Remake It! Sonic's Smash Moveset

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Delzethin

Delzethin

Күн бұрын

Пікірлер: 884
@NotSoGenesiz
@NotSoGenesiz Жыл бұрын
i always love seeing everybody’s interpretations of a sonic moveset. because they’re always better than the original lol
@griffinhamm7783
@griffinhamm7783 Жыл бұрын
IKR, but to fair, it’s not that hard to do so in the 1st place 😂
@brandonwilliams6119
@brandonwilliams6119 Жыл бұрын
If you check Remix 64’s take on Sonic they gave him a unique stage entrance animation with Tails flying him in with the Tornado and his Down Air being ripped right from Yoshi which is ingenious and fits him like a glove too imo, he also has a sex kick too which is neat. His Stages are not just Green Hill but Casino Night and Metallic Madness to name a few.
@SuperPlacido1
@SuperPlacido1 Жыл бұрын
@Genesiz Capital letters, you know?!
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@Zekken_The_Lodestar
@Zekken_The_Lodestar Жыл бұрын
I love seeing these different ideas since well... The possibilities are never ending!
@brycebitetti1402
@brycebitetti1402 Жыл бұрын
Just as a little addition, I think that adding the ability to increase the boost meter through taunting would be a fun inclusion. Not only does it harken back to Generation's trick system, but it would encourage the player to taunt between stocks to keep the meter up, which adds to that narrative of Sonic being the ultimate cheeky bastard.
@channellastname3527
@channellastname3527 Жыл бұрын
Honestly, I love this idea. "You're too slow!" being an actual game-plan in competitive play would be the true Sonic.
@osu-osu-osu
@osu-osu-osu Жыл бұрын
Maybe not ground taunts but air tricks would make sense
@seabass64
@seabass64 Жыл бұрын
wouldnt that mean players would also be allowed to run away and spam taunts and get rewarded with a better recovery though
@anasimosmekonnen5802
@anasimosmekonnen5802 Жыл бұрын
@@seabass64 while that’s true, I’d imagine you’d be stuck in the taunt(s) mid air so the opponent would have a good opportunity to punish assuming no i-frames are involved with midair taunts
@dewaynemcknight-di4kn
@dewaynemcknight-di4kn Жыл бұрын
Because the boost bar only being charged by landing hits would encourage Sonic Players to, you know, approach their foes instead of run away and throw the matches? The whole point of this remake it is to iron out Sonic's campy aspects to make play like an actual hit & run character and not a keep away character
@baby_bear179
@baby_bear179 Жыл бұрын
I REEEEEAAAAAALLLLLLYYYYYYYY hope Sonic gets revamped next time he dukes it out with Mario and the others
@thesadbread
@thesadbread Жыл бұрын
Dont you mean... "smashed it out with Mario and brothers"?
@baby_bear179
@baby_bear179 Жыл бұрын
@@thesadbread oh how clever of you, MrSadBread With such a Super moveset, Sonic could finally have the Ultimate Brawl 4 good
@thesadbread
@thesadbread Жыл бұрын
@@baby_bear179 and then, sonic can properly smash all this bros.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@ocarinaholmes
@ocarinaholmes Жыл бұрын
@@thesadbread stop saying that 😂😂
@Neoxon619
@Neoxon619 Жыл бұрын
A few things I would like to point out with regards to how Sonic is portrayed… - Some of his animations do need work since they saw a regression post-Brawl. More of Sonic’s expressiveness being brought back would be nice. - Due to Smash not being unionized, Roger Craig Smith wasn’t able to do unique voice lines (as well as a number of other issues regarding to the voice actors of various characters in English). Unionizing the next Smash game would allow for us to get more unique Sonic lines next time, including Roger’s take on “You’re too slow!” & potentially the deeper tone introduced in Frontiers. There’d also be the benefit of finally getting English Cloud & Sephiroth as well as Jennifer Hale recording new lines for Bayonetta. - I’m surprised you didn’t suggest the SOAP Shoes, especially given that Frontiers brought them back as an alt for Sonic.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@jefeover945
@jefeover945 Жыл бұрын
i aint reading all that 💀
@TheTrueUltimateGenLifeform
@TheTrueUltimateGenLifeform Жыл бұрын
@@jefeover945 How did you pass school?
@parttimelazy4593
@parttimelazy4593 Жыл бұрын
​@@DJR_1999It doesn't have one?
@KikoStardust
@KikoStardust Жыл бұрын
@@jefeover945 come on, it doesn’t even have the “read all”, you can do it
@soshi202
@soshi202 Жыл бұрын
I loved how you incorporated the boost and momentum in Sonic’s moveset. I think those would make his gameplay much more dynamic and fun.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@StickMaster500
@StickMaster500 Жыл бұрын
Hopefully whenever the next Smash game comes out, it incorporates a lot of these ideas to make Sonic not as annoying as he currently is
@fasttheplayer2535
@fasttheplayer2535 Жыл бұрын
Sonic isn't annoying y'all need to get good
@gabeskai
@gabeskai Жыл бұрын
​@@fasttheplayer2535username checks out xD
@mauroo65
@mauroo65 Жыл бұрын
Currently smash is smash "ultimate" there ir no next smash
@fasttheplayer2535
@fasttheplayer2535 Жыл бұрын
@@gabeskai it sure does
@derple8524
@derple8524 Жыл бұрын
​@@mauroo65I agree, seeing how Nintendo has been these last couple years I don't think there will be a next anything. This was the last Smash game
@matthewwonks2534
@matthewwonks2534 Жыл бұрын
As a huge Sonic fan, I endorse a lot of the ideas presented here.
@eclipse_6670
@eclipse_6670 Жыл бұрын
Same
@masterreece1098
@masterreece1098 Жыл бұрын
Same here buddy
@speedthehedgehog4967
@speedthehedgehog4967 Жыл бұрын
Same
@JaysBoi
@JaysBoi Жыл бұрын
Same
@michaelgrant6284
@michaelgrant6284 9 ай бұрын
As a huge endorsement fan, I Sonic a lot of the presentations idea'd here.
