Remnants of a Realm | Episode VI | Aleport, Dzemael Darkhold, & Lost Classes

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Speakers Network

Speakers Network

7 жыл бұрын

Welcome to episide VI of Remnants of a Realm :D hope you enjoy! Let me know what you think about the topics of this video in the comments and don't forget to leave a like and subscribe for more!
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Пікірлер: 161
@SpeakersNetwork
@SpeakersNetwork 7 жыл бұрын
Yes... There is a typo in the overlay.... It says "Darhold"... Gods dammit.
@rune7442
@rune7442 7 жыл бұрын
Theres also magic missle under arcanist section.
@SpeakersNetwork
@SpeakersNetwork 7 жыл бұрын
Dear lords. There is also an "arcance magic" typo somewhere in there. Those two typos are from the website I quoted, I swear! D:
@Aschera
@Aschera 7 жыл бұрын
uh... i think you forgot about the stavesman class...
@iamremnant
@iamremnant 7 жыл бұрын
Literally unwatchable
@MidnightWonko
@MidnightWonko 7 жыл бұрын
Do you have editors?
@Frainyxo
@Frainyxo 6 жыл бұрын
Musketeers are still around in limsa today, down the stairs of the marauder's guild you can see them practicing their shooting :D
@TheBonkleFox
@TheBonkleFox Жыл бұрын
and we'll never get access to their non-oversized guns....
@bryant1425
@bryant1425 7 жыл бұрын
Leather and wool gatherers? I would've loved for that to be a thing. Just imagine being able to charm a flock of sheep and running around Coerthas screaming "TIME TO PULL THE WOOL OVER YOUR EYES!"
@LuceDGooseVT
@LuceDGooseVT 7 жыл бұрын
"Dzamael Darkball-boy" That had me crying. x,D
@LuceDGooseVT
@LuceDGooseVT 7 жыл бұрын
Also holy hells, Aleport is barely recognizable in 1.x o.o
@luc1ferous
@luc1ferous 7 жыл бұрын
I still think we need a system in place for farming animal based materials, even if it is just a company buff increasing drop rates.
@KianaWolf
@KianaWolf 7 жыл бұрын
Yeah. Combat retainers capping out at 10 items per venture just doesn't cut it.
@absolutemadman4229
@absolutemadman4229 7 жыл бұрын
Shane Firth I actually hoped for a new DotL class that would cover animal-based materials... a shame that it didn't happen
@luc1ferous
@luc1ferous 7 жыл бұрын
That right there is the dream, imagine if you had a sheering rotation similar to a Monk rotation, but instead of killing the cute fuzzy critter you instead harvest its wool... But i doubt that'll happen unless we make a massive stink all the way through 4.x
@crimsonwizahd2358
@crimsonwizahd2358 5 жыл бұрын
Well considering there were plans for a Shepherd class in 1.0, I could believe they might consider adding it in the game later on. Personally, I'd love to see a Merchant class for Disciple of Hand. Though considering how the Market Board works, I doubt they'd add any sort of Merchant class unless it was another Blue Mage situation with it's own exclusive content.
@TheTegas
@TheTegas 2 жыл бұрын
I come from the future. Endwalker has answered your prayers
@Reycied
@Reycied 7 жыл бұрын
Ah, yes. The halcyon days of gathering fellow adventurers together and running through the dangerous dungeon, Dzemael Darbolboy.
@kayonesoft
@kayonesoft 7 жыл бұрын
I do love these videos. I regret not trying FFXIV 1.x after Yoshida took over, so this is a nice peek into the game for those of us who missed out. Keep up the great work.
@rune7442
@rune7442 7 жыл бұрын
The musketeer guild is still ingame! Right under the marauders guild. The gun signs are still there and the cellar has gun-cats training their aim.
@crimsonwizahd2358
@crimsonwizahd2358 5 жыл бұрын
If anything, I'd argue that the Musketeer became part of the inspiration (and probably turned into) the Machinist, especially during the Stormblood incarnation of Machinist, given how a lot of skills revolved around your gun and augmenting it. Though to be honest, I'm REALLY happy with how Machinist evolved into it's current Shadowbringers iteration. It feels much more like how a Machinist SHOULD play, with a strong focus on using all manner of inventions and gadgets to both damage foes and enhance themselves as well as their allies.
