[RPCS3] wipEout HD pre-Alpha build at 240 FPS

  Рет қаралды 3,284

CyrisTM

CyrisTM

Күн бұрын

Пікірлер: 38
@CyberFan567
@CyberFan567 2 жыл бұрын
This looks interesting. It appears that WipEout HD runs in the same engine the PSP WipEout games run in, but with many different changes, like the improved graphics for example. I also like how the alpha build even had the same sound effects from WipEout Pulse, as well as the physics and camera movement.
@Enders1
@Enders1 Жыл бұрын
We knew this
@AmaroqStarwind
@AmaroqStarwind 7 ай бұрын
Is that the unlockable Qirex concept ship from WipEout Pulse? Man, I wish they re-added a lot of these pre-alpha things as unlockables or something…
@Adderflail
@Adderflail 3 жыл бұрын
Shame about the retail release having adverse effects at high FPS. I dig the more classic ship design 👀.
@Walter_
@Walter_ 2 жыл бұрын
Woa, the hot pink + white style with hexagons is the exact same style used in Sound Voltex 2. i think it looks kind of cool
@pissmilker2313
@pissmilker2313 4 ай бұрын
All the pink UI elements are a result of shaders failing to render/cross-compile properly
@CodyDBuni
@CodyDBuni 3 жыл бұрын
Is that Aphex Twin's "Analogue Bubblebath" at 0:00 mark?
@platinumdynamite
@platinumdynamite 2 жыл бұрын
100% is
@milktar2182
@milktar2182 3 жыл бұрын
Since the outwardly banked corner in released version of the game is plastered with Piranha billboards, would the Piranha Bowl (what the corner is canonically called) been called the EGX Bowl considering the corner has EGX in the pre-alpha version
@THEFREEEMAN
@THEFREEEMAN 2 жыл бұрын
what i want to know is what are the stats for the early qirex craft and what craft in the final game is the most similar
@illusion0001
@illusion0001 3 жыл бұрын
Good stuff
@Desire-Drive
@Desire-Drive 3 жыл бұрын
Niceu !!
@fabulousneet1180
@fabulousneet1180 Жыл бұрын
I suppose it doesnt't work with real PS3 right? Gives me a 80010009 error =(
@646AWESOME
@646AWESOME 3 жыл бұрын
Dang nice, what's your PC specs? Also am somewhat unfamiliar with HD but it looks like you're playing in super phantom or something and the UI looks slightly different (could be due to emulation I guess), how's it go so fast
@CyrisTM
@CyrisTM 3 жыл бұрын
It's the pre-alpha version, basically just a port of pulse with pure tracks. the build is from august 2007 i think.
@matthijsboon8187
@matthijsboon8187 3 жыл бұрын
Hi Crysis, this looks faster then the original disc version. But is this the case?
@CyrisTM
@CyrisTM 3 жыл бұрын
@@matthijsboon8187 It's based on wipeout pulse
@matthijsboon8187
@matthijsboon8187 3 жыл бұрын
@@CyrisTM yeah, I can see that it's based on Pulse. The ships are far less floathy just like in Pulse. But what I meant was: how do lap times compare? Between pre-alpha build and original disc version?
@CyrisTM
@CyrisTM 3 жыл бұрын
@@matthijsboon8187 Around a second, but varies on the track.. There is only two, anulpha & chenghou
@YomiDee
@YomiDee 3 жыл бұрын
how do u load it?
@bonkmaykr
@bonkmaykr 2 жыл бұрын
Where'd you find the pre-alpha for this? Not asking for an illegal copy, just wondering if there was any special steps to get ahold of it since I didn't know there was a pre-alpha leaked.
@ThatOneBonk
@ThatOneBonk 2 жыл бұрын
you just download shit from the link in the description my dude, simple as that
@bonkmaykr
@bonkmaykr 2 жыл бұрын
@@ThatOneBonk I'm blind lol
@ThatOneBonk
@ThatOneBonk 2 жыл бұрын
@@bonkmaykr keep in mind that you do need an emulator for it to run. if you do have a powerful enough pc, hit me up on discord, I want to see some more gameplay lmao
@bonkmaykr
@bonkmaykr 2 жыл бұрын
@@ThatOneBonk i already have whd + rpcs3 set up but it runs like doodoo. 20 to 60 FPS Rollercoaster and crashes by the 4th race usually
@CyrisTM
@CyrisTM 2 жыл бұрын
The game needs wake up delay set to at least 250-500us to prevent crashes
@YomiDee
@YomiDee 3 жыл бұрын
how can i unlock the fps?
@CyrisTM
@CyrisTM 2 жыл бұрын
vblank rate in advanced settings on rpcs3
@YomiDee
@YomiDee 3 жыл бұрын
and how do i disable this awful bloom? XD
@CyrisTM
@CyrisTM 2 жыл бұрын
Might be hidden in the XML code somewhere, i haven't looked though
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