@castform7
@castform7 Жыл бұрын
This is near everything I wanted for a true Sonic moveset. I also like how you worked on making sure Sonic is now incentivised to fight since running away and slowing down the battle is the opposite of what Sonic would want to do in a fight. Two of my favourite changes were the air tricks and the Spin Dash fusion. I've never heard those ideas before but they feel so right.
@brandonwilliams6119
@brandonwilliams6119 Жыл бұрын
It’s honestly ridiculous how Spindash has never been repurposed to a possible kill move depending on how long you charge it.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@sheridan5175
@sheridan5175 Жыл бұрын
@@DJR_1999 NO
@StaySwaggin
@StaySwaggin Жыл бұрын
@@DJR_1999bro really said this under everyone’s comment 💀
@doubledipdork
@doubledipdork Жыл бұрын
@@StaySwaggin I’d say ignore them, seems like they’re just trying to start something in everyone’s replies
@BigBossMan538
@BigBossMan538 Жыл бұрын
I really want Sonic to go back to looking impatient when he taps his foot in his idle animation. Why they removed that expression in Smash 4 is a mystery.
@waffleman8053
@waffleman8053 Жыл бұрын
He's one of the only characters that have had an animation downgrade.
@orangeslash1667
@orangeslash1667 Жыл бұрын
@@waffleman8053 That is sadly Sega's fault kzbin.info/www/bejne/bKiqqZyJrM6Mn7M
@BigBossMan538
@BigBossMan538 Жыл бұрын
@109 Percent! which one?
@TOGthat1guy
@TOGthat1guy Жыл бұрын
​@@BigBossMan538the dance 😢
@riamu94
@riamu94 Жыл бұрын
You know how when Megaman dies, he explodes into the blue ball things? Well, for Sonic, when he dies off screen, rings should go flying everywhere, that woulda been super cool to see!
@gabrielchee8470
@gabrielchee8470 Жыл бұрын
Or probably any time he takes damage
@inkdragoon4547
@inkdragoon4547 7 ай бұрын
​@@gabrielchee8470Unless the next Smash game is on a more powerful console, I could see that leading to some *serious* performance issues.
@skapaloka222
@skapaloka222 2 ай бұрын
i would imagine that they would be simple particle effects with 2d sprites instead of 3d models, and there wouldnt need to be tons of them even if they were 3d
@wildberrysherbert3803
@wildberrysherbert3803 24 күн бұрын
Nah, instead it should happen when Sonic takes a strong enough hit.
@Bean_Lava
@Bean_Lava 11 күн бұрын
Idk man, he doesn't lose rings when he dies but gets hit by an attack so he should lose rings when an attack that causes the black lightning (or is a certified kill according to the game lands) should he lose rings.
@superflameking03
@superflameking03 Жыл бұрын
As a long time Sonic main and a long time Sonic fan, this has been my favorite fan re-design of Sonic's moveset! It seems a perfect representation while rewarding people for doing what they're supposed to: fight! Thanks for this video
@TheRealZXXZ
@TheRealZXXZ Жыл бұрын
Despite being the billionth Sonic moveset remake, this one is underrated. The many I've seen gone HAM on the ideas but don't even mind about potential balancing issues or throwing out an entire play style for something more flash. The momentum based movement might be taxing for some, but if done well, it might be an okay new element.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@jonikari100
@jonikari100 Жыл бұрын
A bit early to be underrated. It's only been out for an hour
@Neoxon619
@Neoxon619 Жыл бұрын
@@jonikari100 Can't even say it's underrated now that he's at well over 100k views.
@fastvelocitor
@fastvelocitor Жыл бұрын
As a Sonic fan, I can say that this was a perfect moveset for Sonic! -Boost as side special makes sense, but not broken cause it doesn’t deal damage -Combining his side and down specials AND the Drop Dash was a genius idea -Putting the Sonic Eagle on Back air was a really smart idea, makes it so much more balanced -Stomp was a great choice for down air -Wild Rush up special was unexpected but works really well -Super Phantom Rush balances his Final Smash perfectly (not OP like Brawl/SSB4, but not weak like Ultimate) -Love the addition of the Air Tricks 10/10, one of the best Sonic moveset I’ve seen. Makes his play style more in-character, but also keeps it balanced.
@dino_mite8403
@dino_mite8403 Жыл бұрын
I'd say boost promotes running away a little too much since it doesn't do anything other than have him run away, boost having some knock back and possibly low dmg would promote it as a combo tool instead of just promoting the keep away play style but that's just imo
@captainmega6310
@captainmega6310 Жыл бұрын
​@Dino_Mite8 well, he is supposed to be a hit and run style character in Smash
@omarmendez0402
@omarmendez0402 Жыл бұрын
Also remove Windy Hill Zone stage and Keep the Green Hill Zone one for Smash 6, and replace it with a more unique stage like City Escape or Planet Wisp.
@captainmega6310
@captainmega6310 Жыл бұрын
@@omarmendez0402 removing is unnecessary.
@jamainegardner4193
@jamainegardner4193 Жыл бұрын
@@captainmega6310 It was an unnecessary stage to begin with as there's much better options. City Escape however is NOT one of them. If you're gonna add a new Sonic stage it should either be casino themed or from Space.
@hotcofi2969
@hotcofi2969 Жыл бұрын
As someone who plays sonic aggressively, this is very good, he needed a rework desperately
@averyseldin8485
@averyseldin8485 Жыл бұрын
Look, I'm a Sonic main. He has been my main since Brawl. But even I can't deny he needs some serious work. Two of his moves are almost the same!
@Rhino-n-Chips
@Rhino-n-Chips Жыл бұрын
"No need to swap it out for an awkwardly placed reference" - Swaps several acceptable moves to reference Sonic Frontiers, throws in a dive down-special that he didn't need
@waffleman8053
@waffleman8053 Жыл бұрын
Pretty sold. But I think forward and back air should swap. Sonic Eagle just fits in too well as a forward air. (It also contrasts with Mario's, which is something I want his moveset to do more of.)
