that cud dictate actions to the extreme that the cards that u wud end on in the “computer” deck the endboard wud actually be illegal and the board wud be forced to be destroyed til it no longer functions as such. We do have cards that have made such boards that r illegal likethis however many r banned bcuz of being infamous for it or it is just known to judges wat to do about them if they ever come up. Actually some cards have gotten errataed to eliminate its ability to cause such problems. If u want u can watch a vid from DistantCoder where he was taking judge calls on 1 of the unofficial yugioh simulators. The title is “the craziest judge call I’ve ever taken”. It’s a 1 card combo that ends on a board that revolves around “pole position” which is a card famous for causing infinite loops. I’m not sure if this deck is still legal now bcuz some of the cards may have gotten banned since then. But it was once legal, aside from the fact that pole position was being a problem thru and thru.
@icholi887 ай бұрын
"Yugioh players just want to do their funny little combo uninterrupted while their opponent has to stare at them and do nothing or else they are not happy. Anything that challenges that dynamic makes them irrationally upset like skystrikers or hand traps and its obvious that they just want to have fun and be toxic while comboing someone into a wall for 10mins at a time." 100% The fact they don't see this as toxic or don't want to admit why people might not like this interaction is also incredibly disingenuious and they know that as well. They want to have their fun and have no respect for the time or experience of other people. Literally the only reason they don't like people talking about Yugioh is because its getting harder and harder to dupe new people to watch them play the game at them. Its solitaire but with voyeurism and you can not convince me its not.
@SirFailsalot916 ай бұрын
It's funny how anyone who doesn't enjoy the modern game "only wants to play Caveman Yugioh where Vorse Raider + Axe of Despair = win," yet it's this kind of player making fun of them who's feeding into their primal monkey brain of "Winning feel good, losing feel bad, me only want to win." Of course winning feels good and losing feels bad, yet only playing a game where you never give your opponent a chance to do anything before you just win really just comes off as an empty win and you may as well just be playing against an A.I. programmed to lose to even the most basic monster mash decks. One of my favourite plays I'll never forget is getting a perfect 0 LP kill against Lightsworn using Cemetery Bomb not long after their structure deck dropped, I loved that I could pull that off and my opponent never saw it coming, and that is what I loved about Yugioh before it became all about who goes first and who can control the game the most - nobody will forget actually winning a game with Exodia or summoning an Egyptian God card, bringing out Shooting Quasar or creating a Perfect Extra Link, yet every game of Yugioh nowadays will always be repetitive and forgettable by comparison because every game is just different flavours of your opponent telling you no whenever you try to do anything while they're using your turn to keep their forty card combo going. It's like playing That Guy at your local game store, yet everyone in the community is That Guy.
@SoysauceML6 ай бұрын
Absolutely not true at all. I regularly climb to top, and got top 10000 in DC cup in Master Duel playing Sky Striker. My turn 1 is basically summon Raye, Special summon Shizuku, set a few cards, end turn. There are a lot of viable control decks.
@janieraltreche19894 ай бұрын
I noticed that when two tier one decks face off you can still get good interactions.for the most part a lot of games can feel like solitaire.right now I’m trying to make my own custom rules to play casually with friends.
@PyckledNyk3 ай бұрын
This is why I play Runick stun lol
@saddesert659914 күн бұрын
L take
@siggy-izzgaming6245 Жыл бұрын
I am proud to say that my "3rd party help" in getting into the game was you @Rednu . First deck Dragonmaids, and it was a blast learning them.
@AFCManUk Жыл бұрын
According to some sources, there are over 12,456 cards in the Yu-Gi-Oh! Official Card Game (OCG) and 11,145 in the Trading Card Game (TCG), BUT.....only around 2,000 to 3,000 of those cards are actually playable in decks....maybe less!
@elin111 Жыл бұрын
On the topic that YGO is only fun when you're the bully wombo comboing solo, that gets boring quick too. Doesn't feel very satisfying to win against someone who couldn't even put up any resemblance of a fight. Might as well just FTK some AI bots if that's the intended gameplay and that's just plain pointless.
@Dramatic_Gaming11 ай бұрын
The problem is that that's what a lot of yugioh has devolved into due to the vertical cliff that is its power creep. Your opening hand either has enough gas to completely shut your opponent down that it doesn't matter or you just get absolutely rolled.
@fireheart88782 ай бұрын
I feel like the issue is less that this is the only way to enjoy the game, and more so that a lot of people in that community do see that as the only way to enjoy the game. I for instance have a couple of decks that I love to use, ranging from all gas combo to funny stun, and I love watching myself get completely outplayed just as much as I like being the one outplaying the opponent. But a lot of people in the community don't agree with that sentiment.
@Thelastlaughingman Жыл бұрын
100% agree I think one thing why outsiders of yugioh want keywords because it's very easy correlate mechanics of keywords with each other. Deathtouch = Poisonous, Lifelink = Lifesteal, Enter the battlefield = battlecry. Im not saying they are exact same but everytime I have to teach someone keywords that is the easiest way for a newer player to understand. Since yugioh doesn't have many keywords its harder for newer players to fully understand what a card is telling them since they can't really make easy comparisons but not impossible. I think using mtg's older formats of saying "Well mtg has the same thing in vintage or CEHD" is woefully untrue because its very easy to understand why they combo off while the card texts is still easily readable/understandable. You can read a card 1000 times but its UNDERSTANDING the card(s) that makes the difference.
