Part 1 - Lower Body: (this video) Part 2 - Upper Body: kzbin.info/www/bejne/e6PSk4abma-nqaM Part 3 - Export: kzbin.info/www/bejne/kGqlioSDpN1qsNE
@mentkansley66945 жыл бұрын
Finally, a comprehensive tutorial of a walk cycle in blender that isn't 8 years old, thanks
@fdfsdsfds28313 жыл бұрын
???
@mentkansley66943 жыл бұрын
@@fdfsdsfds2831 don't really remember commenting this lol but most blender walk cycle tutorials I had found before this were from like blender 2.3, and they were fucking shit. This one was the first good one I found I guess
@funw3d5382 жыл бұрын
Walking really hasn't changed! 🤣
@justepierre73305 жыл бұрын
To switch to euler : in pose mode select all bones with A then CTRL + R and choose XYZ Euler, I found this on a forum and it saves a lot of time : )
@blackgrifon23362 жыл бұрын
thanks a lot
@ryanhale35185 жыл бұрын
I've never seen anyone give such a basic yet comprehensive example of the graph editor. Thanks!!
@John-cz7fo3 жыл бұрын
Watching this video all these years later and it is still a great refresh on animation in Blender
@ImmortalChaos4 жыл бұрын
So helpful and detailed, bonus points for including subtitles.
@loxtata53044 жыл бұрын
i hope to get more Animation Tutorial like this too.
@fridaording88594 жыл бұрын
I know i'm late to comment here, but i wanted to say: THANK YOU SO MUCH FOR THIS! I'm doing a project in 3d animation and tried doing it in blender to learn the program, and it is insanely difficult to find a tutorial telling you what hotkey they even pressed, most people somehow don't do that.. This is so helpful and i'm learning to make a walk cycle, but more importantly, how to use blender as an animation tool in general! Thank you so much!
@EdissonReinozo4 жыл бұрын
I am totally new to character animations, it is 10x harder than I thought, but it looks doable. Thanks! Now I understand that I need to take many things into consideration to animate properly
@mikerusby Жыл бұрын
yes, its really much harder than it looks, quite a technical hurdle to overcome , before you can be creative
@Moynzy5 жыл бұрын
Great tutorial! Easy to follow and nice use of the graph editor! Best walk cycle to date!
@zenahrbarzani26643 жыл бұрын
This felt like a master class in character animation.
@TaylorStine5 жыл бұрын
One of the better tutorials I've seen. Great job!
@nuke2625 Жыл бұрын
This is freaking awesome dude. You didn't skip anything.
@levelchanger4684 жыл бұрын
Very good job done. Great tutorial dude. I watch your tutorials again & again. I think it's one of the best tutorials of walk cycle in blender.
@TheLowtek5 жыл бұрын
Thank you, thank you, thank you. Finally someone covers proper rotation order and which solver to use. I have been scouring blender tutorials trying to find out if I should keep the rigify solver in Quaternians or Euler. Easy to follow step by step, please keep the fantastic work coming! I instantly subscribed after watching the first few minutes!
@RakizFarooq5 жыл бұрын
We set the rotation mode to Euler because we use the graph editor to procedurally modify animation in this video. Doing so with quaternions would be difficult to understand. But in other circumstances If we were to rely only on pose to pose animation. Quaternions might be a better solution because they do not suffer from gimbal lock. The correct mode to use really depends on the situation at hand.
@TheLowtek5 жыл бұрын
@@RakizFarooq Thanks for the info! And thanks again for the amazing tutorials! :)
@ConsumerOfCringe5 жыл бұрын
@@RakizFarooq what about for unity export?
@mervebozbey6554 Жыл бұрын
Thank you so much for doing that, finally I learn walk cycle in a proper way.
@SidewaysUpJoe4 жыл бұрын
Thanks for your time. Seen a few walking cycle tutorials, but yours includes the graph editor. Well done and thanks.