@Myoo263
@Myoo263 Жыл бұрын
oh, i like the idea of contrasting mario's in some places. as long as it doesnt take away from sonic being Sonic. and that's why i think have a spike on the *opposite* aerial from him fits this idea best
@SuperFunnyboy78
@SuperFunnyboy78 Жыл бұрын
Yeah, I can do everything else, but forward air needs to be the Sonic Eagle.
@GoodGirlPeruru
@GoodGirlPeruru Жыл бұрын
It also makes sense because in SADV2, the spin kick had the ability to mostly instantly change your momentum from one direction to the other. It would make perfect sense for forward air to remain for Sonic Eagle and for back air to be a momentum-switching spin kick like how it acted in the game.
@insertobligatoryreferenceh489
@insertobligatoryreferenceh489 9 ай бұрын
Personally, I think the opposite direction of the spike further emphasizes the contrast, kind of like DK & K. Rool’s forward and back airs.
@gwilkes5325
@gwilkes5325 4 ай бұрын
@@GoodGirlPeruru Legit
@fencerderio9814
@fencerderio9814 Жыл бұрын
I hope in the hypothetical Smash 6, Sonic’s moveset gets revamped to make him feel, at the risk of sounding cliché, undefeatable.
@s.p.d.magentaranger1822
@s.p.d.magentaranger1822 Жыл бұрын
IT'S TIME TO FACE YOUR FEEEAAAARRR
@orangeslash1667
@orangeslash1667 Жыл бұрын
@@s.p.d.magentaranger1822 Sakurai tends to overly simplify Characters for the Sake of balance.
@JalenJennings-it4xd
@JalenJennings-it4xd 2 ай бұрын
@@orangeslash1667man fuck balance! I want Sonic to get a rework!
@orangeslash1667
@orangeslash1667 2 ай бұрын
@@JalenJennings-it4xd The good news is that it's possible for Sonic to complete Mob Century Smash in exactly 2.03 mins, but it takes alot of work😫😫😫😫. So maybe Sonic struggling to defeat opponents quickly in one on one matches is suppose to represent Sonic boss battles??? Whereas Mob Smash represents Sonic levels, because they're easier to speed through???
@bert6236
@bert6236 Жыл бұрын
This is SUCH a good moveset, and I love how you explain why you went with the changes you went with.
@kingnewcomer2029
@kingnewcomer2029 Жыл бұрын
Nice to see the Blue Blur get a retooled Moveset finally as he desperately needed one since his Smash debut! You did an excellent job of toning down Sonic's speed so whenever players are fighting against him, he isn't constantly exhausting them, and whenever players are fighting with him, they aren't constantly abusing him, while still capturing the spirit of his games, and still being the fastest fighter in Smash, and also not having him curl in a ball as often! I especially love how you incorporated the Boost mechanic while also trying to make sure it isn't too OP! I even love the idea of Sonic's knee Pummel being faster to bring out while also dealing less damage, and I actually thought of a way that it could be enhanced even further! Instead of a single knee strike, now he hits his caught opponents with both of his knees individually at a fast pace, or a quick double knee strike, to stand out from other knee jabs, and also to really emphasize that speed (though it would also be one of the weakest Pummels for obvious balance reasons)! Could even give him a smug expression on his face while he's doing it to further show off his personality! Now maybe it's just me, but, I also kinda feel like Sonic has become both more expressive, and less expressive at the same time from For onward if that makes any sense, and what I mean by that is that I wish he kept his shit-eating grin from X as opposed to just smirking as while I do think the latter still fit his character, I feel like the grin really defied who he is. If we do get Smash 6/7, I do hope Roger Craig Smith says Sonic's more iconic lines in the English version of X as I'm not a fan of his newer ones in For onward. Another solid Remake It! video, Delzethin! :D Very impressive how you managed to not use much material from Frontiers while still finding ways to swap out some of his older moves with better improved ones, and leaving some of his old ones alone, and not make him as broken! I look forward to seeing what you have install for future RI videos! Maybe you could find ways to make Daisy not be a clone of Peach anymore, and could be her own, separate fighter! Or maybe include abilities from Super Princess Peach as part of Peach's Moveset while also checking to make sure it fits Smash's fighting style! Perhaps have Bowser where he isn't fast since he's much slower in the Mario universe, as well as having him use more claw attacks, and headbutts like in the past as opposed to just punches, and kicks!
@Myoo263
@Myoo263 Жыл бұрын
quite an essay you wrote there - but having sonic's knee strike pummel alternate legs like he's jogging in place… galaxy brain idea
@rambuskey
@rambuskey Жыл бұрын
Honestly i am shocked that sakurai has not taken the fan mod approach by adding a new character that takes the old moveset of a character and give the old character new moves, like Black Shadow from F-Zero with Ganons old moveset & Classic Sonic with Modern Sonic’s old moveset Edit:Also the costumes could just be outfits sonic has worn in his actual games like the Beat, Racing suit, Santa suit & Baseball uniform
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@castform7
@castform7 Жыл бұрын
Yeah, I feel like that would solve a lot of problems. Characters like Sonic and Ganon can get movesets that actually rep them well and their player bases don't get alienated.
@rambuskey
@rambuskey Жыл бұрын
@@castform7 Brawl mods do this already too like Zelda and Bowser have slightly new movesets so they added Toon Zelda & Dry Bowser to utilize those new moves without ditching the old ones
@ethanhutchins4769
@ethanhutchins4769 Жыл бұрын
I wish Majin Sonic and/or his Sonic Boom design were alts(maybe even Fleetway Super Sonic as an alt if they wanted to expand to the comics)
@captainmega6310
@captainmega6310 Жыл бұрын
I'm guessing because movesets and character are very intertwined with each other. It's like taking away an old, super useful special move in place of a new one and then slapping it on another character. Yeah it still works, but it just doesn't _feel_ the same...
@JadeGullyZone
@JadeGullyZone Жыл бұрын
sonic being the character who had his moveset ultimately rushed to meet a deadline is really ironic
@nintony2994
@nintony2994 Жыл бұрын
in a Nintendo game too lmao
@insertobligatoryreferenceh489
@insertobligatoryreferenceh489 9 ай бұрын
Or perfectly fitting, depending on how you see it.
