Maya VFX Series: Fire Effect in Maya

  Рет қаралды 78,205

SARKAMARI

SARKAMARI

Күн бұрын

Пікірлер: 125
@KztrinAlejandro
@KztrinAlejandro 4 жыл бұрын
I can't believe I'm watching a tutorial with such a nice quality. I'm glad I've found your channel
@M1dorikun
@M1dorikun 11 ай бұрын
I'm Japanese. I want be CG creater in the future. so, it's a useful video for me. thanks, and I want more kind of series in Maya VFX.
@amitanivfx
@amitanivfx 8 ай бұрын
Omg omg This is easily one of the best tutorials I’ve ever watched on YT. No doubt you teach at ILM. Salute to you and so many thanks from India. ❤
@sarkamari
@sarkamari 8 ай бұрын
Amazing to hear Amit🙌🏼
@christophercraves
@christophercraves 4 жыл бұрын
play with 1.25x for normal playback . good tutorial
@sarkamari
@sarkamari 4 жыл бұрын
Thank you Chris
@microbounce2009
@microbounce2009 3 жыл бұрын
we want more of these tutorials. they are the best i've seen, easy to understand and easy to do.
@sarkamari
@sarkamari 3 жыл бұрын
Thank you 🙏🏼
@Lumberjackcompany
@Lumberjackcompany 3 жыл бұрын
man, you are awesome. Haven't even finished but already dropped by the comment section to say thanks for the good work.
@sarkamari
@sarkamari 3 жыл бұрын
You comment just made my day. Truly appreciate your kind words
@ONHER247
@ONHER247 3 жыл бұрын
Awesome...can't believe the quality and the overall explanation of it...well done.
@sarkamari
@sarkamari 3 жыл бұрын
Thank you Kelby 🙏🏼
@asier7400
@asier7400 3 жыл бұрын
The best channel of VFX in Maya. thanks
@sarkamari
@sarkamari 3 жыл бұрын
Thank you
@tind_0
@tind_0 2 ай бұрын
Incredible tutorial very detailed very well explained loved it I’m subscribing keep up the good work
@sarkamari
@sarkamari 2 ай бұрын
Great to hear
@YuzuLeMoon
@YuzuLeMoon 2 жыл бұрын
Thank you for taking the time in showing us your process. I really like your channel. I'm glad I found it.
@sarkamari
@sarkamari 2 жыл бұрын
Your comment just made my day. It's not everyday that you get a comment like this.
@tanott
@tanott 3 жыл бұрын
Your channel is a hidden gem, thank you very much for all these useful tuts!
@sarkamari
@sarkamari 3 жыл бұрын
Really appreciate your kind words
@raol635
@raol635 3 жыл бұрын
Fx is my weakness in maya. I am not patient enough to work with them. I hope one day I can have same as your skills. Thank u for this easy step by step tut.
@scaramcnamara689
@scaramcnamara689 4 жыл бұрын
i like the end result. i would probably speed up the "stabbing" of the flames. using a video for reference is essential. smaller flames tend to "stab" the air & disappear immediately after the oxygen is depleted.
@sarkamari
@sarkamari 4 жыл бұрын
I agree. Thank you for your valuable feedback
@shakirovana
@shakirovana Жыл бұрын
Great tutorial! Thanks! Can you share please how did you add an emissive effect? Is it some sort of light source there?
@sarkamari
@sarkamari Жыл бұрын
Yes.a simple omni night with a simple expression to randomised the intensity
@gaelhernandez5410
@gaelhernandez5410 3 жыл бұрын
youre amazing bro, thanks greetings from Mexico
@oguzhanbostan2521
@oguzhanbostan2521 Жыл бұрын
Hello, thank you very much for sharing this tutorial. I have a question. How can we increase the light intensity of the Fluids we have created? I want it to illuminate its surroundings, but I still haven't found how to do it.
@sarkamari
@sarkamari Жыл бұрын
The shortest hack is to plant a point light in the middle of your fluid and crack up the exposure. Fluids do not emit any lights
@ramencat7322
@ramencat7322 Жыл бұрын
Hello! Thx a lot for the awesome tutorial, it’s super easy to follow. I just have one question, when I render my flame, it looks like the particles are colliding with the box, making it rly noticeable, and there seems to be a lot of smoke (enough to fill the entire box making it even more obvious). How could I fix that? Thx again for the amazing vids :)))
@DCai-g7b
@DCai-g7b 2 ай бұрын
I followed your instructions but somehow my flame looked like a mushroom/balloon shape (emitting in 360 degree radial direction) and not emitting upwards/tall. (I already turned on the auto resize as instructed). Any advice on what I might have done wrong? Thanks a lot for sharing!