@stephenjones8114 Жыл бұрын
Thank you Rakiz. All your stuff is excellent.
@loxtata53044 жыл бұрын
Amazing!!Thanks for your work!!This is the best Animation tutorial for blender ,Hope to see more animation tutorial like this.
@eddieray86845 жыл бұрын
Amazing detail. I have watched other walk tutorials but yours is quite detailed and the use of graph editor is quite unusual & helpful
@WritewheelUK3 жыл бұрын
Thanks for the video. I liked the pace and also the explanations of the function of each point. Well done.
@mikerusby Жыл бұрын
good stuff. I kind of knew the process, but not the subtleties of doing it ie which order to do the tweaks in etc
@wlz37805 жыл бұрын
Please, make more videos about animation. I love your explanation in this video!
@erfanebrahimzadeh43804 жыл бұрын
I used this tutorial on most of my characters so thank you for this cool tutorial
@ozancanacar82373 жыл бұрын
You're an amazing teacher thank you.
@levelchanger4685 жыл бұрын
Great tutorial sir. I'm really really very glad to get this tutorial. It saved me many many valuable hours in trying to learn rigging & walk cycle animation. Had the arms moved with the legs it would have been better. I've subscribed your channel & pressed the bell icon & like button as well.
@MrZeith5 жыл бұрын
Thanks a lot, this is the best explanation I've seen so far of how to use the graph editor.
@zapfsaeule24 жыл бұрын
Your tutorials are a great help! Thank you so much!
@pawpotsRS5 жыл бұрын
this is one of the best tutorial it is well explained, simple but really informative just ready the brain for compiling those information. thank you so much!!! I learned a looooooooooooooooot!!!
@marcoschmid621 Жыл бұрын
amazing video. I've learned so much!
@shig42384 жыл бұрын
I wish I could like this more times. great guide - thank you
@ckat6092 жыл бұрын
Fantastic tutorial! Is there a follow-up video that covers using this cycle to have the character move and deal with the sliding issues?
@nailbomb4205 жыл бұрын
Thank you so much for this! My opinion doesn't mean much, but to me the animation looked really nicely done :)
@dream.interpretation4 жыл бұрын
Great bro. Plz make more Animation techniques for poses as well.
@hanshubers93753 жыл бұрын
Very nice video. Could you explain how to use the walk when displacing the character in a 3D environment?
@RakizFarooq3 жыл бұрын
I use the animation with a Character Controller built in a game engine to move the character around based on user input.
@dannyfdonahue3 жыл бұрын
This is a great tutorial! One big question I have: I understand the point of the F-Curve Cycles Modifier, and it totally solves looping issues I've had in the past. But because it then repeats the keyframe action indefinitely in both directions on the timeline, it interferes with any animation I might want to do after the walk cycle (for example: a character performs its walk cycle for a few moments, then stops and does some different animation). How do you manage the infinite repetition of movement that the modifier creates?
@RakizFarooq3 жыл бұрын
I export the animation to fbx in ( kzbin.info/www/bejne/kGqlioSDpN1qsNE ) where only the main loop is exported with baked keys on all frames. Once in the game engine it can easily be blended into other animations. If you are working with Blender only then you can use additional tools like the NLA editor and other methods to manage and blend different animations seamlessly.
@jabstunt2 жыл бұрын
thank you so much ^^ for you share your ledge for everyone. I love this video.
@metagon8494 жыл бұрын
This is really a very good explanation
@PurplePath4 жыл бұрын
Thank you for great and clear tutorial! :)
@raushandaas4 жыл бұрын
Sir kya ham walk motion bana ke save kar sakte hai or us motion ko dusare character par use kar sakte hai...
@alexunderstands4 жыл бұрын
Fantastic tutorial!
@rendarrockbrok23052 жыл бұрын
At 13:00-14:00 How is it that you are doing a direct control c and control v from frames 4 to 16 and frames 10 to 22 and the walking pose is inverted? Shouldn't the poses look identical if you do that?