@LukePS7013
@LukePS7013 Жыл бұрын
Amazing video! I hope Sonic gets a rework similar to this whenever the next Smash comes around. One change I’d make is somewhat bringing back his old dash attack from Smash 4. Pressing the button once would have him curl up into a ball for a multi hit attack, pressing it again would have him do the slide mentioned in the video. It’s another “ball move” which some people complain about, but I feel this one would be fitting as rolling was a big part of keeping momentum in the classic games. EDIT: Also, I feel like Up Special is a little strange. I understand the current spring being an annoying move but I feel like it could be reworked by using the modern springs that have propellers when in the air, same functionality without the gimping.
@ballisticboo7808
@ballisticboo7808 Жыл бұрын
Or maybe he could have a "dash special" where pressing a uses the slide, but pressing b has him roll while conserving momentum
@gwilkes5325
@gwilkes5325 4 ай бұрын
What about the rainbow rings in games? Personally,I'd have him use the rings similar to Sora's side-b, ble to change directions but it wouldn't do any damage, and either have them be fairly short, but fast ones that you can do moves out of, or have 3 longer ones that will put you in freefall.
@silverrath
@silverrath Жыл бұрын
The Quick Cyloop could work well as a replacement for his up throw. Also, with the Final Horizon update, his Grand Slam against The End would make for a perfect Final Smash animation.
@brawlmasterjoelstudios
@brawlmasterjoelstudios Жыл бұрын
I thought Sonic's Nair WAS the insta-shield. The Sonic Advance vesion.
@wavedotwav
@wavedotwav Жыл бұрын
9:01 the subtle jab at the infamous "flickey down smash" LMAO
@LuigiStar31
@LuigiStar31 Жыл бұрын
I just love watching these remakes of sonic's moveset even if literally everyone says The exact same thing. I still enjoy them
@xraenon1664
@xraenon1664 Жыл бұрын
The one thing I would want to change is his forward smash. When I first played Sonic Boom: Rise of Lyric, I always thought his basic full-power charged attack in that game would work amazingly. (For those who haven’t seen it, Sonic leans back to one foot while charging, then launches into a multi-hit torpedo-like horizontal spinning kick.)
@Cubeguythethird27
@Cubeguythethird27 Жыл бұрын
That sounds like a good idea
@jamainegardner4193
@jamainegardner4193 Жыл бұрын
Where could I find this?
@xraenon1664
@xraenon1664 Жыл бұрын
@@jamainegardner4193 if you’re talking about the game, it might be a little later to get it yourself. (Sonic Boom is a Wii U game, and the E-shop just shut down.) I can pretty much guarantee that there’s a handful of gameplay videos out there though.
@jamainegardner4193
@jamainegardner4193 Жыл бұрын
@@xraenon1664 I can't find videos showing the charged attacks.
@xraenon1664
@xraenon1664 Жыл бұрын
@@jamainegardner4193 you get a glimpse of it in this video at about 18:40 and 23:13 kzbin.info/www/bejne/mX6omJ2ti6mMnNk
@SegaMario
@SegaMario Ай бұрын
2:51 Oh. hello, Ian Flynn.
@LeirdoMan64
@LeirdoMan64 26 күн бұрын
I do agree with you that Sonic needs a Massive rework. Here is my Rework: 1.I’d make more expressive like he was in Brawl. 2.I’d also give better Alternate Costumes. Orange: Based on Tails. Pink: Based on Amy. Red: Based on Knuckles. Black/Red: Based on Shadow. Gray: Based on Silver. Lavender: Based on Blaze. Yellow: Based on Super Sonic 3.When he gets Blast Zone KO’d, some chunks of rings will spill from the Blast Zone. He can also have rings come from his body if he takes 30% or more damage. 4.Moveset Changes: Jab - Sonic Punch/Sonic Kick/Top Kick: The First part remains the same though now he kicks twice. Dash Attack - Slide: Performs a slide. Up Tilt - Sonic Up Draft: Performs a somersault kick to knock opponents into the air. Down Tilt - Low Sweep: Performs a downward sweep kick. Up Smash - Bounce Jump: Remains the same though now bounces on opponents. Down Smash - Sonic Flare: Performs a breakdance sweep kick. Neutral Aerial - Insta Shield: The Animation remains the same though it now an Insta-Shield from Sonic the Hedgehog 3. Forward Aerial - Sonic Eagle: Does an axe kick in the air, which can meteor spike opponent if hit in the middle of his foot aka the sweet spot. Down Aerial - Stomp: Goes downward vertically. Pummel: Remains the same though is now faster. Forward Throw - Blue Tornado: Creates a Blue Tornado, then moves it forward. Up Throw - Cyloop: Spins around the opponent before launching them upward with an updraft. Neutral Special - Homing Shot (Ground)/Homing Attack (Air): Releases a sphere, containing a shockwave before launching it with a wave of his hand on the ground or curls into a ball while briefly ascending, homes onto the nearest opponent as a target reticle appears and then rams them into the air. Side Special - Boost: Bolts forwards at high speeds, surrounded by a large blue aura. This move is tied to a gauge and is a gimmick, where the more the gauge is used, the more Sonic can use the move. If the Gauge is empty, Sonic can’t use it, though can refill by attacking opponents. Up Special - Wild Rush: Dashes quickly through the air up to three times, which can be moved into three different directions. Final Smash - Super Sonic: Transforms into Super Sonic and rushes forward. If a success at hitting opponents, then he will do a flurry of punches and kicks before ending it with a strong dive kick. 5.The “You’re Too Slow” Taunt is brought back. 6.Entrance Animation: Comes out of a warp ring. Excuses Fans Make: 1.”Moves like Sonic Eagle would have the potential to be overpowered to the point of being broken”: While it could be true, it is possible to make the Sonic Eagle balanced as a Forward Aerial like how Super Smash Bros. Crusade and Super Smash Flash 2 did. 2.”Spin-Off Moves like the Sonic Eagle are not part of the Mainline Games or Iconic”: First of all, not good reasoning not to include them. Second, Iconic and Being part Mainline don’t automatically mean good. 3.”Moves like Sonic Eagle are exclusive to one game”: Being exclusive to one game is only a good argument against playable fighters. 4.”Sonic Battle is a forgettable GBA Game”: Not true. There are Individuals that still remember and know Sonic Battle (even if they haven’t played the game). 5.”Sonic doesn’t debut as a Fighting Genre Franchise or as a fighting genre character”: While these arguments are true, they are nonetheless wrong reasons again.
