You can pose a lot quicker and with cleaner curves if you switch to local space. It is next to your Translate, Rotate, and Scale indicators (the little globe)
@alandunaway30002 ай бұрын
Local is always better to see how the mesh can move when making animations or when positioning connected objects(like rotateable lamps) in the game world. Learned it in Daz Studio. Unfortunately, I don't think UE has mesh limit locks like Daz does.
@thegeekrelief10 ай бұрын
In the viewport you can click the Show->Sprites->Hide All to hide the sprites without affecting the Control Rig controls unlike the game view. For the camera, a quicker way to focus the camera on the actor is to use the eyedropper tool and manually adjust from there. When adjusting the fingers you should switch from world to local coordinate space, shortcut is Ctrl+` (backtick). Also, if you want a clear view without the controls in the way, shortcut T to toggle the controls. If you click on something else, like a background object while the controls are hidden, you need to undo, Ctrl+Z to get back the selected control so you can toggle the controls with T again. There's no other way to get them back as far as I know. Another thing not mentioned in the video is under global_ctrl you can toggle fk/ik switches (there's currently a bug in 5.3.2 that unfortunately breaks the fk/ik mapping, hopefully that'll get fixed soon).
@RoundTableAnimation10 ай бұрын
Thanks so much for the info! I added your tips in the start in the next video and I found out how to toggle back on the controls if you click off!
@starlingvfx12 күн бұрын
Thank you so much for sharing this series of traditional animation tutorials in Unreal. Without a doubt, the best animation tutorial series on KZbin. I hope you keep making more videos like this about animation... Thank you very much, your content is excellent!
@DustyDawg14 ай бұрын
Bro thank you so much for the unreal engine animation tutorials! This is what we have all been searching for Unreal Users. Subbed! Cant wait for more unreal animation tuts!
@ezrawowor96799 ай бұрын
Bro, this tutorial is amazing. It is exactly what I was looking for. I just learned how to navigate myself through unreal engine and excited to start learning some animations. Thank you so much T_T
@RoundTableAnimation9 ай бұрын
Glad you liked it!
@Shrooblord8 ай бұрын
I just saw the RWBY fight flash by in the intro, googled "RWBY Unreal Engine" and found the video. Watched it, loved it, and only then realised you were the same person who made it!! Well done x) I'll use what I learned here to make some kick-ass fights myself. Tysm!
@JalilKechekar6 ай бұрын
dude this is one of the best tutorials out there. Showing us your workflow and letting us experiment with our own styles. Love it, More unreal please haha. Would defo buy a course if you put one out
@RoundTableAnimation6 ай бұрын
I appreciate that, more Unreal engine tutorials incoming!
@MightyHeidi6 ай бұрын
start at 7 minutes for the actual video 🙄
@DizzeeAfterHours4 ай бұрын
Sweet sweet KZbin length.
@grimwolf9988Ай бұрын
16 minutes in for the actual animating process. I'm grateful for the guide, but it really gets to me how frequently KZbin tutorials spend half the video faffing around on irrelevant stuff.
@drdespair365129 күн бұрын
Thanks
@fireballsensei928728 күн бұрын
Thank you. Unnecessary preamble pisses me off.
@RomeKnox6 ай бұрын
Press G key is a shortcut to remove game control icons trying to be helpful, also really like this vid great job
@RoundTableAnimation6 ай бұрын
Thanks for the tip!
@insertanynameyouwant531110 ай бұрын
I think at some point every 3d or game engine software will have a built-in tool similar to Cascadeur to speed up skeletal animation
@RoundTableAnimation10 ай бұрын
I can see that happening!
@kiukle9 ай бұрын
I'm surprised Epic games hasn't already absorbed Cascadeur already haha
@Jordan-dd5co2 ай бұрын
@@kiukle Probably because actual animators don't care for cascadeur. It's not helpful in the least. It's more for people who have no animation background.
@slumsnake13039 ай бұрын
You can use local coordinate system from top of viewport for better postioning limbs or fingers.
@RoundTableAnimation9 ай бұрын
Yeah I started using in Part 2 and on so its much easier, thanks so much for the info!
@BoppersGames4 ай бұрын
go into settings and turn clipping from 10 to 0.1, also change your control axis when doing fingers etc from world to local up near your grid snapping
@ilariahonen23127 ай бұрын
Little tip: If you want to hide the gizmo icons you can navigate to "Show" on top left corner of the viewport -> Toggle off "Grid" or "Advanced" -> Toggle off "Billboard Sprites"🤘
@SergioGarayalde9 ай бұрын
Thank you for the tutorial! Also, Leartes Assets are amazing.
@Demonleonardo10 ай бұрын
I am waiting for a tutorial like this for a really long time, very nice to meet you, bro
@RoundTableAnimation10 ай бұрын
Of course! Anytime!!
