Responding to some questions and breaking down proper rulebook formatting.
Пікірлер: 302
@theoneandonly61123 жыл бұрын
What about a “7 heavenly virtues of trading card games” series?
@ebonysoldier Жыл бұрын
Hell yeah!... Wait... HEAVEN YEAH!
@septiquaddoubleyou40194 ай бұрын
He has said in the past he will never do a “Ten Commandments of Trading Card Games”… immediately before saying the first one would be, “Thou Shalt Not Mess With The Rare Slot.”
@jonathantillian65283 жыл бұрын
You want a card game with a bad rulebook, look at Towers in Time. It was _purposely packaged_ with *no rulebook.* Instead you had to call a pay-by-minute number and get the game's rules. Another horrible thing to do is try and print a huge rulebook in teeny tiny print so it fits on a single card (Arcadia) or slim rulebook (Mythos).
@timmirkes71783 жыл бұрын
They actually had the rulebooks for Towers shrink wrapped to the starter display boxes, and the retailer had to remember to give you one. A printing issue resulted in a book too big to fit into the starter deck boxes, so that was their solution. *shrug* Not that the rule book was clear enough to get you playing without a serious investment of time anyway. A year or two ago I scoured the internet to figure out how to actually play; it's a fun game, and actually quite innovative for its time, but yeah that rulebook...yikes.
@MK-dr7dx3 жыл бұрын
Wow, that is the definition of scummy.
@AwesomeMoss3 жыл бұрын
as someone who adores many card games and has a sizable collection of cards from probably over 60 or 70 games and plan to collect more i must say i really really enjoy that you make videos about card games in general instead of just one like most other channels. you Seven Deadly Sins series introduced me to an absolutlely amazing channel. i really hope you intend to do more series like the SIns series. in fact i like your channel so much ive considered starting my own channel that follows a similar formula and range of topics that yours do. i really do hope you continue to make such amazing content like this.
@JCFJ0073 жыл бұрын
-"You don't really move cards around in yugioh" Meknights-"Allow us to introduce ourselves"
@justanoman64973 жыл бұрын
And that is why you don't put those in a starter deck. Nor pendulums Nor anything that deals with extra deck. Heck, I might even avoid ritual altogether. And no banishes. And no hand traps. And no optional secondary effects (which can cause issues with timing, I mean it's kind of fine for player to play the game slightly wrong as a result of their inclusion but... let's not) Honestly, the best intro into the game is still the starter deck of ancient past. Just enough info, nothing that interact with each other weirdly. Not even excessive amount of search effects which can confuse players (it's hard to make a choice when you are unfamiliar with the choices). And, despite all the rule changes since, nothing really changed about the ways the "basics" interact with each other. "Modern" starter/structure, in the hope of being the slightest bit viable(isn't really remotely competitive but...) started including way too many complicated interactions. I mean sure, those are important if you ever reach competitive level, even that of local level, but that's not where you start.
@justanoman64973 жыл бұрын
@IvyBansXI Not every new player have the patience to sit through a hour long lecture. Most people want to start playing in 5 to 10 min, which just isn't enough time to introduce all those mechanics. Ideally there should be a starter set with a series of decks which each introduce more mechanic and with increasing amount of reading. But whereas this is easy to do for digital games (and they do, in fact, do just that) it is quite a bit more difficult for physical card games. I mean the rule book should include every little detail, but the first pages of the book should describe the simple game that can be played with the starter deck to try out the general flow of the game. Edit: to clarify, the problem isn't with how easy/hard it is, but how tedious it is. Each mechanic/component is certainly easy enough to understand. But doing a LOT of simple task is still very time consuming. And also the length of card text. Many modern cards are multi and conditional effect. Each is an easily 20s to a min read in and of itself. And, as they often reference other card and/or require combination with certain other cards in certain way to work properly, reading as you draw is not the best. When you are allowed to do a search, it is actually important for you to know ALL the options and what they each provide by their searches. I.e., read the whole deck. And the modern deck can easily be a 10-20 min read each. It's certainly not hard to read, but it is tedious. A new player (or hopefully soon to be one) is generally not sufficiently invested in the game to spend a hour reading the rule book, 20 min on the deck it came with and then probably a min or two per turn on their opponent's cards. And also, you know, when playing with complex and thus high skill ceiling decks, even of similar power, the newer player will likely be curb stomped due to "bad plays"(generally choosing the wrong card in a search or chain their of).
@baileydombroskie30463 жыл бұрын
@@justanoman6497 agreed. Im truly dissappointed that konami has no official rulebook or website that u can use to learn all the rules. In order to learn to learn all the rules a person has to go thru dozens of 10+min vids on youtube to even have a decent comprehention. It takes 20 frickin minutes to properly teach someone the priority and fast effect timing chart. Which is luckily on the official konami website.
@justanoman64973 жыл бұрын
@@baileydombroskie3046 There used to be a rule book with every structure/starter deck that covers pretty well. It doesn't cover more finicky stuff like timing on optional effect and priority but good enough, in that you are unlikely to need to deal with those in your first couple games. I haven't bought one in a long time so I dunno if that's still a thing. The problem with modern cards is that the simple rule book is just not enough anymore now that they've added so much more into the game and every other card they print have some convoluted conditional AND optional effect and response thereof that you actually need the more complex and detailed breakdown of rules to use/play against them. I mean I didn't know what priority is until I was like 6 month into the game... 15 years ago and honestly it didn't really affect play much. But now, you kinda have to know because the game is just so much faster and disruption based, and half of the cards won't work right if you don't. I reckon they just didn't keep up the pace with updating the rule book compared to the rate that they are one-upping themselves in the powercreeping of the cards in order to sell more packs.
@baileydombroskie30463 жыл бұрын
@@justanoman6497 ya thats sorta how things r going. The rulebooks for all the starter and sctructure decks havent changed sence the introduction of mr4 except for 1 thing. Being able to summon xyz, synchro, and fusion monsters in mr5. And the only difference between the link era, pendulum era, xyz era, and synchro era rulebooks, other then the pendulum zones and extra monster zones is the added rules (obviously very basic rules and not quite enuf) of the new summoning mechanic. They never added any other rulings tied to these summoning mechanics in and all that.
@pargustavsson7123 жыл бұрын
former professional yugioh player here: the master rule 4 while widely discussed was a necessary evil because pendulum just powercreeped everything with their ability to resummon all their monsters turn after turn. master rule 5 (revised master rule 4, active from 1 april 2020) unmade some of those changes and allowed synchro, xyz, and fusion to summon as in master rule 3, but pendulum was still restricted to master rule 4.