@nerdychocobo
@nerdychocobo 2 жыл бұрын
there's even an npc who's arguing about needing a background check to join the guild haha
@smokyjo5245
@smokyjo5245 7 жыл бұрын
Had there been a Shepard job, I would hope that the guildmaster's name would be Wrex.
@raindrain1
@raindrain1 7 жыл бұрын
Shepherd. Not Shepard.
@Eitipie
@Eitipie 7 жыл бұрын
I think I need whole special episode about Coerthas D:
@Bllackwatch
@Bllackwatch 7 жыл бұрын
That aleport segment makes me think of that cove area in the serpents tongue
@Mocita
@Mocita 7 жыл бұрын
I was intrigued by Shepherd, immediately thinking it would be a battle class, with the job set for Beast Master. At first I thought they could make Alchemist into a battle job, acting like a healer/support. Throw potions at people/targets to heal/damage;debuff them. Of course, that would mean reworking the whole algorithm set in place, so I'm fine with what we have.
@DreamEatinDonuts
@DreamEatinDonuts 7 жыл бұрын
I really wish we could have that old arcanist in some way. I main scholar and even I am a little disappointed we couldn't get something like the distaffs, or even stratagems. Also I find it funny that in the video I think the arcanist's staff became the Vath's staff guns.
@Kisai_Yuki
@Kisai_Yuki 7 жыл бұрын
Looks like the fencer got rolled into Red Mage.
@kmartnintendork
@kmartnintendork 7 жыл бұрын
In an upcoming episode, could you talk about how certain classes/jobs played compared to their 2.xx versions? One of my FC mates swears that Marauder/Warrior was not initially a tank in its 1.xx incarnation, but I never got deep enough into 1.xx to remember this being the case.
@bryanmoberg8408
@bryanmoberg8408 7 жыл бұрын
while we likely will never see muskateer, we at least have one in npc form with Merlwyb
@Robonator14
@Robonator14 7 жыл бұрын
Some kind of musketeer using the rifles would be pretty cool. The Maelstrom got a lot of rifles etc all over the place
@sleepysera
@sleepysera 7 жыл бұрын
Well, that pretty much is what MCH is though^^ Half of the "guns" the job uses are actually rifles, and you start out by getting taught gunnery by one of the best in Limsa Lominsa. It only really turns into a more technical-focused class as you continue into Ishgard and focus more on machinery with the inventors there.
@Athai_
@Athai_ 6 ай бұрын
I would very much prefer a dual pistol style like Merlwyb
@BiggestGal
@BiggestGal 7 жыл бұрын
I feel like the old Arcanist along with Musketeer were precursors to Machinist. the Distaffs could be like Rook and Bishop.
@tinycowz
@tinycowz 7 жыл бұрын
Yoshi stated in a recent interview that RDM was going to play a lot like Mystic from previous games, so its possible that SMN and BLM didnt absorb this at all. Guess we have to wait till 4.0 to find out. Please dont stop these amazing videos though, holy cow I love them.
@Stonehawk
@Stonehawk 2 жыл бұрын
It's funny because the conjuror/thaumaturge elements completely changed too. Conjurors and astral damage are now wind, water, and earth while thaumaturgy's umbral damage comprise fire, ice, and lightning...
@imptwins
@imptwins 4 жыл бұрын
I really like hearing anything about scrapped classes and abilities and the like. Stavesman is something I'd really like to hear more about... Honestly, I'd just like to see a lot more classes, even if it meant having to skimp on their relic armour or double up some classes or w/e.
@ararebeast
@ararebeast 7 жыл бұрын
Am I mistaken, or did you mention a Stavesman class and then not touch on it again? I'm a bit sleep deprived at the moment so correct me if I'm wrong. And keep up the good work! And especially keep up the flubbed work!
@moosecat00
@moosecat00 7 жыл бұрын
Jamal Darkboy the legend is born.
@Avagadro22
@Avagadro22 7 жыл бұрын
I would love having a Shepherd DoH/L. Farming hides is one of the worst parts of crafting
@TheOtherRoxas1114
@TheOtherRoxas1114 7 жыл бұрын
Someone feel free to correct me if I'm wrong, but the Arcanist staff at 10:19 looks like it was reused as a weapon for the Gnath Firedrones in Heavensward.
@Athai_
@Athai_ 6 ай бұрын
Does actually look like their staves
@Calvados656
@Calvados656 2 жыл бұрын
I feel like Fencer would have made a great choice as the Red Mages prerequisite class. Kinda sad it was never added to the game.
