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Retarget Rokoko Mocap to APose Models in Blender!

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Rokoko

Rokoko

Күн бұрын

Пікірлер: 20
@OutKeep_Animation
@OutKeep_Animation 7 ай бұрын
A way to do it with-out cats (I'm on blender 4.0 and cats does not work) is to just pose your model in pose mode than in object mode select the model's mesh and than convert to mesh. worked for me.
@zb4984
@zb4984 Жыл бұрын
Tried to get a T pose rigify animation to an A pose rigify rig. CATS fails to set it to T pose, Use Current Pose doesn't work, nothing works.
@x64.graphics
@x64.graphics 3 жыл бұрын
This Is EXTREMELY helpful. Thank you so much! CATS plugin FTW
@williamlloyd1687
@williamlloyd1687 Жыл бұрын
Thank you so much I’ve literally been stuck on this for 3 days 😢 finally! I just want to start creating with my mocap suit hassle free sheesh
@matyasmeszaros2798
@matyasmeszaros2798 2 жыл бұрын
Hi so my issue is when I retarget and play the animation, all of the body parts moves far from the rig.
@kunemann
@kunemann Жыл бұрын
I'm having the same annoying issue
@jayagusto9409
@jayagusto9409 Жыл бұрын
It would be great.... if we could get th3 bone building naming worked out for rigify... I know we can manually do it and save the json... but... after hours of frustration, I can tell you as a new rokoko user, that having this correct would save a lot of frustration for blender rigify users... and new blender users that you may have been selling some gloves and suits to, would be more likely to buy if this crucial issue were fixes. Thanks for th3 software I love it and hope you hear this suggestion for your own success as blender is now taking over and over delivering on every level.
@SuperGari2
@SuperGari2 3 жыл бұрын
Is there possible to adjust shorter legs and arms? But rokoko skeleton has long arms and legs.
@reelperminute5278
@reelperminute5278 2 жыл бұрын
This add-on is not efficient enough, sometimes it not even able to re-target animation between 2 identical armature in blender.
@achilles_wiggen
@achilles_wiggen 10 ай бұрын
hm, when i try and retarget a mixamo thingy, the end result is that body looks fine, but my models head is turned backwards, and my shoulders are reversed so my arms go up when they should go down :O
@achilles_wiggen
@achilles_wiggen 10 ай бұрын
oh also toes and breastbones gets all messed up :S
@BOSSposes
@BOSSposes Жыл бұрын
when i return to object mode his arms are above his head
@blenderman6559
@blenderman6559 2 жыл бұрын
3:03 Unfortunately, this method destroys/distorts existing animations on an A-pose rig. Any solutions?
@RiggingDojo
@RiggingDojo 2 жыл бұрын
Yes, make the T pose, save the pose as a pose to get to easy later, and use the "current pose" setting in the retarget instead of rest pose.
@Nojisoul
@Nojisoul 5 ай бұрын
CATS isnt working in blender 4.0 + :(.. we need a new method
@fantasyzoneproduction771
@fantasyzoneproduction771 Жыл бұрын
We want more of cc4 to blender tutorials
@flaviosalazar8776
@flaviosalazar8776 3 жыл бұрын
Hello! There is possible to link a character with no human body. For example a monster with the legs attached to the head?
@RokokoMotion
@RokokoMotion 3 жыл бұрын
Definitely! You can really do anything you want, all the plugin is doing is transferring the rotational data between joints, but you can define those joints in any way you wish. For example, if you had a character who had they're legs positioned up on their head, or even had joints on their head that weren't named "legs" or anything like that, you can just define what data you want transferred to from your mocap to those new limbs manually in the bonelist. Hope that helps, if you still have questions join our livestream on Thursdays at 11AM PDT to ask live!
@nu-beings
@nu-beings 2 жыл бұрын
Hi, is there a similar workaround in Maya?
@RiggingDojo
@RiggingDojo 2 жыл бұрын
kzbin.info/www/bejne/ap6ymoqPqbisb9k
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