@MosthostlaWeb5 жыл бұрын
Awesome. Can't believe I never thought of checking for a paste opposite shortcut... I was literally about to include a custom function into my own ue4 rigging plugin...
@Veasus3 жыл бұрын
Thank you. This is a very detailed and helpfull video. Keep it up!
@scorpion666lair5 жыл бұрын
Fantastic series!!!!! I'm looking forward to more of your content, Thankyou! 😍
@grzegorzabedzki34663 жыл бұрын
Really useful tutorial. Keep up great job
@VersecLoL4 жыл бұрын
Is there a way to save markers inside actions? If you create a new action in order to make a new animation (for example, a jump), you will have the old markers from the walk cycle, but if you delete those and create new ones for the jump animation, you won't have the old ones if you need to modify the walk cycle alter on
@blackgrifon23362 жыл бұрын
Amazing tutorial, thanks
@5minseg4 жыл бұрын
Excellent video, thank you. One small glitch (for me): I had my Default Interpolation set to."linear". I could have used a heads-up in the beginning of the video telling me to turn it to Bezier before recording the animation. Oh, well, I'll do it again tomorrow and I'll get it right then.
@RakizFarooq4 жыл бұрын
I think the default setting for interpolation is bezier.
@5minseg4 жыл бұрын
@@RakizFarooq Yup, it is. It's just that it's not rare for me (and other renderers, I believe) to change it to linear. And as I'm getting old, I forget to change it back, sometimes (as was the case). Once again, thanks for a great tutorial.
@uzaygemisi17163 жыл бұрын
Great Video Farooq !
@levelchanger4684 жыл бұрын
Please please dude, make tutorial on how to convert this static walk cycle into a progressive one. Lots of love and respect from India.
@Gogdivine2 жыл бұрын
10 outta 10. My graph editor just showed flat lines? but still, my model now walks like Kate Moss in the '90s
@levelchanger4684 жыл бұрын
Very useful & helpful tutorial sir.
@saikopiratos4 жыл бұрын
:O ok im not scared of animation anymore. thanks for the effort.
@shi1hh4 жыл бұрын
nice,i like step by step.
@shafee3604 жыл бұрын
Wow. I was waiting for this for years. Thank you so much ❤️
@iimsleeepy4 жыл бұрын
My body mesh bounces but the bones stay in place. How do I fix it?
@sottozen4 жыл бұрын
Great. A lot to learn here. Thanks!
@erfanebrahimzadeh43804 жыл бұрын
I captured something in most of the characters (Human) I mean it looks like that character is going to fall if you can just make torso bone a little bit higher in all of the poses and make a distance between legs (in Y-Axis) in contact poses less it will be great
@RakizFarooq4 жыл бұрын
As mentioned in the video this is a starting point not the end product. You are meant to experiment and change things around. If you really want to improve on this tutorial try adding some stretch and squash. Rigify has some nice controls to assist with that.
@froggystarr55134 жыл бұрын
Love the tutorial! I'm struggling with the shift+ctrl+v, my pose isn't flipping - the legs and feet seem to just stretch down 🤦♂️ plz help
@RakizFarooq4 жыл бұрын
It might not be one of these but some things to check: - Make sure the controls are in IK mode - Turn IK_Stretch value to 0.0 for the limbs - Make sure the mouse cursor is inside 3d viewport both for Ctrl + C and Shift + Ctrl + V I do not get any issue with copy/paste for pose flipping.
@Avarice_2 жыл бұрын
This is great and really pratical, would you mind doing a run cycle animation tutorial too?
@MiniMatthias5 жыл бұрын
an excellent tutorial!
@darkwavepaint3 жыл бұрын
Thank you! Much appreciated!
