Save Time with Procedural Modeling - Part 1

  Рет қаралды 4,136

Autodesk Media & Entertainment

Autodesk Media & Entertainment

Күн бұрын

Пікірлер: 23
@BossToastMaker
@BossToastMaker 6 ай бұрын
Amazing, I really hope to see Autodesk put more effort into supporting people holding up their community together.
@nosirve9458
@nosirve9458 6 ай бұрын
That's up to the community. Not to autodesk.
@AutodeskME
@AutodeskME 6 ай бұрын
Hi! We suggest checking out the 3ds Max Discord channel (link below) we will be hosting an AMA with Paul next week, hope to see you there! discord.gg/f34YBt9adD?event=1250856458237644892
@xyzzzz6984
@xyzzzz6984 6 ай бұрын
I'm beyond impressed. Incredible tutorial series, we need more of these.
@rajahaddadi2274
@rajahaddadi2274 6 ай бұрын
یکی از بهترین آموزش های مدل سازی که تا به حال دیدم ممنون از شما
@AForsyth
@AForsyth 6 ай бұрын
What a great series. You're a legend, Mr. Neale!
@3DRnD
@3DRnD 5 ай бұрын
Thanks for these guides, there are always new things to learn from you
@ivonsmith4255
@ivonsmith4255 6 ай бұрын
Nice work, Paul!!
@F10F11hm
@F10F11hm 6 ай бұрын
Phenomenal! This should be direction to develop Max in the future - vastly enhance its procedural capabilities.
@Kranos_CG
@Kranos_CG 6 ай бұрын
3ds max had and still has so much potential and seems built so mindful for this type of asset creation tasks. I know you should be software angostic and used anything that does the job for you or everything at hand but Im afraid that if 3ds max gets abandoned or simply axed there is no other software like it to feel the gap. But man with a minimum development and bit of refinement you can go so far with 3ds max for these kind of tasks.
@MatthewRedwood24
@MatthewRedwood24 6 ай бұрын
Good stuff
@iannolisgeorgianimis4925
@iannolisgeorgianimis4925 6 ай бұрын
Mind blowing. I didn't know you could do such fully procedural things in this software, could it get more support on par with houdini?
@paulneale
@paulneale 6 ай бұрын
Houdini is a different beast, if you need that level use it. Max is about getting projects done quickly, ON time on budget.
@iannolisgeorgianimis4925
@iannolisgeorgianimis4925 6 ай бұрын
@@paulneale I can see it's very capable and easier to achieve than in houdini, so I was just wondering if such proceduralism can be pushed even further on development side.
@paulneale
@paulneale 6 ай бұрын
@@iannolisgeorgianimis4925 Sure it can but I don't even know that I want it to be. I need tools that are fast to get custom work done.
@marcatalyst
@marcatalyst 6 ай бұрын
Can we get a link to the project files?
@paulneale
@paulneale 5 ай бұрын
No sorry. I don't want to give out my files to the public.
@phoenix2gaming346
@phoenix2gaming346 6 ай бұрын
pls doesn't abandoned 3ds max pls autodsesk
@虎纹青椒
@虎纹青椒 6 ай бұрын
Don't give up maya you should say this
@paulneale
@paulneale 6 ай бұрын
They have not abandoned it and never have.
@mehrankhan7871
@mehrankhan7871 5 ай бұрын
Plz make the Max creation graphs more user friendly, the stack is good but MCG can bring true proceduralism
@xyzzzz6984
@xyzzzz6984 5 ай бұрын
MCG was a phenomenal idea on paper, but its implementation was very, very flawed. It's dead at this point. The best we can hope for is that it gets completely rewritten from scratch.
@mehrankhan7871
@mehrankhan7871 5 ай бұрын
I agree, I only mentioned it cause it exists in there and maybe just putting a ux friendly layer on top of it might work
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