@dlontabrown
@dlontabrown Жыл бұрын
12:11 perfect opportunity to bring back his “you’re too slow” line
@Neoxon619
@Neoxon619 Жыл бұрын
That would require Nintendo to unionize the English voice production of the next Smash game so Roger could record the line.
@alijahaskew4644
@alijahaskew4644 Жыл бұрын
I've been waiting for this for a long time, and overall it's...pretty good. I especially love how you combined the Spin Dashes together AND added the Drop Dash from Mania. That's an idea I've also wanted Sonic to do. I was a little thrown off when you put the Sonic Eagle as the Back Air, but after you explained why you did, it makes sense. I am still a tiny bit mixed on giving Sonic the Boost and a meter mechanic though, but with the way you made it work, it makes Sonic a lot more fun to play as and less annoying to fight against, so I'm a lot less mixed. The only thing I'm not a fan of is replacing the Spring with Wild Rush as Sonic's Up Special. I get that it's so that Sonic doesn't constantly gimp people with it, but Springs are a very iconic part of Sonic and I personally feel like getting rid of it is rather disappointing. But other than that, this was a really good moveset revamp!
@WildFox-h1u
@WildFox-h1u Жыл бұрын
Maybe to combat the gimp potential, the spring won’t have a hitbox, sorta like mega man
@alijahaskew4644
@alijahaskew4644 Жыл бұрын
@@WildFox-h1u Yeah that could work. Or make them like the propeller springs from Sonic Adventure 2.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@TheBritishSn0rlax
@TheBritishSn0rlax Жыл бұрын
Ngl this was perfect! Good job, good sir! Ever considered doing one for byleth? The godess of time's vessel's kit is fanservice heavy through the relics but it dosent go far enough onto her time based abilities, her whip sword and (possibly) magic. Good video, mate!
@Sean_Bird
@Sean_Bird Жыл бұрын
Yeah, this was pretty expected for the next Remake It. Sonic is not in a great spot right now moveset wise, and a character as iconic as him should have a more interesting moveset. Overall Thoughts: Encouraging aggression via the boost meter is a good change, reminds me of Guilty Gear’s Tension Gauge. I don’t think giving characters meters is that big of a deal, as long as it makes sense for the mechanic in question. Sonic Eagle being Back Air is kinda weird, but I do see your reasoning. (Later Edit: Though I do think FAir and BAir being switched would work just as well.) The new Final Smash is perfect. I do think we could stand to bring in more of Sonic’s personality, though, as in Smash 4 and Ultimate, that part of him is lacking.
@Devilsblight86
@Devilsblight86 Жыл бұрын
Sakurai himself loves Frontiers so who knows? He might change Sonic moveset in the next Smash game!
@rezthefalcon
@rezthefalcon Жыл бұрын
Coming from a Sonic main, and Sonic fan in general, this is probably the best new moveset concept I’ve ever seen! I would love to see a moveset like this be added to Sonic in a future Smash title, and even if not, I would love to see a modder in the Smash community make this moveset a reality!
@screenwatcher949
@screenwatcher949 24 күн бұрын
Love the boost meter idea to keep the momentum up. I'd keep the UP+B because the spring is just so iconic
@HomeWingGamer
@HomeWingGamer Жыл бұрын
Overall a really great redesign, even if it's really hard for me to imagine the boost really being all that good without feeling the acceleration physics in action.
@GB6__YT
@GB6__YT Жыл бұрын
Really really loved this one. I like to make remake movesets on my notes app just for fun, and yours are always so much cooler than anything I can dream up!
@Myoo263
@Myoo263 Жыл бұрын
omg hi gb6
@GB6__YT
@GB6__YT Жыл бұрын
@@Myoo263 editor cameo 😳
@Sonicgamer3035
@Sonicgamer3035 Жыл бұрын
I love how so many KZbinrs make their own movessets for Sonic because they all have amazing ideas and make Sonic more unique and better than how he is in SSBU!! They also make it where Sonic is more fun to play as and fight against!!
@MoebiusX9
@MoebiusX9 Жыл бұрын
Honestly I think I prefer the Bounce Bracelet for his down air. It looks like it would combo super well with Drop Dash
@cds3703
@cds3703 Жыл бұрын
another ball move
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@cds3703
@cds3703 Жыл бұрын
@@DJR_1999 that would make it more broke, most players are already hesitant to approach sonic charging spindash
@wildberrysherbert3803
@wildberrysherbert3803 Жыл бұрын
@@cds3703 Curling up into a ball is kinda what Sonic does to kill enemies
@wildberrysherbert3803
@wildberrysherbert3803 Жыл бұрын
@@cds3703 just give it super low priority so that any attack will beat it out.
@massimodalessandro108
@massimodalessandro108 Жыл бұрын
I've been hoping for this video for a very long time!! I really loved it!! A revampoed Sonic moveset is absolutely my number 1 wish for any future Smash games besides just adding Shadow to the roster lol... Thanks so much for the video, it was very fun to watch!