@kcarde53744 жыл бұрын
For a beginning animator as in just started yesterday, how quickly do you think one could learn until they could make a relatively simple 1 min animation complete with characters and simple background?
@RakizFarooq4 жыл бұрын
This is not something you could learn over a weekend or two. You practice until you get good, could take years.
@simataalibuku37794 жыл бұрын
hi,am a new comer in blender,i enjoy the project.do you have any idea on how i can make it, to my own animation videos? i had been trying to practice for months now,but it does not work out.
@button94 жыл бұрын
If you add a collision detect on the feet, and animated this over rough terrain, would the feet collide/interact or go through the terrain
@RakizFarooq4 жыл бұрын
It is a bit more complicated than that, but essentially yes you can do that. Since this character was rigged to match the Epic Skeleton by using Uefy Script. It gets feet IK exported by default. So I can put animation keys on the IK feet to match the actual feet. This way when the animation gets exported I always know where the feet would have been in the original animation versus where they are now if collision detection moved them in the previous frame. I can use this information and other data to get decent walking on uneven terrain using the game engine.
@gabrielceolato24 жыл бұрын
Dude i love you!!!! Greetings from Brasil
@TheHelderVinicius5 жыл бұрын
Amazing tutorial!!
@shindig514 жыл бұрын
Amazing, great tutorial.
@surajhonnavarkar89934 жыл бұрын
bro in the up position (U1) the pose height must be the tallest but in the tutorial, it's not when the pose is in pass position (P1) at that time the height is tallest can you tell me a way to fix it. I learnt a lot from this video but if you could just tell me how to fix this issue I would be so grateful.
@RakizFarooq4 жыл бұрын
The tutorial shows you how to use the graph editor and timeline animation keys. If you don't like something you can change it.
@mikerusby Жыл бұрын
when i copied and pasted the hips to frame 13, it did not copy it flipped, just the same pose as frame 1 ?
@mikerusby Жыл бұрын
it worked in the end, not sure what I did wrong :)
@MrShroombot3 жыл бұрын
Can you then assign this to a curve path?
@MickaelKrebs5 жыл бұрын
awesome tutorial ! thank you
@spunkmc4824 жыл бұрын
Wow 1k likes and only 14 dislikes great video my dude!
@at43963 жыл бұрын
how did you get solid ground undernearth your character? my characters legs dont react with the ground
@RakizFarooq3 жыл бұрын
Enable IK mode for your animation rig. For rigify you select the foot control and set the FK-IK slider to 1.0 in Rig Main Properties.
@Borgensgaard24 жыл бұрын
Thank you so very much for making this tutorial, I am quite new in animation, so I follow it intensely! :) - I have a few quick questions.. At 7:13, I don't get any yellow bar that indicates the animation when I pres ctrl+v.. - Also, at 14:31, my graph looks flat and not curved like yours.. I can also see that my hip rotation is Quatermion and not Euler.. I thought I selected all the bones earlier and chose Euler, but something must have f*cked up.. - Is there a way for me to change them now, or do I need to restart? Again, thank you for the tutorial, it is very helpful!
@RakizFarooq4 жыл бұрын
You can drag the timeline up and expand the summary on the right side to see individual bone name and bars. In newer versions of Blender you might need to keep the mouse cursor inside the timeline while copy/pasting. If your curves are coming out as straight lines in the graph editor make sure you switch to using Bezier interpolation mode.
@Devlinflaherty3 жыл бұрын
@@RakizFarooq My active key frames are all set to Bezier for their interpolation mode, but my lines on the graph are still all flat.
@CekTopGaZa19883 жыл бұрын
Hi. But it's walking in place. How to convert it to moving now?
@RakizFarooq3 жыл бұрын
This animation is for a game engine, it is meant to be in place. Movement is achieved by programming a character controller linked to user input in the game engine. We get more versatile control by adding dynamic movement in the engine rather than baking in fixed movement in the animation itself.