@piyushsoni7461
@piyushsoni7461 10 ай бұрын
Can you share a hypershade workflow for shading this as well as smoke, I tried to work with arnold shaders here but nothing changed in Render view. If I tried to change it using may attributes, it worked though like you did
@EarthKingPrime
@EarthKingPrime Жыл бұрын
Thank you, i've learnt so much! Subscribed!
@foreversaint__
@foreversaint__ 3 жыл бұрын
Thank you for this 🙏🏻🙌🏻
@jerbinjerard6855
@jerbinjerard6855 3 жыл бұрын
It was pretty helpful n easy a bit complicated at first though I did it ,I juz need to know that for Arnold rendering setting how much sample should we give to get a better result
@straightarrow372
@straightarrow372 Жыл бұрын
This looks really doable. Thanks for a clear presentation. I hope to try soon. One thing that's not clear to me is how you add points to the color and opacity windows.
@straightarrow372
@straightarrow372 Жыл бұрын
I did a fire, using these instructions, but it's too fast, so I tried to adjust the parameters and it wouldn't change. Then I lengthened it to 200 frames. I noticed that the later frames were slowed down, so I'm wondering if the ncache is somehow preventing me from changing the parameters in the first 120 frames.
@sarkamari
@sarkamari Жыл бұрын
You change the scale rate to fine tune the speed of your simulation
@yoyo-zv3tz
@yoyo-zv3tz 4 жыл бұрын
I really like your videos, really well explained. You deserve more subs.
@sarkamari
@sarkamari 4 жыл бұрын
Thank you very much for the encouraging words.
@sravanthikacham
@sravanthikacham 2 ай бұрын
hello..ur tutorais are very usefull and understantable.. plz do tutorail on bifrost dust and snow
@albertolujan231
@albertolujan231 2 жыл бұрын
Nice to meet you, nice tutorial, I have a query, this only works for arnold by CPU, I try with GPU and no result. Thank you.
@sarkamari
@sarkamari 2 жыл бұрын
Hi Alberto, Iam glad you found this useful; Yes you are correct: fluidShape node is not supported on the GPU. To use GPU you need to use Bifrost Aero
@jyotsnanegi8299
@jyotsnanegi8299 3 жыл бұрын
wow it was just awesome how u explained so well. . best tutorials for fx
@sarkamari
@sarkamari 3 жыл бұрын
Thank you
@naifox1
@naifox1 Жыл бұрын
too good to be true this guy ia amazing
@ridham9782
@ridham9782 2 жыл бұрын
Sire i made it but i can't able to get the fire's light in the nearby walls which i've kept.what should i do?
@sarkamari
@sarkamari 2 жыл бұрын
Hi The light can be easily faked. Just place an omni light in the middle of the fire and u will be sorted
@ridham9782
@ridham9782 2 жыл бұрын
@@sarkamari Is that a plugin thing or normal light in arnold?
@쿼드러플-s4m
@쿼드러플-s4m Ай бұрын
thank you sososososo much genius
@alexanderlovejoy4163
@alexanderlovejoy4163 4 жыл бұрын
Great tutorial! I have a technical question when I try to render with my graphics card by changing the "render device type" in render setting i get a white box for the fluid container and the flame doesn't render. I am using a new PC i10 processor Nvidia 1080 ti, plenty of Ram and HD space. Any suggestions how i could make this work? I assume that a gpu render would be many time quicker than a cpu render currently each frame renders at about 1.3 minutes. Thanks for this tutorial its one of the best I have seen.
@Lumberjackcompany
@Lumberjackcompany 3 жыл бұрын
same here. please lemme know if you find a solution to that
@theludonarrian
@theludonarrian Жыл бұрын
Why not use the move and scare tools?
@akhilshekar8427
@akhilshekar8427 4 жыл бұрын
My VFX guru
@sarkamari
@sarkamari 4 жыл бұрын
appreciate it
@ww2-epicbattles
@ww2-epicbattles 3 жыл бұрын
I have two questions. 1. What should I tweak if I want the fire to emit some brighter light? 2. Will this work without errors if I group the emitter and fluids in an animated shot and parent constraint the group or do I have to do something extra?
@sarkamari
@sarkamari 3 жыл бұрын
Hi;To answer to your first question, lighting should be conducted seperatly. This scene has an omni light at the base of the flame and the illumination comes from there. Your 2nd question is explained in the smoke tutorial in the FX series.
@hamuArt
@hamuArt 3 жыл бұрын
Thank you so much for this tutorial! Is it possible to make the animation of the particle repetitive - loop animation?
@sarkamari
@sarkamari 3 жыл бұрын
The trick is not to move the camera. Animation 🔥 is straight ahead method. So no one should notice any cut
@mangosdangoes6144
@mangosdangoes6144 4 жыл бұрын
Awesome tutorial. How would I increase the amount of light that the fire is emitting?
@sarkamari
@sarkamari 4 жыл бұрын
Fluids don't emit light. You need to use an omni Maya light to fake the effect.
