RizomUV Basics: Packing Fundamentals

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RizomUV

RizomUV

Күн бұрын

Пікірлер: 33
@millie2079
@millie2079 Жыл бұрын
John's voice is now synonymous with Rizom UV!
@farid.rabhallah
@farid.rabhallah Жыл бұрын
very happy to see tutorials about RizmoUV. thank you
@RizomUV
@RizomUV Жыл бұрын
Thank you!
@pramodsahu5524
@pramodsahu5524 Жыл бұрын
i was waiting for this video. thank you keep sharing such informative videos
@RizomUV
@RizomUV Жыл бұрын
Oh we will my friend 🙂
@pramodsahu5524
@pramodsahu5524 Жыл бұрын
@@RizomUV please make tutorial on how to maintain texel density. (i mean i want the texel density to be same on every part of the model )
@AyushBakshi
@AyushBakshi Жыл бұрын
That's some neat tool you people have made.
@RizomUV
@RizomUV Жыл бұрын
Thank you very much! 😀
@hippoatwork7261
@hippoatwork7261 Жыл бұрын
Great teaching, thanks for providing.
@Motionworks
@Motionworks Жыл бұрын
You're welcome
@artisticaviary
@artisticaviary Жыл бұрын
Could you please do a video on how shell stacking works in Rizom? I work on game assets and stacking shells is an essential part of my workflow, but am a little lost when it comes to doing this in Rizom. Ideally I'd like to stack similar shells automatically the way Maya does, but that doesn't seem to be a feature. Trying to stack-group shells seems to prohibit me from packing them. Would love some video documentation on how this is supposed to work / the intended workflow! Thank you!
@RizomUV
@RizomUV Жыл бұрын
Samuel here! I'll make a video about this subject 😉
@artisticaviary
@artisticaviary Жыл бұрын
@@RizomUV Thanks so much Samuel!! 🙂
@photoindra
@photoindra Жыл бұрын
​@@RizomUV I'm second to that. Can you make a tutorial on this? I've been trying to distribute stacked objects for last 40 minutes and it is just doesn't work no-matter what I do.
@alinazablotska
@alinazablotska Жыл бұрын
thanjks
@VRSArtist
@VRSArtist Жыл бұрын
Hello, is there a way to pack only into half of the tile or, pack in rectangular Uv spaces?
@RizomUV
@RizomUV Жыл бұрын
You can change the tile shape / ratio in the UV Tile panel at the bottom of the UI 😉
@SteveMesker
@SteveMesker Жыл бұрын
Really loving the program so far! I did notice if you have something within a group the Island Scaling Factor doesn't work? Is there another option for groups or am I missing something? Thanks for the tutorials!
@RizomUV
@RizomUV Жыл бұрын
You are correct! I'm looking into this, thanks for letting us know.
@SteveMesker
@SteveMesker Жыл бұрын
@@RizomUV greatly appreciated!
@bubbleupsoftware7978
@bubbleupsoftware7978 Жыл бұрын
Hey, I've just bought RizomUV and absolutely love it, I have been only using it for a day and already it's become a must have to my arsenal tool kit. I have a question, sorry it's a bit of a stupid one but once a seam has been marked using the cut tool how do I unmark it? I thought it would be holding the ctrl and pressing the C key, but this doesn't work.
@RizomUV
@RizomUV Жыл бұрын
By "marked" are you talking about Selected Edges? or Cut Seams?
@bubbleupsoftware7978
@bubbleupsoftware7978 Жыл бұрын
@@RizomUV I mean cut seams, I just want to know how to remove them. Thanks
@RizomUV
@RizomUV Жыл бұрын
@@bubbleupsoftware7978 - With the "Weld" Tool, in fact it is covered in one of the videos of this RizomUV Basics series: kzbin.info/www/bejne/bnKxZGV5m6ijabs
@bestOskarEverxD
@bestOskarEverxD 8 ай бұрын
Question: Why does moving elements look so choppy?
@RizomUV
@RizomUV 8 ай бұрын
It may just the way the video was recorded, because I don't have that issue.
@bestOskarEverxD
@bestOskarEverxD 8 ай бұрын
@@RizomUV hmm but his mouse cursor does moves quite smooth in comparisoon to the island (@9:33) Seems like moving and scaling are quite heavy for rizom? It looks like the island is constantly recalculating the entire island while moving or scaling. Just trying to help and point out to a possible issue. Maybe the recalculation could be paused while moving/scaling or approximated and updated once left mouse button is lifted?
@astonyo7544
@astonyo7544 6 ай бұрын
Hi guys, when I do my UDIMS I`ve noticed that either uv shells are spread away from each other or a lot of empty spaces between the uv shells. Any Help? Here`s what I do - Unwrap all my 3d meshes indivudually in RizomUV then return them in 3ds Max using bridge. From 3ds Max I select all 3d meshes and using a bridge open them in RizomUV. Then I use Polygone Groups Selector - select all my materials (7 mtl) so I make 7 UDIMS tiles, from Polygroups Selector - Distribute in Tiles... all uv islands got distributed in the UDIMS following TD of 4096 so all of them are not fitting in the tiles... to make them fit I use Polygone Groups Selector - Distribute in Groups then Alt+B (rescale selected items to fit the UV square) and all uv`s fit in all the tiles but obviously either uv shells are spread away from each other or a lot of empty spaces between the uv shells...My question is how to maximize tile area with my uv islands with all my UDIMS?
@RizomUV
@RizomUV 6 ай бұрын
Can you join our discord? That way you can share images and I'll get a better grasp of what's happening. Cheers. discord.com/invite/UjsFx7Y
@LatinoSoulja1
@LatinoSoulja1 Жыл бұрын
How would I go about stacking UV shells in Rizom?
@RizomUV
@RizomUV Жыл бұрын
If they are similar topology, In the Topocopy panel you have option of a group stack.
@LatinoSoulja1
@LatinoSoulja1 Жыл бұрын
@@RizomUV Okay awesome thank you very much for the reply :) I'm trying to make the switch from 3ds max to Rizom and so far I'm loving it.
@RizomUV
@RizomUV Жыл бұрын
@@LatinoSoulja1 - We're glad you like it!
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