@lemage2
@lemage2 7 жыл бұрын
I always look forward to these videos, good job, and please keep it up!
@richardmojica5155
@richardmojica5155 7 жыл бұрын
I like how the old Arcanist weapons made it over into HW. You see a lot of Gnath with those weapons.
@narakusmiasma
@narakusmiasma 7 жыл бұрын
Happy to see another episode! I really love the Thanalan area so I hope you guys do Camp Drybone one day :D
@mikebarr2436
@mikebarr2436 7 жыл бұрын
I was hoping that this would discuss the Musketeer guild signage in Limsa Lominsa. It's surprisingly difficult to find information about that without just getting a whole bunch of results talking about the class itself or the current functional Limsa guilds.
@eji
@eji Жыл бұрын
10:05 wow, the original Arcanist was so different than what we ended up with! Urianger in 1.0 was apparently an Arcanist, as he actually walked around with one of those mechanical staves on his back, but I'm not sure he ever actually used it?
@johndipietro9301
@johndipietro9301 2 жыл бұрын
Thinking on it, I wonder if they also took some of the ideas for Arcanist and moved them to Machinist along with Musketeer. Musketeers still "exist" in the form of NPCs, though I think Merlwyb is the only one who actively uses it in combat (and then it's very basic and underdeveloped). But it seems very much to JUST be guns. Machinist, on the other hand, uses technology powered by magic, including turrets (originally having two flying turrets - the Rook and Bishop). That part seems to be an effect similar to what the "distaffs" might have done - they probably had other utilities, but those would be dropped for the more damage-focused Machinist. This would also lend to a theory I have that the HW jobs were planned to build on existing classes, but that the idea was scrapped in favor of the "job only" system - with DRK being Marauder/Thaumaturge combo (or maybe GLD/THM, but MRD fits certain structural elements better) and Machinist planned to be an upgrade for a Musketeer class that would have been added, with Arcanist as a secondary.
@Fallentenshi
@Fallentenshi 7 жыл бұрын
I really wish that Bard had actually taken on the role that they had initially planned, and been a separate support instead of being merged together with the Archer. Ranger and Bard in XI were both jobs I loved, but I didn't want to play them like they way I do now... :X
@stuffsayergamer3367
@stuffsayergamer3367 7 жыл бұрын
I agree, it is kinda a shame that they went with a 4 man pt set up basically destroying a chance at us getting support classes =/
@RichRichification
@RichRichification 2 жыл бұрын
@@stuffsayergamer3367 weird in most mmorpgs its usually dps tank healer and support/controller
@axemtitanium
@axemtitanium 7 жыл бұрын
Darkhold was also part of the relic quest, requiring a speedrun to get an extra chest. It was also the most fun of the three dungeon speedruns, IMO. Too bad Darkhold didn't drop any Darklight gear, meaning that we rarely got to speedrun it.
@renskedaemen8872
@renskedaemen8872 7 жыл бұрын
oh hey didnt they talk about shepherd a bit during the pax q&a? id play it, it seems like it would be fun
@yrsa7637
@yrsa7637 7 жыл бұрын
man i wish they would put hamlet defenses back in this game.
@crimsonwizahd2358
@crimsonwizahd2358 5 жыл бұрын
IKR? I'm certain the game could handle something like that if it was maybe an instanced based thing like PvP. Hell, it'd be awesome if it worked similar to how it did in 1.0, where even Crafters and Gatherers could help out by crafting items and gathering supplies before and during the invasion. I've only been playing since Stormblood, and even I'm all for them bringing back Hamlet Defense (or at least something similar to it if not exactly that).