@pargustavsson7123 жыл бұрын
and all of them were atleast tier 1 at some point, which says it all
@kyounokaien3 жыл бұрын
@Omar Valentini PePe had to be emergency banned after 3 days
@angusbeefyeung3 жыл бұрын
I like master rule 4 cause it makes players actually think to where they should put their monsters.
@UrshifuYaoi693 жыл бұрын
@Omar Valentini The point still stands. Pendulum's core mechanic of just being able to vomit all their monsters out every turn was broken. If pendulum still had MR3 pendulum summoning there would for sure be many more decks like PePe that had to be emergency banned, or that mechanic would hold Konami's design team back so hard out of fear of making to good of pendulum monsters that a pendulum deck wouldn't really be that good ever again. MR4 was needed no matter how you look at it. Also, Metalfoes were tier 1 mostly because of the broken mechanic that is MR3 pendulum summoning.
@Ms666slayer3 жыл бұрын
@@kyounokaien It really was 2 weeks buth yeah it got emergency banned
@yifever3 жыл бұрын
You either have 100 pages of rules explaining the keyword or become yugioh where every card has 5 paragraphs of text explaining what it does.
@matejlieskovsky96253 жыл бұрын
True, but you shouldn't need to read the entire dictionary before playing. And if I recall correctly, MtG does this thing where simpler cards contain reminder text for keywords while the more complicated cards skip reminder text to be concise, arguing that beginners are unlikely to see a lot of rare cards straight away. Alllegedly, a card might not be common even just for this reason. This works oh so much better with digital TCGs where reminder text can be mouse-overed with a computer searching the dictionary for you. You can even use icons instead of words!
@justanoman64973 жыл бұрын
That's why neither of those should exist for starter decks. Starter decks should introduce player by having mostly normal monsters and a handful of simple effect ones and no extra deck stuff. It's not like a player can be remotely competitive early on anyway, so don't even try with all the power-creeped complexity with starter decks. Much better to break them in first before introducing all the crazies. Note, I do say starter decks. Structure is a complete different thing. Though honestly, I do fear that new player buying structures by mistake and goes complete WTF on it. This is also why I kinda feel they should stop selling structure decks, instead selling deck cores that is clearly not a complete deck but contain the essential thematic center piece of the particular archtype in question. People can fill in the rest with common staples etc themselves. I mean it's not like any seasoned player play the structure deck as is anyway(except say matches/tournaments where they play only unmodified structure decks, ofc), we are using them as a core to build around to begin with, removing the junk fillers and replacing them with either duplicate from a second one or staples etc.
@waltercardcollector3 жыл бұрын
To be fair, you don't need to know every single keyword to learn to play a game. You can just collect cards and look up the keywords that are on the cards you have or encounter.
@DXYS953 жыл бұрын
Yugioh effects explain what the cards do... But not really? Before that you need to learn the most convoluted and asinine game rules ever. Moreover, the game doesn't have recurrent effects like Flying, Trample and so on (and if it does they are so rare there would be no point in writing keywords). I think Vanguard does a really good job when it comes to teaching the player how effects resolve: costs are clearly stated along with limitations such 1/Turn (once per turn) etc
@justanoman64973 жыл бұрын
@@DXYS95 The irony is, trample happens to be one of the VERY few things that yugioh sort of have a keyword for--piercing. I mean it is not used as a keyword per-say, but it did replace the longer phrasing of difference between atk and def etc etc. On that note, there are a number of sort of keywords in the game, like banish, activate. Alas, you do need to study the rule in detail to know what those thing actually are. I mean, you can guestimate and would be mostly correct, but there are technicalities that you would not normally think about. (There is, for example, a distinct difference between you can only use one xxx effect a turn versus you can only activate one xxx effect a turn).
@CalastantNight3 жыл бұрын
I'm glad you brought this up. It's interesting how many game designers there are who forget to tell their players how to win. I've been to too many game design groups where even that simple question is difficult for them to answer. There have been many times where there was no way to reasonably end the game.
@brockmckelvey73273 жыл бұрын
I think this has been asked, but is there a 7 Heavenly Virtues of TCGs?
@t4rv0r603 жыл бұрын
Number1: diverse formats.
@goncaloferreira64293 жыл бұрын
@@t4rv0r60 aka balanced formats
@goncaloferreira64293 жыл бұрын
1-balanced, well designed formats 2- multiple ways to play the game 3- multiple ways to enjoy the game beyond playing: good art and crediting artist leads to collectability and artist following; compeling storytelling to the reader types and spark discussion and passion 4- easy to learn, hard to master. 5- willingness to change and improve the game 6- having a strong base gameplay idea and theme 7- keep the game afordable ?
@t4rv0r603 жыл бұрын
@@goncaloferreira6429 thats not inherently true tho. take MTGs Commander format, wich isnt balanced at all but its still one of the most popular formats in MTG
@goncaloferreira64293 жыл бұрын
@@t4rv0r60 how do you perceive balance? balance is something you create within all the game pieces you design to make part of a format. commander is not designed and-in my opinion- was better when wizards didnt make cards with it in mind. also, edh can be popular for many reasons. i for instance liked it when it gave my old jank cards a home; to other it is a way to make friends or hang out with them(multiplayer) ; other are just glad to more often find people who they can play using legacy cards; and finally some people just want to see the world burn( screw balance)
@applesthehero3 жыл бұрын
17:20 worth noting that yugioh has distinct "structure" and "starter" decks you can buy, the latter being targeted to new players. Both of them come with a paper 1-player playmat, but the one in the starter deck usually has the phase order, with a little one line description of each phase, along the top of the mat.
@lhgs72893 жыл бұрын
yeah... but if you had to introduce someone to ygo, you would have them buy structure decks... the starter decks... they are bad introductions in ygo :/
@applesthehero3 жыл бұрын
@@lhgs7289 They are kind of a random selection of cards, yeah, but I think the lack of any particular gimmicks or anything like you get with a structure deck makes it a decent introduction to the core rules. On the other hand, being just a random selection of cards with no real archetype or gimmick means it probably won't get a new player interested in the game, and I wouldn't have someone use a starter deck for long, they are a bit boring once you know the core rules.