@mangosdangoes6144
@mangosdangoes6144 4 жыл бұрын
Sarkamari I see, thanks!
@michaelc3963
@michaelc3963 4 жыл бұрын
Or brighten your yellows?
@himavanthakhilsai7181
@himavanthakhilsai7181 3 жыл бұрын
Hi! I did everything but i don’t see any fire in Arnold render expect the polygon... please help
@worldrunner_visuals
@worldrunner_visuals 2 жыл бұрын
Same
@오이파스타
@오이파스타 3 жыл бұрын
Thank you
@magdalenadolencic8908
@magdalenadolencic8908 2 жыл бұрын
I find this tutorial very useful, however whenever I try to render my image/animation, the flames simply aren't there. Do you maybe know what the problem might be? I'm out of solutions... Thanks!
@jasontompkins8888
@jasontompkins8888 2 жыл бұрын
In viewport my flame is lively and full but no color, in render I can see a bit of color, but very little flame is seen. Like basically nothing with little spots of yellow/orange. Any suggestions?
@sarkamari
@sarkamari 2 жыл бұрын
What counts is what you see in the render. I suggest you play around with input bias and incondecen colour widget to see if there is any change
@jaycal1920
@jaycal1920 3 жыл бұрын
Can the fire be the only source of light. My fire isnt appearing in the render. There is a mesh light used for the coals in the fire pit which emit light but the fire isnt appearing in a still frame render.
@hard1264
@hard1264 3 жыл бұрын
Best information
@sarkamari
@sarkamari 3 жыл бұрын
Thank you Avinash
@leonardoacosta1953
@leonardoacosta1953 2 жыл бұрын
Hello Sir, just a question, what is the attribute that let me have more influence as a Lightbringer in the scene, I just create the torch but the influence over the walls is not the best, and I want this to be like 70% of the light source in the scene, I need it to illuminate way more.
@sarkamari
@sarkamari 2 жыл бұрын
I'd definitely consider using a point as a source of light. Fluid sim doesn’t emit light, unfortunately.
@leonardoacosta1953
@leonardoacosta1953 2 жыл бұрын
@@sarkamari Do you recommend to me a way to emulate the effect of the "pulsing light" of a torch? I tried to set the point light as you say but it seems static and kind of fake, so I tried to use a Fractal and animate by "set key" in the color channel but it is not working, nothing is changing when I try to block the influence of white n black as an alpha. I'm gonna check if I didn't activate the checkbox to use alpha as luminance...
@古耶汉堡包
@古耶汉堡包 2 жыл бұрын
Hello teacher, I would like to know how to remove the rising and burning animation in front of this fire animation, just the burning animation
@sarkamari
@sarkamari 2 жыл бұрын
Keyframe your emission rate attr on your emitter node
@tind_0
@tind_0 2 ай бұрын
Is there a way to make my fire cast more light in the scene ?
@sarkamari
@sarkamari 2 ай бұрын
I personally use an omni light with a Rand expression for flickering the intensity
@tind_0
@tind_0 2 ай бұрын
@@sarkamari oh okay thank you thank you
@MustafaJafarTD
@MustafaJafarTD 3 жыл бұрын
Thanks man♥
@benslater4348
@benslater4348 3 жыл бұрын
amazing tutorial thanks, I'm thinking of doing exhaust flames shooting out, are there any tips you could give me pls
@sarkamari
@sarkamari 3 жыл бұрын
،Thank you Ben. Follow the same workflow. What you might need is a seperate volume axis to be connected to your fluid container
@marcobartolo5511
@marcobartolo5511 3 жыл бұрын
Thanks a lot man!
@daphnediaz5341
@daphnediaz5341 3 жыл бұрын
How do you make the fire illuminate more?
@sarkamari
@sarkamari 3 жыл бұрын
You need to use Maya lights and fake the effect
@mahimamukherjee5101
@mahimamukherjee5101 9 ай бұрын
can we hide the emittor somehow?
@sarkamari
@sarkamari 9 ай бұрын
Turn off the primary visibility via the Att Editor window
@aliiraq9655
@aliiraq9655 4 жыл бұрын
Awesome .. thank you ..
@keithyakouboff8755
@keithyakouboff8755 3 жыл бұрын
Are fluids really still being used? The technology is older and less efficient than the newer Bifrost, is it not?
@jcmontesor4891
@jcmontesor4891 3 жыл бұрын
What did you click to view the source in 11:56
@fernandogarcia208
@fernandogarcia208 2 жыл бұрын
Hello, how can we activate or deactivate the fluid, it is for an animation and I am new to fluids, thanks 😁
@sarkamari
@sarkamari 2 жыл бұрын
Via the 3D container itself. I explain how in the 'Burning Wood' tutorial
@fernandogarcia208
@fernandogarcia208 2 жыл бұрын
@@sarkamari thank you
@jah_roar
@jah_roar 3 жыл бұрын
I can't see the smoke in 4:25 in the viewport neither in the arnold render... I followed the steps perfectly
@sarkamari
@sarkamari 3 жыл бұрын
Sounds like the viewport settings issue. Make sure ao and motion blur button s are off and you're not in the wireframe mode.