@alexv3375
@alexv3375 2 ай бұрын
For Sonic's Alt Colours, I was thinking that these ones could work well. They don't affect his model or dimensions, but they're varied - all of them referencing Sonic's various friends in the series - and some, as you say, include additional items that help get said references across. They could even all have auras (IE. while spinning) matching the characters they're based on! 1: Default 2: (Tails) Yellow body, blue eyes, Tails' shoes, Rhythm Badge on chest 3: (Knuckles) Red body, purple eyes, Knuckles' shoes, yellow/green gloves ala the Fighting Gloves, SA2 Sunglasses on head 4: (Amy) Pink body, green eyes, Amy's boots, gold bracelets and red headband with Warrior Feather 5: (Shadow) Black body with red stripes, red eyes, Shadow's shoes, gloves and Inhibitor Rings 6: (Espio) Purple body, yellow eyes, Espio's boots and gauntlets 7: (Vector) Green body with lighter green highlights, yellow eyes, headphones around neck 8: (Silver) White body, yellow eyes, Silver's boots and wrist cuffs, glowing blue circles on palms of gloves 9: (Blaze) Lilac body with darker purple highlights, yellow eyes, boots and gloves modelled on Blaze's (but with no heels), red forehead gem and hair tie on topmost quill 10: (Trip) Orange body with brown highlights, dark grey eyes, Trip's sabatons and metal cuffs 11: (Classic Sonic) Lighter blue body, dark grey eyes, Classic Sonic's shoes (pointier, in brighter colours with no gold buckles), straighter quills
@brontomage20
@brontomage20 Жыл бұрын
To be fair, Sonic’s original tilt attacks are super useful against the likes of, say, Mario
@smashbronikko
@smashbronikko Жыл бұрын
This is a really neat interpretation of a new moveset for Sonic. If you wanted to incorporate the cyloop into it. I've had the idea that it could be up throw, since it pops enemies upwards in Frontiers. Maybe change his down smash to a break dance kick, I dunno something about Sonic doing that as an attack just feels right.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@gilitovenegas2339
@gilitovenegas2339 5 ай бұрын
My take on sonic's alts are almost the same but still keep the blue color with some shade alterations, here's mine: 1. Neutral 2. Adventure 1 (Crystal Ring and Light Speed Shoes with a dark blue shade and his quills drooping down referencing the og dreamcast version) 3. Adventure 2 (Soap Shoes, Bounce bracelet, Flame Ring, etc.) 4. Riders (Sunglasses and different shoes) 5. Unleashed (A greyish color with his spikey shoes referencing Werehog Sonic and wearing Chip's bracelet) 6. 06' (Any one of the gems he uses but who knows) 7. Secret Rings (Darkspine Sonic) 8. Terios (Shadow's original form during the early sketches) or not, Sonic Boom (his scarf and bandages in his wrists and legs) His final smash probably would've been the Team Blast from Heroes where Tails and Knuckles join in to like how Shulk's final smash was.
@ShowBizTorize
@ShowBizTorize Жыл бұрын
I've been watching you're content for a while now and I gotta say, I LOVE all the smash reworks you're doing. Not only should somone make mods that resemble you're reworked movesets, but its also inspiring me to try out this for myself
@highcaliburx3751
@highcaliburx3751 Жыл бұрын
I would imagine Boost would work like Banjo’s Wonder Wing
@r0byl328
@r0byl328 10 ай бұрын
If the only change was the side special, I would be more than satisfied
@Xxblade17
@Xxblade17 Жыл бұрын
Love seeing these types of videos cause Sonic has so much potential for a moveset
@sonimatic
@sonimatic Жыл бұрын
I love your ideas for new Special moves. Frontiers coming out did wonders to what sonic can do.
@ikemike2649
@ikemike2649 6 ай бұрын
I didn't like how he changed Spring jump with wild rush
@cohenlemcke
@cohenlemcke Жыл бұрын
I love most of these! They're exactly what I would've chosen myself. Personally though, I would've kept his up-b as is. Since Sonic moves so fast, and since the original launched him so high, it served as a good move to recover with in case you accidentally overshot a move (such as his original side-b).
@togarashi6437
@togarashi6437 Жыл бұрын
9:00 I see what you did there. This is probably the best Sonic rework I've seen. It actually tries to fix Sonic's biggest flaw: his playstyle. Giving Sonic more agency with this speed will make him a lot more fun to watch and play. Anything to not make him obnoxiously evasive.
@gmz64
@gmz64 Жыл бұрын
I feel like Sonic's moveset should have more Battle inspiration since it was the first Sonic fighting game that had actual moves (more than just punches and kicks, looking at you The Fighters.) Still like your concept though!
@Leafyy_Edits
@Leafyy_Edits Жыл бұрын
I really love how you remain sonic it really shows how he can be the one that we all love I would change like 3 things but it’s mostly perfect. Good job keep up the good work. 👍
@sgb8254
@sgb8254 Жыл бұрын
The way you reworked sonic's move-set makes it seem like if he were to be added as dlc. Only because of how many gimmicks you added, like the boost gage for example. I also think that these changes would have made sonic more fun to play, and that's coming from a sonic main.
@kiptelgat
@kiptelgat Жыл бұрын
4:15 idk about that Sonic on hyrul temple is nightmare
@brosiyeah
@brosiyeah Жыл бұрын
If people are looking for a Sonic moveset utilizes a boost side special currently, I definitely recommend the Brawl mod, Brawl Minus.
@thelegendstar9049
@thelegendstar9049 Жыл бұрын
That was an excellent move set redesign, also could you make moveset redesigns for Mario, Luigi, Wario, Peach & Bowser in the future.
@jaredtherock5692
@jaredtherock5692 Жыл бұрын
Man, that boost was the best thing because it made me so frustrated at the idea, but when you explained it I started to love the idea. Very thankful how you put that Frontiers spin on it. The only thing I wild thing that I would add is that when his Final Smash starts, the stage music changes to a random theme that has been used for Super Sonic that plays for either the final Smash or even better if it continues playing after it ends until he loses a stock
@RexGaming107
@RexGaming107 Жыл бұрын
Finally a fitting moveset for the blue blur, I always felt like his Ultimate moveset was really lacking and didn't feel as Sonic-like as it should've, so if this was his official moveset it would be way better as it keeps the Sonic players constantly attacking while also being able to escape fast enough if they get into a sticky situation, and it makes it all the harder to camp with him wich makes him less toxic.
@logogogo4872
@logogogo4872 Жыл бұрын
the final smash concept sounds amazing although I would personally add the giant sword he uses in the Knight titan fight too
@leohernandez8751
@leohernandez8751 Жыл бұрын
The final smash idea does sound good, but how I would’ve done it would be Sonic transforms into Super Sonic, then dashes straight into the opponents and anyone hit will be launched into a cinematic cutscene where the opponent are eaten by the first titan in Sonic Frontiers. Then Super Sonic will beat the ever loving crap out of the titan and then delivers the final blow to the titan by ramming straight through the core, making the titan explode with the opponents inside it and after the explosion launching the opponent away when the cinematic ends.