@baileydombroskie30463 жыл бұрын
Only 1 major problem with the starter and structure decks, the rulebooks in them r borderline useless. They teach u the bare bare basics and thats it. And u cant even learn all the rules on the konami official website. To learn all the rules u have to go ontk youtube and find all the vids talking about and explaining all the rulings and even then some rulings u have to resort to using the yugioh wiki. Its sad really. Theres been soo many rulings that i realised existed or just didnt understand and i had to find them on youtube mostly.
@applesthehero3 жыл бұрын
@@baileydombroskie3046 last time I got a starter deck it came with a pretty thick full rulebook. Didn't include the huge number of card-specific edge case rulings, but it was more than enough to know how to play in a casual setting
@baileydombroskie30463 жыл бұрын
@@applesthehero if i recall the yugioh booklet rulebooks in starter/structure decks r around 65-70 pages long and barely have enuf rulings written in them just for duels using the starter and structure decks but any halfway competent deck will show how insufficient it really is.
@Realsheepsoft3 жыл бұрын
Interesting fact about the Yu-Gi-Oh playmat: They used to have the general structure of the turn on the playmats that came with starter/structure decks (just like, 1 sentence for each phase) but I think they stopped doing that once they started making each deck come with a uniquely designed playmat.
@ich37303 жыл бұрын
"uniquely designed playmat" you mean the cheap-ass piece of paper with cheap-ass print of the generic artworks of 3 cards from the deck?
@Realsheepsoft3 жыл бұрын
@@ich3730 I never said it was good
@cohenmarioman3 жыл бұрын
Thankfully Master Rule 4 was overturned so it only applies to Links and Pendulums now in Master Rule 5
@vivecanada13 жыл бұрын
I am glad for those that still play that game. Though now that makes Links kinda look like the unmixable attributes sin. I still look at MR4 and think that as a returning player or if I was a new player I would have seen that, heard how it used to be, and never gotten back into it.
@cohenmarioman3 жыл бұрын
@@vivecanada1 prior to MR 5 is made Synchro/Xyz/Fusion more unmixable. In reality Links will still do their link arrows issue similar to how pendulums operate different than the others. The real nerf is to pendulums who are still bound by link arrows for their Extra Deck summons.
@cohenmarioman3 жыл бұрын
@@nmr7203 that’s why the “arrows” were used to try and limit it. I think adding back the other Extra Deck summons unlimited potential helps them compete. It’s not like Links disappeared lol
@haydenz03 жыл бұрын
@@nmr7203 no always. Some links have requirements.
@joshuatran15563 жыл бұрын
@@vivecanada1 Links are actually very splashable as they have more generic requirements and there have been links created to deliberately support other mechanics. Most of the best decks at the moment play some combination of links, Synchros, xyz, and the occasional fusion
@jdb20023 жыл бұрын
The Starter set of the Portal expansion in MtG had an interactive partial game. Basically, you set up the first several cards of the decks in a specific order and followed the directions in the rulebook, as it explained the different concepts as you played, then cut you loose to finish the game with the shuffled cards below the set cards.
@AntonRudenko8523 жыл бұрын
yeah, that was such a great tutorial. a literal 9 year old me could understand it, and boy was i not the most gifted
@Arkouchie3 жыл бұрын
I loved portal, such a good starter kit
@theXlegend173 жыл бұрын
This series is really great for anyone studying game design. Most of these concepts apply to video games and are crucial to consider while designing any game. Great series, I'd love to hear you reviewing a bunch of more obscure card games!
@PlasticSiding3 жыл бұрын
Glad to see the content coming back regularly, your videos are very genuine and refreshing
@andreelmatacoronavirusquin13223 жыл бұрын
Reminder that masterrule 4 was revised and now link monsters are the only extra deck monsters that abide by the old masterrule 4 rules. Everything else can be summoned to the main monster zone
@pokenutter3 жыл бұрын
Doesn't Pendulum Summoning rely on the Extra Zones, too?
@U1TR4F0RCE3 жыл бұрын
@@pokenutter I believe so
@andreelmatacoronavirusquin13223 жыл бұрын
@@pokenutter it depends on wether it is being summoned from your hand or your extra deck.
@EpicMTGMusic3 жыл бұрын
Next sin -> Not expanding your market / international support.
@brittanynguyen37943 жыл бұрын
Cough cough bakugan cough cough
@EpicMTGMusic3 жыл бұрын
@@brittanynguyen3794 Not only. But a lot of card games that choose to sell only in countries sharing their native language, if they're not in Japan, ends up being cancelled. Bakugan has another problem, which is price tag in other countries. But there are examples that were cancelled because they chose not to or when they thought about expanding sales, was too late Like Chaotic (that thought about expanding their market a little too late, while 4kids destroyed the game's hopes and dreams), Force of Will ( which also went a little too late. Still, Force of Will also has another problem, which is too much promo/ high rarity content. This brings a bad secondary market); Kaijudo; Redakai ( ¬¬_ , which, btw, wasn't THE successor of Bakugan, but it was Spin Master's idea to copy Chaotic tcg); And also a lot of 90's TCGs too.
@empireyouth57913 жыл бұрын
Plants versus zombies heroes
@rhysjonsmusic3 жыл бұрын
The new digimon cardgame looked like it was going to be another example of this but has very recently announced an English release
@kaiseremotion8543 жыл бұрын
ive seen that as somewhat important. but you dont want to pander to your international market and give them special things that are only avaible in the foreign games. such as promo art thats only available in japanese.
@demonicbunny3po3 жыл бұрын
I have played a lot of board games, and I think it is safe to say that there are not seven deadly sins. Most of the games that fail hard are due to a combination of art design, rule books, bad game design, and lack of marketing. An ugly game will Garner less attention. A bad rule book will make learning the game difficult and a lot of gamers have so many games available that they have limited patience for learning a new game. Bad game design is just not fun. And if no one knows about your game, you won’t sell it at all. Everything else is negotiable. Lots of components, few components. Plastic, wood, paper. None of this matters.
@17blaziken3 жыл бұрын
Look at krosmaster. The thing that killed it the enormous delay of season 3. We waited a full year before set 3 got released, a full year without new promo or special gift at tournament, with the same meta. People just stopped playing because they had everything available and didn't want to spend more money to attend a tournament just to play another game with the same roster of the previous week. Also, quest was interesting but not really good, and season 3 started cycling. Man, what a shame, that game was amazing
@revimfadli46663 жыл бұрын
Lots of components & expensive materials can affect entry costs & convenience though, thus affecting _marketability_ and new players' barrier to entry
@CaptBackwards3 жыл бұрын
5:19 CORRECTION: Konami has altered the rules slightly from master rules 4 (they basically backpedaling somewhat on the idea) No longer need link monsters to get to the other extra deck monsters You can summon any where (depending on what you are summoning) basically extra deck monsters no longer necessary are required to go the extra deck monster zone. And etc.