@reloadpsi
@reloadpsi 2 жыл бұрын
Wow, the 1.0 dev team had this resolute determination to make this FF game feel nothing like an FF game. At first I chalked it up to the way FF13 had "roles" that were differently named due to having such different functions. Things like ravagers, because black mages don't use elemental physical attacks; or white mage being distinctly split into synergist and medic so you could determine whether a character healed or buffed; commando and saboteur being less of physical fighters and more specialists in dealing non-elemental damage or debuffs; commandos and ravagers having the versatility to attack physically or magically, instead being distinct in that they did elemental or unaspected damage. All of these were changed to accommodate the way you would macromanage the party as they wanted a much faster-paced battle system (even though allowing you to micromanage through character switching should've been a feature to begin with, and not something that should've been kept till the sequel, as that in itself exposed how shallow these roles became in a vacuum, but that's beside the point.) But, after seeing this, I'm like "hang on, why _couldn't_ the marauder, pugilist, conjurer, thaumaturge, lancer, and gladiator just be called warrior, monk, white mage, black mage, dragoon, and paladin? They do the same damn thing!" Yoshi P did also mention that the original game did indeed have zero intent to have the classic jobs, and him putting them in as upgrades to these "alternatives" was more of an attempt to make the FF game feel like FF. Ironically, now I love that idea because it feels like you start the game as some normie with a generic title like archer or gladiator, and once it becomes apparent you're a Warrior of Light, you hit level 30 and graduate to the prestigious rank of Final Fantasy protagonist, complete with classic FF job like black mage or monk. Granted I think archer to bard is a bit of a stretch, but considering how you can make a lyre look kinda like a bow and vice versa, I really dig it :P
@Killinshots
@Killinshots Жыл бұрын
hearing the description of what Arcanist was supposed to be in 1.0 kinda reminds me of Shamans from WoW, placing distaffs(totems) on the battlefield that have different effects, and expire after a certain amount of time
@sleepysera
@sleepysera 7 жыл бұрын
I'd still like a Shepherd, not even for a useful reason, just because I like the thought of equipping a shearing knife and gently petting some lambs while I take their wool and leave them to freeze to death in icey Coerthas. I'd really like to make a profit from their wool, but despite just being a line of code, I feel bad about killing hundreds of sheep just for my greed, so I only ever kill as many as I need for my own craft xD It would be nice to no longer have to kill to get mats^^
@asuganoir6951
@asuganoir6951 5 жыл бұрын
i'd like shepherd just cause itd be much better than farming mobs hoping for HQ skins to drop...
@Denzarki
@Denzarki 7 жыл бұрын
i'd welcome shepherd as a DoL sounds fun :D
@Defenestration6
@Defenestration6 7 жыл бұрын
Personally, I think it much more likely that Assassin has less to do with Ninja and more to do with Captain Jacke and the Dutiful Sisters of the Edelweiss, aka the Rogue's Guild. The ninja class quests had little to do with assassination, more about mastering ancient mystical arts and increasing your overall martial prowess, whereas the Rogue's Guild specifically exists to be be the unseen hand of pirate justice in Limsa Lominsa, spilling blood to enforce the Code when no one else will or is able.
@colticide
@colticide 7 жыл бұрын
I'm always intrigued by the fulfill X in dungeon to get more rewards. I feel if it was slightly tweaked that's something dungeons need now to break up the day to day grind. maybe specific gear for classes, that why the group can say "hey, the white mage needs a better chest piece." then you go do the objective to get it. (maybe, like I said tweaked lol) heck give us more tomestones for doing challenges in a dungeon...
@Iddragon
@Iddragon 7 жыл бұрын
Fencer sounds like a non tank sword user, reminds me of brave fencer musashi and other sword users from rpgs that just DPS. I guess the other interesting classes...i just woke up...am sure stormblood will have some interesting mergers and races to select from.ttyl
@turntapeover5749
@turntapeover5749 5 ай бұрын
It would be interesting these day to see them implement something similar to hamlet defenses. Maybe not on the world map but maybe in future exploration content like Eureka or Bozja.
@affenteuer
@affenteuer 7 жыл бұрын
I love these video series, they're really interesting, I'm looking forward to the next fall and rise video. I played FFXIV a couple of years ago but haven't played for ages, you should do a series of videos for beginners on how to get into FFXIV.
@HeavyMetalGamingHD
@HeavyMetalGamingHD 7 жыл бұрын
FF14 has now a really good tutorial. You will not need a video. Just start the game, create a character and go.
@YukihyoShiraki
@YukihyoShiraki 4 жыл бұрын
They should bring back Flayer and Shepard as retainer jobs!
