In this lesson you will learn how to easily apply volume fog to your environments in Redshift. Free stoplight model can be found at www.youme.academy under Freebies! Use the code "youandmefree"
Пікірлер: 80
@SonGoku-dm4gr2 жыл бұрын
this tutorial is better than what GSG has. i really understand this Redshift Fog clearly now.. but on GSG I still have some questions when I am learning Redshift the first time
@YouAndMeAcademy2 жыл бұрын
Glad it helped you, thank you for your support! 🤜🤛
@gromash2 жыл бұрын
One of the best tutorials I'v ever seen!
@YouAndMeAcademy2 жыл бұрын
Many thanks! 🤜🤛
@nathanbayne35763 жыл бұрын
I would 1000 percent pay monthly for your tutorials if you created a patreon. Love your videos dude!
@YouAndMeAcademy3 жыл бұрын
Too kind of you Nathan. Perhaps if I can find the time I will! Thank you for the support 🤜🤛
@BamcBamc3 жыл бұрын
Amazing, super nice tutorial! Thank you!
@YouAndMeAcademy3 жыл бұрын
Thank you! 🙃
@RogerKilimanjaro3 жыл бұрын
really good tutorials. please keep'em coming :)
@YouAndMeAcademy3 жыл бұрын
Thank you 🙃
@HABITAAT3 жыл бұрын
Whoa! Awesome tutorial. Never knew about the noise volume. Thanks
@YouAndMeAcademy3 жыл бұрын
I hope it helps 🙃
@always_derp3 жыл бұрын
Thank you mate! Its a treasure
@YouAndMeAcademy3 жыл бұрын
Thanks man 🙃
@thekfox1 Жыл бұрын
Thank you, your training vids are really good..and I watch a lot of training vids.
@YouAndMeAcademy Жыл бұрын
Thank you for the love! It’s always nice to hear that the tutorials are helping 😊
@zozaviski92833 жыл бұрын
Omg!, Thanks a lot man, Really appreciate your time and effort!
@YouAndMeAcademy3 жыл бұрын
Glad it’s helping! Thank you for the support 🙃
@hakimgraphiks59033 жыл бұрын
Nice Tut! thanks. How about some noise reduction tutorial.
@Custard_Pie2 жыл бұрын
Thanks, great tutorials man) really appreciate your effort
@YouAndMeAcademy2 жыл бұрын
You’re welcome! Thank you for your support 🤜🤛
@GrisuXIII3 жыл бұрын
thank you! I kinda knew this already but your example really makes it more clear to me!
@YouAndMeAcademy3 жыл бұрын
Wonderful, glad it has helped! Thank you for the support 😃
@andyboyle26153 жыл бұрын
Super helpful thank you 👏
@YouAndMeAcademy3 жыл бұрын
Thanks Andy 🙃
@gregvisualfx3 жыл бұрын
phase is something like anisotrophy for volume, so if anyone wants to know close to 1 is more like water vapor(it makes light go more straight through, just a bit of scatter), and closer to 0 is more smoke-like(scatters light rays in all directions).
@YouAndMeAcademy3 жыл бұрын
Thank you Greg 😊
@Kaboombg2 жыл бұрын
Thank you very much!
@YouAndMeAcademy2 жыл бұрын
You're welcome, thank you for your support!
@mahmoudrashad77272 жыл бұрын
amazing explanation thank you
@YouAndMeAcademy2 жыл бұрын
Always, I hope it helps. 🤜🤛
@mahmoudrashad77272 жыл бұрын
@@YouAndMeAcademy Sure
@dattran68013 жыл бұрын
One thing I noticed from all your videos is that the lights are really well positioned. And knowing that lighting contributes 80% to a photorealism render, could you someday do a tutorial on it?
@YouAndMeAcademy3 жыл бұрын
Thank you! It is true, lighting and textures are key. I def want to do a lesson on lighting, I just have to find the time! Thank you for your support 🙃
@ericgenesis53673 жыл бұрын
thanks a lot!
@YouAndMeAcademy3 жыл бұрын
You’re welcome 🤜🤛
@himanshukharwar38483 жыл бұрын
Thankyou so much
@YouAndMeAcademy3 жыл бұрын
Always. Thank you for the support!
@Chillfolio3 жыл бұрын
Awesome, thanks :)
@YouAndMeAcademy3 жыл бұрын
Your welcome 🙃
@stryd3rHD3 жыл бұрын
thanks a lot my guy really thanks
@YouAndMeAcademy3 жыл бұрын
🤜🤛
@YoTube693 жыл бұрын
11:44 because intensity is the same, so it's packing the same 'energy' but on a smaller surface. if you normalize light, it should be fine (didn't test it)
@YouAndMeAcademy3 жыл бұрын
Thanks Jake, seems to make sense.
@bush96863 жыл бұрын
Great tut. Thanks. I assume you could plug in Time node to that noise parameter to animate the fog noise. )
@YouAndMeAcademy3 жыл бұрын
Thank you! Yeah seems like it would work.
