I can't believe I'm watching a tutorial with such a nice quality. I'm glad I've found your channel
@M1dorikun11 ай бұрын
I'm Japanese. I want be CG creater in the future. so, it's a useful video for me. thanks, and I want more kind of series in Maya VFX.
@amitanivfx8 ай бұрын
Omg omg This is easily one of the best tutorials I’ve ever watched on YT. No doubt you teach at ILM. Salute to you and so many thanks from India. ❤
@sarkamari8 ай бұрын
Amazing to hear Amit🙌🏼
@christophercraves4 жыл бұрын
play with 1.25x for normal playback . good tutorial
@sarkamari4 жыл бұрын
Thank you Chris
@microbounce20093 жыл бұрын
we want more of these tutorials. they are the best i've seen, easy to understand and easy to do.
@sarkamari3 жыл бұрын
Thank you 🙏🏼
@Lumberjackcompany3 жыл бұрын
man, you are awesome. Haven't even finished but already dropped by the comment section to say thanks for the good work.
@sarkamari3 жыл бұрын
You comment just made my day. Truly appreciate your kind words
@ONHER2473 жыл бұрын
Awesome...can't believe the quality and the overall explanation of it...well done.
@sarkamari3 жыл бұрын
Thank you Kelby 🙏🏼
@asier74003 жыл бұрын
The best channel of VFX in Maya. thanks
@sarkamari3 жыл бұрын
Thank you
@tind_02 ай бұрын
Incredible tutorial very detailed very well explained loved it I’m subscribing keep up the good work
@sarkamari2 ай бұрын
Great to hear
@YuzuLeMoon2 жыл бұрын
Thank you for taking the time in showing us your process. I really like your channel. I'm glad I found it.
@sarkamari2 жыл бұрын
Your comment just made my day. It's not everyday that you get a comment like this.
@tanott3 жыл бұрын
Your channel is a hidden gem, thank you very much for all these useful tuts!
@sarkamari3 жыл бұрын
Really appreciate your kind words
@raol6353 жыл бұрын
Fx is my weakness in maya. I am not patient enough to work with them. I hope one day I can have same as your skills. Thank u for this easy step by step tut.
@scaramcnamara6894 жыл бұрын
i like the end result. i would probably speed up the "stabbing" of the flames. using a video for reference is essential. smaller flames tend to "stab" the air & disappear immediately after the oxygen is depleted.
@sarkamari4 жыл бұрын
I agree. Thank you for your valuable feedback
@shakirovana Жыл бұрын
Great tutorial! Thanks! Can you share please how did you add an emissive effect? Is it some sort of light source there?
@sarkamari Жыл бұрын
Yes.a simple omni night with a simple expression to randomised the intensity
@gaelhernandez54103 жыл бұрын
youre amazing bro, thanks greetings from Mexico
@oguzhanbostan2521 Жыл бұрын
Hello, thank you very much for sharing this tutorial. I have a question. How can we increase the light intensity of the Fluids we have created? I want it to illuminate its surroundings, but I still haven't found how to do it.
@sarkamari Жыл бұрын
The shortest hack is to plant a point light in the middle of your fluid and crack up the exposure. Fluids do not emit any lights
@ramencat7322 Жыл бұрын
Hello! Thx a lot for the awesome tutorial, it’s super easy to follow. I just have one question, when I render my flame, it looks like the particles are colliding with the box, making it rly noticeable, and there seems to be a lot of smoke (enough to fill the entire box making it even more obvious). How could I fix that? Thx again for the amazing vids :)))
@DCai-g7b2 ай бұрын
I followed your instructions but somehow my flame looked like a mushroom/balloon shape (emitting in 360 degree radial direction) and not emitting upwards/tall. (I already turned on the auto resize as instructed). Any advice on what I might have done wrong? Thanks a lot for sharing!
@piyushsoni746110 ай бұрын
Can you share a hypershade workflow for shading this as well as smoke, I tried to work with arnold shaders here but nothing changed in Render view. If I tried to change it using may attributes, it worked though like you did
@EarthKingPrime Жыл бұрын
Thank you, i've learnt so much! Subscribed!