@wally4golly3 жыл бұрын
No no no. You summon Halqifibrax and proceed to summon 2+ negates.
@Ms666slayer3 жыл бұрын
@@wally4golly You dont know how much im waiting for the time that Halqifibrax gets banned, also Linkroos and Union Carrier, those are the cards that allow those broke ass boards. The reason i wnat union carrier band it's that it limits the desing of new Union Monsters, literally Buster lock was not a big problem until Union Carrier was released, i mean Konami can't releas new good Union monsters if Union Carrier literally makes it possible for everyone to use Union mosnteres even if it's not of the archetype.
@irrespondible3 ай бұрын
Specifically, it means that all the Extra Deck Monsters that are FACE DOWN on the Extra Deck can be summoned to a regular monster deck zone, while FACE UP extra deck monsters need the Extra Deck Monster zones (The latter are Pendulum Monsters, as they go face-Up to the extra deck whenever they would end in the graveyard from the field).
@23bcx3 жыл бұрын
A year ago or so I wrote rules for a generic TCG, ie a TCG that was about half way between the big three (YGO, MTG, PKM) that was general enough that you could write conversion rules for cards from other games. Didn't test it nearly enough. If anyone wants the rules I can post 'em, if anyone else wants to give the idea a shot go ahead. I think it is something that should exist and I doubt I am the first person to think of this or try to write it.
@pyredynasty3 жыл бұрын
This is relevant to my interests. I’ve been working on an rpg system that uses a deck mechanic that I wanted to be able to slot tcg cards into.
@BaronKrool3 жыл бұрын
You are not the first person, though the idea of conversion rules is certainly new to me. Not sure that part is possible but I respect the attempt.
@Stinkoman873 жыл бұрын
I did something similar. I made a set of generalized conversion rules that would allow any supported game supported to be mixed with and used against any other supported game. Mostly I did popular games (yugioh, magic, ect) and various dead or nearly dead games I had lying around (dragoborne, force of will, lightseekrs). It's basically my only game design project I have done that I have actually completed.
@Yous01473 жыл бұрын
Conversion rules is a really awesome concept. Especially if you like several kinds of card games.
@Stinkoman873 жыл бұрын
@@Yous0147 Or you like dead card games that no one else plays anymore. Still like Dragoborne? play against someone playing Magic, or Kaijudo.
@andrewboyko83043 жыл бұрын
#7 is not having reminder text you say? I didn’t realize we were closing out on cardfight vanguard again. Please toss the tachikaze equip gauge mechanic in there for me.
@MadDragonify3 жыл бұрын
Hey Kohdok you likely know of this niche video game already but I think you'd enjoy Culdcept. In three words: Magic Meets Monopoly. The objective is to move around a board amassing mana (money) and hit a certain amount. Every space you land on you can place a monster on to claim and anyone else who lands there must either pay a toll or fight your monster. There's 4 colors with different playstyles and monsters and spells with all kinds of effects, mundane ones like making a monster poisoned or petrifying them to wacky ones like moving monsters across the map and emptying their space to claim. The most recent one was Culdcept Revolt on 3DS but Culdcept Saga on 360 was popular among its crowd too.
@DeconvertedMan3 жыл бұрын
I took a break from pokemon since they have ones that you get three prizes for.. the power creep is just crazy.
@TheBoardGameKaptain3 жыл бұрын
I’ve been binge watching your 7 deadly sins series and loving the whole series. I love the idea of doing a 7 deadly board game sins, I’d be glad to help you out with that if you ever change your mind and decide to do it. On a side note, I’d love to see you cover the old TCG Doom Trooper. It was one of my favorites other than MTG back in the “Wild West” era of TCGs, as you always call it. ;)
@IIxIxIv3 жыл бұрын
"You can get mansplained about type matchups up to 4 times per game!" had me rolling
@Kenvie20003 жыл бұрын
The person/people with the rules and the person/people with the box is literally how every new board or card game I play with people works. Great observation.
@joshuatran15563 жыл бұрын
Yugioh rolled some of the Master Rule 4 changes back earlier this year with Master Rule 5, which said that Xyz, Synchros, and fusions were no longer restricted to the link mechanic. It was also a check on pendulums, which were a massively overpowered mechanic. Since then they have done a lot of card design around collumn mechanics, which have increased the ability for high level technical play.
@Zeet13 жыл бұрын
Pandemic Legacy (season 1 and season 2) have been some of the best board game experiences I've had. Though I dont play many Board Games
@lawrencetyrpa2 жыл бұрын
Thank you so much! That's exactly the video I needed to re-watch while working on my rulebook.
@Closer2Zero3 жыл бұрын
Last time you talked about Keyforge in reference to its archaic starter set and extra pieces. I looked into the game after and liked it enough t buy some decks. I’d love to hear you talk more about the game, its history to this point, and any other info you have or things you have to say about it based on your experience
@Darthmessiah663 жыл бұрын
an idea i had for a series, would be to look at colors and how they fit into TCG's like Pokemon, MGT, Bakugan, and other less popular examples. one episode could be dedicated to the color red, then the following blue, and so on and so on. that is a series that i would find interesting. just an idea though.
@cephery84823 жыл бұрын
‘Orange’ Ok so today we’re talking about entire yugioh decks
@schwarzerritter57243 жыл бұрын
YuGiOh KZbinrs have been doing that for a long time, because archetypes kind of work like colours in Magic the Gathering.
@riqo4563 жыл бұрын
I'm willing to bet you might have a sizable amount of rubber/cloth playmats. Would love to see a collection type video talking about the different ones you have and the stories of how you got them.