@7spidersofhh10 ай бұрын
same
@ManuelJimenez-bm1wi9 ай бұрын
Thank you for this! Awesome to see the workflow live. Is it possible to save this sequence as an animation blueprint? To be interchangeable with other characters and anime montages
@blendragon2810 ай бұрын
This was really helpful thank you
@RoundTableAnimation10 ай бұрын
No problem!
@marcapouli78056 ай бұрын
The tools are great, the problem is you still need 10 years experience as a senior animator to make realistic animations. That's why now I don't try anymore to create aimations, I try to make games without animations, with an invisible character for example.
@RoundTableAnimation6 ай бұрын
Thats fair lol
@marcapouli78056 ай бұрын
@@RoundTableAnimation Yeah, no choice
@TheAmperov6 ай бұрын
guy, it seem as cheap games feature, better buy animations than make games without
@marcapouli78056 ай бұрын
@@TheAmperov I have no money to buy animations unfortunately.
@adamsnell20885 ай бұрын
Mixamo dude!
@EmparaNox4 ай бұрын
Nice video, what i would love to see is, how to do a custom walking animation and climbing.
@123456xist19 ай бұрын
how do you get your skel rig to automatically adjust itself like that when you crouch down? i have to manually adjust every part which makes it difficult for me. ex: when you move the torso down the knees auto adjust themselves to go down as well how?
@mk_error_gamerАй бұрын
May i know the music u used in this video? 14:40
@user-hs4cr6hf8s9 ай бұрын
I would like you to distribute how to move the dragon that is played at the beginning of the video.
@YomsTheProducer7 ай бұрын
Just got the asset pack the 70% helped ALOT
@TheFallenKages6 ай бұрын
UV70 didn't work for me only RTA30 how I get UV70 to work?
@YomsTheProducer6 ай бұрын
@@TheFallenKages i put a code from a different bundle and it worked
@YomsTheProducer6 ай бұрын
@@TheFallenKagesuse EU70
@VepsianGameDesigner9 ай бұрын
It is easier to do such animations through Character Studio (Biped) in 3D Max or Maya. There, inverse and forward kinematics are implemented simultaneously without switching.
@RoundTableAnimation9 ай бұрын
Yup! You're correct, but if anyone wanted to do it in Unreal, here's a tutorial for it!
@dougmaisner10 ай бұрын
great info!
@RoundTableAnimation10 ай бұрын
Glad it was helpful!
@Glad-Joyce-film5 ай бұрын
Nice,thanks bro!
@Malachism8 ай бұрын
After I finish animating my mannequins, can I apply a different character model to it? I downloaded a model but it doesn't have a Control Rig.
@RoundTableAnimation8 ай бұрын
The Control Rig is applicable to any character that has the Unreal Skeleton, so if you rig it with that, then you can switch. But you have to rig the character first.
@KylePrestenback3 ай бұрын
discount code expired :(
@sakthisathis62063 ай бұрын
how can we create control rig for my own character in UE instead default unreal engine character???
@Beatriz169895 ай бұрын
How I can move the angle using the mouse? When I add the character I can't move anymore
@SenjuKai9 ай бұрын
Is unreal engine 5 free to use? And will you at any point make a basics guide from scratch?
@RoundTableAnimation9 ай бұрын
Unreal Engine 5 is free to use! And I can! There's a lot of those videos out there already so I didnt think people would want it, but I can give it a go!
@SenjuKai9 ай бұрын
@@RoundTableAnimation awesome thanks for the reply! Amazing video too
@neptep_games10 ай бұрын
Where can I find the dragon at the beginning of the video?
@RoundTableAnimation10 ай бұрын
The dragon was from the Unreal engine for fortnite trailer, maybe its one of their assets!?
@Madewillarts10 ай бұрын
The best
@RoundTableAnimation10 ай бұрын
I appreciate it!
@zakaria2006219 күн бұрын
can transfet to anim asset for run time propose ? (animation blueprint )
@matcanloi2 ай бұрын
Hi. Anyone knows how to mirror a pose using control rig in sequencer? It's very easy to do in Blender and Maya, but I can't not find a working way here : (
@ResonanceRebirth10 ай бұрын
What was the slider that was closing and opening the hand?? HOW
@RoundTableAnimation10 ай бұрын
That was from the video trailer for the Control Rig, I would love to learn that myself too!
@alexvisart10169 ай бұрын
So in what software i should do rigging and animation? In blender or unreal? It seems like if i make a mistake or wrong animation, but found it later it would be tricky to correct in unreal if it were done in blender since all IK and custom shapes for bones will disappear. What's your opinion on that?
@RoundTableAnimation9 ай бұрын
If you're used to Blender, use Blender. Animating in Unreal is best for people who want to use Unreal to render their animations. I believe Epic will continue to grow Unreal to make it easier to animate but for now, if you are more comfortable in Blender, use that.