@zagger9996 ай бұрын
I agree with one of those last comments that I don't know what is going on half the time. But I do think one of the ways to fix it would be giving a hard limit on special summons to negate the long turn combos and extend a game longer than the first few turns.
@darronpattel6 ай бұрын
Naa they just need to stop focusing on special summoning and go more into other states of gameplay when printing cards, and the only reason it's a problem is because it's an easy way to design archetypes, which is another thing they need less of....
@hydragoon51311 ай бұрын
I am one of the few people that enjoy solo mode way more than ranked or events. Although, I'm also someone that has played Yugioh for like 9 years but only started dueling against actual people with Master Duel.
@bej498711 ай бұрын
I just want yugioh, but with the power level of starry Knight
@iniqui6 ай бұрын
For me, the start o pendulum was the peak of yu-gi-oh for me. All decks felt funny and unique in their own way, even the ones with similar mechanics.
@isidoreaerys87455 ай бұрын
Starry knight is nicely paced.
@GraveRoda Жыл бұрын
I, for one, actually have more fun in solo. I do actually enjoy the lore, and I like learning new decks even if I'm never gonna use them.
@fabriciocastrovizzotto91067 ай бұрын
The true problem with yugioh and specifically the only problem is Konami. Every single problem described in your video and in rarrans video is a consequence of Konami not knowing how to manage the game/not giving a shit about the community. If they just sold Yugioh to someone else all of this mess would eventually be resolved, but because it's stuck under Konami it's never going to get better.
@leafninja-fox57137 ай бұрын
While I do agree with most things said, and I know you've stated that not EVERYONE is like this, but I dislike being toxic. I do have one or two combo decks I play, one of them being Flower Cardians (which is known as THE special summon deck). But I also practice Flower Cardians to such a MASSIVE extent that I can ideally combo really fast, without missplays, so I take as little time from my opponent as possible. I never run out of time on master duel, and as long as players in real life are okay with me not overly explaining every card, I can finish everything very fast. I also have never played a floodgate deck, unless you count the occasional singular floodgate card that's just in some rouge decks. You might think "well, you must not have played very long." But I've played for 11 years now, and have reached the highest rank in Master Duel plenty of times. Granted, I'm a rare breed. But I think there is some hope in players... Maybe.
@tonttuvain183911 ай бұрын
In hearthstone you have a decent chance to do the "correct" play on any given turn even if you are completely clueless, while in yugioh the correct play is some combo you had no idea was possible
@Dinkbass2 ай бұрын
Skill issue?
@Owlr4iderАй бұрын
@@Dinkbass Why do you expect a new player to be skillful? Skill comes with knowledge and practice not out of thin air. The issue is that it's so hard in Yu-Gi-Oh to acquire the necessary skill as a new player.
@Tootrillll5 күн бұрын
@@Owlr4iderthat’s not even a real issue bud.
@Tootrillll5 күн бұрын
@@Owlr4iderno one expects a new yugioh player to know how to do every thing.
@johnlewandoski164510 ай бұрын
So if you don't have a board breaker or ways to play around interruptions the coin flip becomes soo important. Unfortunately we as a community try to make it so our opponent can't play. It's toxic but that's the otk/ftk way.
@LiveErrors6 ай бұрын
How does anyone let their card game get into a state where it's first turn solitaire kill vs max C handtraps ?
@Ticketman99Ай бұрын
Simple: by starting the game.
@aizenvermillion43411 ай бұрын
"Charisma... Strength, Looks, Talent, Beauty..." Yeah... I got none of that other than being a nerdy ugly bastard with a lot of knowledge about random stuffs that it'd probably creep people out. I still somehow managed to survive this world everyday thanks to a lot of people's kindness.
@SirFailsalot916 ай бұрын
The biggest change Yugioh needs is for its players to accept criticism that it's easier to herd cats than learn how to play the game "properly" without the kneejerk reaction of blaming the new players for "not being smart enough for Yugioh." If you need a coach to teach you everything and have to memorise an encyclopedia of information in order to know not only how your deck works, but your opponents', then the game is in a state where it's just plain newcomer unfriendly - meanwhile if Konami actually gave a shit about making real money off of Rush Duels outside of whales buying gems in Duel Links, they'd actually print the physical cards in more than Japanese and Korean, and they'd actually release the DLC content for foreign players in Dawn of the Battle Royale. All the problems come back to Konami, and it's clear they're in no mind to change anything, yet all I want is to be able to play modern legacy support without having to stare down two dozen negates and a forty card combo that's still going during my turn.
@worldofchaos644 Жыл бұрын
I just watched a 1 hour reation video to be called out for playing exclusively trap waifu decks. all jokees aside I've been trying to get a friend into the game and it's been really hard but thankfully after a month of explaining what link summoning is they really like it.