@pratibimbaadhikaryadhikary7822
@pratibimbaadhikaryadhikary7822 2 жыл бұрын
When i render from arnold i dont see a fire but a cube shaped image. HELPPPPPPPP!!!!!!!!!!!
@sarkamari
@sarkamari 2 жыл бұрын
How you SEE your fluid when you render with Arnold goes back to the Shading roll-out in your fluidshape1 tab. Play around with colour, opacity and transparency.
@carolminussi3929
@carolminussi3929 4 жыл бұрын
THANK YOUUUUUU
@sarkamari
@sarkamari 4 жыл бұрын
Glad you enjoyed the video Carol.
@skrohit752
@skrohit752 2 жыл бұрын
When I tried the temperature section is inactive. What to do ?
@sarkamari
@sarkamari 2 жыл бұрын
You need to make sure the temperature is set to all grid on the emitter
@MIRTHEUZ
@MIRTHEUZ 3 жыл бұрын
How long did it take to render this sequence? Thanks!
@sarkamari
@sarkamari 3 жыл бұрын
Not long really. I believe it took about an hour with the resolution of 720p. Remember that your CPU plays a huge role
@MIRTHEUZ
@MIRTHEUZ 3 жыл бұрын
@@sarkamari Thanks for your quick reply! An hour is not that much for this result, I'll have it in consideration. ☺
@zahhaksaeed1493
@zahhaksaeed1493 3 жыл бұрын
When i render a frame i only see a white box and no fire. Can anyone help me solve this issue. Everything is working fine in viewport
@sarkamari
@sarkamari 3 жыл бұрын
Two things to check: make sure to set your Temperature emitter to Dynamic grid ( usually gradient causes such effect). Also your approach will be slightly different if you are using Redshift
@rskyras
@rskyras 4 жыл бұрын
Hi I'm not seeing the smoke in the viewport? :S I can see it in when I render
@sarkamari
@sarkamari 4 жыл бұрын
Yep! Don’t trust viewport 2.0 when it comes to fluids. Always render
@YuzuLeMoon
@YuzuLeMoon 2 жыл бұрын
Hi Sarkamari, I have rendering question. I'm trying to render this same fire animation in Maya Arnold using my GPU, but it can't seem to render properly. CPU rendering works just fine, but it takes a long time. With GPU, it renders everything perfectly except the area where my fire animation is happening. I updated my GPU driver already, but it still does the same problem. Script editor says "[gpu] shader name unknown to OptixProgramCache: MayaFluid // [gpu] shader name unknown to OptixProgramCache:MayaFluidData // [gpu] shader ignoring shader /fluid/fluidShape1/shader, node not supported on the GPU" Do you know how this could be fixed?
@sarkamari
@sarkamari 2 жыл бұрын
Hi Unfortunately fluid sims cannot be gpu rendered. Try Bifrost aero for gpu rendering your 🔥
@YuzuLeMoon
@YuzuLeMoon 2 жыл бұрын
@@sarkamari Thank you for the quick response, sir. I will definitely try that.
@redblue-karthick8924
@redblue-karthick8924 2 жыл бұрын
tempereture,fuel,color is off not show why
@mamtapatil1892
@mamtapatil1892 2 ай бұрын
after one day of practice i realized, I cant render that with GPU............wow
@zequi007
@zequi007 4 жыл бұрын
Can this work for a fire breath?
@sarkamari
@sarkamari 4 жыл бұрын
For that type of FX you need to utilise Volume axis field to give the fire extra push
@worldrunner_visuals
@worldrunner_visuals 2 жыл бұрын
Arnold doesn't render my fire
@sarkamari
@sarkamari 2 жыл бұрын
Change your opacity/ transparency settings under shading roll out and introduce more intensity via Incandescence
@dennislindberg527
@dennislindberg527 11 ай бұрын
you gotta use cpu
@sarkamari
@sarkamari 11 ай бұрын
Correct . One reason i did not use it in the tutorial. If you really want to use gpu then octane or renderman can be an alternative. Also bifrost is a great replacement if you need to have fluid sim with arnold
@dennislindberg527
@dennislindberg527 11 ай бұрын
Only thing i see when i render it is a white box lol
@mssinghmandeep
@mssinghmandeep 11 ай бұрын
i think you select GPU render instead of CPU. Select CPU rendering.
@dennislindberg527
@dennislindberg527 11 ай бұрын
@@mssinghmandeepthx bro 💪💪
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