@foreversaint__3 жыл бұрын
Thank you for this 🙏🏻🙌🏻
@jerbinjerard68553 жыл бұрын
It was pretty helpful n easy a bit complicated at first though I did it ,I juz need to know that for Arnold rendering setting how much sample should we give to get a better result
@straightarrow372 Жыл бұрын
This looks really doable. Thanks for a clear presentation. I hope to try soon. One thing that's not clear to me is how you add points to the color and opacity windows.
@straightarrow372 Жыл бұрын
I did a fire, using these instructions, but it's too fast, so I tried to adjust the parameters and it wouldn't change. Then I lengthened it to 200 frames. I noticed that the later frames were slowed down, so I'm wondering if the ncache is somehow preventing me from changing the parameters in the first 120 frames.
@sarkamari Жыл бұрын
You change the scale rate to fine tune the speed of your simulation
@yoyo-zv3tz4 жыл бұрын
I really like your videos, really well explained. You deserve more subs.
@sarkamari4 жыл бұрын
Thank you very much for the encouraging words.
@sravanthikacham2 ай бұрын
hello..ur tutorais are very usefull and understantable.. plz do tutorail on bifrost dust and snow
@albertolujan2312 жыл бұрын
Nice to meet you, nice tutorial, I have a query, this only works for arnold by CPU, I try with GPU and no result. Thank you.
@sarkamari2 жыл бұрын
Hi Alberto, Iam glad you found this useful; Yes you are correct: fluidShape node is not supported on the GPU. To use GPU you need to use Bifrost Aero
@jyotsnanegi82993 жыл бұрын
wow it was just awesome how u explained so well. . best tutorials for fx
@sarkamari3 жыл бұрын
Thank you
@naifox1 Жыл бұрын
too good to be true this guy ia amazing
@ridham97822 жыл бұрын
Sire i made it but i can't able to get the fire's light in the nearby walls which i've kept.what should i do?
@sarkamari2 жыл бұрын
Hi The light can be easily faked. Just place an omni light in the middle of the fire and u will be sorted
@ridham97822 жыл бұрын
@@sarkamari Is that a plugin thing or normal light in arnold?
@쿼드러플-s4mАй бұрын
thank you sososososo much genius
@alexanderlovejoy41634 жыл бұрын
Great tutorial! I have a technical question when I try to render with my graphics card by changing the "render device type" in render setting i get a white box for the fluid container and the flame doesn't render. I am using a new PC i10 processor Nvidia 1080 ti, plenty of Ram and HD space. Any suggestions how i could make this work? I assume that a gpu render would be many time quicker than a cpu render currently each frame renders at about 1.3 minutes. Thanks for this tutorial its one of the best I have seen.
@Lumberjackcompany3 жыл бұрын
same here. please lemme know if you find a solution to that
@theludonarrian Жыл бұрын
Why not use the move and scare tools?
@akhilshekar84274 жыл бұрын
My VFX guru
@sarkamari4 жыл бұрын
appreciate it
@ww2-epicbattles3 жыл бұрын
I have two questions. 1. What should I tweak if I want the fire to emit some brighter light? 2. Will this work without errors if I group the emitter and fluids in an animated shot and parent constraint the group or do I have to do something extra?
@sarkamari3 жыл бұрын
Hi;To answer to your first question, lighting should be conducted seperatly. This scene has an omni light at the base of the flame and the illumination comes from there. Your 2nd question is explained in the smoke tutorial in the FX series.
@hamuArt3 жыл бұрын
Thank you so much for this tutorial! Is it possible to make the animation of the particle repetitive - loop animation?
@sarkamari3 жыл бұрын
The trick is not to move the camera. Animation 🔥 is straight ahead method. So no one should notice any cut
@mangosdangoes61444 жыл бұрын
Awesome tutorial. How would I increase the amount of light that the fire is emitting?