@brockmckelvey73273 жыл бұрын
I learned that there's a Pokémon TCG format where you only use the preconstructed (starter?) decks Anyways I have like 20 of them and it's fun to grab random ones and jam them against each other
@liamjamieson88422 жыл бұрын
yeah I enjoy the format a fair bit. It's fun just to play them against each other with friends
@BramLastname3 жыл бұрын
Yu-Gi-Oh used to have the turn order on their starter deck fields, However structure decks always assumed you'd use the rulebook provided And at one point they did the same for starter decks
@iankernohan38743 жыл бұрын
I feel blessed to get another one of these so soon
@evilmidget3 жыл бұрын
Good on ya, man. Your channel has been a great inspiration to me when it comes to the content I'm going to be putting out next year
@thefaz37443 жыл бұрын
Are you going to make more "taking a look at [card game]" for some of the more popular one? More namely YGO, considering it's pretty much massively different from almost all other TCG's
@rhysjonsmusic3 жыл бұрын
It would be interesting looking into yugioh considering it breaks alot of the sins in this series
@thefaz37443 жыл бұрын
@@rhysjonsmusic Eh, not really. The only one it definitely breaks is the neglect reminder text, but other than that it has all of it: 1: No set rotation 2: No lifedecking (as its main mechanic) 3: Everything is technically mixable; some things make it harder, but for the most part it's a very mixable game 4: YGO card size is the japan standard (iirc) so it kinda fits? 5: While it is based on another media, all of sin 5's problems - licensing, running the source material dry, etc are all avoided. Because in the anime the characters play the game (and not the game depicting what happened in the anime), it can print cards that never appeared there so you can't run dry. 6: YGO's pretty good at this actually, considering there's no need for damage counters. 7: This is where it fumbles, having NO remind text at all.
@nirast25613 жыл бұрын
@@thefaz3744 Reminder text for what? The game has no keywords.
@Kohdok3 жыл бұрын
@@nirast2561 Piercing Damage.
@nirast25613 жыл бұрын
@@Kohdok Finally get a reply from the creator himself, and it's to prove me wrong on something :p. Still, YGO has nowhere near as much need for reminder text as other card games. Can't wait for your Duel Masters video!
@primovictorian3 жыл бұрын
Me and my friend tried to make sense of the vanguard rule book. Several KZbin videos later, and we couldn't figure it out.
@WesJFin2 жыл бұрын
oh man. There should be a rule in game design about The ease of getting Bevis and Butthead able to play your game. What a perfect perfect perfect way to depict that haha
@1Pandaking3 жыл бұрын
I don't know if they still have it but Magic: The Gathering had a box set that came with 2 prearranged decks and booklet that walked you through a game of MTG step by step
@ivanvincent7703 жыл бұрын
this channel tickles nostalgia and my inner nerdiness
@vladspellbinder3 жыл бұрын
I, too, put various game pieces into plastic bags to keep them sorted and have gotten my roommate to do the same with his games. It was a habit I picked up from some random guy I played a game with at a convention one time who did it with his game and I thought it was such a great idea. Not every game needs it of course, but for the games that do ~cough FantasyFlight cough~ it tends to make set-up and clean-up a lot easier.
@drakke14893 жыл бұрын
YGO starter deck's mats have the turn sequence iirc, the rulebook obv has it with all the info needed to play. Only more advanced info like timing, PSCT (Problem Solving Card Text aka how are cards written and why they are written like that), etc are not on the rulebooks.
@U1TR4F0RCE3 жыл бұрын
If I remember there's a simplified rulebook with the starter deck/structure decks(I put them together since the main game hasn't had a starter deck since 2018) but Konami has a big PDF online to try and go through most of the rulings since there's a lot for yugioh even with yugioh before 2010 there was missing the timing and so on.
@quocsat413 жыл бұрын
@Kohdok To your future success! Congrats, you're now in show biz more than, a lot of us, would want to be in. Yet, I've enjoyed your series, and want to hear more on your takes on tcg, and even board games, and game design, in general. It'd be fun to see more of your videos pop on my feed, too!
@SkylerLinux4 ай бұрын
Additionally having a quick start guide and The Rule book, allows Tweedledee and Tweedledum to start playing with more info available as needed. Also if you have a two player Started Deck pack you NEED to have two quick start guides. I hate being the one guy with them and having to make rulings because I placed the one quick start guide down so it's closer to me
@Nobody-zl3kk3 жыл бұрын
"my first break out success" and i really hope it's not the last, your channel is underrated let me tell you, maybe because the channel theme is too broad, as in "TCGs" instead of only one, maybe? i really don't care, that gives you more freedom to talk about whatever you desire. I hope you keep on doing this since this "7 deadly sins of TCGs" series has shown me the production value of the cannel and quality, keep on shinning dude. :3
@blaze7goku4963 жыл бұрын
It was the restrictions on other forms of summons from the extra deck that was the issue they got rid of that earlier this year before it created the feeling that you were forced to play link monsters just to be able to summon synchro, xys or fusion monsters . Some preexisting cards became almost impossible to summon such as shooting quasar dragon because you needed a synchro tuner and two other synchro monsters In order to summon it
@jonothanthrace15306 ай бұрын
Listing the contents of the box early in the rulebook is also useful for letting new players know if something is missing. "Hey Beavis, where's the blue dice?" "Uh-oh, there's just red and green! That's fucked up!"
@dustyfox65113 жыл бұрын
If you're doing no reminder text, later MtG cards are leading into it. If you look at the card "The First Iroan Games" try to figure out what the last ability does. The saga ability has reminder text but what does a gold token do? It's not a keyword and unless you opened a gold token in a booster when it was released or have "King Macar, the Gold-Cursed" (A card from another set that has the reminder text) you're sort of lost.
@GunbladeKnight3 жыл бұрын
That was because of space reasons. But Magic still puts reminder text on a lot of things, even putting evergreen reminder text in the last core sets.
@Joker225933 жыл бұрын
It would have been much better if it was a treasure token, which has become the gold token replacement for the past few years. I realize the point of the gold token is that its a "gold medal from the olympics", but I think it's not worth the reference. Or they could have just been using gold tokens the whole time....
@dustyfox65113 жыл бұрын
@@GunbladeKnight still makes it a ability that is technically meaningless without Oracle text as Gold isn't keyworded. Also it's somewhat strange that they returned to gold after realising it was problematic and made treasures instead only to go back to gold for this one card.
@clockwise61303 жыл бұрын
Also with yugioh MR4, they updated the rules a few months back where they made it so pendulum and link monsters are the only cards that HAVE to go into the extra monster zone. But now fusion, synchro, and xyz can go into the extra monster zone OR the main monster zone, and arent forced to go into the extra monster zone. They did this because they realized that they were forcing player to buy link monsters when the main ideas for previous "expansions" were that if someone didn't want to use the new types of cards they didnt have to.
@andrewbader69273 жыл бұрын
I watched all of the episodes of this I really like it keep up the good work
@wagons38233 жыл бұрын
Soaring Storm is the theme deck winner
@drfunkburger38953 жыл бұрын
Dude you're awesome I love passionate positive content!