@MRorizs2
@MRorizs2 7 жыл бұрын
Dzemael Darkhold is way better now I think. also the new dungeon design makes it possible to solo it. I think they probably thought​ of the possibility for an expansion when they were redesigning the game. about those classes... maybe they would have worked in the old system but I don't see them working after the redesign. It would just be a bunch o classes with basically the same mechanic in battle and there's no point in doing it and overloading the game with stuff that can easily be supplied by one or two classes. the way it is now, at least, each class/job presents a different way of playing to the party. If you want to be a mage, you can choose a classic elemental mage or you can choose to be a heavy DoT +pet management mage. if you want to be healer you can choose to be either preemptive ( Scholar), with damage mitigation and buffs, or reactive (White Mage) with heavy heals and regens, or you can choose to have weaker heals but be faster and have multiple buffs to the party (astrologian). All physical DPS present something unique to their job and so on. this makes party diversity a lot better. Of course it's nice to see the remnants of those guilds, like I had always wondered about the musketeer one under the Marauder's guild. Have you seen there's a oob in Limsa that opens the doors that are closed and it kinda feels like it gives you access to the old 1.0 map areas they blocked. It's all empty dark hallways tho, very creepy
@fourcatsandagarden
@fourcatsandagarden Жыл бұрын
Not that they had to make the maps be close to the old ones (esp given how they just moved ancient ruins to entire new parts of the maps), but the area around aleport actually looks fairly similar, if accounting for what looks like a large chunk of the coast being completely wiped out, based on how far away the isles of umbra are from the land now and how much closer camp skull valley is to the coast. If someone wanted to give a story reason for new aleport looking nothing like old aleport, the easy answer is "the whole coast was wiped out basically, so since they had to rebuild from scratch anyway why not just build it better this time."
@MrNobodyinpaticular
@MrNobodyinpaticular 5 ай бұрын
10:20 I'm working on the heavensward beast tribes right now and i swear that staff looks exactly like the vath "hand cannons " that feature in that quest line...
@LegonAvannor
@LegonAvannor 7 жыл бұрын
I didn't even realize that Dzemael Darkhold, my favorite 2.0 ARR dungeon, was in 1.0 FFXIV.
@UltimegaSeven
@UltimegaSeven 7 жыл бұрын
Red Mage, Samurai, and MCH hinted years ago it seems lol. I also like the port becuase you can see how Yoshi saw the original version and gave it love with a proper defesnive wall and environment changes along with objectives in it to give it inportance.
@MaximumPowerfulXIV
@MaximumPowerfulXIV 7 жыл бұрын
some of the old 1.0 aleport stuffs look like where the Serpent's Tongue is in Western La Noscea in the new maps where the serpent reavers hang around.
@Techstriker1
@Techstriker1 3 жыл бұрын
Playing the game in 2020 I don't recall that larger outdoors entrance. I think they reduced it just to the gate outdoors.
@Techstriker1
@Techstriker1 3 жыл бұрын
Nope that entrance IS present. I just never noticed.
@MidnightWonko
@MidnightWonko 7 жыл бұрын
This video nurtured my inner nerd. And also my outer nerd.
@ZethisVA
@ZethisVA 7 жыл бұрын
There is an Enforcer class in another MMO (Anarchy Online), altough you could use any race or weapons, usually they were big tanky guys with large weapons like hammers and swords. Possible that they got the inspiration or idea from this game.
@Hezkezl
@Hezkezl 7 жыл бұрын
1.x Darkhold still exists in the 2.x files :D Working on uploading a video to show..
@tripled7x
@tripled7x 7 жыл бұрын
That mistake with Dzemael Darkhold was amazing. 😊
@outtagoodnamesdangit
@outtagoodnamesdangit 5 жыл бұрын
One of my biggest disappointments with FF14 (though I do enjoy the game and am a current player) is that they never brought Corsair back from FF11. It was an amazing job that combined support and damage dealing into a frenzied, active job. Now the card-drawing buff mechanic is part of Astrologian and the gun mechanic is part of Machinist, but waaaay back in the day, I thought Musketeer was going to be 14's version of Corsair. Alas, it was not to be. But Astrologian is still pretty fun at least.
@jinxie712
@jinxie712 7 жыл бұрын
Old Aleport kinda looks like that cove the Serpent's Tongue.
@scottjenner554
@scottjenner554 7 жыл бұрын
jinxie712 I was thinking the same thing because to get to it you have to go through the caves of the spawning grounds. And like a lot of areas it almost like citizens abandoned the place to withdrawal to a more viable or dependable location, kinda like Mor Dohna.
@jinxie712
@jinxie712 7 жыл бұрын
It even has that building with the stairs to the top.
@ZhaneX24
@ZhaneX24 7 жыл бұрын
Thought the exact same thing!
@MrAwesomeBrony
@MrAwesomeBrony 7 жыл бұрын
Another thing is that Pharos Sirius is seen to the left facing the sea in the 1.0 cutscene, while in 2.0 it's seen to the right facing the sea
@nanto_naku
@nanto_naku 7 жыл бұрын
What were the imperials doing at the Darkhold? Can anyone shed me some light into this?
