RedShift for Cinema4D: Node Graph

  Рет қаралды 7,638

Professionally Incorrect

Professionally Incorrect

Күн бұрын

Пікірлер: 28
@Kornelisbij
@Kornelisbij 6 жыл бұрын
Hi dude, you probably already figured your question out by now. (Tutorial is from a year ago) But your question around 12:00 how to get the redshift Color Layer node to work without using a ramp. Is that in this example. You are adding a Texture to the base Color Layer and you have Layer 1 "Enabled". This means you overrule your base color (texture) by the default "Black" from Layer 1. If you disable Layer 1 (by clicking enable) you see the texture without "layer1" being added on top. (By changing the blend mode you let some of the pixels from the Base Color pass through). (I'm a Maya user by the way, but atleast this is how it works in Maya, so it probably works the same in Cinema4d (or it is bugged ;-))
@riforik2704
@riforik2704 6 жыл бұрын
At 23:35 the video changes and picks up in a completely different spot, i'm not sure how to follow the tutorial properly from here.
@ProfessionallyIncorrect
@ProfessionallyIncorrect 6 жыл бұрын
"Sorry for the hiccup there my recording software crashed." It picks up exactly where I left off.
@riforik2704
@riforik2704 6 жыл бұрын
I remade what material you have but it doesn't look as good
@林国维-y4k
@林国维-y4k 7 жыл бұрын
good job and thank you!
@eeldsgn
@eeldsgn 4 жыл бұрын
Hi, I'm curious, fairly new to C4D, but I'd like to know how you set up the correlation between what is selected in the node graph to what is selected in the attribute editor. This is the hardest thing for me coming from Maya.
@eeldsgn
@eeldsgn 4 жыл бұрын
Ah nvmd, just resolved it =)
@catturd1998
@catturd1998 7 жыл бұрын
Great tut thanks ! Is it really correct to put normal maps into the displacement node ? I thought only greyscale images were working with displacements.
@ProfessionallyIncorrect
@ProfessionallyIncorrect 7 жыл бұрын
+Gefjun do you mean a normal map into a bump?
@sk3tch75
@sk3tch75 7 жыл бұрын
Thank you very much! And couple words about this lagging. Every time when you load a texture to Redshift it converts it to your own format. And it takes time depends the size of your texture. TFM textures are 8k. So this is the reason of this delay. But I heard the good news - if you will use the same texture twice it wouldn’t converted. But I didn’t test it yet)
@sk3tch75
@sk3tch75 7 жыл бұрын
Sorry “its own format”, not “your own” of course)
@ProfessionallyIncorrect
@ProfessionallyIncorrect 7 жыл бұрын
Correct. It converts it and caches it.
@JJR3991
@JJR3991 4 жыл бұрын
Hey, great video man! Can you help me explain to me something specific about nodes. When linking a texture to lets say "reflection weight" for example, that the 'weight' parameter freezers and can't be adjusted. This can apply to other connections in nodes. I'm just trying to understand the theory a little bit more. I've been using C4D Redshift for a little while now, thanks.
@ProfessionallyIncorrect
@ProfessionallyIncorrect 3 жыл бұрын
Correct. That parameter is then being driven by what you've plugged into it.
@evmlionel
@evmlionel 7 жыл бұрын
thank you! very informative, would you mind sharing your current 4K UI?
@Alexxx-jc1dx
@Alexxx-jc1dx 5 жыл бұрын
Hi! Give the tips how use displacement (or bump) at piece of object ("dont editable") if use Redshift Cinema 4D (R19). Thanks!
@ProfessionallyIncorrect
@ProfessionallyIncorrect 5 жыл бұрын
I have a video on that "How to use Texture Maps".
@xpez9694
@xpez9694 3 жыл бұрын
this is the shader graph. there is another node graph that is the updated material interface for c4d and supposedly you can edit redshift shader graphs in this node editor. The problem is I cant find the utilities and textures and the host of RS shader tools that are usually available in the shader graph on the left in this NEW node editor.
@ProfessionallyIncorrect
@ProfessionallyIncorrect 3 жыл бұрын
This used to be called the node graph (4 years ago when this video was made) until Maxon started introducing the node graph in R23. The node graph, to my knowledge, has yet to meet full parity with the shader graph.
@xpez9694
@xpez9694 3 жыл бұрын
@@ProfessionallyIncorrect ​ AH!!! Interesting! the color coded basis of organization in the shader graph really helps understand the architecture of how to make a material. In the node graph its all just lists of the names of the nodes and hard to find the correct node if you dont already know the correct name of the node you need. this what I just discovered when i found out that you have to create a new node. It seems kind of disorganized in the logic. I am dissappointed my RS shaders somehow got turned into these node graph shaders. I dont know how to turn them back into the regular RS shaders unless I go line by line and recreate them in the shader graph. Kind of annoying you can't turn them back..unless you can but I dont see a conversion back...ugh!
@jankleber6130
@jankleber6130 7 жыл бұрын
nice tuts, thanks ctrl + double click on Nodes bring the optimum size for the Nodes! better to read ;-)
@ProfessionallyIncorrect
@ProfessionallyIncorrect 7 жыл бұрын
+Jan Kleber thanks!
@ardacem
@ardacem 6 жыл бұрын
THX! subscribed
@yannaing
@yannaing 7 жыл бұрын
Thanks for the great tutorial again liam. A few question is that 1 - Can i pipe the bump map into normal channel and normal map to bump channel? It doesn't matter. redshift will convert automatically. Is that correct? 2- For the displacement map, do i need to assign resolution of the map like in octane. Like 4k or 8k map? 3. When u mix two material you are playing around black and white from blend color. So blend color Is like float node in octane?
@bowserlm
@bowserlm 7 жыл бұрын
What are you using to navigate the camera?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 7 жыл бұрын
+Dustin Bowser how do you mean?
@bowserlm
@bowserlm 7 жыл бұрын
Just the way you are swinging around the model, thought maybe you were using one of those camera navigation tools or something.
@ProfessionallyIncorrect
@ProfessionallyIncorrect 7 жыл бұрын
+Dustin Bowser I don’t use anything special. I have navigation set to object mode though. That way the camera only moves around the object I have selected.
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