Rendering Isometric Assets & Pixelating Renders [In Blender]

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The Observatory

The Observatory

Күн бұрын

Пікірлер: 36
@TheObservatoryShow
@TheObservatoryShow 2 жыл бұрын
Hey everyone! Hope you have a great weekend! Let us know if you have any questions or suggestions!
@SadTown99
@SadTown99 9 ай бұрын
FINALLY someone actually gives some guidance on pre-rendering assets… this was near impossible to find. Appreciate you taking the time to put this together 👏
@camdenadams7499
@camdenadams7499 Жыл бұрын
set your rotation on the x to 60.0938 if you want pixel perfect 2:1 isometric lines for pixel art. Calculate using Θ=90-arcsin(tan(x)) where x is your line angle and theta is the angle for blender
@mornedil69
@mornedil69 2 ай бұрын
out of curiosity, why 60.0938 instead of 60.0?
@blitzkreg335
@blitzkreg335 4 ай бұрын
Where was this video 2 weeks when I was struggling, man ? Damn I'm glad I found this.
@TheWiseChickens
@TheWiseChickens 2 жыл бұрын
Love the videos. I was just watching this channel yesterday. One quick tip: you can set freestyle to use a specific color for a material when it outlines. So you can get outlines that vary in color. It's great for making more vibrant and cartoonish pixel art.
@TheObservatoryShow
@TheObservatoryShow 2 жыл бұрын
This is a great tip! Thank you for watching 😁
@r4dity404
@r4dity404 2 жыл бұрын
Nice video as always, thank youuu!!
@TheObservatoryShow
@TheObservatoryShow 2 жыл бұрын
😄 Thanks for watching!
@chadthefatkid
@chadthefatkid 2 жыл бұрын
I want to know more about creating 2d sprites with blender
@gzuspower6483
@gzuspower6483 2 жыл бұрын
Super awesome!! Thanks for everything!!
@TheObservatoryShow
@TheObservatoryShow 2 жыл бұрын
💙 Thanks for watching!
@rinsartchannel9513
@rinsartchannel9513 Жыл бұрын
Very awesome. I've always been a fan of these kinds of games to.
@zhv3062
@zhv3062 6 ай бұрын
Thanks Professor Oak.
@CelticThunde1066
@CelticThunde1066 2 жыл бұрын
Your videos are awesome! Thanks for making such great tutorials. I would like to see how to use drivers on a rigged model.
@TheObservatoryShow
@TheObservatoryShow 2 жыл бұрын
I love drivers! We could definitely cover this at some point! Thank you for watching 😊
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline Жыл бұрын
Very helpful thank you
@JacobKinsley
@JacobKinsley Жыл бұрын
If you want to use the tiles to make a big scene and have them be seamless, set the camera angle to 60, 0, 45. You can disable anti aliasing by setting the filter size to 0px on the "Film" render settings. You will notice that in some isometric tiling Software it won't line up perfectly without setting the grid to a weird grid size ratio. Alternatively, instead of turning the filter off in render settings, look at some tutorials for pixel art shaders and copy their approach. You will get a nicer result.
@Morituri96
@Morituri96 11 ай бұрын
legend
@balaboss78
@balaboss78 2 жыл бұрын
That's cool
@hassanalbuadani9028
@hassanalbuadani9028 Жыл бұрын
thank you
@Linztru
@Linztru 2 жыл бұрын
Great Video!
@TheObservatoryShow
@TheObservatoryShow 2 жыл бұрын
💙 Thank you!
@77W7_
@77W7_ Жыл бұрын
god bless you
@totheknee
@totheknee Жыл бұрын
1:54 - for those who like trig: The weird number is `atan(√2)`
@KalponicGames
@KalponicGames 10 ай бұрын
You did not talk about the even lighting set-up a very important topic 8n rendering. What is your lighting set up here
@KalponicGames
@KalponicGames 2 жыл бұрын
hey, what are the best settings to render for platformer games? Like using 3D models to make pre-rendered graphics to use in-game engines.
@TheObservatoryShow
@TheObservatoryShow 2 жыл бұрын
It totally just depends on how you want your game to look! Things to consider is stuff like, shaders, image resolution, and file size. You'll probably want to use a .PNG with alpha transparency though.
@eeeeeeeeeeeeee49
@eeeeeeeeeeeeee49 2 жыл бұрын
dr oak???
@TheObservatoryShow
@TheObservatoryShow 2 жыл бұрын
No, it is I, the legally distinct Professor....hehe
@pastuh
@pastuh 4 ай бұрын
Can you help me to replicate buildings from game: Industry Giant 2 I would give you some money if you can provide starting file :)
@derekplus
@derekplus Жыл бұрын
Just found your page. You do great tutorials. But occasionally you talk to fast :P
@rhondabrown7772
@rhondabrown7772 2 жыл бұрын
Z Axisia
@Sodomantis
@Sodomantis Жыл бұрын
Hurray for you!
@AlienFreak69
@AlienFreak69 Жыл бұрын
The scale of objects is off when you rotate the camera. I want to make a tilemap with the camera at 45°, like in the Pokemon example. But the only way to fit a block of terrain in a 64x64 area, is to stretch it manually, render & import to an image editor and then make the tilemap there. Is there any way to make a tilemap in Blender with the camera angled?
@SadTown99
@SadTown99 5 ай бұрын
I mean, if you are using RPG Maker… couldn’t you just export these models & import them into a Photoshop file of a tileset sheet? Then just export that into your game files to use 🤔
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