@zachwiseman9303 жыл бұрын
Love the series, always interesting to see the pitfalls of failed card games and the different design decisions the big ones made :). wish you did some bonus sins or something, even if the effort wasnt as high learning about this kind of think is really intersting
@Warliet3 жыл бұрын
How to introduce new Players to a card game? Do it like Weiß/Schwarz. Include in each Trial Deck a simple sheet 2 sided printed. First page: How to Win, Explanation of the Cards same for Playmat. Second Page: Turn Order in detail kind of. Even so the playmat itself has the turn order and most important things like how u can attack.
@Scondoro3 жыл бұрын
You've got the talent to entertain while talking about game design that rivals Mark Rosewater, and I hope you take that as the compliment it is.
@MegaAlchemist1233 жыл бұрын
Maybe we could talk about archetypes in tcgs. You know like demons or robots or something like that. And then we can talk about games, that don't have such archetypes. I don't know why, but i want to see a few comparisons between different tcgs and their handling with such archetypes.
@BaronKrool3 жыл бұрын
Oh! Reminder text! Perfect example of a game that failed at that is definitely VS System. Very confident it's one of the big issues that killed the game. The saddest part is that the new version (2PCG) is falling into the exact same trap! Like, it's a full LCG now and they actually FORGET to put specific keyword explanations in the rulebook that cards come with, and for some they even forget to PUT IT ON THE WEBSITE. I've had to go to FORUMS to get card explanations. It's absurd!
@Raien773 жыл бұрын
Dude, love the content, especially loving this segment as someone who himself is currently making a tcg, thank you for all this but dude, mansplaining ain't a word, no sound-minded emotionally stable grown-ass person that is to be taken seriously uses that asininly made-up word (even if joking). The cringe man (shivers).........still keep doing what your doing. I appreciate ya.
@roanmartin19963 жыл бұрын
Another thing, if you are going to have a show surrounding your card game like Chaotic, Redakai, and Bakugon, actually have the characters play the game with the rules. When my brother and I got Redakai cards, we didn't have a clue on how to play it. Yugioh however, we instantly knew how to play it because they actually explained the rules in the show.
@BlakeFaeMorton3 жыл бұрын
A lot of boardgames nowadays have adapted to having just a card with the turn order on it or printed out the turn order on your character. It's not hard to have a card with the turn order and key mechanics on it and I would seriously recommend it for any tabletop game!
@MiguelitoJimz3 жыл бұрын
How to win in Yugioh: Rulebook: Reduce your opponent's Life Points to 0. Actual Yugioh players: Wait, do this game have Life Points? In Yugioh there's something called a "win condition" which in most cases is basically setup a board that your opponent can't go throught, so they end up surrendering.
@matejlieskovsky96253 жыл бұрын
This is a problem with some games. Basically, the actual gameplay has diverged from the basic experience to the point that the two are almost different games. It tends to make it impossible for new people to spectate. Fighting games struggle with this in the video game genre - to great players, it is practically a strategy game played at sixty turns a second with none of the input difficulties that new players face. I love playing Hanabi, but it has a little bit of this problem - the rules are oh so very simple but the gameplay is a (wonderful) nuanced mess that differs between groups. I think this even translates to sports. It might not be the best example, but ever notice how F1 is sometimes more about "when do I pit" than "drive fast".
@Stinkoman873 жыл бұрын
Magic Commander has that kind of problem to. There are a lot of games that are 90% setup and 10% wiping your opponent out in one go.
@PhantomDogman3 жыл бұрын
For some Yu-Gi-Oh paper playmats there are turn orders on it. Mostly those playmats might come from starter deck. And for some playmats on backside there is statergy(?) guide for deck, this might come from Stucture decks.
@jawat01513 жыл бұрын
For rulings I have to say YGO is horrendously bad. There are decks (such as Pole Position) which have been built so that your opponent cannot activate any cards due to creating an infinite loop. There is also a website db.ygorganization.com/ which has thousands (not even a joke) of card interactions and niche rulings. Probably one of the hardest things to explain to a beginner is chaining and missing the timing.
@waltercardcollector3 жыл бұрын
Chaining isn't so difficult to explain if you think about it like the stack form Magic - the difficulty in Yugioh is the awkwardness of when and what you're allowed to put on a chain. But I totally agree about missing the timing and I am glad they no longer make cards that do that!
@jawat01513 жыл бұрын
@@waltercardcollector Yeah, knowing when you can and can't chain can be quite hard for a new player. A while back I was playing pendulum on DB and someone tried to chain to the effect of my scale to place counters on itself. It took 30 mins and a judge call to make it clear to my opponent that it is a continuous effect (no semicolon therefore no activation requirement) and does not activate which means it doesn't start a chain. It's also funny how every yang zing misses timing.
@waltercardcollector3 жыл бұрын
@@jawat0151 Yeah I have no idea why they made Yang Zings miss timing! And this was right after it was made widely known that missing timing was a big deal.
@MonomaniacalTV3 жыл бұрын
I am really really feeling this hat
@VieneLea3 жыл бұрын
Thank you so much for this series! I expected you to be another YT know-it-all who wallows in mud of their own opinions and tries to throw them at others or just draw others into that mud by trying to be as convincing as possible, but you actually have a clear insight and experience in all those CCGs and not only remained critical but also in many aspects changed the way I view them (mostly in the Unmixable Attributes and the recycling of art in licensed works) which I can't thank you enough for. That said there's one thing that perplexes me - you seem to have a particular dislike for a cardgame called "Cardfight Vanguard", even calling it "Voldemort" sometimes. Why do you dislike it so much? I've never played it but rudimentary glance at the rules makes it look at least interesting, but you have no video on it that I could find.
@Carlitonsp13 жыл бұрын
You sound pretty clear on your mic. Are you doing any post-processing or something?
@Kohdok3 жыл бұрын
Yes. I'm applying FCPXs "Bass Reduction" and "Compressor>Vocals 2".
@Fluffkitscripts3 жыл бұрын
I like your funny words, yu-gi-oh man!
@johnmraz43323 жыл бұрын
On master rule 4, pretty sure that changed earlier this year. Now you can play extra monsters anywhere but link monsters can only be placed in the extra zones. So basically you just have an extra place to special summon from the extra deck. See master rule 5 from April this year. So they rolled that back
@rabbitknight873 жыл бұрын
Not only does that deck have the bad Galarian Perrserker, it also has the bad Galarian Meowth. The good Perrserker is from SWSH and boosts Metal damage by 20, the good Galarian Meowth is from RCL and can discard 2 to go find a Perrserker card. This deck takes the Meowth from SWSH and the Perrserker from RCL.