@wildberrysherbert3803
@wildberrysherbert3803 11 ай бұрын
too specific to one game
@boydixonentertainment
@boydixonentertainment 10 ай бұрын
@@leohernandez8751Personally, I’d just use Sonic’s Grand Slam from during the Final Boss of the Final Horizon which is also something he’d done before in the IDW comics. It’s flashy, it hurts, and it wastes zero time.
@artistanthony1007
@artistanthony1007 Жыл бұрын
Sonic has way more moves in the time he has went 3D, Sonic Battle has moves he and others haven't used in a very long time, he's been about actual Combat before especially Super Sonic in Sonic Chronicles.
@sthG3rson
@sthG3rson Жыл бұрын
I came to the video like: "This seems like a fun video, and there's probably no spoilers for me, because I already know some stuff about Frontiers, probably going to be some light spoilers if there's any." **Final Smash** :"I've seen that move in some Giganto battles, I should be fine." **SHOWS FINAL BOSS** Me: F-- (anyway good video lol)
@tamalemuncher789
@tamalemuncher789 Жыл бұрын
"see the endless possibilities" Me: I see it I see it now. It's all within my reach
@fco92DS
@fco92DS Жыл бұрын
11:54 For D-throw i think you can use the Quick Cyloop from Frontiers. The cyloop itself will deal damage and will spawn a boost pad (like some chests on Chaos / Ouranos Island) that launches the opponent forward at a low angle to tech chases, exactly like his actual d-throw but with a reference to his recent game (Maybe the boost pad can throw opponents that are near enough but only if they are grounded)
@ABAgamer_
@ABAgamer_ Жыл бұрын
I love the idea of Sonic’s new gimmick being more momentum-based, but he can’t make the most of it if he doesn’t approach the enemy. Now I’m not a massive Sonic fan, but you did a great job recreating his moveset and even commenting on how each move works and even balanced, the latter part doesn’t pop up too often on these type of videos. Also, that Final Smash idea is BRUTAL! Similar to the current interpretation, but with more impact and style!
@RadzPrower
@RadzPrower Жыл бұрын
Only tweak I'd make is to Wild Rush. I'd have it work kind of like Pikachu's Quick Attack where you pick which direction you move after each subsequent dash and you could get ONE extra dash per boost bar segment (assuming it was three segments like the illustration). Depending on balance needs, you could have it require a segment to make any attack dash so that you're limited to three dashes max instead of four but I think four would be fine if they're short.
@anthonyvadala4837
@anthonyvadala4837 Жыл бұрын
The only thing I would add to this, which is something I've never seen people consider. Is a light speed dash/chaos control mechanic. The way it would work is when you parry you can hit jump and you'll dash backwards while they're in parry stun. However, if you hold special while shielding and parry you'll teleport behind your opponent ready to attack.
@overlordx19964
@overlordx19964 Жыл бұрын
I love the majority of this as a long time Sonic fan, but personally would have kept his Up B, it's something more unique to him being the stronger object drop Up Bs. Otherwise, very little to complain about, only other thing I do think is a bit of an issue is his skill oriented invincibility to go through projectiles and catching people dropping on him, to keep it in the same vein and make the meter more worth it, perhaps we keep those invincibility frame on his boost for the same duration, but there isn't a hitbox, he just has a way to force his way in or get himself out in certain situations and still needs to be timed incredibly well to get the value
@dr.ninjake
@dr.ninjake Жыл бұрын
Great moveset! I put out a similar pitch fairly recently, but I think I'd def rather have a boost side special than a Sonic Boom side special like I pitched. Kinda wild that everyone who makes one of these vids seems to be pitching air taunts, but I guess that just goes to show how sick they'd be!
@temmssmdisnas
@temmssmdisnas Жыл бұрын
I love this interpretation of Sonic, this feels more of an homage of Sonic's entire history compared to the 90% classic spinoff + clone moves of the official moveset. I had something similar to a boost meter in my overhaul proposal, however the purpose was to increase his overall mobility and damage when it was filled (Sonic's base speed was nerfed to ~fox level to compensate). I also changed his up special to be the Sonic Cyclone, another Adventure era move that won't send Sonic as far as his spring, but will send anyone upwards for an aerial combo. Good work!
@chaoticwarrior9884
@chaoticwarrior9884 Жыл бұрын
A really cool change to sonic’s move set. I think one thing that would be cool is if you’re boosting on the ground you can use some unique smash attacks that have either high knock back or damage, but missing the attack leaves sonic open to a counter attack so timing a boost attack is important
@immasword
@immasword Жыл бұрын
1:00 rare footage of sonic training for smash bros by moving so fast he begins sparing with himself
@RyanSumthn
@RyanSumthn Жыл бұрын
no way the part where you talked about down smash referenced the spawning two flickies thing lmao
@ItalysArtHouse
@ItalysArtHouse Жыл бұрын
A cool little thing I could also add is that if you have full boost bar and use the final smash, sonic turns into hyper Sonic instead.
@Kaybeeguy
@Kaybeeguy Жыл бұрын
Wow! A moveset that actually reworks Sonic to make him feel more balanced but also to make him feel like his games more. I think the moveset ideas here are actually really great, and I especially agree with the Final Smash being based on Super Phantom Rush from Sonic Frontiers. Getting rid of Super Sonic for his Final Smash doesn't make sense, so having Super Sonic being based on Sonic Frontiers with a more cutscene oriented Final Smash is definitely a much welcome change. I also like how you incorporated moves from Frontiers, and also included the boost mechanic but had it deal no damage. I know Sonic fans are tired of the boost mechanic, but I think it would work well as a run away tool and a recovery tool. I also love how you incorporated the Drop Dash from Sonic Mania into Sonic's reworked Down Special (Which by the way, the way you reworked it makes perfect sense since his current side and down are basically the same thing). The Drop Dash, to me, can make for some interesting plays and could work pretty well. Regardless, amazing moveset. Would love to see the Smash team for a potential future game to take some of these ideas into a reworked moveset. Hopefully the guys at Sonic Team also see this and takes notes, and gives their input if they were to be contacted again.