@bush96863 жыл бұрын
@@YouAndMeAcademy yeh. nice work! New Xpresso node Time - into Noise, set the Source to User, and plug time to the User time. And I manage to reduce the speed with Mult time by 0.5.
@YouAndMeAcademy3 жыл бұрын
Lesha awesome! Good find 🙂
@user-tl9qh5yf7m3 жыл бұрын
I hope to have a complete tutorial of Redshift renderer to buy
@andrewstrasser2 жыл бұрын
how does an emissive texture contribute to the volumetric lighting in redshift?
@YouAndMeAcademy2 жыл бұрын
I just did a test. Emission does not work with Volumetrics... at least I could not get it to work!
@18bovende2 жыл бұрын
11:39 It kinda feels logical to me. If a light is smaller it acts more like a 'spotlight', and spotlights have this feature, right, of having a beam. Thanks for the tutorial. I'm on Houdini, but this was still very useful.
@YouAndMeAcademy2 жыл бұрын
Yes, it might be because you have the same power for the light, but all of a sudden the light got bigger, therefore it doesn't produce as much light because it becomes a smaller value in relation to the light size. This is the only way I can think of it. Thanks for the support!
@raneemFX3 жыл бұрын
Would you please upload a video how do you shade the Traffic Lights.
@YouAndMeAcademy3 жыл бұрын
Raneem! You have to watch hotline how to episode 2. I promise you will be happy ;)
@brianberger2 жыл бұрын
Thanks! Question. I am trying to use a dome light backplate image and environment volume fog but as soon as i add some attenuation in the environment object the dome light backplate disappears.
@YouAndMeAcademy2 жыл бұрын
I just tested. It works here. Make sure on your dome light you have all you rays off so it is not contributing to the light. I dropped in an area light with some volume and works great. Your settings might be too powerful. Good luck 🤜🤛
@brianberger2 жыл бұрын
@@YouAndMeAcademy thanks!
@juanto143 жыл бұрын
GOLD
@YouAndMeAcademy3 жыл бұрын
Many thanks Juan! 🤜🤛
@BrettCarlsen2 жыл бұрын
loved this video. Is it still true that emissions from the overall of redshift materials will not affect environment? I saw you could make an area light to the mesh however doesn't allow me to layer textures, etc. (or I don't know how).
@YouAndMeAcademy2 жыл бұрын
Hi Brett, so I have never tried this, but I found a solution. You can use an area light as a mesh. Have your object be the mesh. Turn the mesh to be visible, and then pipe in the texture into the light texture. This seems to work with the environment. Thank you for your support!
@BrettCarlsen2 жыл бұрын
@@YouAndMeAcademy ahhh very cool. Was blending two of your videos together to try things out (stacking materials plus environment) and was hoping to do a kind of glowing scratches thing etc. I’ll have to try this. I’ve taken a few classes on c4D coming from photography and absolutely love your tutorials. Appreciated deeply
@BrettCarlsen2 жыл бұрын
@@YouAndMeAcademy Is there a way to make the now black areas of the object show a material you think?
@vasilybodnar1683 жыл бұрын
I'm struggle with usage of volume light, fog and vdb in one scene. At this point, don't know how to combaine all of thise. To lights up vdb you need to increase volume of the light source to 1, so its washed out all other scene..
@YouAndMeAcademy3 жыл бұрын
Hi Vasily, this could be a good topic for my side project I do called Hot Line How-To. Basically, I answer peoples questions. I will add it to the list. Thanks for your support!
@alientan29493 жыл бұрын
Just use the project((include/exclude)your objects in the scene. Same spot same light, one contribute to the volume and other to the environment or vdb
@bxlxrteeworlds87823 жыл бұрын
i fucking love your tutoirials man.
@YouAndMeAcademy3 жыл бұрын
Thank you 🙏
@timaging3 жыл бұрын
how does this work if you want to emit from a texture?
@YouAndMeAcademy3 жыл бұрын
I would try using the texture as a light blocker. So have a light point from behind and then make a cutout of what you want the fog to go through. Sounds like you are looking for a trapcode shine effect if I’m understanding correctly. Thanks for the support!
@timaging3 жыл бұрын
@@YouAndMeAcademy yeah I don't think that will work. This is a texture on a model. I have the texture ported in to emissive color and it's not giving me the results I need. I have heard on redshift forums that some people have been asking for this since 2017
@a2dskins3 жыл бұрын
Hero
@YouAndMeAcademy3 жыл бұрын
Thanks for the support 🙃
@SandroSanakoti3 жыл бұрын
So the reason for why light is acting weird when scaled is the "normalize" option which you may find in each light's settings.
@YouAndMeAcademy3 жыл бұрын
Thank you for the knowledge! We are stronger together 🤜🤛
@SandroSanakoti3 жыл бұрын
@@YouAndMeAcademy Yaay:) 🤜🤛
@mascogni59523 жыл бұрын
Can you animate the fog? Almost like a scary scene?
@YouAndMeAcademy3 жыл бұрын
It’s a bit limiting. I would look to VDBs, comp, or a smoke sim program.
@aspizak Жыл бұрын
cyan-blue is not green ;-) good tut, just sayin ;-)