@silvervibranium2832
@silvervibranium2832 7 жыл бұрын
Do you have any information about how the events were the same or differed from our current events? :)
@meakimon
@meakimon 7 жыл бұрын
Great video as always.^^ Hm, I really miss my ffxi songs. I'm fine with how bard is, but as with smn I find it lacks variation. I also miss my haste/accuracy/regen/reraise/foes lullaby (aoe) songs. If nothing else than to be used in potd. So many full-dps groups that's allergic to the potions the dungeon gives them, end in wipes. I've started going healer because of it. XD Just gimme regen song SE!! pls!
@marshalangjahr2212
@marshalangjahr2212 7 жыл бұрын
For something that is still in the game but very changed, you could do the old relic weapons.
@Sixfools
@Sixfools 7 жыл бұрын
Geomancer's would be cool
@Sixfools
@Sixfools 7 жыл бұрын
Mediator, Sword Saint, Dancer, Calculator, Ark Knight, Mime
@BongSwansong
@BongSwansong 7 жыл бұрын
Am I wrong or did the Arcanists mech-cane looks similar to the weapon that the Gnath adventurer from the Beast tribe quests?
@GoorolinaPumpkin
@GoorolinaPumpkin 7 жыл бұрын
its technically the same weapon if I remember correctly. ALSO. I think I recall Urianger also has said cane on his back
@b.heaven9234
@b.heaven9234 7 жыл бұрын
Dat Musketeer, such a waste. Machinist could have had a class on its own. Fencer might have been a class for Red Mage, which could have equipped jewels in its off hand giving the DoW magic capabilities. Just a speculation, but it's interesting to think about it based on the info mentioned here. The current Arcanist we have now, I have mixed feelings. I mean, I'm okay with the Arcanist as a DoT caster, but to extend its gameplay to the Summoner job? Not so much. Summons in 2.0 feel underwhelming, and 3.0 pretty much forgot about the pets with no new abilities for the pets. Finally, it's safe to assume Assassin had made it to 2.0 as the Rogue.
@crystalchild2423
@crystalchild2423 7 жыл бұрын
ah, i remember now...those arcanist staves in 1.0 is using by Gnath beast tribe at 3.0
@ChouhouinNeko
@ChouhouinNeko 7 жыл бұрын
when you said Shepherd i thought is that 14's version of beastmaster? then you said DoL and was sad
@Skitz470
@Skitz470 5 ай бұрын
Im kinda confused why the unreleased classes mention auto-attack as that (if i recall correctly) wasnt even added until Yoshi-P took over (like 1.17 or 1.18 i think you note in Fall & Rise)
@odarien1863
@odarien1863 7 жыл бұрын
huh the original arcanist woulda been interesting to see
@TonyRedgrave
@TonyRedgrave 2 жыл бұрын
Dzemael Darkhold was stormed by Garleans? That explains why there is Garlean blockades still set up down there.
@gackybass
@gackybass 7 жыл бұрын
Was flayer meant to be a DoL? If it's just the name we're going on, it sounds more like a DoW class, perhaps a whip user?
@ultimatecalibur
@ultimatecalibur 7 жыл бұрын
Flay means "to peel skin off a corpse" so Flayer being the DoL hide provider makes sense. The connection to whips likely comes from dominatrix type characters using the phase "Flay you alive."
@arbalest747
@arbalest747 5 ай бұрын
Hamlet defence still has a fart smelling shade in the shape of some specific FATEs in ARR maps. Cool concept, would do more of those if the backlog (leve achievements) for everything (beast tribes) wasn't (fishing log) literally (hunt achievements) over a decade (relic weapons) long as it stands. Doing old content will also become more off putting for new and old players in the future as the new and interesting stuff is where the game is at. The arcanist distaff tech puts my fever addled brain in a memory of WoW's shaman totems??? My first starting class was ARC because the 'magic from a book' idea was more fresh and interesting than the tentative smell of finally getting a sensible weapon choice in lancer. Both these dreams were of course dashed aground like the Galadion at lv30 when the stinky jobs taint perfectly good weapon classes, ah well. Massive hate for machinist, the steady and level headed musketeers look a lot more enticing by comparison. Should've been a crafting class. Speaking of which, no clue how herding and butchering would work as DoL classes in 2024 gameplay but OH BOY would I prefer that over the species mass-genocide of currently harvesting goblin nosehairs or whatever the [current expansion] craftables need! This all may come off as aggressive to the reader, but in sincerity I wouldn't have fully maxed every job or froth at the mouth for slight inconveniences if I didn't like the game over every alternative choice. Now that I got to writing, one of the other RoaR episodes mentioned character and job levels having been separate and it reminded me how RuneScape tracks total, combat and skill specific levels independently. The way 1.0 did it seemed to me more like that the way the devs intended 1.0 leveling to work was closer to single player rpg mechanics though.