@CaptainKirbz
@CaptainKirbz Жыл бұрын
We all know sonic needed this
@djdjinn6340
@djdjinn6340 Жыл бұрын
A great moveset! honestly, I'd have been okay if you made it even more different than his in-game form, but you did a bang up job with this. Can't wait for more Remake It!s
@Bravice
@Bravice Жыл бұрын
why does your voice sound so smooth like srsly it's so relaxing
@funtimefredboy2350
@funtimefredboy2350 Жыл бұрын
Even as one of the few defenders of sonic in smash bros due to him being able to be aggressive if you actually push his potential, this move-set is a lot better than the one he already has currently
@Gamer7z7
@Gamer7z7 5 ай бұрын
Love the boost gauge and the wild rush, would still be nice if the side special did some kind of damage though
@MarxistClownism
@MarxistClownism Жыл бұрын
You did. Absolutely fantastic! I’d love this revamp to be implemented in the next smash!
@TheShatteredOne771
@TheShatteredOne771 5 ай бұрын
What if his neutral special has a quick cyloop kinda like Mythra's foresight, but nerfed, this would work where there is a 1 second time frame after he lands a homing attack and if landed successfully works like cloud's finishing touch and launches them really high, if he doesn't land it as it is perfect shieldable he will be launched instead if damage is high or at low percents it simply stuns him. Oh, and he does a trick each time he bounces off an opponent like in the games
@jonathanflanagan1504
@jonathanflanagan1504 Жыл бұрын
I love how I had to pause the video when he said side-b was gonna be boost, and perfectly predicted what it was going to do mechanically. Even not doing damage, now having to actually scrap with the opponent to get your get-out-jail-free options makes him a lot less campy. It would also let you string crazy combos if you could cancel some moves into it while some being able to cancel out of it.
@SonicVegito514
@SonicVegito514 Жыл бұрын
Boost could be like Banjo Side Special, but has a unique animation in the air, and doesn't do as much damage as Banjo Side Special.
@NickWellman-q4j
@NickWellman-q4j Ай бұрын
Give him a mechanic that makes him trip if he tries to run away
@bog4612
@bog4612 Жыл бұрын
For his costumes he could have accessories from others games with a slightly different fur color (Like some playable Pokemons that have hat accessories and a slightly different color). The iron glove from The Black Knight A flame and ring from Seven Rings Even full fur color changes as references to his transformations like Darkspine Sonic, Werehog Sonic and Dark Sonic (I think thats already in game but it can be darker).
@TreyH.006
@TreyH.006 Ай бұрын
For Sonic’s side tilt you gave him the somersault from SA2. I had some extra ideas for the move though it may make it too complicated. If Sonic inputs side tilt he’ll have a window to cancel it with a flip like how he jumps out of it in SA2 and you can do this maneuver by jumping in that window. If Sonic inputs side tilt and quickly during the move presses A again depending on your timing he’ll either do a sliding punch or a slide like SA2 as well. You can press A quickly after for the punch and wait just a little longer for the slide. This can help give him another tool to mix up his opponents.
@aesthetic-moon-wave
@aesthetic-moon-wave 3 ай бұрын
Moveset remake is pretty good but I rather Axe Kick as forward air & humming top as back air Also give him the break dance move from Sonic Battle as down smash
@rockowlgamer631
@rockowlgamer631 Жыл бұрын
Just give Sonic back his "You're too slow" voice (though updated for Sonic Frontiers) so that way it feels like an actual taunt compared to "SONIC SPEED"
@gwilkes5325
@gwilkes5325 4 ай бұрын
The forward air sounds like it could genuinely setup some combos or just be used to move so much better. I can already see spike potential. Imagine, forward air low to the ground, possibly at ledge, being used to prop up a fighter and then a quick short-hop back air to spike (Think Mario up air to forward air at ledge). Could even be used on stage to spike others into the floor, bouncing them up which could set up for an up-air and/or up-b.
@spark9189
@spark9189 Ай бұрын
one tweak i would make for boost: make it behave like mii brawler's burning dropkick if you don't know, burning drop kick carries momentum into it, which i think would fit perfectly for sonic. this may end up putting in the homing dash, but the boost is already based on frontiers so you might as well just go all the way
@JuegaMoises
@JuegaMoises Жыл бұрын
This was the best remake ever. I hope that someone atleast makes a mod with this moveset.
@kirbyofthestarsfan
@kirbyofthestarsfan Жыл бұрын
I feel having Sonic Eagle go to B-Air instead of F-Air sounds very contrarian If you've played any fangame or mod that has that move as the forward air you'd know how dang well that move feels. having such a forward motion go behind him sounds really awkward
@Helios2737
@Helios2737 Жыл бұрын
8:56 Tbh, I'd bring back his brawl down smash, I think people have been turned off of the idea of him having *any* ball moves but I think keeping some of them is fine, and imo this is one of the more fitting and interesting ones
@c_x_3
@c_x_3 Жыл бұрын
Words cannot describe how badly I want someone who’s good at making Rivals of Aether characters to find your channel.
@amesstarline5482
@amesstarline5482 Жыл бұрын
All that's left is giving Sonic some stage diversity and you have me sold.
@Glitchtin_1064
@Glitchtin_1064 Жыл бұрын
Just a couple of details that could help. Sonic entering the battle should be him exciting cyber space. One of Sonic’s victory animations should be the chaos emeralds dance, and a new idle animation when injured could be his corrupted animation from frontiers. I also thing that sonic should start with a single boost bar at the beginning of the round, that would allow one to begin combos a lot easier. You know I must have been playing Sonic wrong in smash bros, I’ve always been very aggressive and usually start the battle with a spin dash jump and homing attack combo.
@SogekingFirebirdStar
@SogekingFirebirdStar Жыл бұрын
You think you'd be able to remake Daisy's moveset so she isn't an Echo of Peach?
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