@michaelkeha6 ай бұрын
I disagree with the whole player expression thing for an entirely different reason when you break it down all modern yugioh decks are going for in effect the same net end result with just slight variants in how they get there that being through some vector the deck will atempt to swarm the field with bodies to use as material to make mostly the same pool of generic extra deck monsters to create several points of interaction against the opponent
@cruzerro34515 ай бұрын
Well that’s kinda just the gameplay loop for a lot of card games
@catanaoni4 ай бұрын
Bit late, but I'd say that's untrue. Most decks don't and even can't end on generics. You could maybe argue the ones that do are over represented or generally a little better, but that's about it.
@gpiercy175 ай бұрын
i miss the battle city style dueling...and this whole pendulum and ZYX summons and link summons turns me off master duel...i still try to duel with the old style play but i get rolled LOL
@moemothmann67609 ай бұрын
Draft is my favorite MTG format because it's two games in one.
@loadding3160 Жыл бұрын
I would if adding different formats like GOAT, Edison or even like different master rule sets would be helpful. You start at GOAT and then can graduate into something else?
@totheraven5 ай бұрын
That would probably help the general player, and help explain mechanics more thoroughly. Plus bonus that people that play the other formats on the other games will join/try master duel.
@ZackSparks9 ай бұрын
The BEST WAY to get someone into yugioh in a video game sense.. is legacy of the duelist because it slowly introduces you to higher and higher power levels of cards, startign at nostalgia and slowly helps you "grow" out of being a yugiboomer as well as teaching mechanics, and new concepts
@iniqui6 ай бұрын
I used Duel generation to get used to the different cards, shame the server has been down since forever (mostly because even the game solo mode was reliant on the daily rewards)
@diseasesjesus50786 ай бұрын
Back when I played the most between 2010-2013 I feel like there was more of a back and forth. Back row was important, and not over playing your resources that you ran out of cards in hand. Now its just too much in one turn. And new summoning mechanics are super lazy IE link summons are so fricking lazy by design compared to synchro and xyz. Link has no requirement or cost just do it? So stupid. Imagine if you could synchro without adding levels or caring if there is a tuner or not or xyz without the levels being the same...Thats a lazy mechanic. Links are trash by design.
@darronpattel6 ай бұрын
I understand what your saying but have to disagree with part of it simply because link bosses that are good are actually somewhat hard to summon and in some cases the deck has to be centered around it for it to be good leaving you open to a lot of rogue/anti-meta strategies (such as kaijus) but I can agree that certain things like Verte, Needlefiber and linkross do too much but that's not a problem with links, it's an issue with the modern game; just look at thing like dangers, or dragoon...
@darronpattel6 ай бұрын
I was playing floowondereeze recently and my opp called me toxic because he couldn't out my fossil dyno +1 negate with his sht cookie cutter deck profile that he stole from someone else. I'd understand if he was playing for fun because that would be a dick move but his deck was a 4000$ meta deck. Same deal when I played spirits, people are just stupid....
@christopherocon2433 Жыл бұрын
What no one is saying is that you can net deck in MD and have it guide you on what moves to make by what it allows you to do. Then you can transfer to TCG
@Dramatic_Gaming11 ай бұрын
The problem is that's kind of just clicking buttons without really understanding what the card's are doing or if that is even a good decision to do. You kind of see that when Ram Bam Thank You Ma'am is just clicking Accesscode over and over until he ends up tributing itself. MD promting you with a card activation *can* help a bit, but learning if you *should* still requires either getting coached on it or going through the Herculean challenge of just bashing your head against every card over and over until you just memorize every interaction & permutation it can lead to.
@SirFailsalot916 ай бұрын
And then you realise you're going to have to remortgage your house in order to play a meta deck in the physical card game, so you just stick to Master Duel instead. Anyone who pre-ordered a playset of Bonfire for $360, I have absolutely no pity for.
@waiyon195111 ай бұрын
There is not many games that induces so much rage in me as yugioh. The only close 2nd is the really awful mini games in Zelda games for that one heart piece or something.
@johnlewandoski164510 ай бұрын
Konami is upset that the md players aren't buying physical cards the physical cards are not selling like they hoped however md is going pretty strong saw fall off with tear and then upswing with kashtira
@SkyFireYZ Жыл бұрын
I actually quit hearthstone to play master duel after losing too many games to 'created by' RNG bullshit. Whenever I lost in ygo it was because I made a mistake and I learn from that and try to not that same mistake again. I love it when I outplay my opponent and break their 'unbreakable board'. On the other hand when I lose in hearthstone its because my opponent randomly generated a fourth ice block or removal for my cards from under the table. Different people like playing different types of games. Ygo isnt the type of game for Rarran and it's OK. Stop comparing apples to oranges. The only similarities both games have is that they use cards, thats it. Ben Brode designed HS to be as easy as possible (more deck slots will confuse new players xD). Being new player friendly is *the* selling point of HS
@kateslate322811 ай бұрын
I'm sure it's much more satisfying to open no handtraps and concede instead of actually trying to play the game and losing to mid-game variance. Totally not gaslighting yourself.