@The_Gypsy11
@The_Gypsy11 7 жыл бұрын
How do you get these visuals?
@JustSpag
@JustSpag 7 жыл бұрын
is the audio a good deal too low for anyone else?
@lordpoundcake2317
@lordpoundcake2317 7 жыл бұрын
yea more stuffs
@AruLily
@AruLily 2 жыл бұрын
Dark bald boy. Probably some ascien that went bald i'm sure. Or was that ball? Eh details. Dark hold boyyyyyy
@azadalamiq
@azadalamiq 7 жыл бұрын
i don't think the class list was intended classes, but class ID for npc.
@Hyskaris
@Hyskaris 3 жыл бұрын
dzemael darkbord-boi.
@warymonkey
@warymonkey 7 жыл бұрын
What about stavesman ?
@kayonesoft
@kayonesoft 7 жыл бұрын
Is that Karina Silverstar I keep seeing in your videos the same Karina Silverstar from Phoenix Order on Excalibur?
@SpeakersNetwork
@SpeakersNetwork 7 жыл бұрын
Yep, that's correct!
@kayonesoft
@kayonesoft 7 жыл бұрын
Neato. I'm Evoker Keii in the Second Generation linkshell (if I haven't been booted yet).
@kayonesoft
@kayonesoft 7 жыл бұрын
Friend of Azran Hayat.
@phoebeallgood2740
@phoebeallgood2740 2 жыл бұрын
I know this video is pretty old, but I just came to say that everything for the entirety of Darkhold is still there, just blocked off.
@Kupogirl
@Kupogirl 5 жыл бұрын
Shepard. Pain to get skins.
@FelipeCotti
@FelipeCotti 7 жыл бұрын
Dze-ma-Él.
@SuikodenGR
@SuikodenGR 7 жыл бұрын
I'm kinda surprised Dancer wasn't a hidden class to be released in the datamine. Let's hope that will come in 5.0
@GoblinatingGoblinator
@GoblinatingGoblinator 7 жыл бұрын
Wouldn't mind that Fencer, sounds like a tank class/job. Would be interesting to see what would happen if persing was the damage instead of slashing. But that parry... wouldn't work be the most desirable thing.
@KianaWolf
@KianaWolf 7 жыл бұрын
Could work as a non-Plate tank, with some finagling.
@philip1983
@philip1983 7 жыл бұрын
Pascual Francisco fencer becomes the red mage. and samurai well obviously the samurai now that's also coming out in stormblood.
@GoblinatingGoblinator
@GoblinatingGoblinator 7 жыл бұрын
Considering that the description says skilled at parrying, means it would have to be under attack enough times for it to need to avoid taking damage. Compared to what the other lost classes have a description of. Considering the fact that he said, a red mage without the magic, it's well not a red mage. But I could see changing some stuff it could easily be changed to a dps.
@Draylin41
@Draylin41 7 жыл бұрын
Traditionally in FF games with a full fledged job system the Fencer has appeared as a prerequisite job to unlock Red Mage. With Red Mage already on the way of course there's no chance of them implementing Fencer now. About the only job on that list I still see them possibly still doing is Mystic.
@GoblinatingGoblinator
@GoblinatingGoblinator 7 жыл бұрын
inb4 blue mage
@CetranRage
@CetranRage 5 жыл бұрын
Bladedancer jackboots from the Darkhold were awesome, black and red, but for ARR they renamed them and made them a drab grey. Don't know why, the ARR are ugly >_
@hominid92
@hominid92 4 жыл бұрын
Dzemael Dark bold boi?
@Eric998765
@Eric998765 7 жыл бұрын
1. I never knew Aleport was pronounced Ale-Port, which makes me feel dumb. I always says Al-Eh-Port 2. I freaking HATE Dzemael Darkhold. Literally my least favorite four man in the entire game. I just love that they make you go there for each GC. Basically are required to run it 4ish times.
@YazzPott
@YazzPott 7 жыл бұрын
I love this series, but if I can make one request, can you not keep the Border information up the whole time?