@sarkamari4 жыл бұрын
Fluids don't emit light. You need to use an omni Maya light to fake the effect.
@mangosdangoes61444 жыл бұрын
Sarkamari I see, thanks!
@michaelc39634 жыл бұрын
Or brighten your yellows?
@himavanthakhilsai71813 жыл бұрын
Hi! I did everything but i don’t see any fire in Arnold render expect the polygon... please help
@worldrunner_visuals2 жыл бұрын
Same
@오이파스타3 жыл бұрын
Thank you
@magdalenadolencic89082 жыл бұрын
I find this tutorial very useful, however whenever I try to render my image/animation, the flames simply aren't there. Do you maybe know what the problem might be? I'm out of solutions... Thanks!
@jasontompkins88882 жыл бұрын
In viewport my flame is lively and full but no color, in render I can see a bit of color, but very little flame is seen. Like basically nothing with little spots of yellow/orange. Any suggestions?
@sarkamari2 жыл бұрын
What counts is what you see in the render. I suggest you play around with input bias and incondecen colour widget to see if there is any change
@jaycal19203 жыл бұрын
Can the fire be the only source of light. My fire isnt appearing in the render. There is a mesh light used for the coals in the fire pit which emit light but the fire isnt appearing in a still frame render.
@hard12643 жыл бұрын
Best information
@sarkamari3 жыл бұрын
Thank you Avinash
@leonardoacosta19532 жыл бұрын
Hello Sir, just a question, what is the attribute that let me have more influence as a Lightbringer in the scene, I just create the torch but the influence over the walls is not the best, and I want this to be like 70% of the light source in the scene, I need it to illuminate way more.
@sarkamari2 жыл бұрын
I'd definitely consider using a point as a source of light. Fluid sim doesn’t emit light, unfortunately.
@leonardoacosta19532 жыл бұрын
@@sarkamari Do you recommend to me a way to emulate the effect of the "pulsing light" of a torch? I tried to set the point light as you say but it seems static and kind of fake, so I tried to use a Fractal and animate by "set key" in the color channel but it is not working, nothing is changing when I try to block the influence of white n black as an alpha. I'm gonna check if I didn't activate the checkbox to use alpha as luminance...
@古耶汉堡包2 жыл бұрын
Hello teacher, I would like to know how to remove the rising and burning animation in front of this fire animation, just the burning animation
@sarkamari2 жыл бұрын
Keyframe your emission rate attr on your emitter node
@tind_02 ай бұрын
Is there a way to make my fire cast more light in the scene ?
@sarkamari2 ай бұрын
I personally use an omni light with a Rand expression for flickering the intensity
@tind_02 ай бұрын
@@sarkamari oh okay thank you thank you
@MustafaJafarTD3 жыл бұрын
Thanks man♥
@benslater43483 жыл бұрын
amazing tutorial thanks, I'm thinking of doing exhaust flames shooting out, are there any tips you could give me pls
@sarkamari3 жыл бұрын
،Thank you Ben. Follow the same workflow. What you might need is a seperate volume axis to be connected to your fluid container
@marcobartolo55113 жыл бұрын
Thanks a lot man!
@daphnediaz53413 жыл бұрын
How do you make the fire illuminate more?
@sarkamari3 жыл бұрын
You need to use Maya lights and fake the effect
@mahimamukherjee51019 ай бұрын
can we hide the emittor somehow?
@sarkamari9 ай бұрын
Turn off the primary visibility via the Att Editor window
@aliiraq96554 жыл бұрын
Awesome .. thank you ..
@keithyakouboff87553 жыл бұрын
Are fluids really still being used? The technology is older and less efficient than the newer Bifrost, is it not?
@jcmontesor48913 жыл бұрын
What did you click to view the source in 11:56
@fernandogarcia2082 жыл бұрын
Hello, how can we activate or deactivate the fluid, it is for an animation and I am new to fluids, thanks 😁
@sarkamari2 жыл бұрын
Via the 3D container itself. I explain how in the 'Burning Wood' tutorial
@fernandogarcia2082 жыл бұрын
@@sarkamari thank you
@jah_roar3 жыл бұрын
I can't see the smoke in 4:25 in the viewport neither in the arnold render... I followed the steps perfectly
@sarkamari3 жыл бұрын
Sounds like the viewport settings issue. Make sure ao and motion blur button s are off and you're not in the wireframe mode.