@MansMan4206910 ай бұрын
@@kateslate3228 Imagine thinking you need handtraps to break boards. Tell me how bad you are at yugioh without telling me how bad you are at yugioh. typical degenerate LGHDTV
@kateslate322810 ай бұрын
@@MansMan42069 Boring
@MansMan4206910 ай бұрын
Kate Slate in the comments being the resident clown
@agentp2538 Жыл бұрын
Instead of "complicated," I'd say that YGO is 'confusing' specially for new players because it just floods you with information (i.e. the essays on the cards). Once you organize those information, YGO will be easier to understand. I think even learning the winning condition of your deck will already help in the initial learning curve of YGO. This is my perspective as someone who's also new to the game. Btw, love your content.
@ThisDonut Жыл бұрын
if ygo isnt complicated what card game is
@TheEmperorGulcasa11 ай бұрын
I think the thing besides the length of the cards is that yugioh cards actually represent numerous cards. Take, say, Madolche Anjelly. That one card is relatively easy to parse once you understand what it's 3 or so effects are doing. It tributes itself for a search, it has a 1/turn restriction, and it has the standard madolche effect. All good so far. Plenty of games have cards that can search another card. But Anjelly actually represents finding any Madolche, which means like Puddincesoeur, then Puddingcess, then one of the rank 4s, then Ala Mode, then Hootcake, then Messangelato, then Chateau, then second Messangelato, then Sistart, then Promeade. This is one card actually representing a chain of 11 cards, most of which were in an area the opponent cannot see at all. Other games with resource systems mostly prevent this kind of card cascade by having things cost resources and thus eventually run out of steam even in a deck full of searches. This is madness to first comprehend. Both for an opposing player to even guess how this combo is going to play out, and for the player to figure out how to use. It is basically impossible via option and information overload for a fresh player to understand what to do with this kind of deck when first given it or to understand what it even can do and how to interact with it when facing it. A new player given a functional Madolche deck will not pull of this wombo combo. They will start with like normal summoning Messangelato pass. Eventually if they familiarize themselves with the deck, they might figure out how to get to one Tiramisu regularly. But to by themselves figure out the long branching combo chains to end on a powerful board is basically impossible, requiring them to instead just be spoon fed a combo guide. On the opposite end, being faced with this will result in a new player just zoning out and giving up trying to understand or anticipate what is happening. This is why Yugioh is complicated.
@darronpattel6 ай бұрын
A rotational format wouldn't work in the tcg because Konami NA does stupid stuff like add cards to the banlist just to make people play some new card, or to nerf a deck so some new trash cookie cutter archetype that was added to the game sees play, which usually means buying more cards. They would take advantage of this so less people would play and they'd have to sell new products for more; it's happened tome and time again and it's killing the game. (That's one of the reasons why traditional format was added for the tcg, where all cards that are banned can at least be played at one copy) I had stopped playing when I was a kid cus there weren't enough archetypes in the game leading to everyone playing the same staples but now getting back into the game it's the opposite problem ironically cus everyone's playing the same archetype. Worse yet, all this probably won't change until the game dies in the tcg due to Konami only listening to the vocal minority and whales simply because they're too blinded by greed; they actually think they're doing what the customers want and most people just quit because of it...
@SageTigerStar11 ай бұрын
I'm someone who started YGO back with LOB, but around Zexal era I slowed down on the game significantly. I wasn't in a financial position to keep up with the meta decks and things started getting even more complex with the combos. I came back in a bit at my locals with Fluffals/Frightfurs, and that was fun (especially when I got to play agianst a HERO player who had never seen the Fluffals before, I gave them game 1 and then OTK'd them games 2 and 3 lol). I built Generaider more recently to play casually against my friends, and now I'm making Runick cuz I'm not a fan of the current meta. I really think that Konami should spend less time coming up with thousands of half-finished archetypes and dedicate some sets to catching up more of the older stuff to the current game.
@SageTigerStar11 ай бұрын
Just as an addition to this, I usually enjoy having a conversation with my opponent while we play, it adds to the social aspect of the game and can help with nerves and whatnot. Around the same time that things got more complex in the game, I noticed a lot of my opponents started to "Robot" or be completely disinterested in engaging with me/their opponents socially. It's just your combos or asking for responses, followed by a "GG" (or not) at the end as they pack up. It really took away from the fun in the game for me, personally, since that social aspect was a big part of my enjoyment. Even Kazuki Takahashi stated he designed Yugioh's TCG game not just as a MTG-based game, but he wanted it to help people meet each other across a table and play a game they both enjoy.
@sakuraflares705419 күн бұрын
i have never netdecked in my life. the fact that this is treated as a given is crazy to me. deckbuilding is 90% the enjoyment of yugioh but to each its own ig
@user-tq8rp8jg6x Жыл бұрын
still watching the vid, never seen anything from you but its a pretty thoughtful reaction, love to see it
@colino5056 Жыл бұрын
I’m 25 years old. Played on and off since I was a kid. Recently bought a box of cards, showed them to my 6 and 7 year old siblings and they loved it! They even understood it pretty well. Of course I didn’t show them Synchros/XYZ/Link cards
@sakuraflares705419 күн бұрын
your nostalgia point doesnt really work for me bc you forget that people develop nostalgia later from things that happen now. 90s babies have nostalgia for 50s/60s cartoons because they showed them to us so much. If kids find master duel and thus Yugioh, they will become nostalgia for it later to varying degrees
@wyspreegamings6380 Жыл бұрын
Yep. Pokemon TCG is so easy to learn.