@ItsAstridEh3 жыл бұрын
What is that blue and white thing on the table? I swear I had the exact same thing as a child, but I can't for the life of me remember what it was LOL
@dpacula633 жыл бұрын
I do have to give you a quick update cause you didn’t mention it, I don’t know if it’s relevant, but Yugioh is in master rule 5 now. Basically fusion, synchro, and XYZs work like in master rule 3, but pendulums and links work in the previous master rule 4.
@TheL0rd0fSpace2 жыл бұрын
I think the main difference between yugioh, and a board game pretending to be a card game (in the sense that you move cards around a grid like other game pieces) is that Yugioh requires very little setup to establish positioning (just the one card like you said between both players), and cards rarely move around the board. So, I think the main distinctions are ease of setup, and whether the game has lots of movement as a base mechanic, or is just about positioning.
@dragon11303 жыл бұрын
That pokemon deck you had at the beginning was the first ever pokemon theme deck I had purchased (I recently got into the game because my nephew collects the cards)
@micboyyaboy25785 ай бұрын
The times of master rules 4 were hard to live under... You had to have link monsters in order to have a good deck. No link monsters meant only one extra deck monster, which meant all decks that cared anything about having multiple extra deck monsters just didn't work. The pendulum debuff was great and certainly needed, but the unplayability of everything else was terrible.
@grantflippin78083 жыл бұрын
🎶 Master rule 4 was a dumpster fire 🎶
@sapolsaikrasun22703 жыл бұрын
Funfact japanese yu-gi-oh decks that comes with a paper playmat, have a card combo guide underneath them.
@BeybladeBlaster3 жыл бұрын
happy day new sins vid
@jrheiselt3 жыл бұрын
Him: a hand full of gimmick cards Me: Mek-Knights!
@TiroDvD3 жыл бұрын
May you please make a playlist (of your existing videos) where you just review, feature, or quicklook at the various card games you have?
@taylorlindow89273 жыл бұрын
Master Rule 5 made it so non link and non pendulum cards can be summoned to normal monster zones, and im fairly confident MR4 came out to stop pendulums from being as good as they were
@rallaa3 жыл бұрын
What do you think of the Zatch Bell card game?
@ajh228953 жыл бұрын
I had that weird goat deck case. It was a Maccas toy.
@fennecfoxfanatic3 жыл бұрын
what kind of card game was the my little pony ccg? I collected the cards but never learned how to play
@khristian6253 жыл бұрын
You basically played friends to problems. Doing so scored you points. First to 15 wins.
@sinisternightcore34893 жыл бұрын
You wake up and find yourself as the CEO of a major card came company. Today's agenda: Design a new TCG! What kind of card game would you create if you were CEO or head designer and had the funds to let your creativity run wild?
@xoctavia14183 жыл бұрын
Would you be apposed to sending feedback on a board/cards game that only uses cards(similar to The DC deckbuilders)? I'm nearing the finalization of my project, and i'm curious what an outside, well versed in games would think. Love the videos, and am using them to make adjustments as needed.
@DeconvertedMan3 жыл бұрын
there is this card game I remember where you spun the physical cards, and fought with toy robots -- I can not recall its name -- anyone know of it??
@laughingfurry3 жыл бұрын
Could be Medabots.
@DeconvertedMan3 жыл бұрын
@@laughingfurry no I do not think it was based on any anime/cartoon - I just recall we had it in stock at our game store YEARS ago. Different parts of the robot had different cards I think - you would spin the actual card - it had like, a dent in it so that one side had this little bump to spin it , when it stopped spinning you would see what your card vs there card lined up as - and that would tell you what you damaged - parts that were "damaged" would be actually removed from the toy itself, you could "walk them" towards each other, "hit" with the axe that one of them carried - something like that - you would win, I think, when you had made the other robots bits all come off.
@laughingfurry3 жыл бұрын
@@DeconvertedMan Okay. Now I know what you're talking about. Unfortunately, I don't recall. It was something an anime board game borrowed. Try finding who ever talks about the Digimon, Pokemon, or Yugioh board games. I forgot which franchise borrowed that mechanic, but the video name drops the card game. I watch a lot of board game review channels, so it's hard to recall who said and in which vid. Maybe Kohdok would know, if he reads this.
@corrackisdead3 жыл бұрын
Where you rolled an octagonal dice you put your moves on? Xeno something
@DeconvertedMan3 жыл бұрын
@@laughingfurry Yeah I do not think anyone borrowed the mechanic - there was an issue sleeving the cards - doing so would make them hard/ impossible to spin, and that was a major *oof* for most of us - we all put cards in sleeves the idea to NOT do that - heresy! I can only hope to put this out there that someone knows what the bleep I'm talking about - yes I googled and googled with no result. Its like that Japanese music video I am looking for - a perhaps hopeless hunt for an obscure thing that someone might know what it is lol... I put it on reddit - nothing. Blah. Anyway... ah... card games.
@Jason0binladen3 жыл бұрын
Placement matters in yugioh with some cards like weatherpainters or infinite impermanence a common trap used to negate a monster effect and any card activated in that monster's column plus the link monsters themselves have arrows that allow you to link summon to the zones they point to, so you're assessment is being nice yugioh is just a big board game because you have to play it on a board, try playing it on grass or God forbid a motorcycle (though that would be cool)
@GaussianEntity3 жыл бұрын
Insert card games on motorcycles reference here
@whyjon29903 жыл бұрын
would love to see more card game discussions
@tipulsar853 жыл бұрын
Playable tutorial in a Rulebook for a board game? Gloomhaven has a stand alone expansion called Jaws of the Lion. Could you go on to use what you learned from that exapnsion to either Gloomhaven or Frosthaven? Yes, even the classes are compatible. As far as Card games are concerned, that type of learning is not compatible with most games that I have seen.