@pratibimbaadhikaryadhikary78222 жыл бұрын
When i render from arnold i dont see a fire but a cube shaped image. HELPPPPPPPP!!!!!!!!!!!
@sarkamari2 жыл бұрын
How you SEE your fluid when you render with Arnold goes back to the Shading roll-out in your fluidshape1 tab. Play around with colour, opacity and transparency.
@carolminussi39294 жыл бұрын
THANK YOUUUUUU
@sarkamari4 жыл бұрын
Glad you enjoyed the video Carol.
@skrohit7522 жыл бұрын
When I tried the temperature section is inactive. What to do ?
@sarkamari2 жыл бұрын
You need to make sure the temperature is set to all grid on the emitter
@MIRTHEUZ3 жыл бұрын
How long did it take to render this sequence? Thanks!
@sarkamari3 жыл бұрын
Not long really. I believe it took about an hour with the resolution of 720p. Remember that your CPU plays a huge role
@MIRTHEUZ3 жыл бұрын
@@sarkamari Thanks for your quick reply! An hour is not that much for this result, I'll have it in consideration. ☺
@zahhaksaeed14933 жыл бұрын
When i render a frame i only see a white box and no fire. Can anyone help me solve this issue. Everything is working fine in viewport
@sarkamari3 жыл бұрын
Two things to check: make sure to set your Temperature emitter to Dynamic grid ( usually gradient causes such effect). Also your approach will be slightly different if you are using Redshift
@rskyras4 жыл бұрын
Hi I'm not seeing the smoke in the viewport? :S I can see it in when I render
@sarkamari4 жыл бұрын
Yep! Don’t trust viewport 2.0 when it comes to fluids. Always render
@YuzuLeMoon2 жыл бұрын
Hi Sarkamari, I have rendering question. I'm trying to render this same fire animation in Maya Arnold using my GPU, but it can't seem to render properly. CPU rendering works just fine, but it takes a long time. With GPU, it renders everything perfectly except the area where my fire animation is happening. I updated my GPU driver already, but it still does the same problem. Script editor says "[gpu] shader name unknown to OptixProgramCache: MayaFluid // [gpu] shader name unknown to OptixProgramCache:MayaFluidData // [gpu] shader ignoring shader /fluid/fluidShape1/shader, node not supported on the GPU" Do you know how this could be fixed?
@sarkamari2 жыл бұрын
Hi Unfortunately fluid sims cannot be gpu rendered. Try Bifrost aero for gpu rendering your 🔥
@YuzuLeMoon2 жыл бұрын
@@sarkamari Thank you for the quick response, sir. I will definitely try that.
@redblue-karthick89242 жыл бұрын
tempereture,fuel,color is off not show why
@mamtapatil18922 ай бұрын
after one day of practice i realized, I cant render that with GPU............wow
@zequi0074 жыл бұрын
Can this work for a fire breath?
@sarkamari4 жыл бұрын
For that type of FX you need to utilise Volume axis field to give the fire extra push
@worldrunner_visuals2 жыл бұрын
Arnold doesn't render my fire
@sarkamari2 жыл бұрын
Change your opacity/ transparency settings under shading roll out and introduce more intensity via Incandescence
@dennislindberg52711 ай бұрын
you gotta use cpu
@sarkamari11 ай бұрын
Correct . One reason i did not use it in the tutorial. If you really want to use gpu then octane or renderman can be an alternative. Also bifrost is a great replacement if you need to have fluid sim with arnold
@dennislindberg52711 ай бұрын
Only thing i see when i render it is a white box lol
@mssinghmandeep11 ай бұрын
i think you select GPU render instead of CPU. Select CPU rendering.