Rigify Quaternion to Euler Converter Tutorial

  Рет қаралды 10,631

Rakiz Farooq

Rakiz Farooq

Күн бұрын

Пікірлер
@abedd370
@abedd370 3 жыл бұрын
I looked all over for this feature in 2.92, I just can't seem to find it! I saw it before in 2.80, but I can't find it now. Rigify is enabled, I can add Rigify armatures, but can only see a Rigify tab when I'm in the Edit Mode, but it shows only Rigify Dev Tools that shows Encode Metarig/Sample to Python, any help please?
@RakizFarooq
@RakizFarooq 3 жыл бұрын
In pose mode click on the 'Pose' button (top left in same line as mode change button). In the drop down menu select 'Convert Rotation Modes'. Alternatively you can press F3 and search for the same while in pose mode. The new tool has more options but it basically does the same thing.
@abedd370
@abedd370 3 жыл бұрын
@@RakizFarooq Mr. Rakiz, I can't find enough words to describe my appreciation and gratitude. You are the real MVP!
@zonyzhao469
@zonyzhao469 3 жыл бұрын
@@RakizFarooq You are a saver! This helps a lot!
@blenderblender6401
@blenderblender6401 3 жыл бұрын
​@@RakizFarooq Thank you so much!! and thank you @abedd370 for asking the question! Both of you are awesome!
@DevGods
@DevGods 3 жыл бұрын
Bro!! I hated animating in quats.. It was so hard to work efficiently in the graph editor!! Thanks for posting this
@NikSobolev
@NikSobolev 2 жыл бұрын
If you from 2022: # 'location': 'Pose Mode -> Header -> Pose -> Convert Rotation Modes',
@kakaiya
@kakaiya 11 ай бұрын
Thank you!
@artofadval
@artofadval Жыл бұрын
thanks a bunch for this
@kirankudpane9676
@kirankudpane9676 3 жыл бұрын
This video is Cool. But I have problem and I do not get to find the solution elsewhere. In rigify how to do you switch the Ik parent constraint of hand and legs without messing its rotation? I am able to match the position of the Hand ik bone with the help of 3d Cursor but not able to match the rotation . Plz help
@RakizFarooq
@RakizFarooq 3 жыл бұрын
You can select the hand or foot ik control and use options in Rig Properties like "IK -> FK" button to snap one to the other with correct location and rotation.
@SuperMontana2008
@SuperMontana2008 5 жыл бұрын
Plugin looks very useful, will you be updating it with other features in future, and if so will the updates be free if purchased now?
@RakizFarooq
@RakizFarooq 5 жыл бұрын
The feature in this video is part of rigify itself. You get it by default when you download Blender. If you are referring to Uefy Script. All updates to the same major version number i.e. 1.xx etc are free of cost. You can check details at rakiz.com/uefy
@Cr4ZzZy
@Cr4ZzZy 3 жыл бұрын
Hi,i want to convert animations from mixamo (quaternions) to xyz but it ruins the animation if i do it. Any solutions ?
@JoshmStudios
@JoshmStudios 2 ай бұрын
AS SAID ABOVE ---- While in Pose Mode select the Pose tab in the header and at the bottom of the list you should find "convert rotation Modes"
@finelarme
@finelarme 5 жыл бұрын
Hello. I've added the addon Rigify but your method doesn't change the Quaternion rotation for Mixamo model. Have you an idea how to do that please ? Also why you don't have bones on your model ? I don't understand.
@DaroxxFR
@DaroxxFR 5 жыл бұрын
Bones are in different hidden layers. he just has the IKs.
@finelarme
@finelarme 5 жыл бұрын
@@DaroxxFR Oh I see, thank you man !
@RakizFarooq
@RakizFarooq 5 жыл бұрын
The Quat/Euler converter tool is a part of the rigify addon. You can only use it on characters rigged with the rigify rig. In this video I used a mixamo model and rigged it with rigify using Uefy Script. So I can use the tool. But it won't work on direct Mixamo download.
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