@tetankaluv4 жыл бұрын
You're amazing, thank you so much for this.
@DeeOdzta5 жыл бұрын
Thanks for sharing your knowledge, I am new to rigging and especially with Blender 2.8, your script is also amazing - just grabbed a copy wish me luck! :)
@RakizFarooq5 жыл бұрын
Thank you for the purchase, I appreciate your support! I should mention to anyone else reading that this series is about animation and the techniques shown here should be applicable to any animation software. You don't need the script or even blender to follow along.
@DeeOdzta5 жыл бұрын
Rakiz Farooq really hope you can cover more animation techniques with blender and unreal 4. Am working my way through your older UE posts.
@Jl5St4 жыл бұрын
on 5:20 how did you do that his leg is not stretching? i followed your tutorial by mo model get transformed and his leg followed the Y axis all the way long, your moved up a little bit without streching
@RakizFarooq4 жыл бұрын
Select the foot IK control and set "IK Stretch" to 0.0 in rig main properties panel.
@Jl5St4 жыл бұрын
@@RakizFarooq thanks
@rajibsutradhar16842 жыл бұрын
really nice
@Stinger-rq4gy3 жыл бұрын
Is this to just show the character is walking in a video game, or is it to actually make a character move around in a game engine like Unity, like a enemy boss?
@RakizFarooq3 жыл бұрын
To move a character in a game you need animations like the one created here and a character controller programmed in the game engine to interpret user input, update location and blend the various animations like this one. Here is an example of a character controller I made a few years ago: kzbin.info/www/bejne/fmi1iZ6ibbanis0
@Stinger-rq4gy3 жыл бұрын
@@RakizFarooq thank you🙋♂️🍻🍻🍻🍻I made my video game Boss in make human .com, then I rigged it with bones, now I am on the process of making it move, and then ill animate it. Still not made my boss move with bones yet.
@vandersonoliveira85072 жыл бұрын
could you do a run cycle tutorial??
@mais57624 жыл бұрын
great tutorial, is the model available for download?
@RakizFarooq4 жыл бұрын
The character is 'Survivor', available from mixamo. Links are in the description.
@mais57624 жыл бұрын
@@RakizFarooq Thank you!
@FPMilk4 жыл бұрын
Man, great tutorial, so detailed. There is a reason to change for euler Angles or is just your preference?
@RakizFarooq4 жыл бұрын
We need some controls to be in euler angles because we use the graph editor to directly manipulate the curves. This would be very difficult with quaternions.
@FPMilk4 жыл бұрын
@@RakizFarooq I just ask because I was follow your tutorial but forget to change before hand, but my animation was virtually the same
@RakizFarooq4 жыл бұрын
Euler angles are 3 values, each graph representing an axis. Quaternions are 4 values. They are not the same. You could scale and move them around but if you want control and for the numbers to make sense you need euler angles.
@FPMilk4 жыл бұрын
@@RakizFarooq thanks for reply 👌👌
@BobbyJ5295 жыл бұрын
Awesome!
@gin12114 жыл бұрын
super like! thank you for the sharing
@jumadilovn4 жыл бұрын
I didn't understand what bones I should to select to inverse animation key bones with Shift+Ctrl+V ?
@RakizFarooq4 жыл бұрын
what time in the video are you referring to?
@jumadilovn4 жыл бұрын
@@RakizFarooq 7:23
@RakizFarooq4 жыл бұрын
The 4 selected bones are both IK foot controls and both heel controls. You can see them highlighted in brighter Blue color in the view.
@jumadilovn4 жыл бұрын
@@RakizFarooq No it make same key for both legs. Legs look in same way, not inversly.
@RealParadoxed4 жыл бұрын
Good tutorial, but how do I easily make a character walk to places after doing this?