@WanDzul785 ай бұрын
We are having problems with blender workflow to unreal engine in rigging and animating characters... any suggestions or tools?
@BoppersGames4 ай бұрын
to be honest you may as well do it in unreal, it's only going to get easier and better. i've been doing blender/maya/cas bla bla to unreal for sometime and now i'm going full unreal
@AKThem0610 ай бұрын
please switch to local space :
@RoundTableAnimation10 ай бұрын
Okay, I'll give that a shot!
@mk_error_gamerАй бұрын
Please tell me how bro
@contatoprorafasdasilva2359Ай бұрын
how much this projects generate in hardrive space?
@WiseManDark_6 ай бұрын
So does this contorl rig only work on the maniquin? if i were to have a new character i would need to make that character its own control rig?
@RoundTableAnimation6 ай бұрын
Yup! Right now the only limitations are there isn't any facial animation with control rig so hopefully an update can add that too!
@francescoiaia2o9 ай бұрын
Is there no way we could get that extravaganza pack now? 😢😢😢 didn’t know about it till too late
@RoundTableAnimation9 ай бұрын
Unfortunately no, it was a limited sale time, but the discount code for 30 percent still works for anything else in the store if that's any consolation!
@ukmonk10 ай бұрын
Isn’t there a slider to easily open/close hands please? If not there should be.
@RoundTableAnimation10 ай бұрын
My thoughts exactly! I will keep searching for it, but that would make life a LOT easier lol
@ukmonk10 ай бұрын
@@RoundTableAnimation yeah even iClone has it which is super awesome! Thank you for your videos!
@BoppersGames4 ай бұрын
You can create your own rigs parts inside the rig control to do that.
@lz40908 ай бұрын
Nice. If only epic can get some stuff from cascadeur to add physics between movements ehhe
@sarahlynn78072 ай бұрын
26:34 real voice
@TheTrueFriend.4 ай бұрын
can this work with 2d games ?
@iamwoozy9 ай бұрын
Is there any reason to do animation in UE? I’m an animator, using Maya and for me the most important thing is animation keys and curves control to be able to do fixes so fast as possible. Animation is always mess, but UE made it even more messy. 😢
@RoundTableAnimation9 ай бұрын
Nope, if you're already using Maya. I would stick to that. I believe Unreal is best for people who want to create/render in Unreal.
@Curva3DАй бұрын
when i try to reopen my project it stuck to 45% what to do
@gonggongliveАй бұрын
just wait, let it run for a while. It's probably compiling shaders or something
@vcihiethea10 ай бұрын
What's the game with the read head at the very start?
@RoundTableAnimation10 ай бұрын
Fortnite!
@vcihiethea10 ай бұрын
@@RoundTableAnimation gross lol. Yeah I figured out through reverse search haha, thanks though.
@RoundTableAnimation10 ай бұрын
Anytime!
@animo513910 ай бұрын
can you please make character animation for beginner in blender please please
@RoundTableAnimation10 ай бұрын
Already did, it's on the channel!
@himanshupetkar62249 ай бұрын
Chaan
@game4us_Splatuber8 ай бұрын
" Your seeing all these new cool features in unreal engine " ; proceeds to show uefn
@game4us_Splatuber8 ай бұрын
I mean they are not wrong-
@skiez74308 ай бұрын
is 5.4 letting you do this without the plugin?
@BoppersGames4 ай бұрын
what plugin you referring to mate?
@skiez74304 ай бұрын
@@BoppersGames None. I heard 5.4 lets u animate without the need of the plugin if im not wrong
@cryptocurrencysscarface646010 ай бұрын
Can you do a tutorial using incline 8 tools
@RoundTableAnimation10 ай бұрын
I am not entirely sure I know what that is 🤔
@TariqJavaidChaudhry8 ай бұрын
Thanks mate, but gumroad links are not working anymore.
@RoundTableAnimation8 ай бұрын
Updated!
@gameswownow72137 ай бұрын
27:14 u some alien or some?
@Drakuba7 ай бұрын
26:36 tf was dat 0_0
@XtyngerАй бұрын
16 minutes starts to ACTUALLY talking about how to animate. the other 16 previous are intro
@jumpy278317 күн бұрын
26:35 what the hell was that 😭
@IfiStay-ki2wp7 ай бұрын
listen
@rahulgtradelinkservices2 ай бұрын
anyone remember how easy it was to animate shit in swish? This is all crazy...needlessly overcomplciated
@No1001-w8m8 ай бұрын
You talk too slow, I can't watch this tuto any longer.
@RoundTableAnimation8 ай бұрын
👋👋
@RenTek_None8 ай бұрын
There is this thing called 1.5x speed. There is even a 2x speed. It allows you to speed up the video.
@wallacesousuke143310 ай бұрын
@ApolloMikes5 ай бұрын
how do you reset gizmo while animating. it always changes directions