@jetherfirstruiz4194 Жыл бұрын
Yugioh is hard gameplay bcoz of card rulings, card synergy, algorithm combo's, and u should know ur cards and know your opponent card's so they cant rule shark u.
@SirFailsalot916 ай бұрын
If you need to study an entire encyclopedia from front-to-back just to play a children's card game, you may as well just take up solitaire at that point.
@SoysauceML6 ай бұрын
@@SirFailsalot91 You don't, just the meta cards. Usually takes only a few days of getting rule sharked every new meta.
@ethansmith19914 ай бұрын
coming from someone that loves yugioh, its only fun at a high level. i only really have fun when i face an equal, facing people on 8 axis or blue eyes just feels like bullying and its boring
@herrscherofshrimps14514 ай бұрын
I mean... You can say that about literally every PvP games, not just card games. That doesn't say much imo.
@ethansmith19914 ай бұрын
@@herrscherofshrimps1451 yeah but then ragging on it because its "too hard" shouldnt be a thing. its just an experience and a skill diff. people dont want to get better so they blame the game for their troubles
@herrscherofshrimps14514 ай бұрын
@@ethansmith1991 That I simply disagree. People are disliking Yugioh because the floor is too high, not the ceiling. And that is a hugeeee issue. I don't think it's ever a good idea for any games to have a high floor.
@ethansmith19914 ай бұрын
@@herrscherofshrimps1451 what floor is too high tho? there are so many decks you can play as a 3 year old and still have competetive success with. Look at floo and stun. Im playing phantom knights and im still winning 10 times more than im losing. it feels like there is this stigma that if your deck is competent and even remotely works together, its considered meta when that shouldnt be the case
@herrscherofshrimps14514 ай бұрын
@@ethansmith1991 I don't really like giving floodgates as learning tool for new player is a good idea. Imo it's not really playing ygo, Floo is a decent beginner deck I guess. The floor is too high in the sense that: 1. There are too many mechanics, albeit many of them are obsolete (gemini, union) 2. The tutorial of Master Duel is not sufficient 3. Cards are just way too expensive than it need to be (at least that how it was when I started) 4. Imagine being a new player and get Decoded or SHSed in your bronze matches. That's not fun
@sejeo25 ай бұрын
I would have loved to keep playing ygo master duel but it's just so hard to keep up with the meta
@itisnot76714 сағат бұрын
Awesome channel i love yugioh but time is too short in even locals so it is best to start with duel links and master duel
@ratioed1438 Жыл бұрын
Losing to Decode Talker was priceless
@ChaosX158 ай бұрын
i like the story in the solo tho lol i know thats not the point but i had to say it
@SparkShadow212 Жыл бұрын
"Maybe you're not the right kind of person for yugioh". That is the single most hilarious argument I've ever heard. Like, do they think so highly of Yugioh to the point that they think that the game chooses the player?
@MansMan4206910 ай бұрын
I'm not the right kind of person for chess. Most of you sitting in front of your computers aren't the right kind of person for most sports. The fact that you've somehow taken offense from that statement speaks more about you.
@SparkShadow21210 ай бұрын
@@MansMan42069 I'll concede to you on that point. However, people seem to be confused of the reason why he had trouble with the game. Yes, he didn't read the cards as much as people would say he did, but let's be honest, it wouldn't help him much if he did anyways. I mean do you actually think that a newbie would read all the cards in their deck and immediately know even the most basic of their combos? Hell no. Let's face reality here, Yu-Gi-Oh is a complicated and confusing game, and anyone who says otherwise is a copium-inhaling, chronically dueling idiot. Even casual players need to either study their decks thoroughly or have to watch a guide just to even do the basic combos. And don't say stupid shit like "other TCGs need to do that too". Those TCGs generally have simple rules to follow and mechanics that are either easy to learn or can be intuited by new players. Other than normal summon set pass, there is nothing simple about Yu-Gi-Oh, and good luck trying to intuit anything in Yu-Gi-Oh.
@MansMan4206910 ай бұрын
@@SparkShadow212 You are conflating "rules" with card interaction, which is how most people erroneously come to the conclusion that yugioh is a difficult game to learn. Even in most combo decks, the actual individual effects that are used to get to the final board state tend to be simple ones like adding to hand or summoning from somewhere. It's the synergy between cards that have to be learned (this doesn't require 3rd party help for most archetypes since their are mostly self-contained within an archetype and almost self-working). So honestly, people like Rarran aren't actually complaining about yugioh being hard, but the deck being hard since the deck is what determines how much effect synergy you need to pilot a deck effectively. For someone like Rarran, Eldlich would be a better fit for him because it's a Trap based deck and slows down the game by design.
@SparkShadow21210 ай бұрын
@@MansMan42069 Cool, tell that to an average Joe and see if they think it's easy. Also, those synergies that you're talking about are so integral to the game nowadays that it may as well be the rules. A deck from the 2000s can barely scratch a modern deck.