@CekTopGaZa19883 жыл бұрын
Hi. Did you find the answer?) If yes, share please
@RealParadoxed3 жыл бұрын
@@CekTopGaZa1988 Hey, I have the answer! I think it was something to do with parenting a rig to a line in blender
@the_3d_cookie2 жыл бұрын
very nice
@kouzanagi53255 жыл бұрын
Great tuto.
@at43963 жыл бұрын
pls help: when im trying to reverce pose by pressing ctrl shift v, the character is just moving his legs randomly, not like your character. xzy euler is on and i have tried to fix this problem for 4 hours now. i have readed almost every forum and nothing helps :( im using blender 2.83 and its littlebit differend than your versio of blender. sorry about my english, its not my native language.
@RakizFarooq3 жыл бұрын
By default pose is copied and flipped across the x-axis. For this to work your character must be facing across the y-axis with it's sides to the x-axis.
@at43963 жыл бұрын
@@RakizFarooq Thanks for your response. sadly the problem is not there. i have already tried to rotate the charecter. no efect. can it be the bone rollings or bone names it cannot be because rigify names bones automatically? when i push ctrl alt v, legs just moves a little to the random directions :(
@at43963 жыл бұрын
OK the problem was in bone rollings. so if anyone else have this same problem, recalculate the bone rolls in edit mode to face foward (ctrl + n in blender 2.83). hope this helps someone. it took a littlebit too much time to figure this out for me :D You you also might want to regenerate the rig after you have fix the rollings.
@WanderyenErin5 жыл бұрын
Amazing skills
@glend43213 жыл бұрын
It's little past from upload but I think somebody can help me. At 5:19 while moving rig in Y axis mesh automatically lifts foot. But in my case the mesh is stretching. How can I solve this ?
@RakizFarooq3 жыл бұрын
Select the foot control in Pose Mode and set IK_Stretch to 0.0 in Rig Main Properties.
@glend43213 жыл бұрын
@@RakizFarooq Thank you
@MaximeFoulquier4 жыл бұрын
Hi, can you make a tutorial for the root motion in UE4 ? It doesn't work and I don't know how to translate pelvis to rootbone. Do you have an idea ?
@RakizFarooq4 жыл бұрын
Around 2:27 in the video keep the 'root' control on. It's the large circular control on the floor. Place all your root motion translation on that control only.
@TheSebledingue4 жыл бұрын
@@RakizFarooq I dont understand that you mean by "Place all your root motion translation on that control only." I just need to activate the root bone in the menu N? Or is there something else to do for UE4? Thanks for tuto
@vegitoblue21875 жыл бұрын
Hey can you do a tutorial on making animations for true fps. Like how to reduce head shake in animations?
4 жыл бұрын
Wow! Thanks so much!
@forrestkemner54525 жыл бұрын
hey, I followed every up to the graph editor section but my graph lines are flat instead of curved. is there a way to fix that?
@RakizFarooq5 жыл бұрын
The graph editor shows data for the currently selected control in the viewport. Make sure you've selected the bone you want to modify.
@bunsenstraat3 жыл бұрын
thanks so much
@Ponlets4 жыл бұрын
my rigify rigs stretch their arms and legs dont stay the same length
@RakizFarooq4 жыл бұрын
Select the gear control on the top of the limb. Open rig properties and set IK_Stretch to 0.0
@Ponlets4 жыл бұрын
@@RakizFarooq there is no gear control properties
@Ponlets4 жыл бұрын
@@RakizFarooq i was unable to find the gear cog thing but i will say that i found an odd way to animate a walk cycle that works it involves using the hip box thing that moves independently then animating the feet as needed (it requires multiple passes but it works)
@RakizFarooq4 жыл бұрын
You can also select the hand IK control in the 3d view and set IK_Stretch to 0.0 in rig properties.
@ishitrealbad30394 жыл бұрын
nice, but i don't see my keyframes in the timeline which makes it kind of annoying.
@RakizFarooq4 жыл бұрын
Drag the timeline panel border up by the edge to show the area with the keyframes.