@moosecat00
@moosecat00 7 жыл бұрын
THERE WAS A FENCER IN FFT?
@Panther-kid
@Panther-kid 7 жыл бұрын
FFTA, a Viera only job.
@moosecat00
@moosecat00 7 жыл бұрын
But FFTA isn't FFT.
@untemperance
@untemperance 7 жыл бұрын
FFTA, actually. It was a pre-requisite for Red Mage along with White Mage, and if I'm not wrong, a pre-requisite for Elementalist along with Archer. It's a small mistake.
@Panther-kid
@Panther-kid 7 жыл бұрын
I'm aware.
@AethQueen
@AethQueen 7 жыл бұрын
There is nothing "better" about this dungeon, it is and always will be a place of hell, aka the dungeon I hate the most in the whole wide world :P
@kyuven
@kyuven 7 жыл бұрын
I get the feeling "Enforcer" will show up as a hammer wielding tank class in 5.0, and "Mystic" might show up as a casting class in 5.0 or 6.0.
@chokoanders6546
@chokoanders6546 7 жыл бұрын
Saving the worst dungeon for last
@SpeakersNetwork
@SpeakersNetwork 7 жыл бұрын
Of course ;)
@xsirenflyx
@xsirenflyx 6 жыл бұрын
I know the series has ended now but dude its pronounced CON-jurer not con-JUR-ur.
@SpeakersNetwork
@SpeakersNetwork 6 жыл бұрын
The series hasn't ended yet! But I still mispronounce that word every now and then ;)
@Retrodesperado
@Retrodesperado 7 жыл бұрын
I really want an Enforcer class in FF! there's something appealing about a cute waifu smashing heads in with a giant hammer.
@crimsonwizahd2358
@crimsonwizahd2358 5 жыл бұрын
I've heard speculation that they might add a Geomancer class later on, and personally I think it'd be interesting if that class used hammers as a sort of melee variant of Bard, where it's melee focused, but a lot of it's skills revolve around using Geomancy to support allies and enfeeble foes. Or perhaps even make it a healer, kinda like how Dancer is technically Ranged Physical, but a lot of it's AoE skills have a melee range? Maybe something like that for Geomancer?
@darthgumby2406
@darthgumby2406 7 жыл бұрын
Ugh. Scrapping 1.0 is one of the top things in my life I wish didn't happen. It was a huge and unique world with so much potential. So tired of the themepark MMO's out there.
@veritas1073
@veritas1073 7 жыл бұрын
Ugh. I couldn't agree more. Watching these videos just ends up pissing me off. What FFXIV could've been was so much more under Tanaka. Kids these days will never know.
@LittleSparklingStars
@LittleSparklingStars 7 жыл бұрын
weeeeeell they had to change it since it took more money than it gave. the engine also had alot of limitations to apply changes so they had to remake it anyway.
@nerdychocobo
@nerdychocobo 7 жыл бұрын
Darth Gumby I think the way the original was coded majorly fucked up the game. It had to read and process too much making the game laggy and broken. I think the game at its core was messed up, which is why they had to remake it from scratch.
@JustJohn816
@JustJohn816 6 жыл бұрын
True i wonder how he gets footage for it
@BroadwayRonMexico
@BroadwayRonMexico 6 жыл бұрын
It had potential, but it was really not fun at all to play, for a multitude of reasons. Even at its best point (1.23b), it was still agonizingly slow, full of technical issues, lacked a lot of content and QoL features people take for granted in 2.0 and onward, and while it had seamless zones and a lot more to explore it was a pain in the ass to navigate and was mostly copypasted assets in empty space. 1.0 is one of those things some new players think they want, but they really don't. It was fundamentally a bad game, and Yoshida tried to salvage what was there before deciding to completely restart from scratch. There are a few things here and there I wish they would have carried over, but 2.0 was an immeasurably better game in nearly every regard, save for visuals
@diegomosa2931
@diegomosa2931 7 жыл бұрын
tera is the best game f5 is bored cimbat sistem is to stupid skill is 🚮
@LittleSparklingStars
@LittleSparklingStars 7 жыл бұрын
glad to know only retards play TERA now
@Sethzenjion
@Sethzenjion 7 жыл бұрын
tera is a dying game with developers who care nothing about the balance of classes and have resorted to doing nothing but making new and fancy class that are extremely overpowered compared to the rest forcing people to keep making new classes. Tera had great combat system ............but that's literally all it had.
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