@MansMan4206910 ай бұрын
@@SparkShadow212 "may as well" but they're not, because the rules that govern those effects are the same ones that governed the lower power formats. And even then, there are decks that don't rely on comboing effects through multiple steps that are powerful enough so those synergies aren't all that integral at all. They're integral to _that particular deck._ When anyone is deck building and figuring out a deck, the effect text itself will contain archetype names that lead you to cards that work with it. Looking out for key words like "When/if summoned" is a good indication that those cards should be your starting point and you should seek to summon them, which means looking for effects that "summon" will be your next step. No one said it's easy but it's hardly confusing. Reading will get you to understanding what the card does, which even Rarran could do. Synergy is about what _you_ can do with those cards, which takes time to foster familiarity. Rarran abandoned his Dragonmaid deck at this crucial point. It's no different to chess. Movement of the pieces are easy. Moving them in a way to fork, pin, and eventually checkmate the enemy King with those pieces is the synergy.
@MarbleCaked2 ай бұрын
ty for this vid it was fun and i like hearing ppl talk about all the tcgs i love; but OMG hearing some of the ignorant bad-faith debate-bro style communicating from certain chat members u were talking to had me seeing red lol like why argue and take the stance "nuh uh yugioh is not any more complicated than pokemon or mtg" it's legit wild how people will take stances like "water is bad for you and you should never drink it" and go "everyone who ever drank it EVENTUALLY died" like man it's so frustrating lol i wish people were more inquisitive and considered things other people said instead of turtling up and wanting to argue about every damn thing like it's a debate like i LOVE yugioh but hearing that there are people who also play but who are in denial of what is wrong with or flawed with it, is so weird to me; like cmon divorce your ego from the anime cardboard PLEASE people
@4myzelf7 ай бұрын
37:15 i played a 2v2 draft game for the first time and we won because I played 1/2 flying creature at turn 2 in 2 out of 3 games and they couldn't deal with as my partner spent all his time protecting and buffing the bird while doing other stuff i didnt understand as i wittled their life down lol
@dpacula6311 ай бұрын
I’ve tried other card games thanks to Yugioh but nothing compares. Every time I try another card game I’m just comparing to Yugioh and i get bored. Yugioh is just so unique and fast and I love it. Pokémon’s pretty cool and definitely my second favorite card game but it’s still nothing like yugioh.
@AlexanderMartinez-kd7cz11 ай бұрын
it's funny how people compare yugioh to MVC3, a game where you can reset to neutral 2 times per round and the comeback mechanic is so powerful players say the fight doesn't start until the 3rd character. IMO the best comparison is DNF Duel. a game where you start with most resources, has borderline no neutral, you spend half the round comboing or getting comboed and you might not even get to use the comeback mechanic. DNF Duel also had a massive issue with new players getting frustrated and quitting, and the little fanabase it managed to create can only say they like how busted it is and they like to combo. it also suffered one of the fastest deaths in recent memory, after 1 year having less players than 8 year old anime fighters. go figure.
@pokeyoureyeman22888 ай бұрын
I loved DNF and I was so hyped for Duel. But yeah. It's tiring getting combo'd endlessly and there's no way to stop it. And it's boring doing the same combos every match. The combo repetition is made worse in Duel because the longest/highest combos require doing the same combo or move 2-3 times. There's skill in the timing aspect and anticipating your opponent, but it's too tedious to learn when you can't afford to make one mistake. Also, shorter combos do way more damage due to the damage scaling. So why even do the longest combo? I think each characters best combo takes off about 90% of the health bar.
@dylangrizzle7 ай бұрын
37:00 Drafting is inferior to sealed imo. I'm also bad at drafting but that's not the point. xp lol
@brandon2212346 ай бұрын
Watching this video directly after watching why you quit yugioh is entertaining and jarring. 😅
@broww.11 ай бұрын
Yu-Gi-Oh is not a card game it's amoba with a cardgame skin and every deck is a different character with different abilities that all do mostly different things.
@casualtheeduelist11 ай бұрын
30:00 This dude never have played solo mode, there are some times that solo mode actually makes really good combos. Or maybe I am just unlucky
@kairu_aname11 ай бұрын
Solo mode gives you skidmark decks so it "feels" harder than it is.
@raysandrarexxia9415 ай бұрын
TLDW: Yugioh is the most toxic card game. Avoid this game.
@luckasneo208910 ай бұрын
master duel just needs one change that would fix 99% of all problems. you have one deck for going first, and another for going second. if you lose the coin toss, you have a deck that is built around it.
@Rednu10 ай бұрын
That'd actually be pretty interesting. Like a Conquest mode. This is similar to what they did for the WCS.
@isidoreaerys87455 ай бұрын
While I always had this same idea They tried this for a 3 day tryout duel format and the results were toxic. Every going first player was running stun, Marincess/Mathmech Link Spam, and Unbreakable Spyral/Vaylantz boards. And the going second players were all running Mikankos/Numerons with 3 main decked Nibiru. I think we need to have 5 flex spots per deck which can change based on first or second. But not let us completely design our deck around it.
@CC-kp7ge8 ай бұрын
Imagine saying that you dont have many options in the pokemon tcg. Decks go through like 15+ cards a turn lol
@SirFailsalot916 ай бұрын
And if none of those 15+ cards you drew from your 60 card deck are an Energy, your Pokémon does nothing. In a game where each battle card needs a resource to attack (especially if it needs multiple to even access one of its moves) and you can only spend one of those resources per turn, you're going to be needing to access those resources as much as possible before your opponent can do the same; there are cards that search more Pokémon or Trainers or Energies, that affect the game like damage output or retreat cost, that let you put multiple Energies onto your Pokémon outside of the once per turn restriction - and yet, if you don't find the card you need because all four copies ended up among your six prize cards that you can only access if you knock out your opponent's Pokémon, you're just screwed. Yugioh's only resource is your main deck, your only restrictions are your draw for turn and your one normal summon/set - everything else is fair game, you can spam out all kinds of insane combos like nothing if your opponent has no outs to your plays - and it's a game where drawing two cards is considered way too powerful but being able to summon a dozen boss monsters in one turn is perfectly fine.
@CC-kp7ge6 ай бұрын
@@SirFailsalot91 For your first paragaraph, if your starting hand and top 15 cards don't have an energy or anything that adds an energy, you should go get a lottery ticket or something. Assuming you're running 14 energy cards + cards that search energy, the odds of that are 0.056% Your second and third paragraphs are just... not accurate about pokemon. Have you not played the current tiered standard decks? Everything you said in those two paragraphs can easily be said about pokemon as well, for example: Pokemon's only resource is your main deck, your only restrictions are your draw for turn and your one energy per turn - everything else is fair game, you can spam out all kinds of insane combos like nothing if your opponent has no outs to your plays
@RMLK4 ай бұрын
Forsen mentioned Any Bajs?
@janieraltreche19894 ай бұрын
Yugioh players don’t complain about generic cards. They complain about the strongest cards end board monsters be generic because it’s makes the game to homogenized.
@fjo9492 Жыл бұрын
Hearthstone is definitely dead. I use to enjoy it too. So many nostalgic players I watched dumped the game. I didn’t like the new game modes they added like battlegrounds. They put more attention to that than ranked. Lastly the rotation of cards forces you to buy the new cards coming out. So every new expansion you are forced to use money. In master duel I really don’t need to buy like the new Kashtira pack to compete.
@kateslate322811 ай бұрын
LOL. LMAO.
@MansMan4206910 ай бұрын
@@kateslate3228 It's funny because it's true
@flameknightdragon4 ай бұрын
@@MansMan42069 If Hearthstone is dead, yugioh is already 6 feet under.
@MansMan420694 ай бұрын
@@flameknightdragon and still alive, just in a basement lol bet you thought your retort sounded a lot better in your head, huh?
@geasslordzero11 ай бұрын
The idea that Yugioh is peaking currently is honestly Copium. Yugioh used to be the biggest card game on the planet. Bigger than even MTG at one point. Regardless of your opinion on the current state positive or negative I think it's undeniable Yugioh has peaked.
@andrewhines8234 Жыл бұрын
100% Agree with you! Many of us enjoy the toxicity the game allows and promotes and I love the way OUR resource system works, its unique and I'm fine with having different formats and I'm ok with the "standard" way many of us have come to know is just yugioh😂
@dave_the_slick858411 ай бұрын
Do you not see how insane that actually sounds? "I enjoy toxicity"? No wonder new players don't commit, if I had actually heard someone say something like that, I never would've gotten back into this, toxicity should be rejected at all times.
@andrewhines823411 ай бұрын
@@dave_the_slick8584 It's a children's card game...relax. No one cares! BTW Rush duels is for the newer players not current yugioh, which hasn't been for literally over a decade now! You're late to this discussion and not up to date on how yugioh is and has been. Do some research before you comment nearly a month late🤣😂
@dave_the_slick858411 ай бұрын
@@andrewhines8234 so you no defense, just word salad.
@andrewhines823411 ай бұрын
@@dave_the_slick8584 No need to defend anything. The game is the game.. Don't like it? Don't play! Problem solved😂
@voxsvoxs42618 ай бұрын
@@dave_the_slick8584 You're a third rate duelist with a fourth rate deck.
@SamuelShiina11 ай бұрын
While i do get it that yugioh is hard, or the tutorial is not teaching you enough. But at the same time 1. Saying that yugioh needs to be like other card game just solely so make it easier ( for example having resources like mana or rotation ) is erasing thing that making it different than other card game. 2. We can all agree that yugioh tutorial is well basiclally useless but at the same time, making a tutorial, that covers ALL yugioh stuff, rule, card, archtype, mechanics, etc in under 2 hours is basically a hard thing to do. I even say its practically impossible. And that's why i understand they strip the tutorial into stages and the basic of basic like summoning, etc. If we combine all mechanic into one big pile of tutorial, from card type, to summoning, to some niche stuff like different between "if" And "when" Or damage step, i dare say new player will stop mid tutorial (not even pas through to see main menu) 3. If by any means you interested in coming/coming back to yugioh, i highly suggest you to have some sense of "wanting to know" And learning.. As someone who left the game after gx era, and comeback, the first thing i do is see other people using the archtype i want to play (in my case is marincess). But if you go enter yugioh just because and you don't have the spirit of learning or reading the card (even by your own), it's hard man.. Idk i have this hate and love relationship with this game lol
@jjqq41168 ай бұрын
Hearthstone still has more players than yugioh. Content creation doesn't represent popularity.
@jjqq41168 ай бұрын
The anime is the best thing about the yugioh franchise and the card game is the worst.
@kazumakariama11 ай бұрын
In my personal opinion, the first step of trying to teach someone Yugioh is to have them go era by era, teaching them each mechanic by mechanic. You teach them the Level 4 and under normal summoning, then tribute summoning, then Monsters effects, Normal Spells, Normal Traps, into continuous's, Counters/QuickPlays, and then Ritual, Fusions, Synch, XYZ, Links, and Pendulum for last. If each thing was taught through first hand dueling experience, i'm confident that it would take very little time to get them comfortable with the board, the rules, and then each mechanic of the game. Like a slow burner. (Actually, tbh, i would teach Monster effects after all the spells and traps because then you can use the concept of a monster effect as a spell/trap effect on legs its easier to picture that way.)
@cheesycheese710010 ай бұрын
I played forbidden memories on the PS1 and although the rules are quite different it taught me the fundamentals with some staples to transition not too badly.
@randommaster06 Жыл бұрын
Rules like playset limit, minimum deck size and even a rotating format were ways to curb the power of decks people were building. There are way fix the problems of power and complexity creep, but not without making major changes. The Yugioh community is making the same arguments that the Magic community made back in 1994. Maybe you prefer a very complicated game. Maybe like the idea of being able to play Skystriker at literally every YCS. Maybe you'll quit playing if Konami changes anything. Regardless of how you feel, the current state of affairs is a trash fire. If meaningful change doesn't come soon, I'd only give standard Yugioh 2-3 more years.
@MansMan4206910 ай бұрын
O crystal ball lmao
@randommaster0610 ай бұрын
@@MansMan42069 "Please try again later" It looks like the intern in charge of ban list decisions is on break.
@MansMan4206910 ай бұрын
@@randommaster06 that the best you got~? Lots of pent up angst there. My condolences.
@randommaster0610 ай бұрын
@@MansMan42069 Just frustration that Konami does the bare minimum. Also the fact that so many people defend Konami for and say tings can't be difference because...¯\_(ツ)_/¯
@MansMan4206910 ай бұрын
@@randommaster06 And? No different from people like you being doomers about a game you probably don't even care for.
@darronpattel6 ай бұрын
Masterduel is not for beginners even though that's not what the name means in vrains. Ygopro is better because you don't have to pay and there's less meta players so you can get a better idea of how the game actually works. I literally upload deck profiles for fun duels and beginner's all the time on conclave and so do thousands of other ppl, along with ppl u uploading top tier rogue, meta, and anti-meta decks even... Also playing against AI is great for deck building and almost necessary, even for pros, if you don't want to "no life" it that is...
@flameknightdragon4 ай бұрын
thing is most people don't know about Ygopro exists. So master dual is the only option.
@tempestst_pr0toАй бұрын
*e*
@absolutetruth2481 Жыл бұрын
W vid
@cardinal01 Жыл бұрын
Shh that's classic Rothschild kid for you
@AFCManUk Жыл бұрын
MBT is a Rothschild? lol
@gamingzone_814211 ай бұрын
It's stupid that you agree with someone that didn't even read his cards and going with a bad mentality from the start I a great with my man coder
@kazumakariama11 ай бұрын
This is overall a pretty awful take. Rarran, even if not caring a lot about the game, proves a fundamental flaw with our modern format and that it's impossible to follow as a new player because it is a floodgate of information pouring into you. Whether his intention was bad or good doesn't matter, it is exposure nonetheless and unironically very good content.
@Dogma711 ай бұрын
You want new players to do homework reading yugioh language, watching combo routes, looking up match ups just for one archetype... Before even playing the game? Like what?
@chriskimball48933 ай бұрын
I think the biggest criticism you can launch at YuGiOh these days is that you can have the same, if not a better, experience as a YuGiOh match without spending a dime and without wasting all this time on matches. Just flip a coin. First to call it correct twice wins. I don't even have to spend the coin to do it. Match is over in less than ten seconds, I still have the couple thousand dollars I'd have to spend on YuGiOh cards, and now I can get out of there before the smell starts to get to me since the guy who wants to play me thinks BO is a legitimate strategy. I mean, most modern decks are all about not letting the opponent play, so getting to go first is usually a win condition by itself. Why bother waiting to let them play all those cards when we can just call the match at the coin flip? And if I don't even get to play without hand traps, why bother with a deck? Might as well just end things at the coin toss. And the biggest issue is lots of YuGiOh players want to just shove their fingers in their ears and ignore that this problem is entirely of their own making. By continuing to play all these decks that essentially combo for an eternity and leave fields that negate anything your opponent can do, so they can't play, you make a game that is outright hostile to newbies. When you continue to field decks that continue to result in FTKs and OTKs, you make an environment where anything slower isn't welcome. And, thus, players who don't want to play like a total douchebag don't feel welcome.