@justanoman64973 жыл бұрын
A good game(card or board) should have a simple set of basic rules that can be explained(or read&understood) under 5 min to get one started. Even if not played perfectly correctly, it would still be a functional game (just not necessarily as intended). This is pretty much what you focused on in this video and should indeed be on the first section of the rule book. Simple read to start experimenting. In context of yugioh, for example, to put simply, f**k extra deck. It should also have a more detailed rules set on more minute matters such as chains, timing etc. Once again, as yugioh was an example, this is where you explained the twisted reality of extra deck (well, also the noted chain, timing etc) And finally, it needs an easily accessible and robust online database for specific card rulings when weird interaction happens. As all games, the goal is easy to start, hard to master. There is absolutely no need to dive directly into the deep end. We can, at start, simply ignore the more difficult interactions. The problem with many older card games is that they keep introducing new mechanics into the game(yugioh and magic both suffer from this, from someone who only dabbled in magic at some point, dah faq is a planewalker, and before anyone say I'm a yugioh fan, I found out link summon like last week. I stopped playing after synchron came out, though I at least knew what that and xyz is. Bit foggy on pendulum.). So the intro section might not cover the cards properly if they so much as encounter a card that deals with more complicated mechanic. Say if they busted it out of a pack or something. This is part of the reason why I like the concept of starter/structure decks. Not only are they a functional deck that you can just start playing with w/o worrying about construction, but you can outright avoid having overly complicated mechanics in the cards at all. (such as, as noted, the entirety of the extra deck in yugioh. You can just ignore all that to begin by having decks that doesn't deal with them. It's not an essential part of the game--it didn't even exist at first, I mean there were fusions to start, but those are quite optional, if it were up to me I'd even avoid rituals) So two such deck playing against each other can be done using the most basic of the game's rule. And for some games, at this point, I feel they need to release a full starter sets with a starter deck and a good deal of cards to swap in/out as you progress. You learn more mechanic of the game as you play with each modified iteration of the deck (say 3 times each, or until you draw some of the "new stuff"). Digital games actually have whole tutorial campaign to do exactly this, but this is obviously a more tedious matter for physical card games. (And this is where you can introduce stuff like link monsters)
@evileyeball3 жыл бұрын
Same here when it comes to writing but then again that comes from the fact that I am a Zebra.... (Ehlers Danlows Syndrome) and have hypermobile fingers.
@projectcancelled21903 жыл бұрын
I take it you didn’t know about the Extra Link Lock Out when making this.
@Dawn_Mage3 жыл бұрын
ahhh the rule book. as a frequent demoer of games. i can say that its somtimes realy annoying when rules are able to be interpeted in difrent ways, or when a question you have about a situation is not adresed by the rules. its a commen topic: if it is not in the rules, is it then alowed? is the awnser to the question yes or no. thats a whole debate. on a side note i somtimes had to ''learn'' a game just by its rule book i had no componants nor bord. i can tel you from first hand experiance that its quite hard. on a other note for your next sins video. for god sake publishers of games: name your stuf sensible. name your deck, a deck, name your discard pile a discardpile or grave. dont name it HQ, mainframe, etc (android netrunner) that only makes a game more hard to learn.
@Guyfrom20013 жыл бұрын
I’ve been struggling making my own game. It just comes off as a Yu-Gi-Oh clone. I’m working on the mechanics so it feels unique, but it’s been hard.
@goldsocks99993 жыл бұрын
I use a phone with a life point counter in the center of our play mat
@Lunatyk5th Жыл бұрын
Wow, never thought I'd hear anyone call Pandemic esoteric
@captnweasle2 жыл бұрын
Great video
@mbsisktb90453 жыл бұрын
I don’t think Krossmaster has been supported for a while. I didn’t follow it specifically but the Dice Tower podcast and a few others touched on it a bit and I haven’t heard them speak about it in a long while I will say for a lot of the points you bring up a lot of board games have been shifting to trying to a model of what you’re talking about with rules or (and often in addition) a QR code that brings up a friendly video to teach it quickly. I will say that a 15-20 min video can be more friendly when teaching a group
@esseubot3 жыл бұрын
Krossmaster hasn't been supported. Ankama in general has a very short "memory" span for their products if they aren't Dofus. It's sad because I really like Krosmaster
@MrZer0933 жыл бұрын
I feel you should eventually redo this series taking into commenter feedback and higher production values so it can be more effective teaching materials. PS: I feel your “unmixable attributes” sin is easily your weakest one. Like, I get it but it’s weird to see the main example of the sin being a game currently celebrating its tenth anniversary and still going strong. It should be the example of the exception that proves the rule or something that can’t work for other games or something. It was you just mostly talking about valid criticisms of Vanguard rather than discussing much on why making it so cards can’t be played together is a bad idea.
@empireyouth57913 жыл бұрын
I mean in the video he did mentioned that it makes it even harder to sell cards two players because if you’re playing certain decks the cards literally do nothing for you since you can’t mix them. Along with the fact it makes it harder to sell since players have to wait for their specific clients to get support. As a dimension police and mega colony player we wait over a year to get our support meanwhile royal paladins and Shadow paladins keeps getting support every two months minimum, Plus he also mentioned that The concept of making them unmixable kind of defeats the purpose of it being a TCG (trading card game) sure in Yu-Gi-Oh there are archetypes centric cards work perfectly with each other while doing absolutely nothing in other places . But at least if you’re playing a deck that doesn’t get support in years (gishki) you can run Red ice fusion with dark magician and red eyes black dragon and some in there pretty decent fusion. Sure it will make your deck clunky but it’s an option. But in vanguard you don’t get that option. Although while I’m ranting about Vanguard I still like the game and I do think some of his criticisms was unfair. Specifically stating that making the game officially xenophobic made it unbalance. Well this is technically true it ignores the concept that there were some broken directions with certain clans, and the people who made vanguard decided that cutting off the ability to run multiple clans was a fair sacrifice as opposed to having 1 billion cards on the restricted list
@empireyouth57913 жыл бұрын
Vanguard might be succeeding but it’s unfortunately the perfect example for That video
@Alphine_Agnitio3 жыл бұрын
Some of his critizims in that video was fair(such as how it's much harder to sell sets if only some people are even interested in the decks that are in a set) but overall that video is the weakest of the bunch and honestly has made me see Kodhak in a completly different light. I still enjoy his content and all but it defenitly peeved me a bit how much that video was just "Vanguard bad. the end"
@empireyouth57913 жыл бұрын
@@Alphine_Agnitio To play devils advocate he technically did the same to Redakai, Why is it suddenly a problem if he thinks another card game is bad
@Alphine_Agnitio3 жыл бұрын
@@empireyouth5791 He did? I didn't know that gonna be honest.
@rolvirata90033 жыл бұрын
I wonder if Kohdok has tried Marvel Battleworld from Funko. It seems to break all of his rules, like different sized a cards and